Right alongside Formspec Editor, Nodebox Editor and Schematic Editor mods, this mod adds a whole world of possibility to Minetest modding. It's also really fun to just screw around with in modded survival games. This is overall one of the most important mods to me.
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
I think most reviews already told what I think about MineClone; it basically deserves its 1st place in Best Games on CDB. Right what every new player wants from Minetest: a Minecraft clone, (almost) perfectly 1-to-1. And besides that, developers do a great job at making their game open for various modders (including me!), and almost everything you could need to access from here is either properly documented, or obvious from the code itself. And if not, there's a huge community of them, you can ask them whenever you want to!
I'd definitely give MineClone 2 a solid 11/10. If you're still in doubt, just download this game and play it yourself. Even if you won't like it, it's a great example to what default MTG could be if Minetest decided to stick to the MC-clone paradigm.
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
Despite trying my best, I struggled to understand how to do the most basic things in this game, which was extremely frustrating.
And when I finally understood, I realised it just wasn't my type of game.
Considering this is pretty much how the game is advertised, and how complete and well thought out it seems to be, I cannot blame anyone but myself though.
I cannot recommand NodeCore since I did not engage with it enough. But I don't think it deserves a negative review either since what has prevented me to do so are design choices that seem to be coherent.
This game attempts to give the player an experience of discovering the mechanics on their own through experimentation and exploration.
This is Not what happens. The game is filled with things that you can only learn through looking at the completely gameplay-disconnected hints screen and then only achieve through immense trial and error, simply guessing what the creator intended. Meanwhile the emergent gameplay is few and far between; everything executes a specific hardcoded function that doesn't have too much interaction with other features, and it's very difficult to discover these in a natural way. The worst part? There are a few specks of that kind of gameplay. I won't mention them here because I still wanna respect spoilers and all, but if you've played you probably know what I'm talking about.
I think in an ideal world, to achieve what this game set out to do, youd want to have lots of simple, easy to discover mechanics, as well as maybe a few obscure mechanics that you can find through more experimentation, each of these mechanics weaving together in interesting ways that allows the player to create completely unique designs using all the principles they discovered.
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
can i add this to a existing world or do i need to start a new one also can it work with ethereal ng that would be wild since this one and ethereal ng are the bigest and best
I thing this game is give a good feeling that isn't give other game.
-i love this inventory system
-the texture is so lovely
-the vilige generation is not bugg like in mineclone
you created a great minigame i hope you don't give up developing this game!!!
And add sneak animation pls!!
You can come across a lot of nothing. That's not to say it's empty, but in-between the lava lakes can be rather expansive. Much more so than in Minecraft. It gives you a much more terrifying and expansive place though. I don't want to spoil the experience though, so that's all I'll say. Try it out, by default it will spawn pretty high up in your world, so maybe try in a test world first to see if you like that depth, then configure it if you don't.
What more can you ask? You get hundreds, possibly thousands of unique items. Unfortunately, they all are just hue and/or value shifts of the same few default items. It's feels a little like the Minecraft 21wInfinite snapshot, but maybe less chaotic.
Thank you so much! until now i didn't play mineclone too much because it bothered me i was running around 0-15 fps and with the 45-60 it's really well done i recommend it for people who don't have one "good" computer
I just LOVE flying around on this thing, and the controls and the feel of the blimp, it's just brilliant.
however, on servers, it kinda sucks, movement (on board) is really REALLY slow, otherwise it's a blast. my only recommendation would be if it's possible to have an unobstructed view, or more open view somehow.
can't wait to see what APercy comes up with next, but a large sailboat with walking deck like this blimp would be sweet AF.
There is a such thing as cute. There is also a such thing as retarded as well. I don't even know what possessed someone to make the mod let alone the youtube video. There both horrible. Stuff like that will rot your brain. It's worse than Teletubbies.
i dont no how you did it but you are godlike its amazing also is there a way to remove the stutter when moving fast i think its just minetest causing that but is there a fix
If you want a mod that feels like a seamless addition, this is about as seamless as it gets. Now, it does sacrifice size and features, but who needs more ores if they do nothing? These ones have reason to exist. Any additional ones not as much. I'll have to see how well or badly it plays with the nether mod.
One small question? Why does this still have tin? Tin is part of default.
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
I find it quite fun to play around with the notes and wrote songs, but I think the music box design need some tinkering. The mod work by addind a disk and then going to 'Music Player' and writing the notes you wanna it to play, the problem is there is a lack of intuitiveness on the GUI, the music player has 4 'Sets' field which I assumed were different tracks but it seems like they overlay each other when playing, then the notes itself are in a different tab called 'Guide', which makes writing a song a back and forth process of changing tabs to check which notes are which and if you don't save what you wrote disappear but saving also close the formspec which can be annoying.
My suggestion would be for the notes to not listed at the side of the sets rather than on another tab so it's easier to write songs, the same may be true with gain but I haven't checked how that works, also it would be good to mention inside the formspec that you have to separate the notes with space since most people would download the mod without reading it here.
But even as it is, a person not literated in music theory like myself found it incredible easy to write songs and the idea of writing disks and exchanging among other players is quite and interesting one that I haven't seen before. I mostly kept it to the notes, but there is quite a few options to change pitch, fade and gain making the music editor quite a powerful one. I fully recoment the mod!
This game starts out boring, but it gets better. It would be nice if there were a way to boost resource gathering, like working in the mine.
Appearance and gameplay wise, I'm closer to neutral than actually liking this entry. It does a terrible job at communicating with the player, walking speed feels a bit slow (perhaps it would be cool to have a stable with horses you an ride around?), the builds are unappealing, way too much is uselessly oddly breakable by hand, and "chapter 1" gets its own point off for being expensive and having very unclear rules. But I cannot downvote because I recognize the effort that must have gone into the back end.
I'd like to see what a few builders, a historian, and a couple texture/sound artists could do with this concept.
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
do crawler zombies crawl thru holes 1 square block that would be cool also do they break doors most zombie mods on here they dont break doors also can any climb up nodes like over walls that be epic
One of the most useful tools for Minetest
Right alongside Formspec Editor, Nodebox Editor and Schematic Editor mods, this mod adds a whole world of possibility to Minetest modding. It's also really fun to just screw around with in modded survival games. This is overall one of the most important mods to me.
Not the best, but not the worst
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
No matter what, I keep going back to this game
I think most reviews already told what I think about MineClone; it basically deserves its 1st place in Best Games on CDB. Right what every new player wants from Minetest: a Minecraft clone, (almost) perfectly 1-to-1. And besides that, developers do a great job at making their game open for various modders (including me!), and almost everything you could need to access from here is either properly documented, or obvious from the code itself. And if not, there's a huge community of them, you can ask them whenever you want to!
I'd definitely give MineClone 2 a solid 11/10. If you're still in doubt, just download this game and play it yourself. Even if you won't like it, it's a great example to what default MTG could be if Minetest decided to stick to the MC-clone paradigm.
Cool idea, but glitchy
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
Gamplay: 6/10
Innovation: 7/10
Audiovisuals: 8/10
Content: 6/10
Theme: 7/10
Interesting and innovative
I like the sliding mechanic and visual feedback with the hand icon
Gamplay: 7/10
Innovation: 8/10
Audiovisuals: 8/10
Content: 9/10
Theme: 7/10
Clunky
A bit clunky at times but has the basic gameplay. I would have liked more to be destroyable and also something to happen when the meter is full
Gamplay: 4/10
Innovation: 5/10
Audiovisuals: 3/10
Content: 4/10
Theme: 1/10
Not much to do
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Gamplay: 2/10
Innovation: 4/10
Audiovisuals: 1/10
Content: 1/10
Theme: 3/10
Unfinished, nothing to do
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Gamplay: 1/10
Innovation: 2/10
Audiovisuals: 3/10
Content: 1/10
Theme: 2/10
Good polish, world building, and dialogue system
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
Gamplay: 10/10
Innovation: 9/10
Audiovisuals: 10/10
Content: 10/10
Theme: 9/10
Good world building, but confusing and repetitive
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
from judge review, 4/10
Nice graphics, but clunky gameplay and painful setup
Nice graphics, but clunky gameplay and painful setup
from judge review, 2.5/10
mod
great mod! can you make a llama mod? that would be great!
Don't expect a casual voxel freebuild game
Despite trying my best, I struggled to understand how to do the most basic things in this game, which was extremely frustrating. And when I finally understood, I realised it just wasn't my type of game.
Considering this is pretty much how the game is advertised, and how complete and well thought out it seems to be, I cannot blame anyone but myself though.
I cannot recommand NodeCore since I did not engage with it enough. But I don't think it deserves a negative review either since what has prevented me to do so are design choices that seem to be coherent.
So don't expect a casual voxel freebuild game!
Nice for large buildings
While it is a little bit buggy from time to time, it makes my skyscrapers complete.
Minetest modelling made easy!
Pretty awesome if you want to get a building or anything else in a 3D model. Works pretty well and is pretty easy to use. 100% recommended.
How Not to do discovery-based gameplay.
This game attempts to give the player an experience of discovering the mechanics on their own through experimentation and exploration. This is Not what happens. The game is filled with things that you can only learn through looking at the completely gameplay-disconnected hints screen and then only achieve through immense trial and error, simply guessing what the creator intended. Meanwhile the emergent gameplay is few and far between; everything executes a specific hardcoded function that doesn't have too much interaction with other features, and it's very difficult to discover these in a natural way. The worst part? There are a few specks of that kind of gameplay. I won't mention them here because I still wanna respect spoilers and all, but if you've played you probably know what I'm talking about. I think in an ideal world, to achieve what this game set out to do, youd want to have lots of simple, easy to discover mechanics, as well as maybe a few obscure mechanics that you can find through more experimentation, each of these mechanics weaving together in interesting ways that allows the player to create completely unique designs using all the principles they discovered.
Good for tidier storage
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
Very neat skins mod
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
Simple and looks great
This texture isn't need a very good gamer computer it is run in my RPI too :) i use that texture every time (when i can) Thanks for created this :)
help
can i add this to a existing world or do i need to start a new one also can it work with ethereal ng that would be wild since this one and ethereal ng are the bigest and best
I love it!
I thing this game is give a good feeling that isn't give other game. -i love this inventory system -the texture is so lovely -the vilige generation is not bugg like in mineclone you created a great minigame i hope you don't give up developing this game!!! And add sneak animation pls!!
Really good, but simplistic at times
You can come across a lot of nothing. That's not to say it's empty, but in-between the lava lakes can be rather expansive. Much more so than in Minecraft. It gives you a much more terrifying and expansive place though. I don't want to spoil the experience though, so that's all I'll say. Try it out, by default it will spawn pretty high up in your world, so maybe try in a test world first to see if you like that depth, then configure it if you don't.
It does what it says
What more can you ask? You get hundreds, possibly thousands of unique items. Unfortunately, they all are just hue and/or value shifts of the same few default items. It's feels a little like the Minecraft 21wInfinite snapshot, but maybe less chaotic.
It's much lighter and more stable :D
Thank you so much! until now i didn't play mineclone too much because it bothered me i was running around 0-15 fps and with the 45-60 it's really well done i recommend it for people who don't have one "good" computer
my favorite mod for Minetest
I just LOVE flying around on this thing, and the controls and the feel of the blimp, it's just brilliant.
however, on servers, it kinda sucks, movement (on board) is really REALLY slow, otherwise it's a blast. my only recommendation would be if it's possible to have an unobstructed view, or more open view somehow.
can't wait to see what APercy comes up with next, but a large sailboat with walking deck like this blimp would be sweet AF.
Major Thumbs Down!
There is a such thing as cute. There is also a such thing as retarded as well. I don't even know what possessed someone to make the mod let alone the youtube video. There both horrible. Stuff like that will rot your brain. It's worse than Teletubbies.
insain
i dont no how you did it but you are godlike its amazing also is there a way to remove the stutter when moving fast i think its just minetest causing that but is there a fix
it's nice, it's simple, it does what it says
If you want a mod that feels like a seamless addition, this is about as seamless as it gets. Now, it does sacrifice size and features, but who needs more ores if they do nothing? These ones have reason to exist. Any additional ones not as much. I'll have to see how well or badly it plays with the nether mod.
One small question? Why does this still have tin? Tin is part of default.
help
i wonder if i update my old version of this with the new will it break my world
Of its time, which is no longer now
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
Review continues in a comment
Very versatile but not very clear
I find it quite fun to play around with the notes and wrote songs, but I think the music box design need some tinkering. The mod work by addind a disk and then going to 'Music Player' and writing the notes you wanna it to play, the problem is there is a lack of intuitiveness on the GUI, the music player has 4 'Sets' field which I assumed were different tracks but it seems like they overlay each other when playing, then the notes itself are in a different tab called 'Guide', which makes writing a song a back and forth process of changing tabs to check which notes are which and if you don't save what you wrote disappear but saving also close the formspec which can be annoying.
My suggestion would be for the notes to not listed at the side of the sets rather than on another tab so it's easier to write songs, the same may be true with gain but I haven't checked how that works, also it would be good to mention inside the formspec that you have to separate the notes with space since most people would download the mod without reading it here.
But even as it is, a person not literated in music theory like myself found it incredible easy to write songs and the idea of writing disks and exchanging among other players is quite and interesting one that I haven't seen before. I mostly kept it to the notes, but there is quite a few options to change pitch, fade and gain making the music editor quite a powerful one. I fully recoment the mod!
Plays Best as Idle Game... Eventually
This game starts out boring, but it gets better. It would be nice if there were a way to boost resource gathering, like working in the mine.
Appearance and gameplay wise, I'm closer to neutral than actually liking this entry. It does a terrible job at communicating with the player, walking speed feels a bit slow (perhaps it would be cool to have a stable with horses you an ride around?), the builds are unappealing, way too much is uselessly oddly breakable by hand, and "chapter 1" gets its own point off for being expensive and having very unclear rules. But I cannot downvote because I recognize the effort that must have gone into the back end.
I'd like to see what a few builders, a historian, and a couple texture/sound artists could do with this concept.
Great but
Needs a bit of rework, like better model and animations to frosty queen and make that laugh only plays when she dies
love it been using it a long time
best weather mod by far for me anyway its just perfect cant say much else
Amazing, refreshing puzzle
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
I love the old pixelated look!
This makes me feel like I'm in an old school NES or DOS RPG! It is very beautiful! Good job!
Just... not.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
looks great
do crawler zombies crawl thru holes 1 square block that would be cool also do they break doors most zombie mods on here they dont break doors also can any climb up nodes like over walls that be epic
Is one of the best games
Is a great game of puzles and the hub area remembers me to the metroidvanias.