Definetly using this for building underwater, i want it to rust so itll look like a shipwreck happend 1937987325 years ago... Anyways lol, very nice idea and i didnt even know that it was water that made metal rust... The acid is a bit scary but other than that i recommend it for buildings that need some rust :D
Mobs in Animalia are smoothly animated and fit the basic Minetest experience. In contrast to other complex mobs mods, none of them seem to be too weird – e.g. they are neither very big nor very small. The models and textures of Animalia follow a consistent style, and mobs interact with each other in ways that make sense, e.g. owls hunt rats.
I have noticed more occasional performance issues with Animalia than with some other mods that provide less sophisticated animal mobs. I rarely experienced more than an mild framerate drop from time to time when playing Minetest in singleplayer mode though. Therefore I suspect calculating nice mob behaviour is computationally expensive in some ways.
I suggest to install the Leads mod along Animalia to tether domesticated animals to fenceposts.
Upon spawning or occasionally afterwards, a mime mob disguises itself as a node or entity that is close to it. The disguise is almost perfect for nodes (as entities are not shaded exactly like nodes … players can still figure out which sand or dirt node is really a mime) and perfect for non-animated entities. When copying animated entities though, mimes do not mimic the idle animations – they stand perfectly still instead. That sheep statue over there? Yep, that's a mime in disguise.
When attacking, a mime mob shoots globs of glue that can disorient and immobilize (and possibly drown?) a player. Once a player got out of the glue, a mime may have changed its disguise again. Fortunately, mimes are easy to kill if a player can dodge their glue attacks.
Create rope structures and tether animals to players and fences!
The Leads mod allows players to create interesting rope structures: Using the lead on two different fence nodes creates a rope connection between them. To use the Leads mod with mobs you need a mod that adds mobs, like Animalia. Right click a mob with the lead to tether it to yourself and then right click a fence node to tether the mob to a fence. In both cases, you can click an existing lead to destroy it.
A mob tethered using a lead is slowly drawn towards the object it is tethered to, if it does not move against that direction fast enough. Additionally, leads seem to have a maximum length and can break if overextended. In gameplay terms this means that players can only tether slow animals permanently: While Animalia cows and sheep and even frogs are easy to tether permanently, owls eventually break free (e.g. when hunting) and foxes run away fast enough to break the lead almost immediately. Gameplay and lore match here in my opinion; obviously it is easier to tether slow-moving (domesticated) than fast-moving (predatory) animals.
Criticism:
The lead looks bad when connecting to rail-type fences. This seems like the only major flaw.
It does not work to click the fence first and then click the mob, only the other way around.
As long as a player is holding a lead, they can not destroy an existing tethered connection.
You can not tether mobs to other mobs. Then again, would that really be a useful feature?
This mod adds a lot of animal mobs, they can even fight which each other!
Many animal mobs in Wilhelmines Animal World are territorial – i.e. if they see an animal of a different type they attack them. Mobs can also attack players.
Mobs have multiple animations, e.g. for standing, walking, attacking. Usually the mobs move a bit slow (even when attacking), but that seems normal for Minetest mobs.
The mod also adds trophies that look like they are made out of hunted and killed animal mobs, e.g. a decorative bear head.
I noticed one bug: Some animal mobs seem to drop an item to spawn a new one when they die. Dropping spawn items destroys immersion; otherwise the mod is fine.
Obviously a work in progress as mentioned but seems like a decent functional port of Industrialcraft 2. I prefer the textures in this mod significantly over the original aesthetic of IC2 as well.
The RPG16 texture pack features a lovely and consistent style and not only delivers what was advertised, but exceeds my expectations (set by most other texture packs) in several ways.
Each texture looks purpose-made – for example, the icons for similar tools are not just recolorings.
Caveat: Textures look both brighter and a bit less saturated than in most other texture packs.
The brightness is why this texture pack is not my default texture pack; I find it too joyful.
awesome mod! It works great!
It would be cool if you got hurt from falling from say, a two block hight if you are small instead of falling like a feather though.
Other then that, this mod is the best resize mod I've found!
the weathers are really good, and the snow fits perfectly with the current season (where i live, it is actually snowing now!) and the textures look pretty and it gives something interesting to look up at the sky for. Nice work! :D
I will leave all my friends and go living in a god damn garbage van (not darkholm, though) just to see the unseeable and live with it, forever and ever, -- the little slimes.
Nothing in this mod is intuitive. I have tried for several hours trying to get this to work with no luck. Would be nice to have some sort of documentation. With no documentation this is not workable for us non coders.
I am the absolute end user with no coding knowledge or experience.
I had to download and look at the source to learn that it restores 20HP (so full health if the max health of the player has not been extended by another mod).
(please ContentDB editors, be a bit more picky about descriptions, this is not the first time it happens).
The crafting recipe is 2x glass and 1 blueberry, which kind of weird considering that you are actually "eating" more glass , and mysteriously the blueberry that restores 2 HP in the default game becomes 10x more effective in the process.
Bizarre color choices, intentionally limited palette
This texture pack contains some bizarre color choices, in particular regarding wood:
Apple tree stems are yellow and dark red
Jungle tree stems are light red and dark red
Pine tree stems are red and gray.
Edit: The colors are intentionally setup like that. According to the author, this texture pack is a joke and intentionally made to look bad. The following criticism does not apply anymore since the author fixed it, but I am keeping it here for posterity, since the discussion below this comment makes little sense without the context:
The worst color choice though is that plantlike grass nodes have the exact same color as the top of dirt-with-grass nodes on which they usually grow, making them almost invisible. That detail alone makes this texture pack unsuitable for gameplay in my opinion, at least in biomes that contain plantlike grass nodes.
it got a bit annoying that i had to click on the flag a lot of times to get the one i wanted... (oop, missed the flag i wanted, now i have to start over again :/ ) with this mod it is so much more simpler. definetly recommend with pride pride flags mod nice formspec btw :D
Good Mobs
I really like the behavior of the enemy mobs like Zombies, Creepers and Skeleton Archers.
The AI of the pecefull mobs like Pigs, Chicken AI, etc could be improved upon (when they idle they could do some more interesting things besides going into water), and their fleeing behavior works.
But this mod creates the best enemy mob mechanics I have seen so far.
Good Textures
The Textures in this mod add a consistent feeling while playing in your survival world. Coherent Design is nice!
Definition ripper is a very useful mod when you have a game and want to extract just the basic building blocks out of it, trimming off the gameplay, survival elements and any other fat that'll most likely just slow things down. Take the exported definitions from the mod, put it into an empty game, drag in i3 (or your inventory mod of choice) and WorldEdit and you've gotten yourself a minimal and lightweight creative building experience.
For my usecase, I wanted to basically scoop out all the nodes from Mineclonia to reduce as much overhead caused by the (admittedly rather heavy) game as possible for a very large map of Gothenburg, such that flying around will load mapblocks as quickly as the engine possibly can load them.
There used to be a limit of how many definitions could be ripped due to Lua's locals limit but this has now been fixed. Since recently aliases will also be ripped which is useful if you have an existing map you want to load that have unconverted aliased nodes, previously my map would have cute little "Unknown Node" trees caused by Mineclonia's tree refactor that I hadn't loaded in regular Mineclonia.
Installing fonts crash the game but there is an alternative.
Whenever the "install fonts" button pops up I click it the game immediately closes and the fonts don't install, the most likely reason because I am on an iMacspits.
If (reader) you are have any problems with this the alternitive I found was to download this file, open minetest(navigate probably to desktop foldelr, right click minetest, show package content(for mac)) go to othe fonts folder inside of Resources folder, put all the downloaded fonts into that folder, rename the pixel fonts to the names of the fonts already in there(you will have to move them to your desktop so that you can see what their names are but not have to deal with the "something already named this" alert, rename the fonts to all the names of the other fonts you removed.
note:there are only two fonts in the folder, so I duplicated mine for each of the old fonts and renamed each duplicate to one of the removed fonts.
To luarocks, I recommend editing the font to be more readable when smaller because it is barely legable when it is as small as the message sent by you or another player.
this mod is so cool! the dragons attacks are legendary i never thought it was possible to make smth this cool in minetest wow :O the dragon behaviour is really realistic and the wyverns are tiny so they take up less space if u need to make a home for them.
I would suggest adding maybe other elements of dragons like wind or lightning would be cool right?
so maybe for wind they blow you into the air a little bit and for lightning they zap u... idk if its too much work but thats my suggestion! :D thanks for making such a cool mod
A small mod, which can be very useful on servers!
But... It would be better to make a mod that includes a lot of little things, it would be better, than add 5000 mods just for a few little things
Awesome....
Definetly using this for building underwater, i want it to rust so itll look like a shipwreck happend 1937987325 years ago... Anyways lol, very nice idea and i didnt even know that it was water that made metal rust... The acid is a bit scary but other than that i recommend it for buildings that need some rust :D
High quality animal mod!
Mobs in
Animalia
are smoothly animated and fit the basic Minetest experience. In contrast to other complex mobs mods, none of them seem to be too weird – e.g. they are neither very big nor very small. The models and textures ofAnimalia
follow a consistent style, and mobs interact with each other in ways that make sense, e.g. owls hunt rats.I have noticed more occasional performance issues with
Animalia
than with some other mods that provide less sophisticated animal mobs. I rarely experienced more than an mild framerate drop from time to time when playing Minetest in singleplayer mode though. Therefore I suspect calculating nice mob behaviour is computationally expensive in some ways.I suggest to install the
Leads
mod alongAnimalia
to tether domesticated animals to fenceposts.Cool!
this will help me make some traps for my friends ;P
Nice mob!
Upon spawning or occasionally afterwards, a mime mob disguises itself as a node or entity that is close to it. The disguise is almost perfect for nodes (as entities are not shaded exactly like nodes … players can still figure out which sand or dirt node is really a mime) and perfect for non-animated entities. When copying animated entities though, mimes do not mimic the idle animations – they stand perfectly still instead. That sheep statue over there? Yep, that's a mime in disguise.
When attacking, a mime mob shoots globs of glue that can disorient and immobilize (and possibly drown?) a player. Once a player got out of the glue, a mime may have changed its disguise again. Fortunately, mimes are easy to kill if a player can dodge their glue attacks.
Create rope structures and tether animals to players and fences!
The
Leads
mod allows players to create interesting rope structures: Using the lead on two different fence nodes creates a rope connection between them. To use theLeads
mod with mobs you need a mod that adds mobs, likeAnimalia
. Right click a mob with the lead to tether it to yourself and then right click a fence node to tether the mob to a fence. In both cases, you can click an existing lead to destroy it.A mob tethered using a lead is slowly drawn towards the object it is tethered to, if it does not move against that direction fast enough. Additionally, leads seem to have a maximum length and can break if overextended. In gameplay terms this means that players can only tether slow animals permanently: While
Animalia
cows and sheep and even frogs are easy to tether permanently, owls eventually break free (e.g. when hunting) and foxes run away fast enough to break the lead almost immediately. Gameplay and lore match here in my opinion; obviously it is easier to tether slow-moving (domesticated) than fast-moving (predatory) animals.Criticism:
This mod adds a lot of animal mobs, they can even fight which each other!
Many animal mobs in
Wilhelmines Animal World
are territorial – i.e. if they see an animal of a different type they attack them. Mobs can also attack players.Mobs have multiple animations, e.g. for standing, walking, attacking. Usually the mobs move a bit slow (even when attacking), but that seems normal for Minetest mobs.
The mod also adds trophies that look like they are made out of hunted and killed animal mobs, e.g. a decorative bear head.
I noticed one bug: Some animal mobs seem to drop an item to spawn a new one when they die. Dropping spawn items destroys immersion; otherwise the mod is fine.
Easy creation of skins
This node is so useful to make a skin for Minetest
Cool node
This node adds a nostalgia nyan cat block with rainbow. It's cool for memes or etc
Just cool texture pack
This texture pack looks like cool, also cool textures for nyan cat blocks
Good mod for medieval topics
This mod is good for medieval topics. I'm see this mod at Minetest Tutorial Game
Does not uncraft anything
I went through the entire inventory both creative and not and all I got was a message saying that the item can't be uncrafted, for EVERY item.
Good Port of IC2
Obviously a work in progress as mentioned but seems like a decent functional port of Industrialcraft 2. I prefer the textures in this mod significantly over the original aesthetic of IC2 as well.
Not my favourite, but really nice!
The
RPG16
texture pack features a lovely and consistent style and not only delivers what was advertised, but exceeds my expectations (set by most other texture packs) in several ways.Each texture looks purpose-made – for example, the icons for similar tools are not just recolorings.
Caveat: Textures look both brighter and a bit less saturated than in most other texture packs.
The brightness is why this texture pack is not my default texture pack; I find it too joyful.
Works exactly as advertised!
I used this mod to successfully have Animalia mobs spawn in the world of Backrooms Test.
Unfortunately, it did not fit mood-wise, since Animalia mobs are peaceful and also spawn in groups.
I appreciate the effort though; “glue mods” like this one are both needed and often under-appreciated.
Great Mod!
awesome mod! It works great! It would be cool if you got hurt from falling from say, a two block hight if you are small instead of falling like a feather though. Other then that, this mod is the best resize mod I've found!
Nom Nom Nom
it's best mod on food topic :)
Minecraft port of mod
So useful mod for big buildings, it's Minecraft port to minetest. So i'm want to say, this mod is Cool
Another nice weather mod
the weathers are really good, and the snow fits perfectly with the current season (where i live, it is actually snowing now!) and the textures look pretty and it gives something interesting to look up at the sky for. Nice work! :D
a nice addition
gives possibilities for more interesting builds and improves the gameplay experience.
Clever implementation, small visual bug, otherwise perfect!
Not only does this mod do what it says, it manages to put the carpet node and the stair node into the same space visually.
This means that players can remove the stairs after placing the carpet to create carpet-only stairways with this technique.
As a result of the trickery, placing a node directly above the carpet does not work; it gets placed one node-height higher.
I found a single rendering bug: The corner stair carpet partially overlaps the corner stairs; this overlap leads to z-fighting.
Abandoned you for the slime?
I will leave all my friends and go living in a god damn garbage van (not darkholm, though) just to see the unseeable and live with it, forever and ever, -- the little slimes.
scary
Sary game and gameplay.
Too difficult to understand
Nothing in this mod is intuitive. I have tried for several hours trying to get this to work with no luck. Would be nice to have some sort of documentation. With no documentation this is not workable for us non coders.
I am the absolute end user with no coding knowledge or experience.
But what does it do ?
I had to download and look at the source to learn that it restores 20HP (so full health if the max health of the player has not been extended by another mod).
(please ContentDB editors, be a bit more picky about descriptions, this is not the first time it happens).
The crafting recipe is 2x glass and 1 blueberry, which kind of weird considering that you are actually "eating" more glass , and mysteriously the blueberry that restores 2 HP in the default game becomes 10x more effective in the process.
Bars all around...
Saves a little panic when you're pet dungeon master attacks you and you can see it's health bar after a good slap :)
Nice start, but needs improvements before I would recommend it
The idea to make nodes smaller by making the player bigger seems nice.
This game design choice makes non-cuboid nodes like stairs and slabs largely unnecessary.
The inventory is innovative: You can click on a colored node in inventory to see nodes in various shapes that have that color.
Several things do not work well. If all of those were fixed, I would recommend the game:
Great mod, but has problems with glass slabs
This mod is pretty nice and works as advertised, mostly.
When I tried using glass slabs, it revealed several issues:
Nice addition to normal rails
This mod does exactly what the description promises.
The copper rails look a bit weird sometimes because they do not connect to normal rails.
Copper rail curves do not work; if you want to connect two copper rail lines at a 90 degree angle, you have to place a normal rail node in the corner.
Subtle and clever
Placing a large brick node next to a large brick node horizontally creates the appearance of a brick that is two nodes wide and one node high.
This effect is subtle and looks quite nice with walls that are several nodes high.
Bizarre color choices, intentionally limited palette
This texture pack contains some bizarre color choices, in particular regarding wood:
Edit: The colors are intentionally setup like that. According to the author, this texture pack is a joke and intentionally made to look bad. The following criticism does not apply anymore since the author fixed it, but I am keeping it here for posterity, since the discussion below this comment makes little sense without the context:
Feature rich grapple
A bit heavy on performance but I really needed this one :>
Great Decorative Mod
A great decorative Mod for use in many different building styles!
a needed addition to pride_flags
it got a bit annoying that i had to click on the flag a lot of times to get the one i wanted... (oop, missed the flag i wanted, now i have to start over again :/ ) with this mod it is so much more simpler. definetly recommend with pride pride flags mod nice formspec btw :D
very cool mobs
Good Mobs I really like the behavior of the enemy mobs like Zombies, Creepers and Skeleton Archers. The AI of the pecefull mobs like Pigs, Chicken AI, etc could be improved upon (when they idle they could do some more interesting things besides going into water), and their fleeing behavior works. But this mod creates the best enemy mob mechanics I have seen so far. Good Textures The Textures in this mod add a consistent feeling while playing in your survival world. Coherent Design is nice!
Picking the raisins out of the cake
Definition ripper is a very useful mod when you have a game and want to extract just the basic building blocks out of it, trimming off the gameplay, survival elements and any other fat that'll most likely just slow things down. Take the exported definitions from the mod, put it into an empty game, drag in
i3
(or your inventory mod of choice) and WorldEdit and you've gotten yourself a minimal and lightweight creative building experience.For my usecase, I wanted to basically scoop out all the nodes from Mineclonia to reduce as much overhead caused by the (admittedly rather heavy) game as possible for a very large map of Gothenburg, such that flying around will load mapblocks as quickly as the engine possibly can load them.
There used to be a limit of how many definitions could be ripped due to Lua's locals limit but this has now been fixed. Since recently aliases will also be ripped which is useful if you have an existing map you want to load that have unconverted aliased nodes, previously my map would have cute little "Unknown Node" trees caused by Mineclonia's tree refactor that I hadn't loaded in regular Mineclonia.
Installing fonts crash the game but there is an alternative.
Whenever the "install fonts" button pops up I click it the game immediately closes and the fonts don't install, the most likely reason because I am on an iMacspits.
If (reader) you are have any problems with this the alternitive I found was to download this file, open minetest(navigate probably to desktop foldelr, right click minetest, show package content(for mac)) go to othe fonts folder inside of Resources folder, put all the downloaded fonts into that folder, rename the pixel fonts to the names of the fonts already in there(you will have to move them to your desktop so that you can see what their names are but not have to deal with the "something already named this" alert, rename the fonts to all the names of the other fonts you removed.
note:there are only two fonts in the folder, so I duplicated mine for each of the old fonts and renamed each duplicate to one of the removed fonts.
To luarocks, I recommend editing the font to be more readable when smaller because it is barely legable when it is as small as the message sent by you or another player.
One of my favorite mods
this mod is so cool! the dragons attacks are legendary i never thought it was possible to make smth this cool in minetest wow :O the dragon behaviour is really realistic and the wyverns are tiny so they take up less space if u need to make a home for them.
I would suggest adding maybe other elements of dragons like wind or lightning would be cool right? so maybe for wind they blow you into the air a little bit and for lightning they zap u... idk if its too much work but thats my suggestion! :D thanks for making such a cool mod
Cool mod!
Great mod! Easy to use! Great for making miniature builds! : )
good mods
it is a good mod for create a farm
Why not?
A small mod, which can be very useful on servers! But... It would be better to make a mod that includes a lot of little things, it would be better, than add 5000 mods just for a few little things