ContentDB
  • Mods
  • Games
  • Texture Packs
  • Random
  • Help
  • Sign in
  • Languages
    • Help translate ContentDB
  • «
  • 1
  • 2
  • …
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • …
  • 125
  • 126
  • »
  • bramaudi 2024-05-21 01:22 UTC

    Stable and actively maintained

    Thanks for developing this awesome games!!

    Mineclonia by ryvnf 0 comments
  • Neuromancer 2024-05-20 03:13 UTC

    Adds well made colorful water creatures

    Makes the water interesting. Really well done creatures as usual by Liil. They fit well into Minetest. For me this is a must have mod, and I'm surprised that it didn't get more recognition from the Minetest community.

    Wilhelmines Marinara Mobs by Liil 0 comments
  • PiTTi 2024-05-19 20:42 UTC

    number 1 on the list :-D

    using playtimes mod on my mineclonia server for 2 days. I've already collected 7 hours -yay--- Starting difficulties were fixed by the author within a few hours.

    Playtimes by Neuromancer 0 comments
  • DrSuez 2024-05-19 17:46 UTC

    It'd be great if interacting with traders didn't add permanent HUD elements

    Basically the title. the game is great, but once you interact with a trader, enjoy having "TRADER LENNY" or "TRADER TOM" on your screen permanently from that moment onwards.

    MeseCraft by MeseCraft 0 comments
  • shaft 2024-05-19 14:48 UTC

    Unique

    I think it's the only mod that offers timber framing.

    Timber Frame by jbb 2 comments
  • sotha1 2024-05-19 13:37 UTC

    made me fear sometimes, but can be more immersive if add sounds

    this game is such a cool experience, but you will not found a objective on it. i recommend to play a sound background to giv you more cagaço.

    Backrooms Test by Sumi 0 comments
  • shaft 2024-05-18 14:31 UTC

    Works as described

    This wrench allows you to pick up nodes with their contents and they end up in your inventory. Very similar to I Have Hands except that you use a wrench and get the items in your inventory. Note that you can't uninstall it midgame as the item data vanishes from the items if you do. (comes back if you reenable it though)

    German translation butchered the Umlaute.

    Wrench by mt-mods 5 comments
  • shaft 2024-05-18 13:41 UTC

    It's better

    The one I use. Rotation is much more predictable.

    Better Screwdriver by 12Me21 0 comments
  • j-r 2024-05-18 07:48 UTC

    Could become the best skyblock experience to be had on minetest.

    But only if paired with Voxelgarden (which Unter Null was originally designed for), because VG provides a lot of the bootstrap mechanics a skyblock needs by default. The limited MTG support in this release is not very good(1) and has been removed from the current git version (that also changes lava cooling to be depth based which adds better progress).

    So what does this mod add to the base game when used with Voxelgarden:

    • a world consisting of a single large ocean
    • a chest with some stones, some papyrus roots, a bit of dirt, and some saplings
    • the recipe for a (not very polished) grinding machine
    • lava cooling changed to sometimes give random ore nodes from flowing lava
    • recipes to create lava

    Coupled with various gameplay mechanics of Voxelgarden this is (actually more than) enough to bootstrap one's own world from nearly nothing. If - like me - one doesn't know Voxelgarden yet, it also adds the fun of discovering the various neat mechanics that Voxelgarden provides for this process and the ways it differs from MTG (dirt is a falling node!!! but no need to restart, it is easy to get more dirt).

    Also it is great that falling off is not fatal like in a typical skyblock.

    Currently there are downsides:

    • Voxelgarden doesn't have any middle to late game content (like MTG), so one will need e.g. automation mods to keep having fun after the initial buildup; note that not all MTG mods are compatible with Voxelgarden
    • the lava cooling is a bit too easy in the released version, checking out the depth based lava cooling from git is recommended (even though building under water is a bit grindy in Voxelgarden)
    • there is a lot of polish missing, e.g. the generation of the inital chest may fail, and the UI of the grinder is primitive without any support for shift clicking

    (1) the MTG support adds the papyrus roots to be used as a building and plant base in the ocean, but a lot of nodes are not creatable, e.g. most plants

    Unter Null by Casimir 0 comments
  • c56 2024-05-18 03:47 UTC

    read it as something else, not dissappointed either way

    let's just say i was able to change which sounds it plays :P

    Phonograph by 1F616EMO 0 comments
  • Understandablish... 2024-05-15 13:08 UTC

    LOVE. THIS. MOD.

    From game mechanics to mob design to structures to items, this is basically one of my favorite modpacks for minetest--ever. The NPCs are also actually dangerous--like, they'll chase you, shoot you, sneak up, teleport, and in general just pose a really big threat that makes the game more challenging. (They're actually smart) There could be more structures, though--a deep dark would be sweet...

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • Alatarius 2024-05-13 17:41 UTC

    Adds a new dimension to gameplay

    I love the nether mod as it adds a new level of gameplay. Combine this with Wilhelmines Living Nether and it becomes as wonderful as the overworld.

    The only thing I don't like about it, is that it is too strict on the dimensions. Having a minimum of 4 wide by 5 tall is ok, but I want to make different sizes larger than the default, think stargate sized. I think as long as you have the minimum mesurements it should be able to have a working portal of varying sizes for your build.

    There is an portal.api but it is way too complicated and you have to mess with the coding. This, in my opinion, is a terrible design, especially if you know nothing about coding. I have borked the mod several times trying to get a nether portal to fit in my build several times.

    No mod should have to rely on the player to alter code. That can do a lot of damage to the mod and/or game if they don't know what they're doing. People like me.

    Nether by PilzAdam 0 comments
  • VuDuyHung 2024-05-13 16:02 UTC

    pls 128x128x128

    please bring it back to 128x128x128, update is great but 16x16x16 is too small.

    WorldEdit by sfan5 0 comments
  • PedroMerruM 2024-05-13 01:40 UTC

    With this mod you will never feel alone again

    I havent seen him yet but a door opened in front of me, i heard footsteps nearby and a spooky sound in a cave entrance. I suggest adding as a feature the chance of herobrine breaking torches you've placed like in the minecraft mod. After a few days he appeared when a loud sound played, since then he began appearing and each time loud ambiance would play. If you are somebody playing the mod i recommend disabling the ambience part of it or replacing the sound files with something more subtle and less loud like i ended up doing (these ones). I considered disabling it but sometimes you need to know where he is to not run into him and get too close. He appears very often, at least twice a day and once a night, from a distance no bigger than 40 blocks, (maybe its tied to render distance, i dont know) and sometimes he will pop up right in front of your line of sight. He stays in place for a while, waching you and after a while he vanishes. Dont get too close to it

    In the Fog by Jo5629_ 0 comments
  • Alatarius 2024-05-12 18:56 UTC

    This mod was greatly needed.

    I missed bonemeal from minecraft util this mod was released. Now it's easier to craft things from plants and trees.

    That being said, it adds the item 'geletin powder' to crafting, but there are no recipies to craft it. I downloaded this from the site of the source today (12 May 2024) and in game when I try to craft geletin it tells me there are no recipes, so I am a tiny bit disappointed in this.

    Bonemeal by TenPlus1 4 comments
  • jordan4ibanez 2024-05-12 01:42 UTC

    Nothing

    I think that there should be more games like this. No one can be angry about it cause there's nothing to get angry about

    Void - An empty game by Linuxdirk 0 comments
  • UniexAdmin 2024-05-11 17:48 UTC

    а претты гоод мод

    и хаве то саы, уницоде ин сигнс цан аллоw ыоу то до соме цоол арт

    плус ноw ыоу цан инпут отхер лехицонс со ыоу цан усе ЦЙК фор соме претты цоол техт

    Unicode Signs by cora 1 comments
  • UniexAdmin 2024-05-11 17:44 UTC

    best game ever

    In the vast digital cosmos, Void by Linuxdirk stands out, not as a traditional game, but as a canvas for creativity and innovation. Its essence? Simplicity. An empty world, a playground for modders and developers to explore the Minetest engine's possibilities. Void, stripped down to its barest form, focuses on the essentials: stone, water, and the hand tool. This minimalist approach creates a pure, unadulterated environment for experimentation and development.

    For those seeking to test new client-side mods, Void is invaluable. It offers a safe space to experiment without fear of breaking existing gameplay. Developers can test their creations in isolation, ensuring compatibility and functionality before integrating them into larger projects. The reviews highlight Void's utility for creating levels, testing the Minetest engine, and serving as a skeleton for non-MTG based games.

    Yet, Void is more than just a testing ground. It's a testament to the power of simplicity and the potential of minimalism. By focusing on the fundamentals, it invites players and developers alike to rediscover the joy of creation. Whether you're a seasoned modder or a beginner, Void offers a unique opportunity to explore, innovate, and contribute to the vibrant community of Minetest.

    In a world where complexity often overshadows simplicity, Void stands as a beacon of purity and potential. It's not about the grandeur of worlds or the thrill of combat; it's about the satisfaction of crafting, the thrill of discovery, and the joy of creation. In its essence, Void is the greatest game ever created, not because of what it offers, but because of what it allows us to imagine and build.

    Void - An empty game by Linuxdirk 0 comments
  • UniexAdmin 2024-05-11 17:40 UTC

    why doesnt my game lag

    how does my 1050ti manage to not crash at this

    Realism 512 by Horka 1 comments
  • UniexAdmin 2024-05-11 17:39 UTC

    finally an usable inventory

    i can finally play in peace🙏🙏🙏

    i3 by mt-mods 0 comments
  • UniexAdmin 2024-05-11 17:37 UTC

    why do trees grow so slow

    bruh why cant i spam sneak to make trees grow faster

    anyways its pretty good tho

    leaves go fire🔥🔥

    Nonsensical Skyblock by Kimapr 1 comments
  • TenPlus1 2024-05-11 09:30 UTC

    What's this red ore... *boom*

    This is going to make for some real interesting mining :)

    Lucky Block Ore by ems111 0 comments
  • The4spaceconstants 2024-05-11 00:15 UTC

    uhh why

    why would anyone want to purposefully limit world height

    Height Limit by SkyBuilder1717 0 comments
  • TPH 2024-05-10 05:13 UTC

    Feels Lackluster like a Base and has many unaccounted-for Issues

    Although my review isn't fully honest as I rather played with a modification for it in Centeria (that uses Mesecraft) - and randomly in creative (sometimes with damage enabled) - there are lots of issues that I'm surprised ElCeejo did not notice with this mod.

    Admittedly, this mod is superior to most mob mods I've seen - using its own unique system to the more commonly used Mobs Redo - especially with its dynamicism and the most interesting aspect of it to me honestly - turning their heads to look at stuff. However for what cool features it has, it lacks some basics I'd expect such as not despawning tamed animals, full_punch_interval utilization, and lava/drowning harm. I would say sounds (for quite a few animals) but I know getting sounds is extremely difficult and it wouldn't be fair to judge that. There are issues with taming as well - wolves will NOT defend you or your livestock as the description says. And when you successfully tame a fox - they just keep on running away from you lol Flying animals will commonly get themselves stuck in water as well - the amount of times I've seen bats and owls in water is weirdly frequent. Due to step height, fish will indeed get themselves stuck on land and just flop to death.

    With the above missing basics and issues, and lacking mod compatibility, it feels more like the Minetest game of mob mods - bland mix that requires more modding (code and content) to make it feel more alive and interactable with the environment. Though I know modding mobs is quite difficult so you oughtta cut ElCeejo some slack for that whole range of difficulty! That's why I was very impressed with the head turning.

    I'm also personally not a fan of the fox texture - it looks weird and creepy-ish to me. Though I imagine fitting pixels within the said resolution is difficult so fair enough in that regard - I would be down to try to see if I can make one.

    Animalia by ElCeejo 0 comments
  • kooostia16 2024-05-09 19:41 UTC

    Simple and useful structures

    Mod provides with simple yet useful houses, which good to have if you travel frequently. I have some questions

    • will it be possible to remove blocks like snow and plants which are generated inside houses or maybe it's intended?
    • chests inside houses have too much loot, can there be an option to define what loot is possible to find there and in what amount or maybe disable generation of chests?
    Basic Houses by Sokomine 0 comments
  • IniKiwi 2024-05-08 20:10 UTC

    Just a bad modding base

    And bad textures.

    Minetest Game by Luanti 0 comments
  • multi-nono 2024-05-07 13:05 UTC

    good but

    the /help don't working ... make it or make a book in the game for help commands....

    Better Commands by ThePython10110 1 comments
  • multi-nono 2024-05-07 12:55 UTC

    nice command block

    nice but i don't under stand the chain command block it is a good mod for map ect !

    but it would be better if there were Minecraft commands with it (at least a few...)

    edit : I didn't see that you had made a mod to add commands!

    Better Command Blocks by ThePython10110 0 comments
  • ThePeasantJoe 2024-05-05 16:52 UTC
    English

    A great feature

    Adds many features that makes the gameplay unique. Very few other survival games have things like this and I am loving it.

    HarderVoxels by rudzik8 0 comments
  • j0j0n4th4n 2024-05-04 22:07 UTC

    Cut off the top of mountains and trees

    I think this mapgen generates a very interesting terrain and definetily recommend it.

    However I think there is an issue with how it handles the vertical axis, at some height the terrain simple cuts off and that also happens to vegetation like trees.

    Mandeland by MisterE 1 comments
  • LoneSurvivr 2024-05-04 10:14 UTC

    Fun in creative mode

    Makes it easy to destroy stuff for fun :).

    Railgun by Zemtzov7 0 comments
  • Merces 2024-05-03 13:55 UTC

    Amazing game!

    It's well featured and feels great to play. It's not complete, but without doubt is great as it is today

    MeseCraft by MeseCraft 0 comments
  • zudebo 2024-05-03 05:20 UTC

    j'ai aimé

    réaliste, beau, sensationnel... et plus !

    Polygonia by Lokrates 0 comments
  • dbgaming 2024-05-01 21:11 UTC

    good mod

    i like this mod it reminds me of mc

    Cherry Biome by Atlante 0 comments
  • wf13MT 2024-05-01 02:32 UTC

    I get an error and cannot play (MT 5.8.0)

    ModError: Failed to load and run script from /home/****/.minetest/games/occupymoon_game/mods/doors/init.lua: /usr/share/minetest/builtin/game/register.lua:200: bad argument #5 to 'register_item_raw' (table expected, got string) stack traceback: [C]: in function 'register_item_raw' /usr/share/minetest/builtin/game/register.lua:200: in function 'register_item' /usr/share/minetest/builtin/game/register.lua:226: in function 'register_node' ...alex/.minetest/games/occupymoon_game/mods/doors/init.lua:796: in function 'register_fencegate' ...alex/.minetest/games/occupymoon_game/mods/doors/init.lua:808: in main chunk Check debug.txt for details.

    Occupy Moon by rlars 0 comments
  • Wuzzy 2024-04-30 08:55 UTC

    Impressive, even if very incomplete

    This is the mod we've been all waiting for: A clean method to render Unicode glyphs, based on the GNU Unifont.

    I think GNU Unifont with its 16×16 pixel glyphs is just perfect for Minetest, there aren't many other fonts with such a huge coverage of the Unicode code space. And Pixel style is good for many retro-style games.

    There are nice features like kerning and color selection.

    However, while Unifont may cover the entire Unicode BMP and more, that doesn't mean this mod can render them all properly. Some writing systems are very complex and require additional adjustments. So any users of this mod need to be aware of these limitations:

    • Bidirectional Algorithm is not correctly implemented
    • Many complex writing systems have additional writing rules that would need more code to make them work. For example, rendering Arabic not only requires the bidi algorithm but also you need to draw the glyphs differently depending on where they are in the word. (Note: This is a limitation of Unifont as well.)
    • Complex combining marks are not supported well. The code admits they are hacky

    But still, this mod is a massive improvement of what we had before. I will include a modified version of this mod in Repixture.

    Unicode Text by erle 3 comments
  • Wuzzy 2024-04-30 08:30 UTC

    Mod works, but not well implemented

    This mod does what it promises, providing several standing signs that can be rotated as well.

    But the polishing of this mod is not good. The mod does not integrate well with all games, it just tries to guess which signs it adds which isn't a great way to do it. My biggest criticism is stretching: If the text is very long or tall, the glyphs are widely stretched, which ruins their aspect ratio.

    Some of the signs make no sound when you place them.

    Unicode Signs by cora 2 comments
  • cora 2024-04-30 01:18 UTC

    This is great

    The performance issue of the original made it somewhat unusable for me, the idea to turn the nodeboxes to meshes had been around for a while, glad to see someone actually doing it.

    Btw. if you just use the nodegroup "leaves" that should cover it (i know it does for mcl* and mtg) and you won't need to do any string.find and probably don't need to exclude the plantlife stuff specifically either (yes the pine needles have group leaves as well: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L975 )

    Bushy Leaves (fork) by rudzik8 2 comments
  • ThePeasantJoe 2024-04-30 00:46 UTC

    Even better than the Minecraft original

    This does the job better and it has cooler stuff than the Minecraft orignal that this is based on!

    Edit Skin by Johannes Fritz 0 comments
  • ThePeasantJoe 2024-04-30 00:44 UTC

    good for street signs

    this really helped me make my city.

    Extra Banners by 1F616EMO 0 comments
  • «
  • 1
  • 2
  • …
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • …
  • 125
  • 126
  • »

ContentDB © 2018-24 to rubenwardy

  • Help
  • About
  • Contact Us
  • Terms of Service
  • Policy and Guidance
  • Donate
  • API
  • RSS / Feeds
  • Privacy Policy
  • Report / DMCA
  • Advanced Search
  • User List
  • Threads
  • Collections
  • Support Creators
  • Translate Packages
  • Source Code