Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches.
This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists) and cannot work with line breaks in the description :-/
This game is brilliant. You steal a box and you trim down the time it takes to circulate the entire world. It's halarious and a great way to relieve stress. You go around in a box, free to perform whatever you wish and as you circulate you see the wonderful cityscape.
This game is great for multiplayer when you want to bonk into other people and great for singleplayer when you want to bonk into buildings.
The theme is great, the boxes are colourful, and the lore is great (you make it yourself)1
This game is good at ambience. You wonder around aimlessly, desperately looking for that purple door to maybe let you escape. You go everywhere. You panic but at the last moment you spot it in the corner of your eye.
But, deception! You shall never leave! You are only taken in an endless loop of discovery and fruitless searching for an escape.
And without any form of navigational abilities, no way to leave your mark and say "i was here", no way to find your way out, you are sure to lose your place now and forever in the future. Maybe you could make a server and find other people, but given the size, it is impossible to find others without nametags.
You eventually realise the game repeats itself and quotes itself in multiple places. The wall shape looks the same. Are we going in a big circle? Maybe not? Wait where are we? Who are we? Do we matter? The game begins drawing out a patterned thread of existensal dread as you realise your insignificance to the game and the world as a whole; you are just a visitor and you will never leave, and you will never continue to exist afterwards.
This game does an exceptional telling of the tradegy of the backrooms and maybe even the state of dementia (so i put in copyrighted music by Leyland Kirby to show this).
The game, given its tame and timid nature, allows one to explore mindlessly without worrying much about death.
As if being able to set the train color wasn't enough, as if being able to set the colors for multiple areas on the train wasn't enough, as if being able quickly apply identical liveries wasn't enough, as if having the option of multiple different presets wasn't enough, as if packing it all into one user-friendly formspec wasn't enough, on top of all that there's an instant 360° 3D preview!
Seriously though. This mod is extremely thorough, well-thought-out, and easy-to-use! From a player's perspective, the tool is simple to use and everything is laid out in a clean and orderly fashion. The Update/Save/Apply buttons are the tiniest bit demanding, you have to remember to push them in the right order before you exit the formspecs. However the temporary template save feature is very nice; it enables you to save the current livery settings and then apply them to other train cars, for customizing large trains. The 3D preview is awesome, enabling you to view what the customizations will look like on your train before actually applying them, and it can be rotated in all directions!
From a developer's perspective, it has a little bit of a learning curve (partly due to lack of detailed documentation, which is still in progress). However its overall design makes sense; once you figure it out it's easy to add more customizable areas to your registered train cars.
So I definitely recommend this mod! It offers almost limitless livery customization to Advanced Trains, and packs it all into an organized, functional, and fancy UI! Well done Marnack, I admire your work!
The animal models are pretty good. But, I have one question:
I've accidentally hit hedgehog, and now I don't know how to heal/feed him.
Does somebody know?
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "none" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:458
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:198
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:489
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "texture" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:491
Some plants don't move with the shaders activated, and there isn't a sound for when you are rowing in the boat. Maybe those things are gonna be fixed/added, but anyways, I said it. however, the game is almost perfect.
There isn't much conent for Minetest that adds a large-scale building with different levels of builds, so this is definetly unique also with its build style (medieval). I like the unlocking mechanic, where you need to build things before you can move on. Has minor bugs and sometimes I don't know what to do but overall good game.
this mod brings so much fun and entertainment to your world. The only complaints I have about it are: 1- Some animals make horrible sounds, like too loud or with extremely high echo, for example, the wolves. 2-When some animals kill each other they drop the icon that represents the item with which you spawn them. That's unrealistic and looks not good
the helicopter is an excellent vehicle since it travel faster than boat or walking, and very customizable with dye.
but i encountered a slight graphic issue where the helicopter shaking so much while moving around
I like the premise, but I have a few ideas on what you can do to make it better.
I love the green wisps, but I have also noticed the lag capabilities of the wisps. Perhaps consider making it so that whenever the world quits, despawn all wisps not in jars, like:
local function freewispwipe()
mod_storage:set_string("wisps", "")
mod_storage:set_string("jars", minetest.serialize(data.jars))
end
So, running, in this example, freewispwipe instead of save in:
minetest.register_on_shutdown(freewispwipe)
Also, it gets annoying trying to chase down the wisps when they get too high or too low. Would it be possible to make the wisps first try to flee if a player is too close (which it already does), then, if no player is nearby, start trying to approach nodes from group:tree? It would make sense for them to approach the source of their creation when they are left alone.
I don't know how to code that, sorry. I tried, but each time I tried it seems to have trouble as soon as the wisp stopped being too close to you, the game crashed.
you can do a lot of the stuff you can do in minecraft. A few bits are not completed yet, and spawning of animals and mobs is quite frequent. Especially watch out for skeletons, in the latest update they are more acurate and agressive with their arrows. There are lots of abandoned mines, other interesting things like underwater houses and shipwrecks. the jumping magma blocks in the nether are deadly. there's lots of things to do in survival mode. It's not complete, although you can get to the end zone through the end portal, once you've found it. There are things you can't use like honey, sugar on it's own, and copper has one use (lightning rod), but it is quite enjoyable. I've spent many hours exploring, building houses and mines, and am currently experimenting with redstone items. more information and examples (separate to looking up minecraft info) would be nice; but there is an in-game crafting help which is handy. having persistant animals is nice and an improvement on hamlets quest.
pretty cute, the volume is low, and wonder if i can add my own tunes. i see a setting in settings for 'music' and volume was at .3 which seems about right, but i have also installed other music mods, testing one at a time, but this mod is working fine in mesecraft with no conflicts.
Well-designed and fun to use, this mod is perfect for a nice few hours pastime. Even better when paired with technic, mesecons, and pipeworks. Make sure you don't fall over the edge! I recommend this mod. Thank you NO11!
Blows everything that came before it out of the water
AdvTrains Livery Tools fulfills the brief for just about every discussion put forward so far about livery features for AdvTrains, and does so in such an intuitively designed, user-friendly way. Marnack has achieved here what many have discussed but not actually gone and done.
Before Livery Tools, the best we had was doxygen_spammer's Multi-component liveries (part of doxy's Minitram). That involved the use of the external dependency on Bike Mod, and an arduous process of memorising and recalling a few "special" numbers on the Bike Painter to apply special painting functions. No more! With Livery Tools, it's all laid out in an intuitive formspec with so many presets to help you along and an instant preview.
Livery Tools is survival-friendly, with a crafting recipe provided for Minetest Game (the only really support game for AdvTrains) to craft its core item, the Livery Designer Tool. The Designer Tool has four tabs:
The Current Livery tab is a simple preview/descriptive formspec
The editor tab is the main tab you will be using. One simply selects a template, basically a set of shaped layers, and then what paint to apply to all of those layers. There are preset colour names plus a great colour selector dialogue. here you can also get template information or save the livery to apply it again to another wagon.
The Saved Livery tab lets you quickly apply the same livery you just made to more wagons.
Predefined Liveries is great to apply liveries that the mod author or others have made, which is great for inspiration. One of the really great features stands out here, which is the ability to apply liveries from 3rd-party packs to your wagons.
Livery Tools brings us the ability for in-depth customisation for those who want it, plus the ability to make templates to inspire. It's a creative breakthrough, and I can' t recommend it enough.
Best passenger coaches (carriages) mod for AdvTrains to date
Based on previous work for InterCity/Nightline carriages originally made for LinuxForks Moretrains, Marnack presents us with a whole new world of customisation in this mod which is the first to have support for his AdvTrains Livery Tools mod. Unlike most carriages, which at most offer the ability to change a single colour, this set is customisable in-depth.
Classic Coaches also comes with a great set of features that are better than many AdvTrains mods: Door animations, crafting recipes, livery customisation and internationalisation support.
I recommend Classic Coaches to anyone who wants a quality set of diesel/electric locomotive-hauled passenger carriages that stands well on its own, and enthusiasts who want to customise their rolling stock. Players could create customisations on this solid foundation to add company logos to their rolling stock easily and use them in a variety of colour options.
I can't recommend Classic Coaches in a few niche scenarios. First, drawing these coaches is more computionally expensive than using flat textures due to the number of overlayed and colorised textures present on each wagon, so maybe avoid them if you are playing on a potato, or a tightly constrained server (the server must calculate the texture strings to apply when a carriage pops into viewing range of a player). You can use the mod without AdvTrains Livery Tools if you want.
A beautiful atmosphere with calming and soothing textures
I love it.
…and I'm so thankful to be able to really play with it in Minetest - because it's versions were difficult to use in Minecraft because of incompatabilities.
Expanding the range of textures to different modpacks (like mesecons, hyperloop, techage) would make it even more awesome ❤️
This may be a biome-adding mod, but get ready for a whole bunch of items you didn't expect- this one is pretty well rounded and adds an awful lot. It can definitely feel a bit bloaty at times, but there's a lot of upside.
The biomes themselves are innovative and fun to explore, except the mushroom biome (my opinion), which seems too repetitive to be interesting after a while. The swamps and volcanoes are some of my favorite. If that mushroom biome or anything else ends up being more common than you'd like it, you'll need to edit the mod settings.
Plenty of feature-rich items, or nodes with a lot of aesthetic appeal, make this worth the "bloat". The crystal tools work like Silk Touch in Minecraft, as well as providing a good reason to find the rare Crystal biome. The added fishing api doesn't seem to fit the mod at first look, but it has differing drops per-biome (fitting it into ethereal's biomes nicely), multiple species of fish, and a few interesting food items. This mod also offers a way to make infinite mese, although it's tough enough that only an experienced user could make a proper farm (and they get big!).
The mapgen is also quite light-weight compared to other biome adding mods. So - if you can handle the extra item count and like what you see - this is for you! Recommended.
i3 is an extremely well-designed and well-thought out inventory mod. Everything is almost perfect. However, it would be nice to have a Creative crafting guide; and there seems to be some sort of bug with the skins. When Edit Skin, for example, is enabled with i3, my reach in Creative will be about four metres, instead of ten. I still have not been able to find the exact code source of this bug, but it has been very annoying and I would love to see it fixed.
Otherwise 100% recommended! Thank you, jp, for many hours of wonderful time in Minetest with a brilliant inventory.
These animals are brilliant! With slick animations, nice textures, actual lassos and bucking broncos, this really is the best animal mod yet. I would love to see different sorts of jungle animals here, such as snakes, tigers and such. 100% recommended! Thank you ElCeejo! I can't wait to see what's next.
These dragons best everything, even dmobs. With slick animation, cool controls, and ridiculously hard to beat powers, these dragons are very fun. Absolutely recommended! By the way, I was trying to fly a Creative ice dragon into my castle, and a huge chunk of the castle disappeared where the dragon was. Was taking nodes away intentionally added in the programming?
AsyncErr: Lua: Runtime error from mod '' in callback luaentity_Step(): ...ds\working_villages\working_villagers/job_coroutines.lua:42: error in job_thread Runtime error from mod '' in callback item_OnPlace(): ...64\bin\..\games\minetest_game\mods\default/functions.lua:730: attempt to index local 'player' (a nil value)
stack traceback:
...64\bin\..\games\minetest_game\mods\default/functions.lua:730: in function 'log_player_action'
...e9-win64\bin\..\games\minetest_game\mods\farming/api.lua:181: in function <...e9-win64\bin\..\games\minetest_game\mods\farming/api.lua:133>
[C]: in function 'resume'
...ds\working_villages\working_villagers/job_coroutines.lua:35: in function 'resume'
...4\bin\..\mods\working_villages\working_villagers/api.lua:952: in function <...4\bin\..\mods\working_villages\working_villagers/api.lua:937>: stack traceback:
[C]: in function 'place_node'
...ods\working_villages\working_villagers/async_actions.lua:223: in function 'place'
...king_villages\working_villagers/jobs/plant_collector.lua:91: in function <...king_villages\working_villagers/jobs/plant_collector.lua:69>
stack traceback:
[C]: in function 'error'
...ds\working_villages\working_villagers/job_coroutines.lua:42: in function 'resume'
...4\bin\..\mods\working_villages\working_villagers/api.lua:952: in function <...4\bin\..\mods\working_villages\working_villagers/api.lua:937>
I think this is a nice idea, and a simple solution to wanting to mark paths between places.
Things I would like to see added:
1. Holding left mouse button should repeatedly punch, as with other tools, so that I can just walk and mark paths as I go.
2. Other path types should be supported, not just grass surfaces.
The new dimensions are cool. Now you can search for a place you like and built in the fitting landscape. But if your planning to use this in multi-player, DON'T DO That . The areas don't unload properly, and you just get strange blobs in the sky. After having multiple areas loadet across many dimensions my server startet lagging. At the point when too many parts are loaded, the lag got very annoying.
The wisps just fly around and look good. I like the ability to prevent fires and easily clear grass. But be careful because you might get lag. I had a base next to huge trees and I got strange lag as soon as it was getting dark because there spawned an insane amount of wisps under the trees. After disabling wisps, the lag disappeared.
i very much like this mod. it makes the base minetest experience seem much more polished and good. i have a few questions though. has it been tested on Android because i wanted to get it on my tablet and it was unable to run the game. also is there a way to set custom colors? the only one i do not really like is the jungle sky because the sky is not usually green. maybe it just needs a lighter tint but i found it weird when playing the game. anyways thank you for this wonderful mod it really contributes to the minetest experience. 👍
edit: oh i see now there may be a guide for how to set custom colors i just did not read the full description.
Nice for contemplating the mathematical reality and (maybe) good for some minigames.
To be used in a minigame where the player would be required to run from the deadly abnormally fast growing cells, the blocks would have to damage any bystander. Overall, cool, but 3D automata slows down significantly after a few cycles, according to my observations.
Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches. This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists)and cannot work with line breaks in the description :-/Halarious game with a great premise
This game is brilliant. You steal a box and you trim down the time it takes to circulate the entire world. It's halarious and a great way to relieve stress. You go around in a box, free to perform whatever you wish and as you circulate you see the wonderful cityscape.
This game is great for multiplayer when you want to bonk into other people and great for singleplayer when you want to bonk into buildings.
The theme is great, the boxes are colourful, and the lore is great (you make it yourself)1
Great Game
This game is good at ambience. You wonder around aimlessly, desperately looking for that purple door to maybe let you escape. You go everywhere. You panic but at the last moment you spot it in the corner of your eye.
But, deception! You shall never leave! You are only taken in an endless loop of discovery and fruitless searching for an escape.
And without any form of navigational abilities, no way to leave your mark and say "i was here", no way to find your way out, you are sure to lose your place now and forever in the future. Maybe you could make a server and find other people, but given the size, it is impossible to find others without nametags.
You eventually realise the game repeats itself and quotes itself in multiple places. The wall shape looks the same. Are we going in a big circle? Maybe not? Wait where are we? Who are we? Do we matter? The game begins drawing out a patterned thread of existensal dread as you realise your insignificance to the game and the world as a whole; you are just a visitor and you will never leave, and you will never continue to exist afterwards.
This game does an exceptional telling of the tradegy of the backrooms and maybe even the state of dementia (so i put in copyrighted music by Leyland Kirby to show this).
The game, given its tame and timid nature, allows one to explore mindlessly without worrying much about death.
Exactly what AdvTrains needs!!
As if being able to set the train color wasn't enough, as if being able to set the colors for multiple areas on the train wasn't enough, as if being able quickly apply identical liveries wasn't enough, as if having the option of multiple different presets wasn't enough, as if packing it all into one user-friendly formspec wasn't enough, on top of all that there's an instant 360° 3D preview!
Seriously though. This mod is extremely thorough, well-thought-out, and easy-to-use! From a player's perspective, the tool is simple to use and everything is laid out in a clean and orderly fashion. The Update/Save/Apply buttons are the tiniest bit demanding, you have to remember to push them in the right order before you exit the formspecs. However the temporary template save feature is very nice; it enables you to save the current livery settings and then apply them to other train cars, for customizing large trains. The 3D preview is awesome, enabling you to view what the customizations will look like on your train before actually applying them, and it can be rotated in all directions!
From a developer's perspective, it has a little bit of a learning curve (partly due to lack of detailed documentation, which is still in progress). However its overall design makes sense; once you figure it out it's easy to add more customizable areas to your registered train cars.
So I definitely recommend this mod! It offers almost limitless livery customization to Advanced Trains, and packs it all into an organized, functional, and fancy UI! Well done Marnack, I admire your work!
Nice animal models, but one question
The animal models are pretty good. But, I have one question: I've accidentally hit hedgehog, and now I don't know how to heal/feed him. Does somebody know?
Amazing Textures!
Id love to help make some textures this makes the game look real without much of a fps drop.
interesting interaction, but some bugs in it
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "none" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:458 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:198 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:489 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "texture" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:491
Excellent game
Some plants don't move with the shaders activated, and there isn't a sound for when you are rowing in the boat. Maybe those things are gonna be fixed/added, but anyways, I said it. however, the game is almost perfect.
Buggy but cool concept and fun
There isn't much conent for Minetest that adds a large-scale building with different levels of builds, so this is definetly unique also with its build style (medieval). I like the unlocking mechanic, where you need to build things before you can move on. Has minor bugs and sometimes I don't know what to do but overall good game.
Please change the sounds
the sounds the people make are just hilarious and annoying, repetitive
A really good mod, many animals for your game
this mod brings so much fun and entertainment to your world. The only complaints I have about it are: 1- Some animals make horrible sounds, like too loud or with extremely high echo, for example, the wolves. 2-When some animals kill each other they drop the icon that represents the item with which you spawn them. That's unrealistic and looks not good
Good mod, but there's a little issue
the helicopter is an excellent vehicle since it travel faster than boat or walking, and very customizable with dye. but i encountered a slight graphic issue where the helicopter shaking so much while moving around
I like the premise, but I have a few ideas on what you can do to make it better.
I love the green wisps, but I have also noticed the lag capabilities of the wisps. Perhaps consider making it so that whenever the world quits, despawn all wisps not in jars, like:
So, running, in this example, freewispwipe instead of save in: minetest.register_on_shutdown(freewispwipe)
Also, it gets annoying trying to chase down the wisps when they get too high or too low. Would it be possible to make the wisps first try to flee if a player is too close (which it already does), then, if no player is nearby, start trying to approach nodes from group:tree? It would make sense for them to approach the source of their creation when they are left alone.
I don't know how to code that, sorry. I tried, but each time I tried it seems to have trouble as soon as the wisp stopped being too close to you, the game crashed.
nice clone
you can do a lot of the stuff you can do in minecraft. A few bits are not completed yet, and spawning of animals and mobs is quite frequent. Especially watch out for skeletons, in the latest update they are more acurate and agressive with their arrows. There are lots of abandoned mines, other interesting things like underwater houses and shipwrecks. the jumping magma blocks in the nether are deadly. there's lots of things to do in survival mode. It's not complete, although you can get to the end zone through the end portal, once you've found it. There are things you can't use like honey, sugar on it's own, and copper has one use (lightning rod), but it is quite enjoyable. I've spent many hours exploring, building houses and mines, and am currently experimenting with redstone items. more information and examples (separate to looking up minecraft info) would be nice; but there is an in-game crafting help which is handy. having persistant animals is nice and an improvement on hamlets quest.
Good for Games & Minigames
Used this pack on the Techage Survival Server and offline.
Good to focus. Less distractions.
Looks awesome on the Minigames [A.E.S.] Server 🥰
Simple but useful.
Very good for spacecraft. It would be really nice to have a few more varieties.
It's the little things
It helps with the sense of depth of the nodes without being intrusive with the design of the game and makes the terrain look better.
the best of the music mods i've found and tried
there are some other cool mods for adding music to ur games, but this one worked best for me.
i have added my own collection of music to the sounds folder but i'm not able to hear those tracks, i wish it could hear them.
thank you so much orwell for giving us this great mod.
i want to use this mod, but not currently compatible with Mesecraft
is it possible to add your own tunes to this mod?
works well
pretty cute, the volume is low, and wonder if i can add my own tunes. i see a setting in settings for 'music' and volume was at .3 which seems about right, but i have also installed other music mods, testing one at a time, but this mod is working fine in mesecraft with no conflicts.
This mod is great!
It adds many missing animals to the world, and we all know that MTG needs them :)
Thank you for making this mod!
Very good for singleplayer survival.
Well-designed and fun to use, this mod is perfect for a nice few hours pastime. Even better when paired with technic, mesecons, and pipeworks. Make sure you don't fall over the edge! I recommend this mod. Thank you NO11!
Blows everything that came before it out of the water
AdvTrains Livery Tools fulfills the brief for just about every discussion put forward so far about livery features for AdvTrains, and does so in such an intuitively designed, user-friendly way. Marnack has achieved here what many have discussed but not actually gone and done.
Before Livery Tools, the best we had was doxygen_spammer's Multi-component liveries (part of doxy's Minitram). That involved the use of the external dependency on Bike Mod, and an arduous process of memorising and recalling a few "special" numbers on the Bike Painter to apply special painting functions. No more! With Livery Tools, it's all laid out in an intuitive formspec with so many presets to help you along and an instant preview.
Livery Tools is survival-friendly, with a crafting recipe provided for Minetest Game (the only really support game for AdvTrains) to craft its core item, the Livery Designer Tool. The Designer Tool has four tabs:
Livery Tools brings us the ability for in-depth customisation for those who want it, plus the ability to make templates to inspire. It's a creative breakthrough, and I can' t recommend it enough.
Best passenger coaches (carriages) mod for AdvTrains to date
Based on previous work for InterCity/Nightline carriages originally made for LinuxForks Moretrains, Marnack presents us with a whole new world of customisation in this mod which is the first to have support for his AdvTrains Livery Tools mod. Unlike most carriages, which at most offer the ability to change a single colour, this set is customisable in-depth.
Classic Coaches also comes with a great set of features that are better than many AdvTrains mods: Door animations, crafting recipes, livery customisation and internationalisation support.
I recommend Classic Coaches to anyone who wants a quality set of diesel/electric locomotive-hauled passenger carriages that stands well on its own, and enthusiasts who want to customise their rolling stock. Players could create customisations on this solid foundation to add company logos to their rolling stock easily and use them in a variety of colour options.
I can't recommend Classic Coaches in a few niche scenarios. First, drawing these coaches is more computionally expensive than using flat textures due to the number of overlayed and colorised textures present on each wagon, so maybe avoid them if you are playing on a potato, or a tightly constrained server (the server must calculate the texture strings to apply when a carriage pops into viewing range of a player). You can use the mod without AdvTrains Livery Tools if you want.
A beautiful atmosphere with calming and soothing textures
I love it.
…and I'm so thankful to be able to really play with it in Minetest - because it's versions were difficult to use in Minecraft because of incompatabilities.
Expanding the range of textures to different modpacks (like mesecons, hyperloop, techage) would make it even more awesome ❤️
Well-rounded biome mod
This may be a biome-adding mod, but get ready for a whole bunch of items you didn't expect- this one is pretty well rounded and adds an awful lot. It can definitely feel a bit bloaty at times, but there's a lot of upside.
The biomes themselves are innovative and fun to explore, except the mushroom biome (my opinion), which seems too repetitive to be interesting after a while. The swamps and volcanoes are some of my favorite. If that mushroom biome or anything else ends up being more common than you'd like it, you'll need to edit the mod settings.
Plenty of feature-rich items, or nodes with a lot of aesthetic appeal, make this worth the "bloat". The crystal tools work like Silk Touch in Minecraft, as well as providing a good reason to find the rare Crystal biome. The added fishing api doesn't seem to fit the mod at first look, but it has differing drops per-biome (fitting it into ethereal's biomes nicely), multiple species of fish, and a few interesting food items. This mod also offers a way to make infinite mese, although it's tough enough that only an experienced user could make a proper farm (and they get big!).
The mapgen is also quite light-weight compared to other biome adding mods. So - if you can handle the extra item count and like what you see - this is for you! Recommended.
Best and most futuristic inventory ever.
i3 is an extremely well-designed and well-thought out inventory mod. Everything is almost perfect. However, it would be nice to have a Creative crafting guide; and there seems to be some sort of bug with the skins. When Edit Skin, for example, is enabled with i3, my reach in Creative will be about four metres, instead of ten. I still have not been able to find the exact code source of this bug, but it has been very annoying and I would love to see it fixed.
Otherwise 100% recommended! Thank you, jp, for many hours of wonderful time in Minetest with a brilliant inventory.
Beautiful textures and good animations.
These animals are brilliant! With slick animations, nice textures, actual lassos and bucking broncos, this really is the best animal mod yet. I would love to see different sorts of jungle animals here, such as snakes, tigers and such. 100% recommended! Thank you ElCeejo! I can't wait to see what's next.
Perfect, terrifying, and extremely destructive.
These dragons best everything, even dmobs. With slick animation, cool controls, and ridiculously hard to beat powers, these dragons are very fun. Absolutely recommended! By the way, I was trying to fly a Creative ice dragon into my castle, and a huge chunk of the castle disappeared where the dragon was. Was taking nodes away intentionally added in the programming?
Seems
have potential to became most playable game
Basical, must have
mod to revitalize the gameplay. Hope it will get updates
Crash 0n 5.6.1
A Good Start, but Needs Work
I think this is a nice idea, and a simple solution to wanting to mark paths between places.
Things I would like to see added: 1. Holding left mouse button should repeatedly punch, as with other tools, so that I can just walk and mark paths as I go. 2. Other path types should be supported, not just grass surfaces.
Nice for building
The new dimensions are cool. Now you can search for a place you like and built in the fitting landscape. But if your planning to use this in multi-player, DON'T DO That . The areas don't unload properly, and you just get strange blobs in the sky. After having multiple areas loadet across many dimensions my server startet lagging. At the point when too many parts are loaded, the lag got very annoying.
Nice mode.
Well coded mini game. Love it~
Adds life to your worlds
The wisps just fly around and look good. I like the ability to prevent fires and easily clear grass. But be careful because you might get lag. I had a base next to huge trees and I got strange lag as soon as it was getting dark because there spawned an insane amount of wisps under the trees. After disabling wisps, the lag disappeared.
Is there any way I can pre-write some data in a outside USB stick?
Is there any way I can pre-write some data in a outside USB stick?
very good mod
i very much like this mod. it makes the base minetest experience seem much more polished and good. i have a few questions though. has it been tested on Android because i wanted to get it on my tablet and it was unable to run the game. also is there a way to set custom colors? the only one i do not really like is the jungle sky because the sky is not usually green. maybe it just needs a lighter tint but i found it weird when playing the game. anyways thank you for this wonderful mod it really contributes to the minetest experience. 👍 edit: oh i see now there may be a guide for how to set custom colors i just did not read the full description.
Great mod
Keep the good work IcyDiamond, Melterns is one of the better Minetest mods.
Nice for contemplating the mathematical reality and (maybe) good for some minigames.
To be used in a minigame where the player would be required to run from the deadly abnormally fast growing cells, the blocks would have to damage any bystander. Overall, cool, but 3D automata slows down significantly after a few cycles, according to my observations.