A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space.
In surivial, it can be a nice storage; in crerative, it can be the best decoration.
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed.
Giving these error lines
2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua
2022-01-31 14:00:45: ERROR[Main]: stack traceback:
2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'.
Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game
Great mod, works fine, no noticable performance issues. But the hunger runs out a bit too fast when sprinting and attacking entities. When in combat with another player hunger goes down fast.
Great set of features just like Technic, but I'd enjoy it more if I could do certain things:
Being able to rotate the Switching Station, Supply Converter, Battery Boxes, and anything else that would make it much easier to put together a compact 'spaghetti' build.
The machines having the capability to pass power through their ports to other machines on the same voltage network tier, as this can be incorporated as an additional upgrade module +/- a slot for the machines, for example one of those old fashioned hand-lever contactor relays, or something more modern like a GaN SSR controlled by digilines, mesecons, or pipeworks, etc.
The nice real life minetest mod. Anyone who tries this can fall in love with this. It is amazing.
Just one request to add some creatures to the game like kangaroo using mobkit and mob_core.
And some tribal people who inhabit biomes with a new api.
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
trains (move resources)
markets (sell resources)
towns (a bit odd, holds the people to sell the resources to. quirky, not bad.)
warehouses (hold things - has interesting interaction with factories)
factories (increase the value of resources)
break rail (slow down trains - interesting interaction with factories)
power plant (power your things. only 5 buildings tho. That's a good thing that its so low for balancing reasons.)
rail (trains ride on them)
powered rail (trains speed up on them)
collector (mines ores)
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
The hitboxes for almost everything needs adjustment.
Buildings can overlap. (though ores can in fact spawn very close, so perhaps not an issue?)
You can walk inside buildings, and its ugly when you do that.
You can't always see the inventory on trains
While the store does currently autoupdate when you get money, etc, the power plant menu doesn't update when you place a power plant or a building.
Unreliable train-loading and unloading
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
Put your risk into outdated mods
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
Every survival server should have it!
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space. In surivial, it can be a nice storage; in crerative, it can be the best decoration.
Very Good
Is Just Very Good runing on my server Entity API: ok Art: Good. What it I put a 128x128 is the Pet gets HD?
A good alternative to worldedit
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
The most unusable mod
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed. Giving these error lines 2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua 2022-01-31 14:00:45: ERROR[Main]: stack traceback: 2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'. Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game
Hunger runs out too quick
Great mod, works fine, no noticable performance issues. But the hunger runs out a bit too fast when sprinting and attacking entities. When in combat with another player hunger goes down fast.
Great mod
Great mod. Recommanded to anyone. :)
Great set of features just like Technic, but I'd enjoy it more if I could do certain things:
Being able to rotate the Switching Station, Supply Converter, Battery Boxes, and anything else that would make it much easier to put together a compact 'spaghetti' build.
The machines having the capability to pass power through their ports to other machines on the same voltage network tier, as this can be incorporated as an additional upgrade module +/- a slot for the machines, for example one of those old fashioned hand-lever contactor relays, or something more modern like a GaN SSR controlled by digilines, mesecons, or pipeworks, etc.
Truly beautiful
The nice real life minetest mod. Anyone who tries this can fall in love with this. It is amazing. Just one request to add some creatures to the game like kangaroo using mobkit and mob_core. And some tribal people who inhabit biomes with a new api.
Good
But could you somehow fix the crashing of technic_armor mod and add it to your modpack
Remains unsatisfying
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
Awesome textures & Fully automatic weaponry
I really do enjoy the textures, and I've tried it out on his server and wow, even supports fully automatic.
Nice !
Awesome ! This game is so funny :)
Really beautiful terrain
This mod makes terrain much more beautiful, but sadly when it converts leaves to stairs/slabs, they stop decaying.
Nice
Nice cave explorer ! That work well and not laggy !
Nice
Cottages is a nice mod. It's more realistic and all stuffs are good.
I recommend !
Great
Decorations are simple and awesome. Interesting features, chess is cool, itemframes too.
The mod is used on lot of servers.
Nice
Great to have big signs ! They works well.
I recommend.
Cool
Nice thing for Mineclone2 for looking more minecraft.
This shield is nice for pvp too.
Maybe I recommend this for Mineclone2
Nice
Nice elevator. They are a bit realistic, lag ok.
Not hard to use, I recommend.
Okay
Ok, simple mod, that's good to know where you died :)
Awesome
Really awesome extension for Underch.
I recommend if you use Underch mod. Making underch even better :)
Cool
Cool mod, still not so laggy, all works. (Good api too)
Nice
Nice. The lava stuff is cool honnestly. Lot of languages supports, game support, that's great.
Good API too.
I recommend.
Simple yet elegant
This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
Work
The mod work, that's a concept :) Like hardcore gameplay (1 life only).
Okay
Good mod, that work simply, just dense ores.
It's okay but I think the textures can be better (as said "Textures are WIP." on the description) :)
Great game, great potential
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
No funciona /Dont Work
No sirve no puedo pelar las maderas
No funciona /Dont Work
No funciona nada
Es mejor este que hace algo parecido
https://content.minetest.net/packages/Wuzzy/returnmirror/
No funciona /Dont Work
No sirve, no hace nada
No funciona /Dont Work
No funciona, no aparecen flores en mi jueguito
Cool
Really cool to be able to rename stuffs ! Nice feature.
I recommend.
Interesting
Well, that's an interesting feature to add fake unknow item.
Good compability with moreblocks.
Awesome
Nice trains ! Not really laggy, and good models.
There is a lot of functionality, multiple trains... The mod is used in lot of servers.
I recommend.
Incredible
Incredible, this is a nice mod ! Dinosaurs in minetest, simply awesome ! I really like this mod.
I highly recommend.
Nice
Nice, simply rainbow ore mod :)
Nice armor, tools. The armor texture is maybe a bit out-dated but all is good.
Awesome
Awesome mod. Unified dyes is really good.
Lot of dyes, lot of colors and it's used by lot of mods.
I recommend
Good
Good mod, this work nice, but a bit hard coded ;) So, it won't support all mods, example obsidian stuff tools.
Anyway, mod work.