Didn't expect to see a Chess game in this year's Game Jam, that's for sure! This is the most polished chess implementation I've seen yet in minetest and proved to be a lot of fun. Normal chess rules are all here, unlike the other minetest implementations: en passant logic, three-fold repetition, and correct castling! Only one thing I didn't notice was the 50-move rule, but that's not really necessary in a minetest subgame. I would absolutely love to see a Fischer Chess implementation in this game (with proper castling) someday :) Multiplayer chess is pretty cool, but it really needs timers to be at it's full potential, since your opponent can just stall forever. I think it would improve the game a lot if that was added.
The bot itself is OK and interesting to play with, but it's not very smart and could use a lot of work: it is extremely materialistic, and simply can't see most checkmating attacks and pin attacks. It makes decent, solid moves in the opening, but if you set up a decent attack against it, you've basically won the game (Also, it always picks the same opening, which is a little dissapointing). It will usually always take material over a decent defense, which means that if you find tricks in the position, you're going to have a very high success rate. The bot also, most of the time, can't convert winning positions: even if the bot has many pawns and pieces and all you've got is a king, it still somehow manages to find a way to repeat moves and end in a draw. It can definitely win though - if there's a checkmate in immediate sight, it can usually find it.
The unexpected changes to the board were pretty awesome to play a game with, although they could use some highlighting, as I had to search the board for what happened many times. Maybe a 3 second highlighting of the affected pieces would improve the gameplay.
Overall, I really enjoyed this, and I think it's currently the best minetest has to offer in terms of chess.
Saving the world doesn't require solving the puzzles, sadly
I can't bring myself to give this a positive recommendation, despite how much I like the assets and storyline. It's vaguely backrooms-y and the darkness combined with the textures and robots is mildly terrifying. Every time you exit the game and reload, you save your progress but you have to go through the same intro again and lose your old position. Not a big deal though. The problem is that there is simply not much gameplay - the robot control panels are awesome, and solving the robot puzzles was quite entertaining, but they don't actually unlock anything or serve any purpose at all. Your job is simply to get a "robot_2" in a short amount of time, which looks like a black tank, and to find the exit door and right-click on it. This can be done in less than 2 minutes if you're into speedruns, and I know because I tried :) There's also certain places that if you fall into, you won't be able to get out. All the puzzles work, you just need to use the NE/NW/SW/SE direction indicators.
Some more sounds are needed, as there appears to be only one sound during the course of the game (when you finish the game), and making the puzzles actually unlock sectors or switches would be satisfying and justify solving the puzzles! I see there are also some empty rooms on the map, which may have been part of the story, but weren't completed in time(?) - this game is probably still a WIP, so I'm excited to see what will become of it.
Nice experiment, but I wouldn't define it a "game"
I understand it's a proof of concept, and it actually creates a very nice effect - I mean walking around whilst the world around you changes - but there's nothing else to do. It seems more like a mapgen mod showcase than a game, hence the negative vote
I looked in the code to see if I missed something, I tried not following the instructions seeing if something different was happening but it doesn't look like so. The main menu music created some expectations but what I found in the end was a click and walk tutorial with funny credits. Too bad
There is literally nothing to do nor to see. The author just wanted to troll a bit for the 2023 jam. It was kind of fun and unexpected (which is the theme of the jam) but... c'mon :D
It's hard to balance content and mechanics for a short minimalist game. But this game does not feel unfinished, it feels exactly minimalist, and its made with very simple tools into fun platformer, and it does not seem that something is missing or this game has to be much more to be enjoyable. This game nails it.
I like this demonstration of just how much Minetest can be abused, but there isn't really anything to do; all the "games" become pretty boring pretty fast.
Spent more time in mineos than in any other gamejam game. Technically it's the most impressive entry by far and should win only because of that, so that aspiring developers will pay more attention to the least obvious but extremely important part of gamedev - performance
From the art consistancy to the fun, hard to break gameplay. This game is very tied together and easy to understand. It's perhaps harder to see the aspect of "unexpected" to it, though in my opinion that really takes a backseat to the quality of the gameplay.
A lot of games for Minetest, even the relatively well-made ones, feel samey, too derivative. Nothing is ever wholly unique anymore, but Shadow Forest is not the usual fare that I expect out of Minetest. It is truly an game. It's also the first time I've thought "maybe ContentDB needs a souls-like tag", even if that's not the most accurate way to describe Shadow Forest.
You'll be running around at breakneck pace in this game, looking for the collectibles and dodging the baddies. The RPG elements, like Dark Souls, are gained at a campfire and are mostly there to help to help improve your stats if you are struggling. If you're good at the game, or speedrunning, then they're completely optional. You may want some damage upgrades though as the final boss can be a bit of a bullet sponge.
The game is visually and aurally appealing. It has a proper aesthetic going. It has a moral to the story. It has nice and themed level design. The 1.0 Game Jam version had issues with being swamped with infinitely-spawning mobs, and a lot of high frequencies in the staff noises. The 1.1 release leaves the game hard in spots but not unbeatable, and the staff sounds are much better.
Wuzzy is an expert with Minetest and it shows. Shadow Forest makes use of a recent feature that controls the fog distance independent of your settings. It also doesn't let you choose options like creative mode, enable health, and other things that can be left checked the wrong way for playing a Jam Game. One problem I had though was the dialogue didn't word wrap and ran off the right edge of the screen. This is at 1080p resolution fullscreen on my desktop monitor.
Took me ~20 minutes to play this through, I like the mechanics. The "health powder" feels like a bit of a cheat - I had plenty of it when I went into the boss fight.
The game is fun to play and I never felt like I was lost or confused when going through it, I think the worst thing I could say about it is that I forgot who the characters were when they reappeared later in the story (which is not really an issue, I think I managed to figure out who they were).
Does what it says it does, except there's nothing to do
You can truly embrace and discover air like you never have before. What's there not to like, I guess?
This is a negative review simply because there is no gameplay, absolutely nothing to do but fall and enjoy air. Anyone who downloads this might be in for a major disappointment, because Air Game is a legendary title. Take the title 100% literally, and you understand now!
Also give this man bonus points for unexpectedness :-)
Bugged release. Made me think about gamification and conditioning
In Robot Operator, you sneak into a robotics facility in search of a purported highly advanced and dangerous robot. What you find is a bunch of incredibly rudimentary robot puzzles, which you should ignore, and beeline straight to finding a dangerous one, then exiting with it.
However what I found myself doing was visiting each robot space and completing its puzzle, even though all I should have done is start each robot, and try to pick it up. One puzzle is even uncompletable, as there is not enough space for the number of commands that would be needed to complete it, which is very unsatisfying. This made me reflect on how I have been conditioned to completing objectives in games just because they are there.
Then there are the bugs and things that seem incomplete. You are briefed that the mission is highly dangerous, but all you will find are robot vacuums and little tank droids that won't damage you. I made sure I had creative mode off and damage on, but no damage, not even from stepping on them. The robots tend to get stuck in corners, too. There is something more dangerous than the robots though: falling into one of pits around the robot arenas, and never being able to escape. I assume that's why previous operators died on this mission and not the robots. The bigger problem though is that the robot that is the target has a bug where trying to pick it up with right-click will crash the game, which I had to fix to complete the game.
As with Nathan S.'s 2022 Jam, the visual art is pretty good, but there is not even a footstep sound and in fact the only sound I can recall is a little "whoosh" at the end. The game would really have benefitted from some sounds, which are easily available at places like Freesound.
Very great mod, but unfortunately not for Mineclon(e2/ia)
I think it is cool, that the "Pizza Oven" has no graphical interface! I like the textures too.
Only 2 thinks:
I think, it would be better, if the Oven went on with a flint an steal, not with a torch.
Mineclone2 is the most popular game, but this mod needs the default mod wich Mineclone do not has. I can transfer "Pizzaria" in Mineclone, if it is ok?!? I would need maximum 1 week.
It looks promising, but unfortunately it doesn't load and apart from that, it is very heavy. I hope it can improve, since it seems to be of very good quality.
I think, it is a good idea, becaurse if players die, the stuff of them will despawn very fast, and when (he/she) can not find the die-place so fast, the stuff is away for
ever.
A little tip:
In the textures folder is the texture "mcl_formspec_itemslot.png" that is for the chest-slots. You can use the Itemslot-textures, of the Mineclone game (for
example: "mcl_formspec_itemslot.png"). Then you save storage space.
Much success with your mod!
It's good for survival, but it has a detail that makes it a little irritating.
I like this feature, as a decoration or useful for making bonemeal.
But in my opinion I think that the skeleton hitbox should be simpler, like a block; Since when you point at the skeleton it doesn't look very nice, it is also intricate to build with them. Because commonly I point to one of the faces but the block is placed anywhere else.
Postscript: The models are extremely well made, only the hitbox is the problem.
Random messages can be helpful if they push messages out to users who otherwise aren't aware of their content or are new and looking for hints. They quickly get old, boring, repetitive and tend to exacerbate the feeling of loneliness if the server is empty of other players, as you're reminded that you're playing multiplayer and not singleplayer.
I would give the mode a thumbs up if users could opt out. Now that the mod has been updated, I will recommend it to server admins. But personally I'm not a fan of random indiscriminate messaging, so I would opt out after playing on the server for a while.
Recommended for those looking to curate their own experience more
With 5.8.0 now out, this game ("Minetest Game", or MTG for short) is no longer bundled with every copy of Minetest. This is a victory for an increase in the diversity of games on Minetest the Engine, but I believe there are still plenty of compelling reasons to play this game as what it says on the tin: a modding base.
While there are an increasing number of mods for Mineclone, NodeCore, Exile and others, and those will probably continue to grow, there is still a wealth of mods to be found for this game that are exclusive to it or support maybe one other game. This includes several categories:
Mods with a lot of extra worldgen that could theoretically be presented as their own game, such as Ethereal and Australia, but also integrate nicely with other mods in the MTG ecosystem
Many other mods; see the mods included with forks of MTG for plenty of examples.
This is not to say those mods are guaranteed to stay on MTG forever, but the best way to experience a lot of content made for Minetest is currently to play MTG.
Outside of existing content, I think the longevity of MTG will continue for some time. It is a mostly unopionated, lightweight (detractors may say "content-devoid"), stable game which still gets bug fixes to this day. It has been used for a number of notable forks like MeseCraft and Dreambuilder. Start learning mod-packing and mod writing for Minetest with MTG today!
I like these monsters. They look disstressing and are quite powerful. Not sure why, they don't spawn on surface. Even though I edited the spawn.lua file.
A strange wonderful puzzle game spanning paradigms, and full of possibility
Nodecore will be many things to different players. The nodecore you're presented with when you play for the very first time is an open world take on a puzzle game. The experience invariably starts with "wow, I can't mine a tree with my bare hands? how am I meant to gain its powers?" Details aside, with diligence, you may come to find that you can indeed gain the tree's powers. Then the puzzles quickly open up, with many avenues you can explore... replenishing the earth. Harnessing fire. Delving for signs of ores. It becomes hard to call it a "puzzle game," yet it remains hard not to call it one.
You learn to interact with bits of the world and craft more stuff, little by little, and it paints an immersive big picture. There's an elegant minimalism, with nodes having a variety of uses, and many parallels in the recipes and interactions. As you tech up, you find more opportunities for optimization and process refinement, and similarities in different interactions allow you to get creative making infrastructure with multiple uses.
Nodecore's detractors will claim that the game is too hard to play as intended, and that it's not reasonable to expect someone to figure out the game's mysteries with only what it provides. Are they right? Well, sorta. Mostly yes. It depends on the player, really. But you don't have to play "as intended"! So by all means, you should give it a try, and if you get stuck, come ask the community. Nodecore players will generally give gentle hints at first, in the spirit of the puzzle. But if you get seriously frustrated, just be direct and honest about what aspects of the game you aren't enjoying, and request more direct information. The game opens up from exploration of mechanics to engineering with those mechanics, and it's valid to end up skipping the first step. Just try it first so you don't rob yourself of the chance to enjoy it. If you do skip to engineering gameplay, though, it stands out on its own.
Not that good for survival because most drinks satiate the same as blueberries and take twice the inventory space (one for full glass bottles and one for empty ones) But still this mod is very well made, the models and textures are good, the bamboo trick is nice too, the models are great and now you can "eat" cactuces. If you want more food items just for the sake of it i recommend this mod.
Played this game for a while, enjoyed it overall.
This game is about getting knowledge through experimenting and employing that knowledge to make stuff, pretty much the scientific method.
Some puzzles are easier than other, for example I had no problems with fire, glass or the metal stuff, but I still haven't figured out leaching water through soil.
The natural world is far from exciting so the game could get some improvements there, the only exploring I did was basically finding pumwater.
Nevertheless the world is calm and soothing which is nice.
That's not your typical Minecraft clone - you will need patience and a brain for this one.
Pvp need a refresh and this mod can do it well, but a bit laggy even on a good pc, resulting in fps drops, also the sound effect plays after 2 seconds. Maybe by reducing particles the lag go away? I'm not sure.
Best chess implementation in minetest to date
Didn't expect to see a Chess game in this year's Game Jam, that's for sure! This is the most polished chess implementation I've seen yet in minetest and proved to be a lot of fun. Normal chess rules are all here, unlike the other minetest implementations: en passant logic, three-fold repetition, and correct castling! Only one thing I didn't notice was the 50-move rule, but that's not really necessary in a minetest subgame. I would absolutely love to see a Fischer Chess implementation in this game (with proper castling) someday :) Multiplayer chess is pretty cool, but it really needs timers to be at it's full potential, since your opponent can just stall forever. I think it would improve the game a lot if that was added.
The bot itself is OK and interesting to play with, but it's not very smart and could use a lot of work: it is extremely materialistic, and simply can't see most checkmating attacks and pin attacks. It makes decent, solid moves in the opening, but if you set up a decent attack against it, you've basically won the game (Also, it always picks the same opening, which is a little dissapointing). It will usually always take material over a decent defense, which means that if you find tricks in the position, you're going to have a very high success rate. The bot also, most of the time, can't convert winning positions: even if the bot has many pawns and pieces and all you've got is a king, it still somehow manages to find a way to repeat moves and end in a draw. It can definitely win though - if there's a checkmate in immediate sight, it can usually find it.
The unexpected changes to the board were pretty awesome to play a game with, although they could use some highlighting, as I had to search the board for what happened many times. Maybe a 3 second highlighting of the affected pieces would improve the gameplay.
Overall, I really enjoyed this, and I think it's currently the best minetest has to offer in terms of chess.
Saving the world doesn't require solving the puzzles, sadly
I can't bring myself to give this a positive recommendation, despite how much I like the assets and storyline. It's vaguely backrooms-y and the darkness combined with the textures and robots is mildly terrifying. Every time you exit the game and reload, you save your progress but you have to go through the same intro again and lose your old position. Not a big deal though. The problem is that there is simply not much gameplay - the robot control panels are awesome, and solving the robot puzzles was quite entertaining, but they don't actually unlock anything or serve any purpose at all. Your job is simply to get a "robot_2" in a short amount of time, which looks like a black tank, and to find the exit door and right-click on it. This can be done in less than 2 minutes if you're into speedruns, and I know because I tried :) There's also certain places that if you fall into, you won't be able to get out. All the puzzles work, you just need to use the NE/NW/SW/SE direction indicators.
Some more sounds are needed, as there appears to be only one sound during the course of the game (when you finish the game), and making the puzzles actually unlock sectors or switches would be satisfying and justify solving the puzzles! I see there are also some empty rooms on the map, which may have been part of the story, but weren't completed in time(?) - this game is probably still a WIP, so I'm excited to see what will become of it.
(READ COMMENTS for more info)
Really fun parkour puzzle game
Maybe too hard for the most to appreciate though. I'd say difficulty is not a flaw. It's actually maybe my favorite
Nice experiment, but I wouldn't define it a "game"
I understand it's a proof of concept, and it actually creates a very nice effect - I mean walking around whilst the world around you changes - but there's nothing else to do. It seems more like a mapgen mod showcase than a game, hence the negative vote
3 step tutorial?
I looked in the code to see if I missed something, I tried not following the instructions seeing if something different was happening but it doesn't look like so. The main menu music created some expectations but what I found in the end was a click and walk tutorial with funny credits. Too bad
2023 jam troll
There is literally nothing to do nor to see. The author just wanted to troll a bit for the 2023 jam. It was kind of fun and unexpected (which is the theme of the jam) but... c'mon :D
Probably the best for this jam
It's hard to balance content and mechanics for a short minimalist game. But this game does not feel unfinished, it feels exactly minimalist, and its made with very simple tools into fun platformer, and it does not seem that something is missing or this game has to be much more to be enjoyable. This game nails it.
Cool tech demo, but not exactly anything to play
I like this demonstration of just how much Minetest can be abused, but there isn't really anything to do; all the "games" become pretty boring pretty fast.
Nostalgic and actually fun
Spent more time in mineos than in any other gamejam game. Technically it's the most impressive entry by far and should win only because of that, so that aspiring developers will pay more attention to the least obvious but extremely important part of gamedev - performance
Enjoyable!
I like the graphics as well as the gameplay. The trick is to not fight too much, but to make a run for it ;P
By far my favorite
From the art consistancy to the fun, hard to break gameplay. This game is very tied together and easy to understand. It's perhaps harder to see the aspect of "unexpected" to it, though in my opinion that really takes a backseat to the quality of the gameplay.
Well done sir.
A hardcore but enjoyable shooter-platformer game
A lot of games for Minetest, even the relatively well-made ones, feel samey, too derivative. Nothing is ever wholly unique anymore, but Shadow Forest is not the usual fare that I expect out of Minetest. It is truly an game. It's also the first time I've thought "maybe ContentDB needs a souls-like tag", even if that's not the most accurate way to describe Shadow Forest.
You'll be running around at breakneck pace in this game, looking for the collectibles and dodging the baddies. The RPG elements, like Dark Souls, are gained at a campfire and are mostly there to help to help improve your stats if you are struggling. If you're good at the game, or speedrunning, then they're completely optional. You may want some damage upgrades though as the final boss can be a bit of a bullet sponge.
The game is visually and aurally appealing. It has a proper aesthetic going. It has a moral to the story. It has nice and themed level design. The 1.0 Game Jam version had issues with being swamped with infinitely-spawning mobs, and a lot of high frequencies in the staff noises. The 1.1 release leaves the game hard in spots but not unbeatable, and the staff sounds are much better.
Wuzzy is an expert with Minetest and it shows. Shadow Forest makes use of a recent feature that controls the fog distance independent of your settings. It also doesn't let you choose options like creative mode, enable health, and other things that can be left checked the wrong way for playing a Jam Game. One problem I had though was the dialogue didn't word wrap and ran off the right edge of the screen. This is at 1080p resolution fullscreen on my desktop monitor.
Good game, I give it a 5/7.
Good game
Took me ~20 minutes to play this through, I like the mechanics. The "health powder" feels like a bit of a cheat - I had plenty of it when I went into the boss fight.
wow an update, now we have lavagold PART (CHAPTER) 2!!!!1141!
can't wait to see what did the LAVAGOLD v2 deliver to us
Great work
Really original and cool project. I wish you winning on gamejam and luck in future development!
Oh, fooled me to actually tryna craft one
I executed the following:
And then went to craft. Good job, nothing.
Nice game
The game is fun to play and I never felt like I was lost or confused when going through it, I think the worst thing I could say about it is that I forgot who the characters were when they reappeared later in the story (which is not really an issue, I think I managed to figure out who they were).
Does what it says it does, except there's nothing to do
You can truly embrace and discover air like you never have before. What's there not to like, I guess?
This is a negative review simply because there is no gameplay, absolutely nothing to do but fall and enjoy air. Anyone who downloads this might be in for a major disappointment, because Air Game is a legendary title. Take the title 100% literally, and you understand now!
Also give this man bonus points for unexpectedness :-)
Bugged release. Made me think about gamification and conditioning
In Robot Operator, you sneak into a robotics facility in search of a purported highly advanced and dangerous robot. What you find is a bunch of incredibly rudimentary robot puzzles, which you should ignore, and beeline straight to finding a dangerous one, then exiting with it.
However what I found myself doing was visiting each robot space and completing its puzzle, even though all I should have done is start each robot, and try to pick it up. One puzzle is even uncompletable, as there is not enough space for the number of commands that would be needed to complete it, which is very unsatisfying. This made me reflect on how I have been conditioned to completing objectives in games just because they are there.
Then there are the bugs and things that seem incomplete. You are briefed that the mission is highly dangerous, but all you will find are robot vacuums and little tank droids that won't damage you. I made sure I had creative mode off and damage on, but no damage, not even from stepping on them. The robots tend to get stuck in corners, too. There is something more dangerous than the robots though: falling into one of pits around the robot arenas, and never being able to escape. I assume that's why previous operators died on this mission and not the robots. The bigger problem though is that the robot that is the target has a bug where trying to pick it up with right-click will crash the game, which I had to fix to complete the game.
As with Nathan S.'s 2022 Jam, the visual art is pretty good, but there is not even a footstep sound and in fact the only sound I can recall is a little "whoosh" at the end. The game would really have benefitted from some sounds, which are easily available at places like Freesound.
Velvet crystal playthrough
i loved the story and the music keep up the great work
My life has been changed
Air air air
Very great mod, but unfortunately not for Mineclon(e2/ia)
I think it is cool, that the "Pizza Oven" has no graphical interface! I like the textures too.
Only 2 thinks:
Plearse answer! :)
Personally i think it is too heavy.
It looks promising, but unfortunately it doesn't load and apart from that, it is very heavy. I hope it can improve, since it seems to be of very good quality.
Error in bow
Bow not working on Android on mineclone2 0.85, minetest 5.8.0
Good system for players who dies often!
I think, it is a good idea, becaurse if players die, the stuff of them will despawn very fast, and when (he/she) can not find the die-place so fast, the stuff is away for ever. A little tip: In the textures folder is the texture "mcl_formspec_itemslot.png" that is for the chest-slots. You can use the Itemslot-textures, of the Mineclone game (for example: "mcl_formspec_itemslot.png"). Then you save storage space. Much success with your mod!
It's good for survival, but it has a detail that makes it a little irritating.
I like this feature, as a decoration or useful for making bonemeal.
But in my opinion I think that the skeleton hitbox should be simpler, like a block; Since when you point at the skeleton it doesn't look very nice, it is also intricate to build with them. Because commonly I point to one of the faces but the block is placed anywhere else.
Postscript: The models are extremely well made, only the hitbox is the problem.
It's not the best game I have ever played but it's a good concept.
It could become something reallly, reaaalllly cool. But for now it's a boring clicker. And way too short. Thank you for the game.
This is awesome!
A great way to have a virtual society on a server.
Nagware, but it has an opt out
Random messages can be helpful if they push messages out to users who otherwise aren't aware of their content or are new and looking for hints. They quickly get old, boring, repetitive and tend to exacerbate the feeling of loneliness if the server is empty of other players, as you're reminded that you're playing multiplayer and not singleplayer.
I would give the mode a thumbs up if users could opt out. Now that the mod has been updated, I will recommend it to server admins. But personally I'm not a fan of random indiscriminate messaging, so I would opt out after playing on the server for a while.It's quite entertaining.
It's interesting, I like the crafting system and it was fun to shoot dwarves with a musket
Postscript: There is a bug, when you die the game crashes.
I love the various biomes that mod adds
Lush caves, cursed lands, ocean flora and fauna its so great. Its nice to see more mods what adds biomes!
Recommended for those looking to curate their own experience more
With 5.8.0 now out, this game ("Minetest Game", or MTG for short) is no longer bundled with every copy of Minetest. This is a victory for an increase in the diversity of games on Minetest the Engine, but I believe there are still plenty of compelling reasons to play this game as what it says on the tin: a modding base.
While there are an increasing number of mods for Mineclone, NodeCore, Exile and others, and those will probably continue to grow, there is still a wealth of mods to be found for this game that are exclusive to it or support maybe one other game. This includes several categories:
This is not to say those mods are guaranteed to stay on MTG forever, but the best way to experience a lot of content made for Minetest is currently to play MTG.
Outside of existing content, I think the longevity of MTG will continue for some time. It is a mostly unopionated, lightweight (detractors may say "content-devoid"), stable game which still gets bug fixes to this day. It has been used for a number of notable forks like MeseCraft and Dreambuilder. Start learning mod-packing and mod writing for Minetest with MTG today!
This mod is very good
I like these monsters. They look disstressing and are quite powerful. Not sure why, they don't spawn on surface. Even though I edited the spawn.lua file.
A strange wonderful puzzle game spanning paradigms, and full of possibility
Nodecore will be many things to different players. The nodecore you're presented with when you play for the very first time is an open world take on a puzzle game. The experience invariably starts with "wow, I can't mine a tree with my bare hands? how am I meant to gain its powers?" Details aside, with diligence, you may come to find that you can indeed gain the tree's powers. Then the puzzles quickly open up, with many avenues you can explore... replenishing the earth. Harnessing fire. Delving for signs of ores. It becomes hard to call it a "puzzle game," yet it remains hard not to call it one.
You learn to interact with bits of the world and craft more stuff, little by little, and it paints an immersive big picture. There's an elegant minimalism, with nodes having a variety of uses, and many parallels in the recipes and interactions. As you tech up, you find more opportunities for optimization and process refinement, and similarities in different interactions allow you to get creative making infrastructure with multiple uses.
Nodecore's detractors will claim that the game is too hard to play as intended, and that it's not reasonable to expect someone to figure out the game's mysteries with only what it provides. Are they right? Well, sorta. Mostly yes. It depends on the player, really. But you don't have to play "as intended"! So by all means, you should give it a try, and if you get stuck, come ask the community. Nodecore players will generally give gentle hints at first, in the spirit of the puzzle. But if you get seriously frustrated, just be direct and honest about what aspects of the game you aren't enjoying, and request more direct information. The game opens up from exploration of mechanics to engineering with those mechanics, and it's valid to end up skipping the first step. Just try it first so you don't rob yourself of the chance to enjoy it. If you do skip to engineering gameplay, though, it stands out on its own.
Good for RP and Decoration
Not that good for survival because most drinks satiate the same as blueberries and take twice the inventory space (one for full glass bottles and one for empty ones) But still this mod is very well made, the models and textures are good, the bamboo trick is nice too, the models are great and now you can "eat" cactuces. If you want more food items just for the sake of it i recommend this mod.
science
Played this game for a while, enjoyed it overall. This game is about getting knowledge through experimenting and employing that knowledge to make stuff, pretty much the scientific method. Some puzzles are easier than other, for example I had no problems with fire, glass or the metal stuff, but I still haven't figured out leaching water through soil. The natural world is far from exciting so the game could get some improvements there, the only exploring I did was basically finding pumwater. Nevertheless the world is calm and soothing which is nice. That's not your typical Minecraft clone - you will need patience and a brain for this one.
Efficient and nice.
It works perfectly, and it's simple, i like it. Question, ¿Where is the 3D model from? I'm interesed in it.
I love this so much
My approval has approved this texture pack
Cool mod for pvp
Pvp need a refresh and this mod can do it well, but a bit laggy even on a good pc, resulting in fps drops, also the sound effect plays after 2 seconds. Maybe by reducing particles the lag go away? I'm not sure.
good golden tools
Thank you
Finally,
I can now make gold tools, but they are still not always usable
, because most people do not want to make a tool that will be destroyed in a short time
but is still good.