Took me a while to learn how to use it without destroying everything (No way to undo changes, so you're stuck with what you do), but I figured it out at the cost of a few houses/spawnpoints and now use this for all of my creative building projects. Definitely worth the sacrifice
If you want to add basic animals to your world, I recommend this mod. The animals seem less janky than those from mobs_animal, and they have more unique behaviors. In my opinion, their textures and models also look nicer. The head movements are a nice touch.
After loading up Dreambuilder and playing with it for a while, I'm begining to question how useful this could possibly be for builders. The UX of the inventory is a mixed bag, while item access is improved with buttons and categorization there are some truly confounding decisions... like making the category list longer than the size it can fit in, requiring the user to click buttons to scroll it back and forth. It's also notable that the creative inventory takes up less than half of the space alloted for the UI in the first place, the default inventory and hotbar widths don't line up properly, and the hotbar slots aren't even properly marked in the inventory (have fun counting those by hand).
But enough about that. This is intended as a tool for builders, so lets look at the real meat: the visuals. Dreambuilder takes the interesting stance of mixing numerous texture and model styles instead of offering a consistent look, ensuring that only a subset of its massive item list can actually be used in any given building. Moreover, even with the author's HDX texture pack (mentioned on this page) the problems persist! Even the natural materials that spawn in the world lack visual consistency, often changing both in artstyle and texture density.
And then there are the loading times, which are bad enough that the author decided to warn users about them in the description. With a modern gaming PC armed with a fast SSD, loading an empty world takes "only" 30 seconds.
In summary--this is a tool for artists with numerous conflicting visual styles, poorly-designed and inefficient UI, and godawful loading times, that also expects a high-spec machine to run. All of these factors are going to make the process of building slower and more difficult, and just for good measure the latter ones will also make the resulting builds harder for regular users to view! You're better off with pretty much anything else.
I think it's safe to say that NodeCore is the best game I've played in Minetest, hands-down. The game features a lot of polish and accessibility features that I haven't seen elsewhere, and since I last played the dev has clearly put a lot of effort into making the game control in a smooth and convenient fashion.
The design of the game is also quite unique, by making every craft and interaction occur in the world itself rather than an inventory screen and often involving the interaction of natural forces and materials. This makes many normally-trivial things harder, but also gives the player an incredible skill ceiling, with all kinds of optimization and automation becoming possible as the game progresses. But it's never as simple as getting the "does thing X but faster" block--the player must design their machines using the environment. It's one hell of a concept, and I caught myself a few times spending a lot of effort trying to puzzle out faster ways of doing what I could already do because doing so is genuinely useful and engaging.
On the other hand, I suspect it's this very concept that makes me less interested in playing. When I play games, it's usually to unwind and not have to do serious thinking about design and interactions (my job offers plenty of that, thanks). As such, as much as I admire NodeCore and can tell that it's good, it's also a game that's never held me for very long. It also doesn't help that progression is at times tied to guesswork, having to work out how a new object works by brandishing various nouns and verbs at it can be tiring even if you know it'll let you do something cool in the end.
Regardless, if you haven't given the game a try I really implore you to do so. You won't find another game like it, and the quality is apparent. For those who enjoy what the game has to offer, NodeCore is a veritable feast.
very fun, I was hiding in a tower I had built and a dragon bit me and I immeditally died.
I'm not sure how it could get to me through a tiny hole in the ceiling.
In my 40 minutes of messing around with this mod I only found a single apple on a tree. No grasses to get seeds, although in a few spots there were apple tree leaves and I realized if I harvested though I could get saplings, and planting the saplings give me a chance to get apples and more saplings. Simply rinse and repeat until you have all the apples you can possibly need.
I tested this out with NodeCore, and while the resulting worlds it created are probably mostlly unplayable, it was fun to see some surreal results. There were worlds that were extremely radioactive, some that rapidly caught fire, some that were covered in dungeon stone, and some where pumwater was seeping out of every crevice. There were a lot of wet cement beaches, and trees made out of doors, and grassy fields transformed into a cornucopia of different ores and stones.
The method used to determine which nodes can substitute or be substituted uses a heuristic, so it works with every game ... but it's obvious it was only tested on a couple of games so far, as it misses a number of things; I'm pretty sure that liquids were not intended to be substituted for non-liquids, but not all liquids use the liquid drawtypes. The shuffle is also uniform-random, and ignores the relative rarity of some things (which is at least partly the point of the randomizer) but making extremely rare things become extremely common may cause some performance issues. Fine-tuning the heuristic with some more cross-game testing may help, and in extreme cases, maybe just white/black-listing certain problem cases that slip past the heuristic.
One feature that I'd love to see would be different randomization "zones" with different shuffles, maybe of configurable size...
There is a minor bug wherein tree leaves can be mostly substituted but occasionally some unsubstituted leaves are found at mapchunk boundaries. This is due to a limitation in how the engine works that would probably be difficult to fix without creating other issues.
N.B. make sure the mod is enabled before first creating the world, or else the first areas that generate will not be randomized. If you make a mistake on first startup, you can reset the world but keep the same seed by quitting, deleting map.sqlite, and restarting.
The new update is here, and the mobs look fantastic! The mob_core base shows off how advanced (and very animal specific) the behaviors can be now. Seriously, it's amazing (I love the head tilt!).
It surely puts a standard for other mods to follow to grant an experience that won't bore you and will keep the player willing to interact more with their, now very much more alive, surroundings.
I played a little bit and enjoyed it a lot, plan to play more when I have time, but it's a good job and a different mode being brought to Mineclone2 "Minetest"..thank you, I hope the game keeps growing and improving, I like your ideas , congratulations 👍
I really like speedrunning MineClone2 and with this timer you always keep an eye on the time. It also looks really cool. I already downloaded it from github and tested it a few weeks ago.
omg,this,is really weird XD
I like it!
sometimes its very hard,when you cant find crops for regenerating health,but sometimes its toooo easy! (diamond trees)
This mod brings the topic of "tables and chairs" to the point.
It is a lightweight alternative to other furniture mods without its own models and textures.
The optional "Kneeling Bench" is particularly useful for church or cathedral projects.
I am not familiar with the aforementioned Slimesling mod this is adapting, but found it fun, interesting, and well balanced.
As far as a practical form of transportation goes, I haven't exactly figured that out yet, but in theory, one could setup a series of stations for "refueling" by crafting more replacement mudslings to continue a long journey. Getting the trajectory right, and not having problems with hitting an unloaded mapblock boundary, might be challenges. It would be interesting to see someone make something interesting like a travel network based on this.
this mod is rather pointless when you compare to worldedit as it is much more featured and supported
[EDIT}: as pointed out in the response, this mod is more useful for survival then worldedit, however it is up to user to decided for survival play if this is to op or not
Very Powerful Tool
Took me a while to learn how to use it without destroying everything (No way to undo changes, so you're stuck with what you do), but I figured it out at the cost of a few houses/spawnpoints and now use this for all of my creative building projects. Definitely worth the sacrifice
Best and only one tubelibary for minetest
Mods which not use this and have to do with tubes have many problems. Thats the reason why i can only say: use it.
My favorite animal mod
If you want to add basic animals to your world, I recommend this mod. The animals seem less janky than those from mobs_animal, and they have more unique behaviors. In my opinion, their textures and models also look nicer. The head movements are a nice touch.
impressive islands
really cool generation and textures, makes the world unique and deserves exploring...
A visual nightmare
After loading up Dreambuilder and playing with it for a while, I'm begining to question how useful this could possibly be for builders. The UX of the inventory is a mixed bag, while item access is improved with buttons and categorization there are some truly confounding decisions... like making the category list longer than the size it can fit in, requiring the user to click buttons to scroll it back and forth. It's also notable that the creative inventory takes up less than half of the space alloted for the UI in the first place, the default inventory and hotbar widths don't line up properly, and the hotbar slots aren't even properly marked in the inventory (have fun counting those by hand).
But enough about that. This is intended as a tool for builders, so lets look at the real meat: the visuals. Dreambuilder takes the interesting stance of mixing numerous texture and model styles instead of offering a consistent look, ensuring that only a subset of its massive item list can actually be used in any given building. Moreover, even with the author's HDX texture pack (mentioned on this page) the problems persist! Even the natural materials that spawn in the world lack visual consistency, often changing both in artstyle and texture density.
And then there are the loading times, which are bad enough that the author decided to warn users about them in the description. With a modern gaming PC armed with a fast SSD, loading an empty world takes "only" 30 seconds.
In summary--this is a tool for artists with numerous conflicting visual styles, poorly-designed and inefficient UI, and godawful loading times, that also expects a high-spec machine to run. All of these factors are going to make the process of building slower and more difficult, and just for good measure the latter ones will also make the resulting builds harder for regular users to view! You're better off with pretty much anything else.
Unique and well-polished, but not for everyone
I think it's safe to say that NodeCore is the best game I've played in Minetest, hands-down. The game features a lot of polish and accessibility features that I haven't seen elsewhere, and since I last played the dev has clearly put a lot of effort into making the game control in a smooth and convenient fashion.
The design of the game is also quite unique, by making every craft and interaction occur in the world itself rather than an inventory screen and often involving the interaction of natural forces and materials. This makes many normally-trivial things harder, but also gives the player an incredible skill ceiling, with all kinds of optimization and automation becoming possible as the game progresses. But it's never as simple as getting the "does thing X but faster" block--the player must design their machines using the environment. It's one hell of a concept, and I caught myself a few times spending a lot of effort trying to puzzle out faster ways of doing what I could already do because doing so is genuinely useful and engaging.
On the other hand, I suspect it's this very concept that makes me less interested in playing. When I play games, it's usually to unwind and not have to do serious thinking about design and interactions (my job offers plenty of that, thanks). As such, as much as I admire NodeCore and can tell that it's good, it's also a game that's never held me for very long. It also doesn't help that progression is at times tied to guesswork, having to work out how a new object works by brandishing various nouns and verbs at it can be tiring even if you know it'll let you do something cool in the end.
Regardless, if you haven't given the game a try I really implore you to do so. You won't find another game like it, and the quality is apparent. For those who enjoy what the game has to offer, NodeCore is a veritable feast.
Needs more bug fixes
I am only interested in the game when its on peaceful mode. I'd like it better if I could disable certain mobs.
The minecart is so buggy, it keeps going off the rails randomly. Otherwise I don't notice many glitches.
I hope the minecart with storage gets added soon, impossible to do a lot of mining when I can't carry everything with me.
Cool mod
very fun, I was hiding in a tower I had built and a dragon bit me and I immeditally died. I'm not sure how it could get to me through a tiny hole in the ceiling.
They can sneek up on you if you're not careful.
Finding food
In my 40 minutes of messing around with this mod I only found a single apple on a tree. No grasses to get seeds, although in a few spots there were apple tree leaves and I realized if I harvested though I could get saplings, and planting the saplings give me a chance to get apples and more saplings. Simply rinse and repeat until you have all the apples you can possibly need.
You can watch my review here: https://youtu.be/H4rXG_DvVWo
Surreal mapgen compatible with multiple games
I tested this out with NodeCore, and while the resulting worlds it created are probably mostlly unplayable, it was fun to see some surreal results. There were worlds that were extremely radioactive, some that rapidly caught fire, some that were covered in dungeon stone, and some where pumwater was seeping out of every crevice. There were a lot of wet cement beaches, and trees made out of doors, and grassy fields transformed into a cornucopia of different ores and stones.
The method used to determine which nodes can substitute or be substituted uses a heuristic, so it works with every game ... but it's obvious it was only tested on a couple of games so far, as it misses a number of things; I'm pretty sure that liquids were not intended to be substituted for non-liquids, but not all liquids use the liquid drawtypes. The shuffle is also uniform-random, and ignores the relative rarity of some things (which is at least partly the point of the randomizer) but making extremely rare things become extremely common may cause some performance issues. Fine-tuning the heuristic with some more cross-game testing may help, and in extreme cases, maybe just white/black-listing certain problem cases that slip past the heuristic.
One feature that I'd love to see would be different randomization "zones" with different shuffles, maybe of configurable size...
There is a minor bug wherein tree leaves can be mostly substituted but occasionally some unsubstituted leaves are found at mapchunk boundaries. This is due to a limitation in how the engine works that would probably be difficult to fix without creating other issues.
N.B. make sure the mod is enabled before first creating the world, or else the first areas that generate will not be randomized. If you make a mistake on first startup, you can reset the world but keep the same seed by quitting, deleting
map.sqlite
, and restarting.It just works. ;)
The new update is here, and the mobs look fantastic! The mob_core base shows off how advanced (and very animal specific) the behaviors can be now. Seriously, it's amazing (I love the head tilt!). It surely puts a standard for other mods to follow to grant an experience that won't bore you and will keep the player willing to interact more with their, now very much more alive, surroundings.
Love it
I like cartoon style stuff and this hits it best I've found on here needs more mod support but still very cool syfy pack would be cool
Fun Randomness Mod
This is a well made mod that changes around biome blocks etc. Very fun to mess around w/ and looks cool. More randomness \o/
very cool, i really liked
I played a little bit and enjoyed it a lot, plan to play more when I have time, but it's a good job and a different mode being brought to Mineclone2 "Minetest"..thank you, I hope the game keeps growing and improving, I like your ideas , congratulations 👍
Must have for speedruns!
I really like speedrunning MineClone2 and with this timer you always keep an eye on the time. It also looks really cool. I already downloaded it from github and tested it a few weeks ago.
O_o
omg,this,is really weird XD I like it! sometimes its very hard,when you cant find crops for regenerating health,but sometimes its toooo easy! (diamond trees)
The better looking fireworks mod
Particles are beautiful and there is a big number of different shapes/colors.
What about an implementation using effects based on item metadata? (minecraft like)
Lightweight and appropriate
This mod brings the topic of "tables and chairs" to the point. It is a lightweight alternative to other furniture mods without its own models and textures. The optional "Kneeling Bench" is particularly useful for church or cathedral projects.
A good building mod
Replaces advantageously mese lamps from mtg and fit to every style of builds.
great resource
while this repo may not be the most useful mod, i think that is a great resource (that hopefully will continue to grow) for mod and game devolpers
great resource
useful mod at the very least for compiling a list of sounds currently in use within minetest
High-Flying Fun
I am not familiar with the aforementioned Slimesling mod this is adapting, but found it fun, interesting, and well balanced.
As far as a practical form of transportation goes, I haven't exactly figured that out yet, but in theory, one could setup a series of stations for "refueling" by crafting more replacement mudslings to continue a long journey. Getting the trajectory right, and not having problems with hitting an unloaded mapblock boundary, might be challenges. It would be interesting to see someone make something interesting like a travel network based on this.
pointless
this mod is rather pointless when you compare to worldedit as it is much more featured and supported [EDIT}: as pointed out in the response, this mod is more useful for survival then worldedit, however it is up to user to decided for survival play if this is to op or not
Comprehensive animal mod, but is targeting the wrong audience (Which I assume to be young kids)
I thought this would be a fun mod to add to a LAN server for some neighborhood kids, but the (as far as I can see) only breeding method was an instant nope https://github.com/runsy/petz/blob/3ac5722bb58329e746a354fa909fe261de7f329f/petz/misc/items.lua#L263-L286
EDIT: You can now disable this breeding method in your minetest.conf. My review will stand until it's not the default though
Makes the gameplay harder
with nssb, they make exploring the world really awesome and hard.
this mod is a game changer, if used with nssb it will affect the world too much that a server with them will be dedicated to them.
Must have then creating tumbnails for ContentDB or YouTube
Fast, easy to use. Get perfect materials in Blender in seconds with the provided script.
Useful to destroy your friends bases ;)
Easy to use and powerful, not buggy at all even on servers.
Useful for PvP
Sadly there is no crafting receipe, but you can make a shop at spawn to obtain them :)
Repairing tools was never as easy
That's a very cheap and easy way to repair tools and armors.
Makes TNT guns possible :)
Having the possibility of creating TNT guns in minetest game is incredible!
Big improvement for survival
Sadly, this mod tends to lag on big servers, but is very good for small servers and singleplayer.
Absolutly needed for mining
Very useful mod.
Suggestion: increase durability
Make gathering wood easy
Simple and efficient
zip!
a handy item for getting around fast.
fancy
love the designs, great for medeival style builds.
why my pockets heavy
some great uses for obsidian and some handy tools to boot :)
left, left, left
visually pleasing mazes to solve, got lost way to many times :P
bee's everywhere!!!
cant have too many pretty flowers in-game :)
feature rich
great addition to the game with potions and mobs :)
zoom!
nice effects to be had, swiftness had me running off a cliff at one point :)