ContentDB
  • Mods
  • Games
  • Texture Packs
  • Random
  • Help
  • Sign in
  • Languages
    • Help translate ContentDB
  • «
  • 1
  • 2
  • …
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • …
  • 129
  • 130
  • »
  • Custody2223 2024-02-27 17:01 UTC

    It's an experience

    This is one of the most interesting concepts. On par with Stanley Parable, but on a budget. Still worthwile your time. Look at it as an art experience. Author should consider submitting this to some modern art museum as art installation.

    Backrooms Test by Sumi 0 comments
  • Addie 2024-02-27 16:43 UTC

    Great Mod.

    I have been waiting for a decent lizard mod, I'm glad one finally came out! I love how similar it is to an actual pet lizard. Amazing job!

    lil lizard pal by Soundwavez 10 comments
  • LissoBone 2024-02-27 14:15 UTC

    happy lil liz

    i hve always dreamed of successfully containing SCP-682, and today is my lucky day; more to that, i can not only successfully contain the happy gecko and even feed it with as happy little worms and have fun with it but even kill it; that is, with this mod i can now neutralize the unbeatable lizard

    but in the end, it will haunt me in my worst nightmares, it will make me go through hell i made it experience

    But for reals, don't f with the gecko. >:(

    EDIT (UPDATEZ): Hey, Bro, I have heard that you are in search of a method to export animated b3d cartoonies? Jabroni, today is your lucky day:

    https://forum.minetest.net/viewtopic.php?f=47&t=24292

    long storiez shirt: apparently one must add a skeleton and animate it, instead of animating the mesh itself; try boning around with bones in blender! and hav fun (i will be very unhappy if u don't fun >:(

    lil lizard pal by Soundwavez 3 comments
  • Skivling 2024-02-26 19:38 UTC

    It works and looks cool

    It was a bit confusing to start with, because instructions were not provided in the description. Please add them! You have to be sufficiently high enough (probably >20 nodes) for it to activate. The second you fall, start holding right click with the parachute in your hand. After a couple seconds, the parachute will appear around you (looks great!) and you will start to fall slower. Once you reach the ground, you should take no damage. I can see this being very useful if you fall off a floatland, a plane (like from APercy's mods) or an airship. Thanks for making such a useful mod!

    Parachute by Sumi 0 comments
  • Skivling 2024-02-26 19:27 UTC
    English

    Very good and performs well

    Pros:

    • I love this mod. It adds a very simple airship, and even on my not-so-good computer, it performs perfectly and doesn't lag.

    • I like how if there is no one in it, the airship will just float down to the ground.

    • I also like the crafting recipe. It requires a lot of wool, that makes sense, and wood, string and steel. It makes it fairly accessable to worlds that don't have lots of Mese or Diamonds, except for the fact that string is so hard to get in default MTG.

    Cons:

    • One annoying thing is the shift button - it should make it float downwards, but instead makes the player fall off without any prior warning. There should be a right click menu that has a 'Disembark' button, similar to APercy's mods. Update: this is standard for VoxeLibre but not MTG.

    Overall: 8/10

    Note: I added crafting support for RePixture a while back, however it's not been merged as the author hasn't looked at it.

    Simple Airship by Sumi 0 comments
  • tehanu1138 2024-02-26 09:11 UTC

    brilliant

    It seems linear, so under 2000 mese blocks to travel from corner to corner? Can't say how balanced that is, since the one server I'm really familiar with has cheap mese, but so far it's been an excellent addition to it.

    A sound effect could still improve it? Ideally something different from both travelnet and the tinkle of telemosaic.

    Watch out: it doesn't check where you will land. And, watch out: it calculates from wherever you stood when you punched, so the landing platform / roomneeds to be pretty big.

    In short, it'sa n elegant mechanic and why isn't it more popular.

    Meseport by ForbiddenJ 0 comments
  • securegrounds 2024-02-26 02:50 UTC

    Works for mineclone 2

    It seems to work for mineclone 2 as of feb 25 the command is simple, /flyspeed (number) if you sprint it seems to slow you down to sprinting speed (could be useful for doing more precise movements) if you have a high speed set and use fast fly mode you fly even faster (expected) sort of slidey but that's default minetest I think, would be cool to have a fix for that too I guess

    Flyspeed by ROllerozxa 0 comments
  • Alcomancer 2024-02-25 14:42 UTC

    Lots of polish. An incredibly solid entry, short and sweet and responsive.

    This game controls like it wasnt' even made in this engine. It's smooth as butter and feels better the more you upgrade your character - but even out of the gate you feel good. 10/10

    Shadow Forest by Wuzzy 0 comments
  • ulla 2024-02-25 09:16 UTC

    NICE funny

    Nice vehicle good for drive ,just annoing when need take car just drop component but i understand the motivation good mod

    Automobiles Pack by APercy 0 comments
  • Wuzzy 2024-02-24 16:01 UTC

    Lots of content, but this game is such a mess

    (review for version 2024-01-23)

    This game has a HUGE amount of content. That's a plus! It will take you quite some time to explore everything. I don't think I've even scratched the surface. You can find villages, even cities, lonely huts, animals everywhere, ruins. The underground is also full of mysteries. The biomes are large and complex. The overworld and underground are nice to look at. There are so many features. There is a LOT you can do in this game.

    BUT: This game just want to kill me. Even touching flowing water can propel you at high speeds, often leading to insta-kill. The world is full of deep chasms that will kill you with fall damage. Even a single tiny wasp can kill you within seconds and you usually don't even know what killed you. Sometimes you just randomly die at full health and have NO IDEA why. If you happen to find a city, there are cars that just crash into everyone and everything. Food is somewhat sparse and hunger and thirst come fast. Especially thirst, figuring out how not to die of thirst is tricky.

    There's an elaborate parcours mechanic. A LOT of special moves. But I keep triggering the moves when I do not want them and fail to trigger them when I don't. A worst of all, make a wrong parcour move, and you may take collision damage. I don't have anything difficult games. But if most deaths just happen by random chance, this is not fun.

    The menus look ugly and are full of typos. Many menu images are placed in a weird ways. Item names often look like "Crystal15".

    And there are just outright bugs. So many bugs I don't even want to list them.

    But still … this game, despite all its flaws, still was … kinda fun? Too bad its so broken and frustrating to play. :-(

    This game really needs serious polishing and bugfixing before I can recommend it. To the developer I strongly recommend to stop adding more features but instead refine the existing ones, fix all the bugs, polish the UI and review ALL the text for typos.

    XaEnvironment by AiTechEye 1 comments
  • Andarius68 2024-02-23 04:03 UTC

    Easy To Use

    This is now my go to mod for working with schematic files . The tools and interface are so intuitive and easy to use. This just works, right out of the box.

    Edit by Johannes Fritz 0 comments
  • PiTTi 2024-02-21 10:36 UTC

    Thank you :-)

    Finally editing signs instead of writing a new one every time...thank you very much for that :-) ...but we can no longer color the text once your mod is installed. When trying to color, the text box appears and the held color is gone (we decided that the editing functionality on our server is more important than coloring the text).

    mcl_edit_signs by cora 2 comments
  • ulla 2024-02-21 07:32 UTC

    Nice

    Nice mod for build street in the server and good for easy choice of the block for build ,the possibility of removing the road is also good, although regenerating the world is a bit dangerous, especially if the road is close to other buildings, it would be good to be able to choose whether to regenerate or not when deleting a road

    Streetbuilder by seckl 0 comments
  • CalebJ 2024-02-21 04:57 UTC

    Quite consistent, good-looking 32x pack - fantasy themed?

    The best 32x texture pack for Minetest currently, if you ask me. Wow! Sirrobzeroone has really found the magic of 32x, while keeping things altogether looking mostly consistent and visually appealing. It's not perfect, and there's definitely some "rough edges" in places, but it's shoulders higher than anything else other 32x packs I've seen have to offer. Plus, the list of supported mods is larger than probably any other texture pack currently, just to top it off. This deserves many more eyeballs than it is getting!

    Dungeon Soup by sirrobzeroone 0 comments
  • CalebJ 2024-02-21 03:04 UTC

    Very useful in multiplayer settings

    Imagine showering a bride with rice, shooting confetti over a party, or even throwing hundreds of pies at a griefers face! All of that is feasibly possible with this mod, and in a clear-cut, easy-to-understand way.

    This mod only improves when used in conjunction with mesecons: now you can detect for certain players before activating the particlespawner or make it only spawn particles when certain in-world objectives are achieved!

    Particlefountain by BuckarooBanzai 0 comments
  • CalebJ 2024-02-21 02:34 UTC

    Less is more, when it comes to X-Decor

    This is really a fantastic mod since Wuzzy took over on the development. At first look, it can come across as a oddly small collection of random decor blocks, but, as I have seen on servers, this actually takes care of most decor needs, and adds some awesome functionalities along with it. Less is more, I guess? The textures are consistent and fit minetest well, and everything actually works without random crashes (unlike the old version). Chess finally works, most importantly, and it looks and feels like an actual implementation. Wow!! Other than the fact that my opponent takes too long! Totally not hinting you to add timers... :-)

    The more detailed decor mods, like Homedecor or Multidecor are too bloaty and the items will kill your FPS unless you've got a supercomputer and the latest NVIDIA graphics card (maybe slightly overexaggerated). This mod is lightweight and won't be hard on compromised clients. Recommended, especially for multiplayer situations!

    X-Decor-libre by Wuzzy 0 comments
  • CalebJ 2024-02-21 01:44 UTC

    The commonly used farming "solution" - but is it really a solution?

    The diverse selection of crops in this mod, combined with a plethora of food items, keeps you entertained for quite a while. Not all of the crops are so easy to find, so some of them double as collector's items :-)

    The texture style isn't top-notch or anything, but those textures have improved a lot in the past few years. There's a bigger problem though, which is simply that this mod doesn't have enough uses for it's items. Many of the crops only have a single usage, or some even have absolutely no usages, at the time of writing. For many users of the mod, there is absolutely no mechanic to encourage them to farm new crops, or to get new food items, because all these items work for the same purpose of effectively filling the food bar in different ways. So this mod can often play as more of a decoration mod than anything else in many servers, because there just aren't enough built-in usages for crops. I'd love to see this situation improve, but it's hard to know where to start. (more about that in the comments)

    I do recommend this though, because this is the most commonly used mod for farming, and for a reason - it's interesting enough to keep people expanding their farms for a while. X Farming is the other option I would recommend, and it's gaining popularity and useability, but both are a bit bloaty and a lot of items just don't have a lot of good uses. Pick your poison.

    Farming Redo by TenPlus1 2 comments
  • M BLOC 2024-02-20 23:40 UTC

    YOOO

    Holyyyy a Tron landscape mod for Minetest!!

    Datatest by dibesfer 0 comments
  • Andarius68 2024-02-20 22:11 UTC

    Very nice interface.

    Yes! I have interacted with one of these on the Your Land server and have to say that an actual shop keeper NPC that can produce items for it's own inventory if it has materials available and causes less lag on the server than other shop interfaces is a brilliant addition .

    Traders by Sokomine 2 comments
  • SEBAASTAIN 2024-02-20 19:32 UTC

    nice mod but what happend to your channel???

    hi i tryed looking at your channel and it was gone also some ideas came to my head one was like a setting where they could get stronger or spawn more like ever minetest day another idea what if there was like a zombie that could break weak blocks like cobblestone and wood and dirt with a addtion of stronger blocks that they couldnt break threw like reinforced cobble or somtin also you could add like a blood moon that when it happens tons of zombies tons i mean tons of zombies wil come rushing like a missle trying to get it your base another idea maybe make it compatible with mineclone 2 that would be cool maybe add a chainsaw weapon and a chainsaw zombie or somtin just some idea all up to you tho because your the creator of the mod

    Zombies4Test by DuckGo 0 comments
  • SEBAASTAIN 2024-02-20 19:18 UTC

    mods great but i cant use mineclone with it

    well title basicly explans it all but heres what pops up every single time i add the mod please fix this ModError: Failed to load and run script from C:\Users\sebas\Downloads\minetest-5.8.0-win64\minetest-5.8.0-win64\bin..\mods\draconis\init.lua: ...in64\minetest-5.8.0-win64\bin..\mods\draconis/nodes.lua:254: attempt to index a nil value stack traceback: ...in64\minetest-5.8.0-win64\bin..\mods\draconis/nodes.lua:254: in main chunk [C]: in function 'dofile' ...win64\minetest-5.8.0-win64\bin..\mods\draconis\init.lua:111: in main chunk Check debug.txt for details.

    Draconis by ElCeejo 0 comments
  • mamad 2024-02-20 09:56 UTC

    good mod <3

    i'm new to minetest and some of the things i say may be not fair cus of it. and I only played on single player. these are from someone who played minecraft 1.12.2 for many years.

    1. you guys need a discord place for players to vote about features they want and the features they don't. i couldn't find any discord place. for start, it's really annoying for torches to have smokes (in my experience), you can not see anything in small caves and even in your own house cus of smoke. make a place for voting for it's removal or enhancement (add a crafting recepi for torches that makes it smokeless and more durable, MAYBE)

    2. liquids are behave wierdly and you can not see through when you are under water in caves, they moving around, up and down and they are not like a solid blocks, (i really like the solidness of water in minecraft)

    3. the game is pitch black when there is no light source and lighting system in general is broken and laggy (when you have miner's helmet the light goes off when you moving) it's sad that you have so many mind blowing underground biomes in the game, but you are not able to see them clearly.

    i prefer the game to be NOT realistic, it's a cubic game, instead of computation powers that's going to waste on making the game more realistic you can focus it on automation stuff

    sorry i only mentioned the down points :). i really enjoing the variety of mobs and they system

    btw i'am new in the community and i think most of the points i made wasn't this mod's faults, minetest engine need's a big rework. but ovelall it's a good mod/game, keep it up <3

    MeseCraft by MeseCraft 1 comments
  • JohntheFancy 2024-02-19 23:24 UTC

    I feel split about this mod.

    While I do enjoy the weather and the diversity of the weather. The setting don't have any effect what so ever. Disabling puddles does not prevent puddles from forming. Fire is not extinguished by rain and toggling the settings for fire do not change this. Were it not I for the fact that this mod basically dooms you to a constant forest fire due to lightning or puddles cluttering your world I'd reccommend it. The sounds, though sometimes buggy, really do make the weather feel more intense, and I like that.

    Regional Weather Bundle by TestificateMods 0 comments
  • Andarius68 2024-02-19 14:58 UTC

    This!!!

    Coming from the world of that other voxel game I was so relieved to see a WorldEdit for Minetest too. It offers the tools I need to get things set up and working for my world in record time. Thank you so much!

    WorldEdit by sfan5 0 comments
  • Andarius68 2024-02-19 14:49 UTC

    Great Time Saver

    Before, I was posting a bounty and asking players to mine out and turn in any unknown blocks they come across for a reward. A process that was both time consuming and irritating. Now, my admins and I can simply got to the location and issue a command to make the ugliness go away. We still offer a reward for people who discover deposits of them and let us know though. But this way is so much nicer. Thank you! :)

    Remove Unknowns by Clyde 0 comments
  • Floatland 2024-02-18 22:12 UTC

    Useful but anoying

    Many different items from one mod clearly help to avoid doubled crafting recepies that make items uncraftable. But this mod ads so many items and random blocks that crafting can get a complicated and multi-layered mess. You could make a lot of crafting recipes with a few less items.

    Basic Materials and items by mt-mods 0 comments
  • Elv02 2024-02-17 21:07 UTC

    A Nice Addition

    Love the redone sounds, well done!

    One note though, I had to do some digging to unearth this but it seems as of 2024-02-17 there is still a bug in the Minetest core that does not allow stereo sounds to be played at their proper position. I had to convert the ogg files from the 2 channel stereo to mono to fix this issue but after that it works great!

    For reference: https://github.com/minetest/minetest/pull/12764#issuecomment-1260028620

    Sounds Redone by StarNinjas 2 comments
  • Alcomancer 2024-02-17 18:01 UTC

    Cool game, would be more fun with mobs

    Skyblock is a challange I love a lot, but usually one of the big appeals of iti s the puzzle solving aspect of figuring out how to get an otherwise inaccessible resource through all sorts of cursed loot tables and reverse engineering.

    Skyblock maps are essentially a puzzlebox begging to be solved. This map lacks the mob spawns to loot which I do think is a bummer, but instead allows me to craft literally anything in the game available normally which I think is very cool.

    I will say though, it becomes very taxing as you progress into metals trying to remember all the base steps needed to do what you need to do to craft different materials when you're climbing up - as you still haven't entirely become independant of trees yet. But if I wasn't signing up for tedium I wouldn't be playing skyblock.

    This game is Skyblock boiled down to its purest form, absolute brutalism. Having nothing but a block and a tree is great. Love that aspect and think you did just right there.

    Nonsensical Skyblock by Kimapr 0 comments
  • Skivling 2024-02-17 10:00 UTC

    Really good sprint mod

    It is so boring walking at normal speed to a place 50+ blocks away (even worse when travelling). So this sprint mod adds a very useful feature, and it's integration with HUD Bars makes it sit nicely. I like how the stamina regenerates, and how sprinting affects satiation (hunger). I don't see any reason to not use this mod, unless you're using a different sprint mod - but this one is my favourite, and (for me) the only one that works reliably.

    Sprint Lite by mt-mods 0 comments
  • Skivling 2024-02-17 04:46 UTC

    My favourite biomes mod

    Extra Biomes adds so much variety to the game, and sometimes I can't even tell that it isn't a default biome because the textures fit into MTG very well. And all the biomes are useful - what I mean is they aren't a waste of space, always having some extra fruits or wood in them. It is definitely in my 'Recommended Mods' list, the one I give to my friends when they start playing Minetest.

    The one thing I'd like is if doors for each new wood type would be added, it looks weird with a nice wood coloured house and then having to use the default door.

    Extra Biomes by CowboyLv 0 comments
  • Flit 2024-02-16 20:56 UTC

    Very well animated, but buggy. Not recommended for survival maps

    This mod is beautiful and adds a lot of life to my MTG survival server, but there are a few issues that pretty much break it for me, and the mod author does not appear to be interested in fixing them as they've been around for some time now.

    First, taming horses is bugged as of two weeks ago.

    Secondly, and much more egregious: animals despawn too often. They should be significantly far away from any player, say at least around a hundred nodes, before despawning. A horse that a user wanted to tame despawned within 50 nodes away from me, and while tied by a lasso to a fencepost. A song bird flew towards me and despawned in front of me. This was reported a bit ago, back in November.

    At the moment I cannot recommend this mod for survival worlds. Raising livestock is impractical and impossible because they despawn before you can raise them, and horses have no use whatsoever because they cannot be tamed. It's still nice to have as it brings life to the world, but that's about the only benefit this mod brings to the table in its current state.

    Animalia by ElCeejo 0 comments
  • TechnoRider 2024-02-16 09:22 UTC

    Needs few more things.

    This needs few more things, because there are no NPCs, no monsters, dungeons are small and sword is useless. That "Minetest Core" needs few more things, like jukeboxes, villages, dimensions, or bigger dungeons, XP system, hunger, thirst, better textures, realistic crafting, damage when you punch wood with hands, mineshafts, and structures.

    Minetest Game by Luanti 0 comments
  • fluxionary 2024-02-15 22:10 UTC

    indispensible for admins of multiplayer servers

    some of the things this mod provides are invaluable on survival multiplayer servers, where the admins want to restrict what players can do in certain areas. the special nodes - particularly fullclip and nointeract - are incredibly useful, and the admin pickaxes are indispensible.

    Map Tools by Calinou 0 comments
  • Derevio 2024-02-15 15:42 UTC

    So many materials for your building needs

    I can at least say that there is so much to build with in creative. I don't need the recipes, so I can't say anything about that...

    Homedecor by mt-mods 0 comments
  • Derevio 2024-02-15 15:36 UTC

    Brings life into the players

    It's a little bit choppy but that could be the nature of the game itself. But it looks so much better now!

    Bone-Based Player Animation by Rui 2 comments
  • Luka22r 2024-02-15 15:10 UTC

    Cool little background mod

    if you want to make your game feel more like minecraft this is a great mod

    Scary Ambience by StarNinjas 0 comments
  • skypro 2024-02-15 13:24 UTC

    Amazing mod.. Just needs one improvement

    Love the ease of setup and its nice structure. However, it would be great if Discord members could also send messages back to the minetest client chat. Adding this feature would make it an amazing mod! Keep up the great work.

    Minetest Discord Webhook by activivan 1 comments
  • Luka22r 2024-02-15 12:44 UTC

    Gives it more of a minetest feel.

    Personally I believe that the textures for the minetest blocks are not the best. For a long time I've actually wanted something like this but it's never existed untill now. Take the TA2 flywheal for example, looks too realistic, however with the texture pack it just gives it that nice pixilated crispness of minetest.

    Techage Reskin by GefTau 0 comments
  • dibesfer 2024-02-14 23:20 UTC

    Realtime nodeboxing

    This is the way for achieving something like Minecraft Chisel and bits or Vintage Story chiseling.

    A different concept approach is Wesh.

    It would be cool to place microblocks too, and to restore errors. Ctrl+Z , selecting microblock size, maybe 1, 2³, 4³, 8³, and click and drag a selection box like recent mod Build Easy Box does with nodes.

    Needing the hammer below the chisel in the inventory gets realistic in survival, In creative mode you could avoid that requirement.

    This is super great and scales creativity up! Amazing job. Favorited ★

    Sculpture by SFENCE 1 comments
  • tehanu1138 2024-02-14 16:59 UTC

    great for dye production...

    ...andwhatever else you want specific flowers for.

    Flower Beds by ZenonSeth 0 comments
  • «
  • 1
  • 2
  • …
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • …
  • 129
  • 130
  • »

ContentDB © 2018-24 to rubenwardy

  • Help
  • About
  • Contact Us
  • Terms of Service
  • Policy and Guidance
  • Donate
  • API
  • RSS / Feeds
  • Privacy Policy
  • Report / DMCA
  • Advanced Search
  • User List
  • Threads
  • Collections
  • Support Creators
  • Translate Packages
  • Source Code