It uses core.set_player_privs. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)
Everything is hardcoded, as the description implies:
Player names are hardcoded (and to valid names, which is a problem waiting to happen; someone installs this mod and suddenly players named Name1 and Name2 have excessive privs)
A few "rank" tables are hardcoded (owners, admins, builders, players)
The highly server-specific set of privileges assigned to members of each rank is hardcoded
It suffers from unnecessary code duplication
I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to /grant to me (note that privileges should be persisted if there isn't a mod like this one breaking them).
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
Likes skyblock.
Fine with being spoonfed about things and their mechanics, but still allows you to explore and exploit on your own.
Likes automation. This is quite important. My tip is to rush energy so you can start automation more seriously sooner.
Can dabble in a bit of programming; there's lua controllers!
Like cosmic and celestial themes. I'm absolutely in awe with the meteors and player-built gravity wells!
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
Such a handy library! I love how it simplifies getting country names and flags with just a few functions, and using ISO alpha-2 codes makes it super intuitive. This could be really useful for projects that need a to show localization info in-game.
Мне понравилось.
* Разные цвета телепортов.
* Можно привязывать к сети телепортов.
* Быстрое перемещение (и в телепортах, и в лифте).
* Дешёвый крафт.
* Стальная дверь для лифта прекрасно подходит для строительства секретных домов в скале.
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods.
But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
The mod introduces automatic turrets that defend your base without the need for direct player intervention.
Pros
Automatic Defense: The turrets protect the base autonomously, requiring minimal supervision.
Ease of Use: Easy to install and integrates seamlessly with Minetest, making it accessible for both new and experienced players.
Multiplayer: Works well on servers, enhancing the defense of shared spaces and community areas.
Cons
Limited to Combat: Focuses mainly on defense, offering less variety in gameplay.
Balance Issues: The turrets might be overpowered, leading to a lack of challenge for some players.
Compatibility: While it works with most standard setups, there may be issues integrating with mods that introduce custom enemies or significantly alter combat mechanics.
Beautiful subway trains : interiors are very detailed.
I noticed two bugs for the LVR Type 9 trains :
- the displayed text is the one typed in the Line field of the on board computer form and not the Exterior text field ;
- I coupled an engine, a middle section, an "opposite" engine : when the train moves, both engines go in the same direction, but the middle section goes in the opposite direction (during the local animation I guess) until it is correctly replaced by the server.
I'm glad someone else appreciates squished visuals. One issue, though. It seems like the collision height is wrong - if you set it to 0, the player can crouch to phase through any wall.
collisionbox = { -0.3, 0, -0.3, 0.3, 0, 0.3 } -- Colisión más baja al agacharse
Try instead:
collisionbox = { -0.3, 0, -0.3, 0.3, 0.95, 0.3 } -- Colisión más baja al agacharse
Endlich gibt es die Möglichkeit für Übersetzungen :-)
Deine Möbel sind einfach fantastisch und sehen sehr gut aus. Die Möglichkeit, selbst einzelne Schubladen abzuschließen und für einzelne Mitspieler Zugriff zu gewähren, finde ich
ausgesprochen gut.
Für unseren Server ein must have ;)
Finally, there is the option for translations :-)
Your furniture is simply fantastic and looks very good. I think the option of locking individual drawers and granting access to individual players is really good.
A must-have for our server ;)
This great mod allows you to import and display images within the game, adding a personal touch to created worlds.
Pros:
1. Creativity: It allows you to decorate worlds with custom images, enhancing the aesthetic.
2. Ease of use:Importing and placing images is simple, even for beginners.
3. Format support: The mod supports various image formats, adaptable to Minetest blocks.
Cons:
1. Performance: Excessive use of images can slow down the game, especially on less powerful devices.
2. Size limitations: Images are constrained by block sizes, limiting their quality.
3. Performance impact: Adding too many images can affect the frame rate, especially in large worlds.
l like the texture pack, jesus loves you, ' “For this is how God loved the world: He gave his one and only Son, so that everyone who believes in him will not perish but have eternal life.'
Rather than just being a nether mod, this mod gives a unique nether with a forest growing above the nether and 'blood blocks' and so on, and adds a gameplay loop where you get stuck into the nether until you build a portal back out. Personally one of my favorite mods on here!
This mod has been very useful for the preparation of participative urban planning workshops, as well as heritage site reconstitution workshops in Minetest/Luanti.
You can create new color palettes just by adding a png file in the mod.
The html program to generate the image code is very easy to use.
tips: if you use transparency in your picture, it will not generate nodes. That way you can import only the outline of a building.
The mapblocks need to be loaded for the image to be generated in them.
This mod is small and simple, which I like. And it does what it claims to do. But I dislike the fast interval (every second) at which it checks for falling nodes - it can impact performance and in my opinion, it's unnecessary.
If the source code were on Github or something, I'd offer this change request:
I like the effect of the blocks falling at more random, spaced out intervals. It makes the world feel more dynamic and can be a fun jumpscare in a dark cave.
So if you find your way into the library and fill your inventory with books, and then talk to the wizard he doesn't give you the staff, which means you need to wander around trying to figure out where the pedestal dodad is. I took the wrong path, and spent far longer than I wanted to, only for it to be a dead end. I ended up just cheating and using fly and fast to find the pedestal because I was NOT going to waste all that time walking on another path only to find it leading to nothing again.
Not sure if the suppression of knowledge was supposed to be some sort of political commentary, but if it was, well played good sir.
You can travel to different planets and collect stuff and craft some items. Learning how to land the spacecraft took a minute, as the instructions were not clear on that at all. There is no craftguide, but there are some odd buildings on the planets with what appears to be some sort of crafting grid, no idea what they are used for. Going into space makes the planets go a little funny. I think I was clipping into the graphic for one at one point while playing.
This game is essentially a clone of any of a number of games in this genre, no I won't list any :P It is fun to play, but after trying to get past the first block for several minutes I gave up, as I couldn't figure out what the next step was supposed to be.
The HUD system does a decent job of telling you what to do, but at a certain point it seems to fall on it's face leaving me very unsure of what the next step is, preventing me from completing the game.
Some formspec elements don't match up correctly, and the giant tree is pink, but doesn't appear to be missing a texture, so I'm not really sure what's going on with that. Some of the body parts laying around just float in the air. Shacks appear to have some sort of shading issue on the back of them. The underlying concept could work, but needs a little love.
I've played this off and on since it first came out and I have to say its probably my favorite game in Luanti. For the longest time Ive only enjoyed Minetest Game with mods, but it got quite tiring to keep track of mods and having them feel like they dont belong. With Mesecraft, almost everything feels like it belongs. While still obviously WIP, Mesecraft really scratches my itch for a libre MC Beta-esque game that comes with its own mechanics but also coming with the good old "Minetest-isms" such as Mese or extremely rare flying rainbow animals.
Probably the most interesting mechanics you discover almost immediately are the dynamic liquids and the smoke system, forcing you to be more thoughtful with your builds and giving them more purpose. Torches are no longer an infinite light source as they run out of fuel eventually and generate smoke. This makes exploring caves much more challenging, although it would be nice to be able to carry a torch in your off hand as a small early-game means to navigate caverns. Mesecraft has not seen a major update since last year so I hope it's not dead, but as it stands its still great, even with some bugs present with newer versions of the Luanti engine.
Absolutely love this mod, thank you very much for creating it. To me the textures of the world in general look good with other unsupported mods. The best bit is the look of the tools.
I would love to try to contribute some textures but not sure where to get started.
A hardcoded mod which should probably be kept private instead
Take a look at https://github.com/Bapt-Tech/privs/blob/main/init.lua. There are some problems with this.
core.set_player_privs
. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)Name1
andName2
have excessive privs)I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to
/grant
to me (note that privileges should be persisted if there isn't a mod like this one breaking them).It's interesting
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
Really fun mod
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
No lo he probado aún solo quiero decir...
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
Realy good
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
Cosmic skyblock automation game ala MC modpacks
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
Awesome
Such a cool mechanic. I really feel like it misses rocket sound tho
THE BEST MOD!
ITS VERY VERY COOL THIS MOD IS THE BEST MOD IS GOOD MOD
EPIC
ITS SOO GOD!
Nice concept
I went for something similar in my game, considered adding biface too. For some inspiration maybe what I also added instead of furnace is crafting a bloomery and burning it to smelt iron: https://codeberg.org/cora/musi_pona/src/branch/main/mods/cn_bloomery/init.lua
it works
but not with modded explosions
10/10
its a good game
i forgot that i was playing in minetest but i cant pause
Good to show localization info in-game
Such a handy library! I love how it simplifies getting country names and flags with just a few functions, and using ISO alpha-2 codes makes it super intuitive. This could be really useful for projects that need a to show localization info in-game.
Рекомендую этот мод.
Мне понравилось. * Разные цвета телепортов. * Можно привязывать к сети телепортов. * Быстрое перемещение (и в телепортах, и в лифте). * Дешёвый крафт. * Стальная дверь для лифта прекрасно подходит для строительства секретных домов в скале.
Livery editor
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods. But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
Great base defense
The mod introduces automatic turrets that defend your base without the need for direct player intervention.
Multiplayer: Works well on servers, enhancing the defense of shared spaces and community areas.
Cons
Not bad
Something I noticed is that the kb shoots the player a good bit backward. It would be nice if this was changed to where combos could be made.
Simple & nice
Great mod - great for training accuracy, for seeing land... with nice helicopter.
Beautiful Subways Trains + Bugs in LVR Type 9
Beautiful subway trains : interiors are very detailed.
I noticed two bugs for the LVR Type 9 trains : - the displayed text is the one typed in the Line field of the on board computer form and not the Exterior text field ; - I coupled an engine, a middle section, an "opposite" engine : when the train moves, both engines go in the same direction, but the middle section goes in the opposite direction (during the local animation I guess) until it is correctly replaced by the server.
good
Cool mod for gameplay, specially being decorative :)
nice
I'm glad someone else appreciates squished visuals. One issue, though. It seems like the collision height is wrong - if you set it to 0, the player can crouch to phase through any wall.
Try instead:
Beautiful music
There is just something magical about this particular style of music. This music is nice to listen to even if you're not playing.
Fantastic furniture and decoration
Endlich gibt es die Möglichkeit für Übersetzungen :-)
Deine Möbel sind einfach fantastisch und sehen sehr gut aus. Die Möglichkeit, selbst einzelne Schubladen abzuschließen und für einzelne Mitspieler Zugriff zu gewähren, finde ich ausgesprochen gut. Für unseren Server ein must have ;)
Finally, there is the option for translations :-)
Your furniture is simply fantastic and looks very good. I think the option of locking individual drawers and granting access to individual players is really good. A must-have for our server ;)
Bring art to the game
This great mod allows you to import and display images within the game, adding a personal touch to created worlds.
i like it and also jesus loves you
l like the texture pack, jesus loves you, ' “For this is how God loved the world: He gave his one and only Son, so that everyone who believes in him will not perish but have eternal life.'
John 3:16 https://www.bible.com/bible/116/JHN.3.16
Interesting take on nether mods
Rather than just being a nether mod, this mod gives a unique nether with a forest growing above the nether and 'blood blocks' and so on, and adds a gameplay loop where you get stuck into the nether until you build a portal back out. Personally one of my favorite mods on here!
very useful
This mod has been very useful for the preparation of participative urban planning workshops, as well as heritage site reconstitution workshops in Minetest/Luanti.
You can create new color palettes just by adding a png file in the mod. The html program to generate the image code is very easy to use.
tips: if you use transparency in your picture, it will not generate nodes. That way you can import only the outline of a building.
The mapblocks need to be loaded for the image to be generated in them.
Functional, but not ideal
This mod is small and simple, which I like. And it does what it claims to do. But I dislike the fast interval (every second) at which it checks for falling nodes - it can impact performance and in my opinion, it's unnecessary.
If the source code were on Github or something, I'd offer this change request:
I like the effect of the blocks falling at more random, spaced out intervals. It makes the world feel more dynamic and can be a fun jumpscare in a dark cave.
I like it!
Very nice and simple.
Simple and effective!
It's simple, it looks decent, and it does something useful! What more could you want?
The wizard is a jerk
So if you find your way into the library and fill your inventory with books, and then talk to the wizard he doesn't give you the staff, which means you need to wander around trying to figure out where the pedestal dodad is. I took the wrong path, and spent far longer than I wanted to, only for it to be a dead end. I ended up just cheating and using fly and fast to find the pedestal because I was NOT going to waste all that time walking on another path only to find it leading to nothing again.
Not sure if the suppression of knowledge was supposed to be some sort of political commentary, but if it was, well played good sir.
Could be fun
You can travel to different planets and collect stuff and craft some items. Learning how to land the spacecraft took a minute, as the instructions were not clear on that at all. There is no craftguide, but there are some odd buildings on the planets with what appears to be some sort of crafting grid, no idea what they are used for. Going into space makes the planets go a little funny. I think I was clipping into the graphic for one at one point while playing.
Challenging
This game is essentially a clone of any of a number of games in this genre, no I won't list any :P It is fun to play, but after trying to get past the first block for several minutes I gave up, as I couldn't figure out what the next step was supposed to be.
A world of darkness
That's it, just a solid black world. There was something, but with absolutely no visibility it was impossible to do anything.
Travel around and do stuff
The HUD system does a decent job of telling you what to do, but at a certain point it seems to fall on it's face leaving me very unsure of what the next step is, preventing me from completing the game.
Needs polish
Some formspec elements don't match up correctly, and the giant tree is pink, but doesn't appear to be missing a texture, so I'm not really sure what's going on with that. Some of the body parts laying around just float in the air. Shacks appear to have some sort of shading issue on the back of them. The underlying concept could work, but needs a little love.
Best "MTG-Improved" Game
I've played this off and on since it first came out and I have to say its probably my favorite game in Luanti. For the longest time Ive only enjoyed Minetest Game with mods, but it got quite tiring to keep track of mods and having them feel like they dont belong. With Mesecraft, almost everything feels like it belongs. While still obviously WIP, Mesecraft really scratches my itch for a libre MC Beta-esque game that comes with its own mechanics but also coming with the good old "Minetest-isms" such as Mese or extremely rare flying rainbow animals.
Probably the most interesting mechanics you discover almost immediately are the dynamic liquids and the smoke system, forcing you to be more thoughtful with your builds and giving them more purpose. Torches are no longer an infinite light source as they run out of fuel eventually and generate smoke. This makes exploring caves much more challenging, although it would be nice to be able to carry a torch in your off hand as a small early-game means to navigate caverns. Mesecraft has not seen a major update since last year so I hope it's not dead, but as it stands its still great, even with some bugs present with newer versions of the Luanti engine.
Awesome
I LOVE this pack! It makes the game feel so much more natural. Could you add support for Tomahawks and Throwing Knives?
Makes the world look beautiful
Absolutely love this mod, thank you very much for creating it. To me the textures of the world in general look good with other unsupported mods. The best bit is the look of the tools.
I would love to try to contribute some textures but not sure where to get started.
Perfecto!!!
Es simplemente perfecto, funciona en Android con escribir en el chat /skin
Lo uso bastante, un buen mod...
Sigan así! 🥳