Somewhere in the middle of nowhere, our protagonist finds themself atop a tree.
That tree is not a big one,
not for a long shot.
But, if you believe me, that tree may easily be the most beautiful tree you´ll ever see.
I swear to god.
Cut - It - Down!
But how could one even do that?
Be ambitious! ...
Be Be forcefull! ...
Be Patient? ...
To no prevail, leaves won`t cut it.
You`ll check the recepies,
and find:
Leaves -> Sticks -> Planks -> Axe
Allright, then what? ...
then what ... then ....
Youll search for the recepies ahead a lot, as they are plenty. Youll memories a lot, as they are numerouse.
You`ll use that fatty grey organ in your skull, a lot.
Note, if builder doesn't build. The mod doesn't tell you why in every case. And most likely you placed the builder in the opposite direction. Besides that, it's an amaizing mod! It fits to a survival setup.
You can turn saturation very low to prevent eyestrain (e.g. if playing late at night) and you like moody washed out colours, or very high if you like extremely vibrant colours.
There is a problem on android that the hot bar get too big and is covered by the buttons
I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
A mod with proper elevator transportation features ? Nice.
It requires a motor on the top, a shaft and at least two elevators. Pretty realistic, and with the non-instant transportation too ! This is, to me, the best elevator mod I could find for VoxeLibre. Useful for going up and down quickly between a 50 meters deep metroline station or cave and the lands or builds at arround 0 ( or higer ).
This game is truly lovely. It's very creative, challenging, and quite beautiful. I really appreciate the attention to detail in both the graphics and the music.
This mod adds small floating particles to blocks in newly generated mapchuncks, which help make the world feel more alive. I happen to already like Asuna, so this very helpful. The particles are very small aren't very expensive to process, so I recommend increasing their spawn rate in the settings (set particle trigger interval to 2.0 and chance of particles to 100).
I found this game very asthetically pleasing. I know that it is still a work in progress, but I set up a server for my kids to play on, Recently, the server keeps crashing due a line of code dealing with the living slimes. I attached a screenshot of the error on Github, Keep the up the great work.
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
i like the models however they need crafting recipes
i wanted to use this mod for a private server i am running.
and i really like the models <3 .
screenshot at https://file.io/oXwrqpnrevQ1
however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see
https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too )
additionally some blocks do not have crafting recipes like the sushi.
and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues:
add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such)
make lamps toggleable by mesecon / digilines
add techage compatibility (so make larger lamps require power)
make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that)
add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
It uses core.set_player_privs. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)
Everything is hardcoded, as the description implies:
Player names are hardcoded (and to valid names, which is a problem waiting to happen; someone installs this mod and suddenly players named Name1 and Name2 have excessive privs)
A few "rank" tables are hardcoded (owners, admins, builders, players)
The highly server-specific set of privileges assigned to members of each rank is hardcoded
It suffers from unnecessary code duplication
I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to /grant to me (note that privileges should be persisted if there isn't a mod like this one breaking them).
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
Cosmic skyblock automation game ala MC modpacks (2025-09-26 03:40 UTC)
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. I recommend this game 👍 if you're up for a casual factory/automation game, I think you should definitely give this a try. I promise that it's very hard to lose progress; you'd have to be really careless.
The game gives you very little and lets you run with it, "ex nihilo...". This is the very essence of these kind of games and I certainly enjoy its execution here.
The game encourages exploration and experimentation of its automation mechanics, though it may be frustrating sometimes. The quest book spoonfeeds you basic information about the machines, tools, so and so. But ultimately, you will have to figure out how you're going to build your space factory on your own.
It's still ultimately a sandbox about building. While the game doesn't have a lot of decorative blocks like in modded MTG, I believe it pushes you towards building large structures. And to finance that structure, you'd have to build a factory for it. It's good fun! 🏭
I like the space theme. Meteors, planets, jumpdrives, gravity manipulation, habitats, and more! I'm frankly a bit tired of the same earthly settings in other sandbox Luanti games. So I really appreciate the switch up here. Maybe someone should build the Death Star in Skyblock Zero (or did someone else already built it?~ i wonder...)
Skyblock Zero isn't without its faults. But having only 1 active developer with few contributions here and there, I think I can look past them. A lot was achieved within ~9 months. For some perspective, the end game was kJ with emit reactors, now it's MJ with nuclear reactor arrays.
Such a handy library! I love how it simplifies getting country names and flags with just a few functions, and using ISO alpha-2 codes makes it super intuitive. This could be really useful for projects that need a to show localization info in-game.
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods.
But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
Turret adds simple automated defense to your Minetest world; drop a turret, and it starts shooting enemies on sight. It’s plug-and-play protection, great for base defense in survival or PvP without diving into complex tech trees or Lua code.
Visually, the turrets are pretty bare-bones, more “practical machinery” than eye candy, but they get the job done. They don’t need ammo or configuration either, which makes them a bit overpowered in casual settings, though server owners can always tweak them for balance.
There’s no targeting logic or upgrade paths, so don’t expect sentry-gun-level strategy. But for quick defense, it’s hard to beat.
It’s like a watchdog with infinite bullets, with a simple but effective style and textures that blend in nicely.
7.5/10
Not to bad, a bit to green.
7.5/10
Keep dementia away! (not a doctor)
Somewhere in the middle of nowhere, our protagonist finds themself atop a tree. That tree is not a big one, not for a long shot. But, if you believe me, that tree may easily be the most beautiful tree you´ll ever see.
I swear to god. Cut - It - Down!
But how could one even do that? Be ambitious! ... Be Be forcefull! ... Be Patient? ... To no prevail, leaves won`t cut it.
You`ll check the recepies, and find: Leaves -> Sticks -> Planks -> Axe Allright, then what? ... then what ... then ....
You
ll search for the recepies ahead a lot, as they are plenty. Youll memories a lot, as they are numerouse. You`ll use that fatty grey organ in your skull, a lot.Embrace the grind! Say No! to dementia!
(not a doctor)
Another banger by Wuzzy
A little difficult short and disgusting but the concept and execution (level of polishness) are good
It works really well.
Note, if builder doesn't build. The mod doesn't tell you why in every case. And most likely you placed the builder in the opposite direction. Besides that, it's an amaizing mod! It fits to a survival setup.
Helpful For Tired Eyes.
You can turn saturation very low to prevent eyestrain (e.g. if playing late at night) and you like moody washed out colours, or very high if you like extremely vibrant colours.
4/10
The idea of Photo Realism in 64px is just wrong.
4/10
Good puzzle game
There is a problem on android that the hot bar get too big and is covered by the buttons I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
A mod with proper elevator transportation features ? Nice.
It requires a motor on the top, a shaft and at least two elevators. Pretty realistic, and with the non-instant transportation too ! This is, to me, the best elevator mod I could find for VoxeLibre. Useful for going up and down quickly between a 50 meters deep metroline station or cave and the lands or builds at arround 0 ( or higer ).
6/10
6/10 unless you use the "Upscaled Global Textures" mod, then I'd give it a 7/10.
Great game, very original
This game is truly lovely. It's very creative, challenging, and quite beautiful. I really appreciate the attention to detail in both the graphics and the music.
Pretty Particle effects
This mod adds small floating particles to blocks in newly generated mapchuncks, which help make the world feel more alive. I happen to already like Asuna, so this very helpful. The particles are very small aren't very expensive to process, so I recommend increasing their spawn rate in the settings (set particle trigger interval to 2.0 and chance of particles to 100).
Lovely game, but....
I found this game very asthetically pleasing. I know that it is still a work in progress, but I set up a server for my kids to play on, Recently, the server keeps crashing due a line of code dealing with the living slimes. I attached a screenshot of the error on Github, Keep the up the great work.
Everything feels the same
This texture pack doesn't feel right, it feels like a lot of the textures are just slightly changed forms of a single base.
4/10
Pretty fathful
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
other than that, pretty good!
Exploración muy lenta
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
My thanks
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
很好用
增加的植物很有用,而且让Minetest game的自然界更漂亮了
Captured my imagination
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
Saves me from having to plant trees
This is super handy. Now I can just plant a couple trees and let nature do everything else for me. No more running out of wood becuase I was lazy.
Great mod. rly helps
Great mod. only 2 issues
1 : sometimes when you destroy an elevator you encounter immortal water sources that cant be blocked/picked up
2:acceleration is a bit too fast
otherwise great mod. would reccomend
Good re-creation of Paris metro :)
Those trains look familiar... I guess MP 89 and MF 77
Seriously, the trains are well-designed, and the customizable LED signs make them even better :)
I would just prefer them a bit longer, but there are already supplying a nice rolling stock for some metro lines ;)
Can't wait for an MP 14 !
Great pack
Textures fit in well with other Wilhelmines mods and feels refined.
i like the models however they need crafting recipes
i wanted to use this mod for a private server i am running. and i really like the models <3 . screenshot at https://file.io/oXwrqpnrevQ1 however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too ) additionally some blocks do not have crafting recipes like the sushi. and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues: add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such) make lamps toggleable by mesecon / digilines add techage compatibility (so make larger lamps require power) make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that) add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
A hardcoded mod which should probably be kept private instead
Take a look at https://github.com/Bapt-Tech/privs/blob/main/init.lua. There are some problems with this.
core.set_player_privs. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)Name1andName2have excessive privs)I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to
/grantto me (note that privileges should be persisted if there isn't a mod like this one breaking them).It's interesting
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
Really fun mod
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
No lo he probado aún solo quiero decir...
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
Realy good
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
Cosmic skyblock automation game ala MC modpacks (2025-09-26 03:40 UTC)
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. I recommend this game 👍 if you're up for a casual factory/automation game, I think you should definitely give this a try. I promise that it's very hard to lose progress; you'd have to be really careless.
Skyblock Zero isn't without its faults. But having only 1 active developer with few contributions here and there, I think I can look past them. A lot was achieved within ~9 months. For some perspective, the end game was kJ with emit reactors, now it's MJ with nuclear reactor arrays.
Previously I reviewed it in its infancy, it's available in this rentry post
Awesome
Such a cool mechanic. I really feel like it misses rocket sound tho
THE BEST MOD!
ITS VERY VERY COOL THIS MOD IS THE BEST MOD IS GOOD MOD
EPIC
ITS SOO GOD!
Nice concept
I went for something similar in my game, considered adding biface too. For some inspiration maybe what I also added instead of furnace is crafting a bloomery and burning it to smelt iron: https://codeberg.org/cora/musi_pona/src/branch/main/mods/cn_bloomery/init.lua
it works
but not with modded explosions
10/10
its a good game
i forgot that i was playing in minetest but i cant pause
Good to show localization info in-game
Such a handy library! I love how it simplifies getting country names and flags with just a few functions, and using ISO alpha-2 codes makes it super intuitive. This could be really useful for projects that need a to show localization info in-game.
Рекомендую этот мод.
Мне понравилось.
Livery editor
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods. But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
Great base defense
Turret adds simple automated defense to your Minetest world; drop a turret, and it starts shooting enemies on sight. It’s plug-and-play protection, great for base defense in survival or PvP without diving into complex tech trees or Lua code. Visually, the turrets are pretty bare-bones, more “practical machinery” than eye candy, but they get the job done. They don’t need ammo or configuration either, which makes them a bit overpowered in casual settings, though server owners can always tweak them for balance. There’s no targeting logic or upgrade paths, so don’t expect sentry-gun-level strategy. But for quick defense, it’s hard to beat.
It’s like a watchdog with infinite bullets, with a simple but effective style and textures that blend in nicely.
Not bad
Something I noticed is that the kb shoots the player a good bit backward. It would be nice if this was changed to where combos could be made.