I useing in my survivals in many time and it is a greate mod hightly modded :)
-if i found more bug i report to the thread !
but all underground biom is under the it's biom?
Since this mod requires paleotest, there was a glitch something in between these 2 mods about the horsetail thing unknown. please help me this glitch i cannot access my world due to a lua script
this game is so realistic and detailed, while not being full of little things important to know.
playing with friends is so much fun too, this game is just the best
I like everything about this texture pack, maybe except a formspecs. In Mineclone they don't look as good as in Minecraft, but here they are worse than in Mineclone. I hope it will be improved in the future.
It's like a dream come true for me, like a successor to the D00Med Vehicles Mod, with interiors as well, it's what it made the cherry on top of this amazing mod.
This is a great dynamic. Works very well in game. The only thing I'd recommend is removing node states like the flattened raw dough, active oven, etc from creative inventory. I also added group:food_cheese and a few other tweaks to make it work well with mods. But, it's excellent as is, a lot of fun.
Akin to the Treecapitator or Timber! mod in Minecraft, this greatly improves the gameplay experience when you're cutting down trees, especially large ones.
In addition, the code for this mod is so simple and small it almost feels like magic, compared to the other Treecapitator mod for Minetest which is about 1.6 thousand lines long and requires configuration for every tree type in a game or mod you'd want it to work with. This mod is just 30 lines of cleverly written code and works on any trees, no matter if it's Minetest Game or a game that doesn't know what a default is.
Not enough documentation for beginners and most devices have to be made in creative mode only.
I have tried to get anything working with this mod and being a complete beginner the documentation is severly lacking. I get many things that say this item has no network but there is no way to give it a network as it has no right click options but is wired into every port possible.
Many of the devices can not be made in regular mode and must be done in creative. For example; you need a grinder (any grinder) to make any kind of metal dust. One of the componets to make a grinder is a Machine Casing which takes 8 cast iron ingots and 1 brass ingot. To make a csat iron ingot takes carbon steel ingot and coal dust. How are you supposed to get the coal dust if you can't make a grinder in the first place. This is something that should be fixed for those of us who don't play in creative mode very often, if at all.
As much as I love this mod for the guns it offers, and the ingenious ways the guns and projectiles are implemented.
It is rather frustrating hearing a firefight from 2000 nodes away, as if it was happening inside of my head.
Now, that being said the fix isn't rocket science although it took me two days to figure out properly.
Instead of playing it at every {player} you need to edit various lua files if this issue bothers you too.
First by defining what "pos" means inside the sound playing functions, before the actual sound_play command, for example:
"local pos = player:get_pos()
minetest.sound_play(gun_unload_sound, {pos = pos, max_hear_distance = 50, gain = 0.7})"
However this fix in the review doesn't address the leaf impacts and block impacts or door/glass destruction sounds.
I do not want to write a book here about how to fix sounds in 1 mod.
I have edited those as well, if someone wants my versions of the .lua files comment on my review.
I am willing to help anyone out with this issue.
I am a complete novice so i do not claim my fix to be perfect.
If the sounds playing at every players location is not a deal breaker for you, then ignore my review.
This could be really helpful for server moderators, but I wonder if maybe the chat command should require a privilege to run to prevent every player from being able to view the previous chat messages.
The mod works just fine, as far as beaming items from one player to another is concerned, however I'm unable to break the node as when I punch it it brings up the formspec. Shift clicking doesn't seem to help, and none of the default tools break it fast enough to remove the node.
This mod is a great implementation of player hunger. One of its best qualities is that it Just Works™ right out of the box without requiring individual mods to support it. It handles all functions related to eating food without any extra setup or configuration required. It even adds some small particle and sound effects for a quality look and feel.
Its gameplay features are fairly standard and familiar to players who are familiar with hunger in Minecraft. Eating food keeps your hunger bar filled which allows you to sprint and heal over time. Allowing your hunger bar to deplete will result in losing health due to starvation. Poisonous foods (e.g., red mushrooms) will drain your health over time instead of causing immediate harm.
The default exhaustion values for each player action are a little steep, but they're all highly configurable via settings. The mod also includes settings for all kinds of other thresholds so that players can customize every aspect of how hunger affects them.
I definitely recommend this mod to any player looking to add hunger to their game.
I want to like this but it feels so strange. As a player I walk up to a tree and break one log block then stop and and suddenly the entire tree starts disappearing and leaves fall. Trees other than the one I cut start disappearing too. I can walk around and the process of logs disappearing continues. I could go away from keyboard after hitting that first log block and still the tree disappears and I'd return minutes later with the log blocks automatically in my inventory.
I don't like the default game way of trees floating midair which have had their trunks completely removed. That behavior falls short of my expectation that big heavy trees fall when their support structure is missing. I don't like the behavior of choppy either, since I think it's doing too much work and taking away from the minigame of logging in Minetest.
I'd love to see a middleground. Trees falling when being cut is GREAT! I love that. Trees completely disappearing and immediately showing up in inventory is a complete opposite of floating upper trees and that's too much of a change for me. I think the middle ground is that trees fall once cut, and instead of flawlessly appearing in inventory, their log nodes get dropped for retrieval by the player.
I haven't tried working with it's api yet, but maybe there's a configurable sweet spot in this mod. Something that feels less like work than default, but enough of a challenge/reward to feel just right.
rubber armor should increase knockback (when hit) , but decrease fall damage significantly , additionally damage from swords below iron should be negated
if used with mesecons it looks weird , so maybe all textures that would not fit the style ought to be left alone , (or just a config to add a blacklist based on node names and regular expressions (like mesecons)?)
I like that mod.
It is so interesthing but it isn't look bad!
But i founded some bug/incomelete things:
1-the liquids flowing's texture not work
2-the i cant see the saplings!!!
I have used this mod for so many things. My only disappointment (and a very minor one at that) is that the fluid storage tank doesn't work at all no matter how it's connected. I also wish that the spigot created a watersource block when it empties into a container such as a bucket or one made from other blocks.
While I like the fact I could easily tweak the values in this mod to rebalance it, I still think it would of been smarter for the mod author to put some very basic thought into balancing the exchanges.
For example, 1 diamond is currently worth more than a diamond block in the default configuration you download.
(To configure this simply edit the energy.lua file)
Now, onto more serious issues i have with this mod:
I can't add a category for lava buckets or flowers. Trying to add a category using the example in the energy.lua trying to add a buckets category like how it is done with "default" and "moreswords" does not work and simply crashes on startup.
I wish the mod could do more without me diving deeper into it.
That being said I do like what the mod has already been able to prodive for me, I just am hesitant to recommend it or recommend against it since it may offer someone else a better or worse experience depending on what they want from this mod.
The only way to know if this mod is for you or your server is to try it, and then troubleshoot later.
Funny mod
Very Funny blocks but not enough. Please add rick astley
Nice mod i like it
I useing in my survivals in many time and it is a greate mod hightly modded :) -if i found more bug i report to the thread ! but all underground biom is under the it's biom?
Excellent cooking furniture
This works great in conjunction with TenPlus1's Pie addon.
cannot access my world with this mod on.
Since this mod requires paleotest, there was a glitch something in between these 2 mods about the horsetail thing unknown. please help me this glitch i cannot access my world due to a lua script
I <3 willhelmines mods
installed all the willhelmines mods except this. they worked great in conjunction with several other mods i used! plan they add more mods.
how do i get in the nether?
I have all the nodes and entities for the nether, now how do i get in the nether?
I realy like it but still incomeplate
I realy like your game but i want to finish the full game and not reading coming soon blocks please please finishe it T_T
make the mobs spawnable
Recommendations:
Looks like scp-682
the mob looks like scp-682
Huge lag
The legboat causes huge lag, and actions across chunks are delayed by few seconds by a single legboat.
Beautiful Trees
Definitely recommended. Adds so many lovely trees, especially the sakura! I even found lemon and orange trees whilst exploring my world.
Question: Can you use the fruit from the trees to plant new trees at your house? Is this achieved by simply putting the fruit in the ground?
Thanks.
Lacking hammers
I'd like to have more hammer choices, for all default materials.
On your very own sky island, everything is your own fault.
Many other games give the player endless excuses for lacking skill:
Players can thus blame random happenstance. The truth is, obviously, that in these cases, the fault lies with the player:
“NodeCore Skyhell” is so unlike all these games that as the player it is extremely difficult to blame anyone else for your skill issues.
As kimapr pointed out on IRC a while ago this is a different kind of hard than Exile, because in Exile you can blame the environment.
TL;DR: If you think NodeCore is too forgiving and you like knowing that everything is your own fault, give NodeCore Skyhell a try.
Edit: I would appreciate if the person who rated this review as not helpful would tell me why they thought so.
its the best game
this game is so realistic and detailed, while not being full of little things important to know. playing with friends is so much fun too, this game is just the best
Good mod! Especially for mobile.
It would be nice if in addition to the buttons +1, +10, +100 you would add also -1, -10, -100 and a field to enter the exact number.
The best one!
I like everything about this texture pack, maybe except a formspecs. In Mineclone they don't look as good as in Minecraft, but here they are worse than in Mineclone. I hope it will be improved in the future.
I love it!
The best base texture pack. I would not recommend it as a full texture pack for a full game, but rather as a base for a game that is a fork of MTG.
It's a pretty nice mod
but i don't know how to put the torch inside the oven?, does it need something special before doing it?
This mod is sweet
It's like a dream come true for me, like a successor to the D00Med Vehicles Mod, with interiors as well, it's what it made the cherry on top of this amazing mod.
One of the best game!! :D
I realy like it :D it is a very funny minigame :)
Really fun in world cooking.
This is a great dynamic. Works very well in game. The only thing I'd recommend is removing node states like the flattened raw dough, active oven, etc from creative inventory. I also added group:food_cheese and a few other tweaks to make it work well with mods. But, it's excellent as is, a lot of fun.
Lots of play-value
This works beautifully and adds a ton of play-value. Works great with petz, too.
Clever and KISS!
Akin to the Treecapitator or Timber! mod in Minecraft, this greatly improves the gameplay experience when you're cutting down trees, especially large ones.
In addition, the code for this mod is so simple and small it almost feels like magic, compared to the other Treecapitator mod for Minetest which is about 1.6 thousand lines long and requires configuration for every tree type in a game or mod you'd want it to work with. This mod is just 30 lines of cleverly written code and works on any trees, no matter if it's Minetest Game or a game that doesn't know what a
defaultis.Not enough documentation for beginners and most devices have to be made in creative mode only.
I have tried to get anything working with this mod and being a complete beginner the documentation is severly lacking. I get many things that say this item has no network but there is no way to give it a network as it has no right click options but is wired into every port possible.
Many of the devices can not be made in regular mode and must be done in creative. For example; you need a grinder (any grinder) to make any kind of metal dust. One of the componets to make a grinder is a Machine Casing which takes 8 cast iron ingots and 1 brass ingot. To make a csat iron ingot takes carbon steel ingot and coal dust. How are you supposed to get the coal dust if you can't make a grinder in the first place. This is something that should be fixed for those of us who don't play in creative mode very often, if at all.
Global sounds
As much as I love this mod for the guns it offers, and the ingenious ways the guns and projectiles are implemented. It is rather frustrating hearing a firefight from 2000 nodes away, as if it was happening inside of my head.
Now, that being said the fix isn't rocket science although it took me two days to figure out properly. Instead of playing it at every {player} you need to edit various lua files if this issue bothers you too.
First by defining what "pos" means inside the sound playing functions, before the actual sound_play command, for example: "local pos = player:get_pos() minetest.sound_play(gun_unload_sound, {pos = pos, max_hear_distance = 50, gain = 0.7})"
However this fix in the review doesn't address the leaf impacts and block impacts or door/glass destruction sounds. I do not want to write a book here about how to fix sounds in 1 mod. I have edited those as well, if someone wants my versions of the .lua files comment on my review. I am willing to help anyone out with this issue.
I am a complete novice so i do not claim my fix to be perfect. If the sounds playing at every players location is not a deal breaker for you, then ignore my review.
Nice idea
This could be really helpful for server moderators, but I wonder if maybe the chat command should require a privilege to run to prevent every player from being able to view the previous chat messages.
Unable to break node
The mod works just fine, as far as beaming items from one player to another is concerned, however I'm unable to break the node as when I punch it it brings up the formspec. Shift clicking doesn't seem to help, and none of the default tools break it fast enough to remove the node.
Excellent hunger mod
This mod is a great implementation of player hunger. One of its best qualities is that it Just Works™ right out of the box without requiring individual mods to support it. It handles all functions related to eating food without any extra setup or configuration required. It even adds some small particle and sound effects for a quality look and feel.
Its gameplay features are fairly standard and familiar to players who are familiar with hunger in Minecraft. Eating food keeps your hunger bar filled which allows you to sprint and heal over time. Allowing your hunger bar to deplete will result in losing health due to starvation. Poisonous foods (e.g., red mushrooms) will drain your health over time instead of causing immediate harm.
The default exhaustion values for each player action are a little steep, but they're all highly configurable via settings. The mod also includes settings for all kinds of other thresholds so that players can customize every aspect of how hunger affects them.
I definitely recommend this mod to any player looking to add hunger to their game.
I absolutly love it!
it is a very good Minetest adventure/parkour game! I finaly fully complated the game's gameplay and i can't say bad about the game :)
feels weird man
I want to like this but it feels so strange. As a player I walk up to a tree and break one log block then stop and and suddenly the entire tree starts disappearing and leaves fall. Trees other than the one I cut start disappearing too. I can walk around and the process of logs disappearing continues. I could go away from keyboard after hitting that first log block and still the tree disappears and I'd return minutes later with the log blocks automatically in my inventory.
I don't like the default game way of trees floating midair which have had their trunks completely removed. That behavior falls short of my expectation that big heavy trees fall when their support structure is missing. I don't like the behavior of choppy either, since I think it's doing too much work and taking away from the minigame of logging in Minetest.
I'd love to see a middleground. Trees falling when being cut is GREAT! I love that. Trees completely disappearing and immediately showing up in inventory is a complete opposite of floating upper trees and that's too much of a change for me. I think the middle ground is that trees fall once cut, and instead of flawlessly appearing in inventory, their log nodes get dropped for retrieval by the player.
I haven't tried working with it's api yet, but maybe there's a configurable sweet spot in this mod. Something that feels less like work than default, but enough of a challenge/reward to feel just right.
add rubber armor too
rubber armor should increase knockback (when hit) , but decrease fall damage significantly , additionally damage from swords below iron should be negated
only issue is there is no ctf server with the mod
do i really need to say more?
good concept , but some adjustments needed
if used with mesecons it looks weird , so maybe all textures that would not fit the style ought to be left alone , (or just a config to add a blacklist based on node names and regular expressions (like mesecons)?)
I like it but still incomplete
I like that mod. It is so interesthing but it isn't look bad! But i founded some bug/incomelete things: 1-the liquids flowing's texture not work 2-the i cant see the saplings!!!
Wonderful mod
I have used this mod for so many things. My only disappointment (and a very minor one at that) is that the fluid storage tank doesn't work at all no matter how it's connected. I also wish that the spigot created a watersource block when it empties into a container such as a bucket or one made from other blocks.
Customizeability and Balance
While I like the fact I could easily tweak the values in this mod to rebalance it, I still think it would of been smarter for the mod author to put some very basic thought into balancing the exchanges.
For example, 1 diamond is currently worth more than a diamond block in the default configuration you download. (To configure this simply edit the energy.lua file)
Now, onto more serious issues i have with this mod:
I can't add a category for lava buckets or flowers. Trying to add a category using the example in the energy.lua trying to add a buckets category like how it is done with "default" and "moreswords" does not work and simply crashes on startup.
I wish the mod could do more without me diving deeper into it.
That being said I do like what the mod has already been able to prodive for me, I just am hesitant to recommend it or recommend against it since it may offer someone else a better or worse experience depending on what they want from this mod. The only way to know if this mod is for you or your server is to try it, and then troubleshoot later.
Actually really good
not much else to say, sorry
Great 😁👍🏻
Great textures, they are very very beautiful, good job 😁👍🏻
very cute 😊
they are very cute, good job 😊👍
Perfect for dungeons & quick and easy to use
Really easy to setup and use. It also makes dungeons exploration in minetest_game more fun!