cool mod, like microsoft flight simulator in minetest, but when i fly the plane it sometimes lags and the plane sounds also stop (for a split second). Also the plane sometimes struggles to catch up with where the actual player is (most likely because of speed). Other than that, great mod.
Super handy for any server, so we don't have to carry around all our money
April 2022 Update: The formspec transaction lag issue and other API DoS issues in mods are actively being exploited to lag servers to promote a ripoff makeworld game that only accepts exorbitant bitcoin payments.
I'm really glad to see this getting revamped from the 2016 classic yellow green and grey cubes that are on many servers! I can't count how many times I've been greatful not to have all my money on me when dying on a long trek in the wilderness, or falling into a feigned friendly player's trap for them to hoard all my hard-earned tools food and armor.
I have run against a couple issues in the design of the transaction system, which become much more apparent on populated servers, and I've even been able to reproduce it in singleplayer on a fast machine.
The issue is that when depositing a lot of money very quickly, the server and client lags significantly. This is true of any server I've tested, and any denomination, whether depositing or withdrawing. If this is extreme enough, the displayed account balance jumps to the correct value once the lag subsides, then counts the wrong direction from the transactions you just placed, so it looks like instead of depositing 1000 Green, the number went down, which is worrying to watch. The balance shows the correct value after placing another transaction or exiting, but it can cause worry that things are not running as they should, and raise concern over whether their virtual accounts are safe to use in case of a glitch or corruption.
So, as a reconciled action (and having a shop that can supply thousands of individual notes on a very crowded server), I don't think adding a 1000x button is the solution, but instead seeking out something like caching, or a place-and-commit functionality that lets the player do large transactions all in one go. The answer could even be delaying the actions and batching them automatically using a timed buffer, or anything else.
The best 2d game without bugs and glitches and fun to play. Exciting graphics. The game is Addictive!!! So what is anyone waiting for download and play Prang
Your game is exciting to play due to its totally new biomes and exciting venture. But one request to make the spefic biome stone descend the whole of the world and some kind of alienoid bedrock layer at the bottom of the world so it does not look like a weird place
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space.
In surivial, it can be a nice storage; in crerative, it can be the best decoration.
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed.
Giving these error lines
2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua
2022-01-31 14:00:45: ERROR[Main]: stack traceback:
2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'.
Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game
Great mod, works fine, no noticable performance issues. But the hunger runs out a bit too fast when sprinting and attacking entities. When in combat with another player hunger goes down fast.
Great set of features just like Technic, but I'd enjoy it more if I could do certain things:
Being able to rotate the Switching Station, Supply Converter, Battery Boxes, and anything else that would make it much easier to put together a compact 'spaghetti' build.
The machines having the capability to pass power through their ports to other machines on the same voltage network tier, as this can be incorporated as an additional upgrade module +/- a slot for the machines, for example one of those old fashioned hand-lever contactor relays, or something more modern like a GaN SSR controlled by digilines, mesecons, or pipeworks, etc.
The nice real life minetest mod. Anyone who tries this can fall in love with this. It is amazing.
Just one request to add some creatures to the game like kangaroo using mobkit and mob_core.
And some tribal people who inhabit biomes with a new api.
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
trains (move resources)
markets (sell resources)
towns (a bit odd, holds the people to sell the resources to. quirky, not bad.)
warehouses (hold things - has interesting interaction with factories)
factories (increase the value of resources)
break rail (slow down trains - interesting interaction with factories)
power plant (power your things. only 5 buildings tho. That's a good thing that its so low for balancing reasons.)
rail (trains ride on them)
powered rail (trains speed up on them)
collector (mines ores)
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
The hitboxes for almost everything needs adjustment.
Buildings can overlap. (though ores can in fact spawn very close, so perhaps not an issue?)
You can walk inside buildings, and its ugly when you do that.
You can't always see the inventory on trains
While the store does currently autoupdate when you get money, etc, the power plant menu doesn't update when you place a power plant or a building.
Unreliable train-loading and unloading
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
Cool mod but laggy
cool mod, like microsoft flight simulator in minetest, but when i fly the plane it sometimes lags and the plane sounds also stop (for a split second). Also the plane sometimes struggles to catch up with where the actual player is (most likely because of speed). Other than that, great mod.
Cool mod
Although it is very easy to change in code, this mod is useful. would recommend to anyone who likes to customize thir worlds
Great Mod
Great mod though mithril should be found a bit deeper as diamonds are found at -1024 while mithril is found at -512
Good but can be improved.
Good but can be improved.
double jump is within my grasp
This alongside sneak would be helpful in parkour :P
Float like a butterfly, sting like a bee
This would make for a great secret item to be found in dungeon chests :)
Tasty
mmm, pita and wholegrain carrot bread :) just missing some icing and we're set :P
Super handy for any server, so we don't have to carry around all our money
April 2022 Update: The formspec transaction lag issue and other API DoS issues in mods are actively being exploited to lag servers to promote a ripoff makeworld game that only accepts exorbitant bitcoin payments.
I'm really glad to see this getting revamped from the 2016 classic yellow green and grey cubes that are on many servers! I can't count how many times I've been greatful not to have all my money on me when dying on a long trek in the wilderness, or falling into a feigned friendly player's trap for them to hoard all my hard-earned tools food and armor.
I have run against a couple issues in the design of the transaction system, which become much more apparent on populated servers, and I've even been able to reproduce it in singleplayer on a fast machine.
The issue is that when depositing a lot of money very quickly, the server and client lags significantly. This is true of any server I've tested, and any denomination, whether depositing or withdrawing. If this is extreme enough, the displayed account balance jumps to the correct value once the lag subsides, then counts the wrong direction from the transactions you just placed, so it looks like instead of depositing 1000 Green, the number went down, which is worrying to watch. The balance shows the correct value after placing another transaction or exiting, but it can cause worry that things are not running as they should, and raise concern over whether their virtual accounts are safe to use in case of a glitch or corruption.
So, as a reconciled action (and having a shop that can supply thousands of individual notes on a very crowded server), I don't think adding a 1000x button is the solution, but instead seeking out something like caching, or a place-and-commit functionality that lets the player do large transactions all in one go. The answer could even be delaying the actions and batching them automatically using a timed buffer, or anything else.
Perfect 2d masterpiece
The best 2d game without bugs and glitches and fun to play. Exciting graphics. The game is Addictive!!! So what is anyone waiting for download and play Prang
Beatuiful
Your game is exciting to play due to its totally new biomes and exciting venture. But one request to make the spefic biome stone descend the whole of the world and some kind of alienoid bedrock layer at the bottom of the world so it does not look like a weird place
Put your risk into outdated mods
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
Every survival server should have it!
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space. In surivial, it can be a nice storage; in crerative, it can be the best decoration.
Very Good
Is Just Very Good runing on my server Entity API: ok Art: Good. What it I put a 128x128 is the Pet gets HD?
A good alternative to worldedit
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
The most unusable mod
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed. Giving these error lines 2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua 2022-01-31 14:00:45: ERROR[Main]: stack traceback: 2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'. Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game
Hunger runs out too quick
Great mod, works fine, no noticable performance issues. But the hunger runs out a bit too fast when sprinting and attacking entities. When in combat with another player hunger goes down fast.
Great mod
Great mod. Recommanded to anyone. :)
Great set of features just like Technic, but I'd enjoy it more if I could do certain things:
Being able to rotate the Switching Station, Supply Converter, Battery Boxes, and anything else that would make it much easier to put together a compact 'spaghetti' build.
The machines having the capability to pass power through their ports to other machines on the same voltage network tier, as this can be incorporated as an additional upgrade module +/- a slot for the machines, for example one of those old fashioned hand-lever contactor relays, or something more modern like a GaN SSR controlled by digilines, mesecons, or pipeworks, etc.
Truly beautiful
The nice real life minetest mod. Anyone who tries this can fall in love with this. It is amazing. Just one request to add some creatures to the game like kangaroo using mobkit and mob_core. And some tribal people who inhabit biomes with a new api.
Good
But could you somehow fix the crashing of technic_armor mod and add it to your modpack
Remains unsatisfying
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
Awesome textures & Fully automatic weaponry
I really do enjoy the textures, and I've tried it out on his server and wow, even supports fully automatic.
Nice !
Awesome ! This game is so funny :)
Really beautiful terrain
This mod makes terrain much more beautiful, but sadly when it converts leaves to stairs/slabs, they stop decaying.
Nice
Nice cave explorer ! That work well and not laggy !
Nice
Cottages is a nice mod. It's more realistic and all stuffs are good.
I recommend !
Great
Decorations are simple and awesome. Interesting features, chess is cool, itemframes too.
The mod is used on lot of servers.
Nice
Great to have big signs ! They works well.
I recommend.
Cool
Nice thing for Mineclone2 for looking more minecraft.
This shield is nice for pvp too.
Maybe I recommend this for Mineclone2
Nice
Nice elevator. They are a bit realistic, lag ok.
Not hard to use, I recommend.
Okay
Ok, simple mod, that's good to know where you died :)
Awesome
Really awesome extension for Underch.
I recommend if you use Underch mod. Making underch even better :)
Cool
Cool mod, still not so laggy, all works. (Good api too)
Nice
Nice. The lava stuff is cool honnestly. Lot of languages supports, game support, that's great.
Good API too.
I recommend.
Simple yet elegant
This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
Work
The mod work, that's a concept :) Like hardcore gameplay (1 life only).
Okay
Good mod, that work simply, just dense ores.
It's okay but I think the textures can be better (as said "Textures are WIP." on the description) :)
Great game, great potential
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
No funciona /Dont Work
No sirve no puedo pelar las maderas