I can't believe it. Horse armor. It's been so long since I paid that fateful $5.99 to get the horse armor DLC for Oblivion. And here it is, just sitting in front of me for free. If only I would have waited, I'd be 6 dollars richer.
OVERVIEW - Very cool to see such a big game made in a small amount of time. Some of the visual effects were out-standing!
+2 for the visual effects.
The terrain was nice too. I think the game just needs a bit more drive in it, more purpose? More lore?
Anyways, very impressive game :)
RATING SYSTEM:
1 - Not a fan
2 - Meh
3 - Okay
4 - Good
5 - Love it!
GAMEPLAY - 3
GRAPHICS - 4
PLAYER-FRIENDLY - 4 (didn't know the goal of the game -1)
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Having a light orb in front of you for lighting is quite clever.
The damage indicator is really nice. Until yesterday, I didn't even know the compass hud element existed, and on the next day I already see a game use it in a hacky way.
The footstep sounds on the floating stone platforms in the stone level have reverberation. This is genius.
The dialogue text was cut off sometimes.
In the floating stone platform area, there's a spot where it's not deep to fall down, and you can see the ground. It's unexpected that one dies there, but unexpected in a bad way.
You can easily get out of the level in the first level, and directly go to the last level. This doesn't seem intended.
There are too many enemies at once. They spawn faster than I could ever kill them, even with full weapon upgrades. This makes the game too hard. There should be something like a limit of enemy count per space.
The goal and overall plot could be communicated better.
Picking up items by walking over them doesn't work reliably.
I haven't seen anything fitting the "unexpected" theme.
The boss fight was boring. There was no boss music, and all I had to do was run in circles and shoot for minutes.
There was no feeling of progress thorough the game. Finishing it didn't feel satisfying.
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Note: I haven't found a player to play an actual round, I only tested with a 2nd minetest client.
Interesting mechanics. Has the potential to work out and be fun.
The mechanic where treasures take up multiple inventory spaces is interesting, but needs more work.
I.e. one needs the functionality to rearrange and drop treasures. Also, the inventory should probably be made smaller.
A bit buggy. At my first try, the players ended up in different maps.
To few sounds. Textures are nice.
In-game explanations would also be good. The statues, for example, are very non self explanatory, imo.
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun! But some parts a too unforgiving, more checkpoints would be good. (I ended up cheating with fly.)
Fits theme.
Got an "attempt to index a nil value" crash at regulus_mobs/boss.lua:240, when some projectiles hit me.
And there are error messages due to dated API use.
The cinematic screen widening effect at the bossfight is innovative, I haven't seen this in minetest before.
You made the music and models yourself, right? They are pretty nice!
I know this is a little early for a review of something that is still a WIP, but I have been waiting for something like this for a long time. I will edit this later as the mod changes to make sure to be up to date.
Pros: This is really cool, very good for shooting with RangedWeapons, and looks good. The numbers showing damage are very useful, and the health of the dummy is good to know, since they will die after a bit of use.
Problems: It looks like Tank0z fixed most of the problems from earlier, and I haven't found any new ones. Great work :)
Of course this is a WIP, so I'm not listing these problems as reasons not to download this. Just things to look out for and fix.
Suggestions for the future:
Being able to put armor on it; rapid-hit compatability, with numbers showing like (Hit1 looks like 10 , Hit2 looks like 10 + 10 , Hit3 like 20 + 10 , so on without overlap).
EDIT: It looks like Tank0z added a better number system as well. Awesome!
I hope these help you! Best of luck, I look forward to future versions :)
My favourite entry for this year's game jam.
You encounter ruins and a ghost. You find things that make you go to the past, then to the future and there is 5 time periods of a citadel.
You then have to use the seeds of plants and timetravel to reach different parts of the citadel. Each time period unlocks new speeches of the ghost which is a nice touch.
I played this game for like 2 or 3 hours because I also wanted to find all 7 artifacts. (and I did. Woohoo!)
The map is well-made and must have taken ages to piece together.
Using plants to rise in height feels awkward. What I did was I placed an acorn and jumped to the corner and made future travel hoping it'll let me, then I move quickly back to the tree. Only takes me like 50 tries but it works somehow. Awkward. Unless this is cheating?
You'd think that standing on top of a small tree then going to the future would work but no.
The challenge is to obtain several important items and reach tricky locations by clever exploring and timetravel. The final goal is basically to reach the top with a special item.
But that's not all! There are artifacts! These are a clever addition and they kept me hooked a while longer although they were completely useless. And some artifacts had really clever locations. Sadly they don't unlock anything, not even a secret dialog.
The music is simple but sets a good tone. I wish there would be more sound effects. There isn't even a footstep sound yet.
Shadows seem to not work in this game? Every block seems to glow?? It looks certainly a little weird but you get used to it.
I don't really understand where the "unexpected" comes in but whatever.
The submitted game jam version sadly had a lot of small bugs and it crashed when I destroyed the crystal (but this was the end anyway). I really want this game to become bugfree and more polished in future versions.
Anyway, this game definitely kept me busy from start to finished including bonus items, so good job!
The beginning of the game looks like an outright bug. After a first briefing, the screen is (almost?) completely black. I thought the game is broken because I couldn't see the vent I am supposed to open. It is VERY dark and I had to find it basically blind. And the vent glows but it is VERY hard to see. Not a great start.
Once I finally entered the facility, the real game began.
There are a couple of very basic rooms to explore but they're mostly useless. Lots of robots move around but they're harmless vacuum bots or mini-tanks? There is an adventure-game-like interface of inspecting, reporting, using things you see. Sadly, much of it is unfortunately unused.
The game has a lot of dialog but using chat for it is a terrible idea: Font is too small.
Eventually I found some kind of "robo-labyrinth". You try out some very basic puzzles where you can guide robots through mazes with instructions (move North, South, etc.). I wasted my time "solving" the puzzles but the actual goal is to just start the puzzles and pick up the robot that looks different because it's the battle robot. I solved all puzzles but it's no challenge at all; you just need to count the squares, basically.
Once you picked up the battle robot, you must reach the exit and that's it.
I have died like 2 times for no apparent reason. Suddenly a screen showed up telling me a robot killed me. I don't know where it came from and it was an insta-death. Very confusing.
The game idea is relatively unique and hasn't been tried out too often. Trying to explore the world (almost) only by sound. Interesting, but I find it to be very confusing in practice. The README explains things well, but I still didn't get very far.
You're not entirely blind. Blue particles float upwards from blocks, so they're an useful indicator of the landscape while still leaving much ambiguity. I like that concept, so you're not staring at a completely black screen all the time. XD
I managed to dig a few blocks like dirt and sand. But the pickaxe seemed useless. I tried to dig stone for like 1 minute but apparently stone is unbreakable in this game, even with a pickaxe. There are "achievements" but I only found 1 for digging lots of sand, maybe? I don't know what the other achievements are.
My biggest success is killing a few chicken for food.
The world itself must be very barren. I walked 1000s of blocks but all I found is dirt, sand and stone, and what seems to be the occassional cave. Leaves and woody-like blocks exist but are rare. I don't think I ever found a forest.
Item selection is confusing. You have an "audible" hotbar, meaning by switching tools, you hear a sound. Each thing has its unique sound, which is nice, but you still have to guess what each sound means. And I think this is where the whole item system kinda falls apart, sadly.
Low health is signalled by heartbeats but I find it stresses me out so I just restart the game when I take damage lol.
The sound design isn't that great. The sounds that are in the game are pretty good, but there are too few of them overall. There's music, but it plays too rarely. If you don't do anything, the game is often silent. There is a lack in ambient sounds which for a game like this is a bummer.
I get the game is supposed to be about blindness but I think the whole UX needs to be reworked entirely cuz I simply don't have any idea WTF I'm doing lol.
This is a very simple but clean Chess implementation. The pieces look nice, you know whose turn it is. En passant works. Castling works. Basic draw conditions work. And the computer opponent is stronger than me, but then, I'm terrible at Chess, rofl.
Dead position detection is incomplete but that's a known problem in Chess software. Also, promotions always promote to queen, you can't choose.
What I criticize is that you must use a chat command to start the game. Why not use blocks or buttons or something on the chessboard instead?
But this isn't Chess. It's Chess with luck. Every few turns, something random happens. A piece disappears or gets added. Two pieces are swapped. A lot of pieces disappear. Night mode gets activated. You travel back in time. And so on.
While this is an "unexpected" idea, I think the random events are just too random. Worst, they are just very poorly balanced. The developer just took a few simple ideas and threw them in. Any random event can make or break the game at any time. The Showdown events removes all pieces except kings and queens and is probably the most broken event lol (in terms of gameplay). One random events leaves the board in an seemingly "illegal" state: Sfter two pieces are swapped, it can happen a pawn ends up at the other side of the board but it does not promote so it can't do anything anymore.
Another UX criticism I have of the luck element is that you don't see which pieces got removed/added/swapped/etc. You have to recall it from memory somehow (VERY hard). This makes it awkward to play. So the luck is not only too random, but also too confusing.
I give this a negative rating because the luck elements kinda ruin the game. If the luck elements would have been more balanced or be more fun, that would be different. To be fair, there's a "normal chess" mode but this wasn't the point of this game.
Well, this is something special. It replicates the UI of old OSes from like 30 years ago and captures the look-and-feel ... somewhat. Even the booting screen is (somewhat) replicated.
It supports multiple windows (but overlapping is buggy). It can run multiple "applications" (read: windows) at once.
The most impressive part in mineos is "Boom", a simple Doom-like shooter completely within a window. This window is very small but it actually works. The game itself lets you just shoot things, there is no mission, health or pickups, but it's a great proof-of-concept.
There's also a Pong clone (sadly, no win condition, too) and a ... Lua interpreter (which is very hard to use since you must type with a on-screen keyboard).
I am a bit disappointed there aren't more applications or things to do, or that at the very least , the existing things weren't more fleshed-out. The icons on the desktop can only be dragged but are otherwise non-functional so a bit more polishing would have been nice.
But still: Thumbs up because of the innovation. Although there is not much to do and it gets boring fast and there isn't much in terms of gameplay, it's the technical innovation that you check out.
[NOTE: This review is for the game jam version of the game]
The game mechanics are pretty simple: You get a magic staff and it has 3 capabilities: You can float, you can shoot blue projectiles of ... something and you can become small.
The rooms are pretty simple parcour and/or puzzle maps. Only one room has frustrated me a little because the timing of your jump had to be near-perfect, but I still managed to do it. The "shooting" and "become small" abilities work exactly as you think and they work perfectly.
The "floating" ability feels kinda awkward tho. Basically it just deactivates gravity for you for a few seconds, so you have to first jump, then activate the ability and time it VERY precisely. It works, but it's awkward to use. I wish this ability had been more fleshed-out. I would strongly recommend this in case a larger, more serious version of the game is planned.
The game is pretty short. At the end there's a simple but solid boss fight. It crashed but I could restart and finish the game.
The game is okayish but not great. It's well enough executed for a neutral rating. Neutral because the floating is not well balanced and there is one room that was pointlessly frustrating because you needed perfect jump timing. With better polishing and levels, I would have given thumbs up.
PS: My game completion time was 24 minutes, 18.467227 seconds (very precise game timer lol)
This is just low-effort trolling. You click on a lever, then it's game over. LITERALLY.
The rest of this ... thing ... is a lengthy on-screen text basically mocking the player. Basically: How you could have been so stupid to expect a real game? The text isn't even funny or clever, just insulting. I kind of hoped the REAL game would start after the text but nope. That's literally it. There is ONE joke, and it's not even funny.
OK, there are "achievements" for such challenging things like "look at the ceiling" (before pressing the lever) but that's all the content you will get.
This entry is so lazy, not even most of the code was written by the submitter, a lot of code is just borrowed. This is not against the rules, but I think this is missing the point.
Chess, but less boring and more frustrating (in a good way)
I can only agree with the other reviewer(s): This is by far the best chess implementation in Minetest to date. It's nicely usable; you get a 3d view of the board. The engine works and actually picks decent moves.
Now, that's where the unexpected part comes in: Random "events" can completely change the course of the game. Strategies that work against the engine in "normal" chess don't work anymore. Beating the engine at "normal" chess is doable, but the "unexpected" version will give you a much harder time. It can be pretty frustrating if you worked hard on getting your pawns into good positions and suddenly they all just evaporate :P
Suggestions: Highlight the last move / action somehow (maybe using particle effects?). Otherwise it is at times hard to see what just happened.
Also, please give the player a moment to review a checkmate.
This deserves a thumbs up just for the chess implementation itsself which I think would be nice as a standalone mod as well (particularly the multi player variant could be nice for servers). The bot is extremely weak but that is to be expected. And the unexpected events actually kind of make up for it because no matter how good you are at regular chess calculating doesn't really help a lot usually bc eventually something like "remove all pawns" happens and everything is different anyways.
I spawned in and I didn't know what I was supposed to do other then save the forest from darkness, but I didn't know how I was supposed to do so. Maybe I didn't play for long enough or something. The look of the game was very good and it didn't look like an unfinished or a buggy game. Overall
gameplay: 9/10
innovation: 8/10
content: 9/10
theme: 4/10 (maybe I didn't play for long enough and there was something unexpected later on.)
I just had a 3 person game and I have to say I didn't really know what to do until I did /help. The treasure thing where you have to find a way to fit it all in your inv is cool, I will say the game only works well if you have 5+ people so overall:
OVERVIEW - This was very well made! This might be my favourite game this Game Jam.
I like playing chess already, and this implimitation of it in Minetest was very well-made and polished.
The little "unexpected"s fit in with the theme well also; the AI was also very good!
Great job NO11!
RATING SYSTEM:
1 - Not a fan
2 - Meh
3 - Okay
4 - Good
5 - Love it!
They did what Bethesda couldn't
I can't believe it. Horse armor. It's been so long since I paid that fateful $5.99 to get the horse armor DLC for Oblivion. And here it is, just sitting in front of me for free. If only I would have waited, I'd be 6 dollars richer.
I would say it fits the theme rather well ...
If everyone expects something unexpected the most unexpected thing is to make something entirely expected :p
But to be fair if this is the theme and you're good enough with words you can make everything fit ^^
Does what it says
Stop leaving negative reviews , i needed a game with just air (queue server base) and it gave it to me . if you want gameplay use another game
Impressive game
OVERVIEW - Very cool to see such a big game made in a small amount of time. Some of the visual effects were out-standing! +2 for the visual effects. The terrain was nice too. I think the game just needs a bit more drive in it, more purpose? More lore? Anyways, very impressive game :)
RATING SYSTEM:
1 - Not a fan 2 - Meh 3 - Okay 4 - Good 5 - Love it!
GAMEPLAY - 3
GRAPHICS - 4
PLAYER-FRIENDLY - 4 (didn't know the goal of the game -1)
PERFORMANCE - 5
SOUNDS & MUSIC - 4 (really good ASMR)
THEME - 2
TOTAL - 24 (Love it)
Pretty cool
OVERVIEW - The Velvet crystal is pretty cool. It's lacking a bit in sounds and graphics, but seems to have a pretty cool storyline.
RATING SYSTEM:
1 - Not a fan 2 - Meh 3 - Okay 4 - Good 5 - Love it!
GAMEPLAY - 4
GRAPHICS - 2
PLAYER-FRIENDLY - 5
PERFORMANCE - 5
SOUNDS & MUSIC - 2
THEME - 2
TOTAL - 20 (Good)
Clever and polished details
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Seemingly endless
Have been playing for a few hours, and still keep finding new levels and stuff...
Has potential to be fun, but not without players
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Instructions unclear, do I live here now?
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very inventive!
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very useful and works pretty well for a WIP
Good job so far :)
I know this is a little early for a review of something that is still a WIP, but I have been waiting for something like this for a long time. I will edit this later as the mod changes to make sure to be up to date.
Pros: This is really cool, very good for shooting with RangedWeapons, and looks good. The numbers showing damage are very useful, and the health of the dummy is good to know, since they will die after a bit of use.
Problems: It looks like Tank0z fixed most of the problems from earlier, and I haven't found any new ones. Great work :)
Of course this is a WIP, so I'm not listing these problems as reasons not to download this. Just things to look out for and fix.Suggestions for the future:
Being able to put armor on it;
rapid-hit compatability, with numbers showing like (Hit1 looks like 10 , Hit2 looks like 10 + 10 , Hit3 like 20 + 10 , so on without overlap).EDIT: It looks like Tank0z added a better number system as well. Awesome!
I hope these help you! Best of luck, I look forward to future versions :)
Chess with wild rules
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
time_speed
to 0,viewing_range
to 50.Haven't completely played through yet
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Far too short, but polished
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just offensive
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very innovative
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
No gameplay
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Nothing to play
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just a redistribution of the airsword mod
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
A pleasant surprise
My favourite entry for this year's game jam. You encounter ruins and a ghost. You find things that make you go to the past, then to the future and there is 5 time periods of a citadel. You then have to use the seeds of plants and timetravel to reach different parts of the citadel. Each time period unlocks new speeches of the ghost which is a nice touch.
I played this game for like 2 or 3 hours because I also wanted to find all 7 artifacts. (and I did. Woohoo!)
The map is well-made and must have taken ages to piece together.
Using plants to rise in height feels awkward. What I did was I placed an acorn and jumped to the corner and made future travel hoping it'll let me, then I move quickly back to the tree. Only takes me like 50 tries but it works somehow. Awkward. Unless this is cheating? You'd think that standing on top of a small tree then going to the future would work but no.
The challenge is to obtain several important items and reach tricky locations by clever exploring and timetravel. The final goal is basically to reach the top with a special item.
But that's not all! There are artifacts! These are a clever addition and they kept me hooked a while longer although they were completely useless. And some artifacts had really clever locations. Sadly they don't unlock anything, not even a secret dialog.
The music is simple but sets a good tone. I wish there would be more sound effects. There isn't even a footstep sound yet. Shadows seem to not work in this game? Every block seems to glow?? It looks certainly a little weird but you get used to it.
I don't really understand where the "unexpected" comes in but whatever.
The submitted game jam version sadly had a lot of small bugs and it crashed when I destroyed the crystal (but this was the end anyway). I really want this game to become bugfree and more polished in future versions.
Anyway, this game definitely kept me busy from start to finished including bonus items, so good job!
Incomplete game?
This is the whole gameplay: You click on two things, then walk to the finish line and it's game over. Yeah, it's disappointing.
BONUS: The only room you'll ever see has eye-cancer-inducing colors lol.
I have no idea what this game means and what it was supposed to be. Looks like a last-minute panic submission to me (for the Game Jam). Sorry. :-(
Offers too little
Another sad case of "author ran out of time"?
The beginning of the game looks like an outright bug. After a first briefing, the screen is (almost?) completely black. I thought the game is broken because I couldn't see the vent I am supposed to open. It is VERY dark and I had to find it basically blind. And the vent glows but it is VERY hard to see. Not a great start.
Once I finally entered the facility, the real game began.
There are a couple of very basic rooms to explore but they're mostly useless. Lots of robots move around but they're harmless vacuum bots or mini-tanks? There is an adventure-game-like interface of inspecting, reporting, using things you see. Sadly, much of it is unfortunately unused. The game has a lot of dialog but using chat for it is a terrible idea: Font is too small.
Eventually I found some kind of "robo-labyrinth". You try out some very basic puzzles where you can guide robots through mazes with instructions (move North, South, etc.). I wasted my time "solving" the puzzles but the actual goal is to just start the puzzles and pick up the robot that looks different because it's the battle robot. I solved all puzzles but it's no challenge at all; you just need to count the squares, basically.
Once you picked up the battle robot, you must reach the exit and that's it.
I have died like 2 times for no apparent reason. Suddenly a screen showed up telling me a robot killed me. I don't know where it came from and it was an insta-death. Very confusing.
Overall, the game is too short and not fun. :-(
Confusing to play, not much to do
The game idea is relatively unique and hasn't been tried out too often. Trying to explore the world (almost) only by sound. Interesting, but I find it to be very confusing in practice. The README explains things well, but I still didn't get very far.
You're not entirely blind. Blue particles float upwards from blocks, so they're an useful indicator of the landscape while still leaving much ambiguity. I like that concept, so you're not staring at a completely black screen all the time. XD
I managed to dig a few blocks like dirt and sand. But the pickaxe seemed useless. I tried to dig stone for like 1 minute but apparently stone is unbreakable in this game, even with a pickaxe. There are "achievements" but I only found 1 for digging lots of sand, maybe? I don't know what the other achievements are.
My biggest success is killing a few chicken for food.
The world itself must be very barren. I walked 1000s of blocks but all I found is dirt, sand and stone, and what seems to be the occassional cave. Leaves and woody-like blocks exist but are rare. I don't think I ever found a forest.
Item selection is confusing. You have an "audible" hotbar, meaning by switching tools, you hear a sound. Each thing has its unique sound, which is nice, but you still have to guess what each sound means. And I think this is where the whole item system kinda falls apart, sadly.
Low health is signalled by heartbeats but I find it stresses me out so I just restart the game when I take damage lol.
The sound design isn't that great. The sounds that are in the game are pretty good, but there are too few of them overall. There's music, but it plays too rarely. If you don't do anything, the game is often silent. There is a lack in ambient sounds which for a game like this is a bummer.
I get the game is supposed to be about blindness but I think the whole UX needs to be reworked entirely cuz I simply don't have any idea WTF I'm doing lol.
Laziest trolling ever
The "air sword" is an old Minetest meme and it's getting stale. I think it is time to put it to rest.
As for the "game", this is literally an empty game. Just forget it.
Chess with luck ... way too much luck
This is a very simple but clean Chess implementation. The pieces look nice, you know whose turn it is. En passant works. Castling works. Basic draw conditions work. And the computer opponent is stronger than me, but then, I'm terrible at Chess, rofl. Dead position detection is incomplete but that's a known problem in Chess software. Also, promotions always promote to queen, you can't choose.
What I criticize is that you must use a chat command to start the game. Why not use blocks or buttons or something on the chessboard instead?
But this isn't Chess. It's Chess with luck. Every few turns, something random happens. A piece disappears or gets added. Two pieces are swapped. A lot of pieces disappear. Night mode gets activated. You travel back in time. And so on.
While this is an "unexpected" idea, I think the random events are just too random. Worst, they are just very poorly balanced. The developer just took a few simple ideas and threw them in. Any random event can make or break the game at any time. The Showdown events removes all pieces except kings and queens and is probably the most broken event lol (in terms of gameplay). One random events leaves the board in an seemingly "illegal" state: Sfter two pieces are swapped, it can happen a pawn ends up at the other side of the board but it does not promote so it can't do anything anymore.
Another UX criticism I have of the luck element is that you don't see which pieces got removed/added/swapped/etc. You have to recall it from memory somehow (VERY hard). This makes it awkward to play. So the luck is not only too random, but also too confusing.
I give this a negative rating because the luck elements kinda ruin the game. If the luck elements would have been more balanced or be more fun, that would be different. To be fair, there's a "normal chess" mode but this wasn't the point of this game.
Thumbs up for the innovation
Well, this is something special. It replicates the UI of old OSes from like 30 years ago and captures the look-and-feel ... somewhat. Even the booting screen is (somewhat) replicated.
It supports multiple windows (but overlapping is buggy). It can run multiple "applications" (read: windows) at once.
The most impressive part in mineos is "Boom", a simple Doom-like shooter completely within a window. This window is very small but it actually works. The game itself lets you just shoot things, there is no mission, health or pickups, but it's a great proof-of-concept.
There's also a Pong clone (sadly, no win condition, too) and a ... Lua interpreter (which is very hard to use since you must type with a on-screen keyboard).
I am a bit disappointed there aren't more applications or things to do, or that at the very least , the existing things weren't more fleshed-out. The icons on the desktop can only be dragged but are otherwise non-functional so a bit more polishing would have been nice.
But still: Thumbs up because of the innovation. Although there is not much to do and it gets boring fast and there isn't much in terms of gameplay, it's the technical innovation that you check out.
Not a game, only a proof of concept
You just walk around the world and it replaces blocks around you. That's it.
And even this mechanic isn't well-implemented, I get spammed with performance warnings.
No gameplay
[NOTE: This review is for the game jam version of the game]
Sadly, this game was released in a near-empty state when the game jam development time ended. There was only a single room and nothing to do in it.
I'm waiting for the shiny "official" release with actual gameplay and I might update this review then.
(Mostly) Easy Puzzle Game
[NOTE: This review is for the game jam version of the game]
The game mechanics are pretty simple: You get a magic staff and it has 3 capabilities: You can float, you can shoot blue projectiles of ... something and you can become small. The rooms are pretty simple parcour and/or puzzle maps. Only one room has frustrated me a little because the timing of your jump had to be near-perfect, but I still managed to do it. The "shooting" and "become small" abilities work exactly as you think and they work perfectly.
The "floating" ability feels kinda awkward tho. Basically it just deactivates gravity for you for a few seconds, so you have to first jump, then activate the ability and time it VERY precisely. It works, but it's awkward to use. I wish this ability had been more fleshed-out. I would strongly recommend this in case a larger, more serious version of the game is planned.
The game is pretty short. At the end there's a simple but solid boss fight. It crashed but I could restart and finish the game.
The game is okayish but not great. It's well enough executed for a neutral rating. Neutral because the floating is not well balanced and there is one room that was pointlessly frustrating because you needed perfect jump timing. With better polishing and levels, I would have given thumbs up.
PS: My game completion time was 24 minutes, 18.467227 seconds (very precise game timer lol)
"Oh, you expected a REAL game? HAHAHAHAHA!"
This is just low-effort trolling. You click on a lever, then it's game over. LITERALLY.
The rest of this ... thing ... is a lengthy on-screen text basically mocking the player. Basically: How you could have been so stupid to expect a real game? The text isn't even funny or clever, just insulting. I kind of hoped the REAL game would start after the text but nope. That's literally it. There is ONE joke, and it's not even funny.
OK, there are "achievements" for such challenging things like "look at the ceiling" (before pressing the lever) but that's all the content you will get.
This entry is so lazy, not even most of the code was written by the submitter, a lot of code is just borrowed. This is not against the rules, but I think this is missing the point.
My review of this game
gameplay: 5/10
innovation 8/10
content: 8/10
theme: 2/10
Overall rating: 23/40 (Not bad)
Chess, but less boring and more frustrating (in a good way)
I can only agree with the other reviewer(s): This is by far the best chess implementation in Minetest to date. It's nicely usable; you get a 3d view of the board. The engine works and actually picks decent moves.
Now, that's where the unexpected part comes in: Random "events" can completely change the course of the game. Strategies that work against the engine in "normal" chess don't work anymore. Beating the engine at "normal" chess is doable, but the "unexpected" version will give you a much harder time. It can be pretty frustrating if you worked hard on getting your pawns into good positions and suddenly they all just evaporate :P
Suggestions: Highlight the last move / action somehow (maybe using particle effects?). Otherwise it is at times hard to see what just happened. Also, please give the player a moment to review a checkmate.
Overall, a very good game!
Very nice chess for minetest
This deserves a thumbs up just for the chess implementation itsself which I think would be nice as a standalone mod as well (particularly the multi player variant could be nice for servers). The bot is extremely weak but that is to be expected. And the unexpected events actually kind of make up for it because no matter how good you are at regular chess calculating doesn't really help a lot usually bc eventually something like "remove all pawns" happens and everything is different anyways.
epic
epic air game
What am I supposed to do?
I spawned in and I didn't know what I was supposed to do other then save the forest from darkness, but I didn't know how I was supposed to do so. Maybe I didn't play for long enough or something. The look of the game was very good and it didn't look like an unfinished or a buggy game. Overall
gameplay: 9/10
innovation: 8/10
content: 9/10
theme: 4/10 (maybe I didn't play for long enough and there was something unexpected later on.)
overall rating: 30/40
my review
OVERALL:
gameplay: 0/10
innovation: 0/10
content: 0/10
theme: 10/10
overall rating: 10/40
Not very intuitive
I just had a 3 person game and I have to say I didn't really know what to do until I did /help. The treasure thing where you have to find a way to fit it all in your inv is cool, I will say the game only works well if you have 5+ people so overall:
gameplay: 5/10
innovation: 8/10
content: 5/10
theme: 3/10
Overall: 21/40
Cool gameee
The game looks so great :> i got surprised about the mouse and the system, its gooood
Wow!
OVERVIEW - This was very well made! This might be my favourite game this Game Jam. I like playing chess already, and this implimitation of it in Minetest was very well-made and polished. The little "unexpected"s fit in with the theme well also; the AI was also very good! Great job NO11!
RATING SYSTEM:
1 - Not a fan 2 - Meh 3 - Okay 4 - Good 5 - Love it!
GAMEPLAY - 5
GRAPHICS - 5
PLAYER-FRIENDLY - 5
PERFORMANCE - 4 (I got a texture error)
SOUNDS & MUSIC - 5
THEME - 4
TOTAL - 28 (Love it!)