Modgen is a great way of bundling up a map for an adventure map-like game, allowing you to generate a predetermined map shipped as a mod inside your game. The export process is simple, the exported map format is fully-featured and compresses well, and generally just makes the process smooth and painless.
I've barely gotten into this tbh but the description has taught me how you would go about making charcoal in real life, and while I hope that info is never useful it's still fun to know
8/10 A truly special experience. And don't sweat about spoilers!
In the earlygame, it seems to occupy most of the player's play time.
Later, the player realizes this initial assessment couldn't be further than the truth. Mastering
the controls, environment and rudimentary interations to perform simple sandbox
things is but a droplet of what NC offers. Nodecore is actually a game about exploiting resources and mechanisms to perform more efficiently.
The true depth of NC is lies elsewhere than figuring out how to light a fire.
I like to think of NC being the sum of two gameplay loops: Exploration and Automation.
Exploring in NC isn't like in Minecraft or Skyrim. You explore the small stuff:
mechanics and interactions. Exploration in NC is more similar to fiddling
around with elements in puzzle genres like A Monster's Expedition, Infinifactory
or The Talos Principle. What makes NC exceptional here is that it doesn't present
itself as a puzzle ever, instead as a game where you feel inclined to understand
the nature of the world and environment around you. The eureka moments are precious, worth the many reviews here praising
it. This is a one-time experience, but that doesn't mean you should be completely averse to spoilers.
After all, there's plenty of games where spoilers and community help makes the game much more enjoyable.
What happens when you've done exploring? Well, if it ended there I would have called NC shallow and uninteresting. No, automation in NC defines it in my humble opinion. It is evidently designed with
more intent than the rather the sometimes baffling redstone world. In some ways,
I feel like I'm doing an assignment as you
translate concepts from real-life electric signals to virtual
optics. In other ways, I feel like playing Shapes.io or Mindustry
designing a factory to transmutate materials and calculating its efficiency in various points. Gameplay concepts of designing, iterating and fixing your contraptions is what I truly love about Nodecore.
If there is meseglass and a blue star, then correspondingly we need a RED star, and something opposing mese, too. Though I wonder what the latter is...
I noticed this mod got much better than when I first tried it. Punching animals now has visual feedback and all the mechanics work when you tame the animals.
Make sure to tame animals, so they don't disappear.
Spawn rate is kinda low. Is there any way to increase it in the settings?
If you don't have any other vehicle mods or mods that allow you to sprint, this is a must have! Just be aware that you cannot climb full blocks and you will have to use slabs or stairs to create slopes the bike can climb.
I never knew I needed this. Intuitive to use and helps to scale your creativity. Just a suggestion: more people will know about your mod if your license wouldn't require to open source server code too
It can fit in pretty much any loose enough fantasy setting, unlike most other automation mods, uses 16bit textures too. Even if game breaking for survival(accumulates ores too easily and overall too fast), it's under the best license, so I can nerf it without issues by maybe greatly increasing fuel consumption.
Didn't look at the code yet, probably can take less server resources, but overall hands off the best.
This mod adds nice looking narrow bridges with railings, that aesthetically look very fitting in a factory or another industrial setting. The nodes are a however bit finnicky to place, the selection box could use being raised or made into full nodes in order to be able to place several bridge nodes in sequence with no support.
This mod is complex but simple to understand (easy to learn).
Its name describes very well what it can do whether on a small or large scale.
In addition, the modifications appear natural compared to raw editors.
No bugs, works very well and responds quickly.
Nice mod, although my only requests are that there should be more cup variants (ex. copper) and that they should be rotatable (for special purposes)
Otherwise simplistic and does the job.
This mod is very important for the game: it adds a lights, theres a tree that u can decorate, there are presents. I hope there will be some updates soon!
I love this mod! The lights are very pretty, theres reindeers and everything is just perfect! It goes very well with the other christmas mod so I use them both. One problem tho is when I place the mobs i cant kill them without getting rid of other mobs?
Very good, balanced and helpful, but needs an urgent repair.
I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.
I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.
Next comes the fix.
On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!
I fixed it and it should resemble this (but that's not all to it):
-- check if we can grow sapling at current light level
if can_grow and (light_ok or saplings[n][4] == true) then
particle_effect(pos)
if math.random (5 - strength) == 1 then
grow_tree(pos, saplings[n][2])
end
return true
end
What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.
-- check for sapling growth
if check_sapling(pos, node.name, light_ok, strength) then
return true
end
On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.
Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.
I love this inventory, but there is a glitch where if you select crafting or armor i don't know how to get back to the area where you can delete items in your inventory and the main item slots.
Man I for some reason am a fan of fat minecraft animals. I used to create fat cow mods for mcpe. but never thought of making one for mtg. I have not tried yet though so cannot tell more. But your description sounds quite appealing. Might change this comment after I've tried
Great for adventure map-like games
Modgen is a great way of bundling up a map for an adventure map-like game, allowing you to generate a predetermined map shipped as a mod inside your game. The export process is simple, the exported map format is fully-featured and compresses well, and generally just makes the process smooth and painless.
very good pack !
very good pack ! but sword is very sus please fix this
Charcoal
I've barely gotten into this tbh but the description has taught me how you would go about making charcoal in real life, and while I hope that info is never useful it's still fun to know
Uniqueness
makes almost every tree unique in size! very cool 👍 I hope there will be more trees soon.
feature request :player specific join/leave messages
this would be helpfull for example to have a costum join message for the admin account or moderators
Very cool mod.
This mod adds balance to the minimap in the game which was needed. btw what server do you play on? Is it a private server?
8/10 A truly special experience. And don't sweat about spoilers!
In the earlygame, it seems to occupy most of the player's play time. Later, the player realizes this initial assessment couldn't be further than the truth. Mastering the controls, environment and rudimentary interations to perform simple sandbox things is but a droplet of what NC offers. Nodecore is actually a game about exploiting resources and mechanisms to perform more efficiently. The true depth of NC is lies elsewhere than figuring out how to light a fire. I like to think of NC being the sum of two gameplay loops: Exploration and Automation.
Exploring in NC isn't like in Minecraft or Skyrim. You explore the small stuff: mechanics and interactions. Exploration in NC is more similar to fiddling around with elements in puzzle genres like A Monster's Expedition, Infinifactory or The Talos Principle. What makes NC exceptional here is that it doesn't present itself as a puzzle ever, instead as a game where you feel inclined to understand the nature of the world and environment around you. The eureka moments are precious, worth the many reviews here praising it. This is a one-time experience, but that doesn't mean you should be completely averse to spoilers. After all, there's plenty of games where spoilers and community help makes the game much more enjoyable.
What happens when you've done exploring? Well, if it ended there I would have called NC shallow and uninteresting. No, automation in NC defines it in my humble opinion. It is evidently designed with more intent than the rather the sometimes baffling redstone world. In some ways, I feel like I'm doing an assignment as you translate concepts from real-life electric signals to virtual optics. In other ways, I feel like playing Shapes.io or Mindustry designing a factory to transmutate materials and calculating its efficiency in various points. Gameplay concepts of designing, iterating and fixing your contraptions is what I truly love about Nodecore.
Few sandbox games are like this. 8/10
gravel sieves but for sand :D
please make it tubelib/techage compatible ,like joe7575's gravel sieve mod
This got me thinking
If there is meseglass and a blue star, then correspondingly we need a RED star, and something opposing mese, too. Though I wonder what the latter is...
Some new stuff for building
finally, some doors that i like! they look very good in my buildings, nice work!
very good mod !
good mod but chicken skin get broken for me :(
Constantly improving
I noticed this mod got much better than when I first tried it. Punching animals now has visual feedback and all the mechanics work when you tame the animals.
Make sure to tame animals, so they don't disappear.
Spawn rate is kinda low. Is there any way to increase it in the settings?
best texture pack
this is a best texture pack i ever see
good map gen
this is a very good map gen i like it :)
Very useful for traveling larger distances
If you don't have any other vehicle mods or mods that allow you to sprint, this is a must have! Just be aware that you cannot climb full blocks and you will have to use slabs or stairs to create slopes the bike can climb.
very good mod
this mod makeing very good maps
Original idea
It's a very good mod, I really like the idea, it's really well thought out and done!
The best builder tool
I never knew I needed this. Intuitive to use and helps to scale your creativity. Just a suggestion: more people will know about your mod if your license wouldn't require to open source server code too
The very best machine mod
It can fit in pretty much any loose enough fantasy setting, unlike most other automation mods, uses 16bit textures too. Even if game breaking for survival(accumulates ores too easily and overall too fast), it's under the best license, so I can nerf it without issues by maybe greatly increasing fuel consumption. Didn't look at the code yet, probably can take less server resources, but overall hands off the best.
Amazing utility for custom generation
This is a fantastic tool and idea. Takes so much work out of setting up a custom lua land gen. Very helpful.
Neat mod
This mod adds nice looking narrow bridges with railings, that aesthetically look very fitting in a factory or another industrial setting. The nodes are a however bit finnicky to place, the selection box could use being raised or made into full nodes in order to be able to place several bridge nodes in sequence with no support.
this mod is great, especially the chess game u can really play
i have a question, what's that mexican clay floor tiles looking flooring in the main photo?
Very powerful mod and essential in creativity
This mod is complex but simple to understand (easy to learn). Its name describes very well what it can do whether on a small or large scale. In addition, the modifications appear natural compared to raw editors. No bugs, works very well and responds quickly.
I like it
For the stair fix alone it is awesome. Will be using more often.
Bridge building is so easy
This mod makes it so easy to build a bridge, no more sneaking to place blocks. Highly recommend.
visual bugs
maybe copy paste the mod from 3d armor?
I love this
i like classic models or textures. They give me a dreamcore feeling...
Bring on the mods...
This is my favourite game, it's a blank slate waiting for your own mods to be added.
noice
Nice mod, although my only requests are that there should be more cup variants (ex. copper) and that they should be rotatable (for special purposes) Otherwise simplistic and does the job.
best game yet
This is the best game I have played on minetest since I downloaded it!
Magical
Just magical. Wow... stares at the sky :D cool!
Simple but awesome!
This mod is very important for the game: it adds a lights, theres a tree that u can decorate, there are presents. I hope there will be some updates soon!
Ive been using it for 2 years btw ;)
Perfect!
I love this mod! The lights are very pretty, theres reindeers and everything is just perfect! It goes very well with the other christmas mod so I use them both. One problem tho is when I place the mobs i cant kill them without getting rid of other mobs?
Very good, balanced and helpful, but needs an urgent repair.
I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.
I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.
Next comes the fix.
On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!
I fixed it and it should resemble this (but that's not all to it):
What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.
On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.
Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.
Happy hacking.
naming conflict
Great job. There is a naming conflict with the mod package »homedecor« (https://content.minetest.net/packages/mt-mods/homedecor_modpack/), which also contains a folder called »itemframes«.
Worth a try
I love this inventory, but there is a glitch where if you select crafting or armor i don't know how to get back to the area where you can delete items in your inventory and the main item slots.
Works fine in singleplayer, could use more legs though
The leg boat can walk and it looks really nice how this is done.
The leg boat can climb well – but looks a bit silly while doing it.
Entirely unlike what you might expect, the leg boat does not float.
I would like this mod even more if the boat had some more legs (six?).
Also I have noticed a bug: Sometimes part of a leg is black while climbing.
efforts are present!
The effort to make a cool texture pack is there! We are waiting for more drawn textures from CocoMarck!
Not tried yet
Man I for some reason am a fan of fat minecraft animals. I used to create fat cow mods for mcpe. but never thought of making one for mtg. I have not tried yet though so cannot tell more. But your description sounds quite appealing. Might change this comment after I've tried
BRING NYANCATS BACK
to get around the licensing , maybe we could make mtg have a dependency on this mod ?