I like how this mod allows you to have bags so that you can extent your inventory space. The crafting guide is quite nice. It's nice that it gives you some settings that you can change, such as an auto sort feature. Over all I think it is a solid mod, haven't run into any issues yet!
This was the first game I played in this Engine, I spend a lot of time in this game just for mining and building.
It's good sandbox game, very good base for modding.
Big respect that this game is so light for my laptop, I can play every time I want :)
The texture pack is cool but there's a few textures that could be better because I don't like the new raw ores textures. But I like what you did with the tools, the iron block, door and hotbar. The old crying obsidian look better though.
I am very interested in this mod.
I would very much like to use it as an asset in my new mod for Luanti I'm working on.
I will give full credit to you for the camera angles and basic models, if you allow me to use it
This one mod should be in every world thsi is beautiful omg I need this immediatly hurry finish downloading i need this NOW Please hurry I need to see his face
edit: it is as beautiful as I thought he is so handsom whoever made this thank you make another version where it is a she and then we have a couple ahhhhh!
Item Displayed brings a neat way to showcase items like smelting templates, discs, and jars in Voxelibre with decorative 3D displays. It's a simple but effective mod that lets you turn functional items into aesthetic pieces, making them feel more integrated into your world. These items are no longer just inventory icons, they stand out, ready to be admired.
It fits well with the game's style and is easy to use, but the customization options are fairly basic. You can place items on the displays, but there’s not much flexibility in how you how many you can display at once.
Consider adding the option to display other 3D items like enchanted books, diamonds, or emeralds. This could enhance the mod’s versatility, allowing players to personalize their displays even further and make their spaces feel more unique.
It’s a cool addition for giving your items a little more personality, but don’t expect it to transform your world into an exhibition hall.
Perhaps a bit too faithful -- do we really need all those pop-up GUIs?
I'd have preferred NodeCore/Age-Of-Mending -style "just puch the block" interfaces, but I guess tastes vary.
The monsters are tougher than you.
You need to kill many to progress, but they hit hard, and your weapons aren't great.
This gives the game a grindy feel, but it's got nice details: the textures, the 1/4-block stairs, the unbreakable-by-default world, the un-minecraftian mobs, the periodic hints all give the game a very original feel, and would be nice to see in other games too.
If you're looking for someting different, you'll get that.
The general feel, for an ex-minecrafter, is "familiar, but fresh".
You can place torches -- or you can shoot them with a bow.
You have a food-bar -- and a water-bar and a mana-bar.
You'll meet slimes -- one sub-species per biome.
More nice surprises are waiting to be found.
Occasionally mistakes are also inherited from other games (e.g. gravel falls but dirt floats, pop-up inventories break immersion), but these are rare, and the great mod compatibility lets me fix these myself.
This is my go-to survival game, and I heartily recommend it.
This game is full of great details (e.g. self-planting saplings, dirt that falls, textures).
However, it feels a bit empty (e.g. few biomes, strucutres, surface mobs) and has little mod support, so it's not the base game for me.
It would be great if Voxelgarden's custom mods were uploaded as standalone ContentDB packages, so players could mix & match.
For example, I think vg_logging would fit well on Mesecraft
I think this is something luanti should NEVER allow a game to do (to force a setting, that overrides that setting for all games)
i originally wanted to give it a thumbs down because this sort of thing really pisses me off but i realize that might not be relevant to the gameplay of this game
jit.os - Works only on luajit, but that is what 99.9% of luanti users have (i wish luanti didn't support lua5.1)
This is a cool way to detect what operating system the server has too, just not as simple as checking jit.os
as for the API i am kinda confused why you use functions to get stuff, i think i would do:
-- info from the source code of this modos_detector={os=info.OS,is_multicraft=info.MultiCraftorfalse,-- maybe use core.get_version() instead if avaliable, or just don't support versions that don't have thatis_mobile=info.mobile}
i think my only issue is that the inventory UI probably needs some work, it doesn't look good on smaller window sizes/phones, and that it is unfinished
Absolutely Amazing, 4.9/5 stars. (there's a lil bug though)
Absolutly incredable game. I love all the structures, races, tools, ores, biomes, creatures, trading system, food, basicly everything it has to offer. The amount of detail, lore, and overall experience is really an absolute 5 star.
I unfortulantly had to take a break from the game tho due to exestential delemas, but I do remember that there were certain steps to making the rings of power. And for the step that you had to throw that special ore when it was heated, I think, into water. I tried throwing it into both kinds of water, but it would always just disapear instead of turning into it's next form. So I would always have to go into creative to get the cooled version of the ore. I'd love to get back to playing, but I hope that problem could possibly be fixed
But besides that, it's an absolutely amazing game. Love how it's semi based on Lord of the Rings.
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource).
Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your cookie core, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.
This is a really nice texure packs. All textures connect seamlessly. It's a bit of a shame that mineclonia has a lot of custom stones and grass types that don't fit well with the defaults but for the base game it's a nice pack. The only problem I have is that it's so elegant that other textures from other mods sometimes feel very off (like trees from manytrees mod). It hasn't recieved an update in 6 years, I am hoping to be able to one day extend this pack.
Makes repair more important. Preserve those tool xp! : ) Also adds more choices to make. Keep using your level 10 steel/bronze/mese pick or start on a new level 0 diamond one? Tricky. This mod definitely adds some spice to the tools, always glad to see it in use on a server and sad when I don't.
They look good and have neat special abilities. I've used them on several servers now.
Some specific notes.
The Engraved Pick's special might require you to break habits on where you keep stuff on your hotbar. I suspect many players have established patterns of layout. Being forced to insert or shuffle them for this pick is an unfortunate annoyance. Can't be helped I realize.
The pick is fast and you may end up digging sand/gravel you didn't intend to behind the rock you targeted. Watch out. :)
The Capitator is limited to MTG trees basically (the 5 default/core types). Still a good and helpful ability. A big GOTCHA though is that it ONLY cuts the trunks and leaves the leaves to decay. Woodcutting mod is definitely better than this axe. Still you can workaround it by collecting the leaves manually first. And if you don't want the leaves then it's great! :)
The chest is nice but really expensive (more than an ender). On one server it exists alongside the ender. I have 2 of each and the nice thing is that this chest has a separate inv from the ender thus giving you 2 sets!
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
temperature stuck
temperature is stuck at -13.2 no matter what I do
Great Inventory
I like how this mod allows you to have bags so that you can extent your inventory space. The crafting guide is quite nice. It's nice that it gives you some settings that you can change, such as an auto sort feature. Over all I think it is a solid mod, haven't run into any issues yet!
This is cancel review
yk .. to cancel out the weird other one
Diversion in blue
This adds new blocks, tools, and an opportunity to research these strange new additions.
Textures, recipes, and mechanics are well done IMO.
Still a lot to work on, but already achieves the goal of making the player smile.
Very Good, I love it!
This was the first game I played in this Engine, I spend a lot of time in this game just for mining and building. It's good sandbox game, very good base for modding.
Low res and locks up
Its a nice concept but needs a larger board/mutliple sizes, and it needs to allow a player to close it.
Edit: Fixed the locking up problem, but still needs larger board.
I really like it, I was playing many times with my siblings.
I like that game is light for my laptop, playing without any lagging, very good!
Pretty good
The texture pack is cool but there's a few textures that could be better because I don't like the new raw ores textures. But I like what you did with the tools, the iron block, door and hotbar. The old crying obsidian look better though.
Very Good Potential
I am very interested in this mod. I would very much like to use it as an asset in my new mod for Luanti I'm working on. I will give full credit to you for the camera angles and basic models, if you allow me to use it
not appropriate!
Should we be pushing things like this for a game meant for kids ??
This is the most beautiful thing ever
This one mod should be in every world thsi is beautiful omg I need this immediatly hurry finish downloading i need this NOW Please hurry I need to see his face
edit: it is as beautiful as I thought he is so handsom whoever made this thank you make another version where it is a she and then we have a couple ahhhhh!
best art style ever
I am a minimalist and these textures nothing beatiful.
part2 the darkness returns
The game was great but I really wanted it to be longer maybe a part two but idk but please add more i need more spells
Add Eye Color
Please add the ability to change eye color, just as we can change clothing and hair color.
Thanks.
Giving Your Items a 3D Spotlight
Item Displayed brings a neat way to showcase items like smelting templates, discs, and jars in Voxelibre with decorative 3D displays. It's a simple but effective mod that lets you turn functional items into aesthetic pieces, making them feel more integrated into your world. These items are no longer just inventory icons, they stand out, ready to be admired.
It fits well with the game's style and is easy to use, but the customization options are fairly basic. You can place items on the displays, but there’s not much flexibility in how you how many you can display at once.
Consider adding the option to display other 3D items like enchanted books, diamonds, or emeralds. This could enhance the mod’s versatility, allowing players to personalize their displays even further and make their spaces feel more unique.
It’s a cool addition for giving your items a little more personality, but don’t expect it to transform your world into an exhibition hall.
Faithful port of Tinkers Construct
Perhaps a bit too faithful -- do we really need all those pop-up GUIs? I'd have preferred NodeCore/Age-Of-Mending -style "just puch the block" interfaces, but I guess tastes vary.
Player-vs-Monster grindfest, with nice touches
The monsters are tougher than you. You need to kill many to progress, but they hit hard, and your weapons aren't great.
This gives the game a grindy feel, but it's got nice details: the textures, the 1/4-block stairs, the unbreakable-by-default world, the un-minecraftian mobs, the periodic hints all give the game a very original feel, and would be nice to see in other games too.
If you're looking for someting different, you'll get that.
One of the more innovative Luanti games
The general feel, for an ex-minecrafter, is "familiar, but fresh".
You can place torches -- or you can shoot them with a bow. You have a food-bar -- and a water-bar and a mana-bar. You'll meet slimes -- one sub-species per biome.
More nice surprises are waiting to be found. Occasionally mistakes are also inherited from other games (e.g. gravel falls but dirt floats, pop-up inventories break immersion), but these are rare, and the great mod compatibility lets me fix these myself.
This is my go-to survival game, and I heartily recommend it.
Makes the game more consistent
Focused and polished mod. Also supports dirt-like blocks (e.g. default:dirt_with_snow and farming:soil).
I'm surprised that this isn't shipped by default in most survival games.
Great job!
I came to this from AOM, but it works perfectly on Mesecraft too.
Split out individual mods?
This game is full of great details (e.g. self-planting saplings, dirt that falls, textures).
However, it feels a bit empty (e.g. few biomes, strucutres, surface mobs) and has little mod support, so it's not the base game for me.
It would be great if Voxelgarden's custom mods were uploaded as standalone ContentDB packages, so players could mix & match. For example, I think vg_logging would fit well on Mesecraft
Works perfectly
Thanks for making this mod. Works great. Would never find everywhere otherwise, and being able to adventure anywhere is cool. A+++
Disables node highlighting globally in the settings and doesn't tell you
See: title
https://github.com/Der1248/Labyrinthus/blob/14da136aac30de5b30574d4dbb11e189834caad3/mods/labyrinthus/init.lua#L1252
I think this is something luanti should NEVER allow a game to do (to force a setting, that overrides that setting for all games)
i originally wanted to give it a thumbs down because this sort of thing really pisses me off but i realize that might not be relevant to the gameplay of this game
also consider `jit.os`
jit.os- Works only on luajit, but that is what 99.9% of luanti users have (i wish luanti didn't support lua5.1)This is a cool way to detect what operating system the server has too, just not as simple as checking
jit.osas for the API i am kinda confused why you use functions to get stuff, i think i would do:
instead of what you did in https://codeberg.org/TPH/operating_system_detector/src/branch/master/init.lua#L74
very cool just not finished yet
i think my only issue is that the inventory UI probably needs some work, it doesn't look good on smaller window sizes/phones, and that it is unfinished
Absolutely Amazing, 4.9/5 stars. (there's a lil bug though)
Absolutly incredable game. I love all the structures, races, tools, ores, biomes, creatures, trading system, food, basicly everything it has to offer. The amount of detail, lore, and overall experience is really an absolute 5 star.
I unfortulantly had to take a break from the game tho due to exestential delemas, but I do remember that there were certain steps to making the rings of power. And for the step that you had to throw that special ore when it was heated, I think, into water. I tried throwing it into both kinds of water, but it would always just disapear instead of turning into it's next form. So I would always have to go into creative to get the cooled version of the ore. I'd love to get back to playing, but I hope that problem could possibly be fixed
But besides that, it's an absolutely amazing game. Love how it's semi based on Lord of the Rings.
i love it
its a great luanti game what else can i say
Gave me much enjoyment, thanks!
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource). Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your
cookiecore, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.Msg too long. 1/2
Indeed useful
Really make game nicer and more playable. Me gusta.This is the right way mod. It removes emptiness feeling in game. Grateful for the work !
Excellent
This is a really nice texure packs. All textures connect seamlessly. It's a bit of a shame that mineclonia has a lot of custom stones and grass types that don't fit well with the defaults but for the base game it's a nice pack. The only problem I have is that it's so elegant that other textures from other mods sometimes feel very off (like trees from manytrees mod). It hasn't recieved an update in 6 years, I am hoping to be able to one day extend this pack.
Good MPL 16
Great mod, especially with the adding of MPL 16 trains, they look pretty good and reallist.
Really useful
Thanks for making this mod. Really handy and easy to use. A++++
Awesome
Great to not worry about tools breaking for such a long time, and just top up on repair when like. Thanks for making this mod. A+++
Really good
Thank you for making this mod. Great range of flowers/crops, and balanced spawning. A+++
im sccared of this
NEVER INSTALL THIS I GOT SCARED SO MUCH IS AW ONLY JUMP SCARES ONLY INSTALL AT YOUR OWN RISK IT SCAREY :|
:| not as i thought in a good way
Ok i get jumpscared i freak out and i do not see them while im holding a ak 47
Fun stuff
Makes repair more important. Preserve those tool xp! : ) Also adds more choices to make. Keep using your level 10 steel/bronze/mese pick or start on a new level 0 diamond one? Tricky. This mod definitely adds some spice to the tools, always glad to see it in use on a server and sad when I don't.
Cool stuff
They look good and have neat special abilities. I've used them on several servers now.
Some specific notes.
The Engraved Pick's special might require you to break habits on where you keep stuff on your hotbar. I suspect many players have established patterns of layout. Being forced to insert or shuffle them for this pick is an unfortunate annoyance. Can't be helped I realize.
The pick is fast and you may end up digging sand/gravel you didn't intend to behind the rock you targeted. Watch out. :)
The Capitator is limited to MTG trees basically (the 5 default/core types). Still a good and helpful ability. A big GOTCHA though is that it ONLY cuts the trunks and leaves the leaves to decay. Woodcutting mod is definitely better than this axe. Still you can workaround it by collecting the leaves manually first. And if you don't want the leaves then it's great! :)
The chest is nice but really expensive (more than an ender). On one server it exists alongside the ender. I have 2 of each and the nice thing is that this chest has a separate inv from the ender thus giving you 2 sets!
good mod 👍
Its mod doog 👍
really strong!
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod