Usually the best testbed for engine development or if you want to quickly play around with an engine feature.
Also very useful in mod development due to its minimalism,
which allows for a very fast loading time and also helps ensure that
your mod works even in a minimalist environment without bloaty mods such as default.
Devtest also provides a few introspective facilities (e.g. node editing tools etc.) and example content (nodes, entities etc.) that aid in engine and mod testing.
That said, when you're developing a new game for players, you should under no circumstances base it on devtest (except if your game is intended to serve as a replacement testbed or perhaps a more specific mod testbed).
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
Finally I can troll players better than just killing them. With a bit of mesecons and comandblocks you can create insane chaos, especially if the victim doesn't know about this mod.
I haven't tried it for long, but I really enjoyed it. The soundtracks seem to blend into each other well when changing times and elevation. It definitely adds a new element. Well done!
the spaces remind you of dreams you had as a kid of endless hallways and locker rooms that went on and on. there is already enough variety to keep you entertained for a while.
I would say this is a very impressive game for its current state of development. The aesthetic is dead on, it feels like a walking simulator, and it's interesting to simply explore the environment to find new levels. I would say the most important things to add to make it an actual game are definitely more sound cues/ambiance and some sort of threat to keep players on their toes (and thank you for no cringe).
Probably an issue with having to write to the map file and bogging down the frame rate but expect using the flashlight to be a minor performance impact. I'll be excited to update this review as more comes out!
The game is simple, and it resembles an earlier version of the game it's inspired by. By itself, you may get bored if you like having npcs/entities around, or a gameplay mechanic like sprinting. However, the ease of installing mods to implement these features (and more) on top of Minetest Game is easy to do. The selection of mods available is sizeable enough where your gameplay experience can be as simple or curated as you want. And, you can make mods for the game to expand on existing features, or add something completely new.
tiny decorations like this are all way a nice addition
The idea and textures are nice.
How about making them eat crops like cotton plants? It would also be nice if they could get replaced by nodes like fireflies because they can be annoying when building.
only issue I have and I think there may be a fix but I get this error whenever I hit an animal in this mod:
AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Punch(): ...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: bad argument #1 to 'get_player_by_name' (string expected, got userdata)
stack traceback:
[C]: in function 'get_player_by_name'
...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: in function 'is_creative_enabled'
...neTest\minetest-5.6.1-win64\bin..\mods\creatura/api.lua:448: in function 'basic_punch_func'
...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:569: in function <...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:568>
It's basic but consistent. If you add the "Wilhelmines..." mods, I think this game would be perfect. This game for me it's gonna be in the near future the definitive "Minetest based game" or however you wanna call it, I mean that it will be the perfect game with the right mods and compatibility between them, that aims to be the perfect gameplay conserving the Minetest flavour.
A very nice touch to your Minetest world, excellent for players that like small things that don't overhaul the gameplay entirely. Very nice models and textures, and cool mechanic.
I love this mod. It's not easy to use, which appeals to me. I like a bit of a challenge. It's not too challenging however so most people can learn to use it relatively quickly, IMO. The code helps for those who know how to read it, but that's kind of cheaty. :D
I'm enjoying this mod over on Moonlight Falls. It's been paired with other magical mods for a bit more interest on the server.
It seems to me that Glitch is a good adventure game and its gameplay is very good, I think that since it is open source in the future it can become better than it is today.
Minetest Game is a good game mode and also because without the Minetest it would just be an empty cube, although it is very simple since it does not contain a large number of objects and does not include any type of NFC, its great compatibility with the mods of the community makes it compensates.
Minetest Game is a great mod even though it has its flaws and since it is open source it will surely be better in the future than it is today.
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
if you set owl near (or on )some tree where it can live in real life for a long time - in game - we got it disappeared and flew away forever :// So not working as fauna atmospheric addition to revive the landscape.
It is really good working with connection one slab to other. And could you register nodes from "Baked clay" and they will be connected. I would be glad.
Apart from the fact that we spawned in Mordor and had to struggle for our lives in the first hour it was easy to get into due to the similarity to Minecraft, yet different and challenging. It feels like an actual game with fully functional gameplay with few rough edges left.
Exploration, Farming (though my crops seem to be quite slow to grow), Different Races, Mining, Creative Building, Survival - it is all there.
There is some guidance, but it is also quite intuitive. And there is some info on the wiki: https://wiki.minetest.net/Special:WhatLinksHere/Games/Lord_of_the_Test
My favorite so far next to NodeCore.
By the way, despite being a great game, I don't think this deserves the "One-of-a-kind / Original" tag - there are multiple games in that direction, and the concept is not new. I think this tag is generally a bit overused, tags should be voted by the community.
Great game, Wazzy :) I tried it some years ago without the crafting recipes ...
... and I admit I was lost at how to survive / play this game, but after looking through the crafting recipes with the descriptions of how various block affect each other, well hey, fun stuff!!! Its been my favorite game for maybe 5 days now and I've created a couple new games also because I enjoy the initial exploration and challenges and experimentation of trying different strategies to figure out how to set up a livable base. 👍👍
My initial review, without looking through the crafting recipies would have been a question mark (?), but after delving in a bit deeper ... yes, nice job Sir or Ma'am - fun stuff :)
As an idea for further content, it could be fun to have rather weak bats be harrassments underground ... if course plenty of other possibilities and I am certain there are many mods that can provide similar challenges, but that is an idea ... an maybe also, of course, the rare epic 'Uber Dragon', but those are just some ideas.
When using "Edit Fill" and I need a row to fill, the tool gives me 2 rows so I have to delete 1 every time. In the previous version there wasn't this bug. Great mod tho ;)
The first Minetest game I played that feels quite polished.
A novel concept of health and crafting, with puzzling rather than survival as focus.
Should have known earlier that there are hints in the inventory and that crafting works vertically rather than horizontally - I thought I would have to arrange 8 planks in a box like in a Minecraft Crafting Grid to make a chest and the like. Because than I wouldn't have looked up so much in the wiki, which is much more helpful than e.g. in Exile though :)
Just missing some ambience, I guess that could be aided by finer textures and some select sounds and music.
I used this to export thumbnails and it works very well! It's quick and the nodes in the exported file come with all their textures attached, and it has virtually no learning curve. You just punch the corners of the area you want to export. The only complaint I would have is that it doesn't support .b3d files, which prevents it from being able to export certain kinds of nodes.
The game is probably very well developed, but I just can't get into it.
We played almost 10 hours as a group of 4 and only managed to get a spear, beds, and woven clothing.
No idea how to cook, fire clay, find food and water - so we keep on dying. Suggestions from the wiki like water puddle holes don't work.
The wiki in general is rather chaotic and has little useful information.
Beds apparently skip the night in Minetest original, is this possible here?
Mobs don't seem to move properly.
It reminded me somewhat of TerraFirmaPunk, a Minecraft TerraFirmaCraft modpack.
Maybe you could take some inspiration from its Quest Book and mechanisms as well.
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
Cool mechanic, awesome to build with. Works well in a RPG style map, and just having fun with friends. But I would like to make a recommendation: Make it also change colour if you place a wool block on top, so it can work with mesecons_piston (cool for map-making). Apart from that, amazing mod and cool mechanic!
My go-to mod for achievements, both gameplay and API wise.
Gameplay (11/10): The gamelpay is awesome, really changes how I play Minetest; I have alot more goals and another reason to keep playing. Really enchances the experience, keeping me engaged with whatever I'm playing for hours!
API (11/10): The API is really easy to use and covers a wide range of scenarios where you would like to reward the player.
Recommended for players that want to more reasons to play, and modders who want to keep the player engaged.
Good engine and mod testbed; not for players
Usually the best testbed for engine development or if you want to quickly play around with an engine feature.
Also very useful in mod development due to its minimalism, which allows for a very fast loading time and also helps ensure that your mod works even in a minimalist environment without bloaty mods such as
default
.Devtest also provides a few introspective facilities (e.g. node editing tools etc.) and example content (nodes, entities etc.) that aid in engine and mod testing.
That said, when you're developing a new game for players, you should under no circumstances base it on
devtest
(except if your game is intended to serve as a replacement testbed or perhaps a more specific mod testbed).Soooo cuuute o.o
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
Very cool trolls
Finally I can troll players better than just killing them. With a bit of mesecons and comandblocks you can create insane chaos, especially if the victim doesn't know about this mod.
Adds some excellent ambiance
I haven't tried it for long, but I really enjoyed it. The soundtracks seem to blend into each other well when changing times and elevation. It definitely adds a new element. Well done!
Great variety
Great variety of powerful and fun weapons.
Fun mod
Always fun to use, thank you!
issuse
there shoud be buzzing from the lights in level 0.
wonderful liminal experience
the spaces remind you of dreams you had as a kid of endless hallways and locker rooms that went on and on. there is already enough variety to keep you entertained for a while.
Wonderful aesthetic with updates to come
I would say this is a very impressive game for its current state of development. The aesthetic is dead on, it feels like a walking simulator, and it's interesting to simply explore the environment to find new levels. I would say the most important things to add to make it an actual game are definitely more sound cues/ambiance and some sort of threat to keep players on their toes (and thank you for no cringe).
Probably an issue with having to write to the map file and bogging down the frame rate but expect using the flashlight to be a minor performance impact. I'll be excited to update this review as more comes out!
A fresh slate for building upon
The game is simple, and it resembles an earlier version of the game it's inspired by. By itself, you may get bored if you like having npcs/entities around, or a gameplay mechanic like sprinting. However, the ease of installing mods to implement these features (and more) on top of Minetest Game is easy to do. The selection of mods available is sizeable enough where your gameplay experience can be as simple or curated as you want. And, you can make mods for the game to expand on existing features, or add something completely new.
tiny decorations like this are all way a nice addition
The idea and textures are nice. How about making them eat crops like cotton plants? It would also be nice if they could get replaced by nodes like fireflies because they can be annoying when building.
I recomend for (mineclone 2)
only issue I have and I think there may be a fix but I get this error whenever I hit an animal in this mod: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Punch(): ...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: bad argument #1 to 'get_player_by_name' (string expected, got userdata) stack traceback: [C]: in function 'get_player_by_name' ...\bin..\games\mineclone2\mods\HUD\mcl_inventory\init.lua:201: in function 'is_creative_enabled' ...neTest\minetest-5.6.1-win64\bin..\mods\creatura/api.lua:448: in function 'basic_punch_func' ...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:569: in function <...st\minetest-5.6.1-win64\bin..\mods\animalia/api/api.lua:568>
Good game
It's basic but consistent. If you add the "Wilhelmines..." mods, I think this game would be perfect. This game for me it's gonna be in the near future the definitive "Minetest based game" or however you wanna call it, I mean that it will be the perfect game with the right mods and compatibility between them, that aims to be the perfect gameplay conserving the Minetest flavour.
Nice touch to your MT world
A very nice touch to your Minetest world, excellent for players that like small things that don't overhaul the gameplay entirely. Very nice models and textures, and cool mechanic.
But monkey mob`s
face not so cute and nice as before. New one is worse
AWESOME! Better than Minecraft version!
Really, as i said in the title, it's better than Minecraft version :D And what about the details with the pixearts?!....simply AWESOME <3!
A bit of Magic never hurt anyone.. right?
I love this mod. It's not easy to use, which appeals to me. I like a bit of a challenge. It's not too challenging however so most people can learn to use it relatively quickly, IMO. The code helps for those who know how to read it, but that's kind of cheaty. :D
I'm enjoying this mod over on Moonlight Falls. It's been paired with other magical mods for a bit more interest on the server.
nice idea!
Tumbleweeds are looking very nice. They fit the desert very well
A good adventure game
It seems to me that Glitch is a good adventure game and its gameplay is very good, I think that since it is open source in the future it can become better than it is today.
A good game mode
Minetest Game is a good game mode and also because without the Minetest it would just be an empty cube, although it is very simple since it does not contain a large number of objects and does not include any type of NFC, its great compatibility with the mods of the community makes it compensates.
Minetest Game is a great mod even though it has its flaws and since it is open source it will surely be better in the future than it is today.
A very realistic mod
MineClone 5 is a very realistic mod, since it really seems that you are playing an old version of Minecraft and its gameplay is incredible.
Good idea
I was looking for a mod like this, I mixed it a bit and published my version of it. Thank you for making the original one.
Never tried it but seems nice
I never tried this mod but it seems nice. Is it compatible with ethereal?
I'm a nice innocent little UFO...
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
Good Mod
Simple yet useful for builders, I use it a lot!
One of my favorite mods
Significantly reduces player mining fatigue without eliminating mining as a major portion of the game.
In essence this lets you progress faster and spend less time felling trees and digging out multiple resource nodes.
One of the best mod, but
if you set owl near (or on )some tree where it can live in real life for a long time - in game - we got it disappeared and flew away forever :// So not working as fauna atmospheric addition to revive the landscape.
Good working
It is really good working with connection one slab to other. And could you register nodes from "Baked clay" and they will be connected. I would be glad.
I'm sorry for my no good English...
Fabulous
Apart from the fact that we spawned in Mordor and had to struggle for our lives in the first hour it was easy to get into due to the similarity to Minecraft, yet different and challenging. It feels like an actual game with fully functional gameplay with few rough edges left. Exploration, Farming (though my crops seem to be quite slow to grow), Different Races, Mining, Creative Building, Survival - it is all there. There is some guidance, but it is also quite intuitive. And there is some info on the wiki: https://wiki.minetest.net/Special:WhatLinksHere/Games/Lord_of_the_Test My favorite so far next to NodeCore.
I posted some more detailed feedback here: https://github.com/minetest-LOTR/Lord-of-the-Test/issues/183
By the way, despite being a great game, I don't think this deserves the "One-of-a-kind / Original" tag - there are multiple games in that direction, and the concept is not new. I think this tag is generally a bit overused, tags should be voted by the community.
Great game, Wazzy :) I tried it some years ago without the crafting recipes ...
... and I admit I was lost at how to survive / play this game, but after looking through the crafting recipes with the descriptions of how various block affect each other, well hey, fun stuff!!! Its been my favorite game for maybe 5 days now and I've created a couple new games also because I enjoy the initial exploration and challenges and experimentation of trying different strategies to figure out how to set up a livable base. 👍👍
My initial review, without looking through the crafting recipies would have been a question mark (?), but after delving in a bit deeper ... yes, nice job Sir or Ma'am - fun stuff :)
As an idea for further content, it could be fun to have rather weak bats be harrassments underground ... if course plenty of other possibilities and I am certain there are many mods that can provide similar challenges, but that is an idea ... an maybe also, of course, the rare epic 'Uber Dragon', but those are just some ideas.
Great game and I've been having fun. Thanks much
Found a bug I think
When using "Edit Fill" and I need a row to fill, the tool gives me 2 rows so I have to delete 1 every time. In the previous version there wasn't this bug. Great mod tho ;)
Great game
The game is nice but the enemies are missing, for example the gombas, koopas, and final bosses like Bowser, although it is a good mod
Very Interesting
The first Minetest game I played that feels quite polished. A novel concept of health and crafting, with puzzling rather than survival as focus. Should have known earlier that there are hints in the inventory and that crafting works vertically rather than horizontally - I thought I would have to arrange 8 planks in a box like in a Minecraft Crafting Grid to make a chest and the like. Because than I wouldn't have looked up so much in the wiki, which is much more helpful than e.g. in Exile though :)
Just missing some ambience, I guess that could be aided by finer textures and some select sounds and music.
Quick and easy-to-use!
I used this to export thumbnails and it works very well! It's quick and the nodes in the exported file come with all their textures attached, and it has virtually no learning curve. You just punch the corners of the area you want to export. The only complaint I would have is that it doesn't support
.b3d
files, which prevents it from being able to export certain kinds of nodes.Good but Confusing
The game is probably very well developed, but I just can't get into it. We played almost 10 hours as a group of 4 and only managed to get a spear, beds, and woven clothing.
No idea how to cook, fire clay, find food and water - so we keep on dying. Suggestions from the wiki like water puddle holes don't work. The wiki in general is rather chaotic and has little useful information. Beds apparently skip the night in Minetest original, is this possible here? Mobs don't seem to move properly.
It reminded me somewhat of TerraFirmaPunk, a Minecraft TerraFirmaCraft modpack. Maybe you could take some inspiration from its Quest Book and mechanisms as well.
What helped me a bit was this playthrough: https://www.youtube.com/playlist?list=PLzSAal8RyICa73tdJOI5iR1m9hNyu_Sxy
good game
nice. great job.
It gives you... All the walls
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
original
without jokes, what was missing! works does not break!
Brilliant!
Cool mechanic, awesome to build with. Works well in a RPG style map, and just having fun with friends. But I would like to make a recommendation: Make it also change colour if you place a wool block on top, so it can work with mesecons_piston (cool for map-making). Apart from that, amazing mod and cool mechanic!
Simply amazing
My go-to mod for achievements, both gameplay and API wise.
Gameplay (11/10): The gamelpay is awesome, really changes how I play Minetest; I have alot more goals and another reason to keep playing. Really enchances the experience, keeping me engaged with whatever I'm playing for hours!
API (11/10): The API is really easy to use and covers a wide range of scenarios where you would like to reward the player.
Recommended for players that want to more reasons to play, and modders who want to keep the player engaged.