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  • Aspen 2023-11-27 16:44 UTC

    Awesome....

    Definetly using this for building underwater, i want it to rust so itll look like a shipwreck happend 1937987325 years ago... Anyways lol, very nice idea and i didnt even know that it was water that made metal rust... The acid is a bit scary but other than that i recommend it for buildings that need some rust :D

    Corroded Metal by M BLOC 2 comments
  • erle 2023-11-27 16:18 UTC

    High quality animal mod!

    Mobs in Animalia are smoothly animated and fit the basic Minetest experience. In contrast to other complex mobs mods, none of them seem to be too weird – e.g. they are neither very big nor very small. The models and textures of Animalia follow a consistent style, and mobs interact with each other in ways that make sense, e.g. owls hunt rats.

    I have noticed more occasional performance issues with Animalia than with some other mods that provide less sophisticated animal mobs. I rarely experienced more than an mild framerate drop from time to time when playing Minetest in singleplayer mode though. Therefore I suspect calculating nice mob behaviour is computationally expensive in some ways.

    I suggest to install the Leads mod along Animalia to tether domesticated animals to fenceposts.

    Animalia by ElCeejo 0 comments
  • Aspen 2023-11-27 15:33 UTC

    Cool!

    this will help me make some traps for my friends ;P

    Ghost Block by Blocky Player 2 comments
  • erle 2023-11-27 12:49 UTC

    Nice mob!

    Upon spawning or occasionally afterwards, a mime mob disguises itself as a node or entity that is close to it. The disguise is almost perfect for nodes (as entities are not shaded exactly like nodes … players can still figure out which sand or dirt node is really a mime) and perfect for non-animated entities. When copying animated entities though, mimes do not mimic the idle animations – they stand perfectly still instead. That sheep statue over there? Yep, that's a mime in disguise.

    When attacking, a mime mob shoots globs of glue that can disorient and immobilize (and possibly drown?) a player. Once a player got out of the glue, a mime may have changed its disguise again. Fortunately, mimes are easy to kill if a player can dodge their glue attacks.

    mime (flux's fork) by fluxionary 0 comments
  • erle 2023-11-27 12:12 UTC

    Create rope structures and tether animals to players and fences!

    The Leads mod allows players to create interesting rope structures: Using the lead on two different fence nodes creates a rope connection between them. To use the Leads mod with mobs you need a mod that adds mobs, like Animalia. Right click a mob with the lead to tether it to yourself and then right click a fence node to tether the mob to a fence. In both cases, you can click an existing lead to destroy it.

    A mob tethered using a lead is slowly drawn towards the object it is tethered to, if it does not move against that direction fast enough. Additionally, leads seem to have a maximum length and can break if overextended. In gameplay terms this means that players can only tether slow animals permanently: While Animalia cows and sheep and even frogs are easy to tether permanently, owls eventually break free (e.g. when hunting) and foxes run away fast enough to break the lead almost immediately. Gameplay and lore match here in my opinion; obviously it is easier to tether slow-moving (domesticated) than fast-moving (predatory) animals.


    Criticism:

    • The lead looks bad when connecting to rail-type fences. This seems like the only major flaw.
    • It does not work to click the fence first and then click the mob, only the other way around.
    • As long as a player is holding a lead, they can not destroy an existing tethered connection.
    • You can not tether mobs to other mobs. Then again, would that really be a useful feature?
    Leads by Silver Sandstone 2 comments
  • erle 2023-11-26 22:32 UTC

    This mod adds a lot of animal mobs, they can even fight which each other!

    Many animal mobs in Wilhelmines Animal World are territorial – i.e. if they see an animal of a different type they attack them. Mobs can also attack players.

    Mobs have multiple animations, e.g. for standing, walking, attacking. Usually the mobs move a bit slow (even when attacking), but that seems normal for Minetest mobs.

    The mod also adds trophies that look like they are made out of hunted and killed animal mobs, e.g. a decorative bear head.

    I noticed one bug: Some animal mobs seem to drop an item to spawn a new one when they die. Dropping spawn items destroys immersion; otherwise the mod is fine.

    Wilhelmines Animal World by Liil 0 comments
  • mookity 2023-11-26 05:35 UTC

    Easy creation of skins

    This node is so useful to make a skin for Minetest

    Skinmaker by GreenXenith 0 comments
  • mookity 2023-11-26 05:32 UTC

    Cool node

    This node adds a nostalgia nyan cat block with rainbow. It's cool for memes or etc

    PB&J Pup and Nyan Cat by TenPlus1 0 comments
  • mookity 2023-11-26 05:31 UTC

    Just cool texture pack

    This texture pack looks like cool, also cool textures for nyan cat blocks

    PixelBOX by jp 0 comments
  • mookity 2023-11-26 05:24 UTC

    Good mod for medieval topics

    This mod is good for medieval topics. I'm see this mod at Minetest Tutorial Game

    Cottages by Sokomine 0 comments
  • Alatarius 2023-11-25 22:14 UTC

    Does not uncraft anything

    I went through the entire inventory both creative and not and all I got was a message saying that the item can't be uncrafted, for EVERY item.

    Un-Craft Table by Troodon 0 comments
  • Faustawk 2023-11-25 22:12 UTC

    Good Port of IC2

    Obviously a work in progress as mentioned but seems like a decent functional port of Industrialcraft 2. I prefer the textures in this mod significantly over the original aesthetic of IC2 as well.

    IndustrialTest by mrkubax10 1 comments
  • erle 2023-11-25 22:07 UTC

    Not my favourite, but really nice!

    The RPG16 texture pack features a lovely and consistent style and not only delivers what was advertised, but exceeds my expectations (set by most other texture packs) in several ways.

    Each texture looks purpose-made – for example, the icons for similar tools are not just recolorings.

    Caveat: Textures look both brighter and a bit less saturated than in most other texture packs.

    The brightness is why this texture pack is not my default texture pack; I find it too joyful.

    RPG16 by Hugues Ross 0 comments
  • erle 2023-11-25 21:25 UTC

    Works exactly as advertised!

    I used this mod to successfully have Animalia mobs spawn in the world of Backrooms Test.

    Unfortunately, it did not fit mood-wise, since Animalia mobs are peaceful and also spawn in groups.

    I appreciate the effort though; “glue mods” like this one are both needed and often under-appreciated.

    Mob Biome Mapper by Neuromancer 1 comments
  • CatManiac333 2023-11-25 17:25 UTC

    Great Mod!

    awesome mod! It works great! It would be cool if you got hurt from falling from say, a two block hight if you are small instead of falling like a feather though. Other then that, this mod is the best resize mod I've found!

    Resize Me! by VeproGames 0 comments
  • mookity 2023-11-25 13:23 UTC

    Nom Nom Nom

    it's best mod on food topic :)

    Sandwiches! by Annalysa 0 comments
  • mookity 2023-11-25 13:20 UTC

    Minecraft port of mod

    So useful mod for big buildings, it's Minecraft port to minetest. So i'm want to say, this mod is Cool

    WorldEdit by sfan5 0 comments
  • Aspen 2023-11-25 12:22 UTC

    Another nice weather mod

    the weathers are really good, and the snow fits perfectly with the current season (where i live, it is actually snowing now!) and the textures look pretty and it gives something interesting to look up at the sky for. Nice work! :D

    Snowdrift by paramat 0 comments
  • Aspen 2023-11-25 11:58 UTC

    a nice addition

    gives possibilities for more interesting builds and improves the gameplay experience.

    Mineclone Bubble Columns by j45 0 comments
  • erle 2023-11-25 11:38 UTC

    Clever implementation, small visual bug, otherwise perfect!

    Not only does this mod do what it says, it manages to put the carpet node and the stair node into the same space visually.

    This means that players can remove the stairs after placing the carpet to create carpet-only stairways with this technique.

    As a result of the trickery, placing a node directly above the carpet does not work; it gets placed one node-height higher.

    I found a single rendering bug: The corner stair carpet partially overlaps the corner stairs; this overlap leads to z-fighting.

    Stair Carpets by AwesomeDragon97 0 comments
  • LissoBone 2023-11-24 12:17 UTC

    Abandoned you for the slime?

    I will leave all my friends and go living in a god damn garbage van (not darkholm, though) just to see the unseeable and live with it, forever and ever, -- the little slimes.

    Slimes inspired by TheManaWorld by mt-mods 0 comments
  • pinbanjo 2023-11-24 08:33 UTC

    scary

    Sary game and gameplay.

    Backrooms Test by Sumi 0 comments
  • Alatarius 2023-11-24 04:40 UTC

    Too difficult to understand

    Nothing in this mod is intuitive. I have tried for several hours trying to get this to work with no luck. Would be nice to have some sort of documentation. With no documentation this is not workable for us non coders.

    I am the absolute end user with no coding knowledge or experience.

    Microexpansion by theFox 0 comments
  • Astrobe 2023-11-23 18:02 UTC

    But what does it do ?

    I had to download and look at the source to learn that it restores 20HP (so full health if the max health of the player has not been extended by another mod).

    (please ContentDB editors, be a bit more picky about descriptions, this is not the first time it happens).

    The crafting recipe is 2x glass and 1 blueberry, which kind of weird considering that you are actually "eating" more glass , and mysteriously the blueberry that restores 2 HP in the default game becomes 10x more effective in the process.

    blueberry_juice by MR_breaddz 4 comments
  • TenPlus1 2023-11-23 13:21 UTC

    Bars all around...

    Saves a little panic when you're pet dungeon master attacks you and you can see it's health bar after a good slap :)

    Visual Harm 1Ndicators by Mantar 1 comments
  • erle 2023-11-22 19:25 UTC

    Nice start, but needs improvements before I would recommend it

    The idea to make nodes smaller by making the player bigger seems nice.

    This game design choice makes non-cuboid nodes like stairs and slabs largely unnecessary.

    The inventory is innovative: You can click on a colored node in inventory to see nodes in various shapes that have that color.

    Several things do not work well. If all of those were fixed, I would recommend the game:

    • The colored nodes in the inventory are not sorted by hue. This would improve usability by a lot!
    • There is no trash slot to get rid of items. It felt a bit annoying when picking new nodes to build.
    • All glass nodes seem to look alike. My eyesight is not the best, but I could not find a difference.
    • If a player tries to build something on top of a half-node (even a half-node), there is ugly air gap.
    • Players get 99 of every item in creative mode. This is just an eyesore, as the items never deplete.
    Brickbuild by ROllerozxa 1 comments
  • erle 2023-11-22 00:56 UTC

    Great mod, but has problems with glass slabs

    This mod is pretty nice and works as advertised, mostly.

    When I tried using glass slabs, it revealed several issues:

    • Glass slabs and non-glass slabs can not be stacked.
    • The message that is shown in the above case has a broken german translation.
    • A combined node of two different glass slabs has a texture corresponding to the material placed last.
    Comboblock by sirrobzeroone 0 comments
  • erle 2023-11-22 00:30 UTC

    Nice addition to normal rails

    This mod does exactly what the description promises.

    The copper rails look a bit weird sometimes because they do not connect to normal rails.

    Copper rail curves do not work; if you want to connect two copper rail lines at a 90 degree angle, you have to place a normal rail node in the corner.

    Copper Rails by AwesomeDragon97 0 comments
  • erle 2023-11-22 00:17 UTC

    Subtle and clever

    Placing a large brick node next to a large brick node horizontally creates the appearance of a brick that is two nodes wide and one node high.

    This effect is subtle and looks quite nice with walls that are several nodes high.

    Large Bricks by AwesomeDragon97 0 comments
  • erle 2023-11-22 00:02 UTC

    Bizarre color choices, intentionally limited palette

    This texture pack contains some bizarre color choices, in particular regarding wood:

    • Apple tree stems are yellow and dark red
    • Jungle tree stems are light red and dark red
    • Pine tree stems are red and gray.

    Edit: The colors are intentionally setup like that. According to the author, this texture pack is a joke and intentionally made to look bad. The following criticism does not apply anymore since the author fixed it, but I am keeping it here for posterity, since the discussion below this comment makes little sense without the context:

    The worst color choice though is that plantlike grass nodes have the exact same color as the top of dirt-with-grass nodes on which they usually grow, making them almost invisible. That detail alone makes this texture pack unsuitable for gameplay in my opinion, at least in biomes that contain plantlike grass nodes.

    4-bit'n by EGYT5453 20 comments
  • hmm 2023-11-21 22:19 UTC

    Feature rich grapple

    A bit heavy on performance but I really needed this one :>

    Grapple by MisterE 0 comments
  • rgspro 2023-11-21 17:57 UTC

    Great Decorative Mod

    A great decorative Mod for use in many different building styles!

    Facade by TumeniNodes 0 comments
  • Aspen 2023-11-21 16:49 UTC

    a needed addition to pride_flags

    it got a bit annoying that i had to click on the flag a lot of times to get the one i wanted... (oop, missed the flag i wanted, now i have to start over again :/ ) with this mod it is so much more simpler. definetly recommend with pride pride flags mod nice formspec btw :D

    Flag Chooser by Jo5629_ 0 comments
  • minetest_npc 2023-11-21 00:05 UTC

    very cool mobs

    Good Mobs I really like the behavior of the enemy mobs like Zombies, Creepers and Skeleton Archers. The AI of the pecefull mobs like Pigs, Chicken AI, etc could be improved upon (when they idle they could do some more interesting things besides going into water), and their fleeing behavior works. But this mod creates the best enemy mob mechanics I have seen so far. Good Textures The Textures in this mod add a consistent feeling while playing in your survival world. Coherent Design is nice!

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • ROllerozxa 2023-11-20 19:13 UTC

    Picking the raisins out of the cake

    Definition ripper is a very useful mod when you have a game and want to extract just the basic building blocks out of it, trimming off the gameplay, survival elements and any other fat that'll most likely just slow things down. Take the exported definitions from the mod, put it into an empty game, drag in i3 (or your inventory mod of choice) and WorldEdit and you've gotten yourself a minimal and lightweight creative building experience.

    For my usecase, I wanted to basically scoop out all the nodes from Mineclonia to reduce as much overhead caused by the (admittedly rather heavy) game as possible for a very large map of Gothenburg, such that flying around will load mapblocks as quickly as the engine possibly can load them.

    There used to be a limit of how many definitions could be ripped due to Lua's locals limit but this has now been fixed. Since recently aliases will also be ripped which is useful if you have an existing map you want to load that have unconverted aliased nodes, previously my map would have cute little "Unknown Node" trees caused by Mineclonia's tree refactor that I hadn't loaded in regular Mineclonia.

    Definition Ripper by Warr1024 0 comments
  • Feaw 2023-11-19 13:05 UTC

    Installing fonts crash the game but there is an alternative.

    Whenever the "install fonts" button pops up I click it the game immediately closes and the fonts don't install, the most likely reason because I am on an iMacspits.

    If (reader) you are have any problems with this the alternitive I found was to download this file, open minetest(navigate probably to desktop foldelr, right click minetest, show package content(for mac)) go to othe fonts folder inside of Resources folder, put all the downloaded fonts into that folder, rename the pixel fonts to the names of the fonts already in there(you will have to move them to your desktop so that you can see what their names are but not have to deal with the "something already named this" alert, rename the fonts to all the names of the other fonts you removed.

    note:there are only two fonts in the folder, so I duplicated mine for each of the old fonts and renamed each duplicate to one of the removed fonts.

    To luarocks, I recommend editing the font to be more readable when smaller because it is barely legable when it is as small as the message sent by you or another player.

    Pixel Fonts by luarocks 1 comments
  • Aspen 2023-11-19 07:59 UTC

    One of my favorite mods

    this mod is so cool! the dragons attacks are legendary i never thought it was possible to make smth this cool in minetest wow :O the dragon behaviour is really realistic and the wyverns are tiny so they take up less space if u need to make a home for them.

    I would suggest adding maybe other elements of dragons like wind or lightning would be cool right? so maybe for wind they blow you into the air a little bit and for lightning they zap u... idk if its too much work but thats my suggestion! :D thanks for making such a cool mod

    Draconis by ElCeejo 0 comments
  • CatManiac333 2023-11-17 22:57 UTC

    Cool mod!

    Great mod! Easy to use! Great for making miniature builds! : )

    Woolen Mesh Creator by entuland 0 comments
  • tux 2023-11-17 19:18 UTC

    good mods

    it is a good mod for create a farm

    Technic Farming by ademant 0 comments
  • Salzar 2023-11-17 17:49 UTC

    Why not?

    A small mod, which can be very useful on servers! But... It would be better to make a mod that includes a lot of little things, it would be better, than add 5000 mods just for a few little things

    Bed Notifications by Bob64 0 comments
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