As mentioned in the mod description, Mesecons is basically the equivalent of Redstone. But it is easier to use, without Redstone's dumb restrictions. Wires don't need to be placed on a solid surface, and can instantaneously carry a signal as far as you need. Mesecons also has features that Redstone has not, including insulated wires, compact logic gates, FPGAs, and controllers programmable with Lua.
In addition, it's easy to write mods that integrate with Mesecons. You can add your own inputs and outputs and even your own wires. That said, documentation of the API is somewhat lacking.
There are some bugs, especially with regards to pushing Mesecons components using pistons. You probably won't encounter them during normal gameplay, but hopefully they will be fixed eventually.
You mod is nice and useful in games for experimentation of implementing skins. Plus the fact that I love it is that it directly puts the skin on without any other mod required.
But I have one request for could you please add cape edit option to this mod
Nice, but I feel like the algorithm could be improved.
It would be even more incredible if we could pick between Kruskal's, Prim's Modified, Recursive Backtracking, and Hunt-and-Kill algorithms, as well as it being able to place 1/16 cut block slabs as walls!
This mod is just a weird useless and totally off from the title mod. It has nothing which could make it worth playable rather it has things to make players go away from your mod.
Firstly your mod has many undefined textures of many blocks.
Obtaining blocks is completely useless because obtaining it is just a waste of time and energy.
Crafting blocks is also useless as your mod has no work assigned to the objects except for wrench which works but is just like the screwdriver, the gearboxes have no use just a stationary useless block.
Lastly I would say your mod has just used my space up due to its uselessness and gives error after error
Either fix it or remove your mod due to the above reasons
I really like that a mod brings colour contours to a world plus it looks like minecraft and that is lovely. But just one request to make it support carpanthian and v6 also.
This is a great mod, and a great port of a minecraft mod called Ice and Fire which does exactly the same things to a T. It would be better if that was mentioned in the description, as while this mod doesn't reuse any assets or code it's clear where all of the ideas and mechanics came from.
Disregarding that: good mod, visually pleasing, and deserves recognition for that.
Kind of rough, kind of laggy, kind of buggy, and not always intuitive, but we love what it can do
Advtrains is the kind of mod that has twofold appeal: From the perspective of people who will never learn its ins-and-outs, and from those who will learn all about the mod and enjoy its richness. It's the definitive method of public transport for Minetest - even the boats and buses of linetrack are based on this core, and teleports can't compare. The way all trains are always operating, even through unloaded areas, is just the beginning of its rich features.
The track system is first class among railway mods for block games, with 30 degree increments, slopes, 45 degree slopes, diamond crossings. No limitations on placement. It's still not 'realistic' but it leaves minecart tracks looking janky.
The signalling and interlocking system has profound depth, though at cost of complexity and being notoriously hard to learn. If you're a lover of signals, this goes beyond OpenTTD or Factorio. Save yourself some trouble and ask other players for help learning.
The trains can also carry your cargo. Moving stuff by train is great fun, better than any other way I can think of. Challenge yourself to build a realistic freight railway, and then sit back and enjoy automatic operation.
Don't like driving? Need to run a timetable? Want something even more elaborate? Start with basic ATC tracks and station/stop rails, and later discover how automation and full control is always available through Advtrains' Lua environment "LuaATC" for anything the train can do.
I have to admit Advtrains' faults: It's hard to learn, it can lag your server badly (the more trains the merrier.. er.. laggier) and one misstep with LuaATC can crash the server. The selection of trains is growing but still not that broad across people/goods, city/country, nationality. It's not super survival friendly. Waiting around at a station for a train to come is probably even less fun in a video game than real life. But I just can't name anything that gives you this much control of computer game trains!
Ich finde diese Mod durchaus Gelungen. Leider hab ich auch neben Positives auch Negative dinge bemerkt.
Positiv: Eine Stadt kann binnen weniger Minuten erstellt werden. Ähnlich wie in einigen Aufbau- und Wirtschaftsimulatoren.
Negativ: Es ist etwas Umständlich und es gibt kaum erklärungen. Beispielsweise konnte ich nicht einfach auf dem Rasen bauen. Ich habe tatsächlich ein Stück Straße gesehen und musste dort Anfangen zu bauen, weil sich die Straßen nicht frei setzen ließen.
Die Häuser sind alle nur Rot und sie wiederholen sich ziemlich. Es gibt (noch) keine Funktionen für die Häuser.
Auch wird mir gesagt, ich hätte eine Bevolkerung nur was diese Tut oder wozu sie Da ist wird mir nicht schlüssig.
its a good pack, but some stuff has obviously been taken from elsewhere, like the crosshair from glorious 16x.
i also feel the wool could be less saturated.
Great mod! The rivers and the way they get bigger when they join together and the lakes above sea level all make for a much more interesting exploration experiance in a fresh world.
I very strongly recommend that you, the server admin or single player, also get the biomegen mod to add biomes other than bare green grass and bare snowy mountain. It's pretty much required for a playable world (you need it to have things like trees).
this modpack is basically just a bunch of mods that were forked to make work on hades revisted game rather than contributing to upstream. However to its benifit is uses different names than its upstream counterparts so that dependency resolution does not have to resort to api checking or item checking. as of writing one of these mods (basic_materials) has added support for hades revisted directly which may be interesting which gets used down the line
I have to admit that this mod attracted me. Because I can drive cars in Minetest, likes driving a real car in the real world. And the mod has folding roofs, fuel systems, and car lights. But I hope you extend the maximum seat limit to 4 or above that we can make sedans/wagons or MPV/SUVs and even buses.
I hope the mod becomes better. Just keep working! : )
Actually this game is a serious puzzle game. Don't get fooled by the name portal. Its like a door of somekind that will open when you put the right key to go to the another room.
Blue Portal: The Side next level is.
Also the weird block in the portal is known as slot which i thought was a block and its unbreakable but you can place grass blocks on it. After you put the alignment in the blue place it will open the door (portal) to next level. Also i think so each level is unique and offcourse mind using. I only played 1 level and then just gave up the game.
How i figured it out: I just first try to jump into a portal but nothing happen. Then i just tried to dig in the portal but the dirt block broke and it was replaced by something else. But it is unbreakable. Then i worked hard. Make a huge hole in the ground thinking there would be something. Remade the world and then made flat land then tried to make a portal shaped grass. Then i by mistakely right clicked rather than left click to figure out it is placable slot. Then i just did some random placing.
Well you can uncomment register on join player and you can join back to the world.
And also if you disable this mod you can also join.
I was expecting it to change the mapgen to singlenode and erase all loaded blocks.
But it was cool :-)
If your interesting in calming down to replicate a build in blocks by using materials from the shop which is purchases using coins. You can play it also i think the aim is to not make currency go to 0. It is also a temporary or casual game that can be played. Also repititive and need more database of things to make.
(no game can be infinite.)
Your more like doing the proffesion of engineer. I also think the textures should be improved. Single Player is also quite blank.
I love how this game works it is like train tycoon games but it is in minetest and cubic. This reminds me of model trains i had when i was small but a little more interesting like tycoon games. I like how powerplants power the town and extractors which can be placed on ores which is good. But i have seen small bugs like train going offrail. Already feels fulfilled but much more amazing with more feature and inventory improvement.
The game is extremely good with its wide variety of maps and etc..
I like how peoples can do pvp against each other. Also you can use stealth strategies like hiding underground, forming caves, going up and throwing bombs etc.. but i wasn't been able to run this maybe i need to learn technical side and also peoples to join.
Actually this is the best of the 2 mobs api i have seen. So i like to use it. There are ways to use basic functions and addon new functions. Also i love how b3d files can be interacted well (eventhough i not have enough blender experience.)
Actually i was looking for like this exoplanetary games. Also the terraforming concept is good. It is kind off hard and is also very interesting. Hades is Venus Planets representation. Also more contents would be nice.
Actually this hooks me up more than any other minetest maze games. The concept is good and unique better than the labryinth the original game. But i expected a lot more and this happened.
I just learned how to throw one item and put items on interactable items along with viscocity in this journey. It is quite good and interesting then most other minetest games making my kind of hooked.
This game is having a lot of humor like acting as if a error when i created a world. (A coincidence i seriously named the world bug and i got a bug error eventhough it is th first time i played it.)
Also the game is challenging like getting over it where you climb up. This needs much more precision and i didn't manage to complete field trip. I just deleted it right now it is like once only playable game. This appears so out of place in shape. (Not cubic) as if its its own game.
Actually this game has customizable maze which is good. The club has customised colour marks, glass is confusing as you know. If you would like to do mazes this is the thing for you. I think multiplayer may make things interesting if it is possible (I didn't try.)
I have been playing this game since the beginning. It is very interesting to play also the puzzle is like mirror which i can say is good mind thinking way. Interesting Beginning as Nodecore i think so it is quite like that but this is much easier and fun.
It is almost similiar to subway surfer. Also i don't know, in some cases the game doesn't start even after it says go. It also can be improved a little more with features like powerups etc.. Also i don't know in different scenerios it is bugging out. (5.5.0 release)
Mineclone is quite a amazing game that can act like minecraft. I love how everything is similiar to it. But the problem i havee with it is about the mobs maybe they have to work more on mobs making their own api or something. Because mobs never tend to have enough intelligence. Also they spawn in wrong conditions in some cases like a trapped area like trees. They have to spawn in a much more different and efficent way. Other than that everything appears and does things same to minecraft 1.12
This game combines minetest with super mario based theme interesting parkour game with puzzles like to find the hollow block to find secret rooms. But more levels are needed to be added and make into fully fledged game.
I think collecting money also needs some reason or a store where you can buy some special stuffs like skipping level if they are going to more levels. Also the panorama outside map is nice and didn't expect that.
An interesting take on the classic voxel survival formula, Nodecore requires you to craft things physically in the world, and use node interactions to create new nodes and materials. You'll certainly be scratching your head trying to figure out what to do next sometimes, however the ingame hints are there to assist you.(Even if sometimes you'll need to search up a tutorial) Either way, the game is still fun, even if I never got that far in it. I'd suggest you give it a roll, and likely hood is you'll get further then me.
Realy like this mod
A few days ago i also had thought of making a mod that adds rings like in LOTR and LOTT. I think this mod is waaaay better tho
Better than Redstone
As mentioned in the mod description, Mesecons is basically the equivalent of Redstone. But it is easier to use, without Redstone's dumb restrictions. Wires don't need to be placed on a solid surface, and can instantaneously carry a signal as far as you need. Mesecons also has features that Redstone has not, including insulated wires, compact logic gates, FPGAs, and controllers programmable with Lua.
In addition, it's easy to write mods that integrate with Mesecons. You can add your own inputs and outputs and even your own wires. That said, documentation of the API is somewhat lacking.
There are some bugs, especially with regards to pushing Mesecons components using pistons. You probably won't encounter them during normal gameplay, but hopefully they will be fixed eventually.
Hey wow
Your nether mod is really worth to be played but I wanted to ask wether it is configurable
Mod is really different
I think your mod is a good start but may I request you to add cave generation settings
A nice mod
You mod is nice and useful in games for experimentation of implementing skins. Plus the fact that I love it is that it directly puts the skin on without any other mod required. But I have one request for could you please add cape edit option to this mod
Nice, but I feel like the algorithm could be improved.
It would be even more incredible if we could pick between Kruskal's, Prim's Modified, Recursive Backtracking, and Hunt-and-Kill algorithms, as well as it being able to place 1/16 cut block slabs as walls!
Oh your game is nostalgic
Your game is lot much like subway surfers. But will you add power ups
You should either improve or remove this mod
This mod is just a weird useless and totally off from the title mod. It has nothing which could make it worth playable rather it has things to make players go away from your mod. Firstly your mod has many undefined textures of many blocks. Obtaining blocks is completely useless because obtaining it is just a waste of time and energy. Crafting blocks is also useless as your mod has no work assigned to the objects except for wrench which works but is just like the screwdriver, the gearboxes have no use just a stationary useless block. Lastly I would say your mod has just used my space up due to its uselessness and gives error after error Either fix it or remove your mod due to the above reasons
Vibrant
I really like that a mod brings colour contours to a world plus it looks like minecraft and that is lovely. But just one request to make it support carpanthian and v6 also.
Well made but maybe a little dishonest.
This is a great mod, and a great port of a minecraft mod called Ice and Fire which does exactly the same things to a T. It would be better if that was mentioned in the description, as while this mod doesn't reuse any assets or code it's clear where all of the ideas and mechanics came from.
Disregarding that: good mod, visually pleasing, and deserves recognition for that.
Kind of rough, kind of laggy, kind of buggy, and not always intuitive, but we love what it can do
Advtrains is the kind of mod that has twofold appeal: From the perspective of people who will never learn its ins-and-outs, and from those who will learn all about the mod and enjoy its richness. It's the definitive method of public transport for Minetest - even the boats and buses of linetrack are based on this core, and teleports can't compare. The way all trains are always operating, even through unloaded areas, is just the beginning of its rich features.
The track system is first class among railway mods for block games, with 30 degree increments, slopes, 45 degree slopes, diamond crossings. No limitations on placement. It's still not 'realistic' but it leaves minecart tracks looking janky.
The signalling and interlocking system has profound depth, though at cost of complexity and being notoriously hard to learn. If you're a lover of signals, this goes beyond OpenTTD or Factorio. Save yourself some trouble and ask other players for help learning.
The trains can also carry your cargo. Moving stuff by train is great fun, better than any other way I can think of. Challenge yourself to build a realistic freight railway, and then sit back and enjoy automatic operation.
Don't like driving? Need to run a timetable? Want something even more elaborate? Start with basic ATC tracks and station/stop rails, and later discover how automation and full control is always available through Advtrains' Lua environment "LuaATC" for anything the train can do.
I have to admit Advtrains' faults: It's hard to learn, it can lag your server badly (the more trains the merrier.. er.. laggier) and one misstep with LuaATC can crash the server. The selection of trains is growing but still not that broad across people/goods, city/country, nationality. It's not super survival friendly. Waiting around at a station for a train to come is probably even less fun in a video game than real life. But I just can't name anything that gives you this much control of computer game trains!
The best farming mod I found for minetest
Very cohesive mod with beautiful textures (different from farming_redo). And a lot of food variation (which I think is missing for minetest)
Guter Ansatz
Ich finde diese Mod durchaus Gelungen. Leider hab ich auch neben Positives auch Negative dinge bemerkt. Positiv: Eine Stadt kann binnen weniger Minuten erstellt werden. Ähnlich wie in einigen Aufbau- und Wirtschaftsimulatoren.
Negativ: Es ist etwas Umständlich und es gibt kaum erklärungen. Beispielsweise konnte ich nicht einfach auf dem Rasen bauen. Ich habe tatsächlich ein Stück Straße gesehen und musste dort Anfangen zu bauen, weil sich die Straßen nicht frei setzen ließen.
Die Häuser sind alle nur Rot und sie wiederholen sich ziemlich. Es gibt (noch) keine Funktionen für die Häuser.
Auch wird mir gesagt, ich hätte eine Bevolkerung nur was diese Tut oder wozu sie Da ist wird mir nicht schlüssig.
Gudd pakk
its a good pack, but some stuff has obviously been taken from elsewhere, like the crosshair from glorious 16x. i also feel the wool could be less saturated.
Great mapgen
Great mod! The rivers and the way they get bigger when they join together and the lakes above sea level all make for a much more interesting exploration experiance in a fresh world.
I very strongly recommend that you, the server admin or single player, also get the biomegen mod to add biomes other than bare green grass and bare snowy mountain. It's pretty much required for a playable world (you need it to have things like trees).
integration that should have been done upstream
this modpack is basically just a bunch of mods that were forked to make work on hades revisted game rather than contributing to upstream. However to its benifit is uses different names than its upstream counterparts so that dependency resolution does not have to resort to api checking or item checking. as of writing one of these mods (basic_materials) has added support for hades revisted directly which may be interesting which gets used down the line
Nice mod, but the author can make it better.
I have to admit that this mod attracted me. Because I can drive cars in Minetest, likes driving a real car in the real world. And the mod has folding roofs, fuel systems, and car lights. But I hope you extend the maximum seat limit to 4 or above that we can make sedans/wagons or MPV/SUVs and even buses. I hope the mod becomes better. Just keep working! : )
A Quite Hard Clueless game
Actually this game is a serious puzzle game. Don't get fooled by the name portal. Its like a door of somekind that will open when you put the right key to go to the another room. Blue Portal: The Side next level is. Also the weird block in the portal is known as slot which i thought was a block and its unbreakable but you can place grass blocks on it. After you put the alignment in the blue place it will open the door (portal) to next level. Also i think so each level is unique and offcourse mind using. I only played 1 level and then just gave up the game. How i figured it out: I just first try to jump into a portal but nothing happen. Then i just tried to dig in the portal but the dirt block broke and it was replaced by something else. But it is unbreakable. Then i worked hard. Make a huge hole in the ground thinking there would be something. Remade the world and then made flat land then tried to make a portal shaped grass. Then i by mistakely right clicked rather than left click to figure out it is placable slot. Then i just did some random placing.
Just blocks joining and kick everybody
Well you can uncomment register on join player and you can join back to the world. And also if you disable this mod you can also join. I was expecting it to change the mapgen to singlenode and erase all loaded blocks. But it was cool :-)
Simple, Satisfying and Casual game
I love how the boxes move smoothly. The Physics is well done. The puzzles are satisfying to do and yeah small amount of levels.
Casual gaming
If your interesting in calming down to replicate a build in blocks by using materials from the shop which is purchases using coins. You can play it also i think the aim is to not make currency go to 0. It is also a temporary or casual game that can be played. Also repititive and need more database of things to make. (no game can be infinite.) Your more like doing the proffesion of engineer. I also think the textures should be improved. Single Player is also quite blank.
This is Train Tycoom
I love how this game works it is like train tycoon games but it is in minetest and cubic. This reminds me of model trains i had when i was small but a little more interesting like tycoon games. I like how powerplants power the town and extractors which can be placed on ores which is good. But i have seen small bugs like train going offrail. Already feels fulfilled but much more amazing with more feature and inventory improvement.
Played in the Server
The game is extremely good with its wide variety of maps and etc.. I like how peoples can do pvp against each other. Also you can use stealth strategies like hiding underground, forming caves, going up and throwing bombs etc.. but i wasn't been able to run this maybe i need to learn technical side and also peoples to join.
Funny Game
A Total Funny and Janky game.
What i learned from this game Death is inevitable
Easy to Use
Actually this is the best of the 2 mobs api i have seen. So i like to use it. There are ways to use basic functions and addon new functions. Also i love how b3d files can be interacted well (eventhough i not have enough blender experience.)
Good Porting
I never expected the engine able to support 2d and also the porting is very well similiar to the original game.
Amazing Race Game
I love the concept of choosing whether you have to be dwarf, orc or human. This fantasy is quite good.
Terraforming Concept
Actually i was looking for like this exoplanetary games. Also the terraforming concept is good. It is kind off hard and is also very interesting. Hades is Venus Planets representation. Also more contents would be nice.
Its a aMAZEing game with Jail theme
Actually this hooks me up more than any other minetest maze games. The concept is good and unique better than the labryinth the original game. But i expected a lot more and this happened.
Minetest Game is Minetest Game
XD it is the minetest game for minetest engine and yeah it is good modding base.
Fun Eventhough it is tutorial
I just learned how to throw one item and put items on interactable items along with viscocity in this journey. It is quite good and interesting then most other minetest games making my kind of hooked.
Old and Lame
This mod is very important but unfortunately a disaster for lag.
Trying Hard
This game is having a lot of humor like acting as if a error when i created a world. (A coincidence i seriously named the world bug and i got a bug error eventhough it is th first time i played it.) Also the game is challenging like getting over it where you climb up. This needs much more precision and i didn't manage to complete field trip. I just deleted it right now it is like once only playable game. This appears so out of place in shape. (Not cubic) as if its its own game.
A Good Maze Game
Actually this game has customizable maze which is good. The club has customised colour marks, glass is confusing as you know. If you would like to do mazes this is the thing for you. I think multiplayer may make things interesting if it is possible (I didn't try.)
Amazing Interesting Mirror Puzzles
I have been playing this game since the beginning. It is very interesting to play also the puzzle is like mirror which i can say is good mind thinking way. Interesting Beginning as Nodecore i think so it is quite like that but this is much easier and fun.
Perfect Subway Surfer
It is almost similiar to subway surfer. Also i don't know, in some cases the game doesn't start even after it says go. It also can be improved a little more with features like powerups etc.. Also i don't know in different scenerios it is bugging out. (5.5.0 release)
The game is accurate enough to Minecraft
Mineclone is quite a amazing game that can act like minecraft. I love how everything is similiar to it. But the problem i havee with it is about the mobs maybe they have to work more on mobs making their own api or something. Because mobs never tend to have enough intelligence. Also they spawn in wrong conditions in some cases like a trapped area like trees. They have to spawn in a much more different and efficent way. Other than that everything appears and does things same to minecraft 1.12
Parkour Puzzle is amazing
This game combines minetest with super mario based theme interesting parkour game with puzzles like to find the hollow block to find secret rooms. But more levels are needed to be added and make into fully fledged game. I think collecting money also needs some reason or a store where you can buy some special stuffs like skipping level if they are going to more levels. Also the panorama outside map is nice and didn't expect that.
Great concept and well balanced
I like the fact while you can grow resources it doesn't mean you will mass produce stuff (without making a big farm first).
I really like the fact it supports technic and moreores.
Difficult and Fun.
An interesting take on the classic voxel survival formula, Nodecore requires you to craft things physically in the world, and use node interactions to create new nodes and materials. You'll certainly be scratching your head trying to figure out what to do next sometimes, however the ingame hints are there to assist you.(Even if sometimes you'll need to search up a tutorial) Either way, the game is still fun, even if I never got that far in it. I'd suggest you give it a roll, and likely hood is you'll get further then me.