ContentDB
  • Mods
  • Games
  • Texture Packs
  • Random
  • Help
  • Sign in
  • Languages
    • Help translate ContentDB
  • «
  • 1
  • 2
  • …
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • …
  • 129
  • 130
  • »
  • Sokomine 2024-04-03 16:39 UTC

    Servers need it. Very helpful in singleplayer - but be careful

    On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.

    In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.

    Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.

    WorldEdit by sfan5 0 comments
  • Sokomine 2024-04-03 16:23 UTC

    Automatize it all - great mod!

    This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.

    For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.

    If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)

    If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.

    Technic by RealBadAngel 0 comments
  • Sokomine 2024-04-03 16:09 UTC

    Beautiful huge caves with lots of decorative things glowing in the dark

    The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!

    Server owners report that this mod is more lightweight than the normal caverealms mod.

    Caverealms Lite by Shara 0 comments
  • ulla 2024-04-03 10:23 UTC

    nice simple mod but..

    The mod is ok but 1)how to reset my name? 2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc 3) a rule is needed that prevents two players from using the same name

    Customiserver by 1faco 0 comments
  • Andarius68 2024-04-03 07:21 UTC

    Very Useful

    Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.

    Edit: Ah! I found it. https://forum.minetest.net/viewtopic.php?t=18473&start=75

    Snippets by Luke 0 comments
  • Alatarius 2024-04-03 00:31 UTC

    Good mod except for the gravel sieve

    [edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.

    The solution is: change the line:

    local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3

    to:

    local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20

    [old review] Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.

    Other than that everything else works fine.

    TechPack by joe7575 1 comments
  • APercy 2024-04-02 23:50 UTC

    NPCs that bring the world to life

    These are the well-known NPCs of Your Land, created in such a way that they allow full immersion in the lore and events that occur there. Obviously I highly recommend it!

    Yourland Speak up by Sokomine 0 comments
  • Sokomine 2024-04-02 23:49 UTC

    Life-saving

    This mod can save the lives of a lot of the wild animals on your server! Without it, "roadkill" alongside the train lines may easily accumulate.

    Go install this mod and keep wildlife safe! Also reduces cleaning costs along train track lines.

    Disable Mob Damage for Advanced Trains by Silver Sandstone 0 comments
  • Sokomine 2024-04-02 23:44 UTC

    Not only great for bridges

    I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.

    Useful and versatile.

    Bridger by v-rob 0 comments
  • Sokomine 2024-04-02 23:37 UTC

    Decorative

    Definitely decorative.

    Only drawback is that they're sometimes a bit big. An additional smaller variant would be nice.

    Cups by Wuzzy 1 comments
  • Sokomine 2024-04-02 23:34 UTC

    Explore space - take your house (ship :-)) with you!

    Allows for very intresting space exploration. Trying to fit the jump engine and everything necessary into a small space in order to get a faster small ship is a welcome challenge. And when you're flying around and visiting a good mining spot on the moon or on an asteroid, you might get company by other jumpdrive powered ships by other players.

    Assembly of your first ship is also a fun challgenge.

    But as someone already mentionned in another review: There is some danger of getting boring cubic ships. But then that can't be helped - not all static houses are great either.

    I had great fun building a space station with diffrent ships on the Pandorabox server.

    Jumpdrive by mt-mods 0 comments
  • Sokomine 2024-04-02 23:26 UTC

    Particulary great for (semi-regular) events

    The Xanandu server has/had a sealed-off area which would sometimes be filled with these lucky blocks and then opened to players. It was always a great fun to run through and look what the next lucky block might hold!

    But beware: Not all contain useful things. Some may also seriously dammage your health or even kill you. But that's the balance for all the gifts from the lucky blocks.

    Definitely fun, especially on multiplayer.

    Lucky Block by TenPlus1 0 comments
  • Sokomine 2024-04-02 23:23 UTC

    Wait! Is that just a chest? Or not? Fun mod

    Mimes are a severe danger to new players who often fall victim to them. Later in game, when your armour is better and you're more experienced, you'll still encounter mimes - and some will put a smile on your face when they fail to cloak perfectly - and thus look funny :-) After a while, every unlocked chest seen in the wild becomes highly suspicious of beeing a mime. They also try to hunt animals and often succeed in doing so.

    Mimes will try to mimic almost anything they can, including NPC and other large and small mobs. Sometimes they cloak as plants.

    Be prepared to realize that that misplaced block over there on the road wasn't your error - it's just a mime ,-)

    mime (flux's fork) by fluxionary 0 comments
  • Sokomine 2024-04-02 23:16 UTC

    First strange, then very welcome sight

    The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)

    Flower cow by DrPlamsa 0 comments
  • Sokomine 2024-04-02 23:03 UTC

    Want company? Here it comes!

    The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.

    Mobs NPC by TenPlus1 0 comments
  • Sokomine 2024-04-02 22:58 UTC

    Amazing mod. Allows for great exploratory tours

    The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!

    Steampunk Blimp by APercy 0 comments
  • Sokomine 2024-04-02 22:54 UTC

    Builders love them

    Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.

    Item Frames and Pedestals by TenPlus1 0 comments
  • Sokomine 2024-04-02 22:50 UTC

    Extremly hardcore, intresting mobs

    Expect to die. These mobs are very strong and plentiful. Even when working together with other players, survival is hard to achieve.

    And when you think you're safe, the next strange (and intresting!) creature will show up and try to kill you.

    Very intresting mobs.

    Not So Simple Mobs by TenPlus1 0 comments
  • Sokomine 2024-04-02 22:45 UTC

    Simple and practical

    Allows you to start farming before having to start some serious mining. Very useful in games where iron is hard to get.

    Wooden Bucket by Hypernoot 0 comments
  • Sokomine 2024-04-02 22:43 UTC

    Fierce fighters

    Balrogs are extremly strong and cause many deaths amongst players. They offer a worthy challenge for those who love fighting, often in a team of two or more players.

    Make sure not to let them loose near anything valuable! Their domain are deep, deep caves, not the surface of the world.

    balrog (flux's fork) by fluxionary 0 comments
  • APercy 2024-04-02 21:46 UTC

    A real treasure!

    It's the mod I never looked for but when I discovered it, I know I always needed it!

    Googly Eyes by AliasAlreadyTaken 0 comments
  • DragonWrangler 2024-04-02 19:41 UTC

    Nice

    Does exactly what it says. No joke.

    No Lag by AFCM 0 comments
  • Alatarius 2024-04-02 16:07 UTC

    Love this mod but would like the ability to change chest colors

    I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.

    Technic Plus by mt-mods 0 comments
  • CalebJ 2024-04-02 15:39 UTC

    Fantastic new shapes, but hard to use in an actual world

    I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)

    Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!

    Extended Circular Saw by Andrey01 0 comments
  • Sokomine 2024-04-02 13:52 UTC

    Cute & a classic - recommended

    Hah! There it is. This is a classical MineTest monster - and IMHO very cute.

    Ought to be resident on all servers that have monsters.

    Mob Mese Monster Classic by TenPlus1 0 comments
  • Andarius68 2024-04-02 13:37 UTC

    Pretty Cool Mod

    Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!

    I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.

    Blood Splatter by shaft 5 comments
  • Btomep2 2024-04-02 10:18 UTC

    Very useful

    now nobody is gonna complaining about my server performance anymore

    No Lag by AFCM 0 comments
  • Soundwavez 2024-04-02 05:53 UTC

    it seems so obvious..... but yet so genius!!!!!!!!

    wow, just wow. i am surprised nobody came up with this yet! i admire your creative thinking, well done!

    Googly Eyes by AliasAlreadyTaken 0 comments
  • PedroMerruM 2024-04-02 00:43 UTC

    Game runs a too many fps

    my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch

    No Lag by AFCM 1 comments
  • Sokomine 2024-04-01 23:33 UTC

    Simple idea, great on servers

    Players did make good use of these hiking signs on the Tunnelers' Abyss server. Whole networks of paths were created for the community. It is very enjoyable to follow them.

    The hiking signs motivate path/road building.

    Definitely a recommendation.

    Hiking Redo by Hypernoot 0 comments
  • Sokomine 2024-04-01 23:26 UTC

    Very easy to use and works well

    I've played on servers in the past which used the Land Rush mod.

    Like all mods that work with a fixed size of protection (i.e. protector mod), it's not always optimal. Protecting roads is a bit challenging.

    Other than that, the mod is very easy to use and understand: Walk to an unprotected mapblock, place your block - and it's yours!

    It's always protected alongside mapblock borders, so you need not fear that any parts of your map cannot be protected by anyone.

    Land Rush by BrandonReese 0 comments
  • The4spaceconstants 2024-03-31 23:18 UTC

    Only for those that don't know how to do it manually

    Except that reading this mod's source might be a way to learn that. This might be a bit simple for a function-providing API, but it could be an educational experience.

    Cycles by 1F616EMO 0 comments
  • TechnoRider 2024-03-31 12:10 UTC

    It was never updated.

    It's an island enlargement game, but a very simple one. If you add survival elements and more content, it would be a better game. I waited 3 years and nothing, no update has been released since then. Its worst than Minetest default game.

    Stella by 1248 2 comments
  • Neuromancer 2024-03-30 23:36 UTC

    Adds needed functionality

    Certain falling nodes should cause damage to the player. This mod adds that important functionality. Though it only adds for certain nodes. I ask that it be allowed to be used for adding fall damage to any node other modders would like to add.
    Edit: Based on TenPlus1's comment adding the following code to your mod will allow you to add fall damage to any node: local function add_fall_damage(node, damage)

    local function add_fall_damage(node, damage)
    	if minetest.registered_nodes[node] then
    		local group = minetest.registered_nodes[node].groups
    		group.falling_node_damage = damage
    		minetest.override_item(node, {groups = group})
    	else
    		print (node .. " not found to add falling_node_damage to")
    	end
    end
    
    add_fall_damage("my_mod:my_node", 3)
    
    Custom Falling Nodes by TenPlus1 2 comments
  • Athozus 2024-03-30 18:49 UTC

    Nice treasure hunt game

    I had a nice play with myself :p

    This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?

    I could work on French translation if needed.

    SuperQuest by Andrii 3 comments
  • Skivling 2024-03-30 05:51 UTC

    Very useful

    There are so many mods that work in any game, but a lot of them do not explicitly support RePixture for crafting! The automatic conversion allows me to play a lot of mods in RP that I wouldn't have been able to otherwise. I kinda wish this was built-in to RePixture.

    As for using it as a library, that seems good but I'll probably manually do crafting to allow me to balance the crafting according to the game. (in my mod drwho_tardis).

    Repixture Crafting Compatibility by Silver Sandstone 0 comments
  • Hepin 2024-03-29 19:14 UTC

    Very good mod for builders and not only

    The mod is useful and helps a lot in the construction of all rivers 👍

    Placement Preview by SURV 0 comments
  • Andreas 2024-03-29 10:23 UTC

    Removed from GIT

    My kid's liked this one, and now it's gone, how to deal with an removed mod?

    Ma & Pop's Furniture Mod by GamingAssociation39 1 comments
  • nutricheck 2024-03-29 10:08 UTC

    Multicraft?????

    how do you play through multicraft?

    Stoneblocks by Homiak 1 comments
  • Lemente 2024-03-28 23:24 UTC

    No more guessing.

    I can finally uninstall every screwdriver mod.

    Placement Preview by SURV 0 comments
  • «
  • 1
  • 2
  • …
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • …
  • 129
  • 130
  • »

ContentDB © 2018-24 to rubenwardy

  • Help
  • About
  • Contact Us
  • Terms of Service
  • Policy and Guidance
  • Donate
  • API
  • RSS / Feeds
  • Privacy Policy
  • Report / DMCA
  • Advanced Search
  • User List
  • Threads
  • Collections
  • Support Creators
  • Translate Packages
  • Source Code