If you want to build timber framed houses or farmes, this is a very good mod. Imitating the frames with full blocks is much more tricky and less satisfying. With this mod, you can build in a more realistic size.
At first I wasn't aware what this mod does. Apart from adding cranes which may be a worthy decoration on their own in some places, it allows players to fly withhin the range of the tower crane. This makes building a lot easier without having to hand out fly privs to all players. Very useful mod!
Allows to build houses and other things in decorative colors that make them look more realistic and impressive. Particulary great in combination with the windows and doors from homedecor.
This is very simple: Craft and place a block, and your area is protected. Most players can understand and use that easily. Drawbacks are that you may need a lot of these protection blocks - in places given by the mod and not by the demands of your building - and that there may be places on your server where nobody can protect the land due to overlapping protection.
Use this if you run a server with inexperienced players and/or players who don't plan anything too complex.
Adds a lot of useful shapes (diffrent stairs, slabs, panels, ..) and some decorative blocks which carry building to a new level. Excellent and very useful mod. Allows to build thinner walls, statues etc. and can be an indigrent in quite a lot of intresting, creative structures.
This mod adds a lot of blocks that make your house and garden a lot nicer. It includes a complete bathroom set - no need to use a stair as a toilet anymore!, big fridges to keep your food (and ores :-)) cold, chairs, tables, sofas, TVs and a huge amount of other decorations, down to a wall calendar.
The doors alone are great already and make your house look much better than the boring standard wooden door. Fences and tables can be used in diffrent ways. Realistic shingles make your roofs stand out and shine. There's even a fish tank can be illuminated! And the garden benches make your parks and roads much more inviting.
The only drawbacks may be that some of the blocks are rather specialized and are not as universally usable as e.g. a wooden stair - and that there are a lot of blocks included.
I've seen many players who immensely enjoyed making their homes nice with this modpack. For me, personally, if a server doesn't have this mod installed then there's something important missing.
Wanted a 'Cave Update' for years? It's already in Minetest.
My favourite underground overhaul mod. Adds some really interesting and atmospheric underground biomes that make mining and exploring under the earth much more enjoyable.
Combined with mods that add interesting mobs, like Goblins to your game, it makes for a great survival experience.
Will echo FaceDeer (the creator's) recommended mods: definitely add mods that add things like ropes, gliders, handholds or other ways of getting down some very, very, very deep and spooky caverns. Otherwise you might fall a lot, or have a hard time getting back out again.
Up there with my favourite Minetest mob mods - but has some (fixable) issues in 5.3
tl;dr: Cool mod that adds diverse slimes for different biomes. Crashes Minetest on 5.3.
For an easy fix find the .lua files for each slime in the mod's slimes folder and comment out this line wherever you find it:
tmw_slimes.animate(self)
So it looks like this:
-- tmw_slimes.animate(self)
The Longer Review:
This is one of the more immersive creature mods you can add to your world. It makes your survival world feel more alive. Most of them aren't really a huge threat, but they can still put up a fight.
Recommended for anyone looking for a unique hostile mob mod, especially if they grew up playing old Japanese RPGs like the Final Fantasy series, or, indeed, The Mana World.
The Problem:
As is, the mod crashes your game on 5.3 – something to do with their animations and mobs_redo. Sadly, Piezo_ is not currently active in the Minetest community, so it is unlikely to be updated directly...but you CAN get it to work if you’re not too afraid to alter the code slightly.
Longer explanation of how to fix it (thanks to FreeGamers on the Minetest Forum):
Go into your Minetest mods folder and find the folder for twm_slimes, then find the slimes folder inside that, you will see several .lua files named after the different types of slimes.
Open up these files in a code editor and comment out the following line anywhere you see it:
tmw_slimes.animate(self)
In LUA, you do that by adding this – before the line you need to comment out.
-- tmw_slimes.animate(self)
Save your files and try enabling and playing with the mod now. It should work now!
It's not a super clean fix, but it will let you use this quality mod. Plus, by fixing it yourself, even with these little tiny steps you are learning how easy it is to make your own mark on Minetest and have proper control of your game.
Superb mob mod: Goblins are a total nuisance in the best way possible.
Absolutely one of the best mob mods that I have found for Minetest. The models and textures are high quality, the sounds are immersive and the mob's AI is lifelike and believable. These weird little goblins are a total nuisance, in the best way possible. They swarm around in caves, mining, randomly gum up your tunnels with gross moss and sometimes steal torches right from in front of your nose while you're spelunking. As of the time of this review, FreeLikeGNU is still working on this mod and is receptive to feedback and suggestions, so there will probably be many more cool little features and different types of goblins to discover in future.
The ease of installing mods like this are the reason I switched to Minetest. You can really make the world you are playing in something totally unique. If you want a lively and immersive survival experience, you can't really go wrong with installing this mod.
In my Goblins works particular well with mobs that overhaul caves/underground spaces, like say df_caverns by Facedeer.
This mod adds some amazing more trees that not only look stylish, but are a more manageable size (unlike those provided by the moretrees mod, which are waaay too huge).
A must for adding some life and variety to your outdoor builds.
Insanely helpful - and I have only just installed it! Along with tt_base, this adds a number of key facts about nodes you'll find in the various inventories (creative or otherwise) when playing Minetest. Things like the luminance (light level) and whether a node is climbable or not are particularly useful I've found.
In addition, if you use Unified Inventory, you can also search by things mentioned in the description too - such as "luminance" to show all light-emitting nodes, and "climbable" to show all climbable nodes.
This is a must-have for all Minetest players: both creative and survival alike!
This game encourages you to build things to make your life easier.
TL;DR: In Nodecore you craft things in the world instead of a crafting table GUI. But it's a lot harder to craft and smelt stuff in Nodecore than in Minetest/Minecraft. Nodecore encourages you to build ways to make crafting stuff easier for you.
The worst-best mod on https://content.minetest.net
Working with 3d Armor is probably the most frustrating thing I have ever done with Minetest. It may look fine on the outside but it runs primarily on legacy code found only in minetest_game. Supporting 0.4.x is a priority even in the latest release at a detriment to 5.x support. It is just a experimental mod taken way to far with minetest due to its use in many mainstream servers. A rewrite removing the unnecessary legacy support and to implement entity based graphics instead of exclusively texture mapping is needed.
Author has tried to make this game as realistic as possible.I really appreciate that.It would be a better game if temperature survival mod was included.
I dropped my air sword and wasn't able to pick it up again, I'm gonna uninstall the mod because i spent hours trying to make the sword and now it's gone
It works very well even when my game has other 20 different mods at the same time! All the Petz are super cute and spending a little time with them is allways fun, there is a huge amount of animals and types. I just wish there were more breedable Petz and more variety of food to tame them.
most xentom tools are as strong as diamond ones and you can obtain them by breaking stone blocks, so you become too strong with barely any effort and the game loses its fun, but with the right mods it could actually make your gameplay more enjoyable!
I just tried this mod a few minutes ago on a test world, and it truly shook me to the core. Not because of the explosion or anything, as there was no time to even see it. The power of the Device wiped me off the face of the world within a mere few microseconds. No, what terrified me is that I don’t see how any explosion mod can be made to surpass the raw world-ending power of this one.
At this point, it seems that the community should immediately discontinue work on Minetest and all related projects, as we have already reached the end goal. With no bigger explosion mod to be made, all further development is in vain.
A must have mod. Beautiful and fun. Well supported/updated - quality throughout.
Without a doubt - one of my most favorite mods for flavor and mobs. The animations and 3D models are superior, the interaction with other mobs from other mods is often hilarious and quite facinating. For example: The dolphins from Water Life try to "save" the swimming/drowning goblins - and end up drowning them usually (while the sharks seem to consider them family). The Dwarves go on crusades to masacre the torch thieving goblins and replant as many torches as they can maintain - providing plenty of drops for the players (if they are careful to not attack any Dwarves in the process). The goblins even trade with players and mount resue missions to free other imprisoned goblins! Simply fantastic.
To top it all off - the developer is very quick to respond to issues and requests - and very active in our MT community - a gem by all accounts.
The only warning/note I have is this: Goblins are messy.. I mean.. really. messy. LOL. They are, after all, pests. They do dig furiously and create a LOT of cobble.. and some if it is trapped! While most of this mod is a passive mob(s) addition, these traps are a light and fun twist - and some of the Goblins will also attack players - but even for un-armored players they are far from a sudden death scenario.
This is not a game, it's bad advertising and it's constraining
If the game was called "Minetest Modding Base", "Minetest Core" or whatever, and people were warned it's just a base, it'd be fine. But it's not: Minetest Game is the greatest factor pushing new players away, as it's shipped by default with Minetest, having people thinking it's Minetest itself.
Every time I have someone downloading Minetest - and I'd like to stretch every time - I have to warn them to NOT play in singleplayer, at least not without having downloaded something from ContentDB first. This because, what people expect from a game/engine which resembles MineCRAFT starting by its very name, is to play a MineCRAFT clone by default. So wait: no monsters. No nether. No villagers. No blocks dropped. No challenge. NO GOALS. Hence the uninstalling and the very bad first impression. As I stated multiple times, this is very very very bad advertising. I don't have data, but if I had to guess how many people uninstalled MT after the first experience into a MTG world, it'd be a lot.
Also, I understand MT actually was born as a game, but that idea evidently failed, because this is NOT a game, this is THE FOUNDATION to create a very specific game (Minecraft, which afaik it was the initial goal). This is "create your personal Minecraft without sweating too much... kinda". So, if some developers keep denying that Minetest and Minecraft are the same (paramat actually called it Minecraft-like), this should be at least not be shipped by default. Because the more it gets shipped by default, the more likely modders will create mods depending on it, rooting it into the status quo even more, creating more bad advertising and pushing away more potential players.
And in all honesty, we don't need another Minecraft: pragmatically speaking, people nowadays are not taught the difference between proprietary and free software in school, and definitely it's not a hot topic in general.
[IT CONTINUES IN THE COMMENTS, THERE IS A CHARACTER LIMIT]
I have been using this mod since 2012; offers a plethora of machines to process materials. For me it is the goto tech mod that can be used alongside mesecons and pipeworks, providing automation with reduced effort from the player. My favorite is the windmill, because I can generate energy using air even though the blades don't move.
It is a Debian-like mod; slow, visible updates but high stability.
Server Would Not Load Mod Due to API Dependency Even When user.conf ed for Mods Redo
I checked everything and I could not come to a conclusion on why the mod still requires mobkit API and such.
Mobs Redo expressly said not to run APIs in palleral unless it's supported which is why this a major turn off for me that it will not "plug" into the API.
It's the texture pack I always run when playing minetest. The colors are well balanced and they give a nice sense of harmony to the overall look of the engine. Also it gives a nice fresh look to the engine and not the same old stuff that often people do.
I've been using this texture since it's release and it's perfect to play standard MTG and also on the servers. At first it seems a little bit too bright but after 2 minutes you start loving it.
No objective.
Nothing interesting in the game that could become an objective.
No threats to the player other than the player himself.
No mobs.
Almost no audio.
Combat is just clicking things.
Created by cargo-culting all the design decisions of Minecraft, but not executing them as well, this game is bound to bore you to death. Mine ores, make blocks out of them. Make huge ghost towns where the only interesting thing to do is to find the tallest building, climb it, then jump from it to your death. You can also pick some flowers, farm some cotton and make crude sprites. Or you could write expletives on wooden signs. So much fun!
Travel vast landscapes while thinking of all the cool things you would do in them, if they were implemented.
Explore dark dungeons for treasures such as: used shovel, a few cotton strings, some old apples and a bar of iron. Don't worry, nobody is guarding that anyway.
If you're feeling really adventurous, you can duel another player to the death. Your fate will then be decided by how many apples you are carrying, and how fast you can devour them while rapidly clicking the other guy.
You could say it's a modding base, but it's hard for mods to improve something that has almost no base gameplay. You can install as many mods as you like, but it will always feel like something important is missing. There isn't enough of a game in this to set a bar for quality, or a solid direction, so the mods will never fit one another too well.
It might be possible to get an okay-ish experience playing on a small server ran by someone with taste, but most servers for this are giant boring malls, overloaded with ill-fitting content, and usually just being an excuse for the admin to show off his creative mode builds.
That said, if you are planning to code something better, you should still have a copy of minetest_game at hand - just in case you need some example code for a feature that isn't too well documented.
I'm very glad to have found a texture pack with a solid style like RPG16. I'd probably improve something here and there, but overall it's definitely a must for people trying to portray their world into an RPG adventure. Also, +1 for the RPG maker XP vibe and +1 for the wide range of packages supported :)
For those who love medieval houses or farms
If you want to build timber framed houses or farmes, this is a very good mod. Imitating the frames with full blocks is much more tricky and less satisfying. With this mod, you can build in a more realistic size.
Limited fly priv for builders
At first I wasn't aware what this mod does. Apart from adding cranes which may be a worthy decoration on their own in some places, it allows players to fly withhin the range of the tower crane. This makes building a lot easier without having to hand out fly privs to all players. Very useful mod!
Simple mod that adds a great building material
Allows to build houses and other things in decorative colors that make them look more realistic and impressive. Particulary great in combination with the windows and doors from homedecor.
Simple protection system with limits
This is very simple: Craft and place a block, and your area is protected. Most players can understand and use that easily. Drawbacks are that you may need a lot of these protection blocks - in places given by the mod and not by the demands of your building - and that there may be places on your server where nobody can protect the land due to overlapping protection. Use this if you run a server with inexperienced players and/or players who don't plan anything too complex.
More than just stairs - makes builders happy
Adds a lot of useful shapes (diffrent stairs, slabs, panels, ..) and some decorative blocks which carry building to a new level. Excellent and very useful mod. Allows to build thinner walls, statues etc. and can be an indigrent in quite a lot of intresting, creative structures.
Basic, decorative furniture
Adds decorative nodes that fit well together regarding their textures. An alternative if you can't afford full homedecor.
Must-have for builders - make your homes nicer!
This mod adds a lot of blocks that make your house and garden a lot nicer. It includes a complete bathroom set - no need to use a stair as a toilet anymore!, big fridges to keep your food (and ores :-)) cold, chairs, tables, sofas, TVs and a huge amount of other decorations, down to a wall calendar.
The doors alone are great already and make your house look much better than the boring standard wooden door. Fences and tables can be used in diffrent ways. Realistic shingles make your roofs stand out and shine. There's even a fish tank can be illuminated! And the garden benches make your parks and roads much more inviting.
The only drawbacks may be that some of the blocks are rather specialized and are not as universally usable as e.g. a wooden stair - and that there are a lot of blocks included.
I've seen many players who immensely enjoyed making their homes nice with this modpack. For me, personally, if a server doesn't have this mod installed then there's something important missing.
an awesome TP with a huge amount of elements
My first touch with this great TP was on the official forum forum.minetest.net and I love this texturepack and use it very often for my games.
damm
this can be the gamemod efor you especially if youre into hard things
Wanted a 'Cave Update' for years? It's already in Minetest.
My favourite underground overhaul mod. Adds some really interesting and atmospheric underground biomes that make mining and exploring under the earth much more enjoyable.
Combined with mods that add interesting mobs, like Goblins to your game, it makes for a great survival experience.
Will echo FaceDeer (the creator's) recommended mods: definitely add mods that add things like ropes, gliders, handholds or other ways of getting down some very, very, very deep and spooky caverns. Otherwise you might fall a lot, or have a hard time getting back out again.
Up there with my favourite Minetest mob mods - but has some (fixable) issues in 5.3
tl;dr: Cool mod that adds diverse slimes for different biomes. Crashes Minetest on 5.3.
For an easy fix find the .lua files for each slime in the mod's slimes folder and comment out this line wherever you find it:
tmw_slimes.animate(self)
So it looks like this:
-- tmw_slimes.animate(self)
The Longer Review:
This is one of the more immersive creature mods you can add to your world. It makes your survival world feel more alive. Most of them aren't really a huge threat, but they can still put up a fight.
Recommended for anyone looking for a unique hostile mob mod, especially if they grew up playing old Japanese RPGs like the Final Fantasy series, or, indeed, The Mana World.
The Problem:
As is, the mod crashes your game on 5.3 – something to do with their animations and mobs_redo. Sadly, Piezo_ is not currently active in the Minetest community, so it is unlikely to be updated directly...but you CAN get it to work if you’re not too afraid to alter the code slightly.
Longer explanation of how to fix it (thanks to FreeGamers on the Minetest Forum):
Go into your Minetest mods folder and find the folder for twm_slimes, then find the slimes folder inside that, you will see several .lua files named after the different types of slimes.
Open up these files in a code editor and comment out the following line anywhere you see it:
tmw_slimes.animate(self)
In LUA, you do that by adding this – before the line you need to comment out.
-- tmw_slimes.animate(self)
Save your files and try enabling and playing with the mod now. It should work now!
It's not a super clean fix, but it will let you use this quality mod. Plus, by fixing it yourself, even with these little tiny steps you are learning how easy it is to make your own mark on Minetest and have proper control of your game.
Superb mob mod: Goblins are a total nuisance in the best way possible.
Absolutely one of the best mob mods that I have found for Minetest. The models and textures are high quality, the sounds are immersive and the mob's AI is lifelike and believable. These weird little goblins are a total nuisance, in the best way possible. They swarm around in caves, mining, randomly gum up your tunnels with gross moss and sometimes steal torches right from in front of your nose while you're spelunking. As of the time of this review, FreeLikeGNU is still working on this mod and is receptive to feedback and suggestions, so there will probably be many more cool little features and different types of goblins to discover in future.
The ease of installing mods like this are the reason I switched to Minetest. You can really make the world you are playing in something totally unique. If you want a lively and immersive survival experience, you can't really go wrong with installing this mod.
In my Goblins works particular well with mobs that overhaul caves/underground spaces, like say df_caverns by Facedeer.
Amazing and stylish new trees!
This mod adds some amazing more trees that not only look stylish, but are a more manageable size (unlike those provided by the
moretrees
mod, which are waaay too huge).A must for adding some life and variety to your outdoor builds.
Great quality of life addition
Insanely helpful - and I have only just installed it! Along with
tt_base
, this adds a number of key facts about nodes you'll find in the various inventories (creative or otherwise) when playing Minetest. Things like the luminance (light level) and whether a node is climbable or not are particularly useful I've found.In addition, if you use Unified Inventory, you can also search by things mentioned in the description too - such as "luminance" to show all light-emitting nodes, and "climbable" to show all climbable nodes.
This is a must-have for all Minetest players: both creative and survival alike!
This game encourages you to build things to make your life easier.
TL;DR: In Nodecore you craft things in the world instead of a crafting table GUI. But it's a lot harder to craft and smelt stuff in Nodecore than in Minetest/Minecraft. Nodecore encourages you to build ways to make crafting stuff easier for you.
My full review is over 2000 characters, so I put it on a pastebin: https://bin.snopyta.org/?f71dc35e96f07c59#14tSVFcuzFtDnZDYkRHEbGD8gTAMRFwDg8NTTqDAFKz1
Edit: I also put it in the comments
Finally murder is on minetest too!
I really like this minigame, and I'm glad that finally someone made it here on minetest (also love the textures)
Great mod!
A definitely needed mod, players feel more alive :D
The worst-best mod on https://content.minetest.net
Working with 3d Armor is probably the most frustrating thing I have ever done with Minetest. It may look fine on the outside but it runs primarily on legacy code found only in minetest_game. Supporting 0.4.x is a priority even in the latest release at a detriment to 5.x support. It is just a experimental mod taken way to far with minetest due to its use in many mainstream servers. A rewrite removing the unnecessary legacy support and to implement entity based graphics instead of exclusively texture mapping is needed.
Awesome
Author has tried to make this game as realistic as possible.I really appreciate that.It would be a better game if temperature survival mod was included.
Alguien me dice el mod que hace que las armas y herramientas se vean mas grandes?
Alguien me dice el mod que hace que las armas y herramientas se vean mas grandes?
Invisible
I dropped my air sword and wasn't able to pick it up again, I'm gonna uninstall the mod because i spent hours trying to make the sword and now it's gone
The murderer weed
Your Nettle brutally assassinated my only cow.
The best mod I have ever installed on Minetest!
It works very well even when my game has other 20 different mods at the same time! All the Petz are super cute and spending a little time with them is allways fun, there is a huge amount of animals and types. I just wish there were more breedable Petz and more variety of food to tame them.
Too over powered
most xentom tools are as strong as diamond ones and you can obtain them by breaking stone blocks, so you become too strong with barely any effort and the game loses its fun, but with the right mods it could actually make your gameplay more enjoyable!
Unique game
Music is great, the landscape looks great, and the mobs are done in mobkit.
What more could you want?Is this the pinnacle of explosion mods?
I just tried this mod a few minutes ago on a test world, and it truly shook me to the core. Not because of the explosion or anything, as there was no time to even see it. The power of the Device wiped me off the face of the world within a mere few microseconds. No, what terrified me is that I don’t see how any explosion mod can be made to surpass the raw world-ending power of this one.
At this point, it seems that the community should immediately discontinue work on Minetest and all related projects, as we have already reached the end goal. With no bigger explosion mod to be made, all further development is in vain.
yooo
mods the one im lookin for
Very good, to make the player's actions more realistic
good, The advanced level of minetest has increased again
Works well
Great replacement for the old playeranim mod.
A must have mod. Beautiful and fun. Well supported/updated - quality throughout.
Without a doubt - one of my most favorite mods for flavor and mobs. The animations and 3D models are superior, the interaction with other mobs from other mods is often hilarious and quite facinating. For example: The dolphins from Water Life try to "save" the swimming/drowning goblins - and end up drowning them usually (while the sharks seem to consider them family). The Dwarves go on crusades to masacre the torch thieving goblins and replant as many torches as they can maintain - providing plenty of drops for the players (if they are careful to not attack any Dwarves in the process). The goblins even trade with players and mount resue missions to free other imprisoned goblins! Simply fantastic.
To top it all off - the developer is very quick to respond to issues and requests - and very active in our MT community - a gem by all accounts.
The only warning/note I have is this: Goblins are messy.. I mean.. really. messy. LOL. They are, after all, pests. They do dig furiously and create a LOT of cobble.. and some if it is trapped! While most of this mod is a passive mob(s) addition, these traps are a light and fun twist - and some of the Goblins will also attack players - but even for un-armored players they are far from a sudden death scenario.
Finally parties!
A simple but needed mod
Custom buttons and icons, oh yeah!
Clearly inspired by Minecraft minigames' servers, but much more customizable
This is not a game, it's bad advertising and it's constraining
If the game was called "Minetest Modding Base", "Minetest Core" or whatever, and people were warned it's just a base, it'd be fine. But it's not: Minetest Game is the greatest factor pushing new players away, as it's shipped by default with Minetest, having people thinking it's Minetest itself.
Every time I have someone downloading Minetest - and I'd like to stretch every time - I have to warn them to NOT play in singleplayer, at least not without having downloaded something from ContentDB first. This because, what people expect from a game/engine which resembles MineCRAFT starting by its very name, is to play a MineCRAFT clone by default. So wait: no monsters. No nether. No villagers. No blocks dropped. No challenge. NO GOALS. Hence the uninstalling and the very bad first impression. As I stated multiple times, this is very very very bad advertising. I don't have data, but if I had to guess how many people uninstalled MT after the first experience into a MTG world, it'd be a lot.
Also, I understand MT actually was born as a game, but that idea evidently failed, because this is NOT a game, this is THE FOUNDATION to create a very specific game (Minecraft, which afaik it was the initial goal). This is "create your personal Minecraft without sweating too much... kinda". So, if some developers keep denying that Minetest and Minecraft are the same (paramat actually called it Minecraft-like), this should be at least not be shipped by default. Because the more it gets shipped by default, the more likely modders will create mods depending on it, rooting it into the status quo even more, creating more bad advertising and pushing away more potential players.
And in all honesty, we don't need another Minecraft: pragmatically speaking, people nowadays are not taught the difference between proprietary and free software in school, and definitely it's not a hot topic in general.
[IT CONTINUES IN THE COMMENTS, THERE IS A CHARACTER LIMIT]
A tech masterpiece
I have been using this mod since 2012; offers a plethora of machines to process materials. For me it is the goto tech mod that can be used alongside mesecons and pipeworks, providing automation with reduced effort from the player. My favorite is the windmill, because I can generate energy using air even though the blades don't move.
It is a Debian-like mod; slow, visible updates but high stability.
Server Would Not Load Mod Due to API Dependency Even When user.conf ed for Mods Redo
I checked everything and I could not come to a conclusion on why the mod still requires mobkit API and such.
Mobs Redo expressly said not to run APIs in palleral unless it's supported which is why this a major turn off for me that it will not "plug" into the API.
Flawless texture pack
It's the texture pack I always run when playing minetest. The colors are well balanced and they give a nice sense of harmony to the overall look of the engine. Also it gives a nice fresh look to the engine and not the same old stuff that often people do.
Awesome in every situation.
I've been using this texture since it's release and it's perfect to play standard MTG and also on the servers. At first it seems a little bit too bright but after 2 minutes you start loving it.
Very polished game
Probably the best free MineCraft clone available for Minetest (only notable contestant is Crafter).
good ol' minetest_game
No objective. Nothing interesting in the game that could become an objective. No threats to the player other than the player himself. No mobs. Almost no audio. Combat is just clicking things.
Created by cargo-culting all the design decisions of Minecraft, but not executing them as well, this game is bound to bore you to death. Mine ores, make blocks out of them. Make huge ghost towns where the only interesting thing to do is to find the tallest building, climb it, then jump from it to your death. You can also pick some flowers, farm some cotton and make crude sprites. Or you could write expletives on wooden signs. So much fun! Travel vast landscapes while thinking of all the cool things you would do in them, if they were implemented. Explore dark dungeons for treasures such as: used shovel, a few cotton strings, some old apples and a bar of iron. Don't worry, nobody is guarding that anyway. If you're feeling really adventurous, you can duel another player to the death. Your fate will then be decided by how many apples you are carrying, and how fast you can devour them while rapidly clicking the other guy.
You could say it's a modding base, but it's hard for mods to improve something that has almost no base gameplay. You can install as many mods as you like, but it will always feel like something important is missing. There isn't enough of a game in this to set a bar for quality, or a solid direction, so the mods will never fit one another too well.
It might be possible to get an okay-ish experience playing on a small server ran by someone with taste, but most servers for this are giant boring malls, overloaded with ill-fitting content, and usually just being an excuse for the admin to show off his creative mode builds.
That said, if you are planning to code something better, you should still have a copy of minetest_game at hand - just in case you need some example code for a feature that isn't too well documented.
That RPG Maker XP vibe
I'm very glad to have found a texture pack with a solid style like RPG16. I'd probably improve something here and there, but overall it's definitely a must for people trying to portray their world into an RPG adventure. Also, +1 for the RPG maker XP vibe and +1 for the wide range of packages supported :)