Personally I believe that the textures for the minetest blocks are not the best. For a long time I've actually wanted something like this but it's never existed untill now. Take the TA2 flywheal for example, looks too realistic, however with the texture pack it just gives it that nice pixilated crispness of minetest.
It would be cool to place microblocks too, and to restore errors. Ctrl+Z , selecting microblock size, maybe 1, 2³, 4³, 8³, and click and drag a selection box like recent mod Build Easy Box does with nodes.
Needing the hammer below the chisel in the inventory gets realistic in survival, In creative mode you could avoid that requirement.
This is super great and scales creativity up! Amazing job.
Favorited ★
At the moment the mod only seems to see, list, find and teleport to variations on tundra and taiga. You could be standing in the middle of a savanna (default) or right next to it and it won't see it, same for the swamp (mod swamp). But it does list the location when found and teleports you there. One imagines the short list of biomes it works on is a minor to moderate issue to fix?
I get how modders would love it, but it should also be helpful for server maintainers. If you know you have a biome mod running but haven been flying for an hour trying to find an example.
Which privilege is needed to run the commands and could the answer to that be in the readme file?
Well i was searching for mods a bit like the well known minecraft mod "create" i came across this mod. I was instantly enchanted and designed giant factorys in survival automating the entire game experience. The Official server for this mod is also equally as with a great active comunity and a kind staff team always wanting to help.
Very exciting, even although nobody's shooting at you
I tried this out of curiosity because nowadays it is so easy to try and add new games to Minetest. This game is really amazing. It will give you entertainment for several nights and sweaty hands. The difficulty starts low and keeps growing as you gain new capabilities. Many of the items and ways can be found by logical thinking, sometimes trying and guessing is required. And there are always a few extra challenges which are not exactly required to master, but .. well .. challenging :)
The key recognition can be sluggish now and then which can lead to frustrating moments, e.g., when the jump pad just won't fire when you cross it and press 'jump'. But all in all it works pretty well. Especially when you think about that this is a one-man show for a gaming competition.
Also for the second guy in this one-man show: cudos for the great music! This is how my Atari 2600 should have sounded like 8-D
Fork of sum_jetpack, with minor changes (thank you for the comment Neuromancer)
Here is the jetpack this mod was forked from. The Hero Jetpack is slightly different from the Sum Jetpack, because you have to hold the jump key to keep in the air, much like the wings in the Equippable Accessories mod. Other than that, it is basically the same at the moment, with the slight changes to fit the future H.E.R.O. gameplay. As a standalone mod, though, the small changes don't make it very much different (in my experience) from the Sum Jetpack, even with the extra challenge. When in a minigame intentionally made to make flying this hard, though, it is indeed very different and might be useful for game mechanics specific to it's challenge.
Now that I have read more, it seems that this mod might still be a WIP, so please leave a comment if this review is outdated! Best of luck to your project Neuromancer, apologies for my mistakes when I first made my review :)
You need to build big objects in no time? You need to fill landmass? You need to repair your world?
This is your go to whenever you have to build something!
This game is incredibly well made. I personally enjoy it, however, the only downside of this game is addiction and the fact that not many servers use it, also the loom doesn't work in this game which is a shame
CTF is an extremely addictive and fun game. I would rate it 9/10 because it is perfect other than the fact the public server tends to crash quite often.
"Adds craftable guns that feel like hit scan" is a flat out lie. The guns do not feel hitscan, you have to lead lots, but there is no visual projectile so its really hard to get a feel for how much to lead.
No hit comfermation on the shooters side.(doesnt feel good to hit someone with a shot)
guns dont do much damage, which is fine but then shotgun oneshots so....?
needs some work
This would be very useful for the youngest players and anybody else scared of the debug display. Only for some reason it doesn't show the actual description field of the node, which always goes through the translator first. Could you either change it so it does. or make that an option, or tell me how to do that? I can do basic tweaks in the lua, what I can't do is understand all 13 K of your code so I know at which point to meddle. I already have the Show Wielded Item mod. So something like that, but for the thing pointed at.
Even a mod with just a few items needs translated. Please put the translator function on the outside of the concatenation to account for grammar, I guess like this:
I really like and recommend the mod for variety and some eye candy. Haven't cracked the geodes yet, but they look exciting.
Full disclosure, for two child players who won't mine but deign to strip-mine, I have added recipes for gold from quartz (absurd amounts of quartz) and other metals from other minerals (even less realistically).
(then I whined here about a few broken descriptions)
I do like how the monsters are all based on blocks found in the game, rather than basing them off the enemies from a certain popular voxel game. It gives the mod a distinct identity of its own, while also integrating these mobs into the game pretty well.
Hola ! Me gusto el juego, quisiera saber si me dirias si hay algun mod para la mecanica de golpear como aqui, en el juego base no puedes volver a golpear a un mob a menos que lo quites de la mira y lo vuelvas a apuntar, y aqui se puede volver a golpear sin problemas, ¿Eso se puede portear al minetest game base ? Saludos :3
This is a very good modpack-like experience overall, and has features for most players.
There are, however, a few oddities with stuff that seems in-progress or deprecated. For example, the "moon" area is completely missing, and the "mars" area is just a normal desert (I think there was a unique skybox once, but it does not show up).
Along with this, the Villager/Settler behavior seems broken, with the game telling you that "This mob is not tamed". Although I personally disable these settlers when playing, this is rather odd nontheless.
This has to be the coolest mod for Minetest that I've ever played. The amount of life it brings to the underground is incredible, it provides an amazing amount of further exploration to a usually tedious part of the game. The underworld, even if it is too deep for most players to reasonably reach, is incredibly unique and well-made. The moving statues are a very interesing and frightening touch.
I do believe that something that could heavily benefit this mod would be an official mob addon. Although the caves have a great amount of ambience, the fact that they don't have any special beings inhabiting them feels like a missed oppurtunity. I believe having unique mobs, both passive and hostile, would greatly benefit the experience. If they were to be added as a seperate addon, I believe that would make this experience perfect.
very cool to have a glider with more control, would be amazing if it could soar/catch thermals <3
not sure how the game physics works 100% but i love to play with the wind settings and mods for weather and wind and sailboats and other entities created to be affected by the wind. a real paraglider catches thermals and can soar and stay up all day, as long as there are thermals to catch. would be nice to have a mod which could do the same in minetest. i doub't it's possible at the moment, but since it's an open source engine, and there are already wind mechanics, making updrafts, or thermals under thick clouds, should be able to be programmed. if only i had the skills.
nevertheless, always interesting to see the neat things people are creating with mods for minetest. can't wait to be able to craft this one on the current server i'm playing on which has this mod, Moonlight Falls, a beautiful server.
Hola ! E notado que por algun motivo si uso el mod Stamina junto a este, no se puede utilizar la función de correr/sprint, al utilizar la tecla auxiliar E, solo consume la barra de hambre como si estuviera en el sprint pero no cambia de velocidad, no se cual sea el motivo, pero sucede, solo queria comentarlo, saludos :O .
Minetest feels a bit empty and dead. This makes your world feel more real and alive by adding villagers and their dwellings. The attention to detail in the buildings and the villagers themselves is very good here. Nice artistic touches. Fits seamlessly into Minetest. There is a good variety of dwelling & villager types to go into a wide variety of biomes. Though one problem is that there are new biome mods being created all the time, and this only spawns villages in some of them.
The sheer number of mobs allows you to have a nice set of creatures to inhabit any biome. Most of the models and animations are very good with a few exceptions like the rat which could have a better texture and model. The interations between mobs are also fun and add an interesting dynamic to the game. For the most part the animal sounds are done well, my only complaint would be that a few of the sounds are too loud (Viper & wolf being examples). Makes playing Minetest so much more interesting. There are lots of new biome mods coming out every day so if you want to use this mod with them, then check out the mob_biome_mapper mod https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/ that I wrote. I tend to make this Animal World mod a priority when making it work with new biomes because I like it so much.
It improves the minetest game experience immensely. When you forget about it, as when testing a different mod or whatever, the world just feels off.
Some of the sounds have enough background noise that you can hear them switch on or off abruptly in a slightly disconcerting way, like the one with seagulls crying. That lowers the overall excellence of the mod by about 1%. If the sea wavessound could be consistently hward or not more or less all the time depending on, I guess, distance and not what you are looking at, it would be still better by a smidgen.
And now there is music. It seems there was music before and I just never ran into it, but today, something eerie played in a desert stone / baked clay cave and then different music again in a different place.
No one has given their opinion so I do:
First of all, I want to say that the mod is broken, we are forced to disable a block in the minetest settings.
Apart from this small flaw, I would like to congratulate the work provided because the finishes and textures are just beautiful. Each block is thought out and the textures of the patterns fit together and go very well together.
In short, if you want decorative blocks and Greek architecture, install it.
Very nice complete mod
What I like about this mod is using our own skins.
Unlike the others where we only have a basic selection.
In addition, the mod is configurable and very intuitive even if the interface remains a bit simple, I recommend i3 to use it
Gives it more of a minetest feel.
Personally I believe that the textures for the minetest blocks are not the best. For a long time I've actually wanted something like this but it's never existed untill now. Take the TA2 flywheal for example, looks too realistic, however with the texture pack it just gives it that nice pixilated crispness of minetest.
Realtime nodeboxing
This is the way for achieving something like Minecraft Chisel and bits or Vintage Story chiseling.
A different concept approach is Wesh.
It would be cool to place microblocks too, and to restore errors. Ctrl+Z , selecting microblock size, maybe 1, 2³, 4³, 8³, and click and drag a selection box like recent mod Build Easy Box does with nodes.
Needing the hammer below the chisel in the inventory gets realistic in survival, In creative mode you could avoid that requirement.
This is super great and scales creativity up! Amazing job. Favorited ★
great for dye production...
...andwhatever else you want specific flowers for.
what was that?!
What was the black goo??? Does it spit? Apparently it does. Great experience :D
wow (not quite there yet but wow)
At the moment the mod only seems to see, list, find and teleport to variations on tundra and taiga. You could be standing in the middle of a savanna (default) or right next to it and it won't see it, same for the swamp (mod swamp). But it does list the location when found and teleports you there. One imagines the short list of biomes it works on is a minor to moderate issue to fix?
I get how modders would love it, but it should also be helpful for server maintainers. If you know you have a biome mod running but haven been flying for an hour trying to find an example.
Which privilege is needed to run the commands and could the answer to that be in the readme file?
Nice little edition.
Reminds me all the confusing seconds I spent right clicking on signs to just have nothing happen.
Great for fixing typos you might have letf lying around.
How to use it
for new people you have to use the bait as an arrow in the X bows slot in your inventory
Awsome Mod
Well i was searching for mods a bit like the well known minecraft mod "create" i came across this mod. I was instantly enchanted and designed giant factorys in survival automating the entire game experience. The Official server for this mod is also equally as with a great active comunity and a kind staff team always wanting to help.
the best biomes mods :')
just beautifull incredible i love this mod :')
too bad it is not compatible with island just..... but it is perfect
Very exciting, even although nobody's shooting at you
I tried this out of curiosity because nowadays it is so easy to try and add new games to Minetest. This game is really amazing. It will give you entertainment for several nights and sweaty hands. The difficulty starts low and keeps growing as you gain new capabilities. Many of the items and ways can be found by logical thinking, sometimes trying and guessing is required. And there are always a few extra challenges which are not exactly required to master, but .. well .. challenging :)
The key recognition can be sluggish now and then which can lead to frustrating moments, e.g., when the jump pad just won't fire when you cross it and press 'jump'. But all in all it works pretty well. Especially when you think about that this is a one-man show for a gaming competition.
Also for the second guy in this one-man show: cudos for the great music! This is how my Atari 2600 should have sounded like 8-D
Fork of sum_jetpack, with minor changes (thank you for the comment Neuromancer)
Here is the jetpack this mod was forked from. The Hero Jetpack is slightly different from the Sum Jetpack, because you have to hold the jump key to keep in the air, much like the wings in the Equippable Accessories mod. Other than that, it is basically the same at the moment, with the slight changes to fit the future H.E.R.O. gameplay. As a standalone mod, though, the small changes don't make it very much different (in my experience) from the Sum Jetpack, even with the extra challenge. When in a minigame intentionally made to make flying this hard, though, it is indeed very different and might be useful for game mechanics specific to it's challenge.
Now that I have read more, it seems that this mod might still be a WIP, so please leave a comment if this review is outdated! Best of luck to your project Neuromancer, apologies for my mistakes when I first made my review :)
Now it's possible to save the world
Unless you try it, because there will be deffinetly a limit on how big of an area we're talking about, you can save almost everything!
Must have for everyone
You need to build big objects in no time? You need to fill landmass? You need to repair your world? This is your go to whenever you have to build something!
Got everything that you need...
... and if not I would be very suprised due to the mods it can work with
Craftguide
There is no point of generating an online craftguide as you will have to split screen it ingame to view at the same time
Worldedit
It's so easy to use with the GUI!
Best game in minetest?
This game is incredibly well made. I personally enjoy it, however, the only downside of this game is addiction and the fact that not many servers use it, also the loom doesn't work in this game which is a shame
Review
CTF is an extremely addictive and fun game. I would rate it 9/10 because it is perfect other than the fact the public server tends to crash quite often.
Very very good to my server!
this mod can edit skin its good!
Very good mod for my server!
this is good mod but it can lag the server but its still a good and cool mod! :]
Okay Mod, but it doesn't feel that great.
"Adds craftable guns that feel like hit scan" is a flat out lie. The guns do not feel hitscan, you have to lead lots, but there is no visual projectile so its really hard to get a feel for how much to lead. No hit comfermation on the shooters side.(doesnt feel good to hit someone with a shot) guns dont do much damage, which is fine but then shotgun oneshots so....? needs some work
very good!
very cool Dragons, thank you ElCeejo!
why don't the names show translated though???
This would be very useful for the youngest players and anybody else scared of the debug display. Only for some reason it doesn't show the actual description field of the node, which always goes through the translator first. Could you either change it so it does. or make that an option, or tell me how to do that? I can do basic tweaks in the lua, what I can't do is understand all 13 K of your code so I know at which point to meddle. I already have the Show Wielded Item mod. So something like that, but for the thing pointed at.
festive! Please make translatable?
Fun with no downsides.
Even a mod with just a few items needs translated. Please put the translator function on the outside of the concatenation to account for grammar, I guess like this:
description = S(color:gsub("^%l", string.upper) .. " Confetti"),
pretty and diverse
I really like and recommend the mod for variety and some eye candy. Haven't cracked the geodes yet, but they look exciting.
Full disclosure, for two child players who won't mine but deign to strip-mine, I have added recipes for gold from quartz (absurd amounts of quartz) and other metals from other minerals (even less realistically).
(then I whined here about a few broken descriptions)
Very good basic monster mod.
I do like how the monsters are all based on blocks found in the game, rather than basing them off the enemies from a certain popular voxel game. It gives the mod a distinct identity of its own, while also integrating these mobs into the game pretty well.
Consulta :3
Hola ! Me gusto el juego, quisiera saber si me dirias si hay algun mod para la mecanica de golpear como aqui, en el juego base no puedes volver a golpear a un mob a menos que lo quites de la mira y lo vuelvas a apuntar, y aqui se puede volver a golpear sin problemas, ¿Eso se puede portear al minetest game base ? Saludos :3
Very good, despite some clear oddities.
This is a very good modpack-like experience overall, and has features for most players. There are, however, a few oddities with stuff that seems in-progress or deprecated. For example, the "moon" area is completely missing, and the "mars" area is just a normal desert (I think there was a unique skybox once, but it does not show up). Along with this, the Villager/Settler behavior seems broken, with the game telling you that "This mob is not tamed". Although I personally disable these settlers when playing, this is rather odd nontheless.
Amazing overhaul for the underground!
This has to be the coolest mod for Minetest that I've ever played. The amount of life it brings to the underground is incredible, it provides an amazing amount of further exploration to a usually tedious part of the game. The underworld, even if it is too deep for most players to reasonably reach, is incredibly unique and well-made. The moving statues are a very interesing and frightening touch. I do believe that something that could heavily benefit this mod would be an official mob addon. Although the caves have a great amount of ambience, the fact that they don't have any special beings inhabiting them feels like a missed oppurtunity. I believe having unique mobs, both passive and hostile, would greatly benefit the experience. If they were to be added as a seperate addon, I believe that would make this experience perfect.
Easy click and drag building feature
This is an amazing feature for creative use.
Very similar to Minecraft's Effortless Building mod, and goxel and MagicaVoxel place and drag box feature.
Building a four-story flat will never be such a tedious task when filling the floor and walls.
I'd love if you could also dig nodes in this mode. And diagonal box. Favorited ★
Weird world we live in
I could sense what that maintainer of this mod wanted to make, but seriously it is quite hilarious of finding such a decoration deep underground.
Well I have a suggestion to why not make this lava not only craftable but also able to form gold
very cool to have a glider with more control, would be amazing if it could soar/catch thermals <3
not sure how the game physics works 100% but i love to play with the wind settings and mods for weather and wind and sailboats and other entities created to be affected by the wind. a real paraglider catches thermals and can soar and stay up all day, as long as there are thermals to catch. would be nice to have a mod which could do the same in minetest. i doub't it's possible at the moment, but since it's an open source engine, and there are already wind mechanics, making updrafts, or thermals under thick clouds, should be able to be programmed. if only i had the skills.
nevertheless, always interesting to see the neat things people are creating with mods for minetest. can't wait to be able to craft this one on the current server i'm playing on which has this mod, Moonlight Falls, a beautiful server.
Problema/Conflicto con mod Stamina.
Hola ! E notado que por algun motivo si uso el mod Stamina junto a este, no se puede utilizar la función de correr/sprint, al utilizar la tecla auxiliar E, solo consume la barra de hambre como si estuviera en el sprint pero no cambia de velocidad, no se cual sea el motivo, pero sucede, solo queria comentarlo, saludos :O .
Brings your world to life
Minetest feels a bit empty and dead. This makes your world feel more real and alive by adding villagers and their dwellings. The attention to detail in the buildings and the villagers themselves is very good here. Nice artistic touches. Fits seamlessly into Minetest. There is a good variety of dwelling & villager types to go into a wide variety of biomes. Though one problem is that there are new biome mods being created all the time, and this only spawns villages in some of them.
Makes Minetest come alive.
The sheer number of mobs allows you to have a nice set of creatures to inhabit any biome. Most of the models and animations are very good with a few exceptions like the rat which could have a better texture and model. The interations between mobs are also fun and add an interesting dynamic to the game. For the most part the animal sounds are done well, my only complaint would be that a few of the sounds are too loud (Viper & wolf being examples). Makes playing Minetest so much more interesting. There are lots of new biome mods coming out every day so if you want to use this mod with them, then check out the mob_biome_mapper mod https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/ that I wrote. I tend to make this Animal World mod a priority when making it work with new biomes because I like it so much.
Who wants to carry a bag full of tools or swap to a different tool every time they are digging?
I love that I can just have one tool that does everything. It takes up less bag space and I don't have to worry about switching tools.
essential
It improves the minetest game experience immensely. When you forget about it, as when testing a different mod or whatever, the world just feels off.
Some of the sounds have enough background noise that you can hear them switch on or off abruptly in a slightly disconcerting way, like the one with seagulls crying. That lowers the overall excellence of the mod by about 1%. If the sea wavessound could be consistently hward or not more or less all the time depending on, I guess, distance and not what you are looking at, it would be still better by a smidgen.
And now there is music. It seems there was music before and I just never ran into it, but today, something eerie played in a desert stone / baked clay cave and then different music again in a different place.
Incredible
No one has given their opinion so I do: First of all, I want to say that the mod is broken, we are forced to disable a block in the minetest settings. Apart from this small flaw, I would like to congratulate the work provided because the finishes and textures are just beautiful. Each block is thought out and the textures of the patterns fit together and go very well together. In short, if you want decorative blocks and Greek architecture, install it. Very nice complete mod
Complete and very practical mod
What I like about this mod is using our own skins. Unlike the others where we only have a basic selection. In addition, the mod is configurable and very intuitive even if the interface remains a bit simple, I recommend i3 to use it
Perfect
Simple effective, these are carpets.