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  • ofg 2023-11-11 00:02 UTC

    Thanks for modding my mod.

    In this way, it is fun to add new letters one after another!

    Tsalagi_letters_modpack by yona 1 comments
  • hmm 2023-11-10 23:54 UTC

    Best Boeing Simulator ever

    Piloting the character is fun, you need to have everything within normal range, just running around is a game of it's own, sometimes paralysis hits and you die, and that is fun too. Very nice textures and ambience

    Exile by Mantar 1 comments
  • Mint 2023-11-10 10:20 UTC

    Very Nice but...

    how can I empty the inventory? I cannot remove blocks from inventory, I need to drop blocks but that is not the same thing.

    Brickbuild by ROllerozxa 2 comments
  • LissoBone 2023-11-10 05:56 UTC

    Textures of my dreams!

    The simplicity of this texture pack reduces the load on the visual centers and allows for more performance in other sections of the brain.

    To put it simple, it unwinds my rusty strained springs and lets my visors rest.

    Plastic Texture Pack by LoopyAntenna 0 comments
  • c56 2023-11-10 05:16 UTC

    a simpler simplepixel

    like the style of the Simplepixel texture pack , but think it does not look simple enough , this is the texture pack for you

    Plastic Texture Pack by LoopyAntenna 0 comments
  • ROllerozxa 2023-11-08 17:50 UTC

    Great for adventure map-like games

    Modgen is a great way of bundling up a map for an adventure map-like game, allowing you to generate a predetermined map shipped as a mod inside your game. The export process is simple, the exported map format is fully-featured and compresses well, and generally just makes the process smooth and painless.

    Modgen by BuckarooBanzai 0 comments
  • potato_bowmaster 2023-11-08 14:00 UTC

    very good pack !

    very good pack ! but sword is very sus please fix this

    OhCeeDee by ROllerozxa 0 comments
  • UnderRated 2023-11-07 20:21 UTC

    Charcoal

    I've barely gotten into this tbh but the description has taught me how you would go about making charcoal in real life, and while I hope that info is never useful it's still fun to know

    Exile by Mantar 0 comments
  • Aspen 2023-11-07 18:09 UTC

    Uniqueness

    makes almost every tree unique in size! very cool 👍 I hope there will be more trees soon.

    Dynamic Trees by Tarruvi 0 comments
  • c56 2023-11-07 00:12 UTC

    feature request :player specific join/leave messages

    this would be helpfull for example to have a costum join message for the admin account or moderators

    Player_join by Salzar 2 comments
  • wf13MT 2023-11-06 19:49 UTC

    Very cool mod.

    This mod adds balance to the minimap in the game which was needed. btw what server do you play on? Is it a private server?

    No Map by LissoBone 3 comments
  • OpineOpine 2023-11-06 05:42 UTC

    8/10 A truly special experience. And don't sweat about spoilers!

    In the earlygame, it seems to occupy most of the player's play time. Later, the player realizes this initial assessment couldn't be further than the truth. Mastering the controls, environment and rudimentary interations to perform simple sandbox things is but a droplet of what NC offers. Nodecore is actually a game about exploiting resources and mechanisms to perform more efficiently. The true depth of NC is lies elsewhere than figuring out how to light a fire. I like to think of NC being the sum of two gameplay loops: Exploration and Automation.

    Exploring in NC isn't like in Minecraft or Skyrim. You explore the small stuff: mechanics and interactions. Exploration in NC is more similar to fiddling around with elements in puzzle genres like A Monster's Expedition, Infinifactory or The Talos Principle. What makes NC exceptional here is that it doesn't present itself as a puzzle ever, instead as a game where you feel inclined to understand the nature of the world and environment around you. The eureka moments are precious, worth the many reviews here praising it. This is a one-time experience, but that doesn't mean you should be completely averse to spoilers. After all, there's plenty of games where spoilers and community help makes the game much more enjoyable.

    What happens when you've done exploring? Well, if it ended there I would have called NC shallow and uninteresting. No, automation in NC defines it in my humble opinion. It is evidently designed with more intent than the rather the sometimes baffling redstone world. In some ways, I feel like I'm doing an assignment as you translate concepts from real-life electric signals to virtual optics. In other ways, I feel like playing Shapes.io or Mindustry designing a factory to transmutate materials and calculating its efficiency in various points. Gameplay concepts of designing, iterating and fixing your contraptions is what I truly love about Nodecore.

    Few sandbox games are like this. 8/10

    NodeCore by Warr1024 1 comments
  • c56 2023-11-05 19:48 UTC

    gravel sieves but for sand :D

    please make it tubelib/techage compatible ,like joe7575's gravel sieve mod

    Sieves by AwesomeDragon97 0 comments
  • LissoBone 2023-11-05 06:20 UTC

    This got me thinking

    If there is meseglass and a blue star, then correspondingly we need a RED star, and something opposing mese, too. Though I wonder what the latter is...

    Mese Glass by Naufal7545 0 comments
  • Aspen 2023-11-04 16:15 UTC

    Some new stuff for building

    finally, some doors that i like! they look very good in my buildings, nice work!

    More Decorations by Atlante 0 comments
  • potato_bowmaster 2023-11-04 14:35 UTC

    very good mod !

    good mod but chicken skin get broken for me :(

    Animalia by ElCeejo 0 comments
  • shaft 2023-11-03 20:33 UTC

    Constantly improving

    I noticed this mod got much better than when I first tried it. Punching animals now has visual feedback and all the mechanics work when you tame the animals.

    Make sure to tame animals, so they don't disappear.

    Spawn rate is kinda low. Is there any way to increase it in the settings?

    Mobs Animal by TenPlus1 3 comments
  • potato_bowmaster 2023-11-02 17:55 UTC

    best texture pack

    this is a best texture pack i ever see

    SimplePixel by StarNinjas 1 comments
  • potato_bowmaster 2023-11-02 17:39 UTC

    good map gen

    this is a very good map gen i like it :)

    Mandeland by MisterE 0 comments
  • ThatGreenLED 2023-11-02 14:38 UTC

    Very useful for traveling larger distances

    If you don't have any other vehicle mods or mods that allow you to sprint, this is a must have! Just be aware that you cannot climb full blocks and you will have to use slabs or stairs to create slopes the bike can climb.

    Bike by Hypernoot 0 comments
  • potato_bowmaster 2023-11-02 14:36 UTC

    very good mod

    this mod makeing very good maps

    The Confluence by MisterE 0 comments
  • Atlante 2023-11-02 12:35 UTC

    Original idea

    It's a very good mod, I really like the idea, it's really well thought out and done!

    Message Bubbles by ZenonSeth 0 comments
  • hmm 2023-11-02 10:06 UTC

    The best builder tool

    I never knew I needed this. Intuitive to use and helps to scale your creativity. Just a suggestion: more people will know about your mod if your license wouldn't require to open source server code too

    Extruder Tool by fgaz 1 comments
  • hmm 2023-11-02 09:22 UTC

    The very best machine mod

    It can fit in pretty much any loose enough fantasy setting, unlike most other automation mods, uses 16bit textures too. Even if game breaking for survival(accumulates ores too easily and overall too fast), it's under the best license, so I can nerf it without issues by maybe greatly increasing fuel consumption. Didn't look at the code yet, probably can take less server resources, but overall hands off the best.

    Digtron by FaceDeer 0 comments
  • epCode 2023-11-01 21:22 UTC

    Amazing utility for custom generation

    This is a fantastic tool and idea. Takes so much work out of setting up a custom lua land gen. Very helpful.

    Luamap by MisterE 0 comments
  • ROllerozxa 2023-11-01 21:21 UTC

    Neat mod

    This mod adds nice looking narrow bridges with railings, that aesthetically look very fitting in a factory or another industrial setting. The nodes are a however bit finnicky to place, the selection box could use being raised or made into full nodes in order to be able to place several bridge nodes in sequence with no support.

    Factory bridges by mt-mods 2 comments
  • chef_trip 2023-11-01 14:33 UTC

    this mod is great, especially the chess game u can really play

    i have a question, what's that mexican clay floor tiles looking flooring in the main photo?

    X-Decor-libre by Wuzzy 0 comments
  • Horka 2023-11-01 13:42 UTC

    Very powerful mod and essential in creativity

    This mod is complex but simple to understand (easy to learn). Its name describes very well what it can do whether on a small or large scale. In addition, the modifications appear natural compared to raw editors. No bugs, works very well and responds quickly.

    Terraform by x2048 0 comments
  • JoeEnderman 2023-10-30 07:38 UTC

    I like it

    For the stair fix alone it is awesome. Will be using more often.

    Minor Redefinitions by Linuxdirk 0 comments
  • Nathan.S 2023-10-29 20:31 UTC

    Bridge building is so easy

    This mod makes it so easy to build a bridge, no more sneaking to place blocks. Highly recommend.

    Extended Placement by gamefreq0 0 comments
  • Daniel 2023-10-29 01:55 UTC

    visual bugs

    maybe copy paste the mod from 3d armor?

    Wield3D by stu 0 comments
  • SkyBuilder1717 2023-10-28 08:27 UTC

    I love this

    i like classic models or textures. They give me a dreamcore feeling...

    Mob Mese Monster Classic by TenPlus1 0 comments
  • TenPlus1 2023-10-28 06:53 UTC

    Bring on the mods...

    This is my favourite game, it's a blank slate waiting for your own mods to be added.

    Minetest Game by Luanti 0 comments
  • rewired_X 2023-10-27 19:52 UTC

    noice

    Nice mod, although my only requests are that there should be more cup variants (ex. copper) and that they should be rotatable (for special purposes) Otherwise simplistic and does the job.

    Cups by Wuzzy 0 comments
  • JD-0835 2023-10-27 15:22 UTC

    best game yet

    This is the best game I have played on minetest since I downloaded it!

    Mineclonia by ryvnf 0 comments
  • Aspen 2023-10-27 11:14 UTC

    Magical

    Just magical. Wow... stares at the sky :D cool!

    Auroras by random_geek 0 comments
  • Aspen 2023-10-27 10:07 UTC

    Simple but awesome!

    This mod is very important for the game: it adds a lights, theres a tree that u can decorate, there are presents. I hope there will be some updates soon!

    Ive been using it for 2 years btw ;)

    Christmas by Extex 0 comments
  • Aspen 2023-10-27 10:04 UTC

    Perfect!

    I love this mod! The lights are very pretty, theres reindeers and everything is just perfect! It goes very well with the other christmas mod so I use them both. One problem tho is when I place the mobs i cant kill them without getting rid of other mobs?

    Christmas Decor by GreenXenith 0 comments
  • LissoBone 2023-10-27 05:02 UTC

    Very good, balanced and helpful, but needs an urgent repair.

    I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.

    I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.

    Next comes the fix. 🔗

    On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!

    I fixed it and it should resemble this (but that's not all to it):

    		-- check if we can grow sapling at current light level
    		if can_grow and (light_ok or saplings[n][4] == true) then
    
    			particle_effect(pos)
    			if math.random (5 - strength) == 1 then
    			   grow_tree(pos, saplings[n][2])
    			end
    
    			return true
    		end
    

    What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.

    -- check for sapling growth
    
    if check_sapling(pos, node.name, light_ok, strength) then
    	return true
    end
    

    On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.

    Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.

    Happy hacking.

    Bonemeal by TenPlus1 1 comments
  • mmmsued 2023-10-26 14:41 UTC

    naming conflict

    Great job. There is a naming conflict with the mod package »homedecor« (https://content.minetest.net/packages/mt-mods/homedecor_modpack/), which also contains a folder called »itemframes«.

    Item Frames and Pedestals by TenPlus1 1 comments
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