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  • VerdiSchubert 2023-03-04 00:20 UTC

    Comfy

    authentic things

    Interior Decor by wsor4035 0 comments
  • VerdiSchubert 2023-03-04 00:16 UTC

    Screens

    looks magnificent and facinated. Reminds scp or ikea game line, judge Dredd, cyberpunk ...

    Backrooms Test by Sumi 0 comments
  • VerdiSchubert 2023-03-04 00:14 UTC

    Looks decent

    But can bу hunch that: "max nodes quantity exceeded"

    Simple Furniture by Tarruvi 4 comments
  • Floatland 2023-03-03 22:19 UTC

    Best animal mod ever

    The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.

    Animalia by ElCeejo 0 comments
  • Gorm 2023-03-03 21:08 UTC

    Fantastic Biomes!

    Hello! Your work is awesome. As the others said and i wont repeat to much exciting biomes with many great details. I love it. Hope the future development of this mod is going well. Meaning hope you will work on it for a long time ;-)

    Many thanks for this great mod!!!

    Everness by SaKeL 0 comments
  • JoeEnderman 2023-03-03 18:03 UTC

    Interesting

    It is good, I have looked through the files, and it can even grow these trees in mgv6. Name another mod that does that that came out recently. Now, the textures blend well with vanilla MTG. But, I never really liked the complete lack of a palette and the harsh contrast on wood planks. If you like vanilla MTG, but want bigger and more trees, this is your mod. If you want anything else, this might not be what you are after.

    More Trees! by mt-mods 0 comments
  • JoeEnderman 2023-03-03 17:57 UTC

    It looks good

    If I could make the player twice the size, it would be perfect. I wouldn't mind seeing a game that just makes you a giant in this world to make the scale fit. If you like large pixels, get it now. What are you waiting on? If you like HD packs though, you might not be happy.

    Webtoon by ROllerozxa 0 comments
  • JoeEnderman 2023-03-03 17:50 UTC

    Mixed feelings

    I looks good, but it also looks off. If Minecraft is Coca-Cola, this is Pepsi. But not normal Pepsi, maybe like cherry or sugar free. It is noticeably weird. It colors some things funky. Like dirt being kind-of green. But, it tends to have nice palette sizes for stuff, and supports a large number of big mods.

    REFI Textures by MysticTempest 0 comments
  • vintprox 2023-03-03 10:08 UTC

    It is pretty!

    I like the aesthetics that this texturepack went for. Scattered grass texture, smooth and polished materials, wool shading and plants - all look pleasing.

    Polygonia by Lokrates 0 comments
  • JoeEnderman 2023-03-03 07:35 UTC

    Good base, not great standalone

    It is actually really fun for the first few minutes, maybe even hours. You get to diamonds and build your first house, then what? That's it. By that point you have explored all of the meaningful content. The biomes are beautiful, but there is no reason to visit them. I recommend that the best lightweight community mods get included. There should be restrictions, obviously, but there is no reason not to add new content unless you just hate getting new and recurring players. Don't go overboard, but look at Minecraft, back at Minetest, then back at Minecraft again. Does it almost feel like something is missing? Sure, this is a community project, and will never get the polish or budget of Minecraft. But it does not have to stagnate. We could do better. And we should. Why settle for as good as the competition? Minetest as an engine can do things Minecraft could only dream of. Why let them have the game with more features? Sorry for the rant, but maybe we can make a change if there are enough voices.

    More in comments.

    Minetest Game by Luanti 1 comments
  • JoeEnderman 2023-03-03 07:15 UTC

    Could be great, but breaks most mods

    I like it, it is a good basis for modding, but it just breaks mods that require default for no reason other than the author wants a different experience. But, the code is really neat, clean, and modular, and I want to support this game in future with my mod(s). It will require me to completely rewrite huge chunks of code, but the good news is that will get me way closer to Mineclone2 and Nodecore compatibility. I'll continue to play it, and update this review as I find other quirks/features.

    Minebase by LibraSubtilis 0 comments
  • JoeEnderman 2023-03-02 23:59 UTC

    Thank goodness, we finally have renewable wood

    I ran out of trees in my long-term survival world, and I desperately needed more wood. All I had were useless saplings, then I thought, "surely someone made wood renewable." Then I found this. You saved my world bro. 100/10 can't recommend more.

    Infinite Wood Mod by thehumanarachnid 0 comments
  • TestificateMods 2023-03-02 17:24 UTC

    Great sprint mod that doesn't use the aux1 key

    Minetest only gives us a single unbound key to use for mods (the aux1 key, usually E). Most sprint mods will use this key to activate sprinting, leaving no remaining key to use for other mods. The promise of a sprint mod not requiring a dedicated hotkey intrigued me.

    After testing this, I gotta say that the mod feels just great. Holding down A and D feels very natural and is even easier to do than using a hotkey because your fingers already rest there, anyways. The color shift on the hudbar is a very nice touch to tell you when sprinting is active.

    The default settings definitely require some tweaking, though, as they are way too extreme. I reduced the "sprint run speed boost" to 140% (was almost 400) and increased stamina costs and stamina regeneration. Here are my personal settings with this mod:

    minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_PERCENTS = 140
    minetest_wadsprint.SPRINT_STAMINA_DECREASE_PER_SECOND_PERCENTS = 10
    minetest_wadsprint.SPRINT_STAMINA_INCREASE_PER_SECOND_PERCENTS = 25
    
    Wadsprint by drkwv 0 comments
  • amaki 2023-03-02 16:21 UTC

    Good mod

    It's very useful, especially when combined with Wielded Light, it makes exploring caves less "hurting to the eyes".

    Offhand Items by TestificateMods 0 comments
  • Btomep2 2023-03-02 03:27 UTC

    100% recommended

    this mod is extremely useful, now i can explore deep ocean and deep underground lake with ease

    Nautilus by APercy 0 comments
  • TestificateMods 2023-02-28 12:27 UTC

    Super cute

    The models and textures are just lovely. The animals are incredibly pretty and super cute. There's a good variety of them, so they will definitely spice up your game.

    They are, however, mostly ambient and don't really do all that much. Most of the time they just walk in small circles until they get stuck somewhere. It'd be great if they'd travel around a bit more so that the animals travel around rather than just stay in one area.

    Animalia by ElCeejo 0 comments
  • TestificateMods 2023-02-28 12:24 UTC

    So much better

    It adds more realism to the game and a fun new mechanic that can be used for automation. There is no reason not to get this one.

    Builtin Item by TenPlus1 0 comments
  • TestificateMods 2023-02-28 12:18 UTC

    Must have

    This goes onto every single world I play on. The normal character looks so boring and lifeless without it. I highly recommend to give this a go. From all the animation mods I've tested, this seems to be the one with the most features.

    Character Animations by LMD 0 comments
  • TestificateMods 2023-02-28 12:14 UTC

    Conflicting feelings

    I'd give this a neutral rating if I could.

    On the bright side, this mods adds a lot of functionality by expanding the amount of different crops drastically. It makes farming a lot more interesting that way.

    On the other side, it also does a lot of stuff I don't really want it to do. For example, it removes all of the different soil types from the normal farming mod and replaces them with just one. It also handles growth states differently and has different API functionality despite using the exact same name as the original farming mod. That's a compatibility nightmare because now I never know whether a mod expects the original mod or the redo or is okay with either one.

    Basically, my recommendation is to try it out and see for yourself whether you like it or not.

    Farming Redo by TenPlus1 1 comments
  • TestificateMods 2023-02-28 11:32 UTC

    The best light overhaul

    Not only is this mod able to treat dropped items as light sources (unlike all the other mods I tested) but it also offers an easy way of registering additional inventories, resulting in much better compatibility with other mods.

    I strongly recommend this mod over others like it. While you're at it, you might also want to grab the 3d_armor_light extension as well.

    Wielded Light by bell07 0 comments
  • TestificateMods 2023-02-28 11:30 UTC
    English

    Works okay but not extensible

    The mod does a good job at what it is advertising to do. It is however lacking any hooks for other mods to tweak the behaviour without remaking the entire mod. Instead I recommend using wielded_light in combination with 3d_armor_light. It does the same thing but also supports light from dropped items and offers an API for other mods to utilize. As such, it is much more likely to be compatible with other mods.

    Illumination by mt-mods 1 comments
  • KINGamerx7 2023-02-27 22:29 UTC

    Great mod

    It can actually help a lot, but the main purpose I wanted this mod was to use a torch in the left hand together with the Illumination mod, but it seems like the mods aren't compatible. If this feature could be implemented, it would be an ideal tool for mining. It would also be nice if the item that is hold in the left hand could be seem in the left side of the screen while you are in First Person perspective. However, I think the mod is awesome, and with what I just said, it would be even more amazing.

    Offhand Items by TestificateMods 1 comments
  • KINGamerx7 2023-02-27 20:13 UTC

    Good, it's need for the game to feel fun

    if you don't have a monsters mod in your game then it's boring. This mod provides you what you need to feel danger. However, I would like to make some suggestions, like a separated option for "spawn chance" for each monster, or at least for the whole mod as a whole. Why do I say this? This mod depends on the settings of mobs_redo, however, having the spawn chance low (which actually makes the mobs to spawn more often) applies very well to animals, but not to these hostile mobs. Creating a separated spawn chance option for monsters would be ideal to give the player the option of balancing the spawns. Please TenPlus let me know if this is possible and if you will consider it.

    Mobs Monster by TenPlus1 1 comments
  • epCode 2023-02-26 23:11 UTC

    It's quite beautiful

    Thank you AwesomeDragon97.

    Large Bricks by AwesomeDragon97 0 comments
  • KINGamerx7 2023-02-26 22:23 UTC

    It has the potential to become the new Minetest base game, with all we could want

    I love the way biomes' generations are very balanced. The music during game is also super relaxing and engaging. It also contains the biomes from Ethereal, but deactivates the damage that torches cause when you activate the Ethereal mod in a regular MTG world, which is awesome, I always hated that aspect from Ethereal. I also liked that you chose Animalia instead of mobs_redo, but do you plan to add any monsters? There's a new biomes mod that, to be honest, I've liked more than any other that I've tried before, and I think that you should add those biomes to this game also. The mod is called Everness. Please take a look at it and consider adding it to the game. Let me know if you plan to add hostile mobs.

    Asuna by EmptyStar 12 comments
  • Sektor 2023-02-26 16:11 UTC

    Thumbs up from a noob

    Registered here just to say this looks and plays great.

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • _Zaizen_ 2023-02-26 11:17 UTC

    If you need to make a minigame this is the library for you

    I' ve used this library since the earliest versions and it has only improved since then. To date it is in my opinion the best way to create minigames on minetests, fast, easy to use, well documented, and constantly evolving.

    arena_lib by Zughy 0 comments
  • JoeEnderman 2023-02-26 01:35 UTC

    Minimalistic, only for 5.6+

    Not much content that I can see. I never saw another biome besides the trees changing the space between them. I also got a crash while trying to craft anything past the sharp stick on Android due to this game being made for 5.6+. The Android port is stuck at 5.5.1 for at least a while yet from the last time I read anything about it. The textures are very noisy, though you get used to it after a bit. The crafting system only works if the items you want to use are in your hotbar. Probably borrowed from or heavily inspired by Nodecore. The gameplay may be fun for other people, but it is too empty, and the current gameplay loop is too boring to draw me in. And, the bottom log of a tree can never be broken (at least not with stone tier tools which appear to be the only tools right now). Good luck prettying up in a long-term world. Also, forests can get a little laggy, not alarmingly so on my PC though. I'd like to think it is just the large number of vertices, but the forest floor starts filling with sticks and saplings at a somewhat alarming rate. And the grass starts to become dirt if it is dark enough. So it could be a lot of ABMs ticking. My first review was pretty harsh, and being honest, this one is too. I probably won't be playing this game again unless it has some major changes, but check it out, maybe the minimalism is just the thing you'd love.

    Fogblox by Kimapr 4 comments
  • Jimmy_Boy 2023-02-25 18:33 UTC

    Very cool ;) but over productive

    Random Cool is exactly what I have been waiting for for a long time! An efficient system to get ores and stone in a singlenode survival setting. However, it would be very nice if you could make it a little less random. If one could change how rare each ore is, such as 1/10000 freezes, that would be perfect.

    100% recommended for any survival setting that doesn't have enough metal!

    Random Cool by pl608 0 comments
  • JoeEnderman 2023-02-25 03:42 UTC

    It just works Ladies and Gentlemen

    I wouldn't mind being able to manually edit .mts files, but at least I can create them now. I will definitely be using this newfound power, but for what is still to be decided.

    Schematic Editor by Wuzzy 2 comments
  • amelaye 2023-02-24 21:39 UTC

    Love the red geodes !

    Wahou, the Nether has become a real place to have a walk ... I installed it 3 years ago and I was so disappointed, but now ... It's really different ! I really love the red geodes, the pull request has been a really good idea. More biomes could be such a good idea, moreover ;)

    Nether by PilzAdam 0 comments
  • amelaye 2023-02-24 21:33 UTC

    My dream came true !

    I really like the MC geodes and I wanted sooooo having the same in my Minetest server. Now, it's the case ! I'm happy !!! Juste a little improvement to do : they deserve more light, these geodes are too dark, for me.

    Amethyst by alerikaisattera 2 comments
  • Jimmy_Boy 2023-02-24 21:32 UTC

    Awww!

    These little helpers are soo handy if you need to grow crops. They are also almost unstandable cute. One problem: In Creative, punching them, even while holding things such as gold or mese, damages them. Is there a way that could be changed?

    100% recommended for quick, productive farming. It would be interesting, though, if you could give them swords or Ranged Weapons and make them little warriors to protect houses or areas and kill other players. :-)

    Maidroid NG by mazes 2 comments
  • Stog 2023-02-23 21:15 UTC

    Easy to understand, hard to learn

    Once you get into the community, though, they can give you tips and tricks on how to play, making it a very enjoyable experience.

    NodeCore by Warr1024 0 comments
  • TestificateMods 2023-02-23 16:44 UTC

    Soothing indeed

    Can't believe I haven't tried this one sooner. Spent like an hour just looking at my game, not even doing anything. hahaha. This texture pack, a nice spot in some pine forest, some ambient mobs, and some music - that's all I need to feel at ease.

    Soothing 32 by Zughy 1 comments
  • TestificateMods 2023-02-23 16:41 UTC

    Very useful

    Quite useful to figure out what mod something comes from. The added overlay also looks really cute. On some nodes it doesn't show up, though. Maybe those nodes don't have a proper name? Not sure but it only happens rarely.

    What is This? UwU by Rotfuchs-von-Vulpes 1 comments
  • EmptyStar 2023-02-23 03:26 UTC

    Useful for testing cave mapgen

    I've been working on mapgen for caves, and this shockingly simple tool has been very useful for seeing the full contours of my caves. With it, I can clearly and effortlessly see the size and shape of my caves without having to fly around blindly and spam torches. I recommend this mod to anyone doing similar mapgen work.

    Cave Explorer by Hypernoot 0 comments
  • KINGamerx7 2023-02-22 22:01 UTC

    Bro, you keep impressing me

    The mod is just amazing. Minetest is not boring anymore, and I think this modpack was the only thing left that my game needed. The zombies are just super well made, their skins and even the items. The only thing that I could recommend is to make an option to adjust the chances for the zombies to spawn (separated from the mobs_redo options), because in my world they spawn just so much. I think it is like that because I have a high spawn chance set in mobs_redo cuz I think animals should spawn often. However, this also affects all the other mods dependent on mobs_redo, so it would be great to adjust the spawn chance for zombies separately. Congrats DuckGo, keep making amazing mods!

    Zombies4Test by DuckGo 5 comments
  • KINGamerx7 2023-02-22 21:17 UTC

    It's a good mod, but I have a doubt...

    Do the NPC spawn on their own? If so, where? Because i've playing for a while and I don't see them spawning. I also tried installing Sokomines' Villages mod, and NPC don't spawn there either. I think it would be perfect to have the experience of Villages with NPCs once and for all in Minetest.

    Mobs NPC by TenPlus1 1 comments
  • JB 2023-02-22 05:25 UTC

    Astonishing biomes and never ending discovery

    With this mod I still have plenty of fun. It has a very different feeling from each boime what feels like you stept in to a different world. Sounds, sky and many different blocks depend on the biome are great resource and provides lot of creative builds also in survival. Structures with loot are almost in every biome and look great. Textures are blending with the MT default biome textures even when the biomes are so distinct from regular MT style. Lot of details were considered in this mod and so far it paid of. It has a frequent updates (at the writign of this review) and can't wait what else will this mod bring next.

    Everness by SaKeL 0 comments
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