I played through this on the weekend and enjoyed it thoroughly. It's nothing like traditional minecraft games but I think it uses the engine well.
Thankyou for making and publishing this Wuzzy :)
N.B. I don't expect you to like any of my pull requests or want to implement anything I mention here, but I think you might enjoy reading it anyway.
Hub world and levels
Wow this game has a lot of levels. I had to draw a map of the hub to keep track of which is which.
I couldn't help but draw comparisons with Super Mario 64 whilst playing. Jumping into paintings vs using portals with decorations near them.
It took me an embarrassingly long time to realise that the decorations near each portal represented the level on the other side. That... made things quite a bit easier. I still kept using my paper map (especially for keeping track of the few level-to-level portals).
Level: Farlands
Gorgeous faux-reflection either side with the corruption occurring. It's a shame that I spent my time only looking at the central section.
Level: Tower
This is the one level I will complain about. I thought that a light near a jumppad means it sends you higher, but there is one platform of the tower where this rule doesn't apply. Lots of frustration was had from repetitively traversing this layer and trying to remember which jumpads in the almost-rotationally-symmetric room were the good ones and which were the duds.
Level: Cube processing
One of the pathways in this level is a taunt. It shows you something, but doesn't let you reach it.
I kept expecting to be given another ability to finish this level; but eventually I realised that it was a puzzle I had the keys to all along. Cheeky bastard :)
This mod spams your chat with code whenever a function happens.
This includes the start of every game and every elevator interaction.
Sometimes, getting out of the elivator will make your pov 1 block short so it looks like your 1 block tall.
Going into third person shows that your 2 blocks tall but your first person view will only show you as 1 block tall.
Leaving the game results in a crash with this mod as its primary reason.
Appon rejoining the game, the chat is spammed 24-7 with the function " on_activate() "
This has now killed my game with 2FPS and made it unplayble so I will have to uninstall it until their is a soltion.
Uninstalling this mod eliminated every issue including chat spam, crashes, and 2FPS. (just to say that it wasnt another mod with this issue)
Much simpler, yet has more functionality, than the default Minetest screwdriver. The basic Single-Axis rotation mode is so much easier and less confusing to use than the default Rotate Face/Rotate Axis. The Copy/Paste feature means that, in many cases, I no longer have to use the Copier, and the controls are absurdly straightforward. It's safe to say this will be the only screwdriver I use from now on!
The Circular Saw is completely awesome and can be used for creating better and more realistic buildings. Other nodes such as the glass lightning are amazing as well.
I've always used this mod and really liked it! It doesn't have much advanced features like other inventory mods do (such as i3), but it's simple, useful, and clean. If you're looking for simple inventories, I recommend this mod.
As somebody that never really figured out how the screwdriver in Minetest game really works I can say that this is easily my favorite screwdriver mod. It has all the features anybody could want, degrotate and copy/paste are gigantic advantages. The ability to easily set the amount of uses is a nice bonus too.
This is super neat, can be a little laggy depending on what terriain you have it displaying, not the fault of the mod though, that's just what happens when you have that many entities.
First, I thought it's a waste of time walking around looking for structures with loot.
But then I enabled the One Hit Knock Out mod and fell from a building.
In my next world I enabled Wielded Light, yolo, ambience and enabled cinematic mode in the settings.
I set the time to night and gave myslef a torch.
It got intense.
I recommend it's really good play it with friends.
It's not if will you die, it's When you will die.
Good Job DuckGo
I suppose this mod is good because it is on mineclone 2 but I'm not sure if it works for me, do I need a specific version of minetest?
2023-06-24 10:06:19: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'controls' in callback environment_Step(): /media/home/mathieu/.minetest/mods/offhand/init.lua:149: attempt to perform arithmetic on local 'pos1' (a table value)
2023-06-24 10:06:19: ERROR[Main]: stack traceback:
2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:149: in function 'get_pointed_thing'
2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:182: in function 'func'
2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/controls/init.lua:55: in function </media/home/mathieu/.minetest/mods/controls/init.lua:42>
2023-06-24 10:06:19: ERROR[Main]: /app/share/minetest/builtin/game/register.lua:422: in function </app/share/minetest/builtin/game/register.lua:406>
2023-06-24 10:06:19: ERROR[Main]: stack traceback:
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
It would be nice if pitch move worked in space.
Sometimes I felt like I was teleported around a few nodes. Haven't found out if this a subgame or engine bug, and that's feaking me out.
Some of the effects, like the fire pushing you away, the feedback you get when you're in the way of a klotz, the bouncy walls, or the portal are very satisfying!
(If low latency is important for a better experience, you could also recommend decreasing dedicated_server_step to something like 0.016. This influences how frequent the server sends packets (also in singleplayer).)
(I have not tried the original, but from I what I have read this a complete and working remake?)
I'm completely stuck and have been for a couple of hours, but I don't care, I'm still enjoying it. Some of the clues are obvious, others don't seem sensible (wth does "lastly and centrally" mean? Especially in a room with an even count of dimensions!) and I am yet to make sense of the stars.
I refuse to look at the sourcecode for this one. I'll update this review if I ever get further. If you don't hear from me then I may have awoken in Piranesi instead of real life.
It's interesting that the tree maze is a pain to get inside of. I suspect perhaps this was done to prevent player's using it as a place to dump all their items (given how easy and quick it is to get to). All the other places are harder or more unpredictable to get to; but in turn are easy to use as item storage.
(EDIT: Now fixed, thankyou Warr) Walking SFX is very loud and dominating, especially after taking thousands of steps. Making that a bit quieter (so I can better enjoy the other SFX when they appear) would be appreciated
EDIT: Game complete. I'm enjoying the final music now :)
I have a list of unused items and places of interest, which could mean I managed to accidentally skip some parts of the game or. End game says 100%, so I presume I have not missed any secrets. Maybe. Possibly.
Thankyou for much Warr1024 and Iarbat. With exception to one frustrating puzzle blocker I found this thoroughly enjoyable. Definitely recommend to others.
it adds biomes that fit perfect into a Minetest world. It makes it more enjoyable, with new environments and landscapes to explore, without losing the vanilla feel of not-too-complicated biomes. I only have one question about it: Does it support Animalia mod by ElCeejo?
It definitely makes the game much more interesting. A thing I would like to change is the monsters sounds. Could you make them less noisy? First their sounds are very loud, and second, the sounds are very repetitive. Maybe you could decrease their volume, and also make them reproduce sounds not so often
Standard containment procedures:
In case of an instance of kudzu be it of artificial or natural origin it should be immediatly destroyed before it reachs critical mass. Critical mass being the size where its not possible to destroy it all by hand faster than it self replicates. If kudzu were to reach critical mass it must be covered in water to prevent it from spreading any further than it alreday has. In no case should kudzu be set on fire since it spreads faster than fire and this will result in an end of the world scenario where fragmented pieces of the main burning mass willb spread fire in different directions infinitely if not properly contained. To contain kudzu for production of infinite resources it should be placed on a square room 2 nodes thick made of non combustible materials and protected from exterior sources of damage.
Description: Kudzu is a organism capable of self sustainable self replication at an immense speed. The direction of spread seems to be totally random an possible in any of the 8 nodes surrounding any kudzu node (meaning it can spread diagonally betwen to nodes). Kudzu wont spread to areas where there alreday is any kind of node placed but it will spread to areas ocuppied by entities obstructing its view and movement. Products derived of kudzu do not seem to share its particular properties unless reasembled into a kudzu node again.
Very well animated and great for making personal flags.
I love this mod. The flags have wonderful, fluid animation, they are fairly easy to figure out, and look just awesome. There is no mod that equals this one for custom flags. Very good for decorating castles, ships, and bases. +1. Keep up the good work Wuzzy.
Really useful, even if not for a classroom setting.
I have begun using this on the server I run for my kids and their friends. Very useful to have all these tools in one place and to be able to act upon individuals, groups or everyone logged in. Thanks for making this mod!
I can't believe these aren't part of wool already.
They work nicely. I don't know if I like the recipes, but overall, it just works, and now my bedroom is much cozier. I can finally put my mega cotton farm to use.
Nothing like a traditional Mine* game
I played through this on the weekend and enjoyed it thoroughly. It's nothing like traditional minecraft games but I think it uses the engine well.
Thankyou for making and publishing this Wuzzy :)
N.B. I don't expect you to like any of my pull requests or want to implement anything I mention here, but I think you might enjoy reading it anyway.
Hub world and levels
Wow this game has a lot of levels. I had to draw a map of the hub to keep track of which is which.
I couldn't help but draw comparisons with Super Mario 64 whilst playing. Jumping into paintings vs using portals with decorations near them.
It took me an embarrassingly long time to realise that the decorations near each portal represented the level on the other side. That... made things quite a bit easier. I still kept using my paper map (especially for keeping track of the few level-to-level portals).
Level: Farlands
Gorgeous faux-reflection either side with the corruption occurring. It's a shame that I spent my time only looking at the central section.
Level: Tower
This is the one level I will complain about. I thought that a light near a jumppad means it sends you higher, but there is one platform of the tower where this rule doesn't apply. Lots of frustration was had from repetitively traversing this layer and trying to remember which jumpads in the almost-rotationally-symmetric room were the good ones and which were the duds.
Level: Cube processing
One of the pathways in this level is a taunt. It shows you something, but doesn't let you reach it.
I kept expecting to be given another ability to finish this level; but eventually I realised that it was a puzzle I had the keys to all along. Cheeky bastard :)
(continued in comments)
Works as Intended
If you want a HUD for health, this mod will make that happen.
No bugs have been experenced from this mod.
In this version, its buggy.
This mod spams your chat with code whenever a function happens. This includes the start of every game and every elevator interaction.
Sometimes, getting out of the elivator will make your pov 1 block short so it looks like your 1 block tall. Going into third person shows that your 2 blocks tall but your first person view will only show you as 1 block tall.
Leaving the game results in a crash with this mod as its primary reason. Appon rejoining the game, the chat is spammed 24-7 with the function " on_activate() " This has now killed my game with 2FPS and made it unplayble so I will have to uninstall it until their is a soltion.
Uninstalling this mod eliminated every issue including chat spam, crashes, and 2FPS. (just to say that it wasnt another mod with this issue)
Very cool!
If you're looking for a big variety of colors, you should definetly try out this mod.
Never using the default screwdriver again!
Much simpler, yet has more functionality, than the default Minetest screwdriver. The basic Single-Axis rotation mode is so much easier and less confusing to use than the default Rotate Face/Rotate Axis. The Copy/Paste feature means that, in many cases, I no longer have to use the Copier, and the controls are absurdly straightforward. It's safe to say this will be the only screwdriver I use from now on!
Awesome!
This makes things more realistic and fun especially on survival mode, which helps you see better in the dark.
Great!
Always loved the mithril ore which is the most charateristic thing of this mod in my opinion.
Awesome for more node shapes
The Circular Saw is completely awesome and can be used for creating better and more realistic buildings. Other nodes such as the glass lightning are amazing as well.
Great inventory mod!
I've always used this mod and really liked it! It doesn't have much advanced features like other inventory mods do (such as i3), but it's simple, useful, and clean. If you're looking for simple inventories, I recommend this mod.
Awesome!
This is very useful to have server relays as well as directly talking to the players without even opening Minetest.
Very cool design!
The design of the nodes is pretty cool, and also lets you create more realistic buildings.
Fun and innovative idea!
This is pretty fun and interesting to use, especially in survival, always used it in survival worlds.
Awesome city building!
I definetly recommend this if you're looking to build great cities and/or racing tracks.
Pretty fun and awesome!
It's pretty fun to add all the animals in a farm or just let them be free. :)
Best screwdriver mod
As somebody that never really figured out how the screwdriver in Minetest game really works I can say that this is easily my favorite screwdriver mod. It has all the features anybody could want, degrotate and copy/paste are gigantic advantages. The ability to easily set the amount of uses is a nice bonus too.
Works really well
This is super neat, can be a little laggy depending on what terriain you have it displaying, not the fault of the mod though, that's just what happens when you have that many entities.
Cool, should be added to vanilla
This is a really cool mod for saving 12.5% of inventory space (mattock combines pick and spade, so 1 slot less) in the early stages.
I really enjoy it and it would be cool if we could add that to the vanilla game.
My Experience with this modpack
First, I thought it's a waste of time walking around looking for structures with loot. But then I enabled the One Hit Knock Out mod and fell from a building. In my next world I enabled Wielded Light, yolo, ambience and enabled cinematic mode in the settings. I set the time to night and gave myslef a torch. It got intense. I recommend it's really good play it with friends. It's not if will you die, it's When you will die. Good Job DuckGo
Really like the animation
I love the animation and they are very easy to use, especially during the Pride month!
Fine, but...
I suppose this mod is good because it is on mineclone 2 but I'm not sure if it works for me, do I need a specific version of minetest?
2023-06-24 10:06:19: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'controls' in callback environment_Step(): /media/home/mathieu/.minetest/mods/offhand/init.lua:149: attempt to perform arithmetic on local 'pos1' (a table value) 2023-06-24 10:06:19: ERROR[Main]: stack traceback: 2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:149: in function 'get_pointed_thing' 2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/offhand/init.lua:182: in function 'func' 2023-06-24 10:06:19: ERROR[Main]: /media/home/mathieu/.minetest/mods/controls/init.lua:55: in function </media/home/mathieu/.minetest/mods/controls/init.lua:42> 2023-06-24 10:06:19: ERROR[Main]: /app/share/minetest/builtin/game/register.lua:422: in function </app/share/minetest/builtin/game/register.lua:406> 2023-06-24 10:06:19: ERROR[Main]: stack traceback:
Thank you so much!
I am using your mod with "aerial" mod by EmptyStar. Set the jumps to unlimited and try it :)
Nice and simple
Good mod, it really is a challenge.
great game
Great game to play, even without mods. I would like it if redstone was functional just like minecraft redstone.
Great level design
Finally played it.
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
dedicated_server_step
to something like0.016
. This influences how frequent the server sends packets (also in singleplayer).)(No spoilers) Absolutely insane
(I have not tried the original, but from I what I have read this a complete and working remake?)
I'm completely stuck and have been for a couple of hours, but I don't care, I'm still enjoying it. Some of the clues are obvious, others don't seem sensible (wth does "lastly and centrally" mean? Especially in a room with an even count of dimensions!) and I am yet to make sense of the stars.
I refuse to look at the sourcecode for this one. I'll update this review if I ever get further. If you don't hear from me then I may have awoken in Piranesi instead of real life.
It's interesting that the tree maze is a pain to get inside of. I suspect perhaps this was done to prevent player's using it as a place to dump all their items (given how easy and quick it is to get to). All the other places are harder or more unpredictable to get to; but in turn are easy to use as item storage.
(EDIT: Now fixed, thankyou Warr) Walking SFX is very loud and dominating, especially after taking thousands of steps. Making that a bit quieter (so I can better enjoy the other SFX when they appear) would be appreciated
EDIT: Game complete. I'm enjoying the final music now :)
I have a list of unused items and places of interest, which could mean I managed to accidentally skip some parts of the game or. End game says 100%, so I presume I have not missed any secrets. Maybe. Possibly.
Thankyou for much Warr1024 and Iarbat. With exception to one frustrating puzzle blocker I found this thoroughly enjoyable. Definitely recommend to others.
It's the best vanilla biomes mod
it adds biomes that fit perfect into a Minetest world. It makes it more enjoyable, with new environments and landscapes to explore, without losing the vanilla feel of not-too-complicated biomes. I only have one question about it: Does it support Animalia mod by ElCeejo?
Great mobs mod
It definitely makes the game much more interesting. A thing I would like to change is the monsters sounds. Could you make them less noisy? First their sounds are very loud, and second, the sounds are very repetitive. Maybe you could decrease their volume, and also make them reproduce sounds not so often
Cool texture pack !
This texture pack contain cool textures. I'm just waiting on new blocks 👍
Great mod, best street/road mod
Awesome mod! Best mod for streets/roads, i like that mod
(Please make a update with more markings and signs)
Awesome Mod, best car mod
This mod is truly one of the best car mods out there. i like the options for WASD or mouse pointer and that there is light.
Please add more cars, like Police, Ambulance, Military car, normal cars, racing cars, Bikes, Motorbikes and Trucks
However, I find that the steering control takes too long. And I find it's a bit laggy when driving
I can recommend the mod
Physics: 7/10 Textures: 8.5/10 Models: 9.4/10
Hard to destroy fertile
Standard containment procedures: In case of an instance of kudzu be it of artificial or natural origin it should be immediatly destroyed before it reachs critical mass. Critical mass being the size where its not possible to destroy it all by hand faster than it self replicates. If kudzu were to reach critical mass it must be covered in water to prevent it from spreading any further than it alreday has. In no case should kudzu be set on fire since it spreads faster than fire and this will result in an end of the world scenario where fragmented pieces of the main burning mass willb spread fire in different directions infinitely if not properly contained. To contain kudzu for production of infinite resources it should be placed on a square room 2 nodes thick made of non combustible materials and protected from exterior sources of damage.
Description: Kudzu is a organism capable of self sustainable self replication at an immense speed. The direction of spread seems to be totally random an possible in any of the 8 nodes surrounding any kudzu node (meaning it can spread diagonally betwen to nodes). Kudzu wont spread to areas where there alreday is any kind of node placed but it will spread to areas ocuppied by entities obstructing its view and movement. Products derived of kudzu do not seem to share its particular properties unless reasembled into a kudzu node again.
Very well animated and great for making personal flags.
I love this mod. The flags have wonderful, fluid animation, they are fairly easy to figure out, and look just awesome. There is no mod that equals this one for custom flags. Very good for decorating castles, ships, and bases. +1. Keep up the good work Wuzzy.
Really useful, even if not for a classroom setting.
I have begun using this on the server I run for my kids and their friends. Very useful to have all these tools in one place and to be able to act upon individuals, groups or everyone logged in. Thanks for making this mod!
Good default game
Newcomers can easily learn things quickly, it is simple. Ofc, should be used with mods, but even without this can be considered as a game.
Must use with mesecons
Very good and simple to use, permit doing great things (mesecons only does logical signals).
Very good mod
Simple to use for Minetest noobs and very powerful (with digilines also)
This mods allows you to get materials you usually dont have access to
Its a less broken (but still OP) alternative to simple recycle and gives some use to copper blocks
I can't believe these aren't part of wool already.
They work nicely. I don't know if I like the recipes, but overall, it just works, and now my bedroom is much cozier. I can finally put my mega cotton farm to use.
It works
yeah, it just works, there is no argument. You could happily enjoy water life all you wanted.
how do i get out lol (edit: nvm)
great mod dunno how to get out (i figured it out)