Not many better ways to spend an evening playing a videogame.
For those curious:
It's a space-based 3d-puzzle-game where you move along one of the 3 axis (X,Y,Z) to slam into a block so you don't fly into space, trying to get from start to end of each puzzle.
I'm not a fan of parkour at all, and to be honest I don't have enough time or patience to play this game properly. That being said, I think it deserves my time to write this review. Even though it's not my cup of tea, it's clear to see that quite a lot of thought went into this game. It has a plot, it has a unique and somewhat haunting atmosphere and a solid time-travel mechanic. It could do with a bit of sprucing up visually post Game Jam and probably some more sound effects, but for the time allowed, I can't really fault it too much.
If the above review sounds like your kind of game, I'd say give it a chance and see how you like it.
I can see that Wuzzy put some love into making this game and did their best to catch lightning in a bottle and win the Game Jam twice in a row, but I personally didn't really enjoy playing it. As some players have stated, it's pretty difficult and full on, which I suppose is fine if you're into that kind of gameplay. To me however, some mechanics felt ridiculously unfair, most particularly the way enemies spawn. I liked when the shadows seemed to appear out of crevices in the walls and such, but not when they literally appeared out of thin air a mere three or so blocks in front of me. It felt like a cheap way to crank up the difficulty.
Looks wise, I think this game feels rougher and less aesthetically pleasing than Glitch. It felt more clear that to me this time around that I'm playing an ambitious game, but one very clearly built in the Minetest engine. The sound design also was a tiny bit underwhelming.
On the plus side, Wuzzy has undoubtedly delivered a pretty complete game experience, with a proper narrative, distinct characters and atmosphere to the world. I can see some influence from franchises like Zelda and maybe a bit of Lord of the Rings and perhaps Studio Gibli films.
It could have a promising future post Game Jam with a fair bit of polishing.
In the context of a game jam I am slightly conflicted about where to place this entry, but evaluating it as a tech demo and bold statement about what you can do with the engine, I have to say I am very impressed. I don't know nearly enough about the technology used to achieve this, but it definitely is unlikely anything I have seen produced in Minetest.
The 'OS' itself felt very nostalgic and retro with a pinch of humour throughout, perhaps most noteworthy at the initial BIOS screen. The games again were mainly tech demos and don't offer much proper progression or re-playability, but again, looking at Boom especially, you can't deny that what jordan4ibanez has pulled off here is very admirable. The choice of games they drew inspiration and recreated also adds to that sense of comfortable nostalgia. Bits Battle probably brought back the most memories of my early encounters with computers. Also have to give some props to the sound design, it really added to the ambience.
I'll second Zughy and say that I'll keep this installed and see if it gets developed any further outside of the jam.
After 5 minutes of trying to write a review for this game, I'm going to say it: I can't describe how good this game is, and I don't want to spoil the good impression of it, so just try it for yourself! It's great - I'd even say it's mind-blowing (for a Minetest game)! But you will need your head - it's a puzzle, and a pretty difficult one. However, the ambient soundtrack won't get in the way (I liked it, I even added it to my playlist). I won't say anything else - it should be Unexpected for you after all!
Ever played left 4 dead 2? Remember how in some maps the zombie spawn are so hopelessly large you're expected to just run for the exit? this game features a lot of that. very fast paced shooter. melee staby stab is not worth using at all lmao. in the first stage i sat around finding pots and when i went outside, the game is lagging from all those shadow saucers shooting at me. i died. i farmed some souls, uh i meant shadow shards and leveled up my character in bonfire as much as possible. the best stage is the mineshaft stage mostly for parkour + shooter. i never thought i would see this in minetest considering the state of most mob mods being pretty tame. i never expected damage indicators too. i never expected a very fast responsive light orb. i could list more, but there's so much polished features... it's best to play it yourself. my only request is that i'd love upgrades to really beat up the shadow mobs after destroying the boss :p
?/10 a great attempt for the novel concept of videoless video game
i've seen this done before on a different video game, but nontheless i commend the developer's bold decision to implement this idea their own way. I cannot recommend for or against this unique gameplay. Whilst the present mechanics are sound, i do not feel the approach currently is good enough to have fun. one thing i would like to have in-game is to perceive the world differently. human have many senses beside the eyes for knowing our orientation and material properties of the things around us. it may not be fair to convey this information kinda visually though. a cool idea would be to look at how animals with poor eyesight navigate, for instance echolocation of dolphins. aside from that, i kinda question why this is an open world game? i seriously thought i started in an enclosed generated room. anyways, i sincerely hope this game gets an overhaul from the developer.
Chess... ehhh. Now chess with random events? Sure. I'm not a chess expert by any means, but i did find the random events fun regardless. Very polished implementation, along with its own engine! Sometimes the game can be unfair but that's a major part of the fun, seeing a random horsey just disappear only later on to not matter because i lost from a queen spawn. Another fun round is at turn 3, it became a showdown. didn't even get a chance to play chess normally lmao. Another fun thing that happened is how i'm definitely losing in the endgame but it doesn't matter cuz the chess gods smite the leftover computer's rook, leaving me for an easy queen promotion.
8/10 A truly unique puzzle game, not meant for everyone :)
(I have not 100% the game) This is a puzzle game that involves parkour, lots of thinking ahead (and i guess behind too?!) and familiarity with the map. I expected for the music to have overstayed its welcome but it is still very nice to listen to. The story is pretty neat. The idea of time travel and using growth and decay to parkour and explore regularly inaccessable areas is very unique! The level design here is very well made, even if there's some jank here and there.
btw, i destroyed the crystal with only 3 stones and 4 plants. is the fourth stone necessary? i couldn't find it even with fly and noclip hacks.
This game is/was incomplete at the date of submission. A lot of the story is clearly missing. The intro kinda works and you get a little dialog at the beginning, then you get to explore some rooms of a building in the barren snow desert but there's not much to do except walk and look. So the gameplay is very very incomplete.
I recommend to check this game out at a later day, when it's complete.
Saw this mod in another game and decided to try it out in my own server and i am surprised in a good way!
The microwave has a working door, theres an alarm clock and like so many other cool stuff!!
I dont think i need to write any more about this. This is the best decor mod ive seen right now!!
edit: after i leave and rejoin the server, the decor is messed up: like the stuff in cabinets are gone, and when i click on them it crashes and wont let me join until i remove the mod, join and remove the unknown thing, then enable and rejoin and replace it. :( this is really dissapointing because the decor is so well made....
This sadly didn't work for me(android user). not sure if this is some bug only on android or not, but it just didn't work. . . the courser changes and indicates that I can place something, but NOTHING happens on place... what's more, it SEEMS to have somehow disabled my fast and no-clip privileges. not really sure if it was maybe me that somehow toggled that off on accident, but it happened after I used this mod. gave me quite the scare, I actually thought maybe the mod had broken something as I turned off the mod, checked my privileges and I COULDN'T figure out why my fast mode wasn't working... when it finally occurred to me to check the toggle for those modes in game(lol). STILL weird that happened though. something like this mod would be so great especially on mobile, where controls happen to be a bit weird. ultra bummer man! oh well. . .
I really liked the intro, it was very realistic lol :D
Cool how u made the person walk back and forth then come to me lol
The building were very nice
The snowflake in building is kinda annoying but also kinda pretty
Things that dont work:
After the person says "Follow me" he just stands there...
Beds dont work and make the game crash
I dunno what to do cuz the person just stands there...
So its definetly still WIP, but so far right now, i think what you have made is really impressive and the plot for the game is so cool! I dont think anyone has ever made a coma scene in minetest lol.
I hope this game gets better, and im sure it will :D
A very neatly execution of a short adventure game! Love the story, love the charm of the music, love the classic feel of playing an RPG title. The NPC dialogs (or monologues i guess) and narrative sets the tone for the game. Game mechanics wise, it's lame. The "ominously float like a ghost" wand is a bit cheesable by spam clicking, unless that's intended (the parkour isn't bad imo, since it's at least more predictable to control compared to Glitch's dash). The blue fireballs wand is meh combat. The shrinking wand needs more ideas to expand on it. The boss room should make me use all three wands, and there's probably lots of ways to execute this. Overall, i was convinced by the premise wholeheartedly but the mechanics bores me. However, i still recommend players to try this game solely for its charm, plus it's very short.
Additionally, of course, a combination of engine limitations and bugs. The room transitions could use work. Falling into the murky water(?) sends you below the world, kinda ruining the experience. HUD animations for deaths would be neat. The boss cinematic bars don't work right with the hotbar.
I've been using abripanes (https://content.minetest.net/packages/mt-mods/abripanes/) for the longest time, but the lack of texture on the bocks/panes has been bugging me for the longest time. Just found this mod today, and it's great!
The connected textures in the blocks are a really nice touch too. It would be amazing if the panes could also have connected textures (they don't currently), but this might be a limitation in Minetest (don't know, haven't looked).
All in all definitely worth installing - great job!
This mod does exactly what it is supposed to do without bugs currently. It is easy to configure to your likeing. My only problem with it is that it isn't compatable with the areas mod. If it was that would be awesome.
Dialog boxes are too big and you can't re
Also every upgrade is too easy to get (expect the health upgrade, I barely got the first level with all these shadows, I can't imagine how hard would it be to get the last one.)
And I have found a place (66, 52, 492) where you can get stuck and basically softlock yourself.
So, yeah, no.
P.S. Sound design is also kinda mid
I can't believe it. Horse armor. It's been so long since I paid that fateful $5.99 to get the horse armor DLC for Oblivion. And here it is, just sitting in front of me for free. If only I would have waited, I'd be 6 dollars richer.
OVERVIEW - Very cool to see such a big game made in a small amount of time. Some of the visual effects were out-standing!
+2 for the visual effects.
The terrain was nice too. I think the game just needs a bit more drive in it, more purpose? More lore?
Anyways, very impressive game :)
RATING SYSTEM:
1 - Not a fan
2 - Meh
3 - Okay
4 - Good
5 - Love it!
GAMEPLAY - 3
GRAPHICS - 4
PLAYER-FRIENDLY - 4 (didn't know the goal of the game -1)
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Having a light orb in front of you for lighting is quite clever.
The damage indicator is really nice. Until yesterday, I didn't even know the compass hud element existed, and on the next day I already see a game use it in a hacky way.
The footstep sounds on the floating stone platforms in the stone level have reverberation. This is genius.
The dialogue text was cut off sometimes.
In the floating stone platform area, there's a spot where it's not deep to fall down, and you can see the ground. It's unexpected that one dies there, but unexpected in a bad way.
You can easily get out of the level in the first level, and directly go to the last level. This doesn't seem intended.
There are too many enemies at once. They spawn faster than I could ever kill them, even with full weapon upgrades. This makes the game too hard. There should be something like a limit of enemy count per space.
The goal and overall plot could be communicated better.
Picking up items by walking over them doesn't work reliably.
I haven't seen anything fitting the "unexpected" theme.
The boss fight was boring. There was no boss music, and all I had to do was run in circles and shoot for minutes.
There was no feeling of progress thorough the game. Finishing it didn't feel satisfying.
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Note: I haven't found a player to play an actual round, I only tested with a 2nd minetest client.
Interesting mechanics. Has the potential to work out and be fun.
The mechanic where treasures take up multiple inventory spaces is interesting, but needs more work.
I.e. one needs the functionality to rearrange and drop treasures. Also, the inventory should probably be made smaller.
A bit buggy. At my first try, the players ended up in different maps.
To few sounds. Textures are nice.
In-game explanations would also be good. The statues, for example, are very non self explanatory, imo.
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun! But some parts a too unforgiving, more checkpoints would be good. (I ended up cheating with fly.)
Fits theme.
Got an "attempt to index a nil value" crash at regulus_mobs/boss.lua:240, when some projectiles hit me.
And there are error messages due to dated API use.
The cinematic screen widening effect at the bossfight is innovative, I haven't seen this in minetest before.
You made the music and models yourself, right? They are pretty nice!
I know this is a little early for a review of something that is still a WIP, but I have been waiting for something like this for a long time. I will edit this later as the mod changes to make sure to be up to date.
Pros: This is really cool, very good for shooting with RangedWeapons, and looks good. The numbers showing damage are very useful, and the health of the dummy is good to know, since they will die after a bit of use.
Problems: It looks like Tank0z fixed most of the problems from earlier, and I haven't found any new ones. Great work :)
Of course this is a WIP, so I'm not listing these problems as reasons not to download this. Just things to look out for and fix.
Suggestions for the future:
Being able to put armor on it; rapid-hit compatability, with numbers showing like (Hit1 looks like 10 , Hit2 looks like 10 + 10 , Hit3 like 20 + 10 , so on without overlap).
EDIT: It looks like Tank0z added a better number system as well. Awesome!
I hope these help you! Best of luck, I look forward to future versions :)
Solid Puzzle Game - Solid Atmosphere
This is Fun!
You will likely finish in one sitting, but:
Not many better ways to spend an evening playing a videogame.
For those curious:
It's a space-based 3d-puzzle-game where you move along one of the 3 axis (X,Y,Z) to slam into a block so you don't fly into space, trying to get from start to end of each puzzle.
Atmospheric and Evidently Complex
Rating Scale:
1-10 for each of the 6 categories, 1 being a thumbs down, 10 being a thumbs up. Max total being 60.
Gameplay: 7 | Innovation: 8 | Graphics (Content) 6 | Music & Sound (Content): 5 | Theme: 9 | Stability: 10 |
Total: 45
I'm not a fan of parkour at all, and to be honest I don't have enough time or patience to play this game properly. That being said, I think it deserves my time to write this review. Even though it's not my cup of tea, it's clear to see that quite a lot of thought went into this game. It has a plot, it has a unique and somewhat haunting atmosphere and a solid time-travel mechanic. It could do with a bit of sprucing up visually post Game Jam and probably some more sound effects, but for the time allowed, I can't really fault it too much.
If the above review sounds like your kind of game, I'd say give it a chance and see how you like it.
Promise Undone by Punishing Difficulty
Rating Scale:
1-10 for each of the 6 categories, 1 being a thumbs down, 10 being a thumbs up. Max total being 60.
Gameplay: 6 | Innovation: 7 | Graphics (Content) 6 | Music & Sound (Content): 6 | Theme: 9 | Stability: 10 |
Total: 44
I can see that Wuzzy put some love into making this game and did their best to catch lightning in a bottle and win the Game Jam twice in a row, but I personally didn't really enjoy playing it. As some players have stated, it's pretty difficult and full on, which I suppose is fine if you're into that kind of gameplay. To me however, some mechanics felt ridiculously unfair, most particularly the way enemies spawn. I liked when the shadows seemed to appear out of crevices in the walls and such, but not when they literally appeared out of thin air a mere three or so blocks in front of me. It felt like a cheap way to crank up the difficulty.
Looks wise, I think this game feels rougher and less aesthetically pleasing than Glitch. It felt more clear that to me this time around that I'm playing an ambitious game, but one very clearly built in the Minetest engine. The sound design also was a tiny bit underwhelming.
On the plus side, Wuzzy has undoubtedly delivered a pretty complete game experience, with a proper narrative, distinct characters and atmosphere to the world. I can see some influence from franchises like Zelda and maybe a bit of Lord of the Rings and perhaps Studio Gibli films.
It could have a promising future post Game Jam with a fair bit of polishing.
Pushing Minetest and this Game Jam to Its Limits
Rating Scale:
1-10 for each of the 6 categories, 1 being a thumbs down, 10 being a thumbs up. Max total being 60.
Gameplay: 5 | Innovation: 10 | Graphics (Content) 10 | Music & Sound (Content): 9 | Theme: 9 | Stability: 10 |
Total: 53
In the context of a game jam I am slightly conflicted about where to place this entry, but evaluating it as a tech demo and bold statement about what you can do with the engine, I have to say I am very impressed. I don't know nearly enough about the technology used to achieve this, but it definitely is unlikely anything I have seen produced in Minetest.
The 'OS' itself felt very nostalgic and retro with a pinch of humour throughout, perhaps most noteworthy at the initial BIOS screen. The games again were mainly tech demos and don't offer much proper progression or re-playability, but again, looking at Boom especially, you can't deny that what jordan4ibanez has pulled off here is very admirable. The choice of games they drew inspiration and recreated also adds to that sense of comfortable nostalgia. Bits Battle probably brought back the most memories of my early encounters with computers. Also have to give some props to the sound design, it really added to the ambience.
I'll second Zughy and say that I'll keep this installed and see if it gets developed any further outside of the jam.
The best game of GJ2023 (in my humble opinion)
After 5 minutes of trying to write a review for this game, I'm going to say it: I can't describe how good this game is, and I don't want to spoil the good impression of it, so just try it for yourself! It's great - I'd even say it's mind-blowing (for a Minetest game)! But you will need your head - it's a puzzle, and a pretty difficult one. However, the ambient soundtrack won't get in the way (I liked it, I even added it to my playlist). I won't say anything else - it should be Unexpected for you after all!
9/10 save the trees! very fun magic shooter
Ever played left 4 dead 2? Remember how in some maps the zombie spawn are so hopelessly large you're expected to just run for the exit? this game features a lot of that. very fast paced shooter. melee staby stab is not worth using at all lmao. in the first stage i sat around finding pots and when i went outside, the game is lagging from all those shadow saucers shooting at me. i died. i farmed some souls, uh i meant shadow shards and leveled up my character in bonfire as much as possible. the best stage is the mineshaft stage mostly for parkour + shooter. i never thought i would see this in minetest considering the state of most mob mods being pretty tame. i never expected damage indicators too. i never expected a very fast responsive light orb. i could list more, but there's so much polished features... it's best to play it yourself. my only request is that i'd love upgrades to really beat up the shadow mobs after destroying the boss :p
?/10 a great attempt for the novel concept of videoless video game
i've seen this done before on a different video game, but nontheless i commend the developer's bold decision to implement this idea their own way. I cannot recommend for or against this unique gameplay. Whilst the present mechanics are sound, i do not feel the approach currently is good enough to have fun. one thing i would like to have in-game is to perceive the world differently. human have many senses beside the eyes for knowing our orientation and material properties of the things around us. it may not be fair to convey this information kinda visually though. a cool idea would be to look at how animals with poor eyesight navigate, for instance echolocation of dolphins. aside from that, i kinda question why this is an open world game? i seriously thought i started in an enclosed generated room. anyways, i sincerely hope this game gets an overhaul from the developer.
7.5/10 anarchy chess
Chess... ehhh. Now chess with random events? Sure. I'm not a chess expert by any means, but i did find the random events fun regardless. Very polished implementation, along with its own engine! Sometimes the game can be unfair but that's a major part of the fun, seeing a random horsey just disappear only later on to not matter because i lost from a queen spawn. Another fun round is at turn 3, it became a showdown. didn't even get a chance to play chess normally lmao. Another fun thing that happened is how i'm definitely losing in the endgame but it doesn't matter cuz the chess gods smite the leftover computer's rook, leaving me for an easy queen promotion.
8/10 A truly unique puzzle game, not meant for everyone :)
(I have not 100% the game) This is a puzzle game that involves parkour, lots of thinking ahead (and i guess behind too?!) and familiarity with the map. I expected for the music to have overstayed its welcome but it is still very nice to listen to. The story is pretty neat. The idea of time travel and using growth and decay to parkour and explore regularly inaccessable areas is very unique! The level design here is very well made, even if there's some jank here and there.
btw, i destroyed the crystal with only 3 stones and 4 plants. is the fourth stone necessary? i couldn't find it even with fly and noclip hacks.
Incomplete game
This game is/was incomplete at the date of submission. A lot of the story is clearly missing. The intro kinda works and you get a little dialog at the beginning, then you get to explore some rooms of a building in the barren snow desert but there's not much to do except walk and look. So the gameplay is very very incomplete.
I recommend to check this game out at a later day, when it's complete.
The best decor mod ive seen! but its glitched
Saw this mod in another game and decided to try it out in my own server and i am surprised in a good way! The microwave has a working door, theres an alarm clock and like so many other cool stuff!! I dont think i need to write any more about this. This is the best decor mod ive seen right now!!
edit: after i leave and rejoin the server, the decor is messed up: like the stuff in cabinets are gone, and when i click on them it crashes and wont let me join until i remove the mod, join and remove the unknown thing, then enable and rejoin and replace it. :( this is really dissapointing because the decor is so well made....
Doesn't work...
This sadly didn't work for me(android user). not sure if this is some bug only on android or not, but it just didn't work. . . the courser changes and indicates that I can place something, but NOTHING happens on place... what's more, it SEEMS to have somehow disabled my fast and no-clip privileges. not really sure if it was maybe me that somehow toggled that off on accident, but it happened after I used this mod. gave me quite the scare, I actually thought maybe the mod had broken something as I turned off the mod, checked my privileges and I COULDN'T figure out why my fast mode wasn't working... when it finally occurred to me to check the toggle for those modes in game(lol). STILL weird that happened though. something like this mod would be so great especially on mobile, where controls happen to be a bit weird. ultra bummer man! oh well. . .
Really cool but definetly still WIP
Very nice, but some faults also.
The things I like:
Takes less than 20 seconds to load
I really liked the intro, it was very realistic lol :D
Cool how u made the person walk back and forth then come to me lol
The building were very nice
The snowflake in building is kinda annoying but also kinda pretty
Things that dont work:
After the person says "Follow me" he just stands there...
Beds dont work and make the game crash
I dunno what to do cuz the person just stands there...
So its definetly still WIP, but so far right now, i think what you have made is really impressive and the plot for the game is so cool! I dont think anyone has ever made a coma scene in minetest lol.
I hope this game gets better, and im sure it will :D
bruh (Game Jam review)
why it snows inside the building ☠️
6.5/10 One of the few in Minetest...
A very neatly execution of a short adventure game! Love the story, love the charm of the music, love the classic feel of playing an RPG title. The NPC dialogs (or monologues i guess) and narrative sets the tone for the game. Game mechanics wise, it's lame. The "ominously float like a ghost" wand is a bit cheesable by spam clicking, unless that's intended (the parkour isn't bad imo, since it's at least more predictable to control compared to Glitch's dash). The blue fireballs wand is meh combat. The shrinking wand needs more ideas to expand on it. The boss room should make me use all three wands, and there's probably lots of ways to execute this. Overall, i was convinced by the premise wholeheartedly but the mechanics bores me. However, i still recommend players to try this game solely for its charm, plus it's very short.
Additionally, of course, a combination of engine limitations and bugs. The room transitions could use work. Falling into the murky water(?) sends you below the world, kinda ruining the experience. HUD animations for deaths would be neat. The boss cinematic bars don't work right with the hotbar.
I like tumble weeds
It makes the desert a bit more lively.
Not very intuitive
Where is the gameplay? all I see is a cool intro and a big building with seemingly nothing to do inside and I am very confused.
Overall
gameplay: 2/10
innovation: 6/10
content: 4/10
theme 2/10
Overall rating: 14/40
Some great coloured stained glass right here!
I've been using abripanes (https://content.minetest.net/packages/mt-mods/abripanes/) for the longest time, but the lack of texture on the bocks/panes has been bugging me for the longest time. Just found this mod today, and it's great!
The connected textures in the blocks are a really nice touch too. It would be amazing if the panes could also have connected textures (they don't currently), but this might be a limitation in Minetest (don't know, haven't looked).
All in all definitely worth installing - great job!
Whole new worlds
fantastic biomes, creating beautiful dimensions. In particular, cave biomes provides great views
A must have minetest mod
This mod does exactly what it is supposed to do without bugs currently. It is easy to configure to your likeing. My only problem with it is that it isn't compatable with the areas mod. If it was that would be awesome.
Meh (Game Jam review)
Dialog boxes are too big and you can't re
Also every upgrade is too easy to get (expect the health upgrade, I barely got the first level with all these shadows, I can't imagine how hard would it be to get the last one.)
And I have found a place (66, 52, 492) where you can get stuck and basically softlock yourself.
So, yeah, no.
P.S. Sound design is also kinda mid
Funny
A bit buggy (throws red text at me for some reason), but cool overall. Looking forward to play this in multiplayer
Broken (Jane Gem review)
10 stolen hand dryers out of... 100.
WIP
No screensavers :^(
4-bit'n support
Air Game uses textures that are already included in 4-bit'n, so I don't need to do any additional work. Also, it supports Ukrainian
They did what Bethesda couldn't
I can't believe it. Horse armor. It's been so long since I paid that fateful $5.99 to get the horse armor DLC for Oblivion. And here it is, just sitting in front of me for free. If only I would have waited, I'd be 6 dollars richer.
I would say it fits the theme rather well ...
If everyone expects something unexpected the most unexpected thing is to make something entirely expected :p
But to be fair if this is the theme and you're good enough with words you can make everything fit ^^
Does what it says
Stop leaving negative reviews , i needed a game with just air (queue server base) and it gave it to me . if you want gameplay use another game
Impressive game
OVERVIEW - Very cool to see such a big game made in a small amount of time. Some of the visual effects were out-standing! +2 for the visual effects. The terrain was nice too. I think the game just needs a bit more drive in it, more purpose? More lore? Anyways, very impressive game :)
RATING SYSTEM:
1 - Not a fan 2 - Meh 3 - Okay 4 - Good 5 - Love it!
GAMEPLAY - 3
GRAPHICS - 4
PLAYER-FRIENDLY - 4 (didn't know the goal of the game -1)
PERFORMANCE - 5
SOUNDS & MUSIC - 4 (really good ASMR)
THEME - 2
TOTAL - 24 (Love it)
Pretty cool
OVERVIEW - The Velvet crystal is pretty cool. It's lacking a bit in sounds and graphics, but seems to have a pretty cool storyline.
RATING SYSTEM:
1 - Not a fan 2 - Meh 3 - Okay 4 - Good 5 - Love it!
GAMEPLAY - 4
GRAPHICS - 2
PLAYER-FRIENDLY - 5
PERFORMANCE - 5
SOUNDS & MUSIC - 2
THEME - 2
TOTAL - 20 (Good)
Clever and polished details
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Seemingly endless
Have been playing for a few hours, and still keep finding new levels and stuff...
Has potential to be fun, but not without players
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Instructions unclear, do I live here now?
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very inventive!
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very useful and works pretty well for a WIP
Good job so far :)
I know this is a little early for a review of something that is still a WIP, but I have been waiting for something like this for a long time. I will edit this later as the mod changes to make sure to be up to date.
Pros: This is really cool, very good for shooting with RangedWeapons, and looks good. The numbers showing damage are very useful, and the health of the dummy is good to know, since they will die after a bit of use.
Problems: It looks like Tank0z fixed most of the problems from earlier, and I haven't found any new ones. Great work :)
Of course this is a WIP, so I'm not listing these problems as reasons not to download this. Just things to look out for and fix.Suggestions for the future:
Being able to put armor on it;
rapid-hit compatability, with numbers showing like (Hit1 looks like 10 , Hit2 looks like 10 + 10 , Hit3 like 20 + 10 , so on without overlap).EDIT: It looks like Tank0z added a better number system as well. Awesome!
I hope these help you! Best of luck, I look forward to future versions :)
Chess with wild rules
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
time_speed
to 0,viewing_range
to 50.Haven't completely played through yet
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Far too short, but polished
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)