I was always wanting to see this cool af land, I suck at coding and someone making this splendid thing in mtg is commendable, I had plans for this but as I told earlier it could have taken a long way to get this thing done, but what you did is splendid, love it.
You can craft a stack and not have to worry about going back and forth to get water when making a farm. Its useful if you want to make floating farms with no base underneath the layer of earth or if you are using one of those mods that gives earth gravity and want to put it underneath the earth. Would be nice if it was compatible with wooden buckets but it still is an amazing and simple mod
I really love the different crafting mechanics of this game. After reading the starter guide, giving me first instructions of obtaining my first materials with the adze, I quickly progressed to smelting.
I love how smelting works and I have now obtained aluminium tools.
But I think that's it for the moment. My understanding of Minetest modding is limited to what I can interpret into the LUA files as a programmer. It seems smelting glass or copper is not implemented, yet. Also there are other minerals that don't seem to have any purpose. I would really love to continue with this game, when more content is there (=
Nice work, Wuzzy! I've played a few hours and it was fun to explore and craft. The NPC traders are a welcome touch. I'm looking forward to your mobs refractoring!
Personally it is my favorite mod related to ranged weapons.
I like the idea of the slingshot, it is an excellent weapon to start the adventure, very versatile and cheap.
Fun weapons to use, and their price of development materials is very balanced. I have not noticed any bugs, something quite remarkable, since many similar mods do have, even crashes.
The only bad thing I can say is related to the "slingshot" weapon and is the following:
I've been using the slingshot a lot, and it seems like an OP weapon that needs a nerf.
I consider that it takes a lot of life from the mob, and that its precision is very good, and I have killed powerful monsters with the wooden slingshot and at distances long enough so that the mob cannot attack me (I used about 50-70 stones).
It is a very good mod, and I think it is one of the best weapon-related mods. I wish the creator the greatest success. Greetings from Mexico.
I always install this mod, since it is a dependency of practically all the mobs that I have installed.
Personally, I have never used this API, since I have never programmed it for Minetest (it is programmed in Lua, right?), but I am sure it is very good; since the mods related to this API are of high quality.
It would be nice if the mobs had a visible life bar. But I understand that this is not the case because of some development decision or what I know; Currently you can only see the mob's life through a text indicator.
I wish the greatest success to TenPlus, because their mods are incredible. Greetings from Mexico.
P.S:
Still waiting for the "Game by TenPlus" hehe.
"Mese" derives from Middle English mese, mes, mees (“dinner, dish”), from Old English mēse, mēose, mīse, mȳse (“table; that which is set on a table; dish; food, meal”), a vernacular loan from Latin/Late Latin mē(n)sa (“table; meal”). Cognate with Scots mes, mese (“a serving of food”), Old High German mias, meas (German Mus, Gemüse), Gothic 𐌼𐌴𐍃 (mēs). Compare Old English mēsan (“to eat, dine”), from Proto-Germanic mōsijaną, from Proto-Germanic mōsą, an ablaut variant of the root Proto-Germanic mat- (“food”).
One of the reasons to add a mese bread instead of 金. 金 in pure form (not in circuits) is for mere fools, anyway, and always has been.
Second: mese, by an old minetester tradition, has magical powers that tend to misrepresent themselves as technologically advanced chunks of conscious matter. That means that you could've at least created smart bread, a 大脳パン. Ever thought of embedding a Scheme interpreter in your bread? Well, you've missed your chance to show yourself. But let's just be friends again, ok? I promise you will love me again.
i love automation mods , (btw could you add techage compatibility so that i can seamlessly transport produced goods from techage into industrialtest furnaces for smelting)
This kinda works like a sanity meter. You have a new "healthbar" that indicates how much time you can tolerate in the dark before drowning in eat. It makes exploring caves more dangerous because the only way to regain tolerance is by being on the sunlight. That means that if you are at the bottom of a cave and you have little tolerance left you could die while going up because you lost it all and are to deep to get sunlight. My only complaint is that the light level required for Sam to start loosing tolerance might be too high wich doesnt allow for you to have places with moody lighting, instead you must have very well lit areas to stay in during the night or underground
But it duplicates the crafting recipes of most items meaning that if there were 20 things you could craft with a stick now you will see 40 recipes instead
Extra useful for building, they dont seem to be affected by gravity either. They almost the same as stairs and are more versatile but you can easily break them with one punch so it isnt an ideal replacement for them.
It makes containing (with minerals wood still works) water more challenging. The sand in the coast begins disappearing and the dirt on the bottom of the river/lake/ocean turns to sand .I dug a downhill one block canal and after a while the water broke a block and spilled all over the hill, another time it plugged itself with a dirt block.
if there is no better methods or resources (or unaccessible), this mod is very cool for travelling long distances! can be more useful if the player has auto jump enabled. (tested on android)
i3 vs UI+
1. UI+ is easier to use than i3, because you can see the "set home" option, which is kind of hidden in the i3 interface.
2. i3 also has 4 hidden slots when using chests, which is nice if you want the 4 extra inventory slots.
3. However UI+ makes up for the lack of those 4 slots with 4 bag slots that do not drop the bags on death.
4. i3's bag slot does not store your bag upon death, unless you turn off drop inventory upon death.
5. i3 allows you to remove the bag and contents, which you cannot do with UI+.
-will add more pros and cons later. (Most servers don't have i3 for me to make more comments, so I need to explore this a bit more.)
I sometimes wonder how developers do it? Anyway, the code is good, and the mechanics are even better! We are waiting for more useful mods from the developer!
It's only playable in MTG or similar games that are just as ugly.
It would be nice if it were "game agnostic" or if it were also compatible with MineClone or MineClonia.
It would be a pleasure to play this in MCL.
Makes the world feel civilized and lived in. Very nice builds and they generate into the mapgen very gracefully. If you want your world to feel well developed and lived in as opposed to the endless frontier you often see in many minecraft adjacent building games, this is your mod. The only thing I can think of that would complete this is if roads or paths could gerate too, but I get the sneaking suspicion this might be asking entirely too much. I have no idea how hard that would be to implement.
(Edit: I'm dumb and cannot read, so the entire other half of this comment was pointless. Carry on mod author, very cool work ^^ )
I thought Piranesi was a popular video game so I went on YouTube searching for gameplay, but came up empty. This is because the inspiration for this video game came from a Minetest Game Jam video game. But in my searching I discovered that Piranesi is a fantasy book written by Susanna Clarke which definitely sounds like it's worth a read. Piranesi is also an italian artist who seems to be a combination of MC Escher and Edgar Allen Poe. Oh and the game is worth a try as well, but I haven't made much progress in it. This game, the book, and the artist are all related in some way. I'll leave it to you to figure out how.
And is very accessible because all you need is some coal, paper and wood, and you can begin making a large map of the area. Early maps are not that detailed but the mod includes the option to put markers on the map to mark points of interest. I recommend adding more screenshots on the page to show how the mod looks
This mod is really awesome and helped me in vanilla Minetest, but I would change some things.
First of all, I would add a grindstone to remove all enchantings. EDIT: Added and works just awesome!
Secondly, I would add the possibility to enchant books and to combine them with mese crystals or something else.
And after all, I would make it less overpowered for stone and wood. We can just dig down tree trunks with a fortune 3 axe and we have infinited wood. Same with cobble.
And please, after the update with the item overlay came out, make a compatibility layer or so to put that overlay on already enchanted items, because that would be really cool!
works very well, it's a bit confusing at first, but the code explains a lot. for the digilines button you'll want to set both the channel name and message to GET. And everything else gets set to channel GET.
Could have been a plugin, doesn't offer international format
Overriding the default chat experience is okay for a tiny little server where chat is kind of slow and a chat handling mod with a framework may be considered overkill. Bigger servers will want something like Beerchat, with multiple channels and features like channel bans, colourisation, mutes. This could have been a plugin for Beerchat which would offer an even better experience. It's incompatible as-is. Of course, it's no problem to provide a standalone version of the mod as well.
Regardless of complaints about plugins let's focus the review on what the mod provides if you're just going to use it and not use plugins. There are two date formats on offer: mm/dd/yyyy and dd/mm/yyyy. I appreciate that the author wanted to cater to an international audience - those are the most popular formats in the Anglosphere at least. Other countries use other punctuation like - or . for the separators, and this might have helped disambiguation. For instance, the German format is usually dd.mm.yyyy. The fact of using dots instead of slashes could help a new user with at least a little clue on which format is being used.
Timezone is also another issue; the user can't always easily relate the server time to their own. A UTC option may have been a decent option, but it may also just be incumbent on the server to let people know what their timezone is. Some servers are set to UTC and others are set to local time of the datacentre.
Finally
I was always wanting to see this cool af land, I suck at coding and someone making this splendid thing in mtg is commendable, I had plans for this but as I told earlier it could have taken a long way to get this thing done, but what you did is splendid, love it.
Finally craftable golden items 🎉😄🎉
I always wondered why the basic game doesn't provide crafting golden items by default considering that it provides gold ore blocks.
Easy way to de-clutter your inventory
Hope you have organized chests because if you dont finding where those items went is going to be a nuisance. But if you are organized then its great
I like the torch and the lamp
The lamp is nice too and easy to craft since the early game. You can make working chairs and tables for cheap too and they have nice models.
Dont worry anymore about spilling water
You can craft a stack and not have to worry about going back and forth to get water when making a farm. Its useful if you want to make floating farms with no base underneath the layer of earth or if you are using one of those mods that gives earth gravity and want to put it underneath the earth. Would be nice if it was compatible with wooden buckets but it still is an amazing and simple mod
Good modding base.
I use this to create basic mods.
Fun
I play this mod with my friends alot. Its very nice and polished :)
Makes tools feel hefty
Everytime i miss a block with my axe i feel like i could cause an accident with it, just like a real axe.
Awesome for testing mods (And games)
I tend to use this a lot for testing mods I create. I don't know what I would do without this!
Great mod!
Hi! I really like your mod! Could you do a modpack with a bunch of ww2 aircraft in it as well? Thanks!
Nice mechanics, but game seems incomplete
I really love the different crafting mechanics of this game. After reading the starter guide, giving me first instructions of obtaining my first materials with the adze, I quickly progressed to smelting. I love how smelting works and I have now obtained aluminium tools. But I think that's it for the moment. My understanding of Minetest modding is limited to what I can interpret into the LUA files as a programmer. It seems smelting glass or copper is not implemented, yet. Also there are other minerals that don't seem to have any purpose. I would really love to continue with this game, when more content is there (=
Sensible crafting with trading NPCs!
Nice work, Wuzzy! I've played a few hours and it was fun to explore and craft. The NPC traders are a welcome touch. I'm looking forward to your mobs refractoring!
Incredible ranged weapons.
Personally it is my favorite mod related to ranged weapons.
I like the idea of the slingshot, it is an excellent weapon to start the adventure, very versatile and cheap.
Fun weapons to use, and their price of development materials is very balanced. I have not noticed any bugs, something quite remarkable, since many similar mods do have, even crashes.
The only bad thing I can say is related to the "slingshot" weapon and is the following: I've been using the slingshot a lot, and it seems like an OP weapon that needs a nerf. I consider that it takes a lot of life from the mob, and that its precision is very good, and I have killed powerful monsters with the wooden slingshot and at distances long enough so that the mob cannot attack me (I used about 50-70 stones).
It is a very good mod, and I think it is one of the best weapon-related mods. I wish the creator the greatest success. Greetings from Mexico.
Great and necessary
I always install this mod, since it is a dependency of practically all the mobs that I have installed.
Personally, I have never used this API, since I have never programmed it for Minetest (it is programmed in Lua, right?), but I am sure it is very good; since the mods related to this API are of high quality.
It would be nice if the mobs had a visible life bar. But I understand that this is not the case because of some development decision or what I know; Currently you can only see the mob's life through a text indicator.
I wish the greatest success to TenPlus, because their mods are incredible. Greetings from Mexico.
P.S: Still waiting for the "Game by TenPlus" hehe.
Not a mese bread, unfortunately.
"Mese" derives from Middle English mese, mes, mees (“dinner, dish”), from Old English mēse, mēose, mīse, mȳse (“table; that which is set on a table; dish; food, meal”), a vernacular loan from Latin/Late Latin mē(n)sa (“table; meal”). Cognate with Scots mes, mese (“a serving of food”), Old High German mias, meas (German Mus, Gemüse), Gothic 𐌼𐌴𐍃 (mēs). Compare Old English mēsan (“to eat, dine”), from Proto-Germanic mōsijaną, from Proto-Germanic mōsą, an ablaut variant of the root Proto-Germanic mat- (“food”).
One of the reasons to add a mese bread instead of 金. 金 in pure form (not in circuits) is for mere fools, anyway, and always has been.
Second: mese, by an old minetester tradition, has magical powers that tend to misrepresent themselves as technologically advanced chunks of conscious matter. That means that you could've at least created smart bread, a 大脳パン. Ever thought of embedding a Scheme interpreter in your bread? Well, you've missed your chance to show yourself. But let's just be friends again, ok? I promise you will love me again.
yet another automation mod
i love automation mods , (btw could you add techage compatibility so that i can seamlessly transport produced goods from techage into industrialtest furnaces for smelting)
nice item transport mod for mass storage
sorry for asking but could you add techage compatibility
Sam is very scared of the dark
This kinda works like a sanity meter. You have a new "healthbar" that indicates how much time you can tolerate in the dark before drowning in eat. It makes exploring caves more dangerous because the only way to regain tolerance is by being on the sunlight. That means that if you are at the bottom of a cave and you have little tolerance left you could die while going up because you lost it all and are to deep to get sunlight. My only complaint is that the light level required for Sam to start loosing tolerance might be too high wich doesnt allow for you to have places with moody lighting, instead you must have very well lit areas to stay in during the night or underground
A nice QoL mod
But it duplicates the crafting recipes of most items meaning that if there were 20 things you could craft with a stick now you will see 40 recipes instead
Cheap light block to go wherever you want
Extra useful for building, they dont seem to be affected by gravity either. They almost the same as stairs and are more versatile but you can easily break them with one punch so it isnt an ideal replacement for them.
Its eating the shore
It makes containing (with minerals wood still works) water more challenging. The sand in the coast begins disappearing and the dirt on the bottom of the river/lake/ocean turns to sand .I dug a downhill one block canal and after a while the water broke a block and spilled all over the hill, another time it plugged itself with a dirt block.
Cool
Sure, maybe it's not practical to use in-game, but it's so impressive that I don't care. I litteraly have no idea how you did this.
cool for youtube vids
for example, movie-like videos or showcases, or just simple gameplay, that animation is just cool!
cool if your ingame materials limited
if there is no better methods or resources (or unaccessible), this mod is very cool for travelling long distances! can be more useful if the player has auto jump enabled. (tested on android)
Best UI (IMO)
IMO, this UI is the best in MT at this time.
i3 vs UI+ 1. UI+ is easier to use than i3, because you can see the "set home" option, which is kind of hidden in the i3 interface. 2. i3 also has 4 hidden slots when using chests, which is nice if you want the 4 extra inventory slots. 3. However UI+ makes up for the lack of those 4 slots with 4 bag slots that do not drop the bags on death. 4. i3's bag slot does not store your bag upon death, unless you turn off drop inventory upon death. 5. i3 allows you to remove the bag and contents, which you cannot do with UI+.
-will add more pros and cons later. (Most servers don't have i3 for me to make more comments, so I need to explore this a bit more.)
Good!
I sometimes wonder how developers do it? Anyway, the code is good, and the mechanics are even better! We are waiting for more useful mods from the developer!
Doesn't really tell you why you'd want to add this mod in the description...
If I'm reading the mod files correctly, the golden bread basically it satiates for 10 hunger points, just like a golden carrot would?
beautiful
Now I can put beautiful signs in my world!
too many MTG dependencies
It's only playable in MTG or similar games that are just as ugly. It would be nice if it were "game agnostic" or if it were also compatible with MineClone or MineClonia. It would be a pleasure to play this in MCL.
so difficult
I find the level design too complicated.
based in ugly MTG
Its textures and interactions are based on the ugly MTG, I would like it if it looked more like MineClone or MineClonia. It is also very difficult.
Very cool
Makes the world feel civilized and lived in. Very nice builds and they generate into the mapgen very gracefully. If you want your world to feel well developed and lived in as opposed to the endless frontier you often see in many minecraft adjacent building games, this is your mod. The only thing I can think of that would complete this is if roads or paths could gerate too, but I get the sneaking suspicion this might be asking entirely too much. I have no idea how hard that would be to implement.
(Edit: I'm dumb and cannot read, so the entire other half of this comment was pointless. Carry on mod author, very cool work ^^ )
Art
Needs just a tiny bit of more polish to be a masterpiece of atmospheric experience
Piranesi sent me down a rabbit hole.
I thought Piranesi was a popular video game so I went on YouTube searching for gameplay, but came up empty. This is because the inspiration for this video game came from a Minetest Game Jam video game. But in my searching I discovered that Piranesi is a fantasy book written by Susanna Clarke which definitely sounds like it's worth a read. Piranesi is also an italian artist who seems to be a combination of MC Escher and Edgar Allen Poe. Oh and the game is worth a try as well, but I haven't made much progress in it. This game, the book, and the artist are all related in some way. I'll leave it to you to figure out how.
mythril
i know there is a mythril tool in this mod, Where is it?
Finally you can map out an area
And is very accessible because all you need is some coal, paper and wood, and you can begin making a large map of the area. Early maps are not that detailed but the mod includes the option to put markers on the map to mark points of interest. I recommend adding more screenshots on the page to show how the mod looks
Awesome; Grindstone and books should be added
This mod is really awesome and helped me in vanilla Minetest, but I would change some things.
First of all, I would add a grindstone to remove all enchantings. EDIT: Added and works just awesome!
Secondly, I would add the possibility to enchant books and to combine them with mese crystals or something else.
And after all, I would make it less overpowered for stone and wood. We can just dig down tree trunks with a fortune 3 axe and we have infinited wood. Same with cobble.
And please, after the update with the item overlay came out, make a compatibility layer or so to put that overlay on already enchanted items, because that would be really cool!
Great
works very well, it's a bit confusing at first, but the code explains a lot. for the digilines button you'll want to set both the channel name and message to GET. And everything else gets set to channel GET.
Could have been a plugin, doesn't offer international format
Overriding the default chat experience is okay for a tiny little server where chat is kind of slow and a chat handling mod with a framework may be considered overkill. Bigger servers will want something like Beerchat, with multiple channels and features like channel bans, colourisation, mutes. This could have been a plugin for Beerchat which would offer an even better experience. It's incompatible as-is. Of course, it's no problem to provide a standalone version of the mod as well.
Regardless of complaints about plugins let's focus the review on what the mod provides if you're just going to use it and not use plugins. There are two date formats on offer:
mm/dd/yyyy
anddd/mm/yyyy
. I appreciate that the author wanted to cater to an international audience - those are the most popular formats in the Anglosphere at least. Other countries use other punctuation like-
or.
for the separators, and this might have helped disambiguation. For instance, the German format is usuallydd.mm.yyyy
. The fact of using dots instead of slashes could help a new user with at least a little clue on which format is being used.Timezone is also another issue; the user can't always easily relate the server time to their own. A UTC option may have been a decent option, but it may also just be incumbent on the server to let people know what their timezone is. Some servers are set to UTC and others are set to local time of the datacentre.
Useful but undocumented
This mod has some cool items but it seems to have been abandoned and lacks documentation.