It's a nice game, not hard and easy to understand. The concept is awesome. I just didn't understand why I had the Minetest alpha version's skin. I hope more content in this genre soon.
Nice mod. Now we only need zombies, the ghost redo mod that was abandoned, and wolves :D. Btw, do you think you could work with DuckGo to help him improve his mobs mods? Forgotten Mobs and zombies have a lot of potential
I love Ethereal, Cave Realms, Dwarf Fortress. and other land/underworld mods but everyone has them. This is fresh and adds a new dimension to the game. I have been exploring the mod on Ancient Times server, but really haven't found all the biomes yet (because the server is a bit harder to play than some). I'm really excited to see more! I hope more servers consider adding it! I know older ones can't easily, but it would be awesome.
I'm hoping something might be added to the skies or "Nether" region for this mod. I'd love to see what SaKeL would do with that!
It makes getting a bunch of mese for crafting easier and pushes you to automate the process by requiring you to craft one mese at a time. It also works with Techage.
It would be nice if it had compatibility with nuggets or an way to recycle the broken casts.
It makes the nodes more compact, it looks like smaller but cooler. Nice job! It's clean! I especially like the copper block, it's so satisfying now...
I just cannt use it on build servers because it doesn't affects mods (normal, I didn t ask more) and other players that doesn't have the same texture pack wont find my builds good.
But it's so SMOOTH!!! SMOOOOOOOOOTHH! I LOVE IT!
I never successed my only mission in survival: fill my house. But this mod is so complete that you havn't even the time to say "pfff" and you house is already decorated! I found this mod incredible, but the only problem is the mod is compatible with other mod, bur when 2 mods that serve to cut blocks are in the server, certain recipes are locked, as opened curtains, the cutlery set, and more. Dommage, but we have have as well much things to decorate. This mod is nice. https://youtu.be/a8c5wmeOL9o
It offers so much possibility! It's programming, but more intuitive. It's easy to understand, and easy to use. Making this mod made you become a genius. This is really better than redstone and you included all the detectors that we could need. You just should add an interface for the block placer, as in the Paladium's drawbridge, I don't know if you heard about it. Here are url to some images: here is the drawbridge in itself and here is the drawbridge's interface to see how to make the GUI. The principe is pretty simple: you put the blocks that you want it place for you in the order you want and when you activate it, it places it in the same order on the line in front of it, but if there's a hole in the list, it doesn't place air, it places the next blocks. I don't know if I'm understandable, but you should try during your free time. Else, bravissimo, this mod is truely awesome.
It sounds like eventually minetest itself is going to use forms and widgets that function a lot like this mod does, but in the meantime flow is what I'll be using.
Functions very well. It's everything I ever needed from a formspec api.
Might not cover full areas like the Areas mod, but it is pretty simple and easy to use, and if you don't want it to be visible in your buildings, you can hide it between blocks or underground.
The mod also provides a few other settings such as damaging the player that tried to break a block or so. That is great as well and prevents anti-cheating or lagging bugs.
It's a nice texture pack!
I like that the textures don't change a lot but look way better than the default pack.
You can use it and things you've built will still look good, some texture packs make buildings look weird, this texture pack makes buildings look better!
an option to only dig upward, leaving the bottom of the trunk (before | after).
an option to stop before the tool breaks
an option to even more restrict horizontal digging for some specific types of dense trees. This can prevents clear-cutting entire jungle portions, at the cost of maybe leaving some wood behind (before | after)
Hopefully it keeps the simple spirit of the mod, while adding these few features.
At least the code is way shorter than this comment :)
Each change is optional and come as a new setting disabled by default, so that the default behavior stays the same
Each is in a separate commit, and the last one adds gif screeshots
I don't have a github account to send PR but I thought you might want
to use it anyway.
It's great to see the item a player is holding displayed. I also like to use it in singleplayer worlds for the few times I use 3rd person view, because it's just a nice to have feature.
Maybe I prefer the visualization of blocks in wield3d, but that's only an asthetic question. What is more important to me is that visible_wielditem runs more smoothly, why I prefer it over wield3d.
I played through this on the weekend and enjoyed it thoroughly. It's nothing like traditional minecraft games but I think it uses the engine well.
Thankyou for making and publishing this Wuzzy :)
N.B. I don't expect you to like any of my pull requests or want to implement anything I mention here, but I think you might enjoy reading it anyway.
Hub world and levels
Wow this game has a lot of levels. I had to draw a map of the hub to keep track of which is which.
I couldn't help but draw comparisons with Super Mario 64 whilst playing. Jumping into paintings vs using portals with decorations near them.
It took me an embarrassingly long time to realise that the decorations near each portal represented the level on the other side. That... made things quite a bit easier. I still kept using my paper map (especially for keeping track of the few level-to-level portals).
Level: Farlands
Gorgeous faux-reflection either side with the corruption occurring. It's a shame that I spent my time only looking at the central section.
Level: Tower
This is the one level I will complain about. I thought that a light near a jumppad means it sends you higher, but there is one platform of the tower where this rule doesn't apply. Lots of frustration was had from repetitively traversing this layer and trying to remember which jumpads in the almost-rotationally-symmetric room were the good ones and which were the duds.
Level: Cube processing
One of the pathways in this level is a taunt. It shows you something, but doesn't let you reach it.
I kept expecting to be given another ability to finish this level; but eventually I realised that it was a puzzle I had the keys to all along. Cheeky bastard :)
This mod spams your chat with code whenever a function happens.
This includes the start of every game and every elevator interaction.
Sometimes, getting out of the elivator will make your pov 1 block short so it looks like your 1 block tall.
Going into third person shows that your 2 blocks tall but your first person view will only show you as 1 block tall.
Leaving the game results in a crash with this mod as its primary reason.
Appon rejoining the game, the chat is spammed 24-7 with the function " on_activate() "
This has now killed my game with 2FPS and made it unplayble so I will have to uninstall it until their is a soltion.
Uninstalling this mod eliminated every issue including chat spam, crashes, and 2FPS. (just to say that it wasnt another mod with this issue)
Much simpler, yet has more functionality, than the default Minetest screwdriver. The basic Single-Axis rotation mode is so much easier and less confusing to use than the default Rotate Face/Rotate Axis. The Copy/Paste feature means that, in many cases, I no longer have to use the Copier, and the controls are absurdly straightforward. It's safe to say this will be the only screwdriver I use from now on!
The Circular Saw is completely awesome and can be used for creating better and more realistic buildings. Other nodes such as the glass lightning are amazing as well.
I've always used this mod and really liked it! It doesn't have much advanced features like other inventory mods do (such as i3), but it's simple, useful, and clean. If you're looking for simple inventories, I recommend this mod.
As somebody that never really figured out how the screwdriver in Minetest game really works I can say that this is easily my favorite screwdriver mod. It has all the features anybody could want, degrotate and copy/paste are gigantic advantages. The ability to easily set the amount of uses is a nice bonus too.
This is super neat, can be a little laggy depending on what terriain you have it displaying, not the fault of the mod though, that's just what happens when you have that many entities.
First, I thought it's a waste of time walking around looking for structures with loot.
But then I enabled the One Hit Knock Out mod and fell from a building.
In my next world I enabled Wielded Light, yolo, ambience and enabled cinematic mode in the settings.
I set the time to night and gave myslef a torch.
It got intense.
I recommend it's really good play it with friends.
It's not if will you die, it's When you will die.
Good Job DuckGo
I suppose this mod is good because it is on mineclone 2 but I'm not sure if it works for me, do I need a specific version of minetest?
2023-06-24 10:06:19: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'controls' in callback environment_Step(): /media/home/mathieu/.minetest/mods/offhand/init.lua:149: attempt to perform arithmetic on local 'pos1' (a table value)
2023-06-24 10:06:19: ERROR[Main]: stack traceback:
2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:149: in function 'get_pointed_thing'
2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:182: in function 'func'
2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/controls/init.lua:55: in function </media/home/mathieu/.minetest/mods/controls/init.lua:42>
2023-06-24 10:06:19: ERROR[Main]: /app/share/minetest/builtin/game/register.lua:422: in function </app/share/minetest/builtin/game/register.lua:406>
2023-06-24 10:06:19: ERROR[Main]: stack traceback:
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
It would be nice if pitch move worked in space.
Sometimes I felt like I was teleported around a few nodes. Haven't found out if this a subgame or engine bug, and that's feaking me out.
Some of the effects, like the fire pushing you away, the feedback you get when you're in the way of a klotz, the bouncy walls, or the portal are very satisfying!
(If low latency is important for a better experience, you could also recommend decreasing dedicated_server_step to something like 0.016. This influences how frequent the server sends packets (also in singleplayer).)
Original puzzles
It's a nice game, not hard and easy to understand. The concept is awesome. I just didn't understand why I had the Minetest alpha version's skin. I hope more content in this genre soon.
Yujuuuuu
Nice mod. Now we only need zombies, the ghost redo mod that was abandoned, and wolves :D. Btw, do you think you could work with DuckGo to help him improve his mobs mods? Forgotten Mobs and zombies have a lot of potential
New and Exciting
I love Ethereal, Cave Realms, Dwarf Fortress. and other land/underworld mods but everyone has them. This is fresh and adds a new dimension to the game. I have been exploring the mod on Ancient Times server, but really haven't found all the biomes yet (because the server is a bit harder to play than some). I'm really excited to see more! I hope more servers consider adding it! I know older ones can't easily, but it would be awesome.
I'm hoping something might be added to the skies or "Nether" region for this mod. I'd love to see what SaKeL would do with that!
Make Mese cookies with cobble chips
It makes getting a bunch of mese for crafting easier and pushes you to automate the process by requiring you to craft one mese at a time. It also works with Techage. It would be nice if it had compatibility with nuggets or an way to recycle the broken casts.
Nice textures
It makes the nodes more compact, it looks like smaller but cooler. Nice job! It's clean! I especially like the copper block, it's so satisfying now... I just cannt use it on build servers because it doesn't affects mods (normal, I didn t ask more) and other players that doesn't have the same texture pack wont find my builds good. But it's so SMOOTH!!! SMOOOOOOOOOTHH! I LOVE IT!
This mod is perfect to fill a house
I never successed my only mission in survival: fill my house. But this mod is so complete that you havn't even the time to say "pfff" and you house is already decorated! I found this mod incredible, but the only problem is the mod is compatible with other mod, bur when 2 mods that serve to cut blocks are in the server, certain recipes are locked, as opened curtains, the cutlery set, and more. Dommage, but we have have as well much things to decorate. This mod is nice. https://youtu.be/a8c5wmeOL9o
Mesecons are awesome!!
It offers so much possibility! It's programming, but more intuitive. It's easy to understand, and easy to use. Making this mod made you become a genius. This is really better than redstone and you included all the detectors that we could need. You just should add an interface for the block placer, as in the Paladium's drawbridge, I don't know if you heard about it. Here are url to some images: here is the drawbridge in itself and here is the drawbridge's interface to see how to make the GUI. The principe is pretty simple: you put the blocks that you want it place for you in the order you want and when you activate it, it places it in the same order on the line in front of it, but if there's a hole in the list, it doesn't place air, it places the next blocks. I don't know if I'm understandable, but you should try during your free time. Else, bravissimo, this mod is truely awesome.
A wonderful stopgap
It sounds like eventually minetest itself is going to use forms and widgets that function a lot like this mod does, but in the meantime flow is what I'll be using.
Functions very well. It's everything I ever needed from a formspec api.
Simple and easy to use!
Might not cover full areas like the Areas mod, but it is pretty simple and easy to use, and if you don't want it to be visible in your buildings, you can hide it between blocks or underground.
The mod also provides a few other settings such as damaging the player that tried to break a block or so. That is great as well and prevents anti-cheating or lagging bugs.
Funny
Nice commands, I'll try to troll someone
Good idea.
I like the mod, it's useful when I'm in a boat and can't place a crafting table.
Really good!
It's a nice texture pack! I like that the textures don't change a lot but look way better than the default pack.
You can use it and things you've built will still look good, some texture packs make buildings look weird, this texture pack makes buildings look better!
Singleplayer and Multiplayer both work well
This game works with singelplayer and multiplayer, it has a large variety of guns, ammo, grenades, armor, and functionality.
Including:
Rifles: full auto, semi-auto, sniper, etc.
Pistols, full auto, semi-auto, etc.
Special/other: full auto, semi-auto, sniper, force-gun, special-fire, etc.
Also download the cs_bots mod for singleplayer.
Allows different maps and map editing. Also has api to change certain aspects and add weapons.
How about some limitation options ?
I like the simplicity of this mod ! ... but it works a bit too well for me, in the jungle I felt more like a buldozer than a lumberjack.
Also I use tool ranks mod and was very sad to see my level 8 axe break without warning
So I made a fork (here) that adds 3 things :
Hopefully it keeps the simple spirit of the mod, while adding these few features. At least the code is way shorter than this comment :)
Each change is optional and come as a new setting disabled by default, so that the default behavior stays the same
Each is in a separate commit, and the last one adds gif screeshots
I don't have a github account to send PR but I thought you might want to use it anyway.
Nice to have
It's great to see the item a player is holding displayed. I also like to use it in singleplayer worlds for the few times I use 3rd person view, because it's just a nice to have feature. Maybe I prefer the visualization of blocks in
wield3d
, but that's only an asthetic question. What is more important to me is thatvisible_wielditem
runs more smoothly, why I prefer it overwield3d
.So thank you for offering this great mod!
Simply great!
The animations that this mod offers are a small but nice improvement over the default ones and also run more or less smoothly.
Definitely recommended!
Nothing like a traditional Mine* game
I played through this on the weekend and enjoyed it thoroughly. It's nothing like traditional minecraft games but I think it uses the engine well.
Thankyou for making and publishing this Wuzzy :)
N.B. I don't expect you to like any of my pull requests or want to implement anything I mention here, but I think you might enjoy reading it anyway.
Hub world and levels
Wow this game has a lot of levels. I had to draw a map of the hub to keep track of which is which.
I couldn't help but draw comparisons with Super Mario 64 whilst playing. Jumping into paintings vs using portals with decorations near them.
It took me an embarrassingly long time to realise that the decorations near each portal represented the level on the other side. That... made things quite a bit easier. I still kept using my paper map (especially for keeping track of the few level-to-level portals).
Level: Farlands
Gorgeous faux-reflection either side with the corruption occurring. It's a shame that I spent my time only looking at the central section.
Level: Tower
This is the one level I will complain about. I thought that a light near a jumppad means it sends you higher, but there is one platform of the tower where this rule doesn't apply. Lots of frustration was had from repetitively traversing this layer and trying to remember which jumpads in the almost-rotationally-symmetric room were the good ones and which were the duds.
Level: Cube processing
One of the pathways in this level is a taunt. It shows you something, but doesn't let you reach it.
I kept expecting to be given another ability to finish this level; but eventually I realised that it was a puzzle I had the keys to all along. Cheeky bastard :)
(continued in comments)
Works as Intended
If you want a HUD for health, this mod will make that happen.
No bugs have been experenced from this mod.
In this version, its buggy.
This mod spams your chat with code whenever a function happens. This includes the start of every game and every elevator interaction.
Sometimes, getting out of the elivator will make your pov 1 block short so it looks like your 1 block tall. Going into third person shows that your 2 blocks tall but your first person view will only show you as 1 block tall.
Leaving the game results in a crash with this mod as its primary reason. Appon rejoining the game, the chat is spammed 24-7 with the function " on_activate() " This has now killed my game with 2FPS and made it unplayble so I will have to uninstall it until their is a soltion.
Uninstalling this mod eliminated every issue including chat spam, crashes, and 2FPS. (just to say that it wasnt another mod with this issue)
Very cool!
If you're looking for a big variety of colors, you should definetly try out this mod.
Never using the default screwdriver again!
Much simpler, yet has more functionality, than the default Minetest screwdriver. The basic Single-Axis rotation mode is so much easier and less confusing to use than the default Rotate Face/Rotate Axis. The Copy/Paste feature means that, in many cases, I no longer have to use the Copier, and the controls are absurdly straightforward. It's safe to say this will be the only screwdriver I use from now on!
Awesome!
This makes things more realistic and fun especially on survival mode, which helps you see better in the dark.
Great!
Always loved the mithril ore which is the most charateristic thing of this mod in my opinion.
Awesome for more node shapes
The Circular Saw is completely awesome and can be used for creating better and more realistic buildings. Other nodes such as the glass lightning are amazing as well.
Great inventory mod!
I've always used this mod and really liked it! It doesn't have much advanced features like other inventory mods do (such as i3), but it's simple, useful, and clean. If you're looking for simple inventories, I recommend this mod.
Awesome!
This is very useful to have server relays as well as directly talking to the players without even opening Minetest.
Very cool design!
The design of the nodes is pretty cool, and also lets you create more realistic buildings.
Fun and innovative idea!
This is pretty fun and interesting to use, especially in survival, always used it in survival worlds.
Awesome city building!
I definetly recommend this if you're looking to build great cities and/or racing tracks.
Pretty fun and awesome!
It's pretty fun to add all the animals in a farm or just let them be free. :)
Best screwdriver mod
As somebody that never really figured out how the screwdriver in Minetest game really works I can say that this is easily my favorite screwdriver mod. It has all the features anybody could want, degrotate and copy/paste are gigantic advantages. The ability to easily set the amount of uses is a nice bonus too.
Works really well
This is super neat, can be a little laggy depending on what terriain you have it displaying, not the fault of the mod though, that's just what happens when you have that many entities.
Cool, should be added to vanilla
This is a really cool mod for saving 12.5% of inventory space (mattock combines pick and spade, so 1 slot less) in the early stages.
I really enjoy it and it would be cool if we could add that to the vanilla game.
My Experience with this modpack
First, I thought it's a waste of time walking around looking for structures with loot. But then I enabled the One Hit Knock Out mod and fell from a building. In my next world I enabled Wielded Light, yolo, ambience and enabled cinematic mode in the settings. I set the time to night and gave myslef a torch. It got intense. I recommend it's really good play it with friends. It's not if will you die, it's When you will die. Good Job DuckGo
Really like the animation
I love the animation and they are very easy to use, especially during the Pride month!
Fine, but...
I suppose this mod is good because it is on mineclone 2 but I'm not sure if it works for me, do I need a specific version of minetest?
2023-06-24 10:06:19: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'controls' in callback environment_Step(): /media/home/mathieu/.minetest/mods/offhand/init.lua:149: attempt to perform arithmetic on local 'pos1' (a table value) 2023-06-24 10:06:19: ERROR[Main]: stack traceback: 2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:149: in function 'get_pointed_thing' 2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:182: in function 'func' 2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/controls/init.lua:55: in function </media/home/mathieu/.minetest/mods/controls/init.lua:42> 2023-06-24 10:06:19: ERROR[Main]: /app/share/minetest/builtin/game/register.lua:422: in function </app/share/minetest/builtin/game/register.lua:406> 2023-06-24 10:06:19: ERROR[Main]: stack traceback:
Thank you so much!
I am using your mod with "aerial" mod by EmptyStar. Set the jumps to unlimited and try it :)
Nice and simple
Good mod, it really is a challenge.
great game
Great game to play, even without mods. I would like it if redstone was functional just like minecraft redstone.
Great level design
Finally played it.
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
dedicated_server_step
to something like0.016
. This influences how frequent the server sends packets (also in singleplayer).)