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  • Sokomine 2024-04-02 23:16 UTC

    First strange, then very welcome sight

    The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)

    Flower cow by DrPlamsa 0 comments
  • Sokomine 2024-04-02 23:03 UTC

    Want company? Here it comes!

    The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.

    Mobs NPC by TenPlus1 0 comments
  • Sokomine 2024-04-02 22:58 UTC

    Amazing mod. Allows for great exploratory tours

    The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!

    Steampunk Blimp by APercy 0 comments
  • Sokomine 2024-04-02 22:54 UTC

    Builders love them

    Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.

    Item Frames and Pedestals by TenPlus1 0 comments
  • Sokomine 2024-04-02 22:50 UTC

    Extremly hardcore, intresting mobs

    Expect to die. These mobs are very strong and plentiful. Even when working together with other players, survival is hard to achieve.

    And when you think you're safe, the next strange (and intresting!) creature will show up and try to kill you.

    Very intresting mobs.

    Not So Simple Mobs by TenPlus1 0 comments
  • Sokomine 2024-04-02 22:45 UTC

    Simple and practical

    Allows you to start farming before having to start some serious mining. Very useful in games where iron is hard to get.

    Wooden Bucket by Hume2 0 comments
  • Sokomine 2024-04-02 22:43 UTC

    Fierce fighters

    Balrogs are extremly strong and cause many deaths amongst players. They offer a worthy challenge for those who love fighting, often in a team of two or more players.

    Make sure not to let them loose near anything valuable! Their domain are deep, deep caves, not the surface of the world.

    balrog (flux's fork) by fluxionary 0 comments
  • APercy 2024-04-02 21:46 UTC

    A real treasure!

    It's the mod I never looked for but when I discovered it, I know I always needed it!

    Googly Eyes by AliasAlreadyTaken 0 comments
  • DragonWrangler 2024-04-02 19:41 UTC

    Nice

    Does exactly what it says. No joke.

    No Lag by AFCM 0 comments
  • Alatarius 2024-04-02 16:07 UTC

    Love this mod but would like the ability to change chest colors

    I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.

    Technic Plus by mt-mods 0 comments
  • CalebJ 2024-04-02 15:39 UTC

    Fantastic new shapes, but hard to use in an actual world

    I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)

    Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!

    Extended Circular Saw by Andrey01 0 comments
  • Sokomine 2024-04-02 13:52 UTC

    Cute & a classic - recommended

    Hah! There it is. This is a classical MineTest monster - and IMHO very cute.

    Ought to be resident on all servers that have monsters.

    Mob Mese Monster Classic by TenPlus1 0 comments
  • Andarius68 2024-04-02 13:37 UTC

    Pretty Cool Mod

    Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!

    I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.

    Blood Splatter by shaft 5 comments
  • Btomep2 2024-04-02 10:18 UTC

    Very useful

    now nobody is gonna complaining about my server performance anymore

    No Lag by AFCM 0 comments
  • Soundwavez 2024-04-02 05:53 UTC

    it seems so obvious..... but yet so genius!!!!!!!!

    wow, just wow. i am surprised nobody came up with this yet! i admire your creative thinking, well done!

    Googly Eyes by AliasAlreadyTaken 0 comments
  • jordan4ibanez 2024-04-02 01:41 UTC

    This mod is

    a mod, thank you for reading.

    No Lag by AFCM 1 comments
  • PedroMerruM 2024-04-02 00:43 UTC

    Game runs a too many fps

    my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch

    No Lag by AFCM 1 comments
  • Sokomine 2024-04-01 23:33 UTC

    Simple idea, great on servers

    Players did make good use of these hiking signs on the Tunnelers' Abyss server. Whole networks of paths were created for the community. It is very enjoyable to follow them.

    The hiking signs motivate path/road building.

    Definitely a recommendation.

    Hiking Redo by Hume2 0 comments
  • Sokomine 2024-04-01 23:26 UTC

    Very easy to use and works well

    I've played on servers in the past which used the Land Rush mod.

    Like all mods that work with a fixed size of protection (i.e. protector mod), it's not always optimal. Protecting roads is a bit challenging.

    Other than that, the mod is very easy to use and understand: Walk to an unprotected mapblock, place your block - and it's yours!

    It's always protected alongside mapblock borders, so you need not fear that any parts of your map cannot be protected by anyone.

    Land Rush by BrandonReese 0 comments
  • The4spaceconstants 2024-03-31 23:18 UTC

    Only for those that don't know how to do it manually

    Except that reading this mod's source might be a way to learn that. This might be a bit simple for a function-providing API, but it could be an educational experience.

    Cycles by 1F616EMO 0 comments
  • TechnoRider 2024-03-31 12:10 UTC

    It was never updated.

    It's an island enlargement game, but a very simple one. If you add survival elements and more content, it would be a better game. I waited 3 years and nothing, no update has been released since then. Its worst than Minetest default game.

    Stella by 1248 1 comments
  • Neuromancer 2024-03-30 23:36 UTC

    Adds needed functionality

    Certain falling nodes should cause damage to the player. This mod adds that important functionality. Though it only adds for certain nodes. I ask that it be allowed to be used for adding fall damage to any node other modders would like to add.
    Edit: Based on TenPlus1's comment adding the following code to your mod will allow you to add fall damage to any node: local function add_fall_damage(node, damage)

    local function add_fall_damage(node, damage)
    	if minetest.registered_nodes[node] then
    		local group = minetest.registered_nodes[node].groups
    		group.falling_node_damage = damage
    		minetest.override_item(node, {groups = group})
    	else
    		print (node .. " not found to add falling_node_damage to")
    	end
    end
    
    add_fall_damage("my_mod:my_node", 3)
    
    Custom Falling Nodes by TenPlus1 2 comments
  • Athozus 2024-03-30 18:49 UTC

    Nice treasure hunt game

    I had a nice play with myself :p

    This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?

    I could work on French translation if needed.

    SuperQuest by Andrii 3 comments
  • Skivling 2024-03-30 05:51 UTC

    Very useful

    There are so many mods that work in any game, but a lot of them do not explicitly support RePixture for crafting! The automatic conversion allows me to play a lot of mods in RP that I wouldn't have been able to otherwise. I kinda wish this was built-in to RePixture.

    As for using it as a library, that seems good but I'll probably manually do crafting to allow me to balance the crafting according to the game. (in my mod drwho_tardis).

    Repixture Crafting Compatibility by Silver Sandstone 0 comments
  • Hepin 2024-03-29 19:14 UTC

    Very good mod for builders and not only

    The mod is useful and helps a lot in the construction of all rivers 👍

    Placement Preview by SURV 0 comments
  • Andreas 2024-03-29 10:23 UTC

    Removed from GIT

    My kid's liked this one, and now it's gone, how to deal with an removed mod?

    Ma & Pop's Furniture Mod by GamingAssociation39 1 comments
  • nutricheck 2024-03-29 10:08 UTC

    Multicraft?????

    how do you play through multicraft?

    Stoneblocks by Homiak 1 comments
  • Lemente 2024-03-28 23:24 UTC

    No more guessing.

    I can finally uninstall every screwdriver mod.

    Placement Preview by SURV 0 comments
  • The4spaceconstants 2024-03-28 22:21 UTC

    Good mod for servers

    Well, try another check if the player is idling and their health drops below 4.

    That should cover everything.

    AFK Protective Kick by 1F616EMO 0 comments
  • ROllerozxa 2024-03-28 18:13 UTC

    Useful chat logging mod

    Potential privacy concerns of logging chat in a permanent manner aside, this is a very solid mod for logging and reading back chat in a better way than the built-in way of grepping for chat messages in the debug log.

    The default configuration is a bit odd having logs split per day enabled while also including the date in each chat log line, which is a bit verbose when the file already tells you the date of the chat messages. This can of course be configured by setting chatlog.format to just %H:%M:%S, omitting the date.

    Chat Log by AntumDeluge 0 comments
  • ROllerozxa 2024-03-28 17:55 UTC

    Package of goodies for server owners & more

    SzUtilPack is a sizable modpack collection of utility mods ranging from a controls HUD to a chat message sound notifier mod, or szutil_fixhack which can fix all of the silly lighting issues that occur in Minetest automatically in the background. While there are some that are primarily meant for singleplayer the majority of the mods are ones primarily useful for multiplayer servers. All mods are self-contained so you can cherry pick only the ones you want to enable making it a great resource for various mods server owners would want to have on their server that doesn't nearly get enough attention.

    In fact, I wrote a mod that turned out to just recreate part of the szutil_restart mod can do without even knowing it. So if you're a server admin and can think of anything you would want, look in SzUtilPack before implementing it yourself!

    SzUtilPack by Warr1024 0 comments
  • Eyalonsky 2024-03-28 11:17 UTC

    Needs balancing

    overall its a decently good game but its not balanced and feels incomplete jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it

    there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful

    you can get couple dosen good hours on this game but its not gonna last long after

    Repixture by Wuzzy 2 comments
  • rudzik8 2024-03-28 10:40 UTC

    An absolute must-have if gets polished

    I was fascinated when this was first sneak-peaked on the MineClone2 Discord server. And tbh I'm still is.

    Seeing what you will get if you will press "Place" is a huge QOL improvement for builders, no doubt on that one.

    I would be lying if I said this mod is without its quirks, however. For example, it doesn't take into account whether the node you're pointing at is buildable_to or not, resulting in disparities between the preview and what you actually get. Looking at the code, author also still has quite many TODOs and FIXMEs here, which is understandable.

    This prevents me from recommending it as it is right now. Doesn't make it any less impressive as a proof-of-concept though, which is why this review is still positive and not neutral.

    Looking forward to this mod getting finished.

    EDIT 2024-04-09: most of the things I discussed here are already fixed

    Placement Preview by SURV 1 comments
  • silverwolf77 2024-03-28 07:04 UTC

    Really fun game

    It mines so deep. The settings are just beautiful. It's also easy to get iron and diamonds, which I really appreicate.

    It's also scary. I was trying to flee a creeper and jumped in the water to escape. The damn thing swam after me!

    Mineclonia by ryvnf 0 comments
  • Noxster 2024-03-27 11:00 UTC

    good, but has a major problem

    the mod is simple and straightforward. easy to use. the only down side is that there is no way to call the elevator when it is on a different track (floor). therefore unsuitable for multiplayer

    Elevators by Herkules 0 comments
  • Guillermo Brito 2024-03-26 17:09 UTC

    A free minigame with Pokémon style

    I have always liked RPG and Pokémon style video games, but this mod has entertained me while I do my constructions in Minetest Game, or even while exploring different places.

    The mod is very fun and is similar to Tuxemon, a free video game based on Pokémon.

    Zoonami by isaiah658 0 comments
  • The4spaceconstants 2024-03-26 12:26 UTC

    Nice puzzle

    Figured it out quite quickly, but was disappointed when you couldn't chain green tiles to make wires.

    Colour Hop by talas 2 comments
  • Soundwavez 2024-03-24 17:30 UTC

    very very useful

    this mod is the stone base for any mob creators out there, i love how it comes with its own guide, in the form of api.txt, which was infinetly helpful in understanding a mod as complex as this. it has a lot of "dynamicity"..... it is a very dynamic mod, without being super complex and hard to understand. it comes with pretty much everything you could possibly need to create the mob of your dreams.

    ps. i was creating a mob, and i could not find a way to make my mob see an enemy through walls. is that included, if so i missed it. if not that is the only relevent thing i could find that is not included in this mod. "the ideal mobbing base" --soundwavez 2024

    Mobs Redo API by TenPlus1 11 comments
  • Blockhead 2024-03-24 03:23 UTC

    Great for isolating screenshots

    This mod is really useful for taking pictures of a small scene like a few nodes in a specific arrangement, an advtrains train or a mob. Just enclose it in a green screen (or one of several other colours) and take a screenshot of it. Then in your favourite editor e.g. GIMP, select that colour and turn it into transparency. Instantly isolated! Note: For best results isolating, disable anti-aliasing,

    I used this mod to make all the transparent-background images for Advtrains Supplemental packages - https://content.minetest.net/users/advtrains_supplemental

    Greenscreen by ROllerozxa 0 comments
  • moonith66 2024-03-23 15:56 UTC

    It's mobile friendly. Mostly.

    I managed to lock my world couple of times by making a 'bad loop'. The server(not the game itself) went unresponsive and refused to close properly. I was able to easily fix the issue by unloading the mod, getting in to the game with out it and then reinstalling it back. Robots are cheap to replace, my world was also safe.. which is nice.

    The UI Buttons are big enough, easy to tap/hit. The command menu is a scrolling one, but it works perfectly and all buttons are easily accessible. The only button that gives me trouble is the 'chunk load' one. It does work but there's no easy way to tell if its on or off. I can see it changing colours ever so slightly but(on mobile) the button itself is too small to make out anything.

    Other than that it's good. It works as advertised. Its easy to get into. I personally use it as a companion mod, to help me with mining coz mining/fighting using touchscreen is tiresome. Especially when you need to go 1000 blocks down for special ores. Robots dig the 'hellevator'-type spiral staircase, while i strip mine around it. It saves a lot of time and it is fun.

    Thank you.

    LWScratch by mt-mods 0 comments
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