The idea of having a drum that the player can play is nice, and it's something that I haven't seen other mods try and do. It's implemented quite well in fact.
Very great mod, good to have enchanting with modern code.
One request:
Could you make there be an api to make your own custom enchantments?
Like maybe custom on_hit functions?
I don't know what's all possible, but I'm definently setting this review to a huge thumbs up if an api is added.
Thanks SaKeL,
-StarNinjas
Authentic, built with passion, and shows the power of dedicated developers.
If I want to recommend a voxel survival-sandbox game to somebody and some of minecraft's mechanics and recent feature updates aren't quite their style, I often turn to this, and It's no puzzle as to why. Both Mesecraft and Minetest feel like they are crafted with love, the work put into them is very clean and optimized, and everything just complements each other.
On top of that, the developers behind this and minetest are seriously talented. The terrain generation system is nothing short of impressive, all of the various postfx effects you can enable work great with only a moderate performance impact at most, and rendering is so lightning quick that i don't even notice it most of the time - and all this has been my experience on a rather cheap HP 15 Notebook laptop from 2015!
There is nothing i can criticize in Minetest and Mesecraft. The most I have ever found is some bugs to submit in a bug report, and I will gladly take the time to contribute in any way i can for this lovingly, masterfully made software. I wish the best life to these developers, they've earned it.
p.s: To be brutally honest, i'd remove "mesecraft is the best" in the description. It speaks that for itself in ways beyond words, let it do so ^_^
The npc are not very developed on minetest this mod allows them to be greatly improved and gives a touch of life to the mobs. I think it could even be used in games.
Very good work
This is an ok mod (not great) When setting or replacing nodes if you have other mods installed for various nodes this won't allow you to search through a node list and choose what you need. As an example, the moreblocks mod and default both have a 'wooden planks' node but WorldEdit defaults to the moreblocks node which falls under mb's cube setting of a 1/4 block rather than the default of a full block making it useless to make flooring. Same with other nodes that have similar names from other mods. I even tried to replace air with Wooden Planks which is a default block and I got Wooden Plank Thin Stairs. It kind of makes it useless if you can't choose the block you actually want.
It would make more sense to make the node replace/set menu with a list like you find in unified inventory or other similar mods.
For the absoulte basic, it's ok. But if you want to make large builds that use specialized blocks this falls way short since there is no option to select blocks by mod name or type.
This doesn't look golden or like lava. Besides that, this is entirely useless. I suppose as a starter project it's fine, liquids are one of the harder things to do as a beginner (from my experience) but it just does not add anything of value.
Just as the title says. There are no recipies for arrows and without arrows the bow is useless. The only way to get arrows is to install another mod (lucky_block), or use creative and cheat them.
This mod is clearly a joke, infinite wood is already a thing. I like to see it as a social commentary, but I can't figure out what it commentates about. It´s like Rick and Morty; you need a pretty high IQ because the jokes are very subtle and without a solid grasp of theoretical physics, most of the jokes will go over a typical player's head. Aside from that, art style is stupidly bad, the among us reference nails in the idea that the mod is a joke perfectly and the crafts are just overall stupid with no actual benefit (You put in 4 logs, put in another 4 logs, get 8 logs back. The net gain is 0). I rate this mod 1 king chicken out of 10.
I was skeptical at first of musical instruments that don't allow you to specify the notes you want to play, but it's actually quite functional! The sequence of notes makes it easy to improvise rhythms and melodies that make sense, and it's nice to have both instruments in the same key. It would be neat to see more instruments added!
Update for Version 2.0
It seems that all the instruments are now for "debugging"; for example, the harmonica is now "Debugging Harmonica." They don't have textures, and I can't place the banjo or the piano. However, they still play. I would post a bug report, but the repo isn't publicly available...
Many think it's like Minecraft, but it's much better.
Is like MineCraft but it's lighter.
Is like MineClone but much lighter and more stable.
Also is maintained, MineClone is rarely updated or fixed.
In MineClone when you report a bug it is sometimes ignored for months, other times they tell you that that bug is probably caused by a mod and that they won't fix it, even when you don't use mods. But this does not happen in MineClonia.
When coupled with an automation mod like pipeworks, this mod becomes very powerful: a simple machine can be made to process dirt into bones automatically, and then more machines can be made to autofarm crops or flowers. Even disregarding automation, this mod serves an extremely valuable purpose, allowing builders or landscapers to grow flowers and crops immediately in their surroundings with bonemeal or mulch, or to grow a tree instantly. This mod has become a staple on many servers nowadays, and for good reason!
I have been building with this mod for the pase year and a half and recommend this mod to anyone who wants to use a technolgy mod in survival. The maintainer Joe7575 is responsive to player input and is always open to suggestions to the mod. The official server is full of great examples and players that will help you if the manual is not enough, has almost always been open and has a great Discord server for when you are not on the server.
That is a link to another inventory manager with almost the same name. Maybe you could change that to be less confusing?
However, this inventory manager looks a little better and has a better UI then Zemtzov7's.
So this is a duplicate (operation wise) of the other with a few additions. Maybe a pull request to the other would have been better? Either way, maybe try making yours a little more unique. Editing "Inventory Manager" to have a few more features (Maybe temporary item "renting" or barter tables between players?) and changing the name (Maybe "Multiplayer Inventory Editor" or something) will probably help distinguish it from the other mod.
EDIT lol this already has an unhelpful tag. If the other one is so unpopular it wasn't noticed in the making of this mod and won't affect it, then I'll remove this review :D
I think this mod needs more attention. I always use it on my survival worlds, and it's fun to see what it says about me next. Adding personalized messages to it is easy, and it didn't take long to find either. I definitely recommend for any survival server!
Hello! I haven't tried your mod yet, but I really like the concept. Maybe someday I'll fork you. Let me ask, why aren't you using an API, such as Creatura or Mobs Redo?
It's another one of those mods that add a single material whose only use is crafting a tool tier, and quite fittingly the material's name is literally just "X", as if being a placeholder name. MTG already has too many tool tiers, you really don't need another one.
Mum: We have WorldEdit at home. | WorldEdit at home:
This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.
The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.
The world editing commands are also very slow to run due to the fact they use minetest.set_node, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.
In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.
I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.
A nice idea that I haven't really seen before!
The idea of having a drum that the player can play is nice, and it's something that I haven't seen other mods try and do. It's implemented quite well in fact.
Very awesome.
Very great mod, good to have enchanting with modern code. One request: Could you make there be an api to make your own custom enchantments? Like maybe custom on_hit functions? I don't know what's all possible, but I'm definently setting this review to a huge thumbs up if an api is added. Thanks SaKeL, -StarNinjas
MTG again
another default mod based game
Authentic, built with passion, and shows the power of dedicated developers.
If I want to recommend a voxel survival-sandbox game to somebody and some of minecraft's mechanics and recent feature updates aren't quite their style, I often turn to this, and It's no puzzle as to why. Both Mesecraft and Minetest feel like they are crafted with love, the work put into them is very clean and optimized, and everything just complements each other.
On top of that, the developers behind this and minetest are seriously talented. The terrain generation system is nothing short of impressive, all of the various postfx effects you can enable work great with only a moderate performance impact at most, and rendering is so lightning quick that i don't even notice it most of the time - and all this has been my experience on a rather cheap HP 15 Notebook laptop from 2015!
There is nothing i can criticize in Minetest and Mesecraft. The most I have ever found is some bugs to submit in a bug report, and I will gladly take the time to contribute in any way i can for this lovingly, masterfully made software. I wish the best life to these developers, they've earned it.
p.s: To be brutally honest, i'd remove "mesecraft is the best" in the description. It speaks that for itself in ways beyond words, let it do so ^_^
Sorting
I recently completed a compression factory, and switched over to using drawers for storage. Could you add compatability with the Hoppers mod?
Edit: I realised that it can use pipeworks. Very helpful mod!
I actually really like this
Despite having a face out of my nightmares this is a really good textures pack, I like my high res
Awsome mod!
Very nice, yo udont know how long i was waited for that mod! i hope you will dont leave in that version and i hope you will update it recently :D
Very good !!!
The npc are not very developed on minetest this mod allows them to be greatly improved and gives a touch of life to the mobs. I think it could even be used in games. Very good work
good mods
very good mods
Good mod but still needs a lot of work
This is an ok mod (not great) When setting or replacing nodes if you have other mods installed for various nodes this won't allow you to search through a node list and choose what you need. As an example, the moreblocks mod and default both have a 'wooden planks' node but WorldEdit defaults to the moreblocks node which falls under mb's cube setting of a 1/4 block rather than the default of a full block making it useless to make flooring. Same with other nodes that have similar names from other mods. I even tried to replace air with Wooden Planks which is a default block and I got Wooden Plank Thin Stairs. It kind of makes it useless if you can't choose the block you actually want.
It would make more sense to make the node replace/set menu with a list like you find in unified inventory or other similar mods.
For the absoulte basic, it's ok. But if you want to make large builds that use specialized blocks this falls way short since there is no option to select blocks by mod name or type.
Really nice biomes
But gives me Number of registerable nodes (32768) exceeded
A great fork of MineClone!
Personally i like that owerworld is deeper then MineClone and thanks for fixing taming wolfs!
What even
This doesn't look golden or like lava. Besides that, this is entirely useless. I suppose as a starter project it's fine, liquids are one of the harder things to do as a beginner (from my experience) but it just does not add anything of value.
Not useful when there is no recipe for arrows
Just as the title says. There are no recipies for arrows and without arrows the bow is useless. The only way to get arrows is to install another mod (lucky_block), or use creative and cheat them.
Useless as a serious mod, goofy as a joke
This mod is clearly a joke, infinite wood is already a thing. I like to see it as a social commentary, but I can't figure out what it commentates about. It´s like Rick and Morty; you need a pretty high IQ because the jokes are very subtle and without a solid grasp of theoretical physics, most of the jokes will go over a typical player's head. Aside from that, art style is stupidly bad, the among us reference nails in the idea that the mod is a joke perfectly and the crafts are just overall stupid with no actual benefit (You put in 4 logs, put in another 4 logs, get 8 logs back. The net gain is 0). I rate this mod 1 king chicken out of 10.
why I find it just mediocre
Well, they got along well with Minecraft 1.20, but can't you add tridents and drowned ones first? and please add a library in stronghold
Simple, but works well!
I was skeptical at first of musical instruments that don't allow you to specify the notes you want to play, but it's actually quite functional! The sequence of notes makes it easy to improvise rhythms and melodies that make sense, and it's nice to have both instruments in the same key. It would be neat to see more instruments added!
Update for Version 2.0
It seems that all the instruments are now for "debugging"; for example, the harmonica is now "Debugging Harmonica." They don't have textures, and I can't place the banjo or the piano. However, they still play. I would post a bug report, but the repo isn't publicly available...
Better than MineClone... and maintained!
Many think it's like Minecraft, but it's much better.
Is like MineCraft but it's lighter.
Is like MineClone but much lighter and more stable.
Also is maintained, MineClone is rarely updated or fixed.
In MineClone when you report a bug it is sometimes ignored for months, other times they tell you that that bug is probably caused by a mod and that they won't fix it, even when you don't use mods. But this does not happen in MineClonia.
You can migrate from a MineClone world to MineClonia without problems.
MineClonia is Free Software and that will allow everyone to extend it, with mods that Minecraft could only dream of.
To make mods in Minecraft it was necessary for hackers to create external tools like Forge.
To make mods in MineClonia you have thousands of available tools and APIs. You can do anything you imagine ;D
A simple, practical, widely used mod
When coupled with an automation mod like pipeworks, this mod becomes very powerful: a simple machine can be made to process dirt into bones automatically, and then more machines can be made to autofarm crops or flowers. Even disregarding automation, this mod serves an extremely valuable purpose, allowing builders or landscapers to grow flowers and crops immediately in their surroundings with bonemeal or mulch, or to grow a tree instantly. This mod has become a staple on many servers nowadays, and for good reason!
Good woldgeneration
The caves are very big and nice. Very good game!
Very original gameplay
I really enjoy this game for it's complex heat and survival simulations, and the quality gameplay it provides.
Great mod for Minetest.
I have been building with this mod for the pase year and a half and recommend this mod to anyone who wants to use a technolgy mod in survival. The maintainer Joe7575 is responsive to player input and is always open to suggestions to the mod. The official server is full of great examples and players that will help you if the manual is not enough, has almost always been open and has a great Discord server for when you are not on the server.
Great mod for storage.
Please make this mod compatible with the Techage mod.
I was looking for something like this.
(What happened to Minimal Development Test? Or Minipeli?)
Thank you for making this. Fifteen minutes ago I thought I was going to have to do it myself.
Creepy yet Good
I felt pretty creepy while using this leg boat but still I really liked the animation and it also gives the glimpse of spider or something like that.
A duplicate mod, with a few things better I guess
https://content.minetest.net/packages/Zemtzov7/invman/
That is a link to another inventory manager with almost the same name. Maybe you could change that to be less confusing?
However, this inventory manager looks a little better and has a better UI then Zemtzov7's.
So this is a duplicate (operation wise) of the other with a few additions. Maybe a pull request to the other would have been better? Either way, maybe try making yours a little more unique. Editing "Inventory Manager" to have a few more features (Maybe temporary item "renting" or barter tables between players?) and changing the name (Maybe "Multiplayer Inventory Editor" or something) will probably help distinguish it from the other mod.
EDIT lol this already has an unhelpful tag. If the other one is so unpopular it wasn't noticed in the making of this mod and won't affect it, then I'll remove this review :D
Great mod!! I love this :)
I think this mod needs more attention. I always use it on my survival worlds, and it's fun to see what it says about me next. Adding personalized messages to it is easy, and it didn't take long to find either. I definitely recommend for any survival server!
Good tool for extending stuff
pretty good if you want to make something big and long
Make it wider pls
A question
Hello! I haven't tried your mod yet, but I really like the concept. Maybe someday I'll fork you. Let me ask, why aren't you using an API, such as Creatura or Mobs Redo?
Does not allow use when players do not have interact privileges oar default.
I'm disappointed :(
Simples...
A handy mod if you want sugar in your world, but to make it work with recipes you need to add 'groups = {food_sugar=1}' to the sugar item.
UwU
Very nice, thanks for the fork UwU
I'd expect this from procedural generation
The way this mod works..... oof
It feels like something you'd get from procedural tool tier generation, but it's not.
Pretty funny in that case, a :thumbs-up: for humor.
Great mod to have on every world.
A great mod, that should honestly be on every world.
Another useless tool mod
It's another one of those mods that add a single material whose only use is crafting a tool tier, and quite fittingly the material's name is literally just "X", as if being a placeholder name. MTG already has too many tool tiers, you really don't need another one.
Mum: We have WorldEdit at home. | WorldEdit at home:
This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.
The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.
The world editing commands are also very slow to run due to the fact they use
minetest.set_node
, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.
I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.
Is it better than already existed WorldEdit mod?
It seems to me, all this functionality is already presented in WorldEdit.
Yeah, good for some things
needs rain?
Ancient Rome
Historical maps really needs it