This mod is great. This is the first mod that I know of that let you walk around a moving ship. You can even climb the ladder. The engine and controls are also quite immersive, though the water requirement was somewhat confusing.
The latest of the masterful vehicles created by APercy. This is so far the pinnacle of boats. It's just so immersive to take its helm and drive around Minetest's seas and rivers! This is still WIP, so I expected some bugs, but there aren't really any in there that I have found at the moment. The only trouble I have had for now is slowing down enough to drop the anchor, it seems to want me to stop almost completely, even if I am barely crawling along it won't let me drop it. The only thing we are missing now for proper harbours is buoys, like in the screenshot.
Overall, very good mod, I definetely recommend it.
We can fill this box with items and put it in our inventory and it will use just one slot of our inventory even if there are 50 items in the box.
And we can put a full box in another one too I guess.
i lllove it!
no more need to use digtron storage to have all my stuff in my inventory.
Artelhum is the best cartoon texture pack for now. It's really sad to see that it doesn't get any updates. Wide support of mods, nice-looking textures, everything! But no updates.
as it not only adds shapes (there's a huge amount of them!) but some useful building blocks too. The only thing I don't like is that More Blocks can make usage of creative inventory (both sfinv and Unified Inventory) just terrible if you don't change the setting in minetest.conf
Maybe some mod later will be called "Moreblocks Redo/Redux/NG" and fix that thing I wrote here + something else; I'll try to update this review if so
After years of playing various combinations of MTG+Ethereal+mods (on servers and some of my singleplayer worlds) I can give this mod 7/10. In my opinion it's the best (maintained and supported by some other mods) biome mod currently avaivable, but not without it's own issues.
What I like:
Big amount of biomes (but not too big, that's just the amount you'd want to discover)
Big amount of items and tools too
Mostly looks in-place when comparing ethereal biomes to default ones (if playing without some mods, see What I don't like)
Not "Lets-Do-Minecraft-Out-Of-Minetest" genre (biomes are mostly exclusive for MT)
Doesn't only add new nodes but also makes use of previously unused ones (for example, default:dirt_with_dry_grass)
What I don't like:
32x and bigger sizes textures used (seriously, why 32x crystals are growing on 16x crystal moss?)
Works terrible with Farming Redo (combos of MTG+Ethereal+mods are mostly MTG+Ethereal+Farming Redo+mods. The thing is that Farming Redo only works on default biomes and to find plants you need to search for those, comparing bamboo biome to some default forest biome makes forest look like oasis with tomatoes, carrots, onions and litterally everything. This is weird because Farming Redo and Ethereal NG has the same maintainer, TenPlus1)
Touches other mods without a reason by default (for example, default. Ethereal makes leaves from default look plantlike, and it looks terrible when you have some tree mods installed like Moretrees which Ethereal doesn't know about; and so on...)
This modpack is very smooth and has the lowest lag generation among all of the machine and technical mods. While having changes to suit a game, this modpack is also fairly true to life and thus more believable and it has more value as an educational too.
Highly recomended.
This sort of speculative fiction is interesting to think about as NASA plans to return to our own Moon soon. On other notes, the sound effects are good, and the gameplay gives a nice challenge.
The globalsteps runs only once per second (!); this is way too poor granularity. It could be a lot smoother if it ran as often as possible since it is a rather cheap globalstep.
Insufficient approach: This subtracts one from the player pos on the vertical axis. Player pos is a feet pos however. Thus this will fail horribly when standing on slabs and is always on the verge of failing (due to precision errors) when standing on full / almost full nodes. A more accurate approach would only subtract a small epsilon from the feet pos and take node boxes into account (e.g. when standing on smaller nodes (slabs) or larger nodes (doors)).
Misc. other (minor-ish) code quality issues:
Use of deprecated methods: player:getpos() (should trigger a warning?) and {x=...,y=...,z=...} vector (rather than vector.offset).
Unnecessary loc ~= nil check.
Poor formatting: Inconsistent use of indentation & semicolons.
Custom fields should use underscore prefixes. This mod does not abide by that convention for on_walk_over.
In conclusion, I would strongly advise against depending on this library in its current state. Modders should rather roll their own.
Does not working now. Only got this while entering:
..\mods\extra_mobs\init.lua:
...\minetest-win64\bin\..\mods\extra_mobs/hoglin+zoglin.lua:89: attempt to index global 'mobs' (a nil value)
stack traceback:
...\minetest-win64\bin\..\mods\extra_mobs/hoglin+zoglin.lua:89: in main chunk
[C]: in function 'dofile'
...\minetest-win64\bin\..\mods\extra_mobs\init.lua:14: in main chunk
It has some unique features that also can be useful to port into standard game as a separate mod.
Like sleeping in a nice looking tent.
Swimming/crawling animation.
So on.
This mod really deserves a good amount of appreciation, as its features are next level good
Models, sounds, Textures, Other game compatibility, mob equipment and many more things that makes this mod very special and gives the user an amazing experience,thank you for providing such a great mod to us
This game is not just any replica or clone of Minecraft.
See in this developers can use their creativity without limits, as this is free for everyone, people who are not willing to purchase
Minecraft or are not sure that what it will be like, they can always look up to this game as it is one of the best games which replicates Minecraft.
And it not just stops at replication, this game also adds bonus features which Minecraft does not provides, this really makes a difference.
In MInecraft if some new update is there and we don't want some of it's parts then we cannot do anything than just ignoring it or get irritated, but here we can actually remove it from accessing the files which is very easy, we can easily remove that part which we disagree to be part of the game.
In short "This game is a Game changer" not just any clone, thank you for providing us this game.
It beats having to search for new materials every time.
After the recent update, it shows there's unsatisfied dependencies with the metal nugget.
I tried figuring it out myself but I was unable to.
just set to 1.2-1.4 for a more Minecrafty experience.
For those wondering what I think since then, I prefer Minetest default gravity because it is much more realistic than Minecraft's. But I still stand by what I said before. If you like Minecraft gravity, just use this to set it to 1.2-1.4x and it is great.
When I first saw this mod, I was uncertain about its value, since generally NodeCore encourages players to be methodical about lighting, and the light sources in this mod fill a very narrow niche once the player has unlocked Optics.
However, playing on Kimapr's "darkest NodeCore" server running Nodeternal Darkness, this mod is an extremely valuable addition to that world, and balances excellently with the darkness. Players tend to build their settlements at some distance apart, and avoid building networks of lighted areas to connect to each other, to defend against griefers and thieves. Portable light sources, relatively unimportant in Vanilla NodeCore, are the principal way for players to travel between settlements and avoid getting lost or falling in pits. Torches are a suitable emergency light source for getting started at the very beginning of the game, but the longer-lasting light sources make pre-optic living more tolerable, and the powerful Luxlamp is a reliable workhorse for long-distance travel and exploration.
On Vanilla, as well, while these tools don't play as vital of a role or take center stage in gameplay, they also do not really significantly unbalance the game, and can make things like finding lost tools dropped into a dark cave a little less painful, for players not looking for such unforgiving consequences for carelessness.
The mod is very simple to use (only tested on linux).
One of the best tools to find out where CPU time is being used unnecessarily.
Conclusion: I love this mod
I maintain NodeCore, a very complex game spanning over 20k lines of code. For some time (apparently years), a serious performance issue had been slowly building up on my NodeCore server, causing bad lag spikes, and my players and I were having no luck figuring out the cause. Minetest's built-in profiler was no help, and I had tapped out its extremely limited abilities a long time ago.
I highly recommend all modders who care about quality use this tool and test performance of all their packages. It is a little complex to run but very much worth it.
While not perfect in my opinion (e.g. I don't really like the leaves) it has some really good looking textures. I like the fact that it's not pixelated: sometimes people want to try something different or just don't like the minetest "noisy" pixel art.
Breakthrough
This mod is great. This is the first mod that I know of that let you walk around a moving ship. You can even climb the ladder. The engine and controls are also quite immersive, though the water requirement was somewhat confusing.
I love the model too, so much detail.
Absolutely Brilliant
The latest of the masterful vehicles created by APercy. This is so far the pinnacle of boats. It's just so immersive to take its helm and drive around Minetest's seas and rivers! This is still WIP, so I expected some bugs, but there aren't really any in there that I have found at the moment. The only trouble I have had for now is slowing down enough to drop the anchor, it seems to want me to stop almost completely, even if I am barely crawling along it won't let me drop it. The only thing we are missing now for proper harbours is buoys, like in the screenshot.
Overall, very good mod, I definetely recommend it.
Mesmerised Wolf
The three little pigs are gonna love this mod, they can bling up their brick house :) A great addition to bakedclay.
yes i love it. its dangerously good!
We can fill this box with items and put it in our inventory and it will use just one slot of our inventory even if there are 50 items in the box. And we can put a full box in another one too I guess. i lllove it! no more need to use digtron storage to have all my stuff in my inventory.
COOL MOD
ITS A DAMN GOOD MOD BUT HOW DO I HATCH A DRAGON
Seems very promising
Callbacks are soo handy, keep working on this 😃!
Just wonderful
Artelhum is the best cartoon texture pack for now. It's really sad to see that it doesn't get any updates. Wide support of mods, nice-looking textures, everything! But no updates.
9/10
Great photo-realistic texture pack
You see, it combines three things I like when introduced in TXPs like this one:
Many TXPs like this one miss one or two of these. This one, again, introduces all three.
However, mod support isn't that wide. Of course great job on this was done, but not the greatest. That's why 8.5/10 :-)
8.5/10
Best more-shapes-mod for now
as it not only adds shapes (there's a huge amount of them!) but some useful building blocks too. The only thing I don't like is that More Blocks can make usage of creative inventory (both sfinv and Unified Inventory) just terrible if you don't change the setting in
minetest.conf
Maybe some mod later will be called "Moreblocks Redo/Redux/NG" and fix that thing I wrote here + something else; I'll try to update this review if so
7.5/10
Good biome mod but not without issues
After years of playing various combinations of MTG+Ethereal+mods (on servers and some of my singleplayer worlds) I can give this mod 7/10. In my opinion it's the best (maintained and supported by some other mods) biome mod currently avaivable, but not without it's own issues.
What I like:
default:dirt_with_dry_grass
)What I don't like:
Best Technical Mod on Minetest
This modpack is very smooth and has the lowest lag generation among all of the machine and technical mods. While having changes to suit a game, this modpack is also fairly true to life and thus more believable and it has more value as an educational too. Highly recomended.
Good game
This sort of speculative fiction is interesting to think about as NASA plans to return to our own Moon soon. On other notes, the sound effects are good, and the gameplay gives a nice challenge.
Much needed feature, but a poor implementation
player:getpos()
(should trigger a warning?) and{x=...,y=...,z=...}
vector (rather thanvector.offset
).loc ~= nil
check.on_walk_over
.In conclusion, I would strongly advise against depending on this library in its current state. Modders should rather roll their own.
Hope it will grow in comprehensive full-featured separate game
It is must have
Cannot run
Does not working now. Only got this while entering:
Please remove dependency Mesecon
Auto adding dependency "Mesecon" from Minetest make unable to enter Mineclone 2.
Fantastic
Most excellent imitation of Minecraft.
Some unique features
It has some unique features that also can be useful to port into standard game as a separate mod. Like sleeping in a nice looking tent. Swimming/crawling animation. So on.
One of the finest Mob mod
This mod really deserves a good amount of appreciation, as its features are next level good Models, sounds, Textures, Other game compatibility, mob equipment and many more things that makes this mod very special and gives the user an amazing experience,thank you for providing such a great mod to us
This Game is more than just a "clone"
This game is not just any replica or clone of Minecraft. See in this developers can use their creativity without limits, as this is free for everyone, people who are not willing to purchase Minecraft or are not sure that what it will be like, they can always look up to this game as it is one of the best games which replicates Minecraft. And it not just stops at replication, this game also adds bonus features which Minecraft does not provides, this really makes a difference. In MInecraft if some new update is there and we don't want some of it's parts then we cannot do anything than just ignoring it or get irritated, but here we can actually remove it from accessing the files which is very easy, we can easily remove that part which we disagree to be part of the game. In short "This game is a Game changer" not just any clone, thank you for providing us this game.
Best
Simply the best. To add own flag just create flag_mine.png (not exactly 78x60) and to init.lua to flag_list: <comma>"mine".
This is wonderful!
Really appreciate this mod. It's so easy to be lost and die, this really helps find where my bones are at.
LOVE the configs too. On my server I set
death_compass_automatic = true
Good alternative to the grind
Depending on your playstyle/world, this can drastically change the way gameplay is enjoyed. It works well!
Review
Awesome mod, I like the variety, abilities but the crash should be fixed nonetheless
Works good
It beats having to search for new materials every time. After the recent update, it shows there's unsatisfied dependencies with the metal nugget. I tried figuring it out myself but I was unable to.
Cartoony
Good but not comprehensive
good mod if you are used to Minecraft gravity
just set to 1.2-1.4 for a more Minecrafty experience.
For those wondering what I think since then, I prefer Minetest default gravity because it is much more realistic than Minecraft's. But I still stand by what I said before. If you like Minecraft gravity, just use this to set it to 1.2-1.4x and it is great.
at least stable
What can I say... Thank you. No problems while playing.
Without it not possible
I checked now how good this mod is and how it helps. Without it, it is really hard to bild fast buildings
Must-have for a "darkcore" world.
When I first saw this mod, I was uncertain about its value, since generally NodeCore encourages players to be methodical about lighting, and the light sources in this mod fill a very narrow niche once the player has unlocked Optics.
However, playing on Kimapr's "darkest NodeCore" server running Nodeternal Darkness, this mod is an extremely valuable addition to that world, and balances excellently with the darkness. Players tend to build their settlements at some distance apart, and avoid building networks of lighted areas to connect to each other, to defend against griefers and thieves. Portable light sources, relatively unimportant in Vanilla NodeCore, are the principal way for players to travel between settlements and avoid getting lost or falling in pits. Torches are a suitable emergency light source for getting started at the very beginning of the game, but the longer-lasting light sources make pre-optic living more tolerable, and the powerful Luxlamp is a reliable workhorse for long-distance travel and exploration.
On Vanilla, as well, while these tools don't play as vital of a role or take center stage in gameplay, they also do not really significantly unbalance the game, and can make things like finding lost tools dropped into a dark cave a little less painful, for players not looking for such unforgiving consequences for carelessness.
The best profiler (yes really)
The mod is very simple to use (only tested on linux). One of the best tools to find out where CPU time is being used unnecessarily. Conclusion: I love this mod
Majorly improved performance of my game/server
I maintain NodeCore, a very complex game spanning over 20k lines of code. For some time (apparently years), a serious performance issue had been slowly building up on my NodeCore server, causing bad lag spikes, and my players and I were having no luck figuring out the cause. Minetest's built-in profiler was no help, and I had tapped out its extremely limited abilities a long time ago.
After being pointed to the JIT Profiler, and figuring out how to use it and interpret the results (read the description carefully), it helped solve the performance problem very quickly (a raycast happening too early in a sequence of checks), and also identified other performance issues that I hadn't even detected yet (uncached privilege checks, dynamic lighting checks, and more).
I highly recommend all modders who care about quality use this tool and test performance of all their packages. It is a little complex to run but very much worth it.
(more in comments)
The best cartoony non-pixel-art texture pack
While not perfect in my opinion (e.g. I don't really like the leaves) it has some really good looking textures. I like the fact that it's not pixelated: sometimes people want to try something different or just don't like the minetest "noisy" pixel art.
Good job👍
Suggestion
Tin + Meat/Fruit = Canned Food
Bone
"Bone" node please update - error while building texture preview in inventory
this is great!
this game is very good! great combinations.
Good minecraft parody
The same mineclone 2 but with an imitation of the latest versions of minecraft
Yet another "stuff" mod
See my review on the last stuff mod.
Great mod
This is a ambitions mod. It allows the player to customize their character.
A must have if you want a less blocky Minetest
Recomended if you want a more realistic Minetest experience.