Extra useful for building, they dont seem to be affected by gravity either. They almost the same as stairs and are more versatile but you can easily break them with one punch so it isnt an ideal replacement for them.
It makes containing (with minerals wood still works) water more challenging. The sand in the coast begins disappearing and the dirt on the bottom of the river/lake/ocean turns to sand .I dug a downhill one block canal and after a while the water broke a block and spilled all over the hill, another time it plugged itself with a dirt block.
if there is no better methods or resources (or unaccessible), this mod is very cool for travelling long distances! can be more useful if the player has auto jump enabled. (tested on android)
I sometimes wonder how developers do it? Anyway, the code is good, and the mechanics are even better! We are waiting for more useful mods from the developer!
It's only playable in MTG or similar games that are just as ugly.
It would be nice if it were "game agnostic" or if it were also compatible with MineClone or MineClonia.
It would be a pleasure to play this in MCL.
Makes the world feel civilized and lived in. Very nice builds and they generate into the mapgen very gracefully. If you want your world to feel well developed and lived in as opposed to the endless frontier you often see in many minecraft adjacent building games, this is your mod. The only thing I can think of that would complete this is if roads or paths could gerate too, but I get the sneaking suspicion this might be asking entirely too much. I have no idea how hard that would be to implement.
(Edit: I'm dumb and cannot read, so the entire other half of this comment was pointless. Carry on mod author, very cool work ^^ )
I thought Piranesi was a popular video game so I went on YouTube searching for gameplay, but came up empty. This is because the inspiration for this video game came from a Minetest Game Jam video game. But in my searching I discovered that Piranesi is a fantasy book written by Susanna Clarke which definitely sounds like it's worth a read. Piranesi is also an italian artist who seems to be a combination of MC Escher and Edgar Allen Poe. Oh and the game is worth a try as well, but I haven't made much progress in it. This game, the book, and the artist are all related in some way. I'll leave it to you to figure out how.
And is very accessible because all you need is some coal, paper and wood, and you can begin making a large map of the area. Early maps are not that detailed but the mod includes the option to put markers on the map to mark points of interest. I recommend adding more screenshots on the page to show how the mod looks
This mod is really awesome and helped me in vanilla Minetest, but I would change some things.
First of all, I would add a grindstone to remove all enchantings. EDIT: Added and works just awesome!
Secondly, I would add the possibility to enchant books and to combine them with mese crystals or something else.
And after all, I would make it less overpowered for stone and wood. We can just dig down tree trunks with a fortune 3 axe and we have infinited wood. Same with cobble.
And please, after the update with the item overlay came out, make a compatibility layer or so to put that overlay on already enchanted items, because that would be really cool!
works very well, it's a bit confusing at first, but the code explains a lot. for the digilines button you'll want to set both the channel name and message to GET. And everything else gets set to channel GET.
Could have been a plugin, doesn't offer international format
Overriding the default chat experience is okay for a tiny little server where chat is kind of slow and a chat handling mod with a framework may be considered overkill. Bigger servers will want something like Beerchat, with multiple channels and features like channel bans, colourisation, mutes. This could have been a plugin for Beerchat which would offer an even better experience. It's incompatible as-is. Of course, it's no problem to provide a standalone version of the mod as well.
Regardless of complaints about plugins let's focus the review on what the mod provides if you're just going to use it and not use plugins. There are two date formats on offer: mm/dd/yyyy and dd/mm/yyyy. I appreciate that the author wanted to cater to an international audience - those are the most popular formats in the Anglosphere at least. Other countries use other punctuation like - or . for the separators, and this might have helped disambiguation. For instance, the German format is usually dd.mm.yyyy. The fact of using dots instead of slashes could help a new user with at least a little clue on which format is being used.
Timezone is also another issue; the user can't always easily relate the server time to their own. A UTC option may have been a decent option, but it may also just be incumbent on the server to let people know what their timezone is. Some servers are set to UTC and others are set to local time of the datacentre.
With this mod you can build a ship that can go anywhere in the world. It does have a problem though, if you use multible jumpdrives linked together that don't all go at once. This makes sense from a game perspecitive but it would be nice to have a ship disappear and reappear. I also find it limiting to only work in cubes and that makes for ugly creations.
I love how it works like a star trek style transporter and it combines nicely with other technic devices to make a fully functional ship. One nitpick though, the UI is pretty unintuitive and takes some time to figure out how to use.
It rots and becomes useless, you cant craft anything with it or use it as fuel. It would be nice if they had any recipes after that but it doesnt, its just some simple decorative blocks
Its the best wax candles mod available here. It also includes a lot of other decoration blocks but if you dont want them you can just disable them. Its odd that some of them emit light even they dont usually do that in real life but it helps to lighten up your churches. Some tombstones arent craftable
An interesting and cool way to fly in survival settings
Very fun! I like these jetpacks mainly because they have a sort of "old equipment" steampunk vibe to them, which I love and wish more minetest mods had. But they also fly well, are pretty simple to figure out, and have good models and animations. They can also hover, unlike elytras, and have better effects and models then the Ta4 jetpack (which is cool in its own way :) )
Some things that could be improvements:
A better way to start/wear them? At the moment they are an inventory item that you rightclick to enable. But that is a little unrealistic/unusual for something so large and mechanical, and I find that to be a more like a parachute/glider effect. Maybe like elytras and the Ta4 jetpack they could be a chestplate item?
Maybe better movement effects like slight drifting, shaking, and the jetpack losing it's fuel and sputtering out slowly instead of just disappearing?
Better sounds? At the moment the sounds are pretty cool, and the jetpack warns you with a sci-fi like alarm when it's about to run out of fuel. But they are very quiet compared to other minetest sounds. It would be really neat to hear them louder with more crackly and less smooth noise, encouraging that kind of "old equipment" effect :)
Also, could there be a description of how to use them in the ContentDB page please? I couldn't get it to work months ago when I first tried it and only just this weekend tried it again and got it to work.
For anyone else who was wondering:
Rightclick while falling from about 10 blocks up to start.
Sneak to make it disappear.
Spacebar to go up, direction keys to go around, and E to go down.
This mod saves a lot of time when developing mods that use schematics.
I have repeatedly used this mod to make schematics for my mods, and it has been very useful and has saved a lot of time.
Its function is very similar to the Structure Block from Minecraft.
An idea for how it could be improved would be to add a block similar to the Jigsaw Block from Minecraft, which would be useful for making large modular structures.
It's great to have the added variety of smaller plants filling in the world. When used with moretrees, it really makes the ecosystem feel more complete.
It definitely adds some nice variety, but if can also be a bit overwhelming with how it completely reshapes the world. Some biomes feel like they are more common than they should be (for example, the mushroom and sakura). Also, as someone else mentioned, the onions are a little OP - if you're farming for survival, you don't need any other crop.
I love that tools level up; it encourages keeping better track of their status and repairing them, not to mention that they're faster and stronger too!
Of course, it also means that losing a tool is all that much more painful...
Cheap light block to go wherever you want
Extra useful for building, they dont seem to be affected by gravity either. They almost the same as stairs and are more versatile but you can easily break them with one punch so it isnt an ideal replacement for them.
Its eating the shore
It makes containing (with minerals wood still works) water more challenging. The sand in the coast begins disappearing and the dirt on the bottom of the river/lake/ocean turns to sand .I dug a downhill one block canal and after a while the water broke a block and spilled all over the hill, another time it plugged itself with a dirt block.
Cool
Sure, maybe it's not practical to use in-game, but it's so impressive that I don't care. I litteraly have no idea how you did this.
cool for youtube vids
for example, movie-like videos or showcases, or just simple gameplay, that animation is just cool!
cool if your ingame materials limited
if there is no better methods or resources (or unaccessible), this mod is very cool for travelling long distances! can be more useful if the player has auto jump enabled. (tested on android)
Best UI (IMO)
IMO, this UI is the best in MT at this time.
i3 vs UI+
-will add more pros and cons later. (Most servers don't have i3 for me to make more comments, so I need to explore this a bit more.)
Good!
I sometimes wonder how developers do it? Anyway, the code is good, and the mechanics are even better! We are waiting for more useful mods from the developer!
Doesn't really tell you why you'd want to add this mod in the description...
If I'm reading the mod files correctly, the golden bread basically it satiates for 10 hunger points, just like a golden carrot would?
beautiful
Now I can put beautiful signs in my world!
too many MTG dependencies
It's only playable in MTG or similar games that are just as ugly. It would be nice if it were "game agnostic" or if it were also compatible with MineClone or MineClonia. It would be a pleasure to play this in MCL.
so difficult
I find the level design too complicated.
based in ugly MTG
Its textures and interactions are based on the ugly MTG, I would like it if it looked more like MineClone or MineClonia. It is also very difficult.
Very cool
Makes the world feel civilized and lived in. Very nice builds and they generate into the mapgen very gracefully. If you want your world to feel well developed and lived in as opposed to the endless frontier you often see in many minecraft adjacent building games, this is your mod. The only thing I can think of that would complete this is if roads or paths could gerate too, but I get the sneaking suspicion this might be asking entirely too much. I have no idea how hard that would be to implement.
(Edit: I'm dumb and cannot read, so the entire other half of this comment was pointless. Carry on mod author, very cool work ^^ )
Art
Needs just a tiny bit of more polish to be a masterpiece of atmospheric experience
Piranesi sent me down a rabbit hole.
I thought Piranesi was a popular video game so I went on YouTube searching for gameplay, but came up empty. This is because the inspiration for this video game came from a Minetest Game Jam video game. But in my searching I discovered that Piranesi is a fantasy book written by Susanna Clarke which definitely sounds like it's worth a read. Piranesi is also an italian artist who seems to be a combination of MC Escher and Edgar Allen Poe. Oh and the game is worth a try as well, but I haven't made much progress in it. This game, the book, and the artist are all related in some way. I'll leave it to you to figure out how.
mythril
i know there is a mythril tool in this mod, Where is it?
Finally you can map out an area
And is very accessible because all you need is some coal, paper and wood, and you can begin making a large map of the area. Early maps are not that detailed but the mod includes the option to put markers on the map to mark points of interest. I recommend adding more screenshots on the page to show how the mod looks
Awesome; Grindstone and books should be added
This mod is really awesome and helped me in vanilla Minetest, but I would change some things.
First of all, I would add a grindstone to remove all enchantings. EDIT: Added and works just awesome!
Secondly, I would add the possibility to enchant books and to combine them with mese crystals or something else.
And after all, I would make it less overpowered for stone and wood. We can just dig down tree trunks with a fortune 3 axe and we have infinited wood. Same with cobble.
And please, after the update with the item overlay came out, make a compatibility layer or so to put that overlay on already enchanted items, because that would be really cool!
Great
works very well, it's a bit confusing at first, but the code explains a lot. for the digilines button you'll want to set both the channel name and message to GET. And everything else gets set to channel GET.
Could have been a plugin, doesn't offer international format
Overriding the default chat experience is okay for a tiny little server where chat is kind of slow and a chat handling mod with a framework may be considered overkill. Bigger servers will want something like Beerchat, with multiple channels and features like channel bans, colourisation, mutes. This could have been a plugin for Beerchat which would offer an even better experience. It's incompatible as-is. Of course, it's no problem to provide a standalone version of the mod as well.
Regardless of complaints about plugins let's focus the review on what the mod provides if you're just going to use it and not use plugins. There are two date formats on offer:
mm/dd/yyyy
anddd/mm/yyyy
. I appreciate that the author wanted to cater to an international audience - those are the most popular formats in the Anglosphere at least. Other countries use other punctuation like-
or.
for the separators, and this might have helped disambiguation. For instance, the German format is usuallydd.mm.yyyy
. The fact of using dots instead of slashes could help a new user with at least a little clue on which format is being used.Timezone is also another issue; the user can't always easily relate the server time to their own. A UTC option may have been a decent option, but it may also just be incumbent on the server to let people know what their timezone is. Some servers are set to UTC and others are set to local time of the datacentre.
Useful but undocumented
This mod has some cool items but it seems to have been abandoned and lacks documentation.
This mod makes scifi like ships possible
With this mod you can build a ship that can go anywhere in the world. It does have a problem though, if you use multible jumpdrives linked together that don't all go at once. This makes sense from a game perspecitive but it would be nice to have a ship disappear and reappear. I also find it limiting to only work in cubes and that makes for ugly creations.
This mod is so flipping cool!
I love how it works like a star trek style transporter and it combines nicely with other technic devices to make a fully functional ship. One nitpick though, the UI is pretty unintuitive and takes some time to figure out how to use.
Use this after unistalling an ore or mob mod
To cleanse the world of unknowns and errors! And destroy the error messages when you start a game. It has a tutorial on the github page.
Dont wet your wood
It rots and becomes useless, you cant craft anything with it or use it as fuel. It would be nice if they had any recipes after that but it doesnt, its just some simple decorative blocks
Candles!
Its the best wax candles mod available here. It also includes a lot of other decoration blocks but if you dont want them you can just disable them. Its odd that some of them emit light even they dont usually do that in real life but it helps to lighten up your churches. Some tombstones arent craftable
Cool
Nice mod. But why it has a gambling flag?
An interesting and cool way to fly in survival settings
Very fun! I like these jetpacks mainly because they have a sort of "old equipment" steampunk vibe to them, which I love and wish more minetest mods had. But they also fly well, are pretty simple to figure out, and have good models and animations. They can also hover, unlike elytras, and have better effects and models then the Ta4 jetpack (which is cool in its own way :) )
Some things that could be improvements:
A better way to start/wear them? At the moment they are an inventory item that you rightclick to enable. But that is a little unrealistic/unusual for something so large and mechanical, and I find that to be a more like a parachute/glider effect. Maybe like elytras and the Ta4 jetpack they could be a chestplate item?
Maybe better movement effects like slight drifting, shaking, and the jetpack losing it's fuel and sputtering out slowly instead of just disappearing?
Better sounds? At the moment the sounds are pretty cool, and the jetpack warns you with a sci-fi like alarm when it's about to run out of fuel. But they are very quiet compared to other minetest sounds. It would be really neat to hear them louder with more crackly and less smooth noise, encouraging that kind of "old equipment" effect :)
Also, could there be a description of how to use them in the ContentDB page please? I couldn't get it to work months ago when I first tried it and only just this weekend tried it again and got it to work.
For anyone else who was wondering:
I like these a lot! 100% recommended.
This mod saves a lot of time when developing mods that use schematics.
I have repeatedly used this mod to make schematics for my mods, and it has been very useful and has saved a lot of time.
Its function is very similar to the Structure Block from Minecraft.
An idea for how it could be improved would be to add a block similar to the Jigsaw Block from Minecraft, which would be useful for making large modular structures.
Very useful
I love a simple, straightforward mod. It does what it says and nothing more.
Nice addition to the world
It's great to have the added variety of smaller plants filling in the world. When used with moretrees, it really makes the ecosystem feel more complete.
Great for complex building
The added blocks and shapes are great and really make the world look a lot better.
A fun addition
I like having the option to be able to build colorful things with wood rather than relying on solely wool.
A very handy mod
Who doesn't want a more colorful world? There's really not much more to say; it's great.
It's pretty fun
It definitely adds some nice variety, but if can also be a bit overwhelming with how it completely reshapes the world. Some biomes feel like they are more common than they should be (for example, the mushroom and sakura). Also, as someone else mentioned, the onions are a little OP - if you're farming for survival, you don't need any other crop.
Adds a great new gameplay element
I love that tools level up; it encourages keeping better track of their status and repairing them, not to mention that they're faster and stronger too!
Of course, it also means that losing a tool is all that much more painful...
Отлично
Лучший модпак который я встречал в minetest. Нужно больше обновлений и поддержки!
Хорошо
Хорошо, но я бы добавил больше разнообразия в сами биомы и их самих.
Ресурс пак
Отличный пакет ресурсов для строительства!
Really nice and intricated, i like it. But i perfer more primitive (Personally).
It's pretty epic, but by chance do you know or have other more primitive mods, like the Stone Age, the Copper Age, and the Bronze Age. Thanks.