I loved this—really smooth gameplay. Thought it took me a little while to figure out how to get the power and how to turn on the lights. But so far seems to be pretty easy. I wonder what challenges might come. It also doesn't seem to matter much where your city is or how it is laid out. Seems like building in some more dynamics about how users construct their cities would make it more interesting and challenging.
I had liked that there was an initial context welcoming the player (even if no sound), but it turned into a repetitive clicker after a while; the objective is to keep farming, and unlocking new areas needs players to stand still in front of them for an amount of time that increases according to the number of resources needed (I would have put a default time, maybe with a nice sound).
Most importantly, though, why there is not even a cube? I think the author wanted to experiment, but areas could have been squares instead of hexagons (meaning also less models to download). Furthermore, I personally don't like perfectly round objects placed into a voxel context, as they result out of place, so I think that - graphically speaking - it could have been way better with way less effort and resources. Seeing all these non-squared 3D models I wonder: why on Minetest and not, for instance, on Godot?
The game started well with a nice pixel art icon in the main menu bar, but then there was no immersion into the atmosphere: lack of music, lack of context (there is a guy exchanging items and brown monsters, with no further info provided) and lack of monster boundaries, attacking the player whilst talking with the merchant. In general, I haven't understood the purpose of the game and experienced a crash at the very first launch
I like it also how are the shops too far ? There is a node you can right click that teleports you. Didn't feel like the longest journey to me at all ... (are you noclip flying there ? ^^ )
I have yet to beat this, even when I abandon oxygen and HVAC I can't get enough moeny before things start going downhill. A little balancing is probably needed.
The models are very detailed, did you do them yourself?
Great work! I didn't test multiplayer but that would be an interesting direction to take this in
Few notes,
While moving to the sides, you sometimes bug out of the rail.. (oops i use 5.4.0 my bad.)
would be good to have a change in camera when sneaking.
GAME DESCRIPTION:
Berzerkpt is a game similar to dungeon crawlers, where your goal is to kill as many enemies as possible.
RATINGS:
Visual Appeal: 5/20
Sound/Audio Design: 0/20
Completeness: 15/30
License: 30/30
Originality: 10/50
Gameplay: 20/50
Performance: 30/50
User Friendly/Intuitive: 50/100
Codebase: 100/150
FINAL SCORE: 260/450
FINAL THOUGHTS:
Berzerkpt has the potential to be a fun, enjoyable time killer but fails at the part of keeping users entertained. I am too detached from the game when I play. The same four buildings get repetetive. Adding objectives and a little ambient music would really spruce it up.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
Arcade3D is a game remniscent (and a near-clone) of games like Pac-Man in arcades in the 1980s and onwards.
RATINGS:
Visual Appeal: 17/20
Sound/Audio Design: 8/20
Completeness: 0/30
License: 0/30
Originality: 10/50
Gameplay: 0/50
Performance: 20/50
User Friendly/Intuitive: 10/100
Codebase: 20/150
FINAL SCORE: 85/450
FINAL THOUGHTS:
Pac-Man was a hit in Japan and America when it was released. I loved the game, and I was hoping I could give it a chance. Unfortunately, there are too many other glaring issues for me to enjoy this game. For example, you really take the fun out of it when the player must do everything themselves, from placing the map and breaking the pellets to placing the ghosts. Is this salvagable? No, but I recommend you redo it properly. Use entities for pellets, ghosts, place maps automatically, handle the game properly instead of piecing this together. I hope to see another version of this I can enjoy in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
BalloonAir is a forwards-scrolling game where your goals are to collect coins and dodge paper airplanes.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 6/20
Completeness: 20/30
License: 30/30
Originality: 0/50
Gameplay: 15/50
Performance: 40/50
User Friendly/Intuitive: 70/100
Codebase: 130/150
FINAL SCORE: 329/450
FINAL THOUGHTS:
It's alright for a game, fun to play for a few minutes but I see not much value in playing it for longer than that. Maybe making it competitive with an online leaderboard or server would make things more interesting. Let me know if you do!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
A competetive game whose objective is for players to destroy the most blocks without dying.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 40/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 100/150
FINAL SCORE: 380/450
FINAL THOUGHTS:
It's a great LAN game that really shows that Minetest is capable of handling other fun games, other than simple block placing games. Music is a nice touch.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
A game where your objective is to clone builds using items found in the shop for profit.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 15/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 30/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 110/150
FINAL SCORE: 371/450
FINAL THOUGHTS:
For a concept that isn't original, it is still intriguing and with a few small changes, I think it would boom as an online server. Defining custom sizes for schems and building them for others would be great. Timing the builds and having a leaderboard would be awesome.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
GAME DESCRIPTION:
Alter is a game where you start in a lab where experiments have been performed and you are in a quantumly entangled state. You must solve puzzles, increasing in complexity until you beat the game.
RATINGS:
Visual Appeal: 10/20
Sound/Audio Design: 10/20
Completeness: 28/30
License: 30/30
Originality: 50/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 80/100
Codebase: 140/150
FINAL SCORE: 398/450
FINAL THOUGHTS:
This is a game that from my perspective, takes inspiration from Portal but does a fine job of making it its' own game. I hope to see updates for this in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
Through the positive reviews amassed through game jam reviewers, this game has surpassed LOTT, the infinite IKEA and a couple other genuinely well done game, being a mere "cookie clicker" type of game: You spend all your time doing the highly repetitive task of mining resources and spending them. The first five minutes you unlock new types of resources - which merely differ in color/tool - and a "shop", which will convert resources. But afterwards, it gets "meh".
In it's current state the game is basically an idle clicker with 3 unchanging buttons. I've seen the mobile game ads though, and am very interested in seeing where this goes. I will definitely update my review as progress is made
I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the 2º best of then. (1º place to me was Build'N'Buy)
But only work in single player mode, i can't create a local server, the players must be aware.
I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the best of then. (2º place to me was Little Lady)
But can be better with: - a miniature exemple of how the copy must to be beside. - I take 'air' node. - An easy model in 1º play, my first was the moon.
Is it possible to change the Minecart mod, so the player can simply jump to exit it? It is sometimes impossible to exit from a minecart - I've found this problem many times when 2 players in minecarts "collide" and end up on top / "inside" of each other. In that case, you can not see the cart in order to right click it, so you can exit it, and therefore become stuck in it. By allowing detach with jump, it would simplify the experience and should solve this problem - especially for mobile players on Android.
It's the first gamejam-game which i test which not lag, or a Arcade game is. It's a nice evolution game but there are only colored blocks but there is more cretive possible. Also you should spawn on a sector and not in water.
My 6%-rating(if i would have 6% of rating):
0.75/1 for the idea --the idea is cool but not unique
1/2 for the media --That are only color textures. And the dealer was a bit modified Sam-Texture. But the sectors was modulated in hexagons.
2.5/3 for the play --It was nice time for play it but i spawned in water and must find the platform first. But the tuttorial was also good.
This game has great potential IMO. The basic mechanisms (power supply, money, road connections) are there and the plain textures fit in perfectly well. Suggestions:
Hint the player to the help. I struggled a bit how to start playing until I discovered that there was some help available when pressing I. Could also include some more information (like given in the CDB's package description) in the in-game help.
Buildable power plants
Enable roads to go up/down
(Music?)
Really looking forward what will come next to this game (more infrastructure?).
Nice grapics, nice idea, but the itens placement stop to working for me. I made new worlds and the problem stay.
I miss too instructions on the itens cost and descriptions.
Hope this game go ahead.
I create the worlds but only enter in the landscape and shows 'Press JUMP to start'. I press jump and the player jump. Press 'i' shows controls but i can't play.
As simple as this gameplay is as beautiful I find the textures (admittedly a matter of taste). I like that there are new nodes introduced almost in every level which makes you want to know what comes next.
The short command aliases are very convenient too.
Of all the other puzzle games I've played so far I never came across this incredibly interesting concept. Definitely challenging and thanks to various non-repetitive levels it doesn't get boring.
It is a simple pakour game with simple textures but it's funny. Please add a reset item that you spawn again on beginning. And are really all textures by you?
If i would give 6% of the gamerating:
0.5/1 for the idea -- The idea can everybody have but don't have.
1.5/2 for the textures -- the texture are really simple and inspired by void
2.5/3 for the play --resetitem or similar i missed but eles was all cool. /restart take time to type in chat
4.5/6 in total.
I recommend the game
I like this game really. But today i have more game jam games to test too. The control like in inventory writen work other but i learned it after a while. It's hard and one tiime i died because a flying tree.
If i would have 6% of Rating:
0.5/1 for the Idea --This Idea can get everybody but have not.
1.5/2 for the textures --I think the coins, baloon and items was textured by you but at the rest idk
2/3 for the play.--It's Funny to play. I haven't get a bad spawn but if you get it's maybe not funny. You can the generate-high of mountains customize. Also you should describe in inventory what you can do with the items.
4/6 in total -- Funny short game, which i can recommend when you are bored.
This game was rated good for the Game Jam
The rating is not final!
The idea i found the best of all submissions and the similarst to a game jam game concept from me but I would give a bad rating because:
As i spawned first i fell trough the nodes and i wasn't at space station. If i used /teleport 0 0 0
As i spawned secound i lost without reasson hearts
As i spawned third i was attacked by mobs
But then i created a secound world and:
I had only 13 fps :(
Only the power generator failed not if it was on
I had under 50 oxygen, hunger and temperature and i begin to dying
The textures had high resolution but was the really from you? Normal i play minetest without sound so that i can't sayif the sounds are good.
Summary:
I would glady give it a good rating but it must first improved.
If i would have 6% of the rating i would give the poits like this:
Idea 1/1 --The best i dea in Jam
Media 1.5/2 --high resolution and for the models much effort but some things did not fit together
Play 0.5/3 --catastrophic but a half point that you have it implemented
Total 3/6 so it is hard to say if i would it recommend. But the play and idea are the most important and there you had not egnough points for a good rating. But for game Jame this rating is neutral
Edit:
This is the game that has had the most effort put into it (of all the ones I've seen so far), so it should really get a good rating. I will test the game again next week and re-evaluate it. By then I should have a better computer so the rating is not final!
Builda City at its present functions as a very simple citybuilder game, with only 5 things to place, houses, shops, offices, skyscapers and roads.
As usual, Kenny graphics are amazing, and that choice alone adds significant appeal to it.
The gameplay is very simple, it is more of a creative mode citybuilder than a survival one at its current state, and I have no issues with that, as a major fan of simulation construction games. Those that were expecting more gameplay may be disappointed in this aspect.
However, this is a solid start and there's so much more potential. Out of all gamejam submissions so far, I have spent the longest time in this, trying to perfect my cute little city.
I do look forward to its continual development, and maybe contributing to it.
Simple and fun—too simple?
I loved this—really smooth gameplay. Thought it took me a little while to figure out how to get the power and how to turn on the lights. But so far seems to be pretty easy. I wonder what challenges might come. It also doesn't seem to matter much where your city is or how it is laid out. Seems like building in some more dynamics about how users construct their cities would make it more interesting and challenging.
Thank you for your time and energy on this!
A game with no cubes in a voxel engine
I had liked that there was an initial context welcoming the player (even if no sound), but it turned into a repetitive clicker after a while; the objective is to keep farming, and unlocking new areas needs players to stand still in front of them for an amount of time that increases according to the number of resources needed (I would have put a default time, maybe with a nice sound).
Most importantly, though, why there is not even a cube? I think the author wanted to experiment, but areas could have been squares instead of hexagons (meaning also less models to download). Furthermore, I personally don't like perfectly round objects placed into a voxel context, as they result out of place, so I think that - graphically speaking - it could have been way better with way less effort and resources. Seeing all these non-squared 3D models I wonder: why on Minetest and not, for instance, on Godot?
(Jam) No context nor goal
The game started well with a nice pixel art icon in the main menu bar, but then there was no immersion into the atmosphere: lack of music, lack of context (there is a guy exchanging items and brown monsters, with no further info provided) and lack of monster boundaries, attacking the player whilst talking with the merchant. In general, I haven't understood the purpose of the game and experienced a crash at the very first launch
works nicely
I like it also how are the shops too far ? There is a node you can right click that teleports you. Didn't feel like the longest journey to me at all ... (are you noclip flying there ? ^^ )
Not much to do
This game work well, no crashes, but you only have to click in some of 4 squares, this is all the gameplay. I miss more levels or new challenges.
Funny game
The game lacks a way to save yor progress :/EDIT: fixed later
Graphics are nice and game is pretty fun.
Overall: Good
I have yet to beat this, even when I abandon oxygen and HVAC I can't get enough moeny before things start going downhill. A little balancing is probably needed.
The models are very detailed, did you do them yourself?
Great work! I didn't test multiplayer but that would be an interesting direction to take this in
Good i guess...
Good game.
Few notes,
While moving to the sides, you sometimes bug out of the rail.. (oops i use 5.4.0 my bad.) would be good to have a change in camera when sneaking.pretty good game
Quite an interesting game, but it needs some improvement. It gets a bit boring after a while.
260/450: Berzerkpt
GAME DESCRIPTION: Berzerkpt is a game similar to dungeon crawlers, where your goal is to kill as many enemies as possible.
RATINGS:
Visual Appeal: 5/20
Sound/Audio Design: 0/20
Completeness: 15/30
License: 30/30
Originality: 10/50
Gameplay: 20/50
Performance: 30/50
User Friendly/Intuitive: 50/100
Codebase: 100/150
FINAL SCORE: 260/450
FINAL THOUGHTS: Berzerkpt has the potential to be a fun, enjoyable time killer but fails at the part of keeping users entertained. I am too detached from the game when I play. The same four buildings get repetetive. Adding objectives and a little ambient music would really spruce it up.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
85/450: Arcade3D
GAME DESCRIPTION: Arcade3D is a game remniscent (and a near-clone) of games like Pac-Man in arcades in the 1980s and onwards.
RATINGS:
Visual Appeal: 17/20
Sound/Audio Design: 8/20
Completeness: 0/30
License: 0/30
Originality: 10/50
Gameplay: 0/50
Performance: 20/50
User Friendly/Intuitive: 10/100
Codebase: 20/150
FINAL SCORE: 85/450
FINAL THOUGHTS: Pac-Man was a hit in Japan and America when it was released. I loved the game, and I was hoping I could give it a chance. Unfortunately, there are too many other glaring issues for me to enjoy this game. For example, you really take the fun out of it when the player must do everything themselves, from placing the map and breaking the pellets to placing the ghosts. Is this salvagable? No, but I recommend you redo it properly. Use entities for pellets, ghosts, place maps automatically, handle the game properly instead of piecing this together. I hope to see another version of this I can enjoy in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
323/450: BalloonAir
GAME DESCRIPTION: BalloonAir is a forwards-scrolling game where your goals are to collect coins and dodge paper airplanes.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 6/20
Completeness: 20/30
License: 30/30
Originality: 0/50
Gameplay: 15/50
Performance: 40/50
User Friendly/Intuitive: 70/100
Codebase: 130/150
FINAL SCORE: 329/450
FINAL THOUGHTS: It's alright for a game, fun to play for a few minutes but I see not much value in playing it for longer than that. Maybe making it competitive with an online leaderboard or server would make things more interesting. Let me know if you do!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
380/450:
GAME DESCRIPTION: A competetive game whose objective is for players to destroy the most blocks without dying.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 40/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 100/150
FINAL SCORE: 380/450
FINAL THOUGHTS: It's a great LAN game that really shows that Minetest is capable of handling other fun games, other than simple block placing games. Music is a nice touch.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
371/450: Build 'n' Buy
GAME DESCRIPTION: A game where your objective is to clone builds using items found in the shop for profit.
RATINGS:
Visual Appeal: 16/20
Sound/Audio Design: 15/20
Completeness: 30/30
License: 30/30
Originality: 20/50
Gameplay: 30/50
Performance: 40/50
User Friendly/Intuitive: 80/100
Codebase: 110/150
FINAL SCORE: 371/450
FINAL THOUGHTS: For a concept that isn't original, it is still intriguing and with a few small changes, I think it would boom as an online server. Defining custom sizes for schems and building them for others would be great. Timing the builds and having a leaderboard would be awesome.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
375/450: Subway Miner
GAME DESCRIPTION: Subway Miner is a game remniscent of Subway Surfers, where the goal is to get as many mese as possible while avoiding obstacles.
RATINGS:
Visual Appeal: 15/20
Sound/Audio Design: 10/20
Completeness: 20/30
License: 30/30
Originality: 10/50
Gameplay: 35/50
Performance: 45/50
User Friendly/Intuitive: 80/100
Codebase: 120/150
FINAL SCORE: 375/450
FINAL THOUGHTS: It's a good clone of the Subway Surfers game and with a few tweaks, it could bring hours of enjoyment to players.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
398/450: Alter
GAME DESCRIPTION: Alter is a game where you start in a lab where experiments have been performed and you are in a quantumly entangled state. You must solve puzzles, increasing in complexity until you beat the game.
RATINGS:
Visual Appeal: 10/20
Sound/Audio Design: 10/20
Completeness: 28/30
License: 30/30
Originality: 50/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 80/100
Codebase: 140/150
FINAL SCORE: 398/450
FINAL THOUGHTS: This is a game that from my perspective, takes inspiration from Portal but does a fine job of making it its' own game. I hope to see updates for this in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
Overrated cookie clicker
Through the positive reviews amassed through game jam reviewers, this game has surpassed LOTT, the infinite IKEA and a couple other genuinely well done game, being a mere "cookie clicker" type of game: You spend all your time doing the highly repetitive task of mining resources and spending them. The first five minutes you unlock new types of resources - which merely differ in color/tool - and a "shop", which will convert resources. But afterwards, it gets "meh".
Intresting concept and good graphics
Graphics are very nice, but the baloon sometimes seems bugging (going inside entire mountains without actually crashing).
Hope this will get fixed!
A good game
With a better environment (lamps, doors? better looking guards?), it would be a pretty good game.
Overall: Meh
In it's current state the game is basically an idle clicker with 3 unchanging buttons. I've seen the mobile game ads though, and am very interested in seeing where this goes. I will definitely update my review as progress is made
Overall: Good
Nice job! You made great use of available time, this game doesn't feel shallow like some jam games do
For polish:
Things you might want to fix:
Beautiful game
I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the 2º best of then. (1º place to me was Build'N'Buy)
But only work in single player mode, i can't create a local server, the players must be aware.
Best so far
I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the best of then. (2º place to me was Little Lady)
But can be better with: - a miniature exemple of how the copy must to be beside. - I take 'air' node. - An easy model in 1º play, my first was the moon.
suggestion to simplify detaching from minecart
Is it possible to change the Minecart mod, so the player can simply jump to exit it? It is sometimes impossible to exit from a minecart - I've found this problem many times when 2 players in minecarts "collide" and end up on top / "inside" of each other. In that case, you can not see the cart in order to right click it, so you can exit it, and therefore become stuck in it. By allowing detach with jump, it would simplify the experience and should solve this problem - especially for mobile players on Android.
Great fun
Played it yesterday with the maker and I could've easily played another hour if I didn't need sleep!
Good fun, polished and easy to get into. If you like any version or clone of bomberman, you will like this too.
Looking forward to play this with more people!
Nice game but more is possible
It's the first gamejam-game which i test which not lag, or a Arcade game is. It's a nice evolution game but there are only colored blocks but there is more cretive possible. Also you should spawn on a sector and not in water.
My 6%-rating(if i would have 6% of rating):
I recommend the game for the gamejam
Good start
This game has great potential IMO. The basic mechanisms (power supply, money, road connections) are there and the plain textures fit in perfectly well.
Suggestions:
I
. Could also include some more information (like given in the CDB's package description) in the in-game help.Really looking forward what will come next to this game (more infrastructure?).
Stop working
Nice grapics, nice idea, but the itens placement stop to working for me. I made new worlds and the problem stay. I miss too instructions on the itens cost and descriptions. Hope this game go ahead.
Impressive implementation
I was surprised how well this type of game worked (in Minetest!).
Suggestion: Turn on the music by default, it makes the game feel so much nicer.
Don't work for me
I create the worlds but only enter in the landscape and shows 'Press JUMP to start'. I press jump and the player jump. Press 'i' shows controls but i can't play.
Good game for...
This is a good game for:
Simple and beautiful
As simple as this gameplay is as beautiful I find the textures (admittedly a matter of taste). I like that there are new nodes introduced almost in every level which makes you want to know what comes next. The short command aliases are very convenient too.
Disappointing gameplay
I like snake games, but I think 3d port don't work well here. Maybe with a third-person point of view.
New concept
Of all the other puzzle games I've played so far I never came across this incredibly interesting concept. Definitely challenging and thanks to various non-repetitive levels it doesn't get boring.
Simple short Pakour-Game
It is a simple pakour game with simple textures but it's funny. Please add a reset item that you spawn again on beginning. And are really all textures by you?
If i would give 6% of the gamerating: 0.5/1 for the idea -- The idea can everybody have but don't have. 1.5/2 for the textures -- the texture are really simple and inspired by void 2.5/3 for the play --resetitem or similar i missed but eles was all cool. /restart take time to type in chat 4.5/6 in total. I recommend the game
Nice but short game
I like this game really. But today i have more game jam games to test too. The control like in inventory writen work other but i learned it after a while. It's hard and one tiime i died because a flying tree.
If i would have 6% of Rating:
Great
Hey can it be a string helper required by buildtest
Improvements needed and my rating for this game
The rating is not final! The idea i found the best of all submissions and the similarst to a game jam game concept from me but I would give a bad rating because:
But then i created a secound world and:
The textures had high resolution but was the really from you? Normal i play minetest without sound so that i can't sayif the sounds are good.
Summary: I would glady give it a good rating but it must first improved. If i would have 6% of the rating i would give the poits like this:
Edit: This is the game that has had the most effort put into it (of all the ones I've seen so far), so it should really get a good rating. I will test the game again next week and re-evaluate it. By then I should have a better computer so the rating is not final!
Yup so real
Hey I loved this mod due to its utility but just one request to increase the mod support
A solid start
Builda City at its present functions as a very simple citybuilder game, with only 5 things to place, houses, shops, offices, skyscapers and roads. As usual, Kenny graphics are amazing, and that choice alone adds significant appeal to it.
The gameplay is very simple, it is more of a creative mode citybuilder than a survival one at its current state, and I have no issues with that, as a major fan of simulation construction games. Those that were expecting more gameplay may be disappointed in this aspect.
However, this is a solid start and there's so much more potential. Out of all gamejam submissions so far, I have spent the longest time in this, trying to perfect my cute little city. I do look forward to its continual development, and maybe contributing to it.