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  • PedroMerruM 2024-05-13 01:40 UTC

    With this mod you will never feel alone again

    I havent seen him yet but a door opened in front of me, i heard footsteps nearby and a spooky sound in a cave entrance. I suggest adding as a feature the chance of herobrine breaking torches you've placed like in the minecraft mod. After a few days he appeared when a loud sound played, since then he began appearing and each time loud ambiance would play. If you are somebody playing the mod i recommend disabling the ambience part of it or replacing the sound files with something more subtle and less loud like i ended up doing (these ones). I considered disabling it but sometimes you need to know where he is to not run into him and get too close. He appears very often, at least twice a day and once a night, from a distance no bigger than 40 blocks, (maybe its tied to render distance, i dont know) and sometimes he will pop up right in front of your line of sight. He stays in place for a while, waching you and after a while he vanishes. Dont get too close to it

    In the Fog by Jo5629_ 0 comments
  • Alatarius 2024-05-12 18:56 UTC

    This mod was greatly needed.

    I missed bonemeal from minecraft util this mod was released. Now it's easier to craft things from plants and trees.

    That being said, it adds the item 'geletin powder' to crafting, but there are no recipies to craft it. I downloaded this from the site of the source today (12 May 2024) and in game when I try to craft geletin it tells me there are no recipes, so I am a tiny bit disappointed in this.

    Bonemeal by TenPlus1 4 comments
  • UniexAdmin 2024-05-11 17:48 UTC

    а претты гоод мод

    и хаве то саы, уницоде ин сигнс цан аллоw ыоу то до соме цоол арт

    плус ноw ыоу цан инпут отхер лехицонс со ыоу цан усе ЦЙК фор соме претты цоол техт

    Unicode Signs by cora 1 comments
  • UniexAdmin 2024-05-11 17:44 UTC

    best game ever

    In the vast digital cosmos, Void by Linuxdirk stands out, not as a traditional game, but as a canvas for creativity and innovation. Its essence? Simplicity. An empty world, a playground for modders and developers to explore the Minetest engine's possibilities. Void, stripped down to its barest form, focuses on the essentials: stone, water, and the hand tool. This minimalist approach creates a pure, unadulterated environment for experimentation and development.

    For those seeking to test new client-side mods, Void is invaluable. It offers a safe space to experiment without fear of breaking existing gameplay. Developers can test their creations in isolation, ensuring compatibility and functionality before integrating them into larger projects. The reviews highlight Void's utility for creating levels, testing the Minetest engine, and serving as a skeleton for non-MTG based games.

    Yet, Void is more than just a testing ground. It's a testament to the power of simplicity and the potential of minimalism. By focusing on the fundamentals, it invites players and developers alike to rediscover the joy of creation. Whether you're a seasoned modder or a beginner, Void offers a unique opportunity to explore, innovate, and contribute to the vibrant community of Minetest.

    In a world where complexity often overshadows simplicity, Void stands as a beacon of purity and potential. It's not about the grandeur of worlds or the thrill of combat; it's about the satisfaction of crafting, the thrill of discovery, and the joy of creation. In its essence, Void is the greatest game ever created, not because of what it offers, but because of what it allows us to imagine and build.

    Void - An empty game by Linuxdirk 0 comments
  • UniexAdmin 2024-05-11 17:40 UTC

    why doesnt my game lag

    how does my 1050ti manage to not crash at this

    Realism 512 by Horka 1 comments
  • UniexAdmin 2024-05-11 17:39 UTC

    finally an usable inventory

    i can finally play in peace🙏🙏🙏

    i3 by mt-mods 0 comments
  • UniexAdmin 2024-05-11 17:37 UTC

    why do trees grow so slow

    bruh why cant i spam sneak to make trees grow faster

    anyways its pretty good tho

    leaves go fire🔥🔥

    Nonsensical Skyblock by Kimapr 1 comments
  • TenPlus1 2024-05-11 09:30 UTC

    What's this red ore... *boom*

    This is going to make for some real interesting mining :)

    Lucky Block Ore by ems111 0 comments
  • The4spaceconstants 2024-05-11 00:15 UTC

    uhh why

    why would anyone want to purposefully limit world height

    Height Limit by SkyBuilder1717 0 comments
  • TPH 2024-05-10 05:13 UTC

    Feels Lackluster like a Base and has many unaccounted-for Issues

    Although my review isn't fully honest as I rather played with a modification for it in Centeria (that uses Mesecraft) - and randomly in creative (sometimes with damage enabled) - there are lots of issues that I'm surprised ElCeejo did not notice with this mod.

    Admittedly, this mod is superior to most mob mods I've seen - using its own unique system to the more commonly used Mobs Redo - especially with its dynamicism and the most interesting aspect of it to me honestly - turning their heads to look at stuff. However for what cool features it has, it lacks some basics I'd expect such as not despawning tamed animals, full_punch_interval utilization, and lava/drowning harm. I would say sounds (for quite a few animals) but I know getting sounds is extremely difficult and it wouldn't be fair to judge that. There are issues with taming as well - wolves will NOT defend you or your livestock as the description says. And when you successfully tame a fox - they just keep on running away from you lol Flying animals will commonly get themselves stuck in water as well - the amount of times I've seen bats and owls in water is weirdly frequent. Due to step height, fish will indeed get themselves stuck on land and just flop to death.

    With the above missing basics and issues, and lacking mod compatibility, it feels more like the Minetest game of mob mods - bland mix that requires more modding (code and content) to make it feel more alive and interactable with the environment. Though I know modding mobs is quite difficult so you oughtta cut ElCeejo some slack for that whole range of difficulty! That's why I was very impressed with the head turning.

    I'm also personally not a fan of the fox texture - it looks weird and creepy-ish to me. Though I imagine fitting pixels within the said resolution is difficult so fair enough in that regard - I would be down to try to see if I can make one.

    Animalia by ElCeejo 0 comments
  • kooostia16 2024-05-09 19:41 UTC

    Simple and useful structures

    Mod provides with simple yet useful houses, which good to have if you travel frequently. I have some questions

    • will it be possible to remove blocks like snow and plants which are generated inside houses or maybe it's intended?
    • chests inside houses have too much loot, can there be an option to define what loot is possible to find there and in what amount or maybe disable generation of chests?
    Basic Houses by Sokomine 0 comments
  • IniKiwi 2024-05-08 20:10 UTC

    Just a bad modding base

    And bad textures.

    Minetest Game by Luanti 0 comments
  • multi-nono 2024-05-07 13:05 UTC

    good but

    the /help don't working ... make it or make a book in the game for help commands....

    Better Commands by ThePython10110 1 comments
  • multi-nono 2024-05-07 12:55 UTC

    nice command block

    nice but i don't under stand the chain command block it is a good mod for map ect !

    but it would be better if there were Minecraft commands with it (at least a few...)

    edit : I didn't see that you had made a mod to add commands!

    Better Command Blocks by ThePython10110 0 comments
  • ThePeasantJoe 2024-05-05 16:52 UTC
    English

    A great feature

    Adds many features that makes the gameplay unique. Very few other survival games have things like this and I am loving it.

    HarderVoxels by rudzik8 0 comments
  • j0j0n4th4n 2024-05-04 22:07 UTC

    Cut off the top of mountains and trees

    I think this mapgen generates a very interesting terrain and definetily recommend it.

    However I think there is an issue with how it handles the vertical axis, at some height the terrain simple cuts off and that also happens to vegetation like trees.

    Mandeland by MisterE 1 comments
  • LoneSurvivr 2024-05-04 10:14 UTC

    Fun in creative mode

    Makes it easy to destroy stuff for fun :).

    Railgun by Zemtzov7 0 comments
  • Merces 2024-05-03 13:55 UTC

    Amazing game!

    It's well featured and feels great to play. It's not complete, but without doubt is great as it is today

    MeseCraft by MeseCraft 0 comments
  • zudebo 2024-05-03 05:20 UTC

    j'ai aimé

    réaliste, beau, sensationnel... et plus !

    Polygonia by Lokrates 0 comments
  • dbgaming 2024-05-01 21:11 UTC

    good mod

    i like this mod it reminds me of mc

    Cherry Biome by Atlante 0 comments
  • wf13MT 2024-05-01 02:32 UTC

    I get an error and cannot play (MT 5.8.0)

    ModError: Failed to load and run script from /home/****/.minetest/games/occupymoon_game/mods/doors/init.lua: /usr/share/minetest/builtin/game/register.lua:200: bad argument #5 to 'register_item_raw' (table expected, got string) stack traceback: [C]: in function 'register_item_raw' /usr/share/minetest/builtin/game/register.lua:200: in function 'register_item' /usr/share/minetest/builtin/game/register.lua:226: in function 'register_node' ...alex/.minetest/games/occupymoon_game/mods/doors/init.lua:796: in function 'register_fencegate' ...alex/.minetest/games/occupymoon_game/mods/doors/init.lua:808: in main chunk Check debug.txt for details.

    Occupy Moon by rlars 0 comments
  • Wuzzy 2024-04-30 08:55 UTC

    Impressive, even if very incomplete

    This is the mod we've been all waiting for: A clean method to render Unicode glyphs, based on the GNU Unifont.

    I think GNU Unifont with its 16×16 pixel glyphs is just perfect for Minetest, there aren't many other fonts with such a huge coverage of the Unicode code space. And Pixel style is good for many retro-style games.

    There are nice features like kerning and color selection.

    However, while Unifont may cover the entire Unicode BMP and more, that doesn't mean this mod can render them all properly. Some writing systems are very complex and require additional adjustments. So any users of this mod need to be aware of these limitations:

    • Bidirectional Algorithm is not correctly implemented
    • Many complex writing systems have additional writing rules that would need more code to make them work. For example, rendering Arabic not only requires the bidi algorithm but also you need to draw the glyphs differently depending on where they are in the word. (Note: This is a limitation of Unifont as well.)
    • Complex combining marks are not supported well. The code admits they are hacky

    But still, this mod is a massive improvement of what we had before. I will include a modified version of this mod in Repixture.

    Unicode Text by erle 3 comments
  • Wuzzy 2024-04-30 08:30 UTC

    Mod works, but not well implemented

    This mod does what it promises, providing several standing signs that can be rotated as well.

    But the polishing of this mod is not good. The mod does not integrate well with all games, it just tries to guess which signs it adds which isn't a great way to do it. My biggest criticism is stretching: If the text is very long or tall, the glyphs are widely stretched, which ruins their aspect ratio.

    Some of the signs make no sound when you place them.

    Unicode Signs by cora 2 comments
  • cora 2024-04-30 01:18 UTC

    This is great

    The performance issue of the original made it somewhat unusable for me, the idea to turn the nodeboxes to meshes had been around for a while, glad to see someone actually doing it.

    Btw. if you just use the nodegroup "leaves" that should cover it (i know it does for mcl* and mtg) and you won't need to do any string.find and probably don't need to exclude the plantlife stuff specifically either (yes the pine needles have group leaves as well: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L975 )

    Bushy Leaves (fork) by rudzik8 2 comments
  • ThePeasantJoe 2024-04-30 00:46 UTC

    Even better than the Minecraft original

    This does the job better and it has cooler stuff than the Minecraft orignal that this is based on!

    Edit Skin by Johannes Fritz 0 comments
  • ThePeasantJoe 2024-04-30 00:44 UTC

    good for street signs

    this really helped me make my city.

    Extra Banners by 1F616EMO 0 comments
  • Neuromancer 2024-04-29 18:05 UTC

    Sorely needed API for Biomes.

    As ContentDb grows It's incredibly useful to have these metadata mods that allow us to manage all the complexity. For example, I've been able to create a new version of my mob_biome_mapper mod that allows mobs to spawn in biomes that their authors never even considered. I can see many uses in mods for this, for example allowing users to customize and improve biome mods as well. I'm sure there will be all kinds of uses for BiomeDb going forward. Thanks you EmptyStar for creating this!

    BiomeDB by EmptyStar 0 comments
  • TPH 2024-04-29 16:49 UTC

    Buggy + Extremely Modding Unfriendly (No Longer Updated Either)

    Although I haven't tested the mod fully and thus cannot make a true true review.

    I've been seeing about how to implement compatibiltiy for this mod with my eating mod after seeing it be featured as an optional dependency for Annalysa's Sandwiches. There are no useful groups I can use to determine whether or not something is edible, and accidentally made it so you could drink the spatula while developing...

    On the spatula, even without my mod's mingling, it crashes the game if you point at the air with it as it expects a vector for something... If you're a server owner, do not use this mod without heavy modifications - it hasn't been updated for over 5 years anyways lol

    Your Dad's BBQ Mod by Grizzly Adam 1 comments
  • Blockhead 2024-04-29 04:59 UTC

    Eerily quiet, empty and unnerving but somehow familiar

    In Backrooms Test you will be navigating your way through eerily familiar but ultimately senseless and meaningless areas. I would say less "landscape" and more "corridorscape". You find your way from one to another, usually in order but sometimes to one that is not listed.

    Everything is made of repeated structures that are familiar in shape but ultimately their arrangement and they way they form into totality makes no sense. It is made of parts of the built human environment, but never arranged in any logical way. There are doors, but only a few actually operate. Some of them could only possibly lead to a cupboard, but then, it would be a cupboard with doors on both sides. There are deceptive corridors and walkways that lead to dead ends. The place is not the product of design; it frustrates attempts to understand it as a useful design.

    As you wander the corridors the first time, you discover a natural progression of levels. You complete a cycle. It begins again. But sometimes, the cycle is a bit different, and you end up in a different level you haven't seen before. You have no true idea of how many levels there are. They are numbered, but are there gaps? Could there really be that many levels? There is only one way to be sure: to look at the source code, but there is no going back from shattering the illusion. Perhaps though, adding your own level is part of adding your own part to the collective human dreamscape?

    Sometimes, you see the sky. Sometimes it is lit, sometimes it is dark. But there is never any sun or moon. There is a morning and an evening of a sort, but no sunrise and no sunset. The idea of day and night, is just another broken, distorted reflection instead of the familiar reality.

    The experience is like a dream, and ultimately you are permanently lost in a place that should not exist, cannot exist, but through a video game is imagined to exist anyway. It would be maddening to stay and "play" forever, but it's worth a visit to ponder.

    Backrooms Test by Sumi 0 comments
  • PedroMerruM 2024-04-29 02:07 UTC

    Plays particles and sounds when jumping into the water

    The sound is a bit too loud for me and plays everytime you cross the water's surface, no matter your speed. I'd recommend replacing it if you plan on using this mod

    Better Water Physics by ThePeasantJoe 3 comments
  • PedroMerruM 2024-04-29 02:05 UTC

    Cool little mod that improves eating a lot

    The animation and sounds are neat, it lets you eat even when your belly is full and doesnt sutpport most food mods and its still the best eating mod out there. Remember to use right mouse button to eat. Works with 3d apples. You cant eat mushrooms dynamically since you place them with rmb

    Dynamic Input-Held Eating by TPH 8 comments
  • Monniasza 2024-04-28 13:25 UTC

    No source code

    I've requested to add this mod to Pandorabox, but they require a Git repository. This comment is written with steno.

    Better Roads by DragonWrangler 3 comments
  • DrEpicGTM 2024-04-27 14:36 UTC

    The Stepping Stone is finally here!

    Thanks for creating this! This helps me a lot with my Star Wars mod! Keep up the good work!

    3D Armor by stu 0 comments
  • shaft 2024-04-27 14:25 UTC
    English

    Hasn't stood the test of time imho

    • Doesn't make use of game textures as well as ts_furniture

    • Doesn't work with Mesecons (May no longer be true because I patched mesecons_doors to support all doors.)

    • Doors and Trapdoors are not available through creative inventory

    • Needing a special crafting workbench to make the items might not be to everyone's liking

    ts_doors by Thomas-S 0 comments
  • SkyBuilder1717 2024-04-26 17:13 UTC

    funny and creative!

    I've never seen such unusual mods with a funny meaning. The mod is creative, unusual, and diverse, the mod helps to take your mind off all the fuss, and just have fun with some realistic balls! I can't wait for new content to appear for this mod.

    DEES BALLZ! by Soundwavez 4 comments
  • Swan 2024-04-26 14:05 UTC

    Bien

    Ce mod est cool et pratique pour plus de réaliste. Il y a aussi une grande diversité d'objets.

    Farming Redo by TenPlus1 0 comments
  • poppyasdan 2024-04-26 01:42 UTC

    awesome game

    i just beaten the game now my next goal is to 100% beat the game i love the concept and the music great job

    Glitch by Wuzzy 0 comments
  • Swan 2024-04-25 19:41 UTC

    Vraiment sympa !

    Le jeu est cool et ce n'est pas trop compliqué de jouer.

    C'est idéal pour les débutant dans les jeux comme minecraft.

    Minetest Game by Luanti 0 comments
  • ThePeasantJoe 2024-04-25 14:06 UTC

    Really Unique

    Spruces up any home!

    lil lizard pal by Soundwavez 0 comments
  • Miner34 2024-04-24 18:18 UTC

    Bad gameplay, good tech demo

    As a game, it is pretty much unplayable. But it shows off some beatiful features like the ability to modify your spaceship, and then depart with it. Also the multidimension space and it's map aren't bad. Might take some of this and create a space mod.

    Nodeverse by aerkiaga 0 comments
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