It is what Minetest is at it's most basic. While it functions extreemly well as a modding base. As a sandalone game it falls flat from a lack of content and not enough indication that it is meant to be moded. Causing alot of confusion and negative reviews from new players.
The idea of a texture-pack that is based of an actual system arcetexture insead of just bein pixel art is a novel concept. The problen just comes from the lack of support with half the blocks in the default game being unchanged, and the textures themselves are also rough and hard to destinguish
I have been fascinated with what this mod is capable of doing with mathematical calculations and little weight to improve terrain generation and even improving the experience in general.
But it is not very intuitive for survival with mining.
What more is there to say it's mario in minetest. It is very functional with little to no bugs and also has pretty good level design. My only gripe is that the time of day is not set, so if you play for too long it will turn to night and you will literaly be left in the dark untill the next moring. But other than that pretty fun.
To all the people giving this a thumbs down saying things like "it has no game features" and "its bad without mods" or whatever, yeah, it's not supposed to, it clearly states in the description it's purpose and it does it well. The entire point of minetest engine, and by extention minetest game as a whole is to be customized. It's not supposed to be a feature rich game out of the box.
I know I may not be the target demographic, but that does not excuse the fact that this breaks other mods that use Unified Inventory causing them to loose the functionallaty on the buttons.
It is like an old minecraft lets play from 2012 just turned into a minetest texturepack.
The sharp angular asthetic is on point and very well drawn and detailed without being too overbaring.
And the extended support is nice too!
The general art direction is very acurate to the Minecraft version.
But the only 2 things holding this back are the missing textures and,
the low saturation and contrast compared to the minecraft version.
It may not be the prettiest thing out there. But it is so charmingly bad in an endering kind of way.
With the bright green grass and inconsistant artstyle reminding me of minecraft indev.
i used several inventory mods in my time playing minetest ,
but i always came back to use unified inventory (and the + extension thereof)
while it can look dated for some , i like the style personally
From what I have seen its the most promising big project today in Minetest
A lot of effort was put into making this game stand out, make it unique, but not just for the sake of difference. Due to lots of low effort small projects it's harder to notice something like this, it deserves an upvote before beta
Other then that its a good game. I didn't finish it, but it was well made. EDIT: I right clicked
a ghost and the game crashed with the error reason being:
AsyncErr: Lua: Runtime error from mod 'citadel_core' in callback luaentity_run_simple_callback(): ...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:27: attempt to concatenate a nil value
stack traceback:
...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:27: in function <...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:22>
EDIT 2 I broke the crystal and then fell out of the map
and I can't to /grantme for some reason so I don't know what the ending was. :(
I spawned in and I had no idea what I was supposed to do I walked around a bit, then left due to lack of gameplay. The concept of the game is very cool and the game looks fairly polished, but I was mostly confused about what I am supposed to do, instead of knowing what I am supposed to do. Overall I think the game had a cool mechanic but was made with the wrong approach.
Breaks fresh up-to-date Mineclone and Mineclonia worlds for me on 5.8
Whether I create a world in Mineclone or Mineclonia, as soon as I enable this modpack and try to load it, the world will crash with an error, says sounds do not exist anymore or something. Extremely weird, what's worse is that after I disable the modpack, the world won't load.
Difficult Inside the Box-like puzzle with time travel physics
This is a discovery/parkour puzzle, with time travel and time modification. This runs similar to a very difficult Inside the Box entry, for those who have played those - it even looks exactly like one! Finding and recovering artifacts is hard, and there aren't a lot of hints, so you've gotta think outside the box :) As a general hint, you need to try to toggle between past and present to get to locations and find objects, but also, modify the present to find some (a lot) of them. Plants grow over time, so they can help you climb nodes or break nodes as long as they don't get destroyed in the timeline. There aren't a lot of sounds, and the background music got a bit annoying, so I just muted the game.
You can't timetravel if a node is going to be at your position in the new time. But you can get around that (usually) by sneaking to the edge of a node and then time travelling - maybe a bug. It helped me to figure out what positions were going to be viable through the timeline though. Most of your time is going to be spent modifying the timeline with plants, because just time travelling won't get you very far.
For how much effort this puzzle was to solve, I was almost expecting a resolving ending, but the ending didn't make sense to me and didn't feel complete. After the end scene, I was teleported back to the castle to see the same entities, which confused me further. If this counts as unexpectedness, I guess the author gets points. I haven't found all the artifacts yet, they're just incredibly hard to locate and recover!
Despite some shortcomings, this is one of my favorites in the Game Jam, and I hope it continues to get development. It's a really tough puzzle with amazing logic and physics, and I like tough puzzles. :) Recommended - but don't give up easy or this game isn't for you!
I used this library for my entry to the Minetest Game Jam 2023, which I sadly didn't finish in time.
Its really nice honestly. APIs are powerful both for minigames and external stuff (see the stent mod MisterE made for my entry!), arena editor is really easy to use and can be customised by your minigames.
Documentation is really good too.
I will definitly use it next time 🙂
What I think could be improved:
Arena properties doesn't handle real vectors (vectors.new). When you define them with code it works but it doesn't from the arena settings editor; the property is handeled as a table with displayed keys order not matching the xyz order and converted as a regular table instead. There is the return (expression) syntax but it's run in an empty global env and would look ugly anyways. I think the mod should check if the initial setting in arena definition is a vector with vector.check and have a special GUI to edit those in arena editor settings.
I would also love having LuaLS typing annotations (or headers) since it greatly improve developer experience, but it would require this Minetest issue anyways.
Classic and good with mods but not by itself
It is what Minetest is at it's most basic. While it functions extreemly well as a modding base. As a sandalone game it falls flat from a lack of content and not enough indication that it is meant to be moded. Causing alot of confusion and negative reviews from new players.
Nice idea with questionable execution
The idea of a texture-pack that is based of an actual system arcetexture insead of just bein pixel art is a novel concept. The problen just comes from the lack of support with half the blocks in the default game being unchanged, and the textures themselves are also rough and hard to destinguish
It's an os in a 3d minecraft clone on a linux computer
You can play wolfenstien 3d and chips challenge so that automaticly gives it some points. But is would also benifit from a bit more content
Too cheap
Sorry, I'd rather read the book of Proverbs :)
hehe
Umm nice I guess?
Ummm
Sorry, but this is such a weird game to have on Minetest...
nice
you can have funny names with funny colours 10/10
It's beautiful.
I have been fascinated with what this mod is capable of doing with mathematical calculations and little weight to improve terrain generation and even improving the experience in general.
But it is not very intuitive for survival with mining.
———————————No caves?——————————— ⠀⣞⢽⢪⢣⢣⢣⢫⡺⡵⣝⡮⣗⢷⢽⢽⢽⣮⡷⡽⣜⣜⢮⢺⣜⢷⢽⢝⡽⣝ ⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇ ⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏⠀ ⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁⠀⠀ ⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂⠀⠀⠀⠀ ⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣴⣿⣾⣿⣿⣿⡿⡽⡑⢌⠪⡢⡣⣣⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⡟⡾⣿⢿⢿⢵⣽⣾⣼⣘⢸⢸⣞⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠁⠇⠡⠩⡫⢿⣝⡻⡮⣒⢽⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ —————————————————————————————
CHEESE
Fully functional cheese! with the cheese block you can make a cheese house while eating motserella cheese in real life!
Suprizingly well programed
For being so cursed it is shockingly well made.
It's very nice.... for Minetest.
It's not bad, I really like the mod, I don't like the cave dweller, but it is what it is and it's also pretty good.
I hope it can improve in the future and maybe more types of creatures instead of just a humanoid.
Best hunger mod!
It lets me put the hunger on the right side of the hotbar!
It's mario!
What more is there to say it's mario in minetest. It is very functional with little to no bugs and also has pretty good level design. My only gripe is that the time of day is not set, so if you play for too long it will turn to night and you will literaly be left in the dark untill the next moring. But other than that pretty fun.
Lazy at best
It is literaly just a very small city map populated only with bycicles that have been retextured to solid shadless cubes.
Great base game
To all the people giving this a thumbs down saying things like "it has no game features" and "its bad without mods" or whatever, yeah, it's not supposed to, it clearly states in the description it's purpose and it does it well. The entire point of minetest engine, and by extention minetest game as a whole is to be customized. It's not supposed to be a feature rich game out of the box.
So for what it's supposed to be, it's good.
Funny cute little guys
You can tame them by punching them... What else do I have to say
Y E S
The pain of the chat is an experiance to behold. Just watching the slow realization that they can only talk in UwU lanwidge is just bewutifuwl UwU
Map gen on crack is fun
The lunacy is a trip to expeiriance.
Breaks functionalaty
I know I may not be the target demographic, but that does not excuse the fact that this breaks other mods that use Unified Inventory causing them to loose the functionallaty on the buttons.
Sharp detailed and perfect!
It is like an old minecraft lets play from 2012 just turned into a minetest texturepack. The sharp angular asthetic is on point and very well drawn and detailed without being too overbaring. And the extended support is nice too!
Almost great but not quite.
The general art direction is very acurate to the Minecraft version. But the only 2 things holding this back are the missing textures and, the low saturation and contrast compared to the minecraft version.
Very much yes.
It is good and has nice grafics and stuff because it is cool and 3d looking or something like that
So ugly it's great
It may not be the prettiest thing out there. But it is so charmingly bad in an endering kind of way. With the bright green grass and inconsistant artstyle reminding me of minecraft indev.
Snazzy!
Very nice and colorful skys! The sun scailing looks a bit strange though. but still nice
the inventory mod i always come back to use
i used several inventory mods in my time playing minetest , but i always came back to use unified inventory (and the + extension thereof)
while it can look dated for some , i like the style personally
From what I have seen its the most promising big project today in Minetest
A lot of effort was put into making this game stand out, make it unique, but not just for the sake of difference. Due to lots of low effort small projects it's harder to notice something like this, it deserves an upvote before beta
The gameplay
Do you recommend this game?: not really.
Only 30 seconds of gameplay
Only 30 seconds of gameplay
I fell out of the map
Other then that its a good game. I didn't finish it, but it was well made. EDIT: I right clicked a ghost and the game crashed with the error reason being:
AsyncErr: Lua: Runtime error from mod 'citadel_core' in callback luaentity_run_simple_callback(): ...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:27: attempt to concatenate a nil value stack traceback: ...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:27: in function <...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:22>
Overall:
gameplay: 9/10
innovation: 7/10
content: 8/10
theme: 3/10
Overall: 27/40
No gameplay
There was no gameplay other then looking at the scenery.
Is there a goal in this game?
I spawned in and I had no idea what I was supposed to do I walked around a bit, then left due to lack of gameplay. The concept of the game is very cool and the game looks fairly polished, but I was mostly confused about what I am supposed to do, instead of knowing what I am supposed to do. Overall I think the game had a cool mechanic but was made with the wrong approach.
Good
good vote mod
Usefull
its nice for a server or you can use it as hime
Nice
nice for a server with rolles
Nice mod
it is usefull for new players.
Breaks fresh up-to-date Mineclone and Mineclonia worlds for me on 5.8
Whether I create a world in Mineclone or Mineclonia, as soon as I enable this modpack and try to load it, the world will crash with an error, says sounds do not exist anymore or something. Extremely weird, what's worse is that after I disable the modpack, the world won't load.
Difficult Inside the Box-like puzzle with time travel physics
This is a discovery/parkour puzzle, with time travel and time modification. This runs similar to a very difficult Inside the Box entry, for those who have played those - it even looks exactly like one! Finding and recovering artifacts is hard, and there aren't a lot of hints, so you've gotta think outside the box :) As a general hint, you need to try to toggle between past and present to get to locations and find objects, but also, modify the present to find some (a lot) of them. Plants grow over time, so they can help you climb nodes or break nodes as long as they don't get destroyed in the timeline. There aren't a lot of sounds, and the background music got a bit annoying, so I just muted the game.
You can't timetravel if a node is going to be at your position in the new time. But you can get around that (usually) by sneaking to the edge of a node and then time travelling - maybe a bug. It helped me to figure out what positions were going to be viable through the timeline though. Most of your time is going to be spent modifying the timeline with plants, because just time travelling won't get you very far.
For how much effort this puzzle was to solve, I was almost expecting a resolving ending, but the ending didn't make sense to me and didn't feel complete. After the end scene, I was teleported back to the castle to see the same entities, which confused me further. If this counts as unexpectedness, I guess the author gets points. I haven't found all the artifacts yet, they're just incredibly hard to locate and recover!
Despite some shortcomings, this is one of my favorites in the Game Jam, and I hope it continues to get development. It's a really tough puzzle with amazing logic and physics, and I like tough puzzles. :) Recommended - but don't give up easy or this game isn't for you!
Good Mod!
I used this library for my entry to the Minetest Game Jam 2023, which I sadly didn't finish in time.
Its really nice honestly. APIs are powerful both for minigames and external stuff (see the stent mod MisterE made for my entry!), arena editor is really easy to use and can be customised by your minigames. Documentation is really good too.
I will definitly use it next time 🙂
What I think could be improved:
Arena properties doesn't handle real vectors (
vectors.new
). When you define them with code it works but it doesn't from the arena settings editor; the property is handeled as a table with displayed keys order not matching the xyz order and converted as a regular table instead. There is thereturn (expression)
syntax but it's run in an empty global env and would look ugly anyways. I think the mod should check if the initial setting in arena definition is a vector withvector.check
and have a special GUI to edit those in arena editor settings.I would also love having LuaLS typing annotations (or headers) since it greatly improve developer experience, but it would require this Minetest issue anyways.
Good tp mod
you can set a tp and any players ccn tp to this tp
Nice mod
i can send anyonom mod