I love this mod! The lights are very pretty, theres reindeers and everything is just perfect! It goes very well with the other christmas mod so I use them both. One problem tho is when I place the mobs i cant kill them without getting rid of other mobs?
Very good, balanced and helpful, but needs an urgent repair.
I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.
I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.
Next comes the fix.
On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!
I fixed it and it should resemble this (but that's not all to it):
-- check if we can grow sapling at current light level
if can_grow and (light_ok or saplings[n][4] == true) then
particle_effect(pos)
if math.random (5 - strength) == 1 then
grow_tree(pos, saplings[n][2])
end
return true
end
What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.
-- check for sapling growth
if check_sapling(pos, node.name, light_ok, strength) then
return true
end
On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.
Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.
I love this inventory, but there is a glitch where if you select crafting or armor i don't know how to get back to the area where you can delete items in your inventory and the main item slots.
Man I for some reason am a fan of fat minecraft animals. I used to create fat cow mods for mcpe. but never thought of making one for mtg. I have not tried yet though so cannot tell more. But your description sounds quite appealing. Might change this comment after I've tried
This is a pretty awesome mod! So far works great, limited only by your imagination and cleverness with coding.
I was looking for something that worked as close to the ComputerCraft turtles as possible, and this seems to be it!
I assume the "robots" in lwcomputers work in a similar way, only using Lua instead of Scratch? I might try that later too. heh
If I had a suggestion, it might be to change the Run and Persistent button images, cause the way they currently are, it's hard to tell whether they're on or off.
Seems to be if the highlighted edge is near the top, the button is off? And light-edge near bottom = On? Might be better to just have them say on/off, or have them turn green for on and red for off? Or heck, even just a floating text when you mouse over the buttons, which tells you what clicking them will do.
Oh, and potentially a way to store a few different scripts within a single bot, or to somehow save code to a file we can transfer between maps, tho those are more advanced ideas. heh
The design is worked out! The textures are high-quality and wonderful! The API is also no worse! in general, a good mod to increase the danger in mines
Ambience has been worked out, because he's scary. Many blocks for building, and if i add Mese Monster, i will be more scary, so i love this mod, because he's has many features and normal api.
Years ago I used to have an MC server running ComputerCraft, and man those were wild times. heh
This reminds me so much of it, not perfect, but nearly there!
Just needs those last two features, user-permissions and the ability to unload items into containers or hoppers. If it had those, I wouldn't be able to resist setting up a server for this!
Really hope to see an update to this in the future! ;D
I love the idea of setting loose an auto-mining robot with something like this.
Few questions/suggestions:
Is there any way to have the bot dump it's inventory into a container or hopper?
And is there any way to have the bot run on a loop or have it's code loop mathematically? Or maybe a just "label" and "goto label" feature? Or For that matter a counter/variable system could be useful too.
I just happened to watch this anime with my family this week, and I loved it! Just as I, I expect, will love this projection of Porco Rosso's airplane into Minetest.
Seems like I can't get past the iron age because the melting pot just doesn't work.. I made the tower 15 blocks high, added a TA1 lighter and stacked charcoal ontop of it (acording to the manual and few youtube videos) but, when I light the TA1 Lighter with flint and steel, nothing happens, the charcoal doesn't burn and the flame doesn't appear. There's a high possibility I'm dumb and made a mistake somewhere but I hope I can get help here. Until then I don't recommend it.
edit: figured it out, you need to use only cobblestone and not anything else, I was using cobblestone paired with Bauxite cobblestone so it didn't work. I ecountered the same problem while trying to get charcoal. It didn't work with savahna dirt and only with normal which I had to travel to get.
This is nifty from a code perspective, but it seems it's been overtaken by Minetest development. Testing the benchmarks on modern Minetest 5.7.0 with JIT shows this takes roughly twice as long as standard vectors (which include handy metatable functions now, too).
Standard results:
[Server]: [benchmark_engine] benchmark results for metavectors:standardvectors
run 2000/2000 times after 5000 times warmup
min: 0.000003 s
average: 0.000005 s
max: 0.000332 s
total time: 0.009301 s
Metavector results:
[Server]: [benchmark_engine] benchmark results for metavectors:metavectors
run 2000/2000 times after 5000 times warmup
min: 0.000006 s
average: 0.000011 s
max: 0.002573 s
total time: 0.022250 s
i been searching for something like this since i learnt minetest was a thing
this is very fun even if its basic right now the features right now are enough to want to open a dedicated server about it i hope the comunity gets intersted enough into making new monsters and even alter other aspects like maybe putting custom music and whatnot really ecxited to see how this develops in time.
Very good for hoarding stuff, the regular inventory space seems never enough
It is not compatible with Mesecraft, but I modified the init.lua file in order to fix the missing ingredient. Just adding the top condition in line 291 to include mesecraft_mobs:leather :
-- use leather if mesecraft_mobs found
if minetest.get_modpath("mesecraft_mobs") then
item1 = "mesecraft_mobs:leather"
-- use leather if mobs redo found
elseif minetest.get_modpath("mobs") then
item1 = "mobs:leather"
-- use leather if petz found
elseif minetest.get_modpath("petz") then
item1 = "petz:leather"
end
Please add it to the main source code, I wasn't sure how to make the request.
[PT-BR]
Gosto bastante do seu Mod. Gostaria de solicitar que seja adicionado minerais comuns (ferro, cobre, prata, ouro, etc) na geração de mapa e também que seja adicionado outros minerais que de fato sao abundantes em asteroides, mas não são abundantes na terra (platina, irídio, etc)
[EN]
I really like your Mod. I would like to request that common minerals (iron, copper, silver, gold, etc.) be added to the map generation and also that other minerals be added that are in fact abundant on asteroids, but are not abundant on Earth (platinum, iridium, etc.)
Something that bothers me very much with many minetest mods is that the artwork leaves much to be desired, but this is definitely an exception. The items are decent but the dragons and blocks are fantastic! I was surprised also at how nice and smooth the animations are. The mod works as promised so really all i have to say is that this is a fantastic mod!
I love being able to enchant my weapons and items. This is a much needed mod. The one thing I would like to see is being able to put the enchantments in a book so items can have more than just 1 or 2 random enchantments. It would be nice to choose which ones you want through books. That and it would also make another use for books
Perfect!
I love this mod! The lights are very pretty, theres reindeers and everything is just perfect! It goes very well with the other christmas mod so I use them both. One problem tho is when I place the mobs i cant kill them without getting rid of other mobs?
Very good, balanced and helpful, but needs an urgent repair.
I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.
I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.
Next comes the fix.
On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!
I fixed it and it should resemble this (but that's not all to it):
What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.
On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.
Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.
Happy hacking.
naming conflict
Great job. There is a naming conflict with the mod package »homedecor« (https://content.minetest.net/packages/mt-mods/homedecor_modpack/), which also contains a folder called »itemframes«.
Worth a try
I love this inventory, but there is a glitch where if you select crafting or armor i don't know how to get back to the area where you can delete items in your inventory and the main item slots.
Works fine in singleplayer, could use more legs though
The leg boat can walk and it looks really nice how this is done.
The leg boat can climb well – but looks a bit silly while doing it.
Entirely unlike what you might expect, the leg boat does not float.
I would like this mod even more if the boat had some more legs (six?).
Also I have noticed a bug: Sometimes part of a leg is black while climbing.
efforts are present!
The effort to make a cool texture pack is there! We are waiting for more drawn textures from CocoMarck!
Not tried yet
Man I for some reason am a fan of fat minecraft animals. I used to create fat cow mods for mcpe. but never thought of making one for mtg. I have not tried yet though so cannot tell more. But your description sounds quite appealing. Might change this comment after I've tried
BRING NYANCATS BACK
to get around the licensing , maybe we could make mtg have a dependency on this mod ?
Just what I was hoping for!
This is a pretty awesome mod! So far works great, limited only by your imagination and cleverness with coding. I was looking for something that worked as close to the ComputerCraft turtles as possible, and this seems to be it! I assume the "robots" in lwcomputers work in a similar way, only using Lua instead of Scratch? I might try that later too. heh
If I had a suggestion, it might be to change the Run and Persistent button images, cause the way they currently are, it's hard to tell whether they're on or off. Seems to be if the highlighted edge is near the top, the button is off? And light-edge near bottom = On? Might be better to just have them say on/off, or have them turn green for on and red for off? Or heck, even just a floating text when you mouse over the buttons, which tells you what clicking them will do. Oh, and potentially a way to store a few different scripts within a single bot, or to somehow save code to a file we can transfer between maps, tho those are more advanced ideas. heh
Cool Style
Not bad! I love this minimalistic!
Cool!
I love function for speed and hunger. very cool! Mod is suitable for every server!
Perfect editor!
A good mod for popular servers. Wow! Good luck to the author!
Perfect!
The mod is good, but the textures are so-so. This mod can diversify the food in the world, as well as farming
Mod is beautiful!
I use the mod to search for things from my mods. A wonderful mod with lots of features! I really like the mod!
Mobs are cool!
The design is worked out! The textures are high-quality and wonderful! The API is also no worse! in general, a good mod to increase the danger in mines
Good!
Every noob needs this mod! So that he does not fall constantly. And so a wonderful mod! I really like him! I love this!
Good mod!
this mod need to minetest!
Perfect nether
Ambience has been worked out, because he's scary. Many blocks for building, and if i add Mese Monster, i will be more scary, so i love this mod, because he's has many features and normal api.
Great mod!
Thanks to this mod, I was able to make a lot of useful mechanisms in my minetest world! I recommend it!
Great idea! I miss these!
Years ago I used to have an MC server running ComputerCraft, and man those were wild times. heh This reminds me so much of it, not perfect, but nearly there! Just needs those last two features, user-permissions and the ability to unload items into containers or hoppers. If it had those, I wouldn't be able to resist setting up a server for this! Really hope to see an update to this in the future! ;D
Interesting learning tool!
I love the idea of setting loose an auto-mining robot with something like this. Few questions/suggestions: Is there any way to have the bot dump it's inventory into a container or hopper? And is there any way to have the bot run on a loop or have it's code loop mathematically? Or maybe a just "label" and "goto label" feature? Or For that matter a counter/variable system could be useful too.
What a miraculous coincidence!
I just happened to watch this anime with my family this week, and I loved it! Just as I, I expect, will love this projection of Porco Rosso's airplane into Minetest.
It seems like fun, but
Seems like I can't get past the iron age because the melting pot just doesn't work.. I made the tower 15 blocks high, added a TA1 lighter and stacked charcoal ontop of it (acording to the manual and few youtube videos) but, when I light the TA1 Lighter with flint and steel, nothing happens, the charcoal doesn't burn and the flame doesn't appear. There's a high possibility I'm dumb and made a mistake somewhere but I hope I can get help here. Until then I don't recommend it.
edit: figured it out, you need to use only cobblestone and not anything else, I was using cobblestone paired with Bauxite cobblestone so it didn't work. I ecountered the same problem while trying to get charcoal. It didn't work with savahna dirt and only with normal which I had to travel to get.
Nicely coded, but outdated
This is nifty from a code perspective, but it seems it's been overtaken by Minetest development. Testing the benchmarks on modern Minetest 5.7.0 with JIT shows this takes roughly twice as long as standard vectors (which include handy metatable functions now, too).
Standard results:
Metavector results:
My favourite mod
I love playing around with mesecon circuits and creating interesting things.
Love The Plane
Love the plane and you should make a dreamliner next
i been searching for something like this since i learnt minetest was a thing
this is very fun even if its basic right now the features right now are enough to want to open a dedicated server about it i hope the comunity gets intersted enough into making new monsters and even alter other aspects like maybe putting custom music and whatnot really ecxited to see how this develops in time.
finally a worthy competitor to immersive trains
, i love mods that expand on techage ,
a new different style for zoonamies
, want to have a less comic/scrapbook zoonami look , and more of fantasy , then install this mod
nice new plane from apercy
thank you (also how did you get those reflections in the thumbnail or did i not check the forum often enough)
tuxemon but minetest
, have you ever wanted to combine the monster collection of tuxemon with the building capabilities in minetest ? , then this mod is for you
Very good for hoarding stuff, the regular inventory space seems never enough
It is not compatible with Mesecraft, but I modified the init.lua file in order to fix the missing ingredient. Just adding the top condition in line 291 to include mesecraft_mobs:leather :
Please add it to the main source code, I wasn't sure how to make the request.
Thanks for the mod.
Melhorias
[PT-BR] Gosto bastante do seu Mod. Gostaria de solicitar que seja adicionado minerais comuns (ferro, cobre, prata, ouro, etc) na geração de mapa e também que seja adicionado outros minerais que de fato sao abundantes em asteroides, mas não são abundantes na terra (platina, irídio, etc)
[EN] I really like your Mod. I would like to request that common minerals (iron, copper, silver, gold, etc.) be added to the map generation and also that other minerals be added that are in fact abundant on asteroids, but are not abundant on Earth (platinum, iridium, etc.)
Rare example of great artwork
Something that bothers me very much with many minetest mods is that the artwork leaves much to be desired, but this is definitely an exception. The items are decent but the dragons and blocks are fantastic! I was surprised also at how nice and smooth the animations are. The mod works as promised so really all i have to say is that this is a fantastic mod!
Love the idea.
Are these used to smelt things?
Fun and educational!
Great way to learn Cherokee/Tsalagi language. Language sounds and characters are really well done.
Awesome mod that was so needed
I love being able to enchant my weapons and items. This is a much needed mod. The one thing I would like to see is being able to put the enchantments in a book so items can have more than just 1 or 2 random enchantments. It would be nice to choose which ones you want through books. That and it would also make another use for books
Stunning!
This is what I was looking for, I like pixel art and this mod is perfect for me. Making new palette is so easy, thank you man.
Added Tsalagi ᏣᎳᎩ
Very good mod was able to add additional language Tsalagi ᏣᎳᎩ.
Finally!
I have been wanting a mod that intergrates Tech Age an d Advtrains for so long!