This simple mesh can be replaced with a few lines of node boxes without any external mesh. Mod makers should not use this mod since it requires to load one more mod and one more useless mesh.
Ohhh yes! The best flying mod you can get for Minetest!
Very nice and realistic like flying mechanics, the only problem is that it cant make a loop, cant dive and trying to fly higher is hard and takes long, fixable? What really would be cool is fighter planes! like spitfires and stukas for epic sky battles.
well built mod based on top of mobkit, worse i can say is some of the mob spawning rates seems to be to high by default, but that depends from person to person
Very good mod, and nice clean well balanced models, my only problem is that the animals over spawn massively, they just spawn in big clusters and never stop spawning
finally a more "realistic" technic mod with process
this mod has brought me many hours of funn and i can recommend it for tech oriented servers its so much more immersive building a ta1 furnace than the technic mod 1ne block furnace (=D)
its just the most immersive technic mod aviable right now
its the perfect choice
of technic mod for any realistic automation / technic/ industrial / historical
/ realistic roleplay
oriented server
very good for sky block without worriing about crafting receipe changes just clear a 1000x300x1000 cube using worldedit and build the island in the middle
I'll be honest--I'm lazy, and I usually don't enjoy more 'realistic' or 'hardcore' sandbox games as a result. However, I was pleasantly surprised by this game. While it is lacking in some areas, it has a lot of neat ideas and I found a lot of fun in it.
In general, The RealTest Game takes the few activities present in Minetest Game and adds greater complexity to them. In many cases, this works rather well. To give a good point of comparison, one needs only look at metalworking. In MTG, digging deep enough to find any ore is the entire "challenge". On the other hand, ore is plentiful and rather easy to find in RTG... but you need clay for vessels to cast the metal, lots of charcoal to smelt down the metal, a strong anvil to work the metal on... Instead of spending half an hour digging a staircase, you spend half an hour planning, exploring the world, and gathering supplies. It makes an otherwise boring game much more interesting.
Sadly, the game is not without its weak points. With no dangers, hunger, or other external forces, there's not really much to push the player forward aside from curiosity about the game. There are awards, which in a better game (NodeCore) could act as hints/goals for the player... but for some reason, there's no easily-accessible UI for them. Seems like an oversight. I also really don't like how the game forces you to manually click on items to grab them, yet has no problem magnet-ing them over to you. And then of course there's the fact that you can 'chop down' a tree by just breaking the block under it with your fist. This is not a game without flaws.
And sadly, those flaws are likely to remain. This game is not actively developed, though I think if it were it could be an honest contender for the top of CDB. I see this as a good opportunity for any enterprising modder looking for a project to jump on, and a few fun hours of discovery for a normal player.
Interesting, and I would love to see where this is going.
The only problem is, its very empty. And the studs are just WAY TO SMALL! its just a pain having to work with these o so cute small tiny baby bricks. I would love to see some of the cool features the real Roblox has (Like pvp :D) but I am not sure that is what your going for.
I discovered this mod in mineclone2 developement team, and cant stop using it!
You can create very complex tooltips in seconds, items customised per player, etc
Whynot is another example of "mod soup", games that collect existing mods and put them on Minetest Game in an attempt to make it fun. I don't have anything against this on principle, but I've yet to see such an effort produce a good game. Sadly, Whynot also fails in this regard.
Whynot does add some quality of life (such as wielded lightsources producing light) and external pressures like hostile mobs and a hunger meter. But honestly, it doesn't do nearly enough--In the time I spent playing I saw exactly two monsters, and neither one did much of anything. That really just leaves hunger, which will cease to matter the moment any farm begins producing. This means the player doesn't have much driving them to actually enter the game loop.
There are other possible avenues to drive players to play. For instance, Whynot does have awards! However, none of them are really well-designed. They mostly revolve around "dig/place x of node y", and offer no interesting goals. Another possibility is exploration, but from what I've seen there's very little to be found. The biomes are identical to MTG, and the only obvious difference I saw was a handful of floating islands. Most of these had nothing, and just checking them involves pillaring up over 100 nodes... nothing feels worse than being led to do busywork for no payoff.
So fittingly, my answer to "Why not?" is "Why?"
Why am I playing? It's not for building or decoration, thanks to the game's many clashing artstyles. It's not for action or survival, those systems are too anemic. It's not for exploration, there's little of note to be found. And it's not to achieve anything, since the game's achievements correspond more to rote grinding than to gameplay.
Ultimately, this is a very typical story. Remember, modders--putting a large quantity of 'content' in a game does not make it good or interesting. Content exists to extend the life of something that is already good, the hook is far more important.
These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.
Wasting cache space, use node box instead
This simple mesh can be replaced with a few lines of node boxes without any external mesh. Mod makers should not use this mod since it requires to load one more mod and one more useless mesh.
Good Bows
best bows mod i found so far, the fact it works well in android isn't something you will find in every shooting mod..
it confuses some people when the arrow needs to be on left of the bow, so i think it'd be better if it does not need to be on left..
Vroooooooooommm!!!!
Ohhh yes! The best flying mod you can get for Minetest! Very nice and realistic like flying mechanics, the only problem is that it cant make a loop, cant dive and trying to fly higher is hard and takes long, fixable? What really would be cool is fighter planes! like spitfires and stukas for epic sky battles.
nice mod
well built mod based on top of mobkit, worse i can say is some of the mob spawning rates seems to be to high by default, but that depends from person to person
A great game with a different system!
It's great fun to play and there are no bugs. It might be a little difficult to find your way around the new system, but then it's really fun!
The best Minecraft alternative!
The game is really very advanced and it is a lot of fun to develop the game and to write mods for it. I am always looking forward to new versions!
Simple and good art style
Really useful if you enjoy building technical areas
nice
good for beginners,and also i learned things i didnt know :D
Dude
This is just... sad
Very Good
Very good mod, and nice clean well balanced models, my only problem is that the animals over spawn massively, they just spawn in big clusters and never stop spawning
finally a more "realistic" technic mod with process
this mod has brought me many hours of funn and i can recommend it for tech oriented servers its so much more immersive building a ta1 furnace than the technic mod 1ne block furnace (=D) its just the most immersive technic mod aviable right now
its the perfect choice of technic mod for any realistic automation / technic/ industrial / historical / realistic roleplay oriented server
finally i can acces every resource in "skyblock"
very good for sky block without worriing about crafting receipe changes just clear a 1000x300x1000 cube using worldedit and build the island in the middle
awesome
Wish it could give you tools though, saves time on having to gather materials.
Good tree mod
Good mod, wish they had more trees by default in Minetest_Game
Very good game concept and design
I like the concept of this game! But some levels are very hard and it seems there is no admin command to skip a level.
Also, enabling
creative
priv ingame will break inventory formspec.Makes grass plains look much better
Seriously, this really improve how grass plains looks.
Best trading mod
lets you buy/sell anything for anything, unlike some other trafing mods which works with gold only..
Good Bones, but Needs Some Love
I'll be honest--I'm lazy, and I usually don't enjoy more 'realistic' or 'hardcore' sandbox games as a result. However, I was pleasantly surprised by this game. While it is lacking in some areas, it has a lot of neat ideas and I found a lot of fun in it.
In general, The RealTest Game takes the few activities present in Minetest Game and adds greater complexity to them. In many cases, this works rather well. To give a good point of comparison, one needs only look at metalworking. In MTG, digging deep enough to find any ore is the entire "challenge". On the other hand, ore is plentiful and rather easy to find in RTG... but you need clay for vessels to cast the metal, lots of charcoal to smelt down the metal, a strong anvil to work the metal on... Instead of spending half an hour digging a staircase, you spend half an hour planning, exploring the world, and gathering supplies. It makes an otherwise boring game much more interesting.
Sadly, the game is not without its weak points. With no dangers, hunger, or other external forces, there's not really much to push the player forward aside from curiosity about the game. There are awards, which in a better game (NodeCore) could act as hints/goals for the player... but for some reason, there's no easily-accessible UI for them. Seems like an oversight. I also really don't like how the game forces you to manually click on items to grab them, yet has no problem magnet-ing them over to you. And then of course there's the fact that you can 'chop down' a tree by just breaking the block under it with your fist. This is not a game without flaws.
And sadly, those flaws are likely to remain. This game is not actively developed, though I think if it were it could be an honest contender for the top of CDB. I see this as a good opportunity for any enterprising modder looking for a project to jump on, and a few fun hours of discovery for a normal player.
Good mod
Lags but good
best ever
its my absolute favourite texturepack,the mod support and all details,wondeful!
yeah
sometimes stuck but cool! :D
Interesting
Interesting, and I would love to see where this is going. The only problem is, its very empty. And the studs are just WAY TO SMALL! its just a pain having to work with these o so cute small tiny baby bricks. I would love to see some of the cool features the real Roblox has (Like pvp :D) but I am not sure that is what your going for.
Keep up the good work!
Pretty good storage mod
Still have annoying bugs, but is a viable way of storing items.
High quality skyboxes
Would be epic with hd texture pack and dynamic shadown... Sadly, dynamic shadows still don't work with this mod.
Useful to re-evaluate your life choices...
This mod makes me discover I spend 24h on my server in less than 4 months....
I like this way of lightning enormous caves of mtg
Realy fast and easy to use, good desing and not to expensive.
A must have for server maintenance and buiding large areas
The only important missing feature IMO is the possibility to undo your actions.
INSANE for tooltips manipulation
I discovered this mod in mineclone2 developement team, and cant stop using it! You can create very complex tooltips in seconds, items customised per player, etc
Building was never as easy in survival
Good graphics and design, very useful.
Good teleportation system
I like this mod very much for the ability of creating network of teleporters and for the small graphics parts like doors, which adds much to the game.
Very usefull especialy for building and graphics
Nothing to say except "INCREDIBLE" :) I like especialy stairs graphical tweak.
The Usual
Whynot is another example of "mod soup", games that collect existing mods and put them on Minetest Game in an attempt to make it fun. I don't have anything against this on principle, but I've yet to see such an effort produce a good game. Sadly, Whynot also fails in this regard.
Whynot does add some quality of life (such as wielded lightsources producing light) and external pressures like hostile mobs and a hunger meter. But honestly, it doesn't do nearly enough--In the time I spent playing I saw exactly two monsters, and neither one did much of anything. That really just leaves hunger, which will cease to matter the moment any farm begins producing. This means the player doesn't have much driving them to actually enter the game loop.
There are other possible avenues to drive players to play. For instance, Whynot does have awards! However, none of them are really well-designed. They mostly revolve around "dig/place x of node y", and offer no interesting goals. Another possibility is exploration, but from what I've seen there's very little to be found. The biomes are identical to MTG, and the only obvious difference I saw was a handful of floating islands. Most of these had nothing, and just checking them involves pillaring up over 100 nodes... nothing feels worse than being led to do busywork for no payoff.
So fittingly, my answer to "Why not?" is "Why?" Why am I playing? It's not for building or decoration, thanks to the game's many clashing artstyles. It's not for action or survival, those systems are too anemic. It's not for exploration, there's little of note to be found. And it's not to achieve anything, since the game's achievements correspond more to rote grinding than to gameplay.
Ultimately, this is a very typical story. Remember, modders--putting a large quantity of 'content' in a game does not make it good or interesting. Content exists to extend the life of something that is already good, the hook is far more important.
good
its good, the studs look like old roblox aswell.
hmm
cool mod . good for industry
Good but buggy
Its got scuba gear and wrecks to explore. Its even got oceanlife.
Challenging but original
its fun but also frustrating. The tiku and alcohol seems like an odd thing to add to an otherwise good game.
It’s very fun
its fun and its way easier to craft stuff. Plus its got animals and villagers to trade with.
Good skin mod
GUI doesn't look very modern, but is 100% functional.
Default skins are also very good.
Favorite Ores Mod
always had this mod activated in every survival server i've played, nice & simple, good job o/
Vroom Vroom!
These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.