ContentDB
  • Mods
  • Games
  • Texture Packs
  • Random
  • Help
  • Sign in
  • Languages
    • Help translate ContentDB
  • «
  • 1
  • 2
  • …
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • …
  • 125
  • 126
  • »
  • karlexceed 2023-12-03 06:59 UTC

    Makes exploring underground very fun

    I really enjoy exploring underground, and with this mod, it's better than ever!

    Caverealms Lite by Shara 0 comments
  • karlexceed 2023-12-03 06:46 UTC

    Great addition

    I love the added variety of all the new tree species.

    More Trees! by mt-mods 0 comments
  • karlexceed 2023-12-03 06:46 UTC

    Very nice GUI change

    I prefer the look of these bars to the default row of icons.

    HUD Bars by Wuzzy 0 comments
  • karlexceed 2023-12-03 06:42 UTC

    A solid addition to the default game

    It's great having access to these additional ores, and of course the mithril is a nice touch.

    More Ores by Calinou 0 comments
  • NeverLight 2023-12-02 02:20 UTC

    Мусорка

    Мусорка которая удаляет предметы. Хорошо, что есть крафт!

    K Recyclebin by ketwaroo 0 comments
  • NeverLight 2023-12-02 02:18 UTC

    Функциональный мод

    Очент функциональный мод и удобный в использовании! Можно строить удобнее чем это в оригинале. Обязательный мод для игры!

    Woolen Mesh Creator by entuland 0 comments
  • NeverLight 2023-12-02 02:16 UTC

    Less Dirt

    или же Better Grass из оптифайна. Отличная функция приятная глазу!

    Less Dirt by DrFrankenstone 0 comments
  • NeverLight 2023-12-02 02:14 UTC

    Деревья

    Много разных деревьев. Которые можно было бы использовать в других модах.

    More Trees! by mt-mods 0 comments
  • NeverLight 2023-12-02 02:11 UTC

    бекрумы

    Ну бекрумы, много комнат для теста. Хочу чтобы больше развивали этот мод.

    Backrooms Test by Sumi 0 comments
  • Jimmy_Boy 2023-12-02 00:51 UTC

    Just don't download this. It's useless and not something I believe would have ever wanted as a kid.

    REMOVED BY STAFF

    This is not a game for kids. It's just a window that pops up, asks you if you're a boy or a girl, and then has an option to change into a mermaid. Anything else you can get easily and better made with other mods in default minetest. The game is useless, the sexual stereotyping is not needed and only starts fights and insults people, the textures are ugly, it isn't educational, and it really has no need to exist.

    Samz by runs 0 comments
  • unacceptium_core 2023-12-01 20:58 UTC

    Manual operation

    it can be useful when the player needs/wants to stop at any position, like at a construction, or a vertical service tunnel, etc.

    Elevators by Herkules 0 comments
  • Tomlaus 2023-12-01 19:57 UTC

    Good Mod

    The idea, to make a own funktion, to make a new tool kind is very nice. I only noticed one error: It is impossible to craft deepslate stuff. That's because the crafting recipes already exists for stone stuff.

    Much success for your first mod on ContentDB! :)

    Mineclone2 Rocky Tools by solsword 2 comments
  • SnapseSnapper 2023-11-30 21:16 UTC

    Just why do u need to make the progression like this?

    I do truely believe that this game has a lot of potential, and it can probably be a lot of fun.

    But i just don't get, why you want to make the game more complicated than it actaully is

    As soon u know how to craft stuff, u will just do it. But getting the knowledge about how to craft the different stuff, is just by reading "guides" thats more like riddles. But why does it has to be like this? If u really want people to play this way, which is not working for the majority of people, then make it into a gamemode.

    Just look at minecraft, it started out with no recipe book, but later they added it. Why? because people used the wiki. But this game is too unpopular to have a community work on the wiki and niether does the developer.

    Its such a shame man. I will probably continue playing this as a pursue that potential the game has. But it just saddens me that I have to struggle through the game.

    NodeCore by Warr1024 0 comments
  • Gobtous 2023-11-30 12:02 UTC

    The color feel less toyish and it has the best unified inventory icon

    I just pushed this texture color pack on my server as i enjoy a lots its toned down ambience. I hope it will be merged with unified inventory theme.

    For now, the theme dosen't fully support unified inventory plus. I'm trying to redo the huge arrow. If my change work, i will send it. :)

    And the lack of transparency provides better visibility.

    Thank a lot :)

    defaultpack Remastered by tinneh 1 comments
  • AdiRath 2023-11-30 11:21 UTC

    Beaches look better

    Any sandy area looks immediately better with this mod. Hoping for a more accurate color scheme for the trees...

    Coconut Trees by AwesomeDragon97 0 comments
  • erle 2023-11-29 22:53 UTC

    Unfinished, but beautiful.

    The basic gameplay is still about as boring as vanilla Minetest Game … but world generation details, node textures, models, all the parts of Parity of the Minor Bearing [alpha] that seem actually finished just look incredible. The crafting interface still needs some work, but already offers the simplicity of Repixture. If this is what passes for ”unpolished and jank”, Sumianvoice (the author) has admirable standards. I like the explicit anti-grind stance in the README a lot!

    Nevertheless … I can not recommend this game, simply because of the author's warning:

    Expect […] game-breaking, world corrupting updates to happen indiscriminately and at random.

    Other game and mod developers, take note: This is what being honest to users looks like.

    @Sumianvoice I hope you finish this. When/if you do, I plan to adjust my review.

    Age of Mending by Sumi 3 comments
  • erle 2023-11-29 22:28 UTC

    The item magnet tool picks up all items in range when used.

    The item_magnet mod adds the item magnet, a tool craftable with 5 lumps of iron in a ”V” shape if Minetest Game is installed.

    Using the item magnet picks up all items inside the configured radius instantly and adds wear if anything was picked up.

    When you want to blow up part of the world using TNT, the item magnet is useful to gather the remains.

    This mod becomes much more useful in games in which dug nodes drop as items.

    item_magnet by fluxionary 0 comments
  • snoopyboyblue 2023-11-29 20:47 UTC

    Great mod with one recommendation

    I love all of the features of this mod with one little caveat: Could it be a selective mod? The spiders make such a mess everywhere with their webs. I left my game running overnight and when I came back the next morning, I had to spend several hours cleaning up all of the webs. I'd like to turn off spiders. Thanks!

    Not So Simple Mobs by TenPlus1 8 comments
  • AdiRath 2023-11-29 18:42 UTC

    Best open-source Minecraft experience yet

    It is true that the game is a bit rough around the edges and can do better with a few more quality-of-life changes, but it is one of the best open source games I've played till date.

    VoxeLibre (formerly MineClone2) by Wuzzy 0 comments
  • Gobtous 2023-11-29 05:52 UTC

    A good skin editor that give lot freedom

    Hi, Its UI is straight foward, simple. I enjoy it a lot.

    I also installed skindb, it seems there is a conflict that silent Edit Skin : you can't change skin. The model doesn't show up on the right side, and and change made is nullified.

    So i ended up removing skindb as Edit Skin fell more modular and give lot choices to players.

    We can focus on nuturing its database as :

    • black skin (or better : coffee's shade)
    • eyes color
    • gender neutral or even race (dwarf, elves, danarie (veloren), orc, undead...)
    • clotche categorised by theme : SF, medieval...

    There is lot thing we can do and i hope i can give a hand. :) thank a lot

    Edit Skin by Johannes Fritz 0 comments
  • Gobtous 2023-11-28 20:11 UTC

    Great but still undocumented

    Hi,

    While i enjoy your mod and only suceed only once spawning a NPC, it would be great to add example. So i added some information in your readme.md file as i did for other mods.

    I tried to find the correct command. Should i write :

    • /add_npc a pos:(100,100,100) igor le bossu
    • /add_npc 1 100, 100, 100 igor
    • etc

    I'm not a magician :(

    And after lot trial, here is an example that works :

    /add_npc 1 120,5,170 Igor mobs_igor3.png

    • <ID> is a number to identify your NPC
    • <position> x,y,z where x,y,z are number without any space. Press F5 to get your coordinate.
    • <name> only write his/her first name. lenghty name as "Igor the buttler" aren't supported
    • <texture> the name of the texture found in mods/mobs_npc/textures
    MobConf by zeuner 0 comments
  • Sylvester Kruin 2023-11-28 19:39 UTC

    Fast and effective!

    In my opinion this mod is much better than Pipeworks. It's faster, but it has more features. The on-demand item request system is brilliant, and makes automatic machines much easier to control. And as an added blessing, Logistica doesn't suffer from the documentation-was-an-afterthought disease that plagues many software projects; the wiki is useful and complete. And while the textures might not match the steam-punk vibe of a lot of the Minetest mods, it's well-drawn and consistent. I definitely recommend this mod!

    If there's one thing that I find slightly annoying, it's the narrow cables that require a bit of aiming to successfully hit.

    Logistica by ZenonSeth 2 comments
  • Blockhead 2023-11-28 12:12 UTC
    English

    Drive across the landscape, rip mad skids and do doughies

    This one is good in case you get that petrolhead itch and need to scratch it without leaving Luanti, or maybe you just don't have any decent racing games.

    3rd-person camera is definitely recommend. The inside of the car isn't a good view of the road. The visuals of the game also change at night, with the edges of the road lit. Put your own music, podcast or whatever you want on as the game doesn't have any sound of its own.

    This will fill the world with random curving roads and give you a car to do drifts and doughnuts in. You can go on quite a long trip along the roads, though sometimes you will find yourself going around in circles. The minimap helps find new roads if you're stuck in a loop.

    At the intersections of roads, you'll often have a much wider area, and sometimes somthing approximately shaped like a roundabout. Challenge yourself to see if you do a doughnut and keep up a circle while drifting. You'll need to rapidly tap the A or D keys, or use a gamepad if that's an option for you. For extra swag, you can drive backwards as fast you can can forwards, but of course, the steering will be reversed too!

    The game does have higher system requirements than you might expect in Luanti. The Lua code that runs the vehicle physics may not run fast enough on your CPU, especially ones with low base clocks like laptops and phones, and your system may also struggle with generating terrain and driving at the same time. It probably won't work very well in multiplayer, due to both network latency and Luanti running all the vehicles in a single Lua thread. But if you have an adequate system, it can be surprisingly fun.

    This is also a much more interesting way to view the Minipeli landscape than just flying over it.

    For a special trick, you can open upon the game's game.conf and enable more mapgens. Don't get too excited, it will mostly result in a lot of tunnels and road over water (sometimes water over road too). But it has the occasional nice view.

    Drift Game by mt-mods 0 comments
  • Gobtous 2023-11-28 10:14 UTC

    How does they stack ?

    Hi, I tried to understand how it works and finding out if there are peculiar asset that are able to stack or not.

    I think the description should be updated and explain it better :

    To stack two slabs, you need two blocks. a slab and a top slab.

    example :

    • a wooden slab (8/16)
    • a wooden top slab

    It should be noted that you can't rotate them with the screw. Only horizontal stackworks.

    Best regards, Gobtous

    Stack Slabs by TumeniNodes 0 comments
  • Gobtous 2023-11-28 07:15 UTC

    Lacks crucial informations

    Thank for this useful mod, i hope i will succeed its installation. Here is some feedback :

    I'm not sure if it's the right step as i just checked irc mod to understand where i should type the mentionned settings.

    Anyway, i updated the readme.md file and the file example : settingtype.txt.

    In the irc mod they wrote :

    All settings are changed in minetest.conf. If any of these settings are not set, the default value is used.
    * irc.server (string): The address of the IRC server to connect to.
    

    So for installing the mod, you should write those line in minetest.conf and fill the required field :

    ## mod : matrix_chat
    
    # Matrix username. May only contain characters A-Z, 0-9
    # '{', '}', '[', ']', '|', '^', '-', or '_'.
    # eg : @minetestbot:matrix.org
    matrix.user =
    
    # Server to connect to, include http(s)
    # matrix.server : the Matrix server (string )
    # eg : https://matrix.org
    matrix.server =
    
    # Channel the bot joins after connecting.
    # matrix.room_id : the channel to join (string)
    # eg : !abcde:matrix.org
    matrix.room_id =
    
    # Matrix user password. (string)
    matrix.password =
    

    And i haven't succeed to connect the chat with matrix. I guess the problem is that i lack knowledge to solve this issue. So i don't know if i missed a dependencies or if i should rewrite the path. no file './net/url.lua'

    Best regard, Gobtous

    Matrix Chat by joenas 0 comments
  • Gobtous 2023-11-27 22:45 UTC

    Essential mod for server but it lacks multilanguage support

    Hi, I love this mod. Especially the two separate spawn point. Let's say admin can be creative : sending played to a lava pit or a void place. I haven't tried that. :D

    Thank a lot for this mod :)

    I have a request : can you add a multi-language support and markdown ?

    On my server, i guess lot new players are young and connect to any server without reading its description and completly miss its main language. I run a french server and welcomed german, polish, japanese, brazillian players.

    So i need a multi language support to explain them few thing about my little world.

    And the markdown would increase its readibility for long text. But that's not the top priority compared to writting the rules in serveral language as agreerule mod. :)

    Best regards, Gobtous

    newplayer by cheapie 0 comments
  • erle 2023-11-27 21:47 UTC

    Beautiful texture pack with a clean and consistent look!

    This texture pack is one of my favourites. It contains clean and bright (but not too bright) textures with a consistent look that makes great use of straight lines. The textures mostly seem like they belong together – and some textures even look amazing on their own, like the active furnace.

    The only improvement I can imagine right now would need bumpmapping support in Minetest to support this style more – especially the carpet, leaves and wood textures strongly imply a three-dimensional surface structure but can not actually present that look without engine support.

    Paper Cut Out by Sodomon 0 comments
  • Sylvester Kruin 2023-11-27 20:29 UTC

    A nice little decorative addition to Mineclon(e/ia)

    It works just as promised! It's a cute way to make houses and other builds look a little more inviting :-)

    It would be neat to see more shapes to make the tops of chimneys look a bit more interesting.

    Chimney by Tomlaus 27 comments
  • erle 2023-11-27 18:33 UTC

    Works as advertised, but I do not recommend it!

    This mod adds “ghost” nodes that look like normal dirt or glass but have no collision box.

    While it seems to work perfectly on a technical level, I think that is just bad game design.

    Yes, nodes like these make it possible to prank other players. No, I do not find that funny.

    Ghost Block by Blocky Player 1 comments
  • erle 2023-11-27 18:19 UTC

    Probably the most advanced signs mod!

    As the creator of the unicode_text mod that ucsigns uses I may be a bit biased, but this is exactly the kind of signs mod that I made unicode_text for.

    As the description correctly states, with this mod you can have text on signs that Minetest can not even render in its interface using the fonts it comes with. As this includes the text input fields that players use to write on signs, this mod is best used with the standard font set to GNU Unifont and the fallback font set to GNU Unifont Upper. This font combination does not account for any CSUR glyphs, but it seems to be a limitation of Minetest that users can not stack an arbitrary amount of fallback fonts.

    In the case that users find it difficult to input some Unicode characters, one can use ucsigns to create a mod that translates ASCII sequences into Unicode (or CSUR) characters. An example of this is cora's sitelen_pona_signs mod which uses a simple translation table to let users input ASCII syllables that are then transformed to sitelen pona CSUR codepoints, so that signs show sitelen pona glyphs instead.

    Unicode Signs by cora 0 comments
  • Aspen 2023-11-27 16:44 UTC

    Awesome....

    Definetly using this for building underwater, i want it to rust so itll look like a shipwreck happend 1937987325 years ago... Anyways lol, very nice idea and i didnt even know that it was water that made metal rust... The acid is a bit scary but other than that i recommend it for buildings that need some rust :D

    Corroded Metal by M BLOC 2 comments
  • erle 2023-11-27 16:18 UTC

    High quality animal mod!

    Mobs in Animalia are smoothly animated and fit the basic Minetest experience. In contrast to other complex mobs mods, none of them seem to be too weird – e.g. they are neither very big nor very small. The models and textures of Animalia follow a consistent style, and mobs interact with each other in ways that make sense, e.g. owls hunt rats.

    I have noticed more occasional performance issues with Animalia than with some other mods that provide less sophisticated animal mobs. I rarely experienced more than an mild framerate drop from time to time when playing Minetest in singleplayer mode though. Therefore I suspect calculating nice mob behaviour is computationally expensive in some ways.

    I suggest to install the Leads mod along Animalia to tether domesticated animals to fenceposts.

    Animalia by ElCeejo 0 comments
  • Aspen 2023-11-27 15:33 UTC

    Cool!

    this will help me make some traps for my friends ;P

    Ghost Block by Blocky Player 2 comments
  • erle 2023-11-27 12:49 UTC

    Nice mob!

    Upon spawning or occasionally afterwards, a mime mob disguises itself as a node or entity that is close to it. The disguise is almost perfect for nodes (as entities are not shaded exactly like nodes … players can still figure out which sand or dirt node is really a mime) and perfect for non-animated entities. When copying animated entities though, mimes do not mimic the idle animations – they stand perfectly still instead. That sheep statue over there? Yep, that's a mime in disguise.

    When attacking, a mime mob shoots globs of glue that can disorient and immobilize (and possibly drown?) a player. Once a player got out of the glue, a mime may have changed its disguise again. Fortunately, mimes are easy to kill if a player can dodge their glue attacks.

    mime (flux's fork) by fluxionary 0 comments
  • erle 2023-11-27 12:12 UTC

    Create rope structures and tether animals to players and fences!

    The Leads mod allows players to create interesting rope structures: Using the lead on two different fence nodes creates a rope connection between them. To use the Leads mod with mobs you need a mod that adds mobs, like Animalia. Right click a mob with the lead to tether it to yourself and then right click a fence node to tether the mob to a fence. In both cases, you can click an existing lead to destroy it.

    A mob tethered using a lead is slowly drawn towards the object it is tethered to, if it does not move against that direction fast enough. Additionally, leads seem to have a maximum length and can break if overextended. In gameplay terms this means that players can only tether slow animals permanently: While Animalia cows and sheep and even frogs are easy to tether permanently, owls eventually break free (e.g. when hunting) and foxes run away fast enough to break the lead almost immediately. Gameplay and lore match here in my opinion; obviously it is easier to tether slow-moving (domesticated) than fast-moving (predatory) animals.


    Criticism:

    • The lead looks bad when connecting to rail-type fences. This seems like the only major flaw.
    • It does not work to click the fence first and then click the mob, only the other way around.
    • As long as a player is holding a lead, they can not destroy an existing tethered connection.
    • You can not tether mobs to other mobs. Then again, would that really be a useful feature?
    Leads by Silver Sandstone 2 comments
  • erle 2023-11-26 22:32 UTC

    This mod adds a lot of animal mobs, they can even fight which each other!

    Many animal mobs in Wilhelmines Animal World are territorial – i.e. if they see an animal of a different type they attack them. Mobs can also attack players.

    Mobs have multiple animations, e.g. for standing, walking, attacking. Usually the mobs move a bit slow (even when attacking), but that seems normal for Minetest mobs.

    The mod also adds trophies that look like they are made out of hunted and killed animal mobs, e.g. a decorative bear head.

    I noticed one bug: Some animal mobs seem to drop an item to spawn a new one when they die. Dropping spawn items destroys immersion; otherwise the mod is fine.

    Wilhelmines Animal World by Liil 0 comments
  • mookity 2023-11-26 05:35 UTC

    Easy creation of skins

    This node is so useful to make a skin for Minetest

    Skinmaker by GreenXenith 0 comments
  • mookity 2023-11-26 05:32 UTC

    Cool node

    This node adds a nostalgia nyan cat block with rainbow. It's cool for memes or etc

    PB&J Pup and Nyan Cat by TenPlus1 0 comments
  • mookity 2023-11-26 05:31 UTC

    Just cool texture pack

    This texture pack looks like cool, also cool textures for nyan cat blocks

    PixelBOX by jp 0 comments
  • mookity 2023-11-26 05:24 UTC

    Good mod for medieval topics

    This mod is good for medieval topics. I'm see this mod at Minetest Tutorial Game

    Cottages by Sokomine 0 comments
  • «
  • 1
  • 2
  • …
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • …
  • 125
  • 126
  • »

ContentDB © 2018-24 to rubenwardy

  • Help
  • About
  • Contact Us
  • Terms of Service
  • Policy and Guidance
  • Donate
  • API
  • RSS / Feeds
  • Privacy Policy
  • Report / DMCA
  • Advanced Search
  • User List
  • Threads
  • Collections
  • Support Creators
  • Translate Packages
  • Source Code