This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front.
The third-person mode eye offset should also be further back to see more of the plane.
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
I love Minetest, and Mineclone in particular, I have been a minecraft fan for a long time and I just heard about mineclone. I launched up the game and knew that it wasnt going to be perfect, but Wow!! I didnt expect it to be this close to looking like actual Minecraft. although the game itself needs a bit of work, I dont think that Its as polished as minecraft is, also, I would like to see the addition of adding your own custom skin to the game. that would be awesome. and maybe some custom maps too. I just strted playing Mineclone a few days ago so I dont really know much about it. I also had trouble launching the game and I noticed that the logo for the launcher was not even close to minecraft's logo. maybe you ought to change that, and making the game launch like minecraft does, you know, instead of launching it by clicking on the file.
This mod is very good, it makes the minetest game richer and without deviating from the standard, and adds a lot of features... For those looking for a biome mod that will make your world more interesting, and without exaggerating, I recommend this mod.. I really liked it, it's already on my list of favorite mods, thank you very much :)
This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
I love this mod but its lacking in herbivorus dinosaurs to complete my parks so here are my sugestions for the mods future:
Therizinosaurus,
edmontosaurus(regalis),
struthiomimus,
angkylosaurus,
parasauralophus,
igaunodon,
magyrosaurus,
and new blocks:
guest spawner: spawns ai that follow paths and look at dinosaurs
path selecter: select what block counts as path
This game is what those who play minetest game with disappointment actually want. it has a focus on exploring tons of unique areas throughout the world, most of which come with unique challenges in the form of mobs, hostile environments, and some unique dangers thrown in. It has a nice balance between stat watching for survival and leaving time to explore. if someone wants a good minetestgame-based game to host on a server, this should be their go-to.
This mod conflicts with the "lava stuff" mod. When I have "mob monsters" enabled, the lava orb recipe disappears. And when it's off - the crafting recipe is in place
Having problems with recipes for crafting of items
The mod itself is amazing. But there are also big drawbacks.
For example, there are no recipes for crafting a few items, although older releases used to have them - grandfather clock, rope lighting, table lamp, stading lamp, cutlery set, cup of beer, hueg box, dvd_player and wardrobe.
Also, in the new releases of this mod, for some reason, there is no gold coin with which you can get coca cola from a soda machine.
There was also an issue with not being able to sleep in the new beds, but that's been fixed and I'm glad about that.
VanessaE, if you're reading this, please add the crafting recipes for all the items I've listed. Thanks in advance! (;
Best way I know to create schematics for your own mods
This mod makes it possible to save and load areas in a Minetest world as schematic files.
With it players can build structures in Minetest and save the result to a file in their world folder.
The mod is easy to understand and does not depend on any game – not even minetest_game.
In my opinion that makes it an excellent choice to create schematics, even for beginner mod developers.
There even exist special nodes for common use cases – for example, when air should not be placed in a schematic.
Saving a schematic:
You place a schemedit node at a corner of the area that you wish to save as a schematic.
You click the node, then specify the area size and filename in a form. The area bounds can be clearly visible.
You click a button to save the area as a schematic. It will be saved in the folder schems, which is located in the folder of the world you created it in.
Loading a schematic:
You put the schematic that you want to load in the folder schems, which should be located in the folder of the world you want it to be in. (Create it if it does not exist.)
You place a schemeedit node at a corner of the the area where you wish to load a schematic.
You click the node, then specify the filename in a form.
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
i like that i can land on water thereby preventing loss in the oceans, only thing is that when you display HUD gauges it doesn't display the fuel or power gauges. i might try to find a way to get them to work myself but really thats all that's lacking.
Of course, I consider this mod one of the priorities in the Minetest game. But this mod also has nuances that have been tormenting all this time.
1: I always see mobs like sheep and panda with too dark texture. Instead of white, it turns out to be dirty gray in panda and sheep. And it's not very pretty. In general, this needs to be finalized, and it would not hurt to change the textures of the sheep and chickens.
2: For some reason, they always spawn one mob at a time on land. For example, why not two or three sheeps, but only one.
And my last suggestion to the developer:
Here is an example, when you hit a mob, it flashes white. For beauty, I suggest making it red, like in the mod "cme_master"
a way to get the nodes this mod adds in survival is needed (after all i am not going to set up a server shop for every node in this modpack ) but otherwhise this is a great mod)
I think the only thing that I'd like to see added to the code is if you could do "/protect_here" and it would protect the area around you, as if you were the center most point, to the maximum allowed size.
From the multicolour vomit dirt texture to the bright coarse noisy stone textures and oddly photorealistic badly tileable wood texture, this texture pack has it all. The tree trunks and leaves look vivid and delicious, and the cobblestone texture looks rigid and stable. There is some amount of charm in the old classic Minetest textures, even though I personally do not have nostalgia for old Minetest versions as I did not play them back in the day.
In addition the newer textures for features that did not exist back in the day are recreated in the similar classic artstyle, making it look like they existed back in the day (I especially like the snowy forest biome, that wasn't a thing back then right?). It is an interesting experience to enable this texture pack and see your builds transform and travel back in time, like a time machine to the early days of Minetest contained inside modern day Minetest Game.
Have you ever went out to explore a cave and returned with your back packs full of several different minerals? This is the mod for you: place a hopper on top of a furnace, and another on the side. This will allow you to place coal on the side one and the raw minerals at the top and they will be filled very quick. Add another hopper at the bottom of the furnace to a chest and the cooked items will be stored.
Is it possible to add an optional config option for Admins to set a Timer, in which Players cant move, otherwise they wont be teleported? I would use this mod, but I dont want players to teleport away while pvping!
I've been aware of Minetest for many years, but only just recently started playing. This was the game of choice for a small five-person server and we've had a blast. Even though it's a big pile of mods, and some of them we don't like, it's a great introductory experience for us to see what's out there.
We've played for several hours and have resorted to installing two other mods: anvil and travelnet. We all hate weapon degradation and found anvil to be a good compromise. We also hated how it took many minutes to go down ladders to Minetest's 4096 resource-dense level.
Eventually we'll probably adapt our world with other mods but this has been a great way to just play. Thanks to the maintainer(s)!
Simple, straightforward, and speedy. Would be nice to be able to see out of the sides but perhaps it's to hide jankiness from the speed.
I'm not sure about the advertized 990 Km/h, though... It took me about 6 seconds to go 250 meters and 16 to go 400. I also would love configurable speeds. But overall really solid and with nice textures.
At first it feels like a whole new world but then it gets boring. No set goal, even with awards mod. Some features are good, but some are bad. I don't recommend to someone who wants more from minetest.
Also for a mod I want added is epic_combat (modpack on my github). It makes mobs more common and adds more swords and PVP material. I want because Hugues Ross say not enough mobs.
This size Better
It works well... but.
it works on minetest but since it relies on the "default" mod pack from minetest it won't work on games such as mineclone 2.
other than that it works as intended and I love it.
Good fun, but lights and controls could be better
This was fun to "swim" around in, even with GreenXenith spawning planes below me
I found it hard to work out what to do, as there wasn't a manual and the controls didn't match the motor boat. But worked it out eventually
The lighting was a bit inconsistent - would be nice to have a forward light, maybe make the entity glow a bit because of light sources on it. I understand this potentially something limited by the engine
Quite fun
I flew as a passenger for a while, was quite fun - until MisterE crashed into a mountain. Luckily I jumped out just before. Here's a screenshot of that happening
One thing I'd like is the ability to choose a seat, I wasn't able to sit next to the pilot up front. The third-person mode eye offset should also be further back to see more of the plane.
Super fun, agile plane
It was very fun to fly, we flew in formation for a while - with 3 PA28s and a Ju52. Screenshot
I'd love to see this used in a dogfight / aerial combat game.
It took me a while to work out how to fill up the thing - you need to do it from outside and hit a particular part, I guess because of the shape of the collision/selection box.
I'd like there to be support for nose dives and barrel rolls. It's quite hard currently to pitch forwards
The attachment is quite jittery, it's consistently jittery like the position is being manually controlled and not interpolated properly. Probably an engine problem
The third-person mode eye offset should be further back to see more of the plane
A huge amount of fun, walking around is cool
I played this last night with a few other people. It was awesome being able to walk around on board, clever how that's implemented. We struggled to work out how to fly the thing to begin with, I think it was something to do with boiler pressure
We added a pirate flag to the blimp, and chased after another blimp. We flew up beside it and boarded it. Then the blimps started colliding and things got a bit crazy, I jumped out into the sea below
Nice and simple
This is very simple but also pretty interesting and fun. It works well with many games. I tried it in my Repixture game and it works like a charm.
It's fun to slowly but surely build your island and it's exciting when you finally get an important item like a sapling or dirt. Good mod.
A Very Nice Mod
I really like this mod. It features many customizable skins! I think it is the best skin mod for Minetest that I have seen!
Comment On The Edit Mod
I strongly recommend this mod. This is one of my favorite mods and I use it literally all the time!
Needs a little work
I love Minetest, and Mineclone in particular, I have been a minecraft fan for a long time and I just heard about mineclone. I launched up the game and knew that it wasnt going to be perfect, but Wow!! I didnt expect it to be this close to looking like actual Minecraft. although the game itself needs a bit of work, I dont think that Its as polished as minecraft is, also, I would like to see the addition of adding your own custom skin to the game. that would be awesome. and maybe some custom maps too. I just strted playing Mineclone a few days ago so I dont really know much about it. I also had trouble launching the game and I noticed that the logo for the launcher was not even close to minecraft's logo. maybe you ought to change that, and making the game launch like minecraft does, you know, instead of launching it by clicking on the file.
Great mod of biomes \o/
This mod is very good, it makes the minetest game richer and without deviating from the standard, and adds a lot of features... For those looking for a biome mod that will make your world more interesting, and without exaggerating, I recommend this mod.. I really liked it, it's already on my list of favorite mods, thank you very much :)
Extremely powerful world editing tool
This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
面白い
このゲームはスキンが普通のminetestよりかは小さいですがとてもかわいらしいスキンをしています。しかもスキンは新しいワールドを作成す津ごとに変わるので何のスキンが出るのか気になっていっぱいワールドを作ってしまいます。
Great mod, needs more dinosaurs
I love this mod but its lacking in herbivorus dinosaurs to complete my parks so here are my sugestions for the mods future: Therizinosaurus, edmontosaurus(regalis), struthiomimus, angkylosaurus, parasauralophus, igaunodon, magyrosaurus, and new blocks: guest spawner: spawns ai that follow paths and look at dinosaurs path selecter: select what block counts as path
the best freely available Mtg-based experience
This game is what those who play minetest game with disappointment actually want. it has a focus on exploring tons of unique areas throughout the world, most of which come with unique challenges in the form of mobs, hostile environments, and some unique dangers thrown in. It has a nice balance between stat watching for survival and leaving time to explore. if someone wants a good minetestgame-based game to host on a server, this should be their go-to.
A good monster mod
This mod makes the world more interesting and is a good addition.
There are no questions, if not for one problem
This mod conflicts with the "lava stuff" mod. When I have "mob monsters" enabled, the lava orb recipe disappears. And when it's off - the crafting recipe is in place
Basically a requirement
Adds much-needed variety!
Having problems with recipes for crafting of items
The mod itself is amazing. But there are also big drawbacks. For example, there are no recipes for crafting a few items, although older releases used to have them - grandfather clock, rope lighting, table lamp, stading lamp, cutlery set, cup of beer, hueg box, dvd_player and wardrobe. Also, in the new releases of this mod, for some reason, there is no gold coin with which you can get coca cola from a soda machine. There was also an issue with not being able to sleep in the new beds, but that's been fixed and I'm glad about that.
VanessaE, if you're reading this, please add the crafting recipes for all the items I've listed. Thanks in advance! (;
Best way I know to create schematics for your own mods
This mod makes it possible to save and load areas in a Minetest world as schematic files. With it players can build structures in Minetest and save the result to a file in their world folder.
The mod is easy to understand and does not depend on any game – not even
minetest_game
. In my opinion that makes it an excellent choice to create schematics, even for beginner mod developers. There even exist special nodes for common use cases – for example, when air should not be placed in a schematic.Saving a schematic:
schems
, which is located in the folder of the world you created it in.Loading a schematic:
schems
, which should be located in the folder of the world you want it to be in. (Create it if it does not exist.)An actually good high-res texture pack
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
Nice mod
i like that i can land on water thereby preventing loss in the oceans, only thing is that when you display HUD gauges it doesn't display the fuel or power gauges. i might try to find a way to get them to work myself but really thats all that's lacking.
Great!
A new mod for beautiful biomes with new things that made me happy. If you want to make your world more diverse and fun, then this mod is for you (:
Not to bad mod of animals
Of course, I consider this mod one of the priorities in the Minetest game. But this mod also has nuances that have been tormenting all this time.
1: I always see mobs like sheep and panda with too dark texture. Instead of white, it turns out to be dirty gray in panda and sheep. And it's not very pretty. In general, this needs to be finalized, and it would not hurt to change the textures of the sheep and chickens.
2: For some reason, they always spawn one mob at a time on land. For example, why not two or three sheeps, but only one.
Here is an example, when you hit a mob, it flashes white. For beauty, I suggest making it red, like in the mod "cme_master"
Thank you :)
A Very good and practical Mod. Thank you!
Now I sleep with armor on
Nice selection of monsters to battle throughout the world, and the plant almost got me while wandering through a forest :P
It spawns bodies of water but not a lake
IMO, it spawns too many water blocks and in incorrect places.
A lake doesn't have water blocks above the ground flooding all around.
needs crafting recipes
a way to get the nodes this mod adds in survival is needed (after all i am not going to set up a server shop for every node in this modpack ) but otherwhise this is a great mod)
Great Mod
This is a great mod.
I think the only thing that I'd like to see added to the code is if you could do "/protect_here" and it would protect the area around you, as if you were the center most point, to the maximum allowed size.
Exactly what I needed
The mod's exactly what I needed to test making a new biome
The "Programmer Art" texture pack of MTG
From the multicolour vomit dirt texture to the bright coarse noisy stone textures and oddly photorealistic badly tileable wood texture, this texture pack has it all. The tree trunks and leaves look vivid and delicious, and the cobblestone texture looks rigid and stable. There is some amount of charm in the old classic Minetest textures, even though I personally do not have nostalgia for old Minetest versions as I did not play them back in the day.
In addition the newer textures for features that did not exist back in the day are recreated in the similar classic artstyle, making it look like they existed back in the day (I especially like the snowy forest biome, that wasn't a thing back then right?). It is an interesting experience to enable this texture pack and see your builds transform and travel back in time, like a time machine to the early days of Minetest contained inside modern day Minetest Game.
Very interesting mod for simple automations
Have you ever went out to explore a cave and returned with your back packs full of several different minerals? This is the mod for you: place a hopper on top of a furnace, and another on the side. This will allow you to place coal on the side one and the raw minerals at the top and they will be filled very quick. Add another hopper at the bottom of the furnace to a chest and the cooked items will be stored.
Simple and functional.
Awesome
Nice work Rubenwardy ;)
Funny mod
It's an entertaining mod, great when you're peckish.
“Concrete"
The best alternative of Minecraft concrete blocks! For baked clays, their mono-colored style makes it the best material for modern-styled buildings.
Great mod!
Is it possible to add an optional config option for Admins to set a Timer, in which Players cant move, otherwise they wont be teleported? I would use this mod, but I dont want players to teleport away while pvping!
Great for getting into the Minetest scene
I've been aware of Minetest for many years, but only just recently started playing. This was the game of choice for a small five-person server and we've had a blast. Even though it's a big pile of mods, and some of them we don't like, it's a great introductory experience for us to see what's out there.
We've played for several hours and have resorted to installing two other mods: anvil and travelnet. We all hate weapon degradation and found anvil to be a good compromise. We also hated how it took many minutes to go down ladders to Minetest's 4096 resource-dense level.
Eventually we'll probably adapt our world with other mods but this has been a great way to just play. Thanks to the maintainer(s)!
Does what it says and does it well!
Simple, straightforward, and speedy. Would be nice to be able to see out of the sides but perhaps it's to hide jankiness from the speed.
I'm not sure about the advertized 990 Km/h, though... It took me about 6 seconds to go 250 meters and 16 to go 400. I also would love configurable speeds. But overall really solid and with nice textures.
staple staple staple staple
Like someone took one of the ridiculous things that happen in dreams and turned it into a mod. Where idea from?
Not bad, not excellent.
At first it feels like a whole new world but then it gets boring. No set goal, even with awards mod. Some features are good, but some are bad. I don't recommend to someone who wants more from minetest.
Also for a mod I want added is epic_combat (modpack on my github). It makes mobs more common and adds more swords and PVP material. I want because Hugues Ross say not enough mobs.