Great for contacting offline people or sharing extended text
This mod, based on cheapie's, is even more useful than the original. My personal highlights are the inclusion of the outbox and the fact that you can now /mail <username> and it actually opens the compose form to send that user a mail message.
Mail is pretty much the ideal solution for letting players contact others who are offline, especially administrators and moderators. Of course it may not scale to a huge server, where the admin might end up with two dozen mail messages every time they log in, some of which may be obsolete. But it does work well overall for small to medium servers. With mail mod, you can leave signs on your properties that say things like "If there are any problems or requests, simply /mail Blockhead" and people can leave feedback that you are sure to receive.
For roleplay/realism, I would instead recommend - as an alternative or additional system - everamzah's mailbox mod (or the version in homedecor, if you like the art style and don't need things like post offices). You can send goods, including books, through mailbox, which may be preferable.
I wouldn't recommend /mail, or Minetest in general, as a secure means of communication. The server admin can read the contents of messages easily enough, even if it's not directly included as a mod feature, and the Minetest protocol is (at the time of review) not encrypted. For that purpose I would use an out-of-game system like Matrix, PGP-signed email and so on.
Great concept but too many recipies return "No Valid Recipies" I get this error with champagne, cointreau, kefir and mint julep. I do have farming redo installed but recipes aren't working.
Tried the report issue button above but it just returns a 404 page
It makes no sound, its fast, and does a lot of damage despite not having much health. Im mot sure what are its spawning conditions so im not sure if im safe while working on the caves, apparently not because in a well lit area it still got me multiple times. It also can spawn on the surface so keep an eye out!
Mineclone 2 is really close to the MC experience, albeit too easy lately. nowadays the portals and all sorts of other structures and villages and freebies scattered all over the place and many times u can find them in a cluster, where u can see like 6 portals and other stuff within view of each other. this needs to be toned down.
i really loved how the inventory screen looks on this video of mineclone 2 from https://youtu.be/UF4U_2fY0N8?t=10 10 secs point on this video, and would love to know how to do that on mine, and wonder why it's not the default, since it is already included. i know this because in singleplayer /grantme all changes the default inventory screen to how u see it in the video i linked to above. that's a much better, more MC like inventory screen/menu.
keep up the good work y'all, Mineclone 2 is really phenomenal and getting better all the time.
This is the ultimate armor mod. The recipes are simple, and the armor is well-designed, and I have not found many in-game bugs related to this.
100% recommended. Good job stu
the biomes are stunning and create interesting sights with the terrain. The perpetual twilight gives a relaxing vibe.
Once you encounter some monsters, you realize that perhaps you do need to keep an eye out, and be a bit more careful. Restoring your full health is a worthy challenge, if you choose to take it on.
Digging a bomb currently leaves a permanent stain in your world, which is an appealing alternative to nuking the whole world, though I'd love to get that hardcore option. The fact that digging takes some time makes the misclicks of classic minesweeper unlikely, though it also takes some of the pace out of the game.
The most glaring problem is that currently the game mostly plays itself. right-clicking flags bombs, but also reveals any non-bombs. Spam right-click to win.
Unlike classic game of life, the birth/death values make it quite difficult to get a reaction going. You get the option to tweak those values, but unless a first-time player's goal is to make a 3D version of the glider, these are going to disappoint.
You have very long reach, which is delightful for this type of game. Placing is instant, but destroying takes some time: Any cell misplacements really feel aggravating.
I'd recommend including some pre-filled map(gen?)s to show off what's possible.
This game is pretty much about walking and going from one level to another.
What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide.
Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures.
Node design is simple and consistent - things like lamps, pipes, fences.
Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses.
Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level.
Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
because i would only be repeating a lot of the great things already said in the reviews here, i wanna focus more on the critique and criticisms without hopefully spoiling the game and discoveries for new players. if you want to avoid spoilers, skip this review now, this is not for you.
the technology of the other civilization(s) which have been on this planet before, it's too cryptic. maybe i just haven't played enough, but like, wth do i want or need a temp probe for if i can already see the temp on my HUD, and other such things like that. i've collected a number of things from the ancients, but, other than maybe decorations, i can't figure out what they're for and how to use them.
Idk, I just don’t think the FPS genre works for Minetest
I don’t know why, but I just can’t get myself to like this minigame. I feel like the FPS genre doesn’t really work for Minetest, as Minetest was never made for this.
I recognize all the features and depth in this game, but no matter what, I just can’t have fun. Doesn’t matter if I win or lose, it just gets boring for me. It's hard to explain, but somehow the controls just feel a bit off and don't feel like that of a proper FPS.
Also, you have a special tool that you can use to do super jumps which sounds awesome on paper but in practice you first have to select the super jump tool first and then punch the ground. It's inconvenient and slow to use and it doesn't feel smooth; other "parcours"-focused shooters like Red Eclipse do parcours better IMO.
The game isn't bad tho, there clearly was a lot of thought and effort put into it. Maybe I'm just not the right type of player, idk. So: Neutral rating.
NOTE: A previous version of this review complained about a major lag problem in this game, causing misses far too often, making it practically unplayable to me. But this issue has now been resolved, I can actually hit things now. So I replaced this review with a re-review. The old review rating was: Neutral (so no change).
This is one of my favourite minigames on the A.E.S. minigame server and it gets better the more players there are. This one is reason alone to go on the server.
It's basically a deathmatch, but fantasy-style. Sounds simple, but it isn't because of a non-trivial set of weapons of a class you can choose: Warrior and Mage. And its fun to play. Hard to explain, you just have to try it out yourselves.
The two classes seem to be more or less balanced except MAYBE the "fist" ultimate because it seems it can never miss unlike the mage's ultimate. On the other hand, the mage's ultimate can kill multiple players but it can miss. So I am not sure if this is good of bad balancing.
The UI is very polished apart from a few little bugs (all reported).
A minor criticism I have is that most player hits are silent from the attacker's perspective. This is most irritating when hitting someone with a sword.
I haven't worked w/ arena_lib a lot so far but from what I've learned by going through the documentation and fixing some bugs of existing minigames, I think it seems quite powerful. What is especially interesting is the editor mode where you can edit arenas with special "items" in your hotbar which act like some kind of "mini menu". It is unusual but I understood it somehow.
Nothing of the mod's design seems to disturb me so far, coding with it is fairly reasonable with no weird surprises.
A minor downside are the signs because they introduce non-translatable text. Signs are hardcoded in arena_lib and can't be removed but I've read it is possible to add alternative entry methods (not tested so far).
The only major criticism I currently have is that there is no player or admin manual, only a programmer's manual because not everything is obvious from the player/admin perspective (although it is mostly intuitive already). For example, I don't know how many players are aware that you can rightclick the signs to enter spectator mode. And it also took me quite some time to figure out how to set up my own test world with arena minigames because the documentation doesn't say.
Arena_lib has been successfully supporting the A.E.S. minigame server which is I guess evidence enough for it's power. Overall, I can give it a clear recommend.
I think this is currently the worst minigame on the A.E.S. minigame server right now. The premise is as simple as it is boring. You just jump from platform from platform. The game will get faster over time, until it hits a limit and that's the only thing that changes. Yawn.
The reason why I think this game is so boring is because it's so repetitive. There are always 9 platforms and each round the same thing happens: 8 random platform disappear. Yawn. The game doesn't even try to be a little bit more interesting by adding some variation, surprise, challenge. The only difficulty increase here is by speed which I feel is not enough.
Balancing is also an issue. Sometimes, a jump is just physically impossible that even perfect timing and jumps won't save you. This is often the case late in the game when you must from one corner to another. While I understand the game wants to prevent games from going on forver, it still feels poorly balanced. Because the timer doesn't seem to take the required jump distance at all.
There is no consideration of colorblindness at all.
Then, the mod's coding is just horrible. The logic is very much hardcoded and painful to set up. You have to manually set the coordinates for all 9 platforms. PAIN. There is no consideration for extensibility at all. So if someone wants to seriously improve ColourJump: Don't. Burn it all to the ground. Instead, start it from scratch; it'll be easier.
the campfire is really cute, and the animation and burnout are really neat
i haven't looked to see if there's a setting to change the amount of time, but the fire burns out in a minute or less.
after watching an alfaro gaming video on youtube about "forgotten mods", one of them was called the campfire mod, which i thought was so cute/cool; it has a round campfire as well as a sleeping bag, which u can skip night in. i searched for it here, but only found this - i'm assuming it's the same one but it's now called "New Campfire"? anyway, IF this is that mod, but update, sad to see the omission of the sleeping bag. the sweet thing about it was that combo, and more useful as well.
anyway, if that's just something else altogether, i apologize, this being just a campfire alone is a nice little mod.
cool
i would be cool if dynamic trees replaced MT trees and not just a sapling
Great for contacting offline people or sharing extended text
This mod, based on cheapie's, is even more useful than the original. My personal highlights are the inclusion of the outbox and the fact that you can now
/mail <username>
and it actually opens the compose form to send that user a mail message.Mail is pretty much the ideal solution for letting players contact others who are offline, especially administrators and moderators. Of course it may not scale to a huge server, where the admin might end up with two dozen mail messages every time they log in, some of which may be obsolete. But it does work well overall for small to medium servers. With mail mod, you can leave signs on your properties that say things like "If there are any problems or requests, simply /mail Blockhead" and people can leave feedback that you are sure to receive.
For roleplay/realism, I would instead recommend - as an alternative or additional system - everamzah's mailbox mod (or the version in homedecor, if you like the art style and don't need things like post offices). You can send goods, including books, through mailbox, which may be preferable.
I wouldn't recommend /mail, or Minetest in general, as a secure means of communication. The server admin can read the contents of messages easily enough, even if it's not directly included as a mod feature, and the Minetest protocol is (at the time of review) not encrypted. For that purpose I would use an out-of-game system like Matrix, PGP-signed email and so on.
Love the concept but still has too many issues
Great concept but too many recipies return "No Valid Recipies" I get this error with champagne, cointreau, kefir and mint julep. I do have farming redo installed but recipes aren't working.
Tried the report issue button above but it just returns a 404 page
Only for whoever wants this kind of stuff
Won't work for public servers that expect a variety of players with different interests.
Good for targeted mining
When you mine for just 1 thing and 1 thing only, this can be helpful.
Big and beautiful ships
But indirectly dependent on magic materials wich unbalances the game too much for my taste
Makes you paranoid but it can get annoying
It makes no sound, its fast, and does a lot of damage despite not having much health. Im mot sure what are its spawning conditions so im not sure if im safe while working on the caves, apparently not because in a well lit area it still got me multiple times. It also can spawn on the surface so keep an eye out!
Interesting.
This is a cool idea.
Awsome and suggested to try ;)
I realy like it! The code is simply, and waiting for the xp ! ;D
one of the best subgames for Minetest
Mineclone 2 is really close to the MC experience, albeit too easy lately. nowadays the portals and all sorts of other structures and villages and freebies scattered all over the place and many times u can find them in a cluster, where u can see like 6 portals and other stuff within view of each other. this needs to be toned down.
i really loved how the inventory screen looks on this video of mineclone 2 from https://youtu.be/UF4U_2fY0N8?t=10 10 secs point on this video, and would love to know how to do that on mine, and wonder why it's not the default, since it is already included. i know this because in singleplayer /grantme all changes the default inventory screen to how u see it in the video i linked to above. that's a much better, more MC like inventory screen/menu.
keep up the good work y'all, Mineclone 2 is really phenomenal and getting better all the time.
awesome job
this mod is very realistic, the Rivers flow very well and the lakes above y coord 0 look good. great job.
Somewhat RPG, but in original minetest
This modpack is very exciting and sometimes frustrating.
Loot houses, go mining, and run for your life.
Includes lots of weapos from the ranged weapons mod, and some defense nodes as well. You must be very strategic if you want to live long.
@Nathan S. made a video about this modpack: https://www.youtube.com/watch?v=zPHOHmewAXs
Great mod, definitely essential for pvp servers.
This is the ultimate armor mod. The recipes are simple, and the armor is well-designed, and I have not found many in-game bugs related to this. 100% recommended. Good job stu
Enjoyable exploration.
the biomes are stunning and create interesting sights with the terrain. The perpetual twilight gives a relaxing vibe.
Once you encounter some monsters, you realize that perhaps you do need to keep an eye out, and be a bit more careful. Restoring your full health is a worthy challenge, if you choose to take it on.
fast-paced fun
Well designed action arcade game. The controls are super smooth.
Almost great
Digging a bomb currently leaves a permanent stain in your world, which is an appealing alternative to nuking the whole world, though I'd love to get that hardcore option. The fact that digging takes some time makes the misclicks of classic minesweeper unlikely, though it also takes some of the pace out of the game.
The most glaring problem is that currently the game mostly plays itself. right-clicking flags bombs, but also reveals any non-bombs. Spam right-click to win.
Poor defaults?
Unlike classic game of life, the birth/death values make it quite difficult to get a reaction going. You get the option to tweak those values, but unless a first-time player's goal is to make a 3D version of the glider, these are going to disappoint.
You have very long reach, which is delightful for this type of game. Placing is instant, but destroying takes some time: Any cell misplacements really feel aggravating.
I'd recommend including some pre-filled map(gen?)s to show off what's possible.
Reminds me of those old flash games, but with a high-quality engine.
The UI/UX is very well thought out.
I really enjoyed the ending, the whole concept suddenly clicked. Completed it in a day.
I'd recommend adding a level editor or some other way for people to share puzzles.
a good looking maze
This game is pretty much about walking and going from one level to another. What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide. Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures. Node design is simple and consistent - things like lamps, pipes, fences. Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses. Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level. Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
It is a good Mod!
It makes so easey to build fast. Verry good!
Good
The mod is good but maybe ender mites can be added, becaurse they are in Minecraft too.
Verry good mod!
It is a nice new hardcoremode.
nice food
It is a good mod with nice idears for food. I made a similar mod (mineclonefood).
good game
I think, the game is good but the textures can be better.
Smart and simple
A good feature ported over from NodeCore. Just like a vehicle with automatic transmission the sprint speed kicks in and increases at the right time.
Walking between locations used to be dull, now it's a rush!
The fact that the AUX1 button is freed up from being used for manual sprint activation is a nice bonus.
Editor
This Skin Editor is good, I make my own skin, Never i make my own skin in Minetest, Thanks!.
good
I like a wold with much kinds of trees!
Intresting animals
Very much cool animals.
cool armor
It is a good mod with many nice Items!
crazy hard, frustrating, super addictive
because i would only be repeating a lot of the great things already said in the reviews here, i wanna focus more on the critique and criticisms without hopefully spoiling the game and discoveries for new players. if you want to avoid spoilers, skip this review now, this is not for you.
the technology of the other civilization(s) which have been on this planet before, it's too cryptic. maybe i just haven't played enough, but like, wth do i want or need a temp probe for if i can already see the temp on my HUD, and other such things like that. i've collected a number of things from the ancients, but, other than maybe decorations, i can't figure out what they're for and how to use them.
Nice!
A cool new Totem for mineclone.
Nice game
It is funny to play Builda City.
Very good Game
I think it is one of the best Minetest-game, but the textures-folder is a bit messy. Maybe you can make subfolder in the textures-folder? Good job!
Cool funktions
This mod have good funktions. I used them to make mts-structtures for mineclone2.
Good mod
It is a cool new Item and a creativ Idea!
Idk, I just don’t think the FPS genre works for Minetest
I don’t know why, but I just can’t get myself to like this minigame. I feel like the FPS genre doesn’t really work for Minetest, as Minetest was never made for this.
I recognize all the features and depth in this game, but no matter what, I just can’t have fun. Doesn’t matter if I win or lose, it just gets boring for me. It's hard to explain, but somehow the controls just feel a bit off and don't feel like that of a proper FPS.
Also, you have a special tool that you can use to do super jumps which sounds awesome on paper but in practice you first have to select the super jump tool first and then punch the ground. It's inconvenient and slow to use and it doesn't feel smooth; other "parcours"-focused shooters like Red Eclipse do parcours better IMO.
The game isn't bad tho, there clearly was a lot of thought and effort put into it. Maybe I'm just not the right type of player, idk. So: Neutral rating.
NOTE: A previous version of this review complained about a major lag problem in this game, causing misses far too often, making it practically unplayable to me. But this issue has now been resolved, I can actually hit things now. So I replaced this review with a re-review. The old review rating was: Neutral (so no change).
Very fun game!
This is one of my favourite minigames on the A.E.S. minigame server and it gets better the more players there are. This one is reason alone to go on the server.
It's basically a deathmatch, but fantasy-style. Sounds simple, but it isn't because of a non-trivial set of weapons of a class you can choose: Warrior and Mage. And its fun to play. Hard to explain, you just have to try it out yourselves.
The two classes seem to be more or less balanced except MAYBE the "fist" ultimate because it seems it can never miss unlike the mage's ultimate. On the other hand, the mage's ultimate can kill multiple players but it can miss. So I am not sure if this is good of bad balancing.
The UI is very polished apart from a few little bugs (all reported).
A minor criticism I have is that most player hits are silent from the attacker's perspective. This is most irritating when hitting someone with a sword.
Quite powerful
I haven't worked w/ arena_lib a lot so far but from what I've learned by going through the documentation and fixing some bugs of existing minigames, I think it seems quite powerful. What is especially interesting is the editor mode where you can edit arenas with special "items" in your hotbar which act like some kind of "mini menu". It is unusual but I understood it somehow.
Nothing of the mod's design seems to disturb me so far, coding with it is fairly reasonable with no weird surprises.
A minor downside are the signs because they introduce non-translatable text. Signs are hardcoded in arena_lib and can't be removed but I've read it is possible to add alternative entry methods (not tested so far).
The only major criticism I currently have is that there is no player or admin manual, only a programmer's manual because not everything is obvious from the player/admin perspective (although it is mostly intuitive already). For example, I don't know how many players are aware that you can rightclick the signs to enter spectator mode. And it also took me quite some time to figure out how to set up my own test world with arena minigames because the documentation doesn't say.
Arena_lib has been successfully supporting the A.E.S. minigame server which is I guess evidence enough for it's power. Overall, I can give it a clear recommend.
Gets boring fast
I think this is currently the worst minigame on the A.E.S. minigame server right now. The premise is as simple as it is boring. You just jump from platform from platform. The game will get faster over time, until it hits a limit and that's the only thing that changes. Yawn.
The reason why I think this game is so boring is because it's so repetitive. There are always 9 platforms and each round the same thing happens: 8 random platform disappear. Yawn. The game doesn't even try to be a little bit more interesting by adding some variation, surprise, challenge. The only difficulty increase here is by speed which I feel is not enough.
Balancing is also an issue. Sometimes, a jump is just physically impossible that even perfect timing and jumps won't save you. This is often the case late in the game when you must from one corner to another. While I understand the game wants to prevent games from going on forver, it still feels poorly balanced. Because the timer doesn't seem to take the required jump distance at all.
There is no consideration of colorblindness at all.
Then, the mod's coding is just horrible. The logic is very much hardcoded and painful to set up. You have to manually set the coordinates for all 9 platforms. PAIN. There is no consideration for extensibility at all. So if someone wants to seriously improve ColourJump: Don't. Burn it all to the ground. Instead, start it from scratch; it'll be easier.
the campfire is really cute, and the animation and burnout are really neat
i haven't looked to see if there's a setting to change the amount of time, but the fire burns out in a minute or less.
after watching an alfaro gaming video on youtube about "forgotten mods", one of them was called the campfire mod, which i thought was so cute/cool; it has a round campfire as well as a sleeping bag, which u can skip night in. i searched for it here, but only found this - i'm assuming it's the same one but it's now called "New Campfire"? anyway, IF this is that mod, but update, sad to see the omission of the sleeping bag. the sweet thing about it was that combo, and more useful as well.
anyway, if that's just something else altogether, i apologize, this being just a campfire alone is a nice little mod.