This mod all-in-one bridge, is no overhead for MTG if you want multiple bridges to every messenger. Just all functions redirected to matterbridge. It works faster than Matrix Chat for example.
want terrain that is predictable but not flat everywhere ? , then this may be the mod for you (although it would be nice to be able to costumise the biomes )
Basically, creative fuel is actually kind of terrible fuel (burning for a very short amount of time), but every time it is used, it is replaced with itself (in the same way that when you use a lava bucket for fuel, it's replaced with an empty bucket). This means that it will never run out until it's removed from the furnace.
Really cool game, but wooden mattock could be added
I really like NodeCore.
NodeCore's unique mechanics are just cool.
But please add a wooden mattock. (I know, there is already a mod for that, but it should be vanilla)
When I first installed it, I said to myself "oh, flying up and down could be cool".
After crafting some rockets and glider (really cheap, btw) I tested it. MUCH more better than mineclone's elytra (btw, really complicated to launch and big problems for small computers) and nice flying. Also, it hasn't something like tool wear, so it's kinda overpowered.
Must-have for explorers!
All the animals are nice and polished in terms of graphics and lag....except for bats. They have atendancey to severly lag my server and they also break minecart rails and my users and I are really getting annoyed with this as the guano piles up all over the place even when all settings related to guano are set to false, which also lags the server hard. It would be nice to have an option to remove them.
I comment here as it seems I can't create issues on github for this mod
I however regreat as in all your vehicle mods that any vehicle is private. I'm now working on a small api to allow keys to be used on entities (new issue/improvement request)
I noticed that when used with also the old helicopter mod, textures file names are colliding, one of the helicopters will get ugly texture as uv changed. (new issue)
modname changed and there is no compatibility layer to switch old entities (new issue)
we cannot more grab back helicopter to inventory, weird as they can fit in inventory when crafting them (same goes for all your vehicle mods). (personal taste not really an issue)
If I give a positive feedback it's really because I like it. It seems bug free now (c.f.: log out/log in old mod)
I commented mostly on point I do not like just because I initially wanted to create issues on github.
This pack replace some of the biggests offenders in basic_materials with some pretty sensible assets that feel right at home with the default visual of the game. I feel like the steel gear could look a tad sharper with slighty higher constrast, and the oil bottle cap might be too close to the grey used in some base UI. But it's sure is miles above what is currently provided by the mod.
Basic materials is a great alternative dependency to use for crafting recipes (when compared to default and mtg), but I've always avoided it because of its textures.
It has no default dependency. I recommend you set your geodes to generate in mapgen_stone so you can take advantage of this mod further.
I used it to generate 29 geode types at once, and thanks to a new feature you can set them to generate less frequently. backdaniel and I worked together to fix that.
You can occasionally get split open geodes if a side generates in air, another nice feature. You get lots of control over the geodes from setting up budding blocks to making more than 3 layers.
The only thing I could think of that could make it any better is non-spereical geodes and the ability to set the interior node to something other than air.
When you place a map it only hangs an enlarged version of the hotbar icon. And the map is kind of useless as it's only 2 colors and the height map doesn't seem to be correct.
Lots of damage, but not throwable bombs and relatively useless.
This doesn't throw any bombs. All it does is stack about two dozen TNT nodes about two blocks in front of you and hopes you can get the heck out of dodge before they start exploding.
I downloaded this hoping that this would add something like Rangedweapons adds with it's grenades: a bomb/shell you can catapult over fort walls and across fields to attack your opponents when they aren't expecting it. Hopefully there will be changes to this mod that make it a little less "wave a stick to place a heap of lit TNT" and more "fire a launcher to send an explosive projectile far away into my enemy's base."
I followed the instructions and even with the /grantme all command, /ru still is an invalid command. This mod needs some serious documentation that is correct
Fine alternative for all bridges in one place
This mod all-in-one bridge, is no overhead for MTG if you want multiple bridges to every messenger. Just all functions redirected to matterbridge. It works faster than Matrix Chat for example.
Tested on linux, 5.8.0-dev
this mod made your minetest look like minecraft 2.0
great mod approved by me and added to hall of great mod
this should be added to minetest if minetest care about us.
this shipwreck mod remind me of that game that was going downhill since 1.19
can i put custom node to my head?
will it work ?
Promising
At the moment, this mod looks quite promising! Making fire and "cooking" water with steam creation seems cool.
Continue programming this mod!
unrealistic but good for parkour outside
approved by me
7/10
i love how you managed to add backroom to this game!
but will you also add that monster from kane pixel too?
i have a suggestion.
could you made the pouches look like the pouches from minecraft instead of modern one?
Minetest should add this biome as part of 5.8.0 update
approved by me
This swamp biome remind me of that game that removed fire flies because it hurt the frog.
what have you done.
disapproved by me
what have you done to steve
Good for making a war in my world.
approved by me
i have a suggestion can you made ww2 plane?
The animation look really nice and could be used for machinma
approved by me
nice area for building
want terrain that is predictable but not flat everywhere ? , then this may be the mod for you (although it would be nice to be able to costumise the biomes )
Clever.
Basically, creative fuel is actually kind of terrible fuel (burning for a very short amount of time), but every time it is used, it is replaced with itself (in the same way that when you use a lava bucket for fuel, it's replaced with an empty bucket). This means that it will never run out until it's removed from the furnace.
Really cool game, but wooden mattock could be added
I really like NodeCore. NodeCore's unique mechanics are just cool. But please add a wooden mattock. (I know, there is already a mod for that, but it should be vanilla)
Just Minecraft Elytra, but OP
When I first installed it, I said to myself "oh, flying up and down could be cool". After crafting some rockets and glider (really cheap, btw) I tested it. MUCH more better than mineclone's elytra (btw, really complicated to launch and big problems for small computers) and nice flying. Also, it hasn't something like tool wear, so it's kinda overpowered. Must-have for explorers!
How does this work?
I can not seem to get the motor to work and the templait block crashes the game.
Good overall but bats are horrible.
All the animals are nice and polished in terms of graphics and lag....except for bats. They have atendancey to severly lag my server and they also break minecart rails and my users and I are really getting annoyed with this as the guano piles up all over the place even when all settings related to guano are set to false, which also lags the server hard. It would be nice to have an option to remove them.
Nice!
Bro is a genius :)
Cute
Cute blobcats in world, powerfull blobcats generator :3
Works as expected
Works fine, but by default sync flooding to log (xpcall issue), I just remove line at https://github.com/diggers-mt/matrix_chat/blob/master/init.lua#L115
Also messages not visible itself from matrix to game in log, but is not issue, just note.
rad
Very fun and satisfying to use, the other glider mod is a classic yes but there's just no comparison here. instant permanent install for me
Strongest mod
Please add Reisen fumo when you will have time to
Good mod, and pretty extendable
Very useful for creating canvas-like game with unifiedbricks!
Good review of an old mod
I like this mod as much as its predecessor.
I comment here as it seems I can't create issues on github for this mod
If I give a positive feedback it's really because I like it. It seems bug free now (c.f.: log out/log in old mod)
I commented mostly on point I do not like just because I initially wanted to create issues on github.
needs ctf support
just imagine a large scale ctf server with vehicles , and ww1 like combat :D
game
the game is better than mintest
easy to use
it is simple to set up just put the portal on a flat surface and rightklick to set network name
Better then the current textures
This pack replace some of the biggests offenders in basic_materials with some pretty sensible assets that feel right at home with the default visual of the game. I feel like the steel gear could look a tad sharper with slighty higher constrast, and the oil bottle cap might be too close to the grey used in some base UI. But it's sure is miles above what is currently provided by the mod.
minetest mod
cool mod ok im you like!
I've been waiting for this
Basic materials is a great alternative dependency to use for crafting recipes (when compared to default and mtg), but I've always avoided it because of its textures.
automatic honey :D
finally you can automate honey , and in style too
finally a texture pack with techage support and in the style of simplepixel
i use the simplepixel texture pack on techage survival servers this is great :D
An excellent Geode mod
It has no default dependency. I recommend you set your geodes to generate in mapgen_stone so you can take advantage of this mod further.
I used it to generate 29 geode types at once, and thanks to a new feature you can set them to generate less frequently. backdaniel and I worked together to fix that.
You can occasionally get split open geodes if a side generates in air, another nice feature. You get lots of control over the geodes from setting up budding blocks to making more than 3 layers.
The only thing I could think of that could make it any better is non-spereical geodes and the ability to set the interior node to something other than air.
New rating is 10/10 after the fix for frequency.
If you like the colors…
…and are okay with massive screen tearing, this pack might be an option for you.
It looks & "behaves" extremely experimental - and hosts a bunch of controversies in and off itself:
Doesn't make decorative maps
When you place a map it only hangs an enlarged version of the hotbar icon. And the map is kind of useless as it's only 2 colors and the height map doesn't seem to be correct.
Lots of damage, but not throwable bombs and relatively useless.
This doesn't throw any bombs. All it does is stack about two dozen TNT nodes about two blocks in front of you and hopes you can get the heck out of dodge before they start exploding. I downloaded this hoping that this would add something like Rangedweapons adds with it's grenades: a bomb/shell you can catapult over fort walls and across fields to attack your opponents when they aren't expecting it. Hopefully there will be changes to this mod that make it a little less "wave a stick to place a heap of lit TNT" and more "fire a launcher to send an explosive projectile far away into my enemy's base."
Commands are incorrect
I followed the instructions and even with the /grantme all command, /ru still is an invalid command. This mod needs some serious documentation that is correct
Works well
Works well, great for those who just want a beautiful landscape.
Nice
I don't even use techage much, but this looks great! I love when Minetest mods have great textures :)