Mithril is probably the best material in the world of Lord Of The Rings, but this mod fails so far to give it full justice.
If you want to have Mithril ores and blocks being tougher than the diamond ones, with the block only dig-able by the Mithril pick (and blast resistant of course), try out my fork and tell me if you find any bugs: https://github.com/GreenDirkfried/moreores
It adds file cabinets in the style of old windows versions, with different sizes of storage and looks. Also adds a "folder" that acts as a portable small ender chest, effectively.
I think it needs an update to fix some messages it shows on screen from the second time you enter the world you're using this mod on. The messages reads:
but the problem is, when i try to use the computer, you know, first punching it then right clicking it to use it, it shuts down quickly while i try using the computer, which it makes no sense at all, is there a way we could have a tutorial?
This mod adds powerful mobs that give you trophys for killing them, which engaged me for hours! The trophys are very cool looking and add a nice touch to your base, especially in a multiplayer environment (I flexed to my friends as much as I could)! The mobs have awesome animations and models.
10/10 for gameplay - works well in RPG style worlds
7.5/10 for mob textures - they could do with some work
8/10 for A.I - pathfinding could do with some tweaking, the mobs sometimes got stuck in caves
Not really useful; Name is misleading: No Glob Patterns, but rather Lua Patterns
This does not implement *nix Glob Patterns, but rather simply uses Lua patterns. Nobody in their right mind would do rm -rf .* in their terminal - that will not remove all files, but rather only hidden files (files starting with a dot in their name)!
The only function provided is not exactly useful; how often do you need to kick multiple players based on a pattern? I could imagine this being useful only in very rare cases where an attacker is dumb enough to make his names follow a pattern. What makes this even more useless is that the Minetest chat features tab completion for playernames.
What I could see being useful: Actual globs, e.g. for file traversal purposes, but as an API rather than user-facing chatcommands.
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
I like this mod and want to see it expand. It needs to be pointed out that there is an undocumented dependency on the pdisc mod which does not appear to be in the contentdb at all. WIthout pdisc, the mod works fine, but there's no OCR functionality. If you download and install pdisc, then the OCR / programmable core is functional. pdisc's documentation includes additional instructions on how to use this scripting language.
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Thank you for adding another style to the game, always cool to see someone put the effort into reading the decently readable code, haha.
My only complaint is the invisible nodes that force me to walk down the center of the 3-wide hallways - but it's a minor complaint. Just glad to see more content for Labyrinth, thanks again!
there are only three things to complain about: 1- Some models are primitive.
2- the sheeps models since the latest updates are darker, and they don't look good that way. 3- Please, if it's possible, make new animations for the mobs when they die or are killed. Thank God the blood particles can be deactivated because they don't look good (for me), but the animations should be improved, not just the animals going around in circles when they die
Changes MTG in way similar games don't; the mods actually work together in a way that makes sense and add tons of new features to improve the player experience. An excellent game that refines Minetest Game with fun and unique mods!
I saw it someday at YourLand server and forgot to search it, but now it's here!
I like the idea to play chess with more people watching, so I bring it to my server too.
And, I made some personal improvements, because I need a way to reset it quickly without removing the board, so in my version if the player punches the first left node, from white side position, the board will be reseted. See it at my github.
The wings are really helpful, and also look awesome. I would like to point an issue though, between this mod and the 3D Armor Flyswim. The wings do not accommodate the position that the player model acquires when swimming or flying. It would be cool if that could be fixed.
The appearance of the doors fit MT well, and you covered all the bases with the types of wood available.
I ran into an issue though, it's small and an easy fix. On line 149 in the init.LUA, you accidentally placed a ")" in with the crafting recipe for the wooden door, causing one of the Apple Tree nodes in the recipe to turn into an UNKNOWN node.
I found that this mod is the reason for the crash client under Windows. Tested in singleplayer and on one Russian server (with admin help)!
I have tried several clients under different systems: win7/win10 x32\x64 ver 5.6.0 , 5.6.1 , 5.7.0
Maybe the reason is in the Minetest, I do not know.
Very useful for navigating over rough terrain lol. (If anyone is having trouble getting on their legboat, make sure you are in survival. it dies if you punch it in creative)
The backrooms is an large area where things that clip out of reality end up. It is so vast that is mostly empty, so far the game have deliver on that premise and I don't mean it in a cynical way. The levels feels disorienting and that coupled with the procedural feeling of the rooms give a strange sense of uncanny, uneasy familiarity which I believe was the original goal from the backrooms.
Now the bad, I see two problems so far. One is the lack of sound, ambience and noise are paramount in horror games to create the atmosphere, so far we get none from the backrooms game which I feel diminush the effect. The other problem is the scale, the room is too big which give the impression the player is a hobbit, I wrote a quick mod to change the player eye_height to '2.6' and the visual_size to '1.5' and I believe that gave a much more proper sense of scale. I would advise the developers to play around with that properties as I feel like the original Minetest values don't quite fit with this game.
Personaly I don't like the idea of taking pictures from the diferent places and would love if the devs expand on that idea some. Overall the experience matched my expectations for the backrooms.
Edit: Indeed there is sound, it was the humming of the fluorescent lights but it is a lot fainter than the player steps so it can be hard to notice without headphones.
The biome's darkening effect is pretty cool, and the biome itself looks like it has the potential to be horrifying.
It reminds me of a mod I tried out in MC called AbyssalCraft by Shinoow.
The ground is bare, but I imagine there being plants growing out of skulls, tombstones strewn about, with tall grass patches that emanate wisps and fog.
There are no projectile weapons for the MT Game.
This mod adds those, and more if you get the supplementary mod.
I can't see myself playing without it.
They fit in well enough, with tracks that sound mystical and grand, like from an RPG.
I do set the tracks to play at around 20 percent, to keep them from drowning out the rest of the sounds in the game.
Thanks for putting this together!
It's a walking boat, what more could you want! Although the leg models could do with some tweaking (along with the textures), the boat is very fun to ride on and sort of scary. The legs have a cool walking animation and I know Sam had fun!
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the sudoku mod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
This "game" includes a lot of tools that exercise all kinds of Minetest features. Very useful during mod development to test how your mod interacts with various types of nodes, items, entities...
Every item has a purpose, there are no decorative nodes (in fact the textures are quite ugly). There is one grass, one wood, one stone... on the other hand there are many variations of item/nodes with different properties, such as liquids with many different ranges and viscosities that you won't find in a regular game.
As others already wrote, this is not for playing. Well, except if you enjoy messing with the engine.
Really helpful, but would it be possible to remove the calls to minetest.log ?
Hi,
I realy like your mod (one of my own mods depends on it), but would it be possible to remove the calls to minetest.log you have in your code?
They cause everyone who plays with my mod (and by extension with yours since mine depends on it) to get lots of log statements in their chats whenever they join the world.
Nice progression!
I am very happy that you are working on my game. I really like many of your changes and may use them for my version of Sudoku as well.
Good mod
this is a good mod which increase the decoration value of beds.
edit: the bounciness isn't having a problem
Give the Mithril nodes more justice
Mithril is probably the best material in the world of Lord Of The Rings, but this mod fails so far to give it full justice. If you want to have Mithril ores and blocks being tougher than the diamond ones, with the block only dig-able by the Mithril pick (and blast resistant of course), try out my fork and tell me if you find any bugs: https://github.com/GreenDirkfried/moreores
More changes are listed here: https://github.com/minetest-mods/moreores/pull/47
I still give it a "Like" and hope that my changes will be accepted in the main mod at some time :-D
Interesting
currently this mod is the only one to works normally, while other CME forked mods are tends to crash and always giving error messages.
request: can you add sheep, chicken and zombie as well?
Adds nice file cabinets.
It adds file cabinets in the style of old windows versions, with different sizes of storage and looks. Also adds a "folder" that acts as a portable small ender chest, effectively.
Good mod, but...
I think it needs an update to fix some messages it shows on screen from the second time you enter the world you're using this mod on. The messages reads:
[main]: [playereffects] playereffetcs.mt successfully read. [main]: [playereffects] inactive effects ={ } [main]: [playereffects] last_effect_id = 0 [main]: [playereffects] mana.mt successfully read.
Please fix this.
It's a pretty nice mod
but the problem is, when i try to use the computer, you know, first punching it then right clicking it to use it, it shuts down quickly while i try using the computer, which it makes no sense at all, is there a way we could have a tutorial?
Very cool addition and makes MT engaging
This mod adds powerful mobs that give you trophys for killing them, which engaged me for hours! The trophys are very cool looking and add a nice touch to your base, especially in a multiplayer environment (I flexed to my friends as much as I could)! The mobs have awesome animations and models.
10/10 for gameplay - works well in RPG style worlds
7.5/10 for mob textures - they could do with some work
8/10 for A.I - pathfinding could do with some tweaking, the mobs sometimes got stuck in caves
Very Cool
This mod is awesome!
Not really useful; Name is misleading: No Glob Patterns, but rather Lua Patterns
This does not implement *nix Glob Patterns, but rather simply uses Lua patterns. Nobody in their right mind would do
rm -rf .*
in their terminal - that will not remove all files, but rather only hidden files (files starting with a dot in their name)!The only function provided is not exactly useful; how often do you need to kick multiple players based on a pattern? I could imagine this being useful only in very rare cases where an attacker is dumb enough to make his names follow a pattern. What makes this even more useless is that the Minetest chat features tab completion for playernames.
What I could see being useful: Actual globs, e.g. for file traversal purposes, but as an API rather than user-facing chatcommands.
Extremely underrated mod
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
Definitely [Downloading...] Unprotector ™®© [TODAY!]
TODAY is MY DAY! THANK you, [Stranger], now the [Scamp] has [[Nowhere to hide]]. Also, can I unprotect players using Unprotector ™®©? Would be great to remove protection while committing [Crimes against humanity] and N,
pdisc is required for OCR
I like this mod and want to see it expand. It needs to be pointed out that there is an undocumented dependency on the
pdisc
mod which does not appear to be in the contentdb at all. WIthoutpdisc
, the mod works fine, but there's no OCR functionality. If you download and installpdisc
, then the OCR / programmable core is functional.pdisc
's documentation includes additional instructions on how to use this scripting language.Had some fun with the legged boat.
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Someone Actually Extended Labyrinth!
Thank you for adding another style to the game, always cool to see someone put the effort into reading the decently readable code, haha.
My only complaint is the invisible nodes that force me to walk down the center of the 3-wide hallways - but it's a minor complaint. Just glad to see more content for Labyrinth, thanks again!
Literally the best gift to friends on my server
OH MY GOSH THEY ARE SO ADORABLE ASDFGHJKLQWERTYUIOP
Ok good mod but,
there are only three things to complain about: 1- Some models are primitive. 2- the sheeps models since the latest updates are darker, and they don't look good that way. 3- Please, if it's possible, make new animations for the mobs when they die or are killed. Thank God the blood particles can be deactivated because they don't look good (for me), but the animations should be improved, not just the animals going around in circles when they die
Why couldn't this have been done before?
Thanks very much for this mod (; It will be useful
Ugh...
I am aware that this mod (hopefully) is some kind of joke, but... It's not a particularly good joke.
Dramatically changes Minetest Game
Changes MTG in way similar games don't; the mods actually work together in a way that makes sense and add tons of new features to improve the player experience. An excellent game that refines Minetest Game with fun and unique mods!
Great addition
I saw it someday at YourLand server and forgot to search it, but now it's here! I like the idea to play chess with more people watching, so I bring it to my server too. And, I made some personal improvements, because I need a way to reset it quickly without removing the board, so in my version if the player punches the first left node, from white side position, the board will be reseted. See it at my github.
Good mod
The wings are really helpful, and also look awesome. I would like to point an issue though, between this mod and the 3D Armor Flyswim. The wings do not accommodate the position that the player model acquires when swimming or flying. It would be cool if that could be fixed.
They fit in really well
The appearance of the doors fit MT well, and you covered all the bases with the types of wood available.
I ran into an issue though, it's small and an easy fix. On line 149 in the init.LUA, you accidentally placed a ")" in with the crafting recipe for the wooden door, causing one of the Apple Tree nodes in the recipe to turn into an UNKNOWN node.
!! WARNING !!
(Sorry for my English) :)
I found that this mod is the reason for the crash client under Windows. Tested in singleplayer and on one Russian server (with admin help)! I have tried several clients under different systems: win7/win10 x32\x64 ver 5.6.0 , 5.6.1 , 5.7.0 Maybe the reason is in the Minetest, I do not know.
Author, thank you, but ... need to fix it.
l e g b o a t
Very useful for navigating over rough terrain lol. (If anyone is having trouble getting on their legboat, make sure you are in survival. it dies if you punch it in creative)
Simple but effective
The backrooms is an large area where things that clip out of reality end up. It is so vast that is mostly empty, so far the game have deliver on that premise and I don't mean it in a cynical way. The levels feels disorienting and that coupled with the procedural feeling of the rooms give a strange sense of uncanny, uneasy familiarity which I believe was the original goal from the backrooms.
Now the bad, I see two problems so far. One is the lack of sound, ambience and noise are paramount in horror games to create the atmosphere, so far we get none from the backrooms game which I feel diminush the effect. The other problem is the scale, the room is too big which give the impression the player is a hobbit, I wrote a quick mod to change the player eye_height to '2.6' and the visual_size to '1.5' and I believe that gave a much more proper sense of scale. I would advise the developers to play around with that properties as I feel like the original Minetest values don't quite fit with this game.
Personaly I don't like the idea of taking pictures from the diferent places and would love if the devs expand on that idea some. Overall the experience matched my expectations for the backrooms.
Edit: Indeed there is sound, it was the humming of the fluorescent lights but it is a lot fainter than the player steps so it can be hard to notice without headphones.
uwu
UwU.................. owo
Minetest mod review
Missing and dependancy: Mobs and mobs redo does not seem to work
Awesome!
Great idea!
And well enough executed (but sadly won't work well on laggy servers I guess).
Mod could use some polishment though.
I'd like to see smoother leg movement animations, i.e. don't jump to the next position, but move them along a curve.
upside: it legs
downside: it doesn't boat
Perfect for wayfinding/signage/navigation design!
You take a spraycan and start painting on almost any surface. It doesn't produce anything weird or out of place, and doesn't take the space of a node.
downsides/limitations : (edit 13/07/24)
16 colorscan only erase one pixel at a time, which is very longgriefing risk?paint stays in the air when the supporting node gets destroyeduses entities (can cause lag, might disappear if entity per mapblock reached?)
idea : using it for cave paintings! edit: done! https://github.com/Lemente/cave_painting
I like spooky aesthetics
The biome's darkening effect is pretty cool, and the biome itself looks like it has the potential to be horrifying. It reminds me of a mod I tried out in MC called AbyssalCraft by Shinoow.
The ground is bare, but I imagine there being plants growing out of skulls, tombstones strewn about, with tall grass patches that emanate wisps and fog.
A must have for the game
There are no projectile weapons for the MT Game. This mod adds those, and more if you get the supplementary mod. I can't see myself playing without it.
The tracks are nice
They fit in well enough, with tracks that sound mystical and grand, like from an RPG. I do set the tracks to play at around 20 percent, to keep them from drowning out the rest of the sounds in the game. Thanks for putting this together!
Unique, and terrifying
Choo-choo-Charles mod/game when?
Bizzare and Fun!
It's a walking boat, what more could you want! Although the leg models could do with some tweaking (along with the textures), the boat is very fun to ride on and sort of scary. The legs have a cool walking animation and I know Sam had fun!
Sorry, but...
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the
sudoku
mod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.[continues in comments...]
Brrr...
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
Very helpful for testing mods
This "game" includes a lot of tools that exercise all kinds of Minetest features. Very useful during mod development to test how your mod interacts with various types of nodes, items, entities...
Every item has a purpose, there are no decorative nodes (in fact the textures are quite ugly). There is one grass, one wood, one stone... on the other hand there are many variations of item/nodes with different properties, such as liquids with many different ranges and viscosities that you won't find in a regular game.
As others already wrote, this is not for playing. Well, except if you enjoy messing with the engine.
Really helpful, but would it be possible to remove the calls to minetest.log ?
Hi,
I realy like your mod (one of my own mods depends on it), but would it be possible to remove the calls to minetest.log you have in your code?
They cause everyone who plays with my mod (and by extension with yours since mine depends on it) to get lots of log statements in their chats whenever they join the world.
Thanks for providing this awesome mod :D