Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
it works perfectly like it is infinite but the thing is that It need to balanced so can you make it more Expensive like a diamond block in the middle or other methods.
are you ever going to update this mod? because I love the idea of a Minecraft like map system. but when I tried this mod... the map didn't display right, and NOTHING was placed when I attempted to place this. . . it'd be nice if you fixed this for current minetest game.
I like this mapgen a lot, it shows what nice things you can build with Minetest with relatively little code and data. I like that the sky has changed as well, the color fits nicely.
While the mod itself doesn't offer any real gameplay, it is still nice to explore it. I see it as a form of artistic expression. And this mod is basically begging to be integrated into an actual game (which I might just do). ;-)
I wish there would be more detail tho. First, the ocean is mostly empty. There are a few rare kelps and corals, but only at the beaches. There is no ocean vegetation otherwise. This is a major missed opportunity. So for an actual game, the ocean would definitely need some love.
The code quality leaves much to be desired, it's pretty chaotic and hard to actually integrate it into games; you are probably better off rewriting much of the registration code.
Still a thumbs up from me tho because it's just so nice.
This mod works perfectly! I like the customizable horn patterns. This is good for train crossings and other related things, especially for trains that are running without a player operator.
Note that if you notice any weird timing when the horn sounds, it's most likely because the horn sound for your particular train doesn't repeat seamlessly (for example, using a duration of 3 or more for one of the DlxTrains diesel locomotives will have this effect). This is due to the individual train mods, not Horn Track.
Good stuff, can barely tell the difference between this and mc from a few years back. Also really enjoy the little quality of life additions like built in wiki etc
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion:
I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
This seems to be the most useable, since Regional Weather/Bundle (using Climate API) will stop rendering weather effects whenever the player is under a block/roof.
However, the glaring issue here is lack of sounds. If the author is able/willing to do the coding, I would be happy to create some custom, royalty-free loops (Creative Commons Share Alike), if that would help. Let me know...I should get an email notification to replies here!
Hi !
The /v command dont hide the name of the player. Its bad whan you follow a player because ha can see your name. Can you resolve that? Lol my mod have the same err ;)
The commands are useful and the mod is amazing but the thing at the top of the screen is useless and bad :)
I love the sheer amount of content added while it never feels too bloated, with biomes still maintaining their character. I also like that it keeps the core Minetest mechanics (huge build limit above and below sea level) whereas other games have removed that.
I’d recommend adding monster/skeleton packs, Nether and other creature mods on top of this to make it feel more ‘living’.
This mod is useful on servers like "civilization" or something like that...
Also useful for RP servers to be a cop or good citizen also..
You can make quests to get that skins or complete awards to get some!
Like i am in ancient The Middle Ages civilization of world or like that..
So i like the dynamic textures and many mechanics that coded hardly!
Somewhere this mod gives me dreamcore feeling...
Mod must to has earned a well-deserved first place among the modifications of the entire Minetest and ContentDB game!
Says it all. The node and item list on the same page is pretty much the first thing I look for. It could use some tweaks, like having the recipes on the top of the right side so you can see them, easy tab switch. (Yes, the buttons on the bottom are really tabs, but they're not part of the primary inventory screen (waypoints, backpacks, awards, 3D armor, etc.).
I would like some selection detail (wear, damage, etc.) and some more shortcut keys, like 'R' and 'U' for recipe and use. 'B' to go right to the backpacks screen… Oh, maybe bookmarks for favorites, or things you just want to craft… Fine, I used NEI & friends for a decade and a half. That also means this is my choice for most satisfying after that experience. Just saying.
My only real gripe is that the left click alternates between uses of and recipe for and that it does it a little inconsistently. You have to watch what's really being shown.
The roads are fun. They sweep through mountains, across chasms, and over oceans. The tunnels have mese lights and solid roofs to prevent gravel spillage. Occasionally I find a dark section where something didn't get replaced with lights (I think it was Dark Ages since only hardcoded nodes get replaced. With some structure mods it can make the world look alive or desolate and abandoned. (I want to try it with the Waste mod next.)
The downsides? First, since I haven't seen it mentioned, the road is 3 wide with a step forming a gutter channel on either side. The staris aren't rotated correctly. Like others have said, you need to change the code in several places to use something other than "Bridge Wood." I can see asphat, sci-fi nodes, glowing unbreakable stone, or other cool things adding more to the mod. Maybe settings for dimensions so a road through the nether could be paved with good intentions. ;)
Anyway, I plan to continue using it SSP and hope to see it on some servers. It's a fairly short bit of code as these things go, so maybe someone will make an updated version.
Fantastic mod, it allows to neatly organize skins into collections which are displayed in an aestethically pleasing way, and with a simple and well-thought UI.
I also love the tiering system which makes it possible to create things like legendary skins!
This mod is no longer maintained. It hasn't been updated in years, here or at the rep, and the source is marked "archived."
It's sad, because this is the sort of thing that's desperately needed. I hate having to stand around waiting for crops to grow because if I leave they'll unload. At least the limited vertical range of that other block game meant if you stayed nearby the farm stays loaded.
Right now, it might work, but the recipe doesn't register right, so you'd have to create your own or give them to players or something.
Maybe some clever soul will make a bed mod with this functionality. An interesting limit that would only allow one per player (wherever you slept last) and penalize carrying a bed while exploring (since your spawn point would keep reverting when you broke it).
I hope the deve returns or the project gets adopted, but it is currently no longer maintained.
The shaper doesn't register or appear in the game making the mod creative only. The source code rep may be slightly more recent, but it hasn't been updated in years. If you want to mess with the code there are some suggested code changes in the forum thread but I don't know if they're incorprated here or at the source rep.
Highly recommended for those, who prefer GUI type. I made curves very easily which was tough to figure it out when using advtrains mod built-in tool. I love it.
Very, very, good game, especially with the bots. However, whenever I try to play on a private server with one other player and the block assault bots, the game gets super laggy whereas normally I don't get any lag whatsoever. I have some pretty fast Wi-Fi and normally I get little to no latency on privately hosted servers.
Any time you want to provide unlockable skins as a reward,
collectible skins is the best mod available.
It comes with a tool that opens a menu for choosing a skin.
You can unlocks skins for players with a command (to be set up in commandblocks) or using an api call (for code-defined rewards)
It has a sleek UI and supports teasing players with rewards they have not yet unlocked.
All skins, their data, and their media are defined in the world folder, which is ideal for server managers.
It is great for minigame servers or for servers with in-world secrets.
With an add-on for inventory access, it would be great in survival as well.
Résumé des points forts de Mineclonia (mauvais point aussi)
Mineclonia est le meilleur jeu proposé par le moteur de jeu Minetest car il propose de nouveaux blocks, textures et fonctionnalités utiles qui devraient etre ajoutées a Minetest même. les "bugs" indiqués ne sont pas dans le jeu preuve que ce jeu bénéficie d'une maintenance accrue.
Best game? Yeah, probably. The weather seems bugged (doesn't seem to work at all and clouds randomly disappear and reappear, or suddenly change patterns) and some balancing issues but generally engaging and complete. I've played a few dozen hours so far, and what I mainly like, is lack of documentation.
It forces me to figure out most things by trial/error, which has been quite rewarding and engaging. No longer can I just search the web to discover the mechanics. Over-documentation is Minecraft & clones' fatal flaw.
The game has a very covert & satisfying way of uncovering itself as I go, making for a nice slow-paced progression, and truly unique first experience.
The main menu has the old textures as expected, from the get go the tone was set, created a new world, and as spawned in a desert, the sand was ocher, walked a bit and found a forest, filled with apples, walked a bit more and found a thick jungle, a cave followed soon after, and then the deep orange color of iron ore, crafted some torches, I feel like I remember them being animated. At least the ceiling lantern is still there. Didn't stumble into a lot of rats or fireflies in the wild sadly.
The sneak glitch is there, but of course not the real one, no sneak elevators that launch you to the sky, no fast climbing or cheating death when falling on a ledge.
Darkness is way darker in this engine version, so the caves don't feel exactly right.
Feels very nostalgic, while of course stuff like lighting, mobs, etc, aren't exactly the same since the engine has changed, it's still got the whole aesthetic of classic Minetest down.
Would be cool to see some classic mods added or posted to the CDB as separate packages, it feels good playing old Minetest, while I don't think it's really possible to emulate the exact feeling of 0.3 in 0.5, there's still some improvement that could be made to get a more authentic feeling.
What if this inventory has a lot of unrealized potential?
Potential for use from PC and mobile, as well as it is convenient to do everything that other similar mods can do (Worldedit, Previews, Sorting etc). If you update
Nice little game, has lots of potential
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
cool mod
i have an idea to port all mc updates to mtg and i use this mod as an example
Good mod
This is a good addon for not so simple mob mod with new animation death for the mobs. My favourite mob is the turtle
Works Great But Need Balancing
it works perfectly like it is infinite but the thing is that It need to balanced so can you make it more Expensive like a diamond block in the middle or other methods.
Other then that is it great
yea!
wow! bc is gd
Update Needed
are you ever going to update this mod? because I love the idea of a Minecraft like map system. but when I tried this mod... the map didn't display right, and NOTHING was placed when I attempted to place this. . . it'd be nice if you fixed this for current minetest game.
nice game
i like the simplicity of the game and new features that the developer adds
Beautiful
I like this mapgen a lot, it shows what nice things you can build with Minetest with relatively little code and data. I like that the sky has changed as well, the color fits nicely.
While the mod itself doesn't offer any real gameplay, it is still nice to explore it. I see it as a form of artistic expression. And this mod is basically begging to be integrated into an actual game (which I might just do). ;-)
I wish there would be more detail tho. First, the ocean is mostly empty. There are a few rare kelps and corals, but only at the beaches. There is no ocean vegetation otherwise. This is a major missed opportunity. So for an actual game, the ocean would definitely need some love.
The code quality leaves much to be desired, it's pretty chaotic and hard to actually integrate it into games; you are probably better off rewriting much of the registration code.
Still a thumbs up from me tho because it's just so nice.
Nice
Everything looks good but the grass.
Neutral
Overrides a rank mod if you have any so
Automated trains now have a voice!
This mod works perfectly! I like the customizable horn patterns. This is good for train crossings and other related things, especially for trains that are running without a player operator.
Note that if you notice any weird timing when the horn sounds, it's most likely because the horn sound for your particular train doesn't repeat seamlessly (for example, using a duration of 3 or more for one of the DlxTrains diesel locomotives will have this effect). This is due to the individual train mods, not Horn Track.
Dev being modest
Good stuff, can barely tell the difference between this and mc from a few years back. Also really enjoy the little quality of life additions like built in wiki etc
Very useful storage and automation mod
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion: I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
No sound?
This seems to be the most useable, since Regional Weather/Bundle (using Climate API) will stop rendering weather effects whenever the player is under a block/roof.
However, the glaring issue here is lack of sounds. If the author is able/willing to do the coding, I would be happy to create some custom, royalty-free loops (Creative Commons Share Alike), if that would help. Let me know...I should get an email notification to replies here!
Error
Hi ! The /v command dont hide the name of the player. Its bad whan you follow a player because ha can see your name. Can you resolve that? Lol my mod have the same err ;) The commands are useful and the mod is amazing but the thing at the top of the screen is useless and bad :)
Excellent mod pack!
I love the sheer amount of content added while it never feels too bloated, with biomes still maintaining their character. I also like that it keeps the core Minetest mechanics (huge build limit above and below sea level) whereas other games have removed that.
I’d recommend adding monster/skeleton packs, Nether and other creature mods on top of this to make it feel more ‘living’.
Useful!
This mod is useful on servers like "civilization" or something like that... Also useful for RP servers to be a cop or good citizen also.. You can make quests to get that skins or complete awards to get some!
Approved!
Atmosphere
Atmosphere feeling... What can be better?
Like i am in ancient The Middle Ages civilization of world or like that.. So i like the dynamic textures and many mechanics that coded hardly! Somewhere this mod gives me dreamcore feeling...
Mod must to has earned a well-deserved first place among the modifications of the entire Minetest and ContentDB game!
GREAT!
Great for survival. SUPER OVERPOWERED. Maybe even too overpowered...
The only inventory that doesn't make me scream
Says it all. The node and item list on the same page is pretty much the first thing I look for. It could use some tweaks, like having the recipes on the top of the right side so you can see them, easy tab switch. (Yes, the buttons on the bottom are really tabs, but they're not part of the primary inventory screen (waypoints, backpacks, awards, 3D armor, etc.).
I would like some selection detail (wear, damage, etc.) and some more shortcut keys, like 'R' and 'U' for recipe and use. 'B' to go right to the backpacks screen… Oh, maybe bookmarks for favorites, or things you just want to craft… Fine, I used NEI & friends for a decade and a half. That also means this is my choice for most satisfying after that experience. Just saying.
My only real gripe is that the left click alternates between uses of and recipe for and that it does it a little inconsistently. You have to watch what's really being shown.
Fun and funtional
The roads are fun. They sweep through mountains, across chasms, and over oceans. The tunnels have mese lights and solid roofs to prevent gravel spillage. Occasionally I find a dark section where something didn't get replaced with lights (I think it was Dark Ages since only hardcoded nodes get replaced. With some structure mods it can make the world look alive or desolate and abandoned. (I want to try it with the Waste mod next.)
The downsides? First, since I haven't seen it mentioned, the road is 3 wide with a step forming a gutter channel on either side. The staris aren't rotated correctly. Like others have said, you need to change the code in several places to use something other than "Bridge Wood." I can see asphat, sci-fi nodes, glowing unbreakable stone, or other cool things adding more to the mod. Maybe settings for dimensions so a road through the nether could be paved with good intentions. ;)
Anyway, I plan to continue using it SSP and hope to see it on some servers. It's a fairly short bit of code as these things go, so maybe someone will make an updated version.
Love the collections!
Fantastic mod, it allows to neatly organize skins into collections which are displayed in an aestethically pleasing way, and with a simple and well-thought UI. I also love the tiering system which makes it possible to create things like legendary skins!
Tragically Abandoned
This mod is no longer maintained. It hasn't been updated in years, here or at the rep, and the source is marked "archived."
It's sad, because this is the sort of thing that's desperately needed. I hate having to stand around waiting for crops to grow because if I leave they'll unload. At least the limited vertical range of that other block game meant if you stayed nearby the farm stays loaded.
Right now, it might work, but the recipe doesn't register right, so you'd have to create your own or give them to players or something.
Maybe some clever soul will make a bed mod with this functionality. An interesting limit that would only allow one per player (wherever you slept last) and penalize carrying a bed while exploring (since your spawn point would keep reverting when you broke it).
No longer maintained
I hope the deve returns or the project gets adopted, but it is currently no longer maintained.
The shaper doesn't register or appear in the game making the mod creative only. The source code rep may be slightly more recent, but it hasn't been updated in years. If you want to mess with the code there are some suggested code changes in the forum thread but I don't know if they're incorprated here or at the source rep.
Excellent, easy to use rail builder
Highly recommended for those, who prefer GUI type. I made curves very easily which was tough to figure it out when using advtrains mod built-in tool. I love it.
Incredible Game
Very, very, good game, especially with the bots. However, whenever I try to play on a private server with one other player and the block assault bots, the game gets super laggy whereas normally I don't get any lag whatsoever. I have some pretty fast Wi-Fi and normally I get little to no latency on privately hosted servers.
Super !!!
great! 6 pages less recipes on my server Thanks :)
Useful tool for modding
This mod is very useful for checking if your mod works as expected. I cant imagine modding without being able to look at what my mod is doing
I wish the snippets saved between worlds, but that probably impossible with the API
Missed the point of an anvil altogether
By taking away the hammer you made something else entirely, Not a better anvil.
Very nice
Love this mod. I saw the original mod but didn't download it because of it's political propaganda. Thanks for making a nice and clean version.
For minigame servers, its great!
Any time you want to provide unlockable skins as a reward, collectible skins is the best mod available.
It comes with a tool that opens a menu for choosing a skin. You can unlocks skins for players with a command (to be set up in commandblocks) or using an api call (for code-defined rewards)
It has a sleek UI and supports teasing players with rewards they have not yet unlocked. All skins, their data, and their media are defined in the world folder, which is ideal for server managers.
It is great for minigame servers or for servers with in-world secrets.
With an add-on for inventory access, it would be great in survival as well.
Simple and effective
It does what it says, without bloat code of sort. It also comes with an API to register carpets out of other nodes, which can be handy
Résumé des points forts de Mineclonia (mauvais point aussi)
Mineclonia est le meilleur jeu proposé par le moteur de jeu Minetest car il propose de nouveaux blocks, textures et fonctionnalités utiles qui devraient etre ajoutées a Minetest même. les "bugs" indiqués ne sont pas dans le jeu preuve que ce jeu bénéficie d'une maintenance accrue.
Avis sur le mod I3
ce mod permet de remplacer le GUI de l'inventaire original de minetest par un GUI plus dynamyque et avec de nombreuses fonctionnalités
Very good overall but has a fatal flaw
I installed the Regional Weather mod as recommended. It works well, overall, but one glaring bug:
Whenever the player is under a roof, the precipitation & sound effects stop, which shatters immersion.
There is a mod just called "Weather", which can render the precipitation correctly when indoors, but ironically, it lacks sound effect support.
Sadly, I do not yet know LUA well enough to bring the two together for a fix on either one.
Good
Best game? Yeah, probably. The weather seems bugged (doesn't seem to work at all and clouds randomly disappear and reappear, or suddenly change patterns) and some balancing issues but generally engaging and complete. I've played a few dozen hours so far, and what I mainly like, is lack of documentation.
It forces me to figure out most things by trial/error, which has been quite rewarding and engaging. No longer can I just search the web to discover the mechanics. Over-documentation is Minecraft & clones' fatal flaw.
The game has a very covert & satisfying way of uncovering itself as I go, making for a nice slow-paced progression, and truly unique first experience.
Nostalgic
The main menu has the old textures as expected, from the get go the tone was set, created a new world, and as spawned in a desert, the sand was ocher, walked a bit and found a forest, filled with apples, walked a bit more and found a thick jungle, a cave followed soon after, and then the deep orange color of iron ore, crafted some torches, I feel like I remember them being animated. At least the ceiling lantern is still there. Didn't stumble into a lot of rats or fireflies in the wild sadly.
The sneak glitch is there, but of course not the real one, no sneak elevators that launch you to the sky, no fast climbing or cheating death when falling on a ledge.
Darkness is way darker in this engine version, so the caves don't feel exactly right.
Feels very nostalgic, while of course stuff like lighting, mobs, etc, aren't exactly the same since the engine has changed, it's still got the whole aesthetic of classic Minetest down.
Would be cool to see some classic mods added or posted to the CDB as separate packages, it feels good playing old Minetest, while I don't think it's really possible to emulate the exact feeling of 0.3 in 0.5, there's still some improvement that could be made to get a more authentic feeling.
Neat addition
Realistic and very convenient for village building.
Four long years ago
What if this inventory has a lot of unrealized potential? Potential for use from PC and mobile, as well as it is convenient to do everything that other similar mods can do (Worldedit, Previews, Sorting etc). If you update
Amazing tool
Creating schematics would be a pain without this!