The texture pack features very detailed and eye-pleasing textures, but more blocks and items require their textures to be changed. All this package needs is some attention and it will improve by alot. But I must agree with CalebJ:
A Great Mod to Obtain Those Little Things that You Just Can't Find
UPDATE 2023-04-21: The developer updated the GitHub repo, and now the dependency issue mentioned below is no longer an issue. I've changed my review to a thumbs up (recommended). This mod is off to a great start, though I would recommend an increase in price for some of the items, especially the diamond tools. To me, they seem a little too cheap at 4 gold ingots. I don't know, maybe it's just me playing from a long-term perspective where I have a surplus of gold ingots. Haha. This mod is great for those times when you need something as simple as jungle grass, but can't for the life of you find a single jungle biome.
Unified Invintory is listed as an optional dependency, but when the mod is installed, Unified Inventory is a required dependency. It would be nice if it were an optional dependency, as I don't use Unified Inventory. This mod looks really cool, and I'd like to try it.
I do not recommend using this game as it is designed for engine development, assisting with mod development is only a secondary goal and one it does poorly. I recommend testing in a closer environment to how your mod is designed to be used
If you require a minimum testing environment, void/zero may be a better base
An excellent resource for testing and developing mods
It has barebones functionality, so will never be for actual gameplay. It also lacks default which can help for making universal mods. And, it has example nodes of most types you could want to make. It has example liquids, and examples of all pre-existing drawtypes. It really is a great modding tool overall.
Ethereal NG is an absolutely classic mod, it's one of those things that you usually add to a minetest modded game right away because of just how simple it is and how much it adds.
For specifics, my favourite parts of Ethereal are probably the biomes. I love exploration, and it's always a treat to go from a plain ol' grassland to something exciting, like a crystal biome. I also love the fishing mechanics in this game. The new items such as food and tools (not to mention nodes like bamboo wood, walls and all that jazz) expand upon parts of Minetest Game that I found to be lacking. Overall, this mod takes what makes Minetest Game not very fun and adds something new to make it fun.
Right alongside Formspec Editor, Nodebox Editor and Schematic Editor mods, this mod adds a whole world of possibility to Minetest modding. It's also really fun to just screw around with in modded survival games. This is overall one of the most important mods to me.
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
I think most reviews already told what I think about MineClone; it basically deserves its 1st place in Best Games on CDB. Right what every new player wants from Minetest: a Minecraft clone, (almost) perfectly 1-to-1. And besides that, developers do a great job at making their game open for various modders (including me!), and almost everything you could need to access from here is either properly documented, or obvious from the code itself. And if not, there's a huge community of them, you can ask them whenever you want to!
I'd definitely give MineClone 2 a solid 11/10. If you're still in doubt, just download this game and play it yourself. Even if you won't like it, it's a great example to what default MTG could be if Minetest decided to stick to the MC-clone paradigm.
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
Despite trying my best, I struggled to understand how to do the most basic things in this game, which was extremely frustrating.
And when I finally understood, I realised it just wasn't my type of game.
Considering this is pretty much how the game is advertised, and how complete and well thought out it seems to be, I cannot blame anyone but myself though.
I cannot recommand NodeCore since I did not engage with it enough. But I don't think it deserves a negative review either since what has prevented me to do so are design choices that seem to be coherent.
This mod adds 6 creative-only nodes. A, uh, bedrock node, cyan node, black node, invisible node, and a command block node with a very copyright unencumbered texture. No, the command block isn't functional, it's just decorative. There is also a fake unknown node... similar to orwell's unknownode mod except without a crafting recipe, and without stairs+ variants.
I get the title is supposed to be a joke, but if these nodes really were illegal, I wouldn't find it worth it going to jail over it.
This game attempts to give the player an experience of discovering the mechanics on their own through experimentation and exploration.
This is Not what happens. The game is filled with things that you can only learn through looking at the completely gameplay-disconnected hints screen and then only achieve through immense trial and error, simply guessing what the creator intended. Meanwhile the emergent gameplay is few and far between; everything executes a specific hardcoded function that doesn't have too much interaction with other features, and it's very difficult to discover these in a natural way. The worst part? There are a few specks of that kind of gameplay. I won't mention them here because I still wanna respect spoilers and all, but if you've played you probably know what I'm talking about.
I think in an ideal world, to achieve what this game set out to do, youd want to have lots of simple, easy to discover mechanics, as well as maybe a few obscure mechanics that you can find through more experimentation, each of these mechanics weaving together in interesting ways that allows the player to create completely unique designs using all the principles they discovered.
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
can i add this to a existing world or do i need to start a new one also can it work with ethereal ng that would be wild since this one and ethereal ng are the bigest and best
I thing this game is give a good feeling that isn't give other game.
-i love this inventory system
-the texture is so lovely
-the vilige generation is not bugg like in mineclone
you created a great minigame i hope you don't give up developing this game!!!
And add sneak animation pls!!
You can come across a lot of nothing. That's not to say it's empty, but in-between the lava lakes can be rather expansive. Much more so than in Minecraft. It gives you a much more terrifying and expansive place though. I don't want to spoil the experience though, so that's all I'll say. Try it out, by default it will spawn pretty high up in your world, so maybe try in a test world first to see if you like that depth, then configure it if you don't.
What more can you ask? You get hundreds, possibly thousands of unique items. Unfortunately, they all are just hue and/or value shifts of the same few default items. It's feels a little like the Minecraft 21wInfinite snapshot, but maybe less chaotic.
Thank you so much! until now i didn't play mineclone too much because it bothered me i was running around 0-15 fps and with the 45-60 it's really well done i recommend it for people who don't have one "good" computer
I just LOVE flying around on this thing, and the controls and the feel of the blimp, it's just brilliant.
however, on servers, it kinda sucks, movement (on board) is really REALLY slow, otherwise it's a blast. my only recommendation would be if it's possible to have an unobstructed view, or more open view somehow.
can't wait to see what APercy comes up with next, but a large sailboat with walking deck like this blimp would be sweet AF.
There is a such thing as cute. There is also a such thing as retarded as well. I don't even know what possessed someone to make the mod let alone the youtube video. There both horrible. Stuff like that will rot your brain. It's worse than Teletubbies.
i dont no how you did it but you are godlike its amazing also is there a way to remove the stutter when moving fast i think its just minetest causing that but is there a fix
If you want a mod that feels like a seamless addition, this is about as seamless as it gets. Now, it does sacrifice size and features, but who needs more ores if they do nothing? These ones have reason to exist. Any additional ones not as much. I'll have to see how well or badly it plays with the nether mod.
One small question? Why does this still have tin? Tin is part of default.
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
A Fantastic Game
My son and I really enjoy playing Backrooms Test. It's a game with a really good environment that is quite engaging.
It's alright
The texture pack features very detailed and eye-pleasing textures, but more blocks and items require their textures to be changed. All this package needs is some attention and it will improve by alot. But I must agree with CalebJ:
It does say Work in Progress though
A Great Mod to Obtain Those Little Things that You Just Can't Find
UPDATE 2023-04-21: The developer updated the GitHub repo, and now the dependency issue mentioned below is no longer an issue. I've changed my review to a thumbs up (recommended). This mod is off to a great start, though I would recommend an increase in price for some of the items, especially the diamond tools. To me, they seem a little too cheap at 4 gold ingots. I don't know, maybe it's just me playing from a long-term perspective where I have a surplus of gold ingots. Haha. This mod is great for those times when you need something as simple as jungle grass, but can't for the life of you find a single jungle biome.
Unified Invintory is listed as an optional dependency, but when the mod is installed, Unified Inventory is a required dependency. It would be nice if it were an optional dependency, as I don't use Unified Inventory. This mod looks really cool, and I'd like to try it.Really fun addition!
Only problem is that mithril isn't silver, despite the name being elvish for silver-steel. Really good mod besides!
It adds a few skins
And even better still, you can add your own or several of your own using the API. It's got good documentation. And, it's stable.
Designed primarily for engine development
I do not recommend using this game as it is designed for engine development, assisting with mod development is only a secondary goal and one it does poorly. I recommend testing in a closer environment to how your mod is designed to be used
If you require a minimum testing environment, void/zero may be a better base
An excellent resource for testing and developing mods
It has barebones functionality, so will never be for actual gameplay. It also lacks default which can help for making universal mods. And, it has example nodes of most types you could want to make. It has example liquids, and examples of all pre-existing drawtypes. It really is a great modding tool overall.
A classic mod, brought to MT 5
Ethereal NG is an absolutely classic mod, it's one of those things that you usually add to a minetest modded game right away because of just how simple it is and how much it adds.
For specifics, my favourite parts of Ethereal are probably the biomes. I love exploration, and it's always a treat to go from a plain ol' grassland to something exciting, like a crystal biome. I also love the fishing mechanics in this game. The new items such as food and tools (not to mention nodes like bamboo wood, walls and all that jazz) expand upon parts of Minetest Game that I found to be lacking. Overall, this mod takes what makes Minetest Game not very fun and adds something new to make it fun.
One of the most useful tools for Minetest
Right alongside Formspec Editor, Nodebox Editor and Schematic Editor mods, this mod adds a whole world of possibility to Minetest modding. It's also really fun to just screw around with in modded survival games. This is overall one of the most important mods to me.
Not the best, but not the worst
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
No matter what, I keep going back to this game
I think most reviews already told what I think about MineClone; it basically deserves its 1st place in Best Games on CDB. Right what every new player wants from Minetest: a Minecraft clone, (almost) perfectly 1-to-1. And besides that, developers do a great job at making their game open for various modders (including me!), and almost everything you could need to access from here is either properly documented, or obvious from the code itself. And if not, there's a huge community of them, you can ask them whenever you want to!
I'd definitely give MineClone 2 a solid 11/10. If you're still in doubt, just download this game and play it yourself. Even if you won't like it, it's a great example to what default MTG could be if Minetest decided to stick to the MC-clone paradigm.
Cool idea, but glitchy
Good audiovisuals/UI theme. The prompts are a bit too slow at explaining, a HUD label or inventory tooltip would have been better. Game keeps freezing too, I suspect the text hud system causes that. Craft GUI could use UX improvements, more vertical separation / tooltips.
Gamplay: 6/10
Innovation: 7/10
Audiovisuals: 8/10
Content: 6/10
Theme: 7/10
Interesting and innovative
I like the sliding mechanic and visual feedback with the hand icon
Gamplay: 7/10
Innovation: 8/10
Audiovisuals: 8/10
Content: 9/10
Theme: 7/10
Clunky
A bit clunky at times but has the basic gameplay. I would have liked more to be destroyable and also something to happen when the meter is full
Gamplay: 4/10
Innovation: 5/10
Audiovisuals: 3/10
Content: 4/10
Theme: 1/10
Not much to do
From Judge review: Crashes on start up, had to create a new world. I like flying around in a space ship, but I can't work out what I'm supposed to do. Drill doesn't work on any of the rocks.
Gamplay: 2/10
Innovation: 4/10
Audiovisuals: 1/10
Content: 1/10
Theme: 3/10
Unfinished, nothing to do
Nothing really to do here. I do like the use of a formspec surrounding the 3d world, which is why I gave some credit for innovation. I assume the snake model/animation is original.
Gamplay: 1/10
Innovation: 2/10
Audiovisuals: 3/10
Content: 1/10
Theme: 2/10
Good polish, world building, and dialogue system
Very well polished. There's a cool intro cutscene. I like the dialogue system and jokes. Good progression, although I found it hard to work out how far powerslide would go and kept dying :D
Gamplay: 10/10
Innovation: 9/10
Audiovisuals: 10/10
Content: 10/10
Theme: 9/10
Good world building, but confusing and repetitive
I was confused by the doors to begin with, I'd suggest adding a corridoor. The gameplay is short, and repetitive. But I like the maps and the world building
from judge review, 4/10
Nice graphics, but clunky gameplay and painful setup
Nice graphics, but clunky gameplay and painful setup
from judge review, 2.5/10
mod
great mod! can you make a llama mod? that would be great!
Don't expect a casual voxel freebuild game
Despite trying my best, I struggled to understand how to do the most basic things in this game, which was extremely frustrating. And when I finally understood, I realised it just wasn't my type of game.
Considering this is pretty much how the game is advertised, and how complete and well thought out it seems to be, I cannot blame anyone but myself though.
I cannot recommand NodeCore since I did not engage with it enough. But I don't think it deserves a negative review either since what has prevented me to do so are design choices that seem to be coherent.
So don't expect a casual voxel freebuild game!
Boring...
This mod adds 6 creative-only nodes. A, uh, bedrock node, cyan node, black node, invisible node, and a command block node with a very copyright unencumbered texture. No, the command block isn't functional, it's just decorative. There is also a fake unknown node... similar to orwell's unknownode mod except without a crafting recipe, and without stairs+ variants.
I get the title is supposed to be a joke, but if these nodes really were illegal, I wouldn't find it worth it going to jail over it.
Nice for large buildings
While it is a little bit buggy from time to time, it makes my skyscrapers complete.
Minetest modelling made easy!
Pretty awesome if you want to get a building or anything else in a 3D model. Works pretty well and is pretty easy to use. 100% recommended.
How Not to do discovery-based gameplay.
This game attempts to give the player an experience of discovering the mechanics on their own through experimentation and exploration. This is Not what happens. The game is filled with things that you can only learn through looking at the completely gameplay-disconnected hints screen and then only achieve through immense trial and error, simply guessing what the creator intended. Meanwhile the emergent gameplay is few and far between; everything executes a specific hardcoded function that doesn't have too much interaction with other features, and it's very difficult to discover these in a natural way. The worst part? There are a few specks of that kind of gameplay. I won't mention them here because I still wanna respect spoilers and all, but if you've played you probably know what I'm talking about. I think in an ideal world, to achieve what this game set out to do, youd want to have lots of simple, easy to discover mechanics, as well as maybe a few obscure mechanics that you can find through more experimentation, each of these mechanics weaving together in interesting ways that allows the player to create completely unique designs using all the principles they discovered.
Good for tidier storage
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
Very neat skins mod
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
Simple and looks great
This texture isn't need a very good gamer computer it is run in my RPI too :) i use that texture every time (when i can) Thanks for created this :)
help
can i add this to a existing world or do i need to start a new one also can it work with ethereal ng that would be wild since this one and ethereal ng are the bigest and best
I love it!
I thing this game is give a good feeling that isn't give other game. -i love this inventory system -the texture is so lovely -the vilige generation is not bugg like in mineclone you created a great minigame i hope you don't give up developing this game!!! And add sneak animation pls!!
Really good, but simplistic at times
You can come across a lot of nothing. That's not to say it's empty, but in-between the lava lakes can be rather expansive. Much more so than in Minecraft. It gives you a much more terrifying and expansive place though. I don't want to spoil the experience though, so that's all I'll say. Try it out, by default it will spawn pretty high up in your world, so maybe try in a test world first to see if you like that depth, then configure it if you don't.
It does what it says
What more can you ask? You get hundreds, possibly thousands of unique items. Unfortunately, they all are just hue and/or value shifts of the same few default items. It's feels a little like the Minecraft 21wInfinite snapshot, but maybe less chaotic.
It's much lighter and more stable :D
Thank you so much! until now i didn't play mineclone too much because it bothered me i was running around 0-15 fps and with the 45-60 it's really well done i recommend it for people who don't have one "good" computer
my favorite mod for Minetest
I just LOVE flying around on this thing, and the controls and the feel of the blimp, it's just brilliant.
however, on servers, it kinda sucks, movement (on board) is really REALLY slow, otherwise it's a blast. my only recommendation would be if it's possible to have an unobstructed view, or more open view somehow.
can't wait to see what APercy comes up with next, but a large sailboat with walking deck like this blimp would be sweet AF.
Major Thumbs Down!
There is a such thing as cute. There is also a such thing as retarded as well. I don't even know what possessed someone to make the mod let alone the youtube video. There both horrible. Stuff like that will rot your brain. It's worse than Teletubbies.
insain
i dont no how you did it but you are godlike its amazing also is there a way to remove the stutter when moving fast i think its just minetest causing that but is there a fix
it's nice, it's simple, it does what it says
If you want a mod that feels like a seamless addition, this is about as seamless as it gets. Now, it does sacrifice size and features, but who needs more ores if they do nothing? These ones have reason to exist. Any additional ones not as much. I'll have to see how well or badly it plays with the nether mod.
One small question? Why does this still have tin? Tin is part of default.
help
i wonder if i update my old version of this with the new will it break my world
Of its time, which is no longer now
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
Review continues in a comment