Addresses an annoying issue.
Also easy to read code, therefore highly extensible for those that care to make custom ore deposits.
I see surface level ore farms becoming a thing. May or may not be intended, but if that stuff gets regulated it should be toggleable.
Also someone who might have made building floors and roofs from default:stone migh have a surprise. A very niche case though.
In summary:
This mod is a gamechanger for people doing multiplayer and server admins.
I'd rank these geodes above Minecraft's any day of the week. And the nodes this brings are really nice. The geodes are so many sizes it's hard to believe as well, though that is more of a feature of the geodes_lib mod.
It works great as it is, but it also has a few restrictions, starting with the 16 color palette.
In it's current state it is a great addition to a creative game to make new decorative nodes., sculptures, furniture, etc.
But because of the color limitation, it will not be possible to produce nodes that fit a specific material.
One trick though is to duplicate the mod and change the color palette! (and also edit which nodes are used by the mod for which colors)
The ambiance of the game is fucking terryifing. The sound of the footsteps to the hum of the lights in level 0 is amazing. Its nice how it looks but you can bretty easily see that the world is predetermined it would be really cool if this was proceduly generated but I figure that would be very difficult. Also you say this isn't a horror game when it 100% is!
MeseCraft is the BEST Minetest game. It have lots of content for every type of player. There is a MeseCraft page: mesecraft.com. Everyone that reads this comment, please, suscribe to this page and you can help to the MeseCraft development. And for MeseCraft developing team, Keep the good work!
This mod is really peculiar and amazing! It can be certainly useful in places with rough and steep relief where it's not so easy to overcome it. And the main feature of the mod is wonderfully smooth animation and exact touching of the legs the surface. However, to mount the boat I needed to add self.object:set_armor_groups({immortal=1}) line to the on_activate callback because it just gets destroyed instead when punching. Please fix it.
The biomes have a few unique resources and structures that feel like they hold secrets, and may be the basis for something more further down the line.
When I look for new biomes or other features to add to my world, they stray more into the horror or fantasy genre. Among the mods I've tried, this one has a good bit of work put in it and I can't wait to see what's in store as it's developed.
Very useful if you want certain buildings to appear on the first load. 100% recommend this.
As an example: having a lobby for a Minetest game with quick loading time.
Mithril is probably the best material in the world of Lord Of The Rings, but this mod fails so far to give it full justice.
If you want to have Mithril ores and blocks being tougher than the diamond ones, with the block only dig-able by the Mithril pick (and blast resistant of course), try out my fork and tell me if you find any bugs: https://github.com/GreenDirkfried/moreores
It adds file cabinets in the style of old windows versions, with different sizes of storage and looks. Also adds a "folder" that acts as a portable small ender chest, effectively.
I think it needs an update to fix some messages it shows on screen from the second time you enter the world you're using this mod on. The messages reads:
but the problem is, when i try to use the computer, you know, first punching it then right clicking it to use it, it shuts down quickly while i try using the computer, which it makes no sense at all, is there a way we could have a tutorial?
This mod adds powerful mobs that give you trophys for killing them, which engaged me for hours! The trophys are very cool looking and add a nice touch to your base, especially in a multiplayer environment (I flexed to my friends as much as I could)! The mobs have awesome animations and models.
10/10 for gameplay - works well in RPG style worlds
7.5/10 for mob textures - they could do with some work
8/10 for A.I - pathfinding could do with some tweaking, the mobs sometimes got stuck in caves
Not really useful; Name is misleading: No Glob Patterns, but rather Lua Patterns
This does not implement *nix Glob Patterns, but rather simply uses Lua patterns. Nobody in their right mind would do rm -rf .* in their terminal - that will not remove all files, but rather only hidden files (files starting with a dot in their name)!
The only function provided is not exactly useful; how often do you need to kick multiple players based on a pattern? I could imagine this being useful only in very rare cases where an attacker is dumb enough to make his names follow a pattern. What makes this even more useless is that the Minetest chat features tab completion for playernames.
What I could see being useful: Actual globs, e.g. for file traversal purposes, but as an API rather than user-facing chatcommands.
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
I like this mod and want to see it expand. It needs to be pointed out that there is an undocumented dependency on the pdisc mod which does not appear to be in the contentdb at all. WIthout pdisc, the mod works fine, but there's no OCR functionality. If you download and install pdisc, then the OCR / programmable core is functional. pdisc's documentation includes additional instructions on how to use this scripting language.
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Thank you for adding another style to the game, always cool to see someone put the effort into reading the decently readable code, haha.
My only complaint is the invisible nodes that force me to walk down the center of the 3-wide hallways - but it's a minor complaint. Just glad to see more content for Labyrinth, thanks again!
there are only three things to complain about: 1- Some models are primitive.
2- the sheeps models since the latest updates are darker, and they don't look good that way. 3- Please, if it's possible, make new animations for the mobs when they die or are killed. Thank God the blood particles can be deactivated because they don't look good (for me), but the animations should be improved, not just the animals going around in circles when they die
Changes MTG in way similar games don't; the mods actually work together in a way that makes sense and add tons of new features to improve the player experience. An excellent game that refines Minetest Game with fun and unique mods!
I saw it someday at YourLand server and forgot to search it, but now it's here!
I like the idea to play chess with more people watching, so I bring it to my server too.
And, I made some personal improvements, because I need a way to reset it quickly without removing the board, so in my version if the player punches the first left node, from white side position, the board will be reseted. See it at my github.
The wings are really helpful, and also look awesome. I would like to point an issue though, between this mod and the 3D Armor Flyswim. The wings do not accommodate the position that the player model acquires when swimming or flying. It would be cool if that could be fixed.
The appearance of the doors fit MT well, and you covered all the bases with the types of wood available.
I ran into an issue though, it's small and an easy fix. On line 149 in the init.LUA, you accidentally placed a ")" in with the crafting recipe for the wooden door, causing one of the Apple Tree nodes in the recipe to turn into an UNKNOWN node.
I found that this mod is the reason for the crash client under Windows. Tested in singleplayer and on one Russian server (with admin help)!
I have tried several clients under different systems: win7/win10 x32\x64 ver 5.6.0 , 5.6.1 , 5.7.0
Maybe the reason is in the Minetest, I do not know.
Very useful for navigating over rough terrain lol. (If anyone is having trouble getting on their legboat, make sure you are in survival. it dies if you punch it in creative)
The backrooms is an large area where things that clip out of reality end up. It is so vast that is mostly empty, so far the game have deliver on that premise and I don't mean it in a cynical way. The levels feels disorienting and that coupled with the procedural feeling of the rooms give a strange sense of uncanny, uneasy familiarity which I believe was the original goal from the backrooms.
Now the bad, I see two problems so far. One is the lack of sound, ambience and noise are paramount in horror games to create the atmosphere, so far we get none from the backrooms game which I feel diminush the effect. The other problem is the scale, the room is too big which give the impression the player is a hobbit, I wrote a quick mod to change the player eye_height to '2.6' and the visual_size to '1.5' and I believe that gave a much more proper sense of scale. I would advise the developers to play around with that properties as I feel like the original Minetest values don't quite fit with this game.
Personaly I don't like the idea of taking pictures from the diferent places and would love if the devs expand on that idea some. Overall the experience matched my expectations for the backrooms.
Edit: Indeed there is sound, it was the humming of the fluorescent lights but it is a lot fainter than the player steps so it can be hard to notice without headphones.
Must have for most servers
Addresses an annoying issue. Also easy to read code, therefore highly extensible for those that care to make custom ore deposits.
I see surface level ore farms becoming a thing. May or may not be intended, but if that stuff gets regulated it should be toggleable. Also someone who might have made building floors and roofs from default:stone migh have a surprise. A very niche case though.
In summary: This mod is a gamechanger for people doing multiplayer and server admins.
Works great, truly beautiful
I'd rank these geodes above Minecraft's any day of the week. And the nodes this brings are really nice. The geodes are so many sizes it's hard to believe as well, though that is more of a feature of the geodes_lib mod.
Create new 3d node models within Minetest!
This mod has so much potential.
It works great as it is, but it also has a few restrictions, starting with the 16 color palette.
In it's current state it is a great addition to a creative game to make new decorative nodes., sculptures, furniture, etc. But because of the color limitation, it will not be possible to produce nodes that fit a specific material.
One trick though is to duplicate the mod and change the color palette! (and also edit which nodes are used by the mod for which colors)
Excelent mod
i recommended using this mod to remove annoying unknowns coz its easy to use and not causing lag
Very Nice Ambiance
The ambiance of the game is fucking terryifing. The sound of the footsteps to the hum of the lights in level 0 is amazing. Its nice how it looks but you can bretty easily see that the world is predetermined it would be really cool if this was proceduly generated but I figure that would be very difficult. Also you say this isn't a horror game when it 100% is!
Good mod and API!
Makes it very useful if you don't want to use the furnace as well as mining faster.
The API looks very well-built and documented as well.
The Best Game
MeseCraft is the BEST Minetest game. It have lots of content for every type of player. There is a MeseCraft page: mesecraft.com. Everyone that reads this comment, please, suscribe to this page and you can help to the MeseCraft development. And for MeseCraft developing team, Keep the good work!
Great textures.
A pack that gives a natural and realistic feeling to minetest.
There's a bug
you can't craft fence with planks, instead it only count two sticks to craft fences
Cool idea and animation.
This mod is really peculiar and amazing! It can be certainly useful in places with rough and steep relief where it's not so easy to overcome it. And the main feature of the mod is wonderfully smooth animation and exact touching of the legs the surface. However, to mount the boat I needed to add
self.object:set_armor_groups({immortal=1})
line to theon_activate
callback because it just gets destroyed instead when punching. Please fix it.Mysterious and fantastical
The biomes have a few unique resources and structures that feel like they hold secrets, and may be the basis for something more further down the line. When I look for new biomes or other features to add to my world, they stray more into the horror or fantasy genre. Among the mods I've tried, this one has a good bit of work put in it and I can't wait to see what's in store as it's developed.
Super useful for quick map generation
Very useful if you want certain buildings to appear on the first load. 100% recommend this.
As an example: having a lobby for a Minetest game with quick loading time.
Is more than just helpfull
Without this mod I would probably not be able to handle schematics, thanks a lot.
It feels like I'm in a children's toy.
Really fun to walk around and build in. I would love to see this compatible with more mods!
Nice progression!
I am very happy that you are working on my game. I really like many of your changes and may use them for my version of Sudoku as well.
Good mod
this is a good mod which increase the decoration value of beds.
edit: the bounciness isn't having a problem
Give the Mithril nodes more justice
Mithril is probably the best material in the world of Lord Of The Rings, but this mod fails so far to give it full justice. If you want to have Mithril ores and blocks being tougher than the diamond ones, with the block only dig-able by the Mithril pick (and blast resistant of course), try out my fork and tell me if you find any bugs: https://github.com/GreenDirkfried/moreores
More changes are listed here: https://github.com/minetest-mods/moreores/pull/47
I still give it a "Like" and hope that my changes will be accepted in the main mod at some time :-D
Interesting
currently this mod is the only one to works normally, while other CME forked mods are tends to crash and always giving error messages.
request: can you add sheep, chicken and zombie as well?
Adds nice file cabinets.
It adds file cabinets in the style of old windows versions, with different sizes of storage and looks. Also adds a "folder" that acts as a portable small ender chest, effectively.
Good mod, but...
I think it needs an update to fix some messages it shows on screen from the second time you enter the world you're using this mod on. The messages reads:
[main]: [playereffects] playereffetcs.mt successfully read. [main]: [playereffects] inactive effects ={ } [main]: [playereffects] last_effect_id = 0 [main]: [playereffects] mana.mt successfully read.
Please fix this.
It's a pretty nice mod
but the problem is, when i try to use the computer, you know, first punching it then right clicking it to use it, it shuts down quickly while i try using the computer, which it makes no sense at all, is there a way we could have a tutorial?
Very cool addition and makes MT engaging
This mod adds powerful mobs that give you trophys for killing them, which engaged me for hours! The trophys are very cool looking and add a nice touch to your base, especially in a multiplayer environment (I flexed to my friends as much as I could)! The mobs have awesome animations and models.
10/10 for gameplay - works well in RPG style worlds
7.5/10 for mob textures - they could do with some work
8/10 for A.I - pathfinding could do with some tweaking, the mobs sometimes got stuck in caves
Very Cool
This mod is awesome!
Not really useful; Name is misleading: No Glob Patterns, but rather Lua Patterns
This does not implement *nix Glob Patterns, but rather simply uses Lua patterns. Nobody in their right mind would do
rm -rf .*
in their terminal - that will not remove all files, but rather only hidden files (files starting with a dot in their name)!The only function provided is not exactly useful; how often do you need to kick multiple players based on a pattern? I could imagine this being useful only in very rare cases where an attacker is dumb enough to make his names follow a pattern. What makes this even more useless is that the Minetest chat features tab completion for playernames.
What I could see being useful: Actual globs, e.g. for file traversal purposes, but as an API rather than user-facing chatcommands.
Extremely underrated mod
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
Definitely [Downloading...] Unprotector ™®© [TODAY!]
TODAY is MY DAY! THANK you, [Stranger], now the [Scamp] has [[Nowhere to hide]]. Also, can I unprotect players using Unprotector ™®©? Would be great to remove protection while committing [Crimes against humanity] and N,
pdisc is required for OCR
I like this mod and want to see it expand. It needs to be pointed out that there is an undocumented dependency on the
pdisc
mod which does not appear to be in the contentdb at all. WIthoutpdisc
, the mod works fine, but there's no OCR functionality. If you download and installpdisc
, then the OCR / programmable core is functional.pdisc
's documentation includes additional instructions on how to use this scripting language.Had some fun with the legged boat.
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Someone Actually Extended Labyrinth!
Thank you for adding another style to the game, always cool to see someone put the effort into reading the decently readable code, haha.
My only complaint is the invisible nodes that force me to walk down the center of the 3-wide hallways - but it's a minor complaint. Just glad to see more content for Labyrinth, thanks again!
Literally the best gift to friends on my server
OH MY GOSH THEY ARE SO ADORABLE ASDFGHJKLQWERTYUIOP
Ok good mod but,
there are only three things to complain about: 1- Some models are primitive. 2- the sheeps models since the latest updates are darker, and they don't look good that way. 3- Please, if it's possible, make new animations for the mobs when they die or are killed. Thank God the blood particles can be deactivated because they don't look good (for me), but the animations should be improved, not just the animals going around in circles when they die
Why couldn't this have been done before?
Thanks very much for this mod (; It will be useful
Ugh...
I am aware that this mod (hopefully) is some kind of joke, but... It's not a particularly good joke.
Dramatically changes Minetest Game
Changes MTG in way similar games don't; the mods actually work together in a way that makes sense and add tons of new features to improve the player experience. An excellent game that refines Minetest Game with fun and unique mods!
Great addition
I saw it someday at YourLand server and forgot to search it, but now it's here! I like the idea to play chess with more people watching, so I bring it to my server too. And, I made some personal improvements, because I need a way to reset it quickly without removing the board, so in my version if the player punches the first left node, from white side position, the board will be reseted. See it at my github.
Good mod
The wings are really helpful, and also look awesome. I would like to point an issue though, between this mod and the 3D Armor Flyswim. The wings do not accommodate the position that the player model acquires when swimming or flying. It would be cool if that could be fixed.
They fit in really well
The appearance of the doors fit MT well, and you covered all the bases with the types of wood available.
I ran into an issue though, it's small and an easy fix. On line 149 in the init.LUA, you accidentally placed a ")" in with the crafting recipe for the wooden door, causing one of the Apple Tree nodes in the recipe to turn into an UNKNOWN node.
!! WARNING !!
(Sorry for my English) :)
I found that this mod is the reason for the crash client under Windows. Tested in singleplayer and on one Russian server (with admin help)! I have tried several clients under different systems: win7/win10 x32\x64 ver 5.6.0 , 5.6.1 , 5.7.0 Maybe the reason is in the Minetest, I do not know.
Author, thank you, but ... need to fix it.
l e g b o a t
Very useful for navigating over rough terrain lol. (If anyone is having trouble getting on their legboat, make sure you are in survival. it dies if you punch it in creative)
Simple but effective
The backrooms is an large area where things that clip out of reality end up. It is so vast that is mostly empty, so far the game have deliver on that premise and I don't mean it in a cynical way. The levels feels disorienting and that coupled with the procedural feeling of the rooms give a strange sense of uncanny, uneasy familiarity which I believe was the original goal from the backrooms.
Now the bad, I see two problems so far. One is the lack of sound, ambience and noise are paramount in horror games to create the atmosphere, so far we get none from the backrooms game which I feel diminush the effect. The other problem is the scale, the room is too big which give the impression the player is a hobbit, I wrote a quick mod to change the player eye_height to '2.6' and the visual_size to '1.5' and I believe that gave a much more proper sense of scale. I would advise the developers to play around with that properties as I feel like the original Minetest values don't quite fit with this game.
Personaly I don't like the idea of taking pictures from the diferent places and would love if the devs expand on that idea some. Overall the experience matched my expectations for the backrooms.
Edit: Indeed there is sound, it was the humming of the fluorescent lights but it is a lot fainter than the player steps so it can be hard to notice without headphones.