This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
trains (move resources)
markets (sell resources)
towns (a bit odd, holds the people to sell the resources to. quirky, not bad.)
warehouses (hold things - has interesting interaction with factories)
factories (increase the value of resources)
break rail (slow down trains - interesting interaction with factories)
power plant (power your things. only 5 buildings tho. That's a good thing that its so low for balancing reasons.)
rail (trains ride on them)
powered rail (trains speed up on them)
collector (mines ores)
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
The hitboxes for almost everything needs adjustment.
Buildings can overlap. (though ores can in fact spawn very close, so perhaps not an issue?)
You can walk inside buildings, and its ugly when you do that.
You can't always see the inventory on trains
While the store does currently autoupdate when you get money, etc, the power plant menu doesn't update when you place a power plant or a building.
Unreliable train-loading and unloading
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
This library offers a huge variety of things that can be used very easily, vastly simplifying modder's lives and doing so in an efficient manner. I love this library and would 100% recommend to anyone and everyone of any skillset.
Awesomeee mod ! Fireworks on minetest is really cool.
The mod isn't laggy and I think it has better animation than the other fireworks mod.
I highly recommend this mod :)
You can even make a machine that drops fireworks automaticly. You'll just need mesecons, and this mod :)
Btw: If you are searching for a fireworks mod, choose this one, you won't be disappointed !
Really great mod. Staffs are so nice. Simple & fast use, good coded and really easy to add another staff for the game.
It has nice mod compatibility too.
I think the mod is compatible for minetest5.xx too
Btw: This mod is even better on Tunnelers' Abyss :)
This mod is actually better than the minecraft bike mod due to the posture of the player but could you make remove only the outer layer of the head and let the rest of the body's outer layer as it is
This mod is more realistic than teleporters, but currently comes with... a few drawbacks.
For one, when the server or client become desynchronized, the player's client can continue the linear motion through any object, like getting willy wonka launched out the roof of your base and falling to your death, or being pushed many floors below your base only to wonder what happened while sitting in an undiscovered cave, as well as the inbetween option of being dropped from the top of your elevator shaft down the tube, possibly ending in death and your items being spewed out in the bottom of the shaft if the mod cannot find a place to put your bones box (often in odd places).
To fix this, I think it would be beneficial to have a federated sort of player movement validation, as in, when you click a floor number, the elevator code moves your client-authoritative position linearly as usual, and it knows to stop at the desired floor, whereas handing all the control to the server causes desynchronization and sometimes death, especially over laggy networks or a very mildly stressed server.
Other than it randomly killing me, or trying to, I enjoy the movement up and down in my base as I can see all the floors as they whiz by. It helps in determining how many floors a tree grew up through, like the douglas fir, and countless other situations besides someone phasing through the walls of my base and using the elevator, causing me to fall a couple floors, or to my death (elevator can't be used by multiple people at once without issue).
The style of RPG16 is completely unique. Nothing looks the same as with the plain old MTG textures; worlds get an entirely different feeling to them. RPG16 manages to work with, not against the engine, unlike certain high-res texture packs. It also provides great visuals for mod screenshots.
Yes, I'm aware this is basically a Super Mario clone that needs polishing, but hey, I've had fun. I've appreciated the hidden areas and the general cure for the artistic side (sound when jumping, BGMs, a texture pack that fits with the genre), and too bad the player can't be shifted when standing on a moving platform - but I'd say that's an engine limitation.
At this state of development, my only critique is that a good level design can completely change the game: money can be used to guide the player, to give them some challenge, and not randomly spreading them through the map Spyro-style makes the act of collecting feel rewarding; also, I'd shrink some places here and there. In general, I hope to see something more curated in the future on this aspect (no matter what level of difficulty the author is aiming for).
I'm definitely going to keep this one installed to see what comes next: maybe time has come to have nice platforms on Minetest too. Go for it :D
It is a game that can entertain you for a long time, despite being short the number of times I died made the game lengthen. I am sure that with each update the game will be more fun.
While I may not like that it isn't a pixelized texture pack, it isn't really an issue, as it (currently) has a whopping 2213 different textures, all in the same style. No other texture pack comes close to that quantity.
It also keeps things in the same spirit as the original, so if they missed a texture (unlikely) then it won't clash, stylistically.
My only complaint is that the player's default skin looks a bit dorky.
Simple yet elegant
This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
Work
The mod work, that's a concept :) Like hardcore gameplay (1 life only).
Okay
Good mod, that work simply, just dense ores.
It's okay but I think the textures can be better (as said "Textures are WIP." on the description) :)
Great game, great potential
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
No funciona /Dont Work
No sirve no puedo pelar las maderas
No funciona /Dont Work
No funciona nada
Es mejor este que hace algo parecido
https://content.minetest.net/packages/Wuzzy/returnmirror/
No funciona /Dont Work
No sirve, no hace nada
No funciona /Dont Work
No funciona, no aparecen flores en mi jueguito
Cool
Really cool to be able to rename stuffs ! Nice feature.
I recommend.
Interesting
Well, that's an interesting feature to add fake unknow item.
Good compability with moreblocks.
Awesome
Nice trains ! Not really laggy, and good models.
There is a lot of functionality, multiple trains... The mod is used in lot of servers.
I recommend.
Incredible
Incredible, this is a nice mod ! Dinosaurs in minetest, simply awesome ! I really like this mod.
I highly recommend.
Nice
Nice, simply rainbow ore mod :)
Nice armor, tools. The armor texture is maybe a bit out-dated but all is good.
Awesome
Awesome mod. Unified dyes is really good.
Lot of dyes, lot of colors and it's used by lot of mods.
I recommend
Good
Good mod, this work nice, but a bit hard coded ;) So, it won't support all mods, example obsidian stuff tools.
Anyway, mod work.
Good nuke mod
That is a nice nuke mod. Not laggy, good nukes
I recommend
Cool
Cool mod, that's nice to repair tools. Not laggy, easy and fast :)
If you got technic too, this way is much faster than the "tool worshop machine" from technic !
I recommend.
Useful
This library offers a huge variety of things that can be used very easily, vastly simplifying modder's lives and doing so in an efficient manner. I love this library and would 100% recommend to anyone and everyone of any skillset.
Awesome
Itemframes are awesomes. Pedestals too.
That's great to show items on itemframes. Mod works well, good quality.
I recommend, not laggy.
Nice
Yum, chocolate yummy Chocolate armor and tools cool, we can even eats armor/tools :D
Cool
Obsidian stuff really cool, it was needed :)
Awesome
Really nice mod ! Underground challenge make the game entertaining .
Various stone type, and much more ! Mod even better with xtraores, it looks nice. The mod isn't laggy and works well.
You can see the mod in Tunneler's Abyss minetest server.
I highly recommend this mod.
Nyan cat !
Awesome, I recommend this mod, nyan cats are cool ! If you use technic mod, note that nyan cat and nyan cat rainbow protect a lot from radioactivity !
That's great to find nyan cat mod because they are not anymore in the default minetest game (since long time) :)
There is some nyan cats mod like PB&J mod, but this one is simple and good.
Btw: awesome description haha
Nice
This is a nice mod, I don't have anything against the gui, it looks good for my part.
I think it become a bit out-dated maybe ? But most servers are using it. Maybe it will be slowly replaced by I3 mods which it has modern gui ?
I recommend this mod, but to each his own.
Hmm
Good but when you are in-game you can't disable it ? Could be better if we can enable and disable it.
Actually you are always with xray enable. Xray world, okay that's a concept maybe but i think that won't be used a lot :)
Except that, the mod is correct, I guess
Nice
Really good bike mod.
Not really laggy, and nice control. Even better, you can color bike !
Good
Bricks are nice. You can make nicer building with that !
I recommend. Nice colors.
Awesome
Awesomeee mod ! Fireworks on minetest is really cool. The mod isn't laggy and I think it has better animation than the other fireworks mod. I highly recommend this mod :)
You can even make a machine that drops fireworks automaticly. You'll just need mesecons, and this mod :)
Btw: If you are searching for a fireworks mod, choose this one, you won't be disappointed !
Great mod
Really great mod. Staffs are so nice. Simple & fast use, good coded and really easy to add another staff for the game. It has nice mod compatibility too. I think the mod is compatible for minetest5.xx too
Btw: This mod is even better on Tunnelers' Abyss :)
Incredible mod
Really really nice mod, it brings the game more realistic.
Compatible mod with technic ! You can remove the nettles with lawn trimmer from the technic mod.
This mod is used on Tunnelers' Abyss server and it works really well. I recommend.
Great mod
Great mod. But breaking apples makes it so they drop so players have to pick them up as items again. Other than that it is a great mod.
Best bike mod ever
This mod is actually better than the minecraft bike mod due to the posture of the player but could you make remove only the outer layer of the head and let the rest of the body's outer layer as it is
Great mod.
Great mod. Simple and great for servers or just singleplayer.
It is possible to punch wielded item.
It is possible to punch wielded item. Punch item or block that is being held by player. The items being held won't show after being punched.
This mod is more realistic than teleporters, but currently comes with... a few drawbacks.
For one, when the server or client become desynchronized, the player's client can continue the linear motion through any object, like getting willy wonka launched out the roof of your base and falling to your death, or being pushed many floors below your base only to wonder what happened while sitting in an undiscovered cave, as well as the inbetween option of being dropped from the top of your elevator shaft down the tube, possibly ending in death and your items being spewed out in the bottom of the shaft if the mod cannot find a place to put your bones box (often in odd places).
To fix this, I think it would be beneficial to have a federated sort of player movement validation, as in, when you click a floor number, the elevator code moves your client-authoritative position linearly as usual, and it knows to stop at the desired floor, whereas handing all the control to the server causes desynchronization and sometimes death, especially over laggy networks or a very mildly stressed server.
Other than it randomly killing me, or trying to, I enjoy the movement up and down in my base as I can see all the floors as they whiz by. It helps in determining how many floors a tree grew up through, like the douglas fir, and countless other situations besides someone phasing through the walls of my base and using the elevator, causing me to fall a couple floors, or to my death (elevator can't be used by multiple people at once without issue).
Consistent style, good mod support
The style of RPG16 is completely unique. Nothing looks the same as with the plain old MTG textures; worlds get an entirely different feeling to them. RPG16 manages to work with, not against the engine, unlike certain high-res texture packs. It also provides great visuals for mod screenshots.
Potential for a great platform
Yes, I'm aware this is basically a Super Mario clone that needs polishing, but hey, I've had fun. I've appreciated the hidden areas and the general cure for the artistic side (sound when jumping, BGMs, a texture pack that fits with the genre), and too bad the player can't be shifted when standing on a moving platform - but I'd say that's an engine limitation.
At this state of development, my only critique is that a good level design can completely change the game: money can be used to guide the player, to give them some challenge, and not randomly spreading them through the map Spyro-style makes the act of collecting feel rewarding; also, I'd shrink some places here and there. In general, I hope to see something more curated in the future on this aspect (no matter what level of difficulty the author is aiming for).
I'm definitely going to keep this one installed to see what comes next: maybe time has come to have nice platforms on Minetest too. Go for it :D
very fun 😁
this game is a lot of fun, I hope the project continues and has more stages... Good luck and success :)
A game with great potential
It is a game that can entertain you for a long time, despite being short the number of times I died made the game lengthen. I am sure that with each update the game will be more fun.
The best texture pack I've used so far.
While I may not like that it isn't a pixelized texture pack, it isn't really an issue, as it (currently) has a whopping 2213 different textures, all in the same style. No other texture pack comes close to that quantity.
It also keeps things in the same spirit as the original, so if they missed a texture (unlikely) then it won't clash, stylistically.
My only complaint is that the player's default skin looks a bit dorky.