Fascinating experience that feels fairly complete: the attention to details in the mapgen is very nice and makes exploring interesting. The custom inventory and radar makes for a nice feel as well.
One huge problem is lag: This game is a monster for anyone's CPU. Items that you've dug will take a few seconds to appear in the inventory, lights take many seconds to place, etc.
The story also seems a little rushed, perhaps more elements to the story and a more fulfilling finish would be nice. The radar and inventory can also be quite confusing for a new player: a better explanation of it would be helpful. Other than that, this seems fun and playable.
This is a game that really feels complete! The storyline is great, the characters have varying personalities, the levels are well made, the textures are consistent, the sound effects, documentation, and texture effects are incredible - and best of all, it's quite fun!
The quality opening sequence is also something that I believe defines this game and makes you feel part of your own character. Well done, Wuzzy!
I wish that this game was longer, because it is really a joy to play (being a parkour fan myself :)). As mentioned, the slide controls are somewhat erratic and it takes a bit of experience: after a while, it becomes somewhat consistent if you use Shift (Sneak) in combination. It can also be somewhat confusing when you can use E to 'dash' and when you can't: on slopes, the dashing often doesn't work but (if you glitch? :)) it does work from time to time. On solid blocks, it usually always works in the right areas. If you get going downhill, you probably won't be able to stop yourself, as velocity increases like crazy.
EDIT: After finishing the game I have nothing but more praise for it: this is extremely well polished and has a wonderful ending that is amusing and proves a very difficult puzzle! This is my personal pick for the best game of the Jam. I enjoyed it immensely, thank you Wuzzy!
Lots of corridors and rooms to explore; the spaceship is much bigger than I expected given the screenshots, and there's always something new to discover!
Textures look good! The overal vibe is mysterious and quiet; it makes one want to learn all the game's secrets.
Not too difficult to understand. The gameplay was pretty simple, and it was fun to figure out how to [spoiler removed], although the game ended rather unexpectedly.
Cons
The biggest complaint I might have is that there are almost no sound effects, and no soundtrack that I'm aware of. Some quiet spacey background music would be nice.
An interesting puzzle game, but in my opinion, it's lacking a lot of details which would make solving the puzzle more enjoyable, like scenery and more custom items/textures which make puzzles perhaps a bit more challenging.
For what it's worth though, I love your games and can see this turning into something very good, hence why I struggled to put a no vote on this. I will be sure to update this review after the game jam when/if things are improved!
EDIT: I've decided to change from -1 to +1 for this mod, because there's really no reason why I wouldn't reccomend this game: the puzzles are interesting and creative. My criticism still applies, but after getting a better idea for how the ratings work, it doesn't make sense for me to have a no vote here.
A degree of realism to this game: The 4 nodes included in the mapgen are pretty similar to what you'd find on the moon in real life. This works well as a short collection game, but isn't really interesting. The title is sort of false advertising, as there is no secret to find :) In the future, it would be interesting to incorporate more elements so that the game is playable for longer.
Additionally, there is currently a crash you can make by clicking the jackhammer on many nodes very quickly.
Feels like it is missing a lot so far. For an exploration game, it feels like there needs to be quite a lot going on: in this case, there is only 10 or so mapgen nodes, and no mobs to interact with. I could see this game going far though, especially if it could go somewhere similar to Loria (with advanced mapgen and crafting/survival mechanics), but with these tiny planets instead. :)
Its a challenging game, yes, but also interesting, I've reach to live many days with only one life, is satisfactory.
The only problem is I can't get enough food to survive as long a want, and farming takes so long (like in real world), I realize that the hunger is very hard to satisfy, eating a plenty amount of coocked animals every day is a hard goal because there is a very shrot plenty of food here, I have a lot to learn.
Make some bags to carry is a good idea if you want to play as a nomad, to recolect resources before make a base, its so useful to find the better place to stablish yourself.
Yes, the game is hard and will kick your ass... at the begining, but if you are middle-smart, you can domita it step by step, and each achievement that you reach is very satisfying.
The game its simple but addictive, if you give it a opportunity and have some patient... and passion. The game still in alpha versiono, yet so, is amusing and inmersive.
*If someona knows a wiki with the crafting guide, please, can contact me by email. I am very interesting on it.... *
I almost forget, thanks a lot to the team for giving us this great alternative, I spend many hours in this game and thats mean that all of you are making great. Cheers.
(I only am partway through the game so take this with a pinch of salt)
The story aspects are very intriguing, and I like the integration of the different powers into earlier rooms to make visiting earlier rooms have a purpose.
Something I found somewhat frustrating however is the controls feel somewhat difficult. Especially for dashing, triggering the dash feels somewhat inconsistent. I also think it is very difficult to control; combined with the aforementioned inconsistency, getting the dash distance correct is at times frustratingly difficult, though this is subjective and depends on a matter of preference and skill.
MineClone 2 is one of the best Minetest engine games I know.
It implements the mechanics from Minecraft as accurately as possible. It's fun to play with friends as well as in Minecraft. But the coolest thing is that MineClone 2 can be easily customized to suit your needs (if you have the right skill, of course). In general, this is a plus of the engine itself, but without games like MineClone 2, it wouldn't be so cool. The game still needs bug fixes, but in general it is already possible (and necessary) to play. I wish the developers good luck in the further development of the project!
Input:
"I have been arrested for multiple crimes",
"The last capitalist we hang shall be the one who sold us the rope".
Output:
"I have been awwested fow muwtipwe cwimes. owo",
"The wast capitawist we hang shaww be he one who sowd us the wope. UwU", respectively.
Overall, great, but definitely needs some more triggers that would increase the owoness of the output text, because substituting all of the "r"s for "w"s and placing an "OwO" at the end is too little. More should be done in order to reach the level of Visions of Glory.
Minetest how-to-fly guide number 2 (the floppy edition).
Step 1: Find (steal) floppies. Minetest bro tip: install ROllerozxa's floppy mod for faster acquiring of throwable floppies.
Step 2: Use mese magnets to collect all of the floppies and gather them in your hotbar.
Step 3: Gain some velocity using mese thrusters.
Step 4: Start throwing floppies in the direction of your free flight, tilted downwards by approximately 45 degrees.
Step 5: Jump.
Step 6: Successfully fly.
Step 7: Lose focus and (also successfully) crash and break every single bone in your body and turn your innards into (some) delicious mince.
I recall how much I wanted a skills library when I was working on a mod of mine last year. I also wondered back then how it was possible that no one had ever thought about creating something useful like a mod that allowed you to easily introduce skills in your game. Because it's something that basically every genre might need. RPG, FPS, MOBA, you name it. I also recall how I ended up throwing in the towel because I couldn't focus on yet another mod to maintain. So I renounced.
Wanna smash some keys and cast cool skills? Wanna have a deathmatch with a lot of colourful things going on through the map ? Then Fantasy Brawl it's for you.
I've been following Giov4 creating this game since the very beginning, and I admit I was a bit skeptical at the time, because entities are... a complicated subject here on Minetest (half of the skills rely on entities). And yet, he's managed to create a fun experience, so fun that it's one of the most played minigames on our minigames server: if it's your first time, there are short instructions before the match starts, so you won't be lost. And in general you'll be probably absorbed after casting a couple skills. Nonetheless, if you know how to play the game you can play on another level of complexity ("I should be careful to engage that player as a warrior, since they're a mage with probably the ice spikes barrier ready to be used") that makes the game even more fun. In general, OP has also shown to listen to users feedback, improving and balancing what was the first alpha version. I'm looking forward to see a third class to make things even more interesting.
My only suggestion is, it might be worth thinking about introducing an objective mid-game, so to have players gathering around it in order to conquer it: it would add another layer of complexity (like the Baron and the dragon in League of Legends), without altering the game experience that much.
The previous person complained that this is all retro, and not a good retro. Perhaps. However, from the viewpoint of wanting to use as a base for both chest nodes and inventory item nodes, it being small is an advantage. As for the images, sure they kind of clash with minetest asthetic, but really, again, excellent starting point. If you don't like the pictures, give it different ones.
Things to note: The folder is best with tools, since you can only take one item away at a time.
Also, you tried changing the inventory size, without changing the GUI size the same way. Therefore, the inventory probably has been changed, but the user can't tell, not without testing. So, if you want to change the size of the inventory, this is everything you need to change (#, being the numbers specifically, I recommend you changing, when you want to change).
"size [#,#] --I recommend this to be [The larger of inventorysize first # or 8, inventorysize second # +5]
"list[nodemeta:" .. spos .. ";main;0,0.3;#,#;] --I recommend this to be [inventorysize first #, inventorysize second #]
"list[current_player;main;0,#;8,1;]" .. --I recommend this to be [inventorysize second # +.85.] This one specifically, is the hotbar.
"list[current_player;main;0,#;8,3;8]" .. --I recommend this to be [inventorysize second # +2.08] - This is the top of non-hotbar inventory
default.get_hotbar_bg(0,#)) --I recommend this to be [inventorysize second # +.85.] --Hotbar also.
inv:set_size("main", #*#) --And of course, the dimensions of the slots you actually want it to have.
Also note, that it generates the inventory slots of the object on place, which means, if you want to check to see that the GUI matches what it should have as inventory slots, you will need to place it down after each check, as the ones already placed down will not be refreshed until they are picked up and placed.
(plus even more stuff mods which do not live on CDB or have died with MT 0.4.x, such as galvorn & mithril in LOTT; besides, has anyone ever considered a more specific name like "equipment" rather than the insanely generic "stuff"?)
This is boring. It already was boring in Minetest Game - the tools don't differ except in their stats. Generally, the better the tier, the better the stats. "Stuff" mods just add yet another boring & redundant tier. The only notable exception here is LandarVargan's Lava Stuff, which has special effects (e.g. the lava pickaxe already "cooks" everything you dig with it like the MTG furnace).
A simple voxel game that awakens our inner genious.
NodeCore is both different and indifferent.
At first sight, it does not look any different from MTG or MineClone with an exception of relatively unevenly situated trees and little forest formations. On second thought, you realise that it is indeed different from anything you've seen before. Blocking your ears with earbuds to not hear the muffled screams of your minetest modding slaves, you proceed further into the game. Your failures do not face any aid, and you start thinking that Warr1024 was right, it is indeed brutal... and indifferent to your mistakes. Some may give up, some might search for help online, but only the few ones persist - the future scientists. What I really enjoy about nodecore is the fervor it has been kindly filled with and the freedom of discovery. As others stated, each element serves a single function, with no node appearing useless. And it is in fact like a test, a challenge that determines if you are a scientist by nature. The mine-test.
I haven't ever seen such creative mods before. What an obvious yet outstanding idea. The stair carpets are indeed very important not only in real life, softening our heavy steps from the first floor towards the attic that houses our minetest modding slaves, but also as a mere decoration that pleases, placates, pacifies and satisfies our eyes, tired from the usual humdrum. (Trust me, this is my honest and earnest opinion.)
Good, but could be nice to have more plants for different mods
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
I absolutely love this mod. I think Emerald boots are a necessity because of how they increase speed and jumping power.
Unfortunately, the package has a minor bug that prevent sapphire pants from being craftable. The fix exists in the main branch of source control, but the content here on contentdb is not up-to-date and the bug persists.
From a years-long dedicated Minecrafter, up until the last few years
So much of what a Minecrafter would hope on to be added/improved on in their game, is here on MeseCraft.
MeseCraft has surpassed Minecraft in ALL the important parts of a blocky-survival game. With many details having a purpose.
Is and a continued improvement of having a good amount of both being a hard survival challenge, to still being fun.
A good balance for both players wanting tech and fantasy/magic. That is carefully decided on what would be fitting and not be feeling like "a mod just throw in" the game.
A thought out balanced distance of biomes both underground and aboveground. Having a planetary system and various underground biomes that are unique from each other with different levels of challenge, mystery, and puzzles to solve.
This is the best game in Minetest, hands down. It's true, the mobs are out to kill you. Hello friendly kangaroo, ooh, not so friendly are you? There is no teleportation. Get used to hiking everywhere and exploring the vast world. Find a volcano or a giant tree or a city in the floating mountains. Offline this game is great, but the online community makes this game the best. The markets allows player to player trading. The admin is active and the forum has a lot of useful info also. 5/5 stars!
I love this texture pack! It's so light and cheerful, and in a way more realistic and more like Minecraft than the default Minetest textures. It also still matches the textures that aren't in the pack, which is very nice. Also the aspens look very autumny :) Definitely recommended!
The forum thread says to smash the potion to set a warp point. To me, smashing is placing it on the ground then punching it, or holding it in hand and throwing/dropping with Q key.
The actual way to set a warp point is to right click the potion after it's been placed on the ground. I don't think it's intuitive, and the mod does not indicate in any way that the warp point has actually been placed. Oddly, it does indicate when using a second potion to warp to the set warp point.
The UI is also broken in unified_inventory to where the background boxes don't match up with foreground inventory items.
TL;DR: I appreciate the concept but there are some broken things and I don't think this is easy enough for players.
This mapgen is very nicely done and fun to explore, however it would be nice not to spawn in solid rock a mile below the surface of the earth ;) The land, though it is very realistic and mountainous, could also use some lowering, since the clouds are only about fifty metres above sea level. Otherwise I highly recommend this mapgen!
Very unique game
Fascinating experience that feels fairly complete: the attention to details in the mapgen is very nice and makes exploring interesting. The custom inventory and radar makes for a nice feel as well.
One huge problem is lag: This game is a monster for anyone's CPU. Items that you've dug will take a few seconds to appear in the inventory, lights take many seconds to place, etc.
The story also seems a little rushed, perhaps more elements to the story and a more fulfilling finish would be nice. The radar and inventory can also be quite confusing for a new player: a better explanation of it would be helpful. Other than that, this seems fun and playable.
Fun parkour-like game with a great story
This is a game that really feels complete! The storyline is great, the characters have varying personalities, the levels are well made, the textures are consistent, the sound effects, documentation, and texture effects are incredible - and best of all, it's quite fun!
The quality opening sequence is also something that I believe defines this game and makes you feel part of your own character. Well done, Wuzzy!
I wish that this game was longer, because it is really a joy to play (being a parkour fan myself :)). As mentioned, the slide controls are somewhat erratic and it takes a bit of experience: after a while, it becomes somewhat consistent if you use Shift (Sneak) in combination. It can also be somewhat confusing when you can use E to 'dash' and when you can't: on slopes, the dashing often doesn't work but (if you glitch? :)) it does work from time to time. On solid blocks, it usually always works in the right areas. If you get going downhill, you probably won't be able to stop yourself, as velocity increases like crazy.
EDIT: After finishing the game I have nothing but more praise for it: this is extremely well polished and has a wonderful ending that is amusing and proves a very difficult puzzle! This is my personal pick for the best game of the Jam. I enjoyed it immensely, thank you Wuzzy!
Fun exploration and problem solving!
I played this game to the end, and I enjoyed it!
Pros
Cons
However, not enough scenery/immersiveness
An interesting puzzle game, but in my opinion, it's lacking a lot of details which would make solving the puzzle more enjoyable, like scenery and more custom items/textures which make puzzles perhaps a bit more challenging.
For what it's worth though, I love your games and can see this turning into something very good, hence why I struggled to put a no vote on this. I will be sure to update this review after the game jam when/if things are improved!
EDIT: I've decided to change from -1 to +1 for this mod, because there's really no reason why I wouldn't reccomend this game: the puzzles are interesting and creative. My criticism still applies, but after getting a better idea for how the ratings work, it doesn't make sense for me to have a no vote here.
Mediocre
A degree of realism to this game: The 4 nodes included in the mapgen are pretty similar to what you'd find on the moon in real life. This works well as a short collection game, but isn't really interesting. The title is sort of false advertising, as there is no secret to find :) In the future, it would be interesting to incorporate more elements so that the game is playable for longer.
Additionally, there is currently a crash you can make by clicking the jackhammer on many nodes very quickly.
Good idea, but not enough content
Feels like it is missing a lot so far. For an exploration game, it feels like there needs to be quite a lot going on: in this case, there is only 10 or so mapgen nodes, and no mobs to interact with. I could see this game going far though, especially if it could go somewhere similar to Loria (with advanced mapgen and crafting/survival mechanics), but with these tiny planets instead. :)
WONDERFUL GAME
Its a challenging game, yes, but also interesting, I've reach to live many days with only one life, is satisfactory.
The only problem is I can't get enough food to survive as long a want, and farming takes so long (like in real world), I realize that the hunger is very hard to satisfy, eating a plenty amount of coocked animals every day is a hard goal because there is a very shrot plenty of food here, I have a lot to learn.
Make some bags to carry is a good idea if you want to play as a nomad, to recolect resources before make a base, its so useful to find the better place to stablish yourself.
Yes, the game is hard and will kick your ass... at the begining, but if you are middle-smart, you can domita it step by step, and each achievement that you reach is very satisfying.
The game its simple but addictive, if you give it a opportunity and have some patient... and passion. The game still in alpha versiono, yet so, is amusing and inmersive.
*If someona knows a wiki with the crafting guide, please, can contact me by email. I am very interesting on it.... *
I almost forget, thanks a lot to the team for giving us this great alternative, I spend many hours in this game and thats mean that all of you are making great. Cheers.
Way too easy
You can simply pillar up using your own feces. On a roof, you won't be disturbed while packing your feces.
Massive robocop overpopulation also causes insufferable lag.
Screenshot
Nice parkour
(I only am partway through the game so take this with a pinch of salt)
The story aspects are very intriguing, and I like the integration of the different powers into earlier rooms to make visiting earlier rooms have a purpose.
Something I found somewhat frustrating however is the controls feel somewhat difficult. Especially for dashing, triggering the dash feels somewhat inconsistent. I also think it is very difficult to control; combined with the aforementioned inconsistency, getting the dash distance correct is at times frustratingly difficult, though this is subjective and depends on a matter of preference and skill.
Overall, I like the story and level design.
Awesome
Nice idea :) I'm going to use it on my server :)
While place assets trouble
While place assets just got black shapes whout textures, just like shadow things Fixed: need to turn on "Shaders"
Great Idea but this somehow doesn't work for me...
I really want to use Modgen, but i always end up in an empty singlenode world. Other Mapgen Mods work perfectly fine for me...
MineClone 2 is one of the best Minetest engine games I know.
It implements the mechanics from Minecraft as accurately as possible. It's fun to play with friends as well as in Minecraft. But the coolest thing is that MineClone 2 can be easily customized to suit your needs (if you have the right skill, of course). In general, this is a plus of the engine itself, but without games like MineClone 2, it wouldn't be so cool. The game still needs bug fixes, but in general it is already possible (and necessary) to play. I wish the developers good luck in the further development of the project!
nice
good job, working well. many kind of enchantment.
The mod that every server should have!
The best mod that deals with chatting so far.
My experiments have produced interesting results.
Input: "I have been arrested for multiple crimes", "The last capitalist we hang shall be the one who sold us the rope".
Output: "I have been awwested fow muwtipwe cwimes. owo", "The wast capitawist we hang shaww be he one who sowd us the wope. UwU", respectively.
Overall, great, but definitely needs some more triggers that would increase the owoness of the output text, because substituting all of the "r"s for "w"s and placing an "OwO" at the end is too little. More should be done in order to reach the level of Visions of Glory.
They're not only for throwing!
Minetest how-to-fly guide number 2 (the floppy edition).
Step 1: Find (steal) floppies. Minetest bro tip: install ROllerozxa's floppy mod for faster acquiring of throwable floppies. Step 2: Use mese magnets to collect all of the floppies and gather them in your hotbar. Step 3: Gain some velocity using mese thrusters. Step 4: Start throwing floppies in the direction of your free flight, tilted downwards by approximately 45 degrees. Step 5: Jump. Step 6: Successfully fly. Step 7: Lose focus and (also successfully) crash and break every single bone in your body and turn your innards into (some) delicious mince.
This update make it better
I using your mod in my local server and this update version just make the animal better! I like this!
Funny to play and very cool graphics!!
This minigame is REALLY REALLY awesome!!! the gameplay it's very nice and each class has cool moves! Highly recommended to play with friends :D,
I love also the graphics of the skills (like the ultimate of the magician :O ) and the cool GUI to choose the class!
Simply cool!! you can also try this and play it with other people on the A.E.S Minigames Server :D!
I really adore this mod.
This mod adds a lot of underground ambiance to MTG and to MineClone 2 games!!!
I highly recommend this mod to others, especially if you like to explore underground areas!
Long overdue
I recall how much I wanted a skills library when I was working on a mod of mine last year. I also wondered back then how it was possible that no one had ever thought about creating something useful like a mod that allowed you to easily introduce skills in your game. Because it's something that basically every genre might need. RPG, FPS, MOBA, you name it. I also recall how I ended up throwing in the towel because I couldn't focus on yet another mod to maintain. So I renounced.
...until now! Thanks for what you're doing :)
Funny no-brainer that takes time to master
Wanna smash some keys and cast cool skills? Wanna have a deathmatch with a lot of colourful things going on through the map ? Then Fantasy Brawl it's for you.
I've been following Giov4 creating this game since the very beginning, and I admit I was a bit skeptical at the time, because entities are... a complicated subject here on Minetest (half of the skills rely on entities). And yet, he's managed to create a fun experience, so fun that it's one of the most played minigames on our minigames server: if it's your first time, there are short instructions before the match starts, so you won't be lost. And in general you'll be probably absorbed after casting a couple skills. Nonetheless, if you know how to play the game you can play on another level of complexity ("I should be careful to engage that player as a warrior, since they're a mage with probably the ice spikes barrier ready to be used") that makes the game even more fun. In general, OP has also shown to listen to users feedback, improving and balancing what was the first alpha version. I'm looking forward to see a third class to make things even more interesting.
My only suggestion is, it might be worth thinking about introducing an objective mid-game, so to have players gathering around it in order to conquer it: it would add another layer of complexity (like the Baron and the dragon in League of Legends), without altering the game experience that much.
Also, come to A.E.S. and try it!
mod comparison: chatlog vs chat_record
Benefit of chatlog over chat_record:
as a note, none of the mods log commands entered in the chat
Simple, easy to build from, small.
The previous person complained that this is all retro, and not a good retro. Perhaps. However, from the viewpoint of wanting to use as a base for both chest nodes and inventory item nodes, it being small is an advantage. As for the images, sure they kind of clash with minetest asthetic, but really, again, excellent starting point. If you don't like the pictures, give it different ones.
Things to note: The folder is best with tools, since you can only take one item away at a time.
Also, you tried changing the inventory size, without changing the GUI size the same way. Therefore, the inventory probably has been changed, but the user can't tell, not without testing. So, if you want to change the size of the inventory, this is everything you need to change (#, being the numbers specifically, I recommend you changing, when you want to change).
Also note, that it generates the inventory slots of the object on place, which means, if you want to check to see that the GUI matches what it should have as inventory slots, you will need to place it down after each check, as the ones already placed down will not be refreshed until they are picked up and placed.
Fey-Yell.
stuff_mods++
Quoting my review of the last stuff mod:
Fun mod
This is a fun mod to have on a LAN server.
An amazing mod. But I have one question
Is it impossible to make fireflies appear only at night, and after sunrise they disappear?
A simple voxel game that awakens our inner genious.
NodeCore is both different and indifferent.
At first sight, it does not look any different from MTG or MineClone with an exception of relatively unevenly situated trees and little forest formations. On second thought, you realise that it is indeed different from anything you've seen before. Blocking your ears with earbuds to not hear the muffled screams of your minetest modding slaves, you proceed further into the game. Your failures do not face any aid, and you start thinking that Warr1024 was right, it is indeed brutal... and indifferent to your mistakes. Some may give up, some might search for help online, but only the few ones persist - the future scientists. What I really enjoy about nodecore is the fervor it has been kindly filled with and the freedom of discovery. As others stated, each element serves a single function, with no node appearing useless. And it is in fact like a test, a challenge that determines if you are a scientist by nature. The mine-test.
How to move backwards
Is there way for turning on reverse?
Unironically ingenious.
I haven't ever seen such creative mods before. What an obvious yet outstanding idea. The stair carpets are indeed very important not only in real life, softening our heavy steps from the first floor towards the attic that houses our minetest modding slaves, but also as a mere decoration that pleases, placates, pacifies and satisfies our eyes, tired from the usual humdrum. (Trust me, this is my honest and earnest opinion.)
Good, but could be nice to have more plants for different mods
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
Out of date package
I absolutely love this mod. I think Emerald boots are a necessity because of how they increase speed and jumping power.
Unfortunately, the package has a minor bug that prevent sapphire pants from being craftable. The fix exists in the main branch of source control, but the content here on contentdb is not up-to-date and the bug persists.
From a years-long dedicated Minecrafter, up until the last few years
So much of what a Minecrafter would hope on to be added/improved on in their game, is here on MeseCraft. MeseCraft has surpassed Minecraft in ALL the important parts of a blocky-survival game. With many details having a purpose.
Wonderful development tool
Great for rapid prototyping!
Not easy, but I like it that way!
This is the best game in Minetest, hands down. It's true, the mobs are out to kill you. Hello friendly kangaroo, ooh, not so friendly are you? There is no teleportation. Get used to hiking everywhere and exploring the vast world. Find a volcano or a giant tree or a city in the floating mountains. Offline this game is great, but the online community makes this game the best. The markets allows player to player trading. The admin is active and the forum has a lot of useful info also. 5/5 stars!
Perfect. This definitely lightens the mood.
I love this texture pack! It's so light and cheerful, and in a way more realistic and more like Minecraft than the default Minetest textures. It also still matches the textures that aren't in the pack, which is very nice. Also the aspens look very autumny :) Definitely recommended!
Scary Ambience
This is what this game needs, some cave sounds and dark themes to scare people. I like it.
Wow! So good.
So many recent updates. It really is very good. I'm having a great time.
Way too confusing
The forum thread says to smash the potion to set a warp point. To me, smashing is placing it on the ground then punching it, or holding it in hand and throwing/dropping with Q key.
The actual way to set a warp point is to right click the potion after it's been placed on the ground. I don't think it's intuitive, and the mod does not indicate in any way that the warp point has actually been placed. Oddly, it does indicate when using a second potion to warp to the set warp point.
The UI is also broken in unified_inventory to where the background boxes don't match up with foreground inventory items.
TL;DR: I appreciate the concept but there are some broken things and I don't think this is easy enough for players.
DONT MAKE THE DANG SEEDS REQUIRE THE RESOURCE
AFSDGUFYJSEGDFIUJSFDFKAGDGKLJLSFG,JLSBDG,LASBF
I WANNA MAKE A HARD WORLD USING UR MOD BUT ITS BASICLY IMPOSSIBLE TO MAKE THE THING
Really cool and realistic
This mapgen is very nicely done and fun to explore, however it would be nice not to spawn in solid rock a mile below the surface of the earth ;) The land, though it is very realistic and mountainous, could also use some lowering, since the clouds are only about fifty metres above sea level. Otherwise I highly recommend this mapgen!