I'll be honest: I originally played the mod with creative mode. After flying over a field of corn, I came to the conclusion that the only scary thing was the ominous valley effect, as I found nothing and no one. Having created a new world using the same mod, but already with a survival mode, I set out to explore it. Having found a field of corn, I decided to build a house near it, as it was a free source of food. And so the night came... I went out of the house to make some changes to the architecture of my dwelling. And then I heard a scream. I got scared and ran behind the house, but there was someone running and screaming at me there too. As you can see, I did not survive. Mod is recommended, 5 out of 5.
Tbh, I was surprised when I launched it for the first time. Everything is well designed, the inventory is really « attractive » and powerful, there is a lot of care about animations (such as the chests).
Afaik, this is the most polished game of the whole Minetest ecosystem.
I've never played MC, but I recognize its gamestyle, but also the few bonus additions ;) Notably the musics that feel very nostalgic and immersive :)
This mod is the best elevator for Minetest! It's detailed and realistic, and it has lots of nice functionality. I really enjoy the working elevator request buttons! It also doesn't have any hard dependencies, so it's not restricted to just Minetest Game. The only downside is that the setup has a bit of a learning curve, but once you know how it works, it's easy enough.
Considero que han hecho un buen trabajo con este mod, la variedad de animales es aceptable, y no he percibido ningun error a la hora de usarlo, este tipo de trabajos merecen mucha apreciacion por parte de la comunidad.
Buen trabajo
Esta muy bien diseñado, es el inventario que siempre uso en minetest, su interfaz es bastante facil de entender y muy manejable, de verdad lo recomiendo
This mod takes all the other items and blocks in your world and mixes up and corrupts their textures and names together, making a very chaotic looking world. It's quite a cool concept as you try to figure out what block is what and piece the world together. Also the texture and name corruptions are cool!
This mod allows you to egregiously organize the skins that can be used in a server (the "default" ones) and the unlockable ones.
The graphics are very neat and attractive, this mod is very VERY recommended!!
When you want to down in mine, and dont have ladders, this mod is very helpful, because you can rotate in any direction, while you walking on a rope, which is cool.
On ladders you cant rotate, to look for danger.
On ropes you can infinite dig down and down a rope for mine and ores!
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
it works perfectly like it is infinite but the thing is that It need to balanced so can you make it more Expensive like a diamond block in the middle or other methods.
are you ever going to update this mod? because I love the idea of a Minecraft like map system. but when I tried this mod... the map didn't display right, and NOTHING was placed when I attempted to place this. . . it'd be nice if you fixed this for current minetest game.
I like this mapgen a lot, it shows what nice things you can build with Minetest with relatively little code and data. I like that the sky has changed as well, the color fits nicely.
While the mod itself doesn't offer any real gameplay, it is still nice to explore it. I see it as a form of artistic expression. And this mod is basically begging to be integrated into an actual game (which I might just do). ;-)
I wish there would be more detail tho. First, the ocean is mostly empty. There are a few rare kelps and corals, but only at the beaches. There is no ocean vegetation otherwise. This is a major missed opportunity. So for an actual game, the ocean would definitely need some love.
The code quality leaves much to be desired, it's pretty chaotic and hard to actually integrate it into games; you are probably better off rewriting much of the registration code.
Still a thumbs up from me tho because it's just so nice.
This mod works perfectly! I like the customizable horn patterns. This is good for train crossings and other related things, especially for trains that are running without a player operator.
Note that if you notice any weird timing when the horn sounds, it's most likely because the horn sound for your particular train doesn't repeat seamlessly (for example, using a duration of 3 or more for one of the DlxTrains diesel locomotives will have this effect). This is due to the individual train mods, not Horn Track.
Good stuff, can barely tell the difference between this and mc from a few years back. Also really enjoy the little quality of life additions like built in wiki etc
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion:
I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
This seems to be the most useable, since Regional Weather/Bundle (using Climate API) will stop rendering weather effects whenever the player is under a block/roof.
However, the glaring issue here is lack of sounds. If the author is able/willing to do the coding, I would be happy to create some custom, royalty-free loops (Creative Commons Share Alike), if that would help. Let me know...I should get an email notification to replies here!
Hi !
The /v command dont hide the name of the player. Its bad whan you follow a player because ha can see your name. Can you resolve that? Lol my mod have the same err ;)
The commands are useful and the mod is amazing but the thing at the top of the screen is useless and bad :)
I love the sheer amount of content added while it never feels too bloated, with biomes still maintaining their character. I also like that it keeps the core Minetest mechanics (huge build limit above and below sea level) whereas other games have removed that.
I’d recommend adding monster/skeleton packs, Nether and other creature mods on top of this to make it feel more ‘living’.
This mod is useful on servers like "civilization" or something like that...
Also useful for RP servers to be a cop or good citizen also..
You can make quests to get that skins or complete awards to get some!
Like i am in ancient The Middle Ages civilization of world or like that..
So i like the dynamic textures and many mechanics that coded hardly!
Somewhere this mod gives me dreamcore feeling...
Mod must to has earned a well-deserved first place among the modifications of the entire Minetest and ContentDB game!
Says it all. The node and item list on the same page is pretty much the first thing I look for. It could use some tweaks, like having the recipes on the top of the right side so you can see them, easy tab switch. (Yes, the buttons on the bottom are really tabs, but they're not part of the primary inventory screen (waypoints, backpacks, awards, 3D armor, etc.).
I would like some selection detail (wear, damage, etc.) and some more shortcut keys, like 'R' and 'U' for recipe and use. 'B' to go right to the backpacks screen… Oh, maybe bookmarks for favorites, or things you just want to craft… Fine, I used NEI & friends for a decade and a half. That also means this is my choice for most satisfying after that experience. Just saying.
My only real gripe is that the left click alternates between uses of and recipe for and that it does it a little inconsistently. You have to watch what's really being shown.
The roads are fun. They sweep through mountains, across chasms, and over oceans. The tunnels have mese lights and solid roofs to prevent gravel spillage. Occasionally I find a dark section where something didn't get replaced with lights (I think it was Dark Ages since only hardcoded nodes get replaced. With some structure mods it can make the world look alive or desolate and abandoned. (I want to try it with the Waste mod next.)
The downsides? First, since I haven't seen it mentioned, the road is 3 wide with a step forming a gutter channel on either side. The staris aren't rotated correctly. Like others have said, you need to change the code in several places to use something other than "Bridge Wood." I can see asphat, sci-fi nodes, glowing unbreakable stone, or other cool things adding more to the mod. Maybe settings for dimensions so a road through the nether could be paved with good intentions. ;)
Anyway, I plan to continue using it SSP and hope to see it on some servers. It's a fairly short bit of code as these things go, so maybe someone will make an updated version.
Was it worth it?
I'll be honest: I originally played the mod with creative mode. After flying over a field of corn, I came to the conclusion that the only scary thing was the ominous valley effect, as I found nothing and no one. Having created a new world using the same mod, but already with a survival mode, I set out to explore it. Having found a field of corn, I decided to build a house near it, as it was a free source of food. And so the night came... I went out of the house to make some changes to the architecture of my dwelling. And then I heard a scream. I got scared and ran behind the house, but there was someone running and screaming at me there too. As you can see, I did not survive. Mod is recommended, 5 out of 5.
Obviously a masterpiece
Tbh, I was surprised when I launched it for the first time. Everything is well designed, the inventory is really « attractive » and powerful, there is a lot of care about animations (such as the chests).
Afaik, this is the most polished game of the whole Minetest ecosystem.
I've never played MC, but I recognize its gamestyle, but also the few bonus additions ;) Notably the musics that feel very nostalgic and immersive :)
Simple and Effective
The mod is straightforward, it allows certain people to join your server.
Very nice
My experience with this game has been great.
Good job.
The most realistic elevator mod!
This mod is the best elevator for Minetest! It's detailed and realistic, and it has lots of nice functionality. I really enjoy the working elevator request buttons! It also doesn't have any hard dependencies, so it's not restricted to just Minetest Game. The only downside is that the setup has a bit of a learning curve, but once you know how it works, it's easy enough.
Good
This mod recreates the Minecraft's Hardcore experience
¡¡¡Buen Trabajo!!!
Considero que han hecho un buen trabajo con este mod, la variedad de animales es aceptable, y no he percibido ningun error a la hora de usarlo, este tipo de trabajos merecen mucha apreciacion por parte de la comunidad. Buen trabajo
Asombroso
Esta muy bien diseñado, es el inventario que siempre uso en minetest, su interfaz es bastante facil de entender y muy manejable, de verdad lo recomiendo
Excelente
It would be nice if it could be complemented with the Country Flags mod, that would be great. Greetings.
genial
es genial, me gustaria ver algo asi en juegos jugables como MineClonia, ya que usar esto en MTG es aburrido por su poca jugabilidad.
por cierto podrias poner enlaces a MakeHuman o su plugin para blender porque no se lo que son
Must have
After enabling this in my world, I have never been so amazed.
Not only does this add fantastic shaders and graphics effects absent in the minetest engine, but even can give you xray powers!
And it's all free as in freedoom!
Crazy chaotic world soup
This mod takes all the other items and blocks in your world and mixes up and corrupts their textures and names together, making a very chaotic looking world. It's quite a cool concept as you try to figure out what block is what and piece the world together. Also the texture and name corruptions are cool!
Kind of messy and unsecured
Needs a lot of modifications and creates heavy lag
Awesome mod for organizing skins on a server!
This mod allows you to egregiously organize the skins that can be used in a server (the "default" ones) and the unlockable ones. The graphics are very neat and attractive, this mod is very VERY recommended!!
Useful for mines
When you want to down in mine, and dont have ladders, this mod is very helpful, because you can rotate in any direction, while you walking on a rope, which is cool. On ladders you cant rotate, to look for danger. On ropes you can infinite dig down and down a rope for mine and ores!
Ropes is very usefully thing!
Approved!
Cool
Very useful for RP or other vanilla servers. So its can be useful in some ways, because, in some ways coordinates can be cheat or useless thingy
Good
This mod is very cool, but...
I expected bulge for material, how in original minecraft texture packs, for more fancy
Anyways, mod approved
Very nice look
Very, very nicely done. Just beautiful.
Cute and fun
Easy to kill, makes the game more lively.
Nice little game, has lots of potential
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
cool mod
i have an idea to port all mc updates to mtg and i use this mod as an example
Good mod
This is a good addon for not so simple mob mod with new animation death for the mobs. My favourite mob is the turtle
Works Great But Need Balancing
it works perfectly like it is infinite but the thing is that It need to balanced so can you make it more Expensive like a diamond block in the middle or other methods.
Other then that is it great
yea!
wow! bc is gd
Update Needed
are you ever going to update this mod? because I love the idea of a Minecraft like map system. but when I tried this mod... the map didn't display right, and NOTHING was placed when I attempted to place this. . . it'd be nice if you fixed this for current minetest game.
nice game
i like the simplicity of the game and new features that the developer adds
Beautiful
I like this mapgen a lot, it shows what nice things you can build with Minetest with relatively little code and data. I like that the sky has changed as well, the color fits nicely.
While the mod itself doesn't offer any real gameplay, it is still nice to explore it. I see it as a form of artistic expression. And this mod is basically begging to be integrated into an actual game (which I might just do). ;-)
I wish there would be more detail tho. First, the ocean is mostly empty. There are a few rare kelps and corals, but only at the beaches. There is no ocean vegetation otherwise. This is a major missed opportunity. So for an actual game, the ocean would definitely need some love.
The code quality leaves much to be desired, it's pretty chaotic and hard to actually integrate it into games; you are probably better off rewriting much of the registration code.
Still a thumbs up from me tho because it's just so nice.
Nice
Everything looks good but the grass.
Neutral
Overrides a rank mod if you have any so
Automated trains now have a voice!
This mod works perfectly! I like the customizable horn patterns. This is good for train crossings and other related things, especially for trains that are running without a player operator.
Note that if you notice any weird timing when the horn sounds, it's most likely because the horn sound for your particular train doesn't repeat seamlessly (for example, using a duration of 3 or more for one of the DlxTrains diesel locomotives will have this effect). This is due to the individual train mods, not Horn Track.
Dev being modest
Good stuff, can barely tell the difference between this and mc from a few years back. Also really enjoy the little quality of life additions like built in wiki etc
Very useful storage and automation mod
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion: I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
No sound?
This seems to be the most useable, since Regional Weather/Bundle (using Climate API) will stop rendering weather effects whenever the player is under a block/roof.
However, the glaring issue here is lack of sounds. If the author is able/willing to do the coding, I would be happy to create some custom, royalty-free loops (Creative Commons Share Alike), if that would help. Let me know...I should get an email notification to replies here!
Error
Hi ! The /v command dont hide the name of the player. Its bad whan you follow a player because ha can see your name. Can you resolve that? Lol my mod have the same err ;) The commands are useful and the mod is amazing but the thing at the top of the screen is useless and bad :)
Excellent mod pack!
I love the sheer amount of content added while it never feels too bloated, with biomes still maintaining their character. I also like that it keeps the core Minetest mechanics (huge build limit above and below sea level) whereas other games have removed that.
I’d recommend adding monster/skeleton packs, Nether and other creature mods on top of this to make it feel more ‘living’.
Useful!
This mod is useful on servers like "civilization" or something like that... Also useful for RP servers to be a cop or good citizen also.. You can make quests to get that skins or complete awards to get some!
Approved!
Atmosphere
Atmosphere feeling... What can be better?
Like i am in ancient The Middle Ages civilization of world or like that.. So i like the dynamic textures and many mechanics that coded hardly! Somewhere this mod gives me dreamcore feeling...
Mod must to has earned a well-deserved first place among the modifications of the entire Minetest and ContentDB game!
GREAT!
Great for survival. SUPER OVERPOWERED. Maybe even too overpowered...
The only inventory that doesn't make me scream
Says it all. The node and item list on the same page is pretty much the first thing I look for. It could use some tweaks, like having the recipes on the top of the right side so you can see them, easy tab switch. (Yes, the buttons on the bottom are really tabs, but they're not part of the primary inventory screen (waypoints, backpacks, awards, 3D armor, etc.).
I would like some selection detail (wear, damage, etc.) and some more shortcut keys, like 'R' and 'U' for recipe and use. 'B' to go right to the backpacks screen… Oh, maybe bookmarks for favorites, or things you just want to craft… Fine, I used NEI & friends for a decade and a half. That also means this is my choice for most satisfying after that experience. Just saying.
My only real gripe is that the left click alternates between uses of and recipe for and that it does it a little inconsistently. You have to watch what's really being shown.
Fun and funtional
The roads are fun. They sweep through mountains, across chasms, and over oceans. The tunnels have mese lights and solid roofs to prevent gravel spillage. Occasionally I find a dark section where something didn't get replaced with lights (I think it was Dark Ages since only hardcoded nodes get replaced. With some structure mods it can make the world look alive or desolate and abandoned. (I want to try it with the Waste mod next.)
The downsides? First, since I haven't seen it mentioned, the road is 3 wide with a step forming a gutter channel on either side. The staris aren't rotated correctly. Like others have said, you need to change the code in several places to use something other than "Bridge Wood." I can see asphat, sci-fi nodes, glowing unbreakable stone, or other cool things adding more to the mod. Maybe settings for dimensions so a road through the nether could be paved with good intentions. ;)
Anyway, I plan to continue using it SSP and hope to see it on some servers. It's a fairly short bit of code as these things go, so maybe someone will make an updated version.