This was fun in the few chambers that were there, and I would recommend for concept alone. And cute textures.
You have an amazing gimmick - the part that makes a puzzle game stand out - but you don't do anything with it. There's no awnser to the question: How does this affect me/gameplay? Do some portals have unbreakable/pick only blocks in them? Do I need to get from point A to B in a set time limit? Do I need to make a straight line for a laser? Those are just some ideas I had.
I also think the rooms need more variety. As they are now, they're pretty cramped and having four more giant portals adds to that. If you go deeper down the puzzle route, you might make portals more of a resource - especially if you place unbreakable blocks in them. I'd like to see this if it gets expanded.
How beautiful skies this mod has.
Everytime I go out of my home I see the sky first because every schene of the sky is epic. But yours provides it all even in the game. I am sure many will like this mod skybox.
This mod can make any cubical sandbox game player fall for it. It has nearly everything a vehicle requires.
Firstly, you have a tire rotation animation. Then lights and also the climbing animation. I just felt for this mod and loved it.
You can add inventory to the vehicles you have and even in those which you would make in future
first mod I ever used for MT. I'm visually impaired and this makes a world of difference for me but I'm sure it can be pleasant to those with better vision
Most detailed inventory mod which adds any features that one could need for their inventory. With a decent mod support and exellent formspec usage, I find this as the best mod for player inventory... Keep up the great works!
This is a great mod for building as it provides enough colors of glass, wood and stonebricks. With baked clay mod you can get a good block and color selection for most of your builds, recommending this for any builder who prefers simple materials for their constructions... Nice job.
This is a cars mod that is not too laggy to drive (as other cars nods seem to be), and the cars feel realistic enough as they drive over uneven terrain. Plus working lights, steering wheel, turning front wheel, and horn!
It will be nostalgic for those who have played minetest for a long time and informative for those who don't know about the old versions. So I really say everbody should try this out
hi. the mod is nice but i hasnt seen a config and there is a small problem with a situation. when a guy starts to spam or to make bad things and he isnt longer online then a player isnt able to report this guy. it will be nice when you think about this situation too. i think to change the function to something how this....
-- Add the report Command
minetest.register_chatcommand("report", {
privs = {shout = true},
params = "<name> <reason>",
description = "Use it to report players, if they are hacking, cheating...",
func = function(name, param)
local reported, reason = param:match("(%S+)%s+(.+)")
if type(reported) == "string" and type(reason) == "string" then
if minetest.player_exists(reported) then
if name ~= reported and minetest.get_player_ip(name) ~= minetest.get_player_ip(reported) then
minetest.get_player_by_name(reported)
reportlist.add_reporter(reported, name, reason)
minetest.log("action", "Player "..reported.." has been reported by "..name)
return true, reported.." has been reported!"
else return false, "You can't report yourself or somebody out of you ip-Group."
end
else return false, "The Player doesn't exist."
end
else return false, "Please specific a playername and a reason"
end
end,
})
is a good solution too. because with this you have this case too fixed.
Despite being removed from the downloadable database in the latest Minetest (5.5+ as I write this), it works just fine if combined with all needed dependencies and installed in the mods folder manually (in a mg_villages folder)
handle_schematics and cottages are required for full function of this mod without errors.
However, keep the following in mind.
This introduces villages with ownership, meaning you cannot try to rip down houses or anything else unless you purchase the area in question, which usually costs gold or other valuable bricks/ores.
If you have the Traders mod, you can trade for various good with villages, who are usually static and lie in various beds. Some glitch out and lie on stairs or on roofs from time to time.
Anything in treasure chests is fair game to take, and depending on the mods you have, their contents can vary greatly.
You cannot build or destroy anything within the radius of a village designated area, the game will inform you of these, unless you have ownership of the area in question.
Overall, this mod does exactly what it advertises and synergizes well with many other mods, but keep the above in mind.
This mod adds some basic villages mostly using default blocks around the world, usually letting you spawn in one. They tend to be simple looking, with a collection of various houses and having a generic wood and stone look with some glass windows here and there, with the generic church being the most fancy setpiece. You can also find some basic crops to harvest, some treasure with good to get you started, and a few places to sleep and craft things, like the furnaces at the blacksmith.
This mod still works out of the box on Minetest 5.0+, and if combined with mg_villages, you get much more detailed villages which have people and other things, depending on the additional mods you get to complement it.
Stick with this if you want some basic villages to raid for resources and use as a home base without worrying about anyone else in singleplayer. Also good for those servers where you want to make it feel like an apocalyptic scenario killed everyone and all that is left is the villages they built.
I found the mod very efficient. It has several blocks and several tools. Anyone who likes to make the world more galactic or a fictional survival, can download. Recommended!
Tree harvesting can be very boring, this speeds it up quite a bit by chopping down all the wood you'd get manually and subtracting the uses it would take if you did it the hard way from your axe.
It does not harvest anything other than the wood, fruit and leaf droppables will drop to the ground instead of being auto harvested, which may be annoying. This does work rather well with the "woodcutting mod" if you want the best aspects of harvesting all tree drops without missing anything as well.
Ethereal is the go to mod for spicing up your game biome game. If you want a mod that makes your world feel like a diverse planet, this is an excellent option. You got lots of variety in biomes, a lot of new items, and it goes very well with the V7 mapgen.
That said, bear in mind the following: You may want to edit which biomes show up in it's mod options menu, some I find tedious and boring. Also, some biomes tend to be far more common than others and if you need resources from certain biomes, you are kinda stuck doing a LOT of exploring to find them. Finally, it does add a lot of ground clutter that may not be for all players who aren't crazy about tons of underbrush.
This is a texture pack for those who are bored of the Minecraft-esque look and want something that looks like a cartoon. It's got warm colors that are pleasing and vibrant and very visually distinct.
Only complaint is that water surfaces are no longer translucent, but that's about it.
Provides robust searching, slots for many other GUI addons, and lots of quality of life features over the stock inventory/crafting GUI. My default these days.
I can see that this game can become a really fun sim game
I would love to see some more-detailed models, and more things to do, and better explanation of what to do, but this is already a neat thing to mess around with
On top of nailing the RPG vibe, I find the art style soothing and very easy on the eyes.
Also works fine on low end toasters if you want a change of pace for game art without worrying about weak integrated chipsets dying if you have an old laptop.
I like the idea of making certain things easier to make in survival mode. Wool is a pain to get if you have trouble hunting down cotton or really need it and find hunting down cotton seeds and growing them really tedious.
My Easycraft mod forks and extends this concept to other items, and I want to thank Tim7 for originating the idea.
Anyone who has gameplay issues with this issue of dirty terrain with flowers, grasses and others, this texture can solve that. Congratulations to the creators!
The game even changed a bit and had more in-game interactions. Of course, unfortunately, it doesn't offer the perfect gameplay like in Minecraft, it has its advantages and disadvantages. There are some bugs and errors that need improvement, but apart from all that I said, the game is in an advanced stage. I recommend testing!
This mod is really amazing and I loved it. Flying a plane in a total realistic way was super fun. I used this mod with cloudlands and it was a good way to travel. Plus showing your pilot skills is also posssible
It's a good mod, although the remote only seems to work when I'm nearby the chest. I can always see the contents of the chest with the remote, but can only interact with the contents when I'm within maybe 10 nodes or so.
Neat feature, but it can spam the chat and log with errors
There is a deprecation warning about use_texture_alpha clipping for this mod affecting:
"pedology_ice_pure.png" of pedology:ice_pure_cube
"pedology_ice_pure.png" of pedology:ice_pure_doublepanel
"pedology_ice_pure.png" of pedology:ice_pure_halfstair
"pedology_ice_pure.png" of pedology:ice_pure_micropanel
"pedology_ice_pure.png" of pedology:ice_pure_microslab
"pedology_ice_pure.png" of pedology:ice_pure_nanoslab
"pedology_ice_pure.png" of pedology:ice_pure_panel
"pedology_ice_pure.png" of pedology:ice_pure_thinstair
I only have 4 noteworthy issues with it currently:
It spams the chat and debug.txt with thousands of Warnings about textures and other issues due to a deprecation change prior to MT 5.5.0.
Edit: Mod configuration might already cover topic [It should have a better way of figuring out where to put bones boxes instead of dropping all the player's items on the track when run over.]
It should be able to do client-side simulation and federated synchronization of the player position and movement so its not so glitchy on bandwidth limited servers, broadband connections, or thread-limited execution environments which may skip instructions.
Edit: trains not provided by advtrains [It needs a few train versions that work over longer distances at higher speeds, and also in environments without atmosphere, to keep a player from suffocating in otherworlds.]
Useful on technic, pipeworks, mesecons, digilines servers
For infinite diamond generators, however, none of these servers want to install a mod like this because having infinite diamonds would be overpowered for how easy it is to get the coal from the cooked trunks.
To remedy this, I think a number of grinding, mixing, refining, extraction, cooking, and compression steps (at low yield in various steps) could be added in order to make the crafting pipeline much slower and more difficult if someone wanted to generate the end coal lump product in order to turn that into diamonds or other materials like diatom structured graphyne (mod concept in voting stage).
For example, it could be made that the mod detects these other mods, and switches recipes on these servers. An example recipe could be something like Wood Trunks > Ground Into Wet Mulch > Cooked to Dry Mulch > Magnet Extractor machine removes metallic fragments > Ground into Sawdust > Mixed with Water forming Slurry > Slurry Refined into Stock > Wood Stock Cooked to Wood Powder > Powder Extracted into Coal Dust, then finally someone can compress that to get coal lumps. The processes dealing with liquid slurries and chemical extraction could take much longer.
Thanks for reading, I hope this is considered, as most of the optionally dependent recipes are simple to add.
Not enough memory error or cannot preview with model which is "too big".
No search nodes functionality (as it is in worldedit "set nodes" option) to replace old/non-exisiting ones
Muito bom
Gostei, muito bom pra servidores.
Has the gimmick, missing the catch
This was fun in the few chambers that were there, and I would recommend for concept alone. And cute textures.
You have an amazing gimmick - the part that makes a puzzle game stand out - but you don't do anything with it. There's no awnser to the question: How does this affect me/gameplay? Do some portals have unbreakable/pick only blocks in them? Do I need to get from point A to B in a set time limit? Do I need to make a straight line for a laser? Those are just some ideas I had.
I also think the rooms need more variety. As they are now, they're pretty cramped and having four more giant portals adds to that. If you go deeper down the puzzle route, you might make portals more of a resource - especially if you place unbreakable blocks in them. I'd like to see this if it gets expanded.
Nice!
This mod is Fancy!
Nice!
This mod adds a few more ores!
Interesting...
This fancy mods adds lots of super nodes! Thank you!
Super cool
This mod is impressive, usable, and fun to use. The in game usable apps makes it fun. Just one request to add more games and apps.
Lovely
How beautiful skies this mod has. Everytime I go out of my home I see the sky first because every schene of the sky is epic. But yours provides it all even in the game. I am sure many will like this mod skybox.
A really realistic mod
This mod can make any cubical sandbox game player fall for it. It has nearly everything a vehicle requires. Firstly, you have a tire rotation animation. Then lights and also the climbing animation. I just felt for this mod and loved it. You can add inventory to the vehicles you have and even in those which you would make in future
Easy on the Eyes
first mod I ever used for MT. I'm visually impaired and this makes a world of difference for me but I'm sure it can be pleasant to those with better vision
Lots of features and details
Most detailed inventory mod which adds any features that one could need for their inventory. With a decent mod support and exellent formspec usage, I find this as the best mod for player inventory... Keep up the great works!
Provides enough colors
This is a great mod for building as it provides enough colors of glass, wood and stonebricks. With baked clay mod you can get a good block and color selection for most of your builds, recommending this for any builder who prefers simple materials for their constructions... Nice job.
Good set of block type expansions
I'll look forward to using this in the future.
Cool INVS
This mod converts normal inventory to superelegant INVS (INVentory Screen. This is compatibile with few ohter mods!
Nice!
This mod reduces damage from evil mobs! Great job!
I love your mod
But could you add a super giant christmas tree whose image I can send
Best cars mod yet
This is a cars mod that is not too laggy to drive (as other cars nods seem to be), and the cars feel realistic enough as they drive over uneven terrain. Plus working lights, steering wheel, turning front wheel, and horn!
Nice game
The gameplay is a bit simple and there is only a few levels for now, but its a very promising game!
Graphics are really nice, especiallly the moving platforms :) HUD should be improved a bit, but is acceptable.
Really interesting texture pack
It will be nostalgic for those who have played minetest for a long time and informative for those who don't know about the old versions. So I really say everbody should try this out
Arf
Always nice to have a new mob api to play with :)
Note: Mobs Redo does indeed allow custom variables, so could you remove that statement in the description please.
nice mod but.....
hi. the mod is nice but i hasnt seen a config and there is a small problem with a situation. when a guy starts to spam or to make bad things and he isnt longer online then a player isnt able to report this guy. it will be nice when you think about this situation too. i think to change the function to something how this....
-- Add the report Command minetest.register_chatcommand("report", { privs = {shout = true}, params = "<name> <reason>", description = "Use it to report players, if they are hacking, cheating...", func = function(name, param) local reported, reason = param:match("(%S+)%s+(.+)") if type(reported) == "string" and type(reason) == "string" then if minetest.player_exists(reported) then if name ~= reported and minetest.get_player_ip(name) ~= minetest.get_player_ip(reported) then minetest.get_player_by_name(reported) reportlist.add_reporter(reported, name, reason) minetest.log("action", "Player "..reported.." has been reported by "..name) return true, reported.." has been reported!" else return false, "You can't report yourself or somebody out of you ip-Group." end else return false, "The Player doesn't exist." end else return false, "Please specific a playername and a reason" end end, })
is a good solution too. because with this you have this case too fixed.
Works, but helpful caveats to keep in mind
Despite being removed from the downloadable database in the latest Minetest (5.5+ as I write this), it works just fine if combined with all needed dependencies and installed in the mods folder manually (in a mg_villages folder)
handle_schematics and cottages are required for full function of this mod without errors.
However, keep the following in mind.
Overall, this mod does exactly what it advertises and synergizes well with many other mods, but keep the above in mind.
Gives the world a post-apocalyptic feel
This mod adds some basic villages mostly using default blocks around the world, usually letting you spawn in one. They tend to be simple looking, with a collection of various houses and having a generic wood and stone look with some glass windows here and there, with the generic church being the most fancy setpiece. You can also find some basic crops to harvest, some treasure with good to get you started, and a few places to sleep and craft things, like the furnaces at the blacksmith.
This mod still works out of the box on Minetest 5.0+, and if combined with mg_villages, you get much more detailed villages which have people and other things, depending on the additional mods you get to complement it.
Stick with this if you want some basic villages to raid for resources and use as a home base without worrying about anyone else in singleplayer. Also good for those servers where you want to make it feel like an apocalyptic scenario killed everyone and all that is left is the villages they built.
Cool!
I found the mod very efficient. It has several blocks and several tools. Anyone who likes to make the world more galactic or a fictional survival, can download. Recommended!
Makes tree harvesting far less tedious
Tree harvesting can be very boring, this speeds it up quite a bit by chopping down all the wood you'd get manually and subtracting the uses it would take if you did it the hard way from your axe.
It does not harvest anything other than the wood, fruit and leaf droppables will drop to the ground instead of being auto harvested, which may be annoying. This does work rather well with the "woodcutting mod" if you want the best aspects of harvesting all tree drops without missing anything as well.
Mostly recommended, with some caveats
Ethereal is the go to mod for spicing up your game biome game. If you want a mod that makes your world feel like a diverse planet, this is an excellent option. You got lots of variety in biomes, a lot of new items, and it goes very well with the V7 mapgen.
That said, bear in mind the following: You may want to edit which biomes show up in it's mod options menu, some I find tedious and boring. Also, some biomes tend to be far more common than others and if you need resources from certain biomes, you are kinda stuck doing a LOT of exploring to find them. Finally, it does add a lot of ground clutter that may not be for all players who aren't crazy about tons of underbrush.
Nice and cartoony looking
This is a texture pack for those who are bored of the Minecraft-esque look and want something that looks like a cartoon. It's got warm colors that are pleasing and vibrant and very visually distinct.
Only complaint is that water surfaces are no longer translucent, but that's about it.
Very comprehensive
Provides robust searching, slots for many other GUI addons, and lots of quality of life features over the stock inventory/crafting GUI. My default these days.
I can see that this game can become a really fun sim game
I would love to see some more-detailed models, and more things to do, and better explanation of what to do, but this is already a neat thing to mess around with
I like this
On top of nailing the RPG vibe, I find the art style soothing and very easy on the eyes.
Also works fine on low end toasters if you want a change of pace for game art without worrying about weak integrated chipsets dying if you have an old laptop.
Forked this because it was a good idea
I like the idea of making certain things easier to make in survival mode. Wool is a pain to get if you have trouble hunting down cotton or really need it and find hunting down cotton seeds and growing them really tedious.
My Easycraft mod forks and extends this concept to other items, and I want to thank Tim7 for originating the idea.
Very useful!
Anyone who has gameplay issues with this issue of dirty terrain with flowers, grasses and others, this texture can solve that. Congratulations to the creators!
Recommended game!
The game even changed a bit and had more in-game interactions. Of course, unfortunately, it doesn't offer the perfect gameplay like in Minecraft, it has its advantages and disadvantages. There are some bugs and errors that need improvement, but apart from all that I said, the game is in an advanced stage. I recommend testing!
I recommend!
It is very functional, easy to use and it helps a lot. I recommend!
Superb!!!!!!!
This mod is really amazing and I loved it. Flying a plane in a total realistic way was super fun. I used this mod with cloudlands and it was a good way to travel. Plus showing your pilot skills is also posssible
Nice mod
It's a good mod, although the remote only seems to work when I'm nearby the chest. I can always see the contents of the chest with the remote, but can only interact with the contents when I'm within maybe 10 nodes or so.
Neat feature, but it can spam the chat and log with errors
There is a deprecation warning about use_texture_alpha clipping for this mod affecting:
"pedology_ice_pure.png" of pedology:ice_pure_cube "pedology_ice_pure.png" of pedology:ice_pure_doublepanel "pedology_ice_pure.png" of pedology:ice_pure_halfstair "pedology_ice_pure.png" of pedology:ice_pure_micropanel "pedology_ice_pure.png" of pedology:ice_pure_microslab "pedology_ice_pure.png" of pedology:ice_pure_nanoslab "pedology_ice_pure.png" of pedology:ice_pure_panel "pedology_ice_pure.png" of pedology:ice_pure_thinstair
Great mod in many regards
I only have 4 noteworthy issues with it currently:
It spams the chat and debug.txt with thousands of Warnings about textures and other issues due to a deprecation change prior to MT 5.5.0.
Edit: Mod configuration might already cover topic [It should have a better way of figuring out where to put bones boxes instead of dropping all the player's items on the track when run over.]
It should be able to do client-side simulation and federated synchronization of the player position and movement so its not so glitchy on bandwidth limited servers, broadband connections, or thread-limited execution environments which may skip instructions.
Edit: trains not provided by advtrains [It needs a few train versions that work over longer distances at higher speeds, and also in environments without atmosphere, to keep a player from suffocating in otherworlds.]
Adds a lot of design variety
But it unfortunately spams errors in the chat and in debug.txt using Minetest 5.5.0 due to a deprecation change in the main game.
Useful on technic, pipeworks, mesecons, digilines servers
For infinite diamond generators, however, none of these servers want to install a mod like this because having infinite diamonds would be overpowered for how easy it is to get the coal from the cooked trunks.
To remedy this, I think a number of grinding, mixing, refining, extraction, cooking, and compression steps (at low yield in various steps) could be added in order to make the crafting pipeline much slower and more difficult if someone wanted to generate the end coal lump product in order to turn that into diamonds or other materials like diatom structured graphyne (mod concept in voting stage).
For example, it could be made that the mod detects these other mods, and switches recipes on these servers. An example recipe could be something like Wood Trunks > Ground Into Wet Mulch > Cooked to Dry Mulch > Magnet Extractor machine removes metallic fragments > Ground into Sawdust > Mixed with Water forming Slurry > Slurry Refined into Stock > Wood Stock Cooked to Wood Powder > Powder Extracted into Coal Dust, then finally someone can compress that to get coal lumps. The processes dealing with liquid slurries and chemical extraction could take much longer.
Thanks for reading, I hope this is considered, as most of the optionally dependent recipes are simple to add.
Need update
Not enough memory error or cannot preview with model which is "too big". No search nodes functionality (as it is in worldedit "set nodes" option) to replace old/non-exisiting ones