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  • Ms_Information 2023-12-25 00:00 UTC

    Suprizingly well programed

    For being so cursed it is shockingly well made.

    Legboat by ekl 0 comments
  • Kazah Le Faces 2023-12-24 23:05 UTC

    It's very nice.... for Minetest.

    It's not bad, I really like the mod, I don't like the cave dweller, but it is what it is and it's also pretty good.

    I hope it can improve in the future and maybe more types of creatures instead of just a humanoid.

    Stalker by DuckGo 0 comments
  • Ms_Information 2023-12-24 22:27 UTC

    Best hunger mod!

    It lets me put the hunger on the right side of the hotbar!

    Hunger NG by Linuxdirk 0 comments
  • Ms_Information 2023-12-24 22:20 UTC

    It's mario!

    What more is there to say it's mario in minetest. It is very functional with little to no bugs and also has pretty good level design. My only gripe is that the time of day is not set, so if you play for too long it will turn to night and you will literaly be left in the dark untill the next moring. But other than that pretty fun.

    Super sam by BuckarooBanzai 2 comments
  • Ms_Information 2023-12-24 22:15 UTC

    Lazy at best

    It is literaly just a very small city map populated only with bycicles that have been retextured to solid shadless cubes.

    Grand Theft Box by jamiebearcub 0 comments
  • Ryft 2023-12-24 22:10 UTC

    Great base game

    To all the people giving this a thumbs down saying things like "it has no game features" and "its bad without mods" or whatever, yeah, it's not supposed to, it clearly states in the description it's purpose and it does it well. The entire point of minetest engine, and by extention minetest game as a whole is to be customized. It's not supposed to be a feature rich game out of the box.

    So for what it's supposed to be, it's good.

    Minetest Game by Luanti 0 comments
  • Ms_Information 2023-12-24 19:27 UTC

    Funny cute little guys

    You can tame them by punching them... What else do I have to say

    Maidroid NG by mazes 0 comments
  • Ms_Information 2023-12-24 18:20 UTC

    Y E S

    The pain of the chat is an experiance to behold. Just watching the slow realization that they can only talk in UwU lanwidge is just bewutifuwl UwU

    OwOspeak by ROllerozxa 0 comments
  • Ms_Information 2023-12-24 18:17 UTC

    Map gen on crack is fun

    The lunacy is a trip to expeiriance.

    Randomizer by NO11 0 comments
  • Ms_Information 2023-12-24 18:12 UTC

    Breaks functionalaty

    I know I may not be the target demographic, but that does not excuse the fact that this breaks other mods that use Unified Inventory causing them to loose the functionallaty on the buttons.

    Unified Inventory Themes by threehymns 0 comments
  • Ms_Information 2023-12-24 18:08 UTC

    Sharp detailed and perfect!

    It is like an old minecraft lets play from 2012 just turned into a minetest texturepack. The sharp angular asthetic is on point and very well drawn and detailed without being too overbaring. And the extended support is nice too!

    Artelhum by AndrOn 0 comments
  • Ms_Information 2023-12-24 18:03 UTC

    Almost great but not quite.

    The general art direction is very acurate to the Minecraft version. But the only 2 things holding this back are the missing textures and, the low saturation and contrast compared to the minecraft version.

    SimplePixel by StarNinjas 0 comments
  • Ms_Information 2023-12-24 17:59 UTC

    Very much yes.

    It is good and has nice grafics and stuff because it is cool and 3d looking or something like that

    RPG16 by Hugues Ross 0 comments
  • Ms_Information 2023-12-24 17:05 UTC

    So ugly it's great

    It may not be the prettiest thing out there. But it is so charmingly bad in an endering kind of way. With the bright green grass and inconsistant artstyle reminding me of minecraft indev.

    Retro Plus by Wuzzy 0 comments
  • Ms_Information 2023-12-24 17:02 UTC

    Snazzy!

    Very nice and colorful skys! The sun scailing looks a bit strange though. but still nice

    Skygen v2 by the_raven_262 0 comments
  • c56 2023-12-24 16:03 UTC

    the inventory mod i always come back to use

    i used several inventory mods in my time playing minetest , but i always came back to use unified inventory (and the + extension thereof)
    while it can look dated for some , i like the style personally

    Unified Inventory by RealBadAngel 0 comments
  • hmm 2023-12-24 15:01 UTC

    From what I have seen its the most promising big project today in Minetest

    A lot of effort was put into making this game stand out, make it unique, but not just for the sake of difference. Due to lots of low effort small projects it's harder to notice something like this, it deserves an upvote before beta

    Age of Mending by Sumi 0 comments
  • Dalgamer 2023-12-24 00:39 UTC

    The gameplay

    Do you recommend this game?: not really.

    Fill the Void by Charleston314 0 comments
  • Dalgamer 2023-12-24 00:14 UTC

    Only 30 seconds of gameplay

    Only 30 seconds of gameplay

    Wisdom Check Part 1 by mt-mods 0 comments
  • Dalgamer 2023-12-24 00:10 UTC

    I fell out of the map

    Other then that its a good game. I didn't finish it, but it was well made. EDIT: I right clicked a ghost and the game crashed with the error reason being:

    AsyncErr: Lua: Runtime error from mod 'citadel_core' in callback luaentity_run_simple_callback(): ...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:27: attempt to concatenate a nil value stack traceback: ...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:27: in function <...0-win64\bin..\games\citadel\mods\citadel_core/ghost.lua:22>

    EDIT 2 I broke the crystal and then fell out of the map
    and I can't to /grantme for some reason so I don't know what the ending was. :(
    

    Overall:

    gameplay: 9/10

    innovation: 7/10

    content: 8/10

    theme: 3/10

    Overall: 27/40

    Citadel by Irevol 0 comments
  • Dalgamer 2023-12-24 00:07 UTC

    No gameplay

    There was no gameplay other then looking at the scenery.

    Devious Licks by Migdyn 0 comments
  • Dalgamer 2023-12-24 00:03 UTC

    Is there a goal in this game?

    I spawned in and I had no idea what I was supposed to do I walked around a bit, then left due to lack of gameplay. The concept of the game is very cool and the game looks fairly polished, but I was mostly confused about what I am supposed to do, instead of knowing what I am supposed to do. Overall I think the game had a cool mechanic but was made with the wrong approach.

    Veil of the Unknown by StarNinjas 0 comments
  • Franz 2023-12-23 20:51 UTC

    Good

    good vote mod

    Proposals by Impulse 0 comments
  • Franz 2023-12-23 20:49 UTC

    Usefull

    its nice for a server or you can use it as hime

    Public Tp by Impulse 0 comments
  • Franz 2023-12-23 20:45 UTC

    Nice

    nice for a server with rolles

    Custom Chat Prefixes by Impulse 0 comments
  • Franz 2023-12-23 20:43 UTC

    Nice mod

    it is usefull for new players.

    Announcements by Impulse 0 comments
  • hmm 2023-12-23 17:31 UTC

    Breaks fresh up-to-date Mineclone and Mineclonia worlds for me on 5.8

    Whether I create a world in Mineclone or Mineclonia, as soon as I enable this modpack and try to load it, the world will crash with an error, says sounds do not exist anymore or something. Extremely weird, what's worse is that after I disable the modpack, the world won't load.

    Palamod by AFCM 7 comments
  • CalebJ 2023-12-23 16:45 UTC

    Difficult Inside the Box-like puzzle with time travel physics

    This is a discovery/parkour puzzle, with time travel and time modification. This runs similar to a very difficult Inside the Box entry, for those who have played those - it even looks exactly like one! Finding and recovering artifacts is hard, and there aren't a lot of hints, so you've gotta think outside the box :) As a general hint, you need to try to toggle between past and present to get to locations and find objects, but also, modify the present to find some (a lot) of them. Plants grow over time, so they can help you climb nodes or break nodes as long as they don't get destroyed in the timeline. There aren't a lot of sounds, and the background music got a bit annoying, so I just muted the game.

    You can't timetravel if a node is going to be at your position in the new time. But you can get around that (usually) by sneaking to the edge of a node and then time travelling - maybe a bug. It helped me to figure out what positions were going to be viable through the timeline though. Most of your time is going to be spent modifying the timeline with plants, because just time travelling won't get you very far.

    For how much effort this puzzle was to solve, I was almost expecting a resolving ending, but the ending didn't make sense to me and didn't feel complete. After the end scene, I was teleported back to the castle to see the same entities, which confused me further. If this counts as unexpectedness, I guess the author gets points. I haven't found all the artifacts yet, they're just incredibly hard to locate and recover!

    Despite some shortcomings, this is one of my favorites in the Game Jam, and I hope it continues to get development. It's a really tough puzzle with amazing logic and physics, and I like tough puzzles. :) Recommended - but don't give up easy or this game isn't for you!

    Citadel by Irevol 0 comments
  • AFCM 2023-12-23 16:33 UTC

    Good Mod!

    I used this library for my entry to the Minetest Game Jam 2023, which I sadly didn't finish in time.

    Its really nice honestly. APIs are powerful both for minigames and external stuff (see the stent mod MisterE made for my entry!), arena editor is really easy to use and can be customised by your minigames. Documentation is really good too.

    I will definitly use it next time 🙂

    What I think could be improved:

    Arena properties doesn't handle real vectors (vectors.new). When you define them with code it works but it doesn't from the arena settings editor; the property is handeled as a table with displayed keys order not matching the xyz order and converted as a regular table instead. There is the return (expression) syntax but it's run in an empty global env and would look ugly anyways. I think the mod should check if the initial setting in arena definition is a vector with vector.check and have a special GUI to edit those in arena editor settings.

    I would also love having LuaLS typing annotations (or headers) since it greatly improve developer experience, but it would require this Minetest issue anyways.

    arena_lib by Zughy 1 comments
  • Johannes 2023-12-23 11:59 UTC

    Good tp mod

    you can set a tp and any players ccn tp to this tp

    Public Tp by Impulse 0 comments
  • Johannes 2023-12-23 11:56 UTC

    Nice mod

    i can send anyonom mod

    Announcements by Impulse 0 comments
  • Johannes 2023-12-23 11:43 UTC

    Nice prefix mod

    With this mod I can make a command that allows me to have my name for example admin or owner and so on and you can determine the color

    Custom Chat Prefixes by Impulse 0 comments
  • hmm 2023-12-23 10:26 UTC

    By far, the best rick roll implementation in minetest

    Inspired by the finest of memes, stays true to original. Same spirit, same effect. It's like getting rick rolled for first time in your life again

    Wisdom Check Part 1 by mt-mods 0 comments
  • CalebJ 2023-12-23 06:08 UTC

    Takes spunk and stamina to beat the Shadow

    Another incredible game by Wuzzy - The storyline is great, the assets and textures are great, and it has a unique feel that makes the game fascinating. The sounds are awesome. Although this doesn't compare with Glitch for me (which is my personal favorite Minetest mini-game at the time of writing), this is entirely different, focusing on defeating darkness with weapons, skills, and collectables.

    The mechanics are pretty simple at first - find vases to get healing essence, and kill mobs to get shadow fragments, then upgrade at your local campfire. The strategy that works best seems to be running mad until you find a house with some amount of protection - then you can kill lots of mobs, gain shadow fragments, and upgrade at the nearby campfire. Unfortunately, I think this bypasses a lot of the fun of the game, which may have been geared more towards exploration, but it's often instead dodging mobs wildly and harvesting them in arbitrary ways. Light crystals are pretty rare, you've got to look for them hard! You need three of them to break the barrier which will eventually lead you to the boss. As the game progresses, it goes from a collecting game to a exploration game, looking for the answers and the boss, and exploring pretty amazing places (all the meanwhile dodging mobs). Once you've got most of the upgrades, you won't have so much trouble with the mobs, but you'll still have to run. The boss is super difficult, and it took me a few tries to defeat him. Keep yourself moving as much as possible and keep throwing light.

    As for unexpectedness, I can't really say I was too surprised by anything in particular - Despite that, this is my personal pick for best game of the 2023 Game Jam, and I hope it wins, because it simply feels the most complete and polished of all the games, despite the mobs :-)

    Shadow Forest by Wuzzy 3 comments
  • Warr1024 2023-12-23 03:50 UTC

    Blursed Engine Abuse

    What if, instead of a mad scientist as the villain of a game, you had one as the developer?

    Looking at the scope and design goals of this project, it feels like it really should have the "Joke / April Fools" tag. Looking at the actual execution, it becomes obvious that it really should not.

    The Boom game, in particular, seems to be a complete software-rendered 3D game implemented in typescript, transpiled into Lua, and rendering to [png: texture modifiers; the fact that it actually runs at all on my laptop from 2012 is amazing. Bit's Battle demonstrates that it's not just pure tech demos that run in this environment, but games with actual gameplay and progression, albeit only a rudimentary amount as implemented so far.

    To enjoy this "game" to the fullest, it helps for a player to understand the spectrum of games that have been created in Minetest, and understand how much this is abusing the game engine to make it possible. It feels like something in the same spirit as arbitrary code execution in NES games. Rather than being "immersed" in the experience, it sort of demands that you remember that this is all running inside Minetest. There's not a ton of depth and it won't keep you occupied for hours (especially if it crashes MT in a few minutes; I don't know where the "B" in "BOOM" comes from, but I know where the "OOM" does) but it's a spectacle worth witnessing.

    mineos by jordan4ibanez 0 comments
  • Warr1024 2023-12-23 02:47 UTC

    Well-executed, with good variety, for a short game

    This is a very balanced and well-executed game. It has a well-written story, variety of gameplay elements and areas, fits the theme, and seems to suffer from no major bugs or breakages.

    The main annoyance I ran into, that made it hard to complete the game without resorting to cheating, is how unforgiving the parkour sections are, especially considering the level of movement jank in Minetest. It was hard to get my momentum correct client-side but lock in server-side, even with the short network path for singleplayer. Something like allowing you to set restart checkpoints by standing perfectly still for a few seconds would have been more fair, without sacrificing the challenge for people who want to speed through.

    The projectile combat also felt a little sluggish, though this may just have been my bias coming from other games with faster-moving projectiles; given the movement speed of the enemies, it didn't feel unfair or anything. I didn't have enough health supplies for the boss fight, but apparently the only consequence for dying is injury to my pride, so you can still make it through even if you didn't plan well enough.

    I didn't find the plot twist all that surprising, but the evolving gameplay supplied enough intrigue to keep me interested through it, and the story was at least not a distraction, and gave the gameplay a sense of structure and meaning.

    Players should expect to need some patience for the parkour elements (especially with MT's imprecision) but the momentum-locking mechanic makes those still worth experiencing, and the game overall is enjoyable in a single sitting, and for replay value you can speed-run it.

    The Velvet Crystal by regulus 0 comments
  • Warr1024 2023-12-23 01:50 UTC

    Great concept, lots of potential, but questionable playability

    I've been toying with the idea of a "video game without the video" for a while now, and it's great to see somebody actually attempt it. I love the ambition of the concept. It might just be a bit much to try to make it work as a sandbox game during a game jam timeframe.

    Unfortunately, while a human has potentially dozens of senses (sight, sound, touch, smell, taste, balance, body position, temperature, passage of time, etc) on a computer you mostly just get sight and sound, and losing sight is harder to compensate. Without a sense of balance or body position, it's hard to tell when I'm looking at the horizon, or when I just fell down a hole, or about how far. Without touch, I can't tell if the crunchy-sounding stuff I'm touching is sand, gravel, or dirt. The use of "synesthesia particles" is a pretty good way to translate at least some of the missing senses into the unused visual medium, but it really needs to expand to cover more senses. In particular, when I'm working without a sense of sight (reaching deep into a machine to find a broken part) I rely on touch, not just to sense obstacles, but feeling textures, shapes, temperatures. More missing senses need to be recreated in some way to know what it means when I poke something and it sounds like a drum.

    I'm not sure I can recommend this to a player yet. It was a bit intriguing wandering around and getting lost in a cave but now I think I'm stuck. It definitely feels like a project whose development I want to get involved in, suggesting, experimenting with, or contributing some ways to recreate the missing senses ... but for those not developerly inclined, it's one I'd watch for future updates rather than expecting much right now. I'm definitely looking forward to when it reaches the tipping point where I can change my neutral review to a positive one.

    Also, the "no sense of sight" game being one of the few to actually feature a gameplay video was entertaining.

    Veil of the Unknown by StarNinjas 3 comments
  • CalebJ 2023-12-22 23:47 UTC

    I wasn't expecting this for sure

    This game has literally nothing to do except pushing a lever. But then there's this chat simulation... and it was so amusing, the game suddenly seemed to be well worth the time. Somehow, despite no gameplay, this is actually pretty fun. And the textures are great, IMO. I debated with myself whether I should really recommend a game with absolutely no gameplay that doesn't even feel like Minetest material, but this is simply the most amusing game I've seen in the Game Jams. Recommended - it won't take you long to win (or even lose :-) ), it's worth a download.

    What Were You Expecting? by epCode 0 comments
  • Zughy 2023-12-22 23:29 UTC

    I'm highly confused

    I... don't know what to do. I "looked" around, clicked on some nodes (also, the HUD is broken) and I guess there are secret things to find in the dark (I've also read the description now). But I can't find them nor I felt intrigued, so after 5 minutes I quit the game.

    Veil of the Unknown by StarNinjas 1 comments
  • CalebJ 2023-12-22 23:19 UTC

    Fairly complete parkour/maze game, with a plot twist at the end!

    You need to recover a crystal and bring it back to it's origin to light up the world again. This is a parkour/maze/combat game in one, which is easily finished, but it's a lot of fun to play and feels mostly complete. The gameplay and characters are pretty good and the music fit well. The plot twist at the end was very unexpected and caught me totally offguard - I only barely survived because I hadn't farmed the health powder enough earlier on, I just jumped over the ants many times. The wand is completely intuitive: The "Orange" function of the wand makes you glide in the vector that you are travelling in for a limited time, the "Blue" function gives you the ability to throw blue damage balls at enemies, and the "Green" function shrinks you. Once you get the hang of it, you can solve the levels somewhat proficiently: it does take some time to get used to it though. My main complaint would be that it felt a bit short - I completed it in 30 minutes, but it felt like it could use a few more levels that explain the theme better. For a short playthrough, this game is fantastic - recommended.

    The Velvet Crystal by regulus 2 comments
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