With the animations and art from this mod it could be great for those wanting to make a medieval mechanical addon to this mod. Maybe in the future someone will?
Nice looking models that add life to the oceans. I love the jellyfish model in particular. The turtle is great as well! Sharks and crocodiles are often less welcome in your vicinity...
The wooden crosspiece may seem like a small addon - yet I've seen many great builders use that part in particular to their advantage in a lot of diffrent situations.
The tapestries as such are great decoration as well.
Adds fun to the game by showing some progress. Levels are also very intresting for players on multiplayer servers. Plus the server owner can require a certain level for things players may want (more areas, special tools, privs, ..).
Downside is that players may be inclined to do things just to get to the next level.
The arcs are great blocks that allow to build impressive structures.
In combination with the doors they're even more decorative.
Only downside is that the doors - due to their form - technicly couldn't open in some ways. Luckily they work regardless of such annoying things as RL physics.
Not that they move around - but they spread. Combating weed growth is a serious issue! Makes the game feel more realistic. If weed took over an area, it's not easy to pass through (best walk around), and clearing the area is not trivial.
You can see them in action on the Tunnelers' Abyss server.
This mod is installed and used on the Your Land server. It's great to share an ice cream now and then with fellow players. They're also pretty decorative for shops/cafes.
There have been servers based on this mod/game running for some time. They were a lot of fun.
You start with only a few indigrents: A couple of papyurs root (the future base of your builds!), two dirt blocks, two saplings and enough cobble to get a furnace and later a cobble generator running.
The papyrus root will make more papyrus grow, which then can be crafted into further roots and dirt. Thus your basic materials are provided and you can grow your island. Wood comes from the saplings.
It probably takes a bit too long at the beginning until things grow. That's easiser on a server where you can pass the time waiting with exploring other peoples' build. In singleplayer, you can try to learn how the game works so that you don't waste valuable ressources.
Adds decorative stone types and other nice decorations (growing plants, crystals etc) to your underground. It feels like biomes in the deep. No more boring stone! And the new stone types can all be compressed for easier carrying and having more decorative building material.
If you're afraid of the lava problem some people here commented about, then best start with this mod in a new world. That's usually best anyway when introducing a mod that does massive changes to mapgen.
Most mapgens place the ores way too deep just to prove the point that you can mine further down in Minetest than in Minecraft or comparable games. So deep they make MTG unplayable.
One suggestion -> Can we have a customizable blacklist for the nodes we don't want to see in the preview?
FE: We use the mod welded lights... and that means we keep toprches in hand even just to light up dark places. And the preview of the torches build position is quite distracting.
The world looks a bit brighter with this pack. Also more colorful. The grass is greener, and I like the acorn :) With the default textures I always felt like I needed to turn the light on.
Brick walls also look nicer.
This is a really nice mod that realistically simulates tree growth. I wish there was an option to make the default trees also drop the dynamic sapplings as well, though.
A fantastic game that contains story (perhaps) - written according to the reivew
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
This mod is one of the reasons mining in Minetest is enjoyable. If I had to switch to place torches it just gets annoying, so thank you for making this mod!
It's also very easy to use as a mod developer, literally don't have to do anything anymore as long as it is in the right item group.
My one suggestion is to add a check for what game they are playing, and automatically add support for the pickaxes in those games. It should also do this for the default light node if possible.
It's nice to have fuel options and a way to make them. This allows many vehicle/transport mods to use the same fuel mod which is really good.
Nuetral review because it requires default, therefore only works in MTG and forks. I don't think there's anything in it which actually requires it, just crafting. So can other games be supported please?
I like having a bell, although I can't really tell when it's supposed to ding.
Since default is only an optional dependency for crafting, it would be easy for this mod to support other games. Just use aliases or store the itemstring in a variable that changes depending on what game it is.
I used to play OB for MC (we had a small OB server) and it was my favorite for a long time. I'm currently playing it with mcl2. All I had to do was change the mcl_trees:(...) to mcl_core:darktree (e.g.) and do the same with the leaves, and voila I've been torturing my one block for hours today :-)
Thank you very much cora :3
PS
I would be happy to be able to play OB with my friends again soon
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th.
I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3
The models and corn are nice and unique in design as well.
Cet ajout est tres utils quand on doit faire une annonce sur un serveur (par exemple, je l'utilise pour prevenire les joueur qu'un event a lieu) c'est egalement utile pour la moderation du serv pour les remarques que l'on peut faire a des joueurs (languages grossier, annonce de ban, kick ect...)
Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
Great potential
With the animations and art from this mod it could be great for those wanting to make a medieval mechanical addon to this mod. Maybe in the future someone will?
Makes the oceans more alive
Nice looking models that add life to the oceans. I love the jellyfish model in particular. The turtle is great as well! Sharks and crocodiles are often less welcome in your vicinity...
Choose your own time
Finally getting rid of the night! Though some strange players may even choose night over day sometimes...
Works very well on servers.
Good - Not only for castles
The wooden crosspiece may seem like a small addon - yet I've seen many great builders use that part in particular to their advantage in a lot of diffrent situations.
The tapestries as such are great decoration as well.
Great for servers
Adds fun to the game by showing some progress. Levels are also very intresting for players on multiplayer servers. Plus the server owner can require a certain level for things players may want (more areas, special tools, privs, ..).
Downside is that players may be inclined to do things just to get to the next level.
A classic for medieval builds
If you plan to build something medieval or set up a medievalish server, this mod is very well suited. It adds a lot of blocks that you will need.
Makes builders happy
The arcs are great blocks that allow to build impressive structures.
In combination with the doors they're even more decorative.
Only downside is that the doors - due to their form - technicly couldn't open in some ways. Luckily they work regardless of such annoying things as RL physics.
Battling monsters? Boring. Battle against plants!
Not that they move around - but they spread. Combating weed growth is a serious issue! Makes the game feel more realistic. If weed took over an area, it's not easy to pass through (best walk around), and clearing the area is not trivial.
You can see them in action on the Tunnelers' Abyss server.
Tasty and decorative
This mod is installed and used on the Your Land server. It's great to share an ice cream now and then with fellow players. They're also pretty decorative for shops/cafes.
Skyblock with islands and great papyrus root
There have been servers based on this mod/game running for some time. They were a lot of fun.
You start with only a few indigrents: A couple of papyurs root (the future base of your builds!), two dirt blocks, two saplings and enough cobble to get a furnace and later a cobble generator running.
The papyrus root will make more papyrus grow, which then can be crafted into further roots and dirt. Thus your basic materials are provided and you can grow your island. Wood comes from the saplings.
It probably takes a bit too long at the beginning until things grow. That's easiser on a server where you can pass the time waiting with exploring other peoples' build. In singleplayer, you can try to learn how the game works so that you don't waste valuable ressources.
Biomes in the deep
Adds decorative stone types and other nice decorations (growing plants, crystals etc) to your underground. It feels like biomes in the deep. No more boring stone! And the new stone types can all be compressed for easier carrying and having more decorative building material.
If you're afraid of the lava problem some people here commented about, then best start with this mod in a new world. That's usually best anyway when introducing a mod that does massive changes to mapgen.
Must have for mapgens other than V6
Most mapgens place the ores way too deep just to prove the point that you can mine further down in Minetest than in Minecraft or comparable games. So deep they make MTG unplayable.
Must have
Hi, this is an amazing mod and quite addicting.
One suggestion -> Can we have a customizable blacklist for the nodes we don't want to see in the preview? FE: We use the mod welded lights... and that means we keep toprches in hand even just to light up dark places. And the preview of the torches build position is quite distracting.
THX and Good job :)
Nice mod that adds a good type of teleportation.
other than that I wish there was a mod like this just with stargate size and texture.
To me it's much better than carpets
You get regular wool stairs and slabs. And of course the corners.
It makes building with wool much more pleasant. Having some volume makes it fit in much better than carpets.
It really increases creative freedom and should be core part of MTG.
Nice
The world looks a bit brighter with this pack. Also more colorful. The grass is greener, and I like the acorn :) With the default textures I always felt like I needed to turn the light on. Brick walls also look nicer.
Love this mod!
This is a really nice mod that realistically simulates tree growth. I wish there was an option to make the default trees also drop the dynamic sapplings as well, though.
Good Foundations
Mind using this instead of Void (as a game template to start from Zero), allows you to have a more spread view of the possibilities of Minetest.
Also I'd name it better, somethingtostartwith. Lots of LÜV
Thank you!!
Why not X, Y or Z?
Nobody actually cares about license if it's MIT, including original game developers.
I think, in this case, your license should be unlicense or something like that.
A fantastic game that contains story (perhaps) - written according to the reivew
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
Awesome!
This mod is one of the reasons mining in Minetest is enjoyable. If I had to switch to place torches it just gets annoying, so thank you for making this mod! It's also very easy to use as a mod developer, literally don't have to do anything anymore as long as it is in the right item group.
My one suggestion is to add a check for what game they are playing, and automatically add support for the pickaxes in those games. It should also do this for the default light node if possible.
Good, but...
It's nice to have fuel options and a way to make them. This allows many vehicle/transport mods to use the same fuel mod which is really good. Nuetral review because it requires
default, therefore only works in MTG and forks. I don't think there's anything in it which actually requires it, just crafting. So can other games be supported please?Nice
I like having a bell, although I can't really tell when it's supposed to ding. Since
defaultis only an optional dependency for crafting, it would be easy for this mod to support other games. Just use aliases or store the itemstring in a variable that changes depending on what game it is.works just fine
I used to play OB for MC (we had a small OB server) and it was my favorite for a long time. I'm currently playing it with mcl2. All I had to do was change the mcl_trees:(...) to mcl_core:darktree (e.g.) and do the same with the leaves, and voila I've been torturing my one block for hours today :-) Thank you very much cora :3 PS I would be happy to be able to play OB with my friends again soon
Just what we wanted
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
However this is such as masterpiece.
love it
Great soundtrack
lol
my friends fear me.
Absouletly Neccassary for every Game!
Needed in every world.
perfect gui
the gui of this mod is very good
It's Aight :D
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th. I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3 The models and corn are nice and unique in design as well.
Tres bon ajout
Cet ajout est tres utils quand on doit faire une annonce sur un serveur (par exemple, je l'utilise pour prevenire les joueur qu'un event a lieu) c'est egalement utile pour la moderation du serv pour les remarques que l'on peut faire a des joueurs (languages grossier, annonce de ban, kick ect...)
REALLY GOOD MOD
This mod is simliar to just terraform but i make awesome buildings in my server with this mod!
Very Nice Additon
Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
bon mod
utile pour la moderations chat.
Mod Utile
Le mod m'est utile sur mon serveur pour aider la moderations. j'approuve l'idée
Good mod
this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
perfect mod
this mod is very cool and good
Advanced, great protection mod
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Decorative light sources for diffrent needs
Adds very decorative light sources for your buildings' needs.
Definitely recommended.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.