All the [Recipes] that can give anything from the set {water bucket, river water bucket, ice, snow, snow block} also require something from that set as an ingredient. I've tried both left-clicking and right-clicking on a [Dirt with Snow] with each of {empty hand, shovel, hoe, empty bucket, water can, river water can}. I'm not sure where else to look.
The moment my eyes glazed upon this masterpiece, i reached enlightment, the following moments after, were, truly, the best ones in my entire existance, i truly had reached nirvana, i started seeing uwu everywhere, my own thoughts became uwu, my own mind became uwu, and then, my entire flesh became uwu
It's a very convenient mod for making machines and sharing them elsewhere, I use Github for the main stuff and the related site for uploading the schematics, with inter-links in both directions.
As someone who watched the video on the 10 hour version of this mod, this mod was as fun to play with as it was to watch the making of. The thing I like the most about Industrious is that all the things in this mod feel like they could fit into vanilla Minetest while still mostly committing to the industrial theme of the mod. It's crazy that this mod was made without any fancy mods like technic or basic_materials, it just uses default Minetest stuff.
Excellent ,I really like this mod, it has a system full of options for players, very good for servers, without a doubt a great job, thank you very much Lunovox 😁👍
the best sailing and open ocean and islands mod for minetest engine
This mod includes visual indicators for wind and potentially windspeed while sailing on the open seas, which is visually appealing. There's also a torch that serves as a wielded light with a smoke particle effect to indicate wind direction and speed, but it can only be placed on land. Additionally, there's a feature for "mining" coconuts, although I've not tested it yet.
A major drawback of this mod is that if you pass something and want to turn back, you're unable to do so. When attempting to turn, the outrigger canoe sailboat starts sailing backwards, effectively keeping you in the same direction you were initially headed.
This mod could be great for flying mods such as airplanes, blimps, helicopters, etc. It would be possible to construct small airports on different islands to facilitate landing for island hopping adventures.
Typically, map generation usually creates large land masses with lakes only, resulting in restricted opportunities for long sea voyages and exploration of distant lands and islands. However, this type of map generation does offer ample open spaces to explore by boat.
To enhance the sailing experience, it would be fantastic if Apercy could develop a large sailboat mod that incorporates features like a galley, storage areas, and sleeping quarters. Using code from the great steampunk blimp mod, this desired sailboat mod would already be well-positioned to provide an immersive live-aboard sailboat experience.
Overall this mod is extremely impressive, and I hope the author addresses the issue with not being able to sail in the opposite direction. It would be absolutely fantastic to see this mod on a public server, where players could showcase their islands and share coordinates on a public bulletin board, indicating if there are airports or docks and which types of crafts they can accommodate.
This will be an invaluable tool moving toward. It only seems to work in new worlds, but maybe I am doing something wrong. but it does work. slows systems may struggle, and the lighting engine does not always know the chunk has been updated. but that is not the mod's fault.
10/10 for mod making. not recommended for survival unless you are really weird.
In most cases, map generation primarily consists of large landmasses with lakes as the only bodies of water. This setup prevents the opportunity to experience the thrill of sailing to far-off lands and distant islands. As a result, it becomes challenging to truly appreciate the adventure of undertaking long sea voyages. Creating this kind of map generation does offer expansive open spaces to explore by boat.
It would be wonderful if Apercy would release a large sailboat mod that includes features such as a galley, storage spaces, and sleeping quarters. By using the steampunk blimp as a foundation, this sailboat mod would already be halfway to achieving the desired outcome.
Anyway, thank you Termos for this great mod, it's really nice to be able to make a world which is boat, and seaplane, wyvern, dragons, blimps, etc. friendly. This is tremendous!
It is not without issues, but I was able to address those and made a fork. As-is, it is definitely usable, but requires you to grab it from the creative inventory. There are minor misspellings, but the author is French so I cannot blame him. I still don't fully understand the API, but I want to study it, and make more items uncraftable in future. If Troodon wishes to fork my content back in, then great.
The only thing I could suggest is that at some point, it would be nice if the settings of the mod (that you can adjust in config.lua) were accessible from inside Minetest options. That way it would be easier for players to setup their world the way they want with this mod enabled. The other thing is that I don't see any NPC spawning, and I have mobs_npc enabled. A village without villagers makes no sense.
Great for contacting offline people or sharing extended text
This mod, based on cheapie's, is even more useful than the original. My personal highlights are the inclusion of the outbox and the fact that you can now /mail <username> and it actually opens the compose form to send that user a mail message.
Mail is pretty much the ideal solution for letting players contact others who are offline, especially administrators and moderators. Of course it may not scale to a huge server, where the admin might end up with two dozen mail messages every time they log in, some of which may be obsolete. But it does work well overall for small to medium servers. With mail mod, you can leave signs on your properties that say things like "If there are any problems or requests, simply /mail Blockhead" and people can leave feedback that you are sure to receive.
For roleplay/realism, I would instead recommend - as an alternative or additional system - everamzah's mailbox mod (or the version in homedecor, if you like the art style and don't need things like post offices). You can send goods, including books, through mailbox, which may be preferable.
I wouldn't recommend /mail, or Minetest in general, as a secure means of communication. The server admin can read the contents of messages easily enough, even if it's not directly included as a mod feature, and the Minetest protocol is (at the time of review) not encrypted. For that purpose I would use an out-of-game system like Matrix, PGP-signed email and so on.
Great concept but too many recipies return "No Valid Recipies" I get this error with champagne, cointreau, kefir and mint julep. I do have farming redo installed but recipes aren't working.
Tried the report issue button above but it just returns a 404 page
It makes no sound, its fast, and does a lot of damage despite not having much health. Im mot sure what are its spawning conditions so im not sure if im safe while working on the caves, apparently not because in a well lit area it still got me multiple times. It also can spawn on the surface so keep an eye out!
Mineclone 2 is really close to the MC experience, albeit too easy lately. nowadays the portals and all sorts of other structures and villages and freebies scattered all over the place and many times u can find them in a cluster, where u can see like 6 portals and other stuff within view of each other. this needs to be toned down.
i really loved how the inventory screen looks on this video of mineclone 2 from https://youtu.be/UF4U_2fY0N8?t=10 10 secs point on this video, and would love to know how to do that on mine, and wonder why it's not the default, since it is already included. i know this because in singleplayer /grantme all changes the default inventory screen to how u see it in the video i linked to above. that's a much better, more MC like inventory screen/menu.
keep up the good work y'all, Mineclone 2 is really phenomenal and getting better all the time.
This is the ultimate armor mod. The recipes are simple, and the armor is well-designed, and I have not found many in-game bugs related to this.
100% recommended. Good job stu
the biomes are stunning and create interesting sights with the terrain. The perpetual twilight gives a relaxing vibe.
Once you encounter some monsters, you realize that perhaps you do need to keep an eye out, and be a bit more careful. Restoring your full health is a worthy challenge, if you choose to take it on.
As always the best
Nice choice
How do you even play when this is absent?
Adds atmosphere
One of my favourite
love it so much
Must be good
Looks nice
Fine
Authentic looks
haha skyblock go brrr
Is there a way to get water?
All the [Recipes] that can give anything from the set {water bucket, river water bucket, ice, snow, snow block} also require something from that set as an ingredient. I've tried both left-clicking and right-clicking on a [Dirt with Snow] with each of {empty hand, shovel, hoe, empty bucket, water can, river water can}. I'm not sure where else to look.
(PS. I'm having fun. Thanks for making this ☺)
Using this by default
Cannot play without this
Must have
also nice art
So adventurely
Handful transport
Von simon
Mehr essen
UWU
The moment my eyes glazed upon this masterpiece, i reached enlightment, the following moments after, were, truly, the best ones in my entire existance, i truly had reached nirvana, i started seeing uwu everywhere, my own thoughts became uwu, my own mind became uwu, and then, my entire flesh became uwu
Nice way to upload schematics
It's a very convenient mod for making machines and sharing them elsewhere, I use Github for the main stuff and the related site for uploading the schematics, with inter-links in both directions.
A very nice mod that feels surprisingly vanilla+
As someone who watched the video on the 10 hour version of this mod, this mod was as fun to play with as it was to watch the making of. The thing I like the most about Industrious is that all the things in this mod feel like they could fit into vanilla Minetest while still mostly committing to the industrial theme of the mod. It's crazy that this mod was made without any fancy mods like technic or basic_materials, it just uses default Minetest stuff.
good work, it has good possibilities
this mod works very well, I look forward to seeing the future of this mod
Excellent,I really like this mod
Excellent ,I really like this mod, it has a system full of options for players, very good for servers, without a doubt a great job, thank you very much Lunovox 😁👍
Perfect!!! Simple, effective.
This configurable mod is really flat. Perfect for creativity.
the best sailing and open ocean and islands mod for minetest engine
This mod includes visual indicators for wind and potentially windspeed while sailing on the open seas, which is visually appealing. There's also a torch that serves as a wielded light with a smoke particle effect to indicate wind direction and speed, but it can only be placed on land. Additionally, there's a feature for "mining" coconuts, although I've not tested it yet.
A major drawback of this mod is that if you pass something and want to turn back, you're unable to do so. When attempting to turn, the outrigger canoe sailboat starts sailing backwards, effectively keeping you in the same direction you were initially headed.
This mod could be great for flying mods such as airplanes, blimps, helicopters, etc. It would be possible to construct small airports on different islands to facilitate landing for island hopping adventures.
Typically, map generation usually creates large land masses with lakes only, resulting in restricted opportunities for long sea voyages and exploration of distant lands and islands. However, this type of map generation does offer ample open spaces to explore by boat.
To enhance the sailing experience, it would be fantastic if Apercy could develop a large sailboat mod that incorporates features like a galley, storage areas, and sleeping quarters. Using code from the great steampunk blimp mod, this desired sailboat mod would already be well-positioned to provide an immersive live-aboard sailboat experience.
Overall this mod is extremely impressive, and I hope the author addresses the issue with not being able to sail in the opposite direction. It would be absolutely fantastic to see this mod on a public server, where players could showcase their islands and share coordinates on a public bulletin board, indicating if there are airports or docks and which types of crafts they can accommodate.
Thank you, cakenggt, keep up the good work!
I should have used this sooner
This will be an invaluable tool moving toward. It only seems to work in new worlds, but maybe I am doing something wrong. but it does work. slows systems may struggle, and the lighting engine does not always know the chunk has been updated. but that is not the mod's fault. 10/10 for mod making. not recommended for survival unless you are really weird.
very good mod for oceans mapgen
In most cases, map generation primarily consists of large landmasses with lakes as the only bodies of water. This setup prevents the opportunity to experience the thrill of sailing to far-off lands and distant islands. As a result, it becomes challenging to truly appreciate the adventure of undertaking long sea voyages. Creating this kind of map generation does offer expansive open spaces to explore by boat.
It would be wonderful if Apercy would release a large sailboat mod that includes features such as a galley, storage spaces, and sleeping quarters. By using the steampunk blimp as a foundation, this sailboat mod would already be halfway to achieving the desired outcome.
Anyway, thank you Termos for this great mod, it's really nice to be able to make a world which is boat, and seaplane, wyvern, dragons, blimps, etc. friendly. This is tremendous!
A good mod
It is not without issues, but I was able to address those and made a fork. As-is, it is definitely usable, but requires you to grab it from the creative inventory. There are minor misspellings, but the author is French so I cannot blame him. I still don't fully understand the API, but I want to study it, and make more items uncraftable in future. If Troodon wishes to fork my content back in, then great.
Good Work
Now I am waiting for that Mineclone2 textures :). Keep up the good work
It works, it's stained glass
That's about it. I don't know if I am a huge fan of the frame being opaque, but this may be a limit of the glass mod.
Almost a required mod
The world depth means it could be hours before you get a metal bucket.
this is a nice mod to fix that without making ores too easy to get.
*sobbing*
this can become sad as time pass by
It works just fine
The only thing I could suggest is that at some point, it would be nice if the settings of the mod (that you can adjust in config.lua) were accessible from inside Minetest options. That way it would be easier for players to setup their world the way they want with this mod enabled. The other thing is that I don't see any NPC spawning, and I have mobs_npc enabled. A village without villagers makes no sense.
cool
i would be cool if dynamic trees replaced MT trees and not just a sapling
Great for contacting offline people or sharing extended text
This mod, based on cheapie's, is even more useful than the original. My personal highlights are the inclusion of the outbox and the fact that you can now
/mail <username>
and it actually opens the compose form to send that user a mail message.Mail is pretty much the ideal solution for letting players contact others who are offline, especially administrators and moderators. Of course it may not scale to a huge server, where the admin might end up with two dozen mail messages every time they log in, some of which may be obsolete. But it does work well overall for small to medium servers. With mail mod, you can leave signs on your properties that say things like "If there are any problems or requests, simply /mail Blockhead" and people can leave feedback that you are sure to receive.
For roleplay/realism, I would instead recommend - as an alternative or additional system - everamzah's mailbox mod (or the version in homedecor, if you like the art style and don't need things like post offices). You can send goods, including books, through mailbox, which may be preferable.
I wouldn't recommend /mail, or Minetest in general, as a secure means of communication. The server admin can read the contents of messages easily enough, even if it's not directly included as a mod feature, and the Minetest protocol is (at the time of review) not encrypted. For that purpose I would use an out-of-game system like Matrix, PGP-signed email and so on.
Love the concept but still has too many issues
Great concept but too many recipies return "No Valid Recipies" I get this error with champagne, cointreau, kefir and mint julep. I do have farming redo installed but recipes aren't working.
Tried the report issue button above but it just returns a 404 page
Only for whoever wants this kind of stuff
Won't work for public servers that expect a variety of players with different interests.
Good for targeted mining
When you mine for just 1 thing and 1 thing only, this can be helpful.
Big and beautiful ships
But indirectly dependent on magic materials wich unbalances the game too much for my taste
Makes you paranoid but it can get annoying
It makes no sound, its fast, and does a lot of damage despite not having much health. Im mot sure what are its spawning conditions so im not sure if im safe while working on the caves, apparently not because in a well lit area it still got me multiple times. It also can spawn on the surface so keep an eye out!
Interesting.
This is a cool idea.
Awsome and suggested to try ;)
I realy like it! The code is simply, and waiting for the xp ! ;D
one of the best subgames for Minetest
Mineclone 2 is really close to the MC experience, albeit too easy lately. nowadays the portals and all sorts of other structures and villages and freebies scattered all over the place and many times u can find them in a cluster, where u can see like 6 portals and other stuff within view of each other. this needs to be toned down.
i really loved how the inventory screen looks on this video of mineclone 2 from https://youtu.be/UF4U_2fY0N8?t=10 10 secs point on this video, and would love to know how to do that on mine, and wonder why it's not the default, since it is already included. i know this because in singleplayer /grantme all changes the default inventory screen to how u see it in the video i linked to above. that's a much better, more MC like inventory screen/menu.
keep up the good work y'all, Mineclone 2 is really phenomenal and getting better all the time.
awesome job
this mod is very realistic, the Rivers flow very well and the lakes above y coord 0 look good. great job.
Somewhat RPG, but in original minetest
This modpack is very exciting and sometimes frustrating.
Loot houses, go mining, and run for your life.
Includes lots of weapos from the ranged weapons mod, and some defense nodes as well. You must be very strategic if you want to live long.
@Nathan S. made a video about this modpack: https://www.youtube.com/watch?v=zPHOHmewAXs
Great mod, definitely essential for pvp servers.
This is the ultimate armor mod. The recipes are simple, and the armor is well-designed, and I have not found many in-game bugs related to this. 100% recommended. Good job stu
Enjoyable exploration.
the biomes are stunning and create interesting sights with the terrain. The perpetual twilight gives a relaxing vibe.
Once you encounter some monsters, you realize that perhaps you do need to keep an eye out, and be a bit more careful. Restoring your full health is a worthy challenge, if you choose to take it on.
fast-paced fun
Well designed action arcade game. The controls are super smooth.