Digging a bomb currently leaves a permanent stain in your world, which is an appealing alternative to nuking the whole world, though I'd love to get that hardcore option. The fact that digging takes some time makes the misclicks of classic minesweeper unlikely, though it also takes some of the pace out of the game.
The most glaring problem is that currently the game mostly plays itself. right-clicking flags bombs, but also reveals any non-bombs. Spam right-click to win.
Unlike classic game of life, the birth/death values make it quite difficult to get a reaction going. You get the option to tweak those values, but unless a first-time player's goal is to make a 3D version of the glider, these are going to disappoint.
You have very long reach, which is delightful for this type of game. Placing is instant, but destroying takes some time: Any cell misplacements really feel aggravating.
I'd recommend including some pre-filled map(gen?)s to show off what's possible.
This game is pretty much about walking and going from one level to another.
What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide.
Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures.
Node design is simple and consistent - things like lamps, pipes, fences.
Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses.
Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level.
Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
because i would only be repeating a lot of the great things already said in the reviews here, i wanna focus more on the critique and criticisms without hopefully spoiling the game and discoveries for new players. if you want to avoid spoilers, skip this review now, this is not for you.
the technology of the other civilization(s) which have been on this planet before, it's too cryptic. maybe i just haven't played enough, but like, wth do i want or need a temp probe for if i can already see the temp on my HUD, and other such things like that. i've collected a number of things from the ancients, but, other than maybe decorations, i can't figure out what they're for and how to use them.
Idk, I just don’t think the FPS genre works for Minetest
I don’t know why, but I just can’t get myself to like this minigame. I feel like the FPS genre doesn’t really work for Minetest, as Minetest was never made for this.
I recognize all the features and depth in this game, but no matter what, I just can’t have fun. Doesn’t matter if I win or lose, it just gets boring for me. It's hard to explain, but somehow the controls just feel a bit off and don't feel like that of a proper FPS.
Also, you have a special tool that you can use to do super jumps which sounds awesome on paper but in practice you first have to select the super jump tool first and then punch the ground. It's inconvenient and slow to use and it doesn't feel smooth; other "parcours"-focused shooters like Red Eclipse do parcours better IMO.
The game isn't bad tho, there clearly was a lot of thought and effort put into it. Maybe I'm just not the right type of player, idk. So: Neutral rating.
NOTE: A previous version of this review complained about a major lag problem in this game, causing misses far too often, making it practically unplayable to me. But this issue has now been resolved, I can actually hit things now. So I replaced this review with a re-review. The old review rating was: Neutral (so no change).
This is one of my favourite minigames on the A.E.S. minigame server and it gets better the more players there are. This one is reason alone to go on the server.
It's basically a deathmatch, but fantasy-style. Sounds simple, but it isn't because of a non-trivial set of weapons of a class you can choose: Warrior and Mage. And its fun to play. Hard to explain, you just have to try it out yourselves.
The two classes seem to be more or less balanced except MAYBE the "fist" ultimate because it seems it can never miss unlike the mage's ultimate. On the other hand, the mage's ultimate can kill multiple players but it can miss. So I am not sure if this is good of bad balancing.
The UI is very polished apart from a few little bugs (all reported).
A minor criticism I have is that most player hits are silent from the attacker's perspective. This is most irritating when hitting someone with a sword.
I haven't worked w/ arena_lib a lot so far but from what I've learned by going through the documentation and fixing some bugs of existing minigames, I think it seems quite powerful. What is especially interesting is the editor mode where you can edit arenas with special "items" in your hotbar which act like some kind of "mini menu". It is unusual but I understood it somehow.
Nothing of the mod's design seems to disturb me so far, coding with it is fairly reasonable with no weird surprises.
A minor downside are the signs because they introduce non-translatable text. Signs are hardcoded in arena_lib and can't be removed but I've read it is possible to add alternative entry methods (not tested so far).
The only major criticism I currently have is that there is no player or admin manual, only a programmer's manual because not everything is obvious from the player/admin perspective (although it is mostly intuitive already). For example, I don't know how many players are aware that you can rightclick the signs to enter spectator mode. And it also took me quite some time to figure out how to set up my own test world with arena minigames because the documentation doesn't say.
Arena_lib has been successfully supporting the A.E.S. minigame server which is I guess evidence enough for it's power. Overall, I can give it a clear recommend.
I think this is currently the worst minigame on the A.E.S. minigame server right now. The premise is as simple as it is boring. You just jump from platform from platform. The game will get faster over time, until it hits a limit and that's the only thing that changes. Yawn.
The reason why I think this game is so boring is because it's so repetitive. There are always 9 platforms and each round the same thing happens: 8 random platform disappear. Yawn. The game doesn't even try to be a little bit more interesting by adding some variation, surprise, challenge. The only difficulty increase here is by speed which I feel is not enough.
Balancing is also an issue. Sometimes, a jump is just physically impossible that even perfect timing and jumps won't save you. This is often the case late in the game when you must from one corner to another. While I understand the game wants to prevent games from going on forver, it still feels poorly balanced. Because the timer doesn't seem to take the required jump distance at all.
There is no consideration of colorblindness at all.
Then, the mod's coding is just horrible. The logic is very much hardcoded and painful to set up. You have to manually set the coordinates for all 9 platforms. PAIN. There is no consideration for extensibility at all. So if someone wants to seriously improve ColourJump: Don't. Burn it all to the ground. Instead, start it from scratch; it'll be easier.
the campfire is really cute, and the animation and burnout are really neat
i haven't looked to see if there's a setting to change the amount of time, but the fire burns out in a minute or less.
after watching an alfaro gaming video on youtube about "forgotten mods", one of them was called the campfire mod, which i thought was so cute/cool; it has a round campfire as well as a sleeping bag, which u can skip night in. i searched for it here, but only found this - i'm assuming it's the same one but it's now called "New Campfire"? anyway, IF this is that mod, but update, sad to see the omission of the sleeping bag. the sweet thing about it was that combo, and more useful as well.
anyway, if that's just something else altogether, i apologize, this being just a campfire alone is a nice little mod.
Its on its early stages but with enough complexity to give you at least an hour of game before you can produce every item in the game.
It can crash when using refineries tho. Check the github issues for a fix.
This game is great. Diversity in the biomes, in the creatures, in the cultures! I can't play it though, as there are still a lot of bugs, but I'm keeping the game installed to see how it evolves. I also hope you'll create a Matrix lounge in the future, as I don't have a Discord account.
This mod is excellent for creating mods if you are a beginner especially since making an entirely new mechanic can be dificult. I would, however like if you could right click on an armor stand with a piece of armor in you hand to add it.
The mod adds a lot of opportunities to organize your own virtual production within the modification. Manual described by the author for many things and designs, not very clear from the first time, but it is better than using "poke methods", in an attempt to assemble something that works.
Also a surprise was the substitution of smelting vanilla iron ingots for ingots from the mod. You can not make anything from them (I mean tools) - at first upset, but this feature to fix, without killing the ability to use iron ingots from the mod to build machines.
Among the pluses of this mod I note the extensive collection of crops, some of them try to look for more) In conjunction with the mod "Scythes & Sickles", the aspect of growing crops in the original game is improved in times.
As advertised and as expected, this mod does a great job of keeping the time of day set to a specific time. The results of the /permatime command are instantaneous and will keep the world's time locked to the exact time specified. As of this writing, it doesn't accept integer times like the /time command and can crash if /permatime is used with improper formatting or missing values, but it works perfectly when used correctly.
I haven't had a chance to explore all of the uses for this mod, however, I am able to use it to do a number of things. One of the biggest issues I had was that I was not savvy enough to figure out how to use several of the items in this mod on my own, so I'm glad that I had other players to help explain some of it to me.
Minerchest is a great machine, however it doesn't support several mods at this time that I would love to see implemented, such as:
quartz,
gemstones, and
compressed nodes from moreblocks.
Compactor is one of my favorite machines. The recipes are at the bottom and you can scroll through 6 different ones.
fast-paced fun
Well designed action arcade game. The controls are super smooth.
Almost great
Digging a bomb currently leaves a permanent stain in your world, which is an appealing alternative to nuking the whole world, though I'd love to get that hardcore option. The fact that digging takes some time makes the misclicks of classic minesweeper unlikely, though it also takes some of the pace out of the game.
The most glaring problem is that currently the game mostly plays itself. right-clicking flags bombs, but also reveals any non-bombs. Spam right-click to win.
Poor defaults?
Unlike classic game of life, the birth/death values make it quite difficult to get a reaction going. You get the option to tweak those values, but unless a first-time player's goal is to make a 3D version of the glider, these are going to disappoint.
You have very long reach, which is delightful for this type of game. Placing is instant, but destroying takes some time: Any cell misplacements really feel aggravating.
I'd recommend including some pre-filled map(gen?)s to show off what's possible.
Reminds me of those old flash games, but with a high-quality engine.
The UI/UX is very well thought out.
I really enjoyed the ending, the whole concept suddenly clicked. Completed it in a day.
I'd recommend adding a level editor or some other way for people to share puzzles.
a good looking maze
This game is pretty much about walking and going from one level to another. What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide. Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures. Node design is simple and consistent - things like lamps, pipes, fences. Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses. Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level. Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
It is a good Mod!
It makes so easey to build fast. Verry good!
Good
The mod is good but maybe ender mites can be added, becaurse they are in Minecraft too.
Verry good mod!
It is a nice new hardcoremode.
nice food
It is a good mod with nice idears for food. I made a similar mod (mineclonefood).
good game
I think, the game is good but the textures can be better.
Smart and simple
A good feature ported over from NodeCore. Just like a vehicle with automatic transmission the sprint speed kicks in and increases at the right time.
Walking between locations used to be dull, now it's a rush!
The fact that the AUX1 button is freed up from being used for manual sprint activation is a nice bonus.
Editor
This Skin Editor is good, I make my own skin, Never i make my own skin in Minetest, Thanks!.
good
I like a wold with much kinds of trees!
Intresting animals
Very much cool animals.
cool armor
It is a good mod with many nice Items!
crazy hard, frustrating, super addictive
because i would only be repeating a lot of the great things already said in the reviews here, i wanna focus more on the critique and criticisms without hopefully spoiling the game and discoveries for new players. if you want to avoid spoilers, skip this review now, this is not for you.
the technology of the other civilization(s) which have been on this planet before, it's too cryptic. maybe i just haven't played enough, but like, wth do i want or need a temp probe for if i can already see the temp on my HUD, and other such things like that. i've collected a number of things from the ancients, but, other than maybe decorations, i can't figure out what they're for and how to use them.
Nice!
A cool new Totem for mineclone.
Nice game
It is funny to play Builda City.
Very good Game
I think it is one of the best Minetest-game, but the textures-folder is a bit messy. Maybe you can make subfolder in the textures-folder? Good job!
Cool funktions
This mod have good funktions. I used them to make mts-structtures for mineclone2.
Good mod
It is a cool new Item and a creativ Idea!
Idk, I just don’t think the FPS genre works for Minetest
I don’t know why, but I just can’t get myself to like this minigame. I feel like the FPS genre doesn’t really work for Minetest, as Minetest was never made for this.
I recognize all the features and depth in this game, but no matter what, I just can’t have fun. Doesn’t matter if I win or lose, it just gets boring for me. It's hard to explain, but somehow the controls just feel a bit off and don't feel like that of a proper FPS.
Also, you have a special tool that you can use to do super jumps which sounds awesome on paper but in practice you first have to select the super jump tool first and then punch the ground. It's inconvenient and slow to use and it doesn't feel smooth; other "parcours"-focused shooters like Red Eclipse do parcours better IMO.
The game isn't bad tho, there clearly was a lot of thought and effort put into it. Maybe I'm just not the right type of player, idk. So: Neutral rating.
NOTE: A previous version of this review complained about a major lag problem in this game, causing misses far too often, making it practically unplayable to me. But this issue has now been resolved, I can actually hit things now. So I replaced this review with a re-review. The old review rating was: Neutral (so no change).
Very fun game!
This is one of my favourite minigames on the A.E.S. minigame server and it gets better the more players there are. This one is reason alone to go on the server.
It's basically a deathmatch, but fantasy-style. Sounds simple, but it isn't because of a non-trivial set of weapons of a class you can choose: Warrior and Mage. And its fun to play. Hard to explain, you just have to try it out yourselves.
The two classes seem to be more or less balanced except MAYBE the "fist" ultimate because it seems it can never miss unlike the mage's ultimate. On the other hand, the mage's ultimate can kill multiple players but it can miss. So I am not sure if this is good of bad balancing.
The UI is very polished apart from a few little bugs (all reported).
A minor criticism I have is that most player hits are silent from the attacker's perspective. This is most irritating when hitting someone with a sword.
Quite powerful
I haven't worked w/ arena_lib a lot so far but from what I've learned by going through the documentation and fixing some bugs of existing minigames, I think it seems quite powerful. What is especially interesting is the editor mode where you can edit arenas with special "items" in your hotbar which act like some kind of "mini menu". It is unusual but I understood it somehow.
Nothing of the mod's design seems to disturb me so far, coding with it is fairly reasonable with no weird surprises.
A minor downside are the signs because they introduce non-translatable text. Signs are hardcoded in arena_lib and can't be removed but I've read it is possible to add alternative entry methods (not tested so far).
The only major criticism I currently have is that there is no player or admin manual, only a programmer's manual because not everything is obvious from the player/admin perspective (although it is mostly intuitive already). For example, I don't know how many players are aware that you can rightclick the signs to enter spectator mode. And it also took me quite some time to figure out how to set up my own test world with arena minigames because the documentation doesn't say.
Arena_lib has been successfully supporting the A.E.S. minigame server which is I guess evidence enough for it's power. Overall, I can give it a clear recommend.
Gets boring fast
I think this is currently the worst minigame on the A.E.S. minigame server right now. The premise is as simple as it is boring. You just jump from platform from platform. The game will get faster over time, until it hits a limit and that's the only thing that changes. Yawn.
The reason why I think this game is so boring is because it's so repetitive. There are always 9 platforms and each round the same thing happens: 8 random platform disappear. Yawn. The game doesn't even try to be a little bit more interesting by adding some variation, surprise, challenge. The only difficulty increase here is by speed which I feel is not enough.
Balancing is also an issue. Sometimes, a jump is just physically impossible that even perfect timing and jumps won't save you. This is often the case late in the game when you must from one corner to another. While I understand the game wants to prevent games from going on forver, it still feels poorly balanced. Because the timer doesn't seem to take the required jump distance at all.
There is no consideration of colorblindness at all.
Then, the mod's coding is just horrible. The logic is very much hardcoded and painful to set up. You have to manually set the coordinates for all 9 platforms. PAIN. There is no consideration for extensibility at all. So if someone wants to seriously improve ColourJump: Don't. Burn it all to the ground. Instead, start it from scratch; it'll be easier.
the campfire is really cute, and the animation and burnout are really neat
i haven't looked to see if there's a setting to change the amount of time, but the fire burns out in a minute or less.
after watching an alfaro gaming video on youtube about "forgotten mods", one of them was called the campfire mod, which i thought was so cute/cool; it has a round campfire as well as a sleeping bag, which u can skip night in. i searched for it here, but only found this - i'm assuming it's the same one but it's now called "New Campfire"? anyway, IF this is that mod, but update, sad to see the omission of the sleeping bag. the sweet thing about it was that combo, and more useful as well.
anyway, if that's just something else altogether, i apologize, this being just a campfire alone is a nice little mod.
Good
Looks good, GOOD!
A nice and basic train tycoon game
Its on its early stages but with enough complexity to give you at least an hour of game before you can produce every item in the game. It can crash when using refineries tho. Check the github issues for a fix.
Works as intended
Does what is says. Great flexibility with toggle settings for nodes, players and entities respectively.
Can it be used to stop nerdpoling too, somehow?
A fun and exciting (buggy) game
This game is great. Diversity in the biomes, in the creatures, in the cultures! I can't play it though, as there are still a lot of bugs, but I'm keeping the game installed to see how it evolves. I also hope you'll create a Matrix lounge in the future, as I don't have a Discord account.
Nice idea
Cool idea. I would if wished for more blocks and some machines but all in all pretty good!
Cutest thing I've ever seen in a voxel game
Just title
Great for mods
This mod is excellent for creating mods if you are a beginner especially since making an entirely new mechanic can be dificult. I would, however like if you could right click on an armor stand with a piece of armor in you hand to add it.
Good
pretty good but seen unfinished
Feedback about Techage Modpack for Minetest Game
The mod adds a lot of opportunities to organize your own virtual production within the modification. Manual described by the author for many things and designs, not very clear from the first time, but it is better than using "poke methods", in an attempt to assemble something that works.
Also a surprise was the substitution of smelting vanilla iron ingots for ingots from the mod. You can not make anything from them (I mean tools) - at first upset, but this feature to fix, without killing the ability to use iron ingots from the mod to build machines.
Great and useful mod for Minetest Game!
Among the pluses of this mod I note the extensive collection of crops, some of them try to look for more) In conjunction with the mod "Scythes & Sickles", the aspect of growing crops in the original game is improved in times.
A simple and effective utility
As advertised and as expected, this mod does a great job of keeping the time of day set to a specific time. The results of the
/permatime
command are instantaneous and will keep the world's time locked to the exact time specified. As of this writing, it doesn't accept integer times like the/time
command and can crash if/permatime
is used with improper formatting or missing values, but it works perfectly when used correctly.Highly recommended
A very awesome mod, a musthave for me. Very much so recommend it with teh NextGen Fungi mod.
Fun Game
I really like automation and skyblock games, so this is right up my alley. The early game is a grind, so strap youself in if you are going to play it.
Adds some great machines and add-ons
I haven't had a chance to explore all of the uses for this mod, however, I am able to use it to do a number of things. One of the biggest issues I had was that I was not savvy enough to figure out how to use several of the items in this mod on my own, so I'm glad that I had other players to help explain some of it to me.
Minerchest is a great machine, however it doesn't support several mods at this time that I would love to see implemented, such as: quartz, gemstones, and compressed nodes from moreblocks.
Compactor is one of my favorite machines. The recipes are at the bottom and you can scroll through 6 different ones.