I love it. Technic is one of the first mods I install whenever I set up a new world and it is also one of my go-to mods when I just want to toy around with things. It is very feature-rich and well integrated with a lot of other mods.
… but: it entirely lacks of proper documentation.
The wiki on GitHub has pages that were last touched almost 10 years ago and basically contain nothing more than the name of an item or sometimes only a list of headings. There is also a “manual” wich is an unsearchable giant wall of text without any proper information on crafting, alloying (what materials in what ratio), and other things to produce stuff.
Doesn't include items with not_in_creative_inventory=1 group
Sadly, the so-called "Chest with Everything" excludes items in the not_in_creative_inventory=1 group (unlike in DevTest), therefore this mod is basically just a clone of the Creative Inventory found in many games. That's not really an improvement.
For development purposes, it's better to really show all things, even the "forbidden ones" so it's easier to test how they behave.
If you're worried about security, only allow players with the 'give' priv to take items.
I just liked this mod at sight now you can have a moving and I guess a static map from your mod. I was about to try my hands on this to implement a working handmap but your mod did that fullfiling the missing dependency. So I recommend this mod
AsyncErr: Lua: Runtime error from mod 'df_caverns' in callback environment_OnGenerated(): ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: attempt to index local 'humiditymap' (a nil value)
stack traceback:
...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: in function <...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:9>
...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:425: in function <...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:409>
This is the most expansive yet straightforward technology mod for Minetest. Its best feature is that is adds actual progression to MTG, other than the obvious stone-steel-mese/diamond upgrade chain it already has. From the very beginning, you will need a charcoal mound and a smelting tower to start with advanced metalworking, which adds a nice mechanic to the beginning. Then you will build a steam engine, which is when the real game begins. You can start automating almost anything now, from ores to farming. Oil is also such a genious addition: wells are often far from where you have built your base, so you don't need to just find one, but also create a system to transport the oil to wherever you factories will be. Overall, this is one of the best mods for Minetest.
To a modern onlooker the plane, like many from its time period, looks awkward: wings and rigging like on a sailship, and are those bicycle wheels? However, this mod captures the amazing ingenuity of early planes like this. Learning how to pilot it is also incredibly fun: at first you will crash into the ground like a rock to land, then you will learn to control the power, and then finally landing feels so satisfying. It is also a nice introduction to the other plane mods, since it features similar mechanics, but is easier to pilot.
It's not 100% like Minecraft, and nobody should expect that. Gameplay is significantly enriched over, say, Minetest Game, and I like MineClone 2 more than Minecraft because it provides a full experience, but is trivial to set up (download it in the browser). There's apparently a way to get a minimap with an item, but one thing I would change is the ability to just enable it or not in a menu. The cool thing is it's fairly trivial to make change like this, which I count as a plus over Minecraft.
If you like Minecraft's play style, this is a great alternative. It isn't 1:1, but it's definitely one of the best games on MineTest, with plenty of good reason.
Basic, but perfect if you just want to break and build stuff
If you want something that is just mining and resource management with no mobs, this is a great game. People are right that it is barebones, but that's the point: To show the basics of what this engine can do.
If you want mobs, mods are easy enough to add so you can have them or you can just play another game. Minetest Game also provides enough for somebody who just wants to mine and build to do so, which is perfect in its own way.
Cute tech demo. Previous version took ages to load, but that is now fixed!
This mod makes the world a lot more literal.
Long node names are hard to read though; the mod should use line breaks.
This mod slowed loading the game a lot. This was fixed and I can recommend it now.
Part of my earlier critcism is still relevant and there was a conversation, so my previous review can be read below. Note that I have since put the mod tga_encoder on ContentDB, which makes it trivial to generate textures for Minetest <5.5.
This mod does exactly what the description says.
However, it contains three technical flaws:
First, textures are regenerated every time a world is loaded. This is wasteful and not necessary. This is probably what makes it very slow.
Second, textures are given via the texture modifier [png. This is wasteful and does not degrade gracefully in older versions.
Third, textures are generated as RGBA, even though they are simple monochrome bitmaps.
Here is how I would fix those:
First, write the textures to the filesystem instead of using the [png texture modifier.
Second, generate the text textures only if they do not exist on the filesystem yet.
Third, use TGA as the file format (~20 bytes header, dump pixels, write footer).
This should result in a mod that is much faster and also compatible with older Minetest versions.
I really liked this mod. The bushy leaves are advantageous over boxy as they are kind of opaque, have uneven hitboxes. I am saying that it is worth to be tried and these properties might help in making a trap.
I liked this mod very much, but I agree with ulla: you need to add privileges to shoot, or add privilege that allows you shoot dangerous weapons in any area. Also, can you add rocket launcher that can be blocked by restricted anti-weapon areas?
This mod is really amazing and very interesting to try out. Many of these trees are damn big, I could build a survival base in them. The trees grow everywhere adding a lush like landscape everywhere. Then in creative inventory you have the fat growing saplings which grow trees in an instant. They are really worth a try.
But it lags a lot at first as too many trees have to grow at the same time.
I have a suggestion for you that could you add some other trees too, like mango and dark oak tree.
I like this mod cause it adds so many drinks and bottles that can be used for food and decoration, and if you use tens stamina mod you can really get drunk.
I just fell in love when I tried this mod. It is just amazing. Whoa so many biomes on the dround,underground. And not to be kidding it looks great when you play using this on v5. it is splendid. I actually got the Shaolin temple like landscape when I went in the Bamboo forest and grew Sakura or cherry blossom trees there. It was a total wowscape.
I have a suggestion too. Could you please add Banyan trees to the mod. Actually I like seeing them in real life, and dearly hope one day they would be in sandbox games like minetest too.
This is a great mod, and has excellent models and textures. I even tried to change the plantlife model but had problems with the texture, and this is exactly what I needed.
I love this game. It has really different mecahnincs from minetest. The world generation is interesting like ravines. I also liked the villagers as they have random virus like names and talk in the chat like npcs. I have never seen dual wielding ever in minetest while this game offers it. And the 3d bag wielding system was fricki'n awesome.
Whoa it also has realms. The sugar candy realm literally amazed me and I teleported there everytime I saw it. And the monsters they are damn cool. I loved the titans, the candy monster was powerful.
But I have a request for you could you add the features to tame all the bears and all the wolves, because those boss wolves loom insane.
I like the thing that this mod gives 3d mushrooms which are more sandbox and not roundy like it is in plantlife. But I have a very interesting request for you, could you add growing functions to the mushrooms like we have in minecraft.
Helps make a diverse array of minigames... almost any minigame you want.
Arena_lib is very useful for making minigames (I have made/helped make 5 minigames so far)
It provides well-documented callbacks to run and handle your minigame, as well as nice extras such as spectate mode, an arena editor GUI, background music handler, and more.
It is based on the idea of punching a sign to enter a queue for the minigame. The sign displays information about the arena (number of players, arena status, etc) and rightclicking it gives more into and a menu to enter spectate.
Arenas are physically just a collection of positions that the players will be teleported to when the game starts.
its up to the arena maker to make an inescapable arena, and make the arena have the features that it should for the minigame.
There are per-arena variables (properties) that can be set in the arena editor. That can let you do things like clear the board, or reset it, (by storing positions) or set arena specific variables to initialize that arena.
the arena editor is also expandable per minigame mod.
Looks good but slows down map generation enormously with default settings
This mod created server lag with default naturalslopeslib settings, on an 8-core machine. IMO these should be adjusted accordingly.
If interacting with the world in singleplayer mode becomes extremely laggy with this mod active, change the naturalslopeslib settings:
Changing “Generation Method” to “Progressive” lead to a non-laggy game. You can also disable “Shape update on generation” to fix this.
Awesome must-have mod, but …
I love it. Technic is one of the first mods I install whenever I set up a new world and it is also one of my go-to mods when I just want to toy around with things. It is very feature-rich and well integrated with a lot of other mods.
… but: it entirely lacks of proper documentation.
The wiki on GitHub has pages that were last touched almost 10 years ago and basically contain nothing more than the name of an item or sometimes only a list of headings. There is also a “manual” wich is an unsearchable giant wall of text without any proper information on crafting, alloying (what materials in what ratio), and other things to produce stuff.
Doesn't include items with not_in_creative_inventory=1 group
Sadly, the so-called "Chest with Everything" excludes items in the
not_in_creative_inventory=1
group (unlike in DevTest), therefore this mod is basically just a clone of the Creative Inventory found in many games. That's not really an improvement. For development purposes, it's better to really show all things, even the "forbidden ones" so it's easier to test how they behave. If you're worried about security, only allow players with the 'give' priv to take items.Great modpack.
Great modpack and great for players who don't have the right dependices in games.
Another minecraft concept
I just liked this mod at sight now you can have a moving and I guess a static map from your mod. I was about to try my hands on this to implement a working handmap but your mod did that fullfiling the missing dependency. So I recommend this mod
It looks great but it crashes almost instantly.
AsyncErr: Lua: Runtime error from mod 'df_caverns' in callback environment_OnGenerated(): ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: attempt to index local 'humiditymap' (a nil value) stack traceback: ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: in function <...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:9> ...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:425: in function <...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:409>
The sky is now a sea of lava flowing downward
It works great underground, but the sky is now lava with some random generations. picture
Bushy and fluffy leaves
Simple but wonderful mod, makes the trees feel so much more alive.
Pretty much a technolgy-centered game
This is the most expansive yet straightforward technology mod for Minetest. Its best feature is that is adds actual progression to MTG, other than the obvious stone-steel-mese/diamond upgrade chain it already has. From the very beginning, you will need a charcoal mound and a smelting tower to start with advanced metalworking, which adds a nice mechanic to the beginning. Then you will build a steam engine, which is when the real game begins. You can start automating almost anything now, from ores to farming. Oil is also such a genious addition: wells are often far from where you have built your base, so you don't need to just find one, but also create a system to transport the oil to wherever you factories will be. Overall, this is one of the best mods for Minetest.
An amazing look at aviation history
To a modern onlooker the plane, like many from its time period, looks awkward: wings and rigging like on a sailship, and are those bicycle wheels? However, this mod captures the amazing ingenuity of early planes like this. Learning how to pilot it is also incredibly fun: at first you will crash into the ground like a rock to land, then you will learn to control the power, and then finally landing feels so satisfying. It is also a nice introduction to the other plane mods, since it features similar mechanics, but is easier to pilot.
Cool aircraft mod
With realistic controls.
Boring!!!
Seriously, it's boring.... Windows is boring......... and your retro concept too..... Improve it
I totally agree with everyone else
Whatever they said was right. It is really an amazing mod. It can be used in houses. In wtf caves. Super caverns, etc.
bounce
yesssss now I have a blue bed, thanks.
so handy
been looking for a mod like this for ages, thank you.
"But we have Minecraft at home!"
It's not 100% like Minecraft, and nobody should expect that. Gameplay is significantly enriched over, say, Minetest Game, and I like MineClone 2 more than Minecraft because it provides a full experience, but is trivial to set up (download it in the browser). There's apparently a way to get a minimap with an item, but one thing I would change is the ability to just enable it or not in a menu. The cool thing is it's fairly trivial to make change like this, which I count as a plus over Minecraft.
If you like Minecraft's play style, this is a great alternative. It isn't 1:1, but it's definitely one of the best games on MineTest, with plenty of good reason.
Basic, but perfect if you just want to break and build stuff
If you want something that is just mining and resource management with no mobs, this is a great game. People are right that it is barebones, but that's the point: To show the basics of what this engine can do.
If you want mobs, mods are easy enough to add so you can have them or you can just play another game. Minetest Game also provides enough for somebody who just wants to mine and build to do so, which is perfect in its own way.
Better gameplay for cave explorers!
I tried this mod out and did not expect much from such relatively simple changes to lighting mechanics.
Then, while playing Minetest, I was amazed how much nicer cave exploration felt with a wielded torch.
Cute tech demo. Previous version took ages to load, but that is now fixed!
This mod makes the world a lot more literal.
Long node names are hard to read though; the mod should use line breaks.
This mod slowed loading the game a lot. This was fixed and I can recommend it now.
Part of my earlier critcism is still relevant and there was a conversation, so my previous review can be read below. Note that I have since put the mod
tga_encoder
on ContentDB, which makes it trivial to generate textures for Minetest <5.5.This mod does exactly what the description says.
However, it contains three technical flaws:
First, textures are regenerated every time a world is loaded. This is wasteful and not necessary. This is probably what makes it very slow. Second, textures are given via the texture modifier [png. This is wasteful and does not degrade gracefully in older versions. Third, textures are generated as RGBA, even though they are simple monochrome bitmaps.
Here is how I would fix those:
First, write the textures to the filesystem instead of using the [png texture modifier. Second, generate the text textures only if they do not exist on the filesystem yet. Third, use TGA as the file format (~20 bytes header, dump pixels, write footer).
This should result in a mod that is much faster and also compatible with older Minetest versions.
simple & effective
Such a simple change, but works wonderfully for making leaves look nice! Suprisingly trees with snow on them don't actually look that odd?
A different concept
I really liked this mod. The bushy leaves are advantageous over boxy as they are kind of opaque, have uneven hitboxes. I am saying that it is worth to be tried and these properties might help in making a trap.
Works great
similar to X_bows
Amazing mod!
Exactly what I needed! Great mod to use. Also can be used as '1 life challenge' :)
The best weapon mod out there
I liked this mod very much, but I agree with ulla: you need to add privileges to shoot, or add privilege that allows you shoot dangerous weapons in any area. Also, can you add rocket launcher that can be blocked by restricted anti-weapon areas?
Amazing mod
I like this mod, it helped me. I had no bugs yet, if I will have them - I will report them.
I just love this mod
This mod is really amazing and very interesting to try out. Many of these trees are damn big, I could build a survival base in them. The trees grow everywhere adding a lush like landscape everywhere. Then in creative inventory you have the fat growing saplings which grow trees in an instant. They are really worth a try. But it lags a lot at first as too many trees have to grow at the same time.
I have a suggestion for you that could you add some other trees too, like mango and dark oak tree.
honey
this was nice to play with for a while but a lot of work to make honey, we prefer the beehive in mobs_animal.
tipsy
I like this mod cause it adds so many drinks and bottles that can be used for food and decoration, and if you use tens stamina mod you can really get drunk.
Protect
we like using this because of the key tool that can let us lock or protect doors easily.
Hungry
this mod gives a good use to all of the food in farming redo and the drunk effects with wine mod are funny.
Better
I find this easier to place stairs and it has slopes and actual glass and glowing stairs.
Lovingly beautiful
I just fell in love when I tried this mod. It is just amazing. Whoa so many biomes on the dround,underground. And not to be kidding it looks great when you play using this on v5. it is splendid. I actually got the Shaolin temple like landscape when I went in the Bamboo forest and grew Sakura or cherry blossom trees there. It was a total wowscape.
I have a suggestion too. Could you please add Banyan trees to the mod. Actually I like seeing them in real life, and dearly hope one day they would be in sandbox games like minetest too.
mytitle
love this texture pack cause it suits minetest better than the default one.
Nom the brown
It's nice to see solid shrooms in the world with a nice design :)
Good models, good textures.
This is a great mod, and has excellent models and textures. I even tried to change the plantlife model but had problems with the texture, and this is exactly what I needed.
The mod has nice assets.
10 / lonely
Best pillow-fight weapon for a pajama party!
Unique concept
I love this game. It has really different mecahnincs from minetest. The world generation is interesting like ravines. I also liked the villagers as they have random virus like names and talk in the chat like npcs. I have never seen dual wielding ever in minetest while this game offers it. And the 3d bag wielding system was fricki'n awesome.
Whoa it also has realms. The sugar candy realm literally amazed me and I teleported there everytime I saw it. And the monsters they are damn cool. I loved the titans, the candy monster was powerful.
But I have a request for you could you add the features to tame all the bears and all the wolves, because those boss wolves loom insane.
I would totally recommend this game.
whoa awesome
I like the thing that this mod gives 3d mushrooms which are more sandbox and not roundy like it is in plantlife. But I have a very interesting request for you, could you add growing functions to the mushrooms like we have in minecraft.
Nice
it's exactly what I needed and I never understood why it wasn't done before. Very good aesthetically.
Helps make a diverse array of minigames... almost any minigame you want.
Arena_lib is very useful for making minigames (I have made/helped make 5 minigames so far) It provides well-documented callbacks to run and handle your minigame, as well as nice extras such as spectate mode, an arena editor GUI, background music handler, and more.
It is based on the idea of punching a sign to enter a queue for the minigame. The sign displays information about the arena (number of players, arena status, etc) and rightclicking it gives more into and a menu to enter spectate.
Arenas are physically just a collection of positions that the players will be teleported to when the game starts. its up to the arena maker to make an inescapable arena, and make the arena have the features that it should for the minigame.
There are per-arena variables (properties) that can be set in the arena editor. That can let you do things like clear the board, or reset it, (by storing positions) or set arena specific variables to initialize that arena.
the arena editor is also expandable per minigame mod.
Did I mention, the documentation is great?