The animation for eating is nice and the mechanic itself has potential to add another dimension of balance to food types (how long they take to eat) but the sounds are meh at worst and the burping should definitely be disabled by default. It's also a bit annoying that you can't eat repeatedly by continuing to hold down RMB; you have to release it first then start holding again to eat the next item.
This mod is supposed to remove ads? Why is the Wooden spade called 'wooden spe' in the screenshooting, and the 'about' tab is still viisble then? Was there a glitch going on?
I thought this mod was supposed to remove advertisements... Wait a second...
Interesting, but doesn't actually add normal stairs/slabs
I think stairs and slabs visible in other voxel sandbox games such as MTG are great for making decorations and paths. I thought this would be a great feature to have in NodeCore too, but it turns out this mod is not it.
What this mod actually does is compress specific block formations, like a 2x2 wooden floor, into 1 item. It may be useful if one is looking to optimize their inventory space, but it's not even possible to place the thing in a different rotation, and there's already a solution to handle large amounts (spoiler) of items built into the game.
In conclusion, this is a decent mod for optimizing inventory space and faster placing/destroying by compressing block formations into single items but doesn't actually add stairs/slabs.
Good job! I am looking forward to seeing more vehicles added to Minetest.
Please add more helicopters and boats.
Love what you do.
I would love it if you can make a modpack for military vehicles (Tanks, Hamvee's, Apaches, Hues, Blackbirds etc.)
Very nice subways for advtrain but compatibility problems between versions.(green_subway_wagon and red_subway_wagon are missing from the new versions).
For example, if used in Voxelibre the goblins have an additional hostile interaction with at least one mob rather than simply behaving as they do when loaded into minetest game.
Overall, it's a very fleshed out addition to my worlds and I think the other positive reviews cover a lot of the ground here.
It won't actually work in every game because of some nonstandard implementations but generally it's nice to not have hunks of wood awkwardly hanging in the air if I don't go out of my way to climb up and chop them
This is a fun challenge I spent a number of hours in. It's incredibly satisfying getting things to grow and make the land greener! I know the game needs some work, yet I could not resist porting goblins to it as they started begging me to explore the chaotic depths! Wuzzy I hope you come back to this after your other projects as the goblins are always hungry!
The backbone of nearly all complex technology in Minetest
On its own, this mod doesn't do much - you get a mediocre LCD that can display a bit of text, two sensors that hardly anyone seems to ever use, and some blue wires (the digilines themselves). But once you get some other mods that work with this, that's when the fun starts...
Mesecons Luacontrollers (and similar mods, like mooncontroller) are the use that's initially most obvious. Connect two or more of them with digilines, and now you can pass arbitrary data back and forth between them. Now you can use multiple Luacontrollers working together to get more I/O pins, have two machines that run independently but also communicate with each other, or even just simplify wiring.
But then there are the peripherals (digistuff, LED Marquee, digiterms, Nixie Tubes...) - add some of those and now you can wire up a Luacontroller to just about anything you want. Just run digilines over to where you want it and place a button, sensor, piston, text or graphical display, touchscreen, light, or whatever, and now your Luacontroller can control an entire machine, moving parts and all, with just one wire.
By now, I've built hundreds of electronic devices using digilines, some of which have upwards of 1000 lines of code in the Luacontroller and over 100 digilines devices connected. Even at this scale the wiring was still practical - try doing that with just mesecons.
This mod didn't worked for me :0
There is too much empty chests on the ground (if you want to delete them, recreate your world and remove the nucleotest_loot mod,
the game doesn't start at all (when I type the /nucleotest-start command with full privileges, it prints 'Invalid.')
However, the idea is pretty cool! Good luck with development!
Il n'y à rien à redire !
Les textures sont novatrices, les fonctionnalitées sont develloppées jusqu'au moindre détails, les nouvelles mécaniques sot inédites et ingénieuses... Chaque nouvelle mise à jour à sont lot de surprises et d'émerveillements.
Merci, continue comme ça !
Great mod! My favorite part--by far--would have to be the tower that you can spawn in. The glitches with Vision are understood, and the cloning feature is SO OP :) There's not much to say, just dowload it and spend some time messing around.
It's like you stepped inside an old ZX Spectrum game; It's weird, it's clever, it's highly original.
I like the eye monsters, it's fun to have a tame one following you around.
I did have trouble with darkness damaging me now and then when I was holding a lamp in a cave, there should probably be a delay before darkness damages you so flickering caused by standing close to cave walls doesn't injure you. ( Edit: This was actually caused a mob stuck inside a wall I would pass by on occasion)
I also missed some way to store objects in the world, I tried stuffing various things into the crafting grid (boy do I hate the crafting grid) but nothing useful popped out. A way to trash things you don't want would be nice, too, but the common inventory pane helped. (Edit: I discovered the storage box later, and now there's a crafting guide so it's obvious now)
I used to love this mod as it worked better than world edit. But since the new update to 5.9.0 it can't find the schematic folder and always returns the error, ERROR[Server]: Failed to open file: The filename, directory name, or volume label syntax is incorrect.
Even though I have a schems folder in my world folder
When 5.9.0 arrived all the transparent textures were messed up on my world that I have been building on for six years. This mod works great and all the textures are displaying as they were intended. Thank You!
It's just so satisfying to climb up mountains like this ! I was always a bit sad to destroy the mapgen to carve my way into mountains. Now i feel like a real mountain goat !
Two things though:
although you can place handholds facing down, i've yet to understand how to move from downard facing hanholds to side-facing ones on the same block.
it's a bit too powerful in my opinion, and if i had to change something i'd make it so it uses up the tool you carve handholds with :)
This game is great, it is the best of all the games developed for Minetest.
It has a lot of great content, and is so unique. It is hard and has a very high learning curve, but for those who try it is wonderful. Although i do wish there were more animals.
*I have been using this mode for 7 years. This mode works for me, and I like to do subway, railway. And some of their systems are working well. And the ATC systems of this mode work very well, and there is a rail switching system. And the rails look realistic.
I don't like Minecraft very much, could you share the code for the automatic corner joints between stairs with the inner or outer block, like the one in Free Voxel and Minecraft? It's very useful, I think Minetest should have this mechanic by default. Regards.
The new models in this mod add a beautiful realism to Minetest. Their design is near perfection. The trees and bushes are like the bushy leaves mod, but done much better. The blueberries on the bushes look plump and inviting. The water lillies are stunning. These improvements show an artist's eye, and an artist's restraint. About the only concern I have is that when I add other biome mods they still have the cube leaf models and plain plant models which kind of clash with these new much improved models. At some point, I woul love to see support added for all of Wilhelmines biome mods nodes. There was one biome mod that works perfectly with this mod out of the box: Better Biomes by Atlante mod ( https://content.minetest.net/packages/Neuromancer/terraria/ ) because it uses for the most part all of the existing nodes in Minetest Game, but makes them more interesting. If you want more depth & variety in your worlds, I suggest adding that mod as well.
I like the mud, but the sounds could be better. I'd recommend taking the sounds from smamp mod and using those instead.
Nice, could be better
The animation for eating is nice and the mechanic itself has potential to add another dimension of balance to food types (how long they take to eat) but the sounds are meh at worst and the burping should definitely be disabled by default. It's also a bit annoying that you can't eat repeatedly by continuing to hold down RMB; you have to release it first then start holding again to eat the next item.
It goes very well with Mineclonia
If you like to play Mineclonia and want to use textures similar to Minecraft this is for you!
good but tools are broken
the ores are there but tools are not working because the pickaxes and shovels mine the same speed as if you were to do it by hand
I don't understand
This mod is supposed to remove ads? Why is the Wooden spade called 'wooden spe' in the screenshooting, and the 'about' tab is still viisble then? Was there a glitch going on?
I thought this mod was supposed to remove ad
vertisements... Wait a second...Review without ads in comment 🔗
Interesting, but doesn't actually add normal stairs/slabs
I think stairs and slabs visible in other voxel sandbox games such as MTG are great for making decorations and paths. I thought this would be a great feature to have in NodeCore too, but it turns out this mod is not it.
What this mod actually does is compress specific block formations, like a 2x2 wooden floor, into 1 item. It may be useful if one is looking to optimize their inventory space, but it's not even possible to place the thing in a different rotation, and there's already a solution to handle large amounts (spoiler) of items built into the game.
In conclusion, this is a decent mod for optimizing inventory space and faster placing/destroying by compressing block formations into single items but doesn't actually add stairs/slabs.
this is epic
i love it, very good mod
Nicely done!
Good job! I am looking forward to seeing more vehicles added to Minetest. Please add more helicopters and boats. Love what you do. I would love it if you can make a modpack for military vehicles (Tanks, Hamvee's, Apaches, Hues, Blackbirds etc.)
Compatibility problems
Very nice subways for advtrain but compatibility problems between versions.(green_subway_wagon and red_subway_wagon are missing from the new versions).
Really useful!
A very useful mod for quickly digging complex tunnels. However, I found a bug: when I give him certain objects like a pickaxe, it causes an error:
The best mob mod I've tried so far
Every bit of this goes past expectations.
For example, if used in Voxelibre the goblins have an additional hostile interaction with at least one mob rather than simply behaving as they do when loaded into minetest game.
Overall, it's a very fleshed out addition to my worlds and I think the other positive reviews cover a lot of the ground here.
I use this in every world
It won't actually work in every game because of some nonstandard implementations but generally it's nice to not have hunks of wood awkwardly hanging in the air if I don't go out of my way to climb up and chop them
Looking forward to continued development!
This is a fun challenge I spent a number of hours in. It's incredibly satisfying getting things to grow and make the land greener! I know the game needs some work, yet I could not resist porting goblins to it as they started begging me to explore the chaotic depths! Wuzzy I hope you come back to this after your other projects as the goblins are always hungry!
Really useful
Really useful but, as always, there's room for improvement.
I'm not in Kansas anymore...
Loved this texture pack, gave my game a whole new look and feel and was happy to see new textures for Farming Redo and Ethereal as well :)
The backbone of nearly all complex technology in Minetest
On its own, this mod doesn't do much - you get a mediocre LCD that can display a bit of text, two sensors that hardly anyone seems to ever use, and some blue wires (the digilines themselves). But once you get some other mods that work with this, that's when the fun starts...
Mesecons Luacontrollers (and similar mods, like mooncontroller) are the use that's initially most obvious. Connect two or more of them with digilines, and now you can pass arbitrary data back and forth between them. Now you can use multiple Luacontrollers working together to get more I/O pins, have two machines that run independently but also communicate with each other, or even just simplify wiring.
But then there are the peripherals (digistuff, LED Marquee, digiterms, Nixie Tubes...) - add some of those and now you can wire up a Luacontroller to just about anything you want. Just run digilines over to where you want it and place a button, sensor, piston, text or graphical display, touchscreen, light, or whatever, and now your Luacontroller can control an entire machine, moving parts and all, with just one wire.
By now, I've built hundreds of electronic devices using digilines, some of which have upwards of 1000 lines of code in the Luacontroller and over 100 digilines devices connected. Even at this scale the wiring was still practical - try doing that with just mesecons.
Invaluable
This mod is essential if you want to write performant code. I coulding recomend it more
My mod is 10 times faster because of this mod and helped me optimize mineclonia loading time significantly
cool mod
good challange for players
needs a update
good idea but lacks in models and amount for mobs and needs some custom tools and generaly need to be worked on could be very good
Work is required
This mod didn't worked for me :0 There is too much empty chests on the ground (if you want to delete them, recreate your world and remove the
nucleotest_loot
mod, the game doesn't start at all (when I type the/nucleotest-start
command with full privileges, it prints 'Invalid.')However, the idea is pretty cool! Good luck with development!
Simplement incroyable !
Il n'y à rien à redire ! Les textures sont novatrices, les fonctionnalitées sont develloppées jusqu'au moindre détails, les nouvelles mécaniques sot inédites et ingénieuses... Chaque nouvelle mise à jour à sont lot de surprises et d'émerveillements. Merci, continue comme ça !
Pretty cool mod.
Great mod! My favorite part--by far--would have to be the tower that you can spawn in. The glitches with Vision are understood, and the cloning feature is SO OP :) There's not much to say, just dowload it and spend some time messing around.
Clever retro-themed fun
It's like you stepped inside an old ZX Spectrum game; It's weird, it's clever, it's highly original. I like the eye monsters, it's fun to have a tame one following you around.
I did have trouble with darkness damaging me now and then when I was holding a lamp in a cave, there should probably be a delay before darkness damages you so flickering caused by standing close to cave walls doesn't injure you. ( Edit: This was actually caused a mob stuck inside a wall I would pass by on occasion) I also missed some way to store objects in the world, I tried stuffing various things into the crafting grid (boy do I hate the crafting grid) but nothing useful popped out. A way to trash things you don't want would be nice, too, but the common inventory pane helped. (Edit: I discovered the storage box later, and now there's a crafting guide so it's obvious now)
All in all, a fun project, and one to watch!
Too many errors
I used to love this mod as it worked better than world edit. But since the new update to 5.9.0 it can't find the schematic folder and always returns the error,
ERROR[Server]: Failed to open file: The filename, directory name, or volume label syntax is incorrect.
Even though I have a schems folder in my world folder
Meine Meinung
Hallo ich find es toll .
Saved my legacy world on the new 5.9.0!
When 5.9.0 arrived all the transparent textures were messed up on my world that I have been building on for six years. This mod works great and all the textures are displaying as they were intended. Thank You!
love it though it has 1 problem
love it so much and fun way to travel across water :) but steering does not reset.
Very Useful
Useful for debugging and works wonderfully.
SO satisfying !
It's just so satisfying to climb up mountains like this ! I was always a bit sad to destroy the mapgen to carve my way into mountains. Now i feel like a real mountain goat ! Two things though:
Sadly this breaks many mods
I would love to use this mod but when I enable it almost all of my mods get the exclamation warning in the list. (mt_game 5.9.0)
The biggest ones are More Trees and Ethereal but it also breaks about 37 other mods I use
The Best Game
This game is great, it is the best of all the games developed for Minetest.
It has a lot of great content, and is so unique. It is hard and has a very high learning curve, but for those who try it is wonderful. Although i do wish there were more animals.
Está muy bueno el mod.-
Excelente mod, anda muy bien, no hay mucho más que agregar.-
Good.
This is the minetest's most realistic mode. This mode is fine.
it's better than small rail systems.
*I have been using this mode for 7 years. This mode works for me, and I like to do subway, railway. And some of their systems are working well. And the ATC systems of this mode work very well, and there is a rail switching system. And the rails look realistic.
Decorations for anime fans
If you are an anime fan, then install this mod - you will not regret it. Adding your own character is also not difficult.
Buen mod.-
Interesante, aunque agrega pocos bloques, deberías poner más madera con otros colores también, un saludo.-
wow
really good, make food useless without use hunger mod :-)
It's very good.-
I don't like Minecraft very much, could you share the code for the automatic corner joints between stairs with the inner or outer block, like the one in Free Voxel and Minecraft? It's very useful, I think Minetest should have this mechanic by default. Regards.
Beautiful, stunning, tasteful
The new models in this mod add a beautiful realism to Minetest. Their design is near perfection. The trees and bushes are like the bushy leaves mod, but done much better. The blueberries on the bushes look plump and inviting. The water lillies are stunning. These improvements show an artist's eye, and an artist's restraint. About the only concern I have is that when I add other biome mods they still have the cube leaf models and plain plant models which kind of clash with these new much improved models. At some point, I woul love to see support added for all of Wilhelmines biome mods nodes. There was one biome mod that works perfectly with this mod out of the box: Better Biomes by Atlante mod ( https://content.minetest.net/packages/Neuromancer/terraria/ ) because it uses for the most part all of the existing nodes in Minetest Game, but makes them more interesting. If you want more depth & variety in your worlds, I suggest adding that mod as well.
I like the mud, but the sounds could be better. I'd recommend taking the sounds from smamp mod and using those instead.
Good mod!
I like these signs from Paris Metro. The blue banner comes from the stations' names and the billboard for ads.
Meine Meinung
Ich bin zufreiden mit dem mod