You are left alone in nature. Some say nature is generous, this game says nature is brutal. Everytime you try something you may ask yourself "what could possibly go wrong?", well, everything. One day things may seem okay, the next day things become critical.
The game mechanics are very hard to grasp and the walkthrough is somehow mandatory and pretty much insuffiscient (I had to look for the code for extracting water into puddles. This is a game-killer, but water is so scarce and necessary to live more than two days). You'll have to repeatedly die before having a bit of understanding about how things work, about watery, what is eadible and/or toxic, thermal regulation and such. And then you'll still be constantly balancing a discomfort to an other while trying to just have barely acceptable living conditions. Forget about your castle, a small dry and warm hut is already luxuous.
Very interesting, challenging and frustrating at the same time (at least if you are playing without respawning).
Ok.. it seems like my issues are fixed so its time to mention the good sides,
This mod provides high quality dragons with pretty good textures and animation. It also has.. some sort of armor and tools.. deserves checking out as good textures and animations are no common in minetest.
The Best Bad Game I've Played In a Rather Long While
XaEnvironment is not a good game. It's janky, doesn't do a good job explaining its mechanics, doesn't look good, doesn't sound good... and yet, I've had a blast playing it. It's the kind of bad that comes off as earnest and endearing, rather awful or lazy.
I've only played the game for about half an hour, but in that time I:
Spawned at the bottom of a deep valley, unsure how to leave
Discovered that, in fact, the game has a lot of movement tech and the cliffs around me were traversable without any digging/building!
Then, drunk on power, I accidentally flung myself off a cliff into the ocean...
...where I wound up trapped in some rapids and drowned
I started a new world and spawned into a village full of NPCs with fake random garbled player name tags...
...who began hollering various things into chat...
...including one guy asking if the dev could please remove the NPCs already
I then wandered off back into the wilderness, got into a terrifying and dramatic fistfight with a bird, then died of thirst
Even dying horribly is a genuinely interesting experience in this game!
I feel like I should still point out some of the bad parts of this game in the interest of giving the dev actionable feedback. The biggest problem that I see right now is that most interfaces are really cluttered and poorly designed, including some particularly annoying behaviors (eg. pressing enter in the search field closes the craftguide instead of searching). Additionally, while it's neat to see animals and npcs all over the place the volume of sound effects feel really out of wack. It's hard to describe, but it feels like everything is next to you even if it's rather far away. Finally, more feedback and polish on the parkour would be really helpful. You have a neat system, but it can still feel pretty unclear and disorienting at times.
Even in its current state, the game has enough novel stuff to be worth a look. It's fun.
outdated mod, basicly what others mentioned.. i'd recommend i3 inventory if you want too many features and inventory plus if you want a simple inventory with the needed features only.. 2 years ago i'd recommend this mod and say it is the best inventory mod but.. yeah
While i dont find this tool essential to devolpement, I find it very useful to inspect properties of nodes when they are generated through a api, etc to exam the end product and make sure it is what i want it to be. It is also a plus that this is game agnostic as it allows the user to use it in any project they please.
this tool makes ones life way easier when creating schematics (outside of small lua defined ones). it also is game agnostic which is a plus allowing users to use it in any project they may be working on.
Personally, I quite enjoy the trend of simple puzzle games being ported over to Minetest. I think it's a breath of fresh air in a landscape otherwise dominated by the survival-crafting genre. With that said, this version of sudoku is not particularly good.
The problems start at the hotbar. The game represents numbers as physical items, but displays 9 items over of 8 item slots. With none of the items lining up with their slots, keeping track of your selection becomes notably harder than it ought to be.
Due to the vertical presentation of the board, the upper rows are difficult to see or access from the ground. Thus, the player needs to enter flying mode if they want a good shot at completing the puzzle. Rather than enhancing the game or putting a twist on it, the 3rd dimension here only serves to make solving puzzles more of a hassle.
The game has checks to prevent illegal moves, but doesn't have any automatic check to see if you've completed the puzzle. Instead, you must fly over to the block labelled "FINISCH" and punch it. Rather than advancing levels, it then requires you to go back to the level selection blocks, punch the relevant one, and click on the next level. The game doesn't bother telling you which levels are completed either, though it's not hard to guess since they unlock sequentially.
The game suffers from a general lack of polish. Whereas most 'minigames' use the player's inventory as a level menu, this game leaves in the standard Minetest Game menu complete with a crafting grid and craftguide listing every recipe from MTG... There's barely any feedback to moves, and no way to place potential numbers like most Sudoku games do either. The whole thing has serious "barebones proof-of-concept" vibes to it despite having been released 4 years ago and still receiving updates to this day.
I don't think it's impossible to make a puzzle like Sudoku work in Minetest, but this clearly needs more design and development work to be good.
According to the in-game guide, this game was made over the course of 8 years. To be perfectly frank, it looks more like 8 weeks of work at best.
Combat barely functions. Mobs appear to be identical reskins of the same model, are incapable of moving slightly to the side to get around an obstacle, and cease to do damage if the player puts on any piece of armor. A pair of wooden clogs is all it takes to foil these beasts, who will queue up ~2m from the player and respectfully wait to be slain. That is, unless they come in contact with any water which will melt them in seconds. Just to be sure that this wasn't just an early-game thing, I turned on noclip and flew to Y -1,750. The mobs there were no different.
The game's UI is a sprawling mess of menus, full of typos and broken english. I assume english is not the dev's first language, but it makes some sections (such as the guide explaining how the game works) mostly-unintelligible. Of course, none of that excuses the poor layout and UX, which often requires twice as much clicking to do anything as similar games.
The game seems to revolve upgrading a 'battleaxe', which is every tool from MTG combined, indestructible, and better than them in every way. And yet, those tools still exist to clog up the craftguide for no reason...
I could keep going, there's plenty more to say but... the dev clearly doesn't care about the quality of their game, and I'm finding it hard to care about the quality of my review. I think I've given enough examples to make my point.
I feel bad voting this down, since (going by the author's response to another review) it accomplishes everything it sets out to do--it's a simple game where you dig blocks, with a joke about crypto. In a sense, you could call this an interactive art exhibit. It has a message of sorts, and relays it to the viewer through its mechanics. And so, it functions as intended.
However, as a reviewer I try to use my reviews as recommendations to new players. So I have to answer the question of "Is this worth playing?"
In this case, I feel like the answer is no. Since all materials use the same grainy noise texture with different colors, it's rather difficult to use this as a canvas for building. The rarity of most variants-which is very point of the game-makes this even harder. And so, we're really just left with a big ol' pile of brown to dig into. The simple activity of digging is so engrained in Minetest that you can do it in pretty much any game if that's what you're after, so so Mining Game doesn't really bring anything to the table.
Media is subjective, but I think the most engaging way for a piece to deliver a message is by drawing in and engaging the viewer, then capitalizing on that engagement to say something. This game doesn't really do that, and doesn't really offer anything else either.
I have really wanted solid trapdoors that are "hidden" unless someone's studying every node to see what it's metadata says. I am really enjoying having this mod being used on a server so I can check it out. These will definitely improve some of my builds! I would like to see the mod grow to include Cool Trees compatibility.
This mod is great, realistic, and that's what I particularly like in the game. Thanks to these more than magnificent landscapes, we have access to new opportunities to build, with mountains sometimes very close to the sea which are beautiful to see, and delightful to use. Thanks for this fantastic mod.
I noticed a problem which is that along lakes or seas there is water under continents, islands, even trees.
simple animals mod with enough features for a survival server, with an easy to use mob api to add any features you like, might want to check Dmobs for more animals if you are missing some with this one :)
cool
nice mod,very useful :-)
Savage, yet original and interesting
You are left alone in nature. Some say nature is generous, this game says nature is brutal. Everytime you try something you may ask yourself "what could possibly go wrong?", well, everything. One day things may seem okay, the next day things become critical.
The game mechanics are very hard to grasp and the walkthrough is somehow mandatory and pretty much insuffiscient (I had to look for the code for extracting water into puddles. This is a game-killer, but water is so scarce and necessary to live more than two days). You'll have to repeatedly die before having a bit of understanding about how things work, about watery, what is eadible and/or toxic, thermal regulation and such. And then you'll still be constantly balancing a discomfort to an other while trying to just have barely acceptable living conditions. Forget about your castle, a small dry and warm hut is already luxuous.
Very interesting, challenging and frustrating at the same time (at least if you are playing without respawning).
Really Nice
Very nice mod, can easily make new customes/steal minecraft textures and add them to it, the way to get customes is up to the server owner i think :þ
nice mod, good job o/
DRAGONS!
Ok.. it seems like my issues are fixed so its time to mention the good sides,
This mod provides high quality dragons with pretty good textures and animation. It also has.. some sort of armor and tools.. deserves checking out as good textures and animations are no common in minetest.
The Best Bad Game I've Played In a Rather Long While
XaEnvironment is not a good game. It's janky, doesn't do a good job explaining its mechanics, doesn't look good, doesn't sound good... and yet, I've had a blast playing it. It's the kind of bad that comes off as earnest and endearing, rather awful or lazy.
I've only played the game for about half an hour, but in that time I:
Even dying horribly is a genuinely interesting experience in this game!
I feel like I should still point out some of the bad parts of this game in the interest of giving the dev actionable feedback. The biggest problem that I see right now is that most interfaces are really cluttered and poorly designed, including some particularly annoying behaviors (eg. pressing enter in the search field closes the craftguide instead of searching). Additionally, while it's neat to see animals and npcs all over the place the volume of sound effects feel really out of wack. It's hard to describe, but it feels like everything is next to you even if it's rather far away. Finally, more feedback and polish on the parkour would be really helpful. You have a neat system, but it can still feel pretty unclear and disorienting at times.
Even in its current state, the game has enough novel stuff to be worth a look. It's fun.
A must have then travelling in mtg
Going down high mountains without taking damage was never as easy xD
I wonder if a non entity based implementation would be possible?
Challenging fights...
pretty high quality mod
you will need a bunch af high quality stuff to beat these super OP dragons xD, but it adds a good chalenge to the game
(the best way to kill them is
rangedweapons
mod as far as I can see)Very good
I have changed textures to the official Minecraft ones!
Do you know how to reduce the space between slots?
Very useful for every automated system
Seriously, this mod is near perfect :)
high quality and smooth
As i can see, my issue has been solved so its time to mention the good sides,
This mod includes high quality mobs, with cool textures and animations, after the last update it also became smooth.
good job o/
Laggy..
laggy mod, could not play a server with it, really, i've left some servers forever when they added this.. :l
would be nice to have a unlaggy mod like this with a better performance.. however i'm good with default character animation..
Note: the lag i've mentioned is visual (the head stops moving sometimes.. etc) not server lag, this mod does not affect the max_lag of a server
Very helpful for beginners
But must fix a command reference. In the tutorial it is said that the minimap view uses the "F9" key, but the correct one is the "V" key.
Can you enable the running mode (key "E") without fast? I can't run in this game... I have no patience to walk lol.
I have found 8 diamonds, looking for the other 4. There's one you should use the apple snatcher!
Cool dude, keep working on it!
Very close to Minecraft
Improved Mineclone2, very close to Minecraft really. Not perfect, but promising. Should use Minetest 5.4.x because it bugs in 5.3.
Outdated..
outdated mod, basicly what others mentioned.. i'd recommend i3 inventory if you want too many features and inventory plus if you want a simple inventory with the needed features only.. 2 years ago i'd recommend this mod and say it is the best inventory mod but.. yeah
Good..
a good working mod with a very easy to use api, fully custimizable.. and simple, didn't miss any feature while trying it out..
Magical way to teleport
if you prefer magic to sci fi, then use this mod for teleporting..
useful devolvement tool
While i dont find this tool essential to devolpement, I find it very useful to inspect properties of nodes when they are generated through a api, etc to exam the end product and make sure it is what i want it to be. It is also a plus that this is game agnostic as it allows the user to use it in any project they please.
almost a requirement for working with schematics
this tool makes ones life way easier when creating schematics (outside of small lua defined ones). it also is game agnostic which is a plus allowing users to use it in any project they may be working on.
Interesting concept, poor execution
Personally, I quite enjoy the trend of simple puzzle games being ported over to Minetest. I think it's a breath of fresh air in a landscape otherwise dominated by the survival-crafting genre. With that said, this version of sudoku is not particularly good.
The problems start at the hotbar. The game represents numbers as physical items, but displays 9 items over of 8 item slots. With none of the items lining up with their slots, keeping track of your selection becomes notably harder than it ought to be.
Due to the vertical presentation of the board, the upper rows are difficult to see or access from the ground. Thus, the player needs to enter flying mode if they want a good shot at completing the puzzle. Rather than enhancing the game or putting a twist on it, the 3rd dimension here only serves to make solving puzzles more of a hassle.
The game has checks to prevent illegal moves, but doesn't have any automatic check to see if you've completed the puzzle. Instead, you must fly over to the block labelled "FINISCH" and punch it. Rather than advancing levels, it then requires you to go back to the level selection blocks, punch the relevant one, and click on the next level. The game doesn't bother telling you which levels are completed either, though it's not hard to guess since they unlock sequentially.
The game suffers from a general lack of polish. Whereas most 'minigames' use the player's inventory as a level menu, this game leaves in the standard Minetest Game menu complete with a crafting grid and craftguide listing every recipe from MTG... There's barely any feedback to moves, and no way to place potential numbers like most Sudoku games do either. The whole thing has serious "barebones proof-of-concept" vibes to it despite having been released 4 years ago and still receiving updates to this day.
I don't think it's impossible to make a puzzle like Sudoku work in Minetest, but this clearly needs more design and development work to be good.
How on earth did this take 8 years to make?
According to the in-game guide, this game was made over the course of 8 years. To be perfectly frank, it looks more like 8 weeks of work at best.
Combat barely functions. Mobs appear to be identical reskins of the same model, are incapable of moving slightly to the side to get around an obstacle, and cease to do damage if the player puts on any piece of armor. A pair of wooden clogs is all it takes to foil these beasts, who will queue up ~2m from the player and respectfully wait to be slain. That is, unless they come in contact with any water which will melt them in seconds. Just to be sure that this wasn't just an early-game thing, I turned on noclip and flew to Y -1,750. The mobs there were no different.
The game's UI is a sprawling mess of menus, full of typos and broken english. I assume english is not the dev's first language, but it makes some sections (such as the guide explaining how the game works) mostly-unintelligible. Of course, none of that excuses the poor layout and UX, which often requires twice as much clicking to do anything as similar games.
The game seems to revolve upgrading a 'battleaxe', which is every tool from MTG combined, indestructible, and better than them in every way. And yet, those tools still exist to clog up the craftguide for no reason...
I could keep going, there's plenty more to say but... the dev clearly doesn't care about the quality of their game, and I'm finding it hard to care about the quality of my review. I think I've given enough examples to make my point.
Lifechanging
I never knew I needed this until I installed and tried the mod.
Hard to Recommend
I feel bad voting this down, since (going by the author's response to another review) it accomplishes everything it sets out to do--it's a simple game where you dig blocks, with a joke about crypto. In a sense, you could call this an interactive art exhibit. It has a message of sorts, and relays it to the viewer through its mechanics. And so, it functions as intended.
However, as a reviewer I try to use my reviews as recommendations to new players. So I have to answer the question of "Is this worth playing?"
In this case, I feel like the answer is no. Since all materials use the same grainy noise texture with different colors, it's rather difficult to use this as a canvas for building. The rarity of most variants-which is very point of the game-makes this even harder. And so, we're really just left with a big ol' pile of brown to dig into. The simple activity of digging is so engrained in Minetest that you can do it in pretty much any game if that's what you're after, so so Mining Game doesn't really bring anything to the table.
Media is subjective, but I think the most engaging way for a piece to deliver a message is by drawing in and engaging the viewer, then capitalizing on that engagement to say something. This game doesn't really do that, and doesn't really offer anything else either.
Best mineclone of all time…
because: * Fast Updates * The similarity to minecraft * … and many more
It's nicer then minecraft as modder
You have in mtg more freedom than in minecraft in fall mods. Thank you for no Overmodify!
Simple, Balanced with Easy modifiable code
A simple mod without non needed stuff, it includes everything a person might need with bonemeal, with an easy editable and well commented code.
Is complicated but good
The cannon has destroy all my world
Good mod
I encounter this mod in random :v
I cant complete hard mode :d
A good and simple game
A very good mod
This mod is essential for a complete minetest experience
Best technic modpack which is for minetest downloadable
It is really the best technic modpack which is downloadable for minetest. Other i can't say.
Wow
Wow, only wow. From the idea to implementation. Only wow.
This mod is fantastic
I like this mod really. Thank you very much.
Nether..
cool mod, i really underestimated it before trying it out, good job in making it! will be nice to have more biomes tho
cool
nice mod,good for chimneys or decorative steam or smoke sources. also i use it in my sawmill as sawdust.
These are awesome!
I have really wanted solid trapdoors that are "hidden" unless someone's studying every node to see what it's metadata says. I am really enjoying having this mod being used on a server so I can check it out. These will definitely improve some of my builds! I would like to see the mod grow to include Cool Trees compatibility.
A new side of the game
This mod is great, realistic, and that's what I particularly like in the game. Thanks to these more than magnificent landscapes, we have access to new opportunities to build, with mountains sometimes very close to the sea which are beautiful to see, and delightful to use. Thanks for this fantastic mod.
I noticed a problem which is that along lakes or seas there is water under continents, islands, even trees.
Simple Animals
simple animals mod with enough features for a survival server, with an easy to use mob api to add any features you like, might want to check Dmobs for more animals if you are missing some with this one :)
Extremely like Minecraft
Very similar like Minecraft (but some stuff yet to be done to be perfectly like Minecraft). Can almost say "Minecraft for free". Nice Work!
Good Horse
smooth, with light model and nice animation, a simple horse with an easily editable code.. want a horse? this is the best choice
so good
very cool game. good alternative to mcl2!
спасибо, в общем :-)