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  • Sokomine 2024-04-09 17:11 UTC

    A classic for medieval builds

    If you plan to build something medieval or set up a medievalish server, this mod is very well suited. It adds a lot of blocks that you will need.

    Darkage - the original plus improvements by addi 0 comments
  • Sokomine 2024-04-09 17:10 UTC

    Makes builders happy

    The arcs are great blocks that allow to build impressive structures.

    In combination with the doors they're even more decorative.

    Only downside is that the doors - due to their form - technicly couldn't open in some ways. Luckily they work regardless of such annoying things as RL physics.

    pkarcs by TumeniNodes 0 comments
  • Sokomine 2024-04-09 17:07 UTC

    Battling monsters? Boring. Battle against plants!

    Not that they move around - but they spread. Combating weed growth is a serious issue! Makes the game feel more realistic. If weed took over an area, it's not easy to pass through (best walk around), and clearing the area is not trivial.

    You can see them in action on the Tunnelers' Abyss server.

    Nettles and Other Weeds by Hypernoot 0 comments
  • Sokomine 2024-04-09 15:21 UTC

    Tasty and decorative

    This mod is installed and used on the Your Land server. It's great to share an ice cream now and then with fellow players. They're also pretty decorative for shops/cafes.

    Ice Cream Mod by Can202 0 comments
  • Sokomine 2024-04-09 14:51 UTC

    Skyblock with islands and great papyrus root

    There have been servers based on this mod/game running for some time. They were a lot of fun.

    You start with only a few indigrents: A couple of papyurs root (the future base of your builds!), two dirt blocks, two saplings and enough cobble to get a furnace and later a cobble generator running.

    The papyrus root will make more papyrus grow, which then can be crafted into further roots and dirt. Thus your basic materials are provided and you can grow your island. Wood comes from the saplings.

    It probably takes a bit too long at the beginning until things grow. That's easiser on a server where you can pass the time waiting with exploring other peoples' build. In singleplayer, you can try to learn how the game works so that you don't waste valuable ressources.

    Unter Null by Casimir 0 comments
  • Sokomine 2024-04-09 14:39 UTC

    Biomes in the deep

    Adds decorative stone types and other nice decorations (growing plants, crystals etc) to your underground. It feels like biomes in the deep. No more boring stone! And the new stone types can all be compressed for easier carrying and having more decorative building material.

    If you're afraid of the lava problem some people here commented about, then best start with this mod in a new world. That's usually best anyway when introducing a mod that does massive changes to mapgen.

    Underground Challenge by Hypernoot 0 comments
  • shaft 2024-04-09 13:46 UTC

    Must have for mapgens other than V6

    Most mapgens place the ores way too deep just to prove the point that you can mine further down in Minetest than in Minecraft or comparable games. So deep they make MTG unplayable.

    Shallow Ores by Monniasza 0 comments
  • Sharpik 2024-04-09 13:19 UTC

    Must have

    Hi, this is an amazing mod and quite addicting.

    One suggestion -> Can we have a customizable blacklist for the nodes we don't want to see in the preview? FE: We use the mod welded lights... and that means we keep toprches in hand even just to light up dark places. And the preview of the torches build position is quite distracting.

    THX and Good job :)

    Placement Preview by SURV 1 comments
  • wf13MT 2024-04-09 04:57 UTC

    Nice mod that adds a good type of teleportation.

    other than that I wish there was a mod like this just with stargate size and texture.

    Mese Portals by mt-mods 2 comments
  • shaft 2024-04-08 15:53 UTC
    English

    To me it's much better than carpets

    You get regular wool stairs and slabs. And of course the corners.

    It makes building with wool much more pleasant. Having some volume makes it fit in much better than carpets.

    It really increases creative freedom and should be core part of MTG.

    Extra Wool Stuff by Impulse 0 comments
  • kuboid 2024-04-08 06:03 UTC

    Nice

    The world looks a bit brighter with this pack. Also more colorful. The grass is greener, and I like the acorn :) With the default textures I always felt like I needed to turn the light on. Brick walls also look nicer.

    NodeCore Improved by Warr1024 0 comments
  • QBSteve 2024-04-07 23:07 UTC

    Love this mod!

    This is a really nice mod that realistically simulates tree growth. I wish there was an option to make the default trees also drop the dynamic sapplings as well, though.

    Dynamic Trees by Tarruvi 0 comments
  • dibesfer 2024-04-07 19:51 UTC

    Good Foundations

    Mind using this instead of Void (as a game template to start from Zero), allows you to have a more spread view of the possibilities of Minetest.

    Also I'd name it better, somethingtostartwith. Lots of LÜV

    Thank you!!

    Not actually the bare minimum base game by Sumi 0 comments
  • luarocks 2024-04-07 10:26 UTC

    Why not X, Y or Z?

    Nobody actually cares about license if it's MIT, including original game developers.

    I think, in this case, your license should be unlicense or something like that.

    Not actually the bare minimum base game by Sumi 5 comments
  • a5810 2024-04-07 05:36 UTC

    A fantastic game that contains story (perhaps) - written according to the reivew

    I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.

    Shadow Forest by Wuzzy 3 comments
  • Skivling 2024-04-07 04:23 UTC

    Awesome!

    This mod is one of the reasons mining in Minetest is enjoyable. If I had to switch to place torches it just gets annoying, so thank you for making this mod! It's also very easy to use as a mod developer, literally don't have to do anything anymore as long as it is in the right item group.

    My one suggestion is to add a check for what game they are playing, and automatically add support for the pickaxes in those games. It should also do this for the default light node if possible.

    Pick Axe Tweaks by mt-mods 0 comments
  • Skivling 2024-04-07 04:15 UTC

    Good, but...

    It's nice to have fuel options and a way to make them. This allows many vehicle/transport mods to use the same fuel mod which is really good. Nuetral review because it requires default, therefore only works in MTG and forks. I don't think there's anything in it which actually requires it, just crafting. So can other games be supported please?

    Biofuel by Lokrates 0 comments
  • Skivling 2024-04-07 04:12 UTC

    Nice

    I like having a bell, although I can't really tell when it's supposed to ding. Since default is only an optional dependency for crafting, it would be easy for this mod to support other games. Just use aliases or store the itemstring in a variable that changes depending on what game it is.

    Bell by Sokomine 0 comments
  • PiTTi 2024-04-06 19:11 UTC

    works just fine

    I used to play OB for MC (we had a small OB server) and it was my favorite for a long time. I'm currently playing it with mcl2. All I had to do was change the mcl_trees:(...) to mcl_core:darktree (e.g.) and do the same with the leaves, and voila I've been torturing my one block for hours today :-) Thank you very much cora :3 PS I would be happy to be able to play OB with my friends again soon

    mineclonia Oneblock by cora 12 comments
  • Athozus 2024-04-06 18:15 UTC

    Just what we wanted

    That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.

    However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).

    However this is such as masterpiece.

    Extended Circular Saw by Andrey01 0 comments
  • ThePeasantJoe 2024-04-06 14:35 UTC

    love it

    Great soundtrack

    Classical Music by cora 0 comments
  • ThePeasantJoe 2024-04-05 20:44 UTC
    English

    lol

    my friends fear me.

    Lightning Wand by TrafficSignal2217 0 comments
  • ThePeasantJoe 2024-04-05 20:42 UTC

    Absouletly Neccassary for every Game!

    Needed in every world.

    Wielded Light by bell07 0 comments
  • sebpro_3 2024-04-05 19:13 UTC

    perfect gui

    the gui of this mod is very good

    i3 by mt-mods 0 comments
  • TPH 2024-04-04 23:52 UTC

    It's Aight :D

    Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3

    I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th. I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.

    The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3 The models and corn are nice and unique in design as well.

    the curse of the corngirl by Soundwavez 27 comments
  • darcke 2024-04-04 12:30 UTC

    Tres bon ajout

    Cet ajout est tres utils quand on doit faire une annonce sur un serveur (par exemple, je l'utilise pour prevenire les joueur qu'un event a lieu) c'est egalement utile pour la moderation du serv pour les remarques que l'on peut faire a des joueurs (languages grossier, annonce de ban, kick ect...)

    Msg Color by cj_clippy 0 comments
  • sparklesss 2024-04-04 09:19 UTC

    REALLY GOOD MOD

    This mod is simliar to just terraform but i make awesome buildings in my server with this mod!

    WorldEdit by sfan5 0 comments
  • Blocky Player 2024-04-04 06:09 UTC

    Very Nice Additon

    Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.

    Advtrains Screen Doors by 1F616EMO 3 comments
  • darcke 2024-04-03 20:33 UTC

    bon mod

    utile pour la moderations chat.

    Moderator Warnings by 1F616EMO 0 comments
  • darcke 2024-04-03 20:23 UTC

    Mod Utile

    Le mod m'est utile sur mon serveur pour aider la moderations. j'approuve l'idée

    Cloud Storage by 1F616EMO 0 comments
  • KINGamerx7 2024-04-03 18:02 UTC

    Good mod

    this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.

    Yourland Speak up by Sokomine 2 comments
  • sebpro_3 2024-04-03 17:30 UTC

    perfect mod

    this mod is very cool and good

    Better Trees by csirolli 0 comments
  • Sokomine 2024-04-03 16:59 UTC

    Advanced, great protection mod

    Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.

    What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.

    IMHO a must-have for a server. Even if you combine it with other mods for beginners.

    Areas by ShadowNinja 0 comments
  • Sokomine 2024-04-03 16:54 UTC

    Decorative light sources for diffrent needs

    Adds very decorative light sources for your buildings' needs.

    Definitely recommended.

    Morelights by random_geek 0 comments
  • Sokomine 2024-04-03 16:39 UTC

    Servers need it. Very helpful in singleplayer - but be careful

    On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.

    In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.

    Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.

    WorldEdit by sfan5 0 comments
  • Sokomine 2024-04-03 16:23 UTC

    Automatize it all - great mod!

    This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.

    For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.

    If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)

    If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.

    Technic by RealBadAngel 0 comments
  • Sokomine 2024-04-03 16:09 UTC

    Beautiful huge caves with lots of decorative things glowing in the dark

    The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!

    Server owners report that this mod is more lightweight than the normal caverealms mod.

    Caverealms Lite by Shara 0 comments
  • ulla 2024-04-03 10:23 UTC

    nice simple mod but..

    The mod is ok but 1)how to reset my name? 2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc 3) a rule is needed that prevents two players from using the same name

    Customiserver by 1faco 0 comments
  • Andarius68 2024-04-03 07:21 UTC

    Very Useful

    Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.

    Edit: Ah! I found it. https://forum.minetest.net/viewtopic.php?t=18473&start=75

    Snippets by Luke 0 comments
  • Alatarius 2024-04-03 00:31 UTC

    Good mod except for the gravel sieve

    [edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.

    The solution is: change the line:

    local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3

    to:

    local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20

    [old review] Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.

    Other than that everything else works fine.

    TechPack by joe7575 1 comments
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