I saw your mod and found it cool. I am looking for a developper that could tell me how he opened music files with lua. I would make a mod myself with music, but I don't success. If you see this comment one day, can you answer me please? I therefore thanks you, and have a nice day.
Migrating smaller structures from one world to another was a breeze with this tool!
The one thing I found frustrating was that I needed to dig away the same amount of blocks that I wanted the schematic to be submerged into the ground, before being able to paste it.
why do you have 8 unknown nodes in you rinventory
Also cool little mod, reminds me of the backpacks from Unified Inventory but more or less realistic and just (as in justice), because those backpacks do not drop upon death, basically comprising a permanent inventory.
As far as I can tell, everything about the player that can be resized is resized as expected, and it doesn't seem to cause any of the issues I have seen in similar mods.
Some things that are not resized:
- the hand/tool reach/range distance (not sure if possible to change at runtime)
- the camera distance in third view (hardcoded engine limitation)
- initial drop in liquids is always half a node (engine bug https://github.com/minetest/minetest/issues/12684)
Some things start behaving weirdly at extreme sizes (as expected)
- when very big (more than 10x or 20x) the step height doesn't seem to work properly, and the player easily gets stuck
- when very tiny, the camera clips through the ground and walls
Very useful, saved me tons of clicks and keypress - and to and fro movement from player inventory. It's a must on every server by default whether singular or multiplayer
Walking through this swamp feels exactly like being in a real swamp. You have to be careful where and how you walk because you will get (temporarily) stuck and slowed down if you don't. The sound effects add to the effect, and the look of the mangrove trees really reflects the natural beauty of a swamp. My only complaint is that the trees should be spaced a little further apart so that it's easier to traverse the swamp, and see any swamp creatures that might be lurking about if you add mods.
ver nice. I like how you implemented this as a separate tab, and ensured you have to empty the bags to be able to drop or swap the bags around. will this work with quick crafting / gridless crafting mods? like rubenwardy's [crafting] mod? for example, will his mod know the presense of items stored in your extra bags in order to give players ability to quick craft an item?
The controls can be a little confusing, as you're not told you need to hold Sneak to get off the bike, and might try punching the bike. Lag doesn't help with this, as the server has to acknowledge your keypress. Jump will cause you to wheelie. There is also a feature where a long fall (approx >6 m) will cause you to "stack" the bike and fall off it.
The bike can't travel up a full metre of height difference at once, and it travels faster on paved surfaces. Thus, it encourages the building of sloped and paved roads, and corners that aren't too sharp, but not overbuilding on roads for the sake of roads at the same time. I find it creates a much nicer built environment than making roads for car mods.
The physics model is decent at best. Turning sharp corners can be difficult, so you need to slow. The bike's brakes are not very good, except for dismounting which apparently instantly stops it. Wheelie-ing will improve the turning radius which doesn't make much sense but is helpful for turning street corners. Also you can wheelie when stopped..
The bike is best used on a nearby server in your region or singleplayer. You can really suffer in multiplayer if there is a high ping to the server, e.g. Australia to Germany. Also if the server struggles to load the blocks fast enough - though it's a pretty poor server in that cae. In case of lag, it can actually work out slower than walking. This is basically a limitation of Minetest as it stands.
The artwork works fine within the limitations of usual Minetest, i.e. no knees. It is skinsdb compatible. The recolouring feature is nice. Some people may find the helmet a bit unnecessary, depending on their bike culture.
The bike can also be stolen easily. Put it back in your inventory when done riding! Maybe I'll make a bike lock mod one day...
I'm not a programmer so trying to use this is really confusing and the tutorials are in German which I don't speak and Google's translate function leaves much to be desired as it started making nonsense translations.. And the written instructions aren't very useful.
As a typical layman, this is unusable and not fit for the average user. This is more of a niche mod for those with more knowledge than I.
I suppose these glue type mods aren't the most enjoyable to write but they are great for interweaving mods from different authors so that one does not get stuck in, say, the TenPlus Land or the FaceDeer Realm of mod clusters. Thank you!
It's good, it adds a reality to Minetest, and the rain doesn't make the game because it doesn't create particles. Nice. I like the rain for the first time of my life in a game.
The flowers are so hard to farm because each time you have to find a new spot where they grow... Thanks you and great mod! I wouldn't have haven this idea, good!
It's quite unstable, I always see character and world appearing and disappearing for a millisecond on lanes switches, mese appearing suddently at random some blocks away from the character and sometimes I lose after sliding under high barriers despite I was still clearly on sliding moment 🤷️. It's also possible to hold spacebar to jump through anything except high barriers, you must be fast on avoiding them. So you can pause the run, hybernate and resume the run again the next time, potentially an endless run 😉️.
I love the textures and the way the wings flap! And FINALLY, a mod that adds equippable things without depending on 3d_armor. (It's the first that doesn't depend on it, afaik) Can't wait to see more equippable things! :D
1) It's very cool to have volcanos on Minetest. 2) It's useful for getting a lot of lava, because lava lakes aren't so frequent and it makes the only lava lakes better. Bravo, good mod.
Rather than going the route of flashy and un-realistic biomes, these biomes truly capture the subtle beauty in nature. Atlante has an artist's eye for color and shapes of nature, and you can see that in this modpack. Honestly these biomes are the best Minetest has to offer, and they match and in some cases surpass the biomes in Minecraft which spends hundreds of millions of dollars on artists and developers.
Really nice pack, but lacks crucial mod support
Ethereal is a must-have mod for Minetest. Unfortunately this pack doesn't support it, leaving it pixelated.
Hi, I need some advices
I saw your mod and found it cool. I am looking for a developper that could tell me how he opened music files with lua. I would make a mod myself with music, but I don't success. If you see this comment one day, can you answer me please? I therefore thanks you, and have a nice day.
Simple, useful, intuitive
Migrating smaller structures from one world to another was a breeze with this tool!
The one thing I found frustrating was that I needed to dig away the same amount of blocks that I wanted the schematic to be submerged into the ground, before being able to paste it.
Got dinged for copyright on Youtube (ContentID). Do not install if you plan to make Minetest videos.
Claims seems to be legit as well. The mod author needs to replace the tracks with some that don't cause such issue.
unknown nodes
why do you have 8 unknown nodes in you rinventory Also cool little mod, reminds me of the backpacks from Unified Inventory but more or less realistic and just (as in justice), because those backpacks do not drop upon death, basically comprising a permanent inventory.
Very great
Very nice biome addition, I really like the mangrove wood. I agree on it being a bit dense, but besides that is great!
-StarNinjas
Simple, great
Adds thrillingly steep and narrow depths to the underground. These intersect the otherwise more softly meandering cave passages.
It works!
As far as I can tell, everything about the player that can be resized is resized as expected, and it doesn't seem to cause any of the issues I have seen in similar mods.
Some things that are not resized: - the hand/tool reach/range distance (not sure if possible to change at runtime) - the camera distance in third view (hardcoded engine limitation) - initial drop in liquids is always half a node (engine bug https://github.com/minetest/minetest/issues/12684)
Some things start behaving weirdly at extreme sizes (as expected) - when very big (more than 10x or 20x) the step height doesn't seem to work properly, and the player easily gets stuck - when very tiny, the camera clips through the ground and walls
Epic mod, feels like riding a spaceship
Extremetly fun, great way to explore space and anywhere in the world, add mining machines intoit makes a powerful mining spaceship
Absolutely need
Very useful, saved me tons of clicks and keypress - and to and fro movement from player inventory. It's a must on every server by default whether singular or multiplayer
Really feels like a swamp
Walking through this swamp feels exactly like being in a real swamp. You have to be careful where and how you walk because you will get (temporarily) stuck and slowed down if you don't. The sound effects add to the effect, and the look of the mangrove trees really reflects the natural beauty of a swamp. My only complaint is that the trees should be spaced a little further apart so that it's easier to traverse the swamp, and see any swamp creatures that might be lurking about if you add mods.
compatible with quick crafting mods?
ver nice. I like how you implemented this as a separate tab, and ensured you have to empty the bags to be able to drop or swap the bags around. will this work with quick crafting / gridless crafting mods? like rubenwardy's [crafting] mod? for example, will his mod know the presense of items stored in your extra bags in order to give players ability to quick craft an item?
Decent option for transport
The controls can be a little confusing, as you're not told you need to hold Sneak to get off the bike, and might try punching the bike. Lag doesn't help with this, as the server has to acknowledge your keypress. Jump will cause you to wheelie. There is also a feature where a long fall (approx >6 m) will cause you to "stack" the bike and fall off it.
The bike can't travel up a full metre of height difference at once, and it travels faster on paved surfaces. Thus, it encourages the building of sloped and paved roads, and corners that aren't too sharp, but not overbuilding on roads for the sake of roads at the same time. I find it creates a much nicer built environment than making roads for car mods.
The physics model is decent at best. Turning sharp corners can be difficult, so you need to slow. The bike's brakes are not very good, except for dismounting which apparently instantly stops it. Wheelie-ing will improve the turning radius which doesn't make much sense but is helpful for turning street corners. Also you can wheelie when stopped..
The bike is best used on a nearby server in your region or singleplayer. You can really suffer in multiplayer if there is a high ping to the server, e.g. Australia to Germany. Also if the server struggles to load the blocks fast enough - though it's a pretty poor server in that cae. In case of lag, it can actually work out slower than walking. This is basically a limitation of Minetest as it stands.
The artwork works fine within the limitations of usual Minetest, i.e. no knees. It is skinsdb compatible. The recolouring feature is nice. Some people may find the helmet a bit unnecessary, depending on their bike culture.
The bike can also be stolen easily. Put it back in your inventory when done riding! Maybe I'll make a bike lock mod one day...
Too confusing to use.
I'm not a programmer so trying to use this is really confusing and the tutorials are in German which I don't speak and Google's translate function leaves much to be desired as it started making nonsense translations.. And the written instructions aren't very useful.
As a typical layman, this is unusable and not fit for the average user. This is more of a niche mod for those with more knowledge than I.
Great idea!
I suppose these glue type mods aren't the most enjoyable to write but they are great for interweaving mods from different authors so that one does not get stuck in, say, the TenPlus Land or the FaceDeer Realm of mod clusters. Thank you!
Nice skies
I don't have anything to tell you, it's really nice.
Nice
It's good, it adds a reality to Minetest, and the rain doesn't make the game because it doesn't create particles. Nice. I like the rain for the first time of my life in a game.
It works well
Yeah, better than putting a Mesecon's piston actived, but the green bar chairs are a bit weird... Good
Good
I used it to proove I'm good at parkour and PvP. Nice.
Good for flowers
The flowers are so hard to farm because each time you have to find a new spot where they grow... Thanks you and great mod! I wouldn't have haven this idea, good!
Minetest 5.7.0
Can we use it on Minetest 5.7.0?
So beatiful!!!
I already like you minded to add something to the sky and you even added something beautiful to it. I love it. Bravo, continue as this.
Must have
Time ago when played such games it was necessary
Funny but has some weird behavior 😜
It's quite unstable, I always see character and world appearing and disappearing for a millisecond on lanes switches, mese appearing suddently at random some blocks away from the character and sometimes I lose after sliding under high barriers despite I was still clearly on sliding moment 🤷️. It's also possible to hold spacebar to jump through anything except high barriers, you must be fast on avoiding them. So you can pause the run, hybernate and resume the run again the next time, potentially an endless run 😉️.
2 ez
bruh make the game harder i can beat it in 52 seconds
Love them!!
I love the textures and the way the wings flap! And FINALLY, a mod that adds equippable things without depending on 3d_armor. (It's the first that doesn't depend on it, afaik) Can't wait to see more equippable things! :D
I Love it!
I always wanted inventory bags for MineClone... Now it's here.
I can't wait to see more on this mod.
Thanks you
I really looked for informations like these about a long time. Thanks you.
Nice shader
It makes the game more lively! Great shader.
So cool!
1) It's very cool to have volcanos on Minetest. 2) It's useful for getting a lot of lava, because lava lakes aren't so frequent and it makes the only lava lakes better. Bravo, good mod.
Nice gameplay
It's cool because it force the player to play normally with torches, and not a high gamma value. Nice mod.
Cool to make place annonces
It's nice to tell the player welcome, and better than the chat because the chat is small and the player can have it hidden. Good mod.
Finds the beauty in nature
Rather than going the route of flashy and un-realistic biomes, these biomes truly capture the subtle beauty in nature. Atlante has an artist's eye for color and shapes of nature, and you can see that in this modpack. Honestly these biomes are the best Minetest has to offer, and they match and in some cases surpass the biomes in Minecraft which spends hundreds of millions of dollars on artists and developers.
arrow appear enlarged when hit a mob
if the mob is hit by an arrow, the arrow will appear enlarged when the mob doesn't die at that time https://photos.app.goo.gl/P1rwmjrWtm1Ryk676
Noice!
👍
Adds life to the world.
It does what it is supposed to. I enjoy encountering animals every now and then. I add this to every world I make.
nice
nice little mod for some deco with no depends.
nice
i recommend this mod it is amazing
That's a lot of armours!
I essentially use the armoures on armor stands to make decoration, but this is a good mod.
Thanks you
I do so much mistakes that are long to repair, thanks you.