I'll be honest--I'm lazy, and I usually don't enjoy more 'realistic' or 'hardcore' sandbox games as a result. However, I was pleasantly surprised by this game. While it is lacking in some areas, it has a lot of neat ideas and I found a lot of fun in it.
In general, The RealTest Game takes the few activities present in Minetest Game and adds greater complexity to them. In many cases, this works rather well. To give a good point of comparison, one needs only look at metalworking. In MTG, digging deep enough to find any ore is the entire "challenge". On the other hand, ore is plentiful and rather easy to find in RTG... but you need clay for vessels to cast the metal, lots of charcoal to smelt down the metal, a strong anvil to work the metal on... Instead of spending half an hour digging a staircase, you spend half an hour planning, exploring the world, and gathering supplies. It makes an otherwise boring game much more interesting.
Sadly, the game is not without its weak points. With no dangers, hunger, or other external forces, there's not really much to push the player forward aside from curiosity about the game. There are awards, which in a better game (NodeCore) could act as hints/goals for the player... but for some reason, there's no easily-accessible UI for them. Seems like an oversight. I also really don't like how the game forces you to manually click on items to grab them, yet has no problem magnet-ing them over to you. And then of course there's the fact that you can 'chop down' a tree by just breaking the block under it with your fist. This is not a game without flaws.
And sadly, those flaws are likely to remain. This game is not actively developed, though I think if it were it could be an honest contender for the top of CDB. I see this as a good opportunity for any enterprising modder looking for a project to jump on, and a few fun hours of discovery for a normal player.
Interesting, and I would love to see where this is going.
The only problem is, its very empty. And the studs are just WAY TO SMALL! its just a pain having to work with these o so cute small tiny baby bricks. I would love to see some of the cool features the real Roblox has (Like pvp :D) but I am not sure that is what your going for.
I discovered this mod in mineclone2 developement team, and cant stop using it!
You can create very complex tooltips in seconds, items customised per player, etc
I previously reviewed WhyNot? several years ago. Surprisingly, the developers responded to my feedback, and I'm happy to report that some of my complaints have been resolved.
Which is why it's hard for me say this: I still don't think I'd recommend the game to new players.
WhyNot?'s early game suffers heavily from the baggage Minetest Game brings with it: Heavy elements of RNG due to the biome-specific resources, numerous empty caves, and deep ores lacking interesting content between you and them. This leads to an awkward feeling where the game takes off quickly with its early guidance, then the pacing hits a wall as you slowly gather materials and try to find a cave that doesn't end immediately. After around 2 1/2 hours, I found myself still stuck with stone tools and without having made a meaningful step forward in progression since the 30 minute mark. Someone with more skill or dedication might've gotten to the good stuff, but frankly I found the early game too slow and boring to continue with.
Having said this, it's not an impossible barrier to overcome. I believe the folks behind this game can improve it in time: they've shown the willingness and ability to fix issues in the past, and I wish them the best of luck.
There's a longer video showing my impressions here, and an accompanying blog post here. Viewers may find the additional context useful when deciding whether to heed my words.
These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.
Probably Provides the Most Diverse Number of Player Skins
Because this mod downloads skins directly from Addis Open MT-Skin Database, it (from what I can tell) provides more skins than any other skin mod & makes adding new skins easy.
Very good game concept and design
I like the concept of this game! But some levels are very hard and it seems there is no admin command to skip a level.
Also, enabling
creativepriv ingame will break inventory formspec.Makes grass plains look much better
Seriously, this really improve how grass plains looks.
Best trading mod
lets you buy/sell anything for anything, unlike some other trafing mods which works with gold only..
Good Bones, but Needs Some Love
I'll be honest--I'm lazy, and I usually don't enjoy more 'realistic' or 'hardcore' sandbox games as a result. However, I was pleasantly surprised by this game. While it is lacking in some areas, it has a lot of neat ideas and I found a lot of fun in it.
In general, The RealTest Game takes the few activities present in Minetest Game and adds greater complexity to them. In many cases, this works rather well. To give a good point of comparison, one needs only look at metalworking. In MTG, digging deep enough to find any ore is the entire "challenge". On the other hand, ore is plentiful and rather easy to find in RTG... but you need clay for vessels to cast the metal, lots of charcoal to smelt down the metal, a strong anvil to work the metal on... Instead of spending half an hour digging a staircase, you spend half an hour planning, exploring the world, and gathering supplies. It makes an otherwise boring game much more interesting.
Sadly, the game is not without its weak points. With no dangers, hunger, or other external forces, there's not really much to push the player forward aside from curiosity about the game. There are awards, which in a better game (NodeCore) could act as hints/goals for the player... but for some reason, there's no easily-accessible UI for them. Seems like an oversight. I also really don't like how the game forces you to manually click on items to grab them, yet has no problem magnet-ing them over to you. And then of course there's the fact that you can 'chop down' a tree by just breaking the block under it with your fist. This is not a game without flaws.
And sadly, those flaws are likely to remain. This game is not actively developed, though I think if it were it could be an honest contender for the top of CDB. I see this as a good opportunity for any enterprising modder looking for a project to jump on, and a few fun hours of discovery for a normal player.
Good mod
Lags but good
best ever
its my absolute favourite texturepack,the mod support and all details,wondeful!
yeah
sometimes stuck but cool! :D
Interesting
Interesting, and I would love to see where this is going. The only problem is, its very empty. And the studs are just WAY TO SMALL! its just a pain having to work with these o so cute small tiny baby bricks. I would love to see some of the cool features the real Roblox has (Like pvp :D) but I am not sure that is what your going for.
Keep up the good work!
Pretty good storage mod
Still have annoying bugs, but is a viable way of storing items.
High quality skyboxes
Would be epic with hd texture pack and dynamic shadown... Sadly, dynamic shadows still don't work with this mod.
Useful to re-evaluate your life choices...
This mod makes me discover I spend 24h on my server in less than 4 months....
I like this way of lightning enormous caves of mtg
Realy fast and easy to use, good desing and not to expensive.
A must have for server maintenance and buiding large areas
The only important missing feature IMO is the possibility to undo your actions.
INSANE for tooltips manipulation
I discovered this mod in mineclone2 developement team, and cant stop using it! You can create very complex tooltips in seconds, items customised per player, etc
Building was never as easy in survival
Good graphics and design, very useful.
Good teleportation system
I like this mod very much for the ability of creating network of teleporters and for the small graphics parts like doors, which adds much to the game.
Very usefull especialy for building and graphics
Nothing to say except "INCREDIBLE" :) I like especialy stairs graphical tweak.
Moving in the right direction, but...
I previously reviewed WhyNot? several years ago. Surprisingly, the developers responded to my feedback, and I'm happy to report that some of my complaints have been resolved.
Which is why it's hard for me say this: I still don't think I'd recommend the game to new players.
WhyNot?'s early game suffers heavily from the baggage Minetest Game brings with it: Heavy elements of RNG due to the biome-specific resources, numerous empty caves, and deep ores lacking interesting content between you and them. This leads to an awkward feeling where the game takes off quickly with its early guidance, then the pacing hits a wall as you slowly gather materials and try to find a cave that doesn't end immediately. After around 2 1/2 hours, I found myself still stuck with stone tools and without having made a meaningful step forward in progression since the 30 minute mark. Someone with more skill or dedication might've gotten to the good stuff, but frankly I found the early game too slow and boring to continue with.
Having said this, it's not an impossible barrier to overcome. I believe the folks behind this game can improve it in time: they've shown the willingness and ability to fix issues in the past, and I wish them the best of luck.
There's a longer video showing my impressions here, and an accompanying blog post here. Viewers may find the additional context useful when deciding whether to heed my words.
good
its good, the studs look like old roblox aswell.
hmm
cool mod . good for industry
Good but buggy
Its got scuba gear and wrecks to explore. Its even got oceanlife.
Challenging but original
its fun but also frustrating. The tiku and alcohol seems like an odd thing to add to an otherwise good game.
It’s very fun
its fun and its way easier to craft stuff. Plus its got animals and villagers to trade with.
Good skin mod
GUI doesn't look very modern, but is 100% functional.
Default skins are also very good.
Favorite Ores Mod
always had this mod activated in every survival server i've played, nice & simple, good job o/
Vroom Vroom!
These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.
Love to Run
Allows running & supports stamina & hudbars. The amound of stamina drained by running can be changed in configuration.
Much Needed Visuals
These HUD visuals are definitely needed.
Ability of creating the base of very complex mechanisms
Enormous amount af detectors, wires, etc
Near infinite possibilities, especialy then also using
digilinesanddigistuffThere is a good documentation online, which makes easy to use the luacontroler.
I use it every time I play minetest game :)
My prefered protection mod
I like the idea of using fixed 'chunks' in a protection system.
The minimap is also very useful.
Good Exercise
More people need to get out of their cars & onto a bike. Exercise strengthens the body & mind.
Very Diverse
Adds some much needed aesthetics & plenty of items & nodes. Gives worlds a more diverse feel.
Probably Provides the Most Diverse Number of Player Skins
Because this mod downloads skins directly from Addis Open MT-Skin Database, it (from what I can tell) provides more skins than any other skin mod & makes adding new skins easy.
So Many Colors
I love the
airbrushin more recent releases & I wish more mods supported coloring with unifieddyes. It is actually quite easy to add support.Beautiful
Amazingly beautiful & creative. I've only tested it a bit on some local games, but it seems very well done. The dragons are enormous.
Simple & Fun
Adds some simple, great aesthetic.
cool
vaguely reminds me of lego
Original art style, but very good
textures are unified and looks very good
A very good texture pack
Near all mtg textures done and a huge amount of supported mods.
The best HD texturepack
The player texture looks kinda... strange, but the other textures are very good and doesn't have any noise.