I like everything about this texture pack, maybe except a formspecs. In Mineclone they don't look as good as in Minecraft, but here they are worse than in Mineclone. I hope it will be improved in the future.
It's like a dream come true for me, like a successor to the D00Med Vehicles Mod, with interiors as well, it's what it made the cherry on top of this amazing mod.
This is a great dynamic. Works very well in game. The only thing I'd recommend is removing node states like the flattened raw dough, active oven, etc from creative inventory. I also added group:food_cheese and a few other tweaks to make it work well with mods. But, it's excellent as is, a lot of fun.
Akin to the Treecapitator or Timber! mod in Minecraft, this greatly improves the gameplay experience when you're cutting down trees, especially large ones.
In addition, the code for this mod is so simple and small it almost feels like magic, compared to the other Treecapitator mod for Minetest which is about 1.6 thousand lines long and requires configuration for every tree type in a game or mod you'd want it to work with. This mod is just 30 lines of cleverly written code and works on any trees, no matter if it's Minetest Game or a game that doesn't know what a default is.
Not enough documentation for beginners and most devices have to be made in creative mode only.
I have tried to get anything working with this mod and being a complete beginner the documentation is severly lacking. I get many things that say this item has no network but there is no way to give it a network as it has no right click options but is wired into every port possible.
Many of the devices can not be made in regular mode and must be done in creative. For example; you need a grinder (any grinder) to make any kind of metal dust. One of the componets to make a grinder is a Machine Casing which takes 8 cast iron ingots and 1 brass ingot. To make a csat iron ingot takes carbon steel ingot and coal dust. How are you supposed to get the coal dust if you can't make a grinder in the first place. This is something that should be fixed for those of us who don't play in creative mode very often, if at all.
As much as I love this mod for the guns it offers, and the ingenious ways the guns and projectiles are implemented.
It is rather frustrating hearing a firefight from 2000 nodes away, as if it was happening inside of my head.
Now, that being said the fix isn't rocket science although it took me two days to figure out properly.
Instead of playing it at every {player} you need to edit various lua files if this issue bothers you too.
First by defining what "pos" means inside the sound playing functions, before the actual sound_play command, for example:
"local pos = player:get_pos()
minetest.sound_play(gun_unload_sound, {pos = pos, max_hear_distance = 50, gain = 0.7})"
However this fix in the review doesn't address the leaf impacts and block impacts or door/glass destruction sounds.
I do not want to write a book here about how to fix sounds in 1 mod.
I have edited those as well, if someone wants my versions of the .lua files comment on my review.
I am willing to help anyone out with this issue.
I am a complete novice so i do not claim my fix to be perfect.
If the sounds playing at every players location is not a deal breaker for you, then ignore my review.
This could be really helpful for server moderators, but I wonder if maybe the chat command should require a privilege to run to prevent every player from being able to view the previous chat messages.
The mod works just fine, as far as beaming items from one player to another is concerned, however I'm unable to break the node as when I punch it it brings up the formspec. Shift clicking doesn't seem to help, and none of the default tools break it fast enough to remove the node.
This mod is a great implementation of player hunger. One of its best qualities is that it Just Works™ right out of the box without requiring individual mods to support it. It handles all functions related to eating food without any extra setup or configuration required. It even adds some small particle and sound effects for a quality look and feel.
Its gameplay features are fairly standard and familiar to players who are familiar with hunger in Minecraft. Eating food keeps your hunger bar filled which allows you to sprint and heal over time. Allowing your hunger bar to deplete will result in losing health due to starvation. Poisonous foods (e.g., red mushrooms) will drain your health over time instead of causing immediate harm.
The default exhaustion values for each player action are a little steep, but they're all highly configurable via settings. The mod also includes settings for all kinds of other thresholds so that players can customize every aspect of how hunger affects them.
I definitely recommend this mod to any player looking to add hunger to their game.
I want to like this but it feels so strange. As a player I walk up to a tree and break one log block then stop and and suddenly the entire tree starts disappearing and leaves fall. Trees other than the one I cut start disappearing too. I can walk around and the process of logs disappearing continues. I could go away from keyboard after hitting that first log block and still the tree disappears and I'd return minutes later with the log blocks automatically in my inventory.
I don't like the default game way of trees floating midair which have had their trunks completely removed. That behavior falls short of my expectation that big heavy trees fall when their support structure is missing. I don't like the behavior of choppy either, since I think it's doing too much work and taking away from the minigame of logging in Minetest.
I'd love to see a middleground. Trees falling when being cut is GREAT! I love that. Trees completely disappearing and immediately showing up in inventory is a complete opposite of floating upper trees and that's too much of a change for me. I think the middle ground is that trees fall once cut, and instead of flawlessly appearing in inventory, their log nodes get dropped for retrieval by the player.
I haven't tried working with it's api yet, but maybe there's a configurable sweet spot in this mod. Something that feels less like work than default, but enough of a challenge/reward to feel just right.
rubber armor should increase knockback (when hit) , but decrease fall damage significantly , additionally damage from swords below iron should be negated
if used with mesecons it looks weird , so maybe all textures that would not fit the style ought to be left alone , (or just a config to add a blacklist based on node names and regular expressions (like mesecons)?)
I like that mod.
It is so interesthing but it isn't look bad!
But i founded some bug/incomelete things:
1-the liquids flowing's texture not work
2-the i cant see the saplings!!!
I have used this mod for so many things. My only disappointment (and a very minor one at that) is that the fluid storage tank doesn't work at all no matter how it's connected. I also wish that the spigot created a watersource block when it empties into a container such as a bucket or one made from other blocks.
While I like the fact I could easily tweak the values in this mod to rebalance it, I still think it would of been smarter for the mod author to put some very basic thought into balancing the exchanges.
For example, 1 diamond is currently worth more than a diamond block in the default configuration you download.
(To configure this simply edit the energy.lua file)
Now, onto more serious issues i have with this mod:
I can't add a category for lava buckets or flowers. Trying to add a category using the example in the energy.lua trying to add a buckets category like how it is done with "default" and "moreswords" does not work and simply crashes on startup.
I wish the mod could do more without me diving deeper into it.
That being said I do like what the mod has already been able to prodive for me, I just am hesitant to recommend it or recommend against it since it may offer someone else a better or worse experience depending on what they want from this mod.
The only way to know if this mod is for you or your server is to try it, and then troubleshoot later.
I think this mod is one of the finest mods out there right now! It's very easy and simple to use and it also generates mob spawners in doungens which makes doungens more challenging! Not only that but also it gives it's own set of mods which I really liked, you can also add spawners for your own mobs too! This mod truly is something else.
It doesnt even provide a texture for every node of default Minetest Game, but it still fits together well with the default textures, so thats ok.
The only thing I dont like is the Hud-bar – i think a pixelated one would fit the rest much better, but thats maybe only my view.
What I realy love is the realism it creates while staying inside the limitations of a 16x16 scaling – what imho fits best for that kind of games.
Especially the depth it adds to all the Bricked and Cobbled Stone variants – and above all the Stones with Ores or Diamond Veins – is really stunning. I think the grass looks very grassy, the dirt dirty and sand like it crumbles. Finally the colours mostly are a refreshing replicat of natures original.
And those pros are actually my most importaint features a the texturepack I us should have...
So whoever likes realistic 16x16 textures should give it a try!
Hello!
A nice texture pack. I use parts of it on my server. There are many detailed textures. All 32px but they fit nicely with the default textures.
Mithril is a little bit to greenish, i changed that. btw the armors are cool i love them. Also many of the tools are really good.
Good work man!
Un plugin un peu compliqué a utiliser au départ mais top malgré l'impossibilitée de selectionner un objet de son inventaire plutôt que taper son nom dans les champs de textes d'insertions de nodes.
Ca aurait été aussi plus simple de pouvoir déplacer les coordonnés 0 0 0 ailleurs quand on veut creer ou selectionner quelquechose sans avoir a compter ou recrrer une map plate.
J'ai fais ceci:
Pour l'utiliser copiez le texte dans le dossier ./worlds/YOUWORLD/schems/ House.we .
C'est ma première création donc simple et sans autres extentions.
Y a t'il un meilleur endroit pour poster ce genre de fichiers et en faire partager les autres?
Went through the images on how to craft and nothing happened. They didn't craft and they also don't show up in the creative inventory either. Useless if there is no way to get them.
A just-have for adventuring, but incompatible with physics-changing armor
This mod has saved me countless times throughout several servers, and I would recommend it to anyone. Unfortuantely, the physics stat boosts from some types of armor (like crystal from ethereal) get reset every time I use the glider. I forces me to navigate to the armor page and reequip a piece of armor to get the stats back.
If a developer is reading this, could you add support for things that change the physcics stats? Maybe you could save the physics state before using the glider and then reapply the state after using the glider, if something like that is possible? Other than that little bug, this is absolutely perfect for exploring, mining, escaping, stunt-ing, and anything in between!
Hello, I apreciate everything else in this mod such as the stained glass and other decorative items, although I find it perhaps slightly odd they all glow.
However the main thing that interested me in this mod was the candles. But due to an issue I can not craft them, the issue is as follows:
I have not seen any wild bee hives despite exploring, and I have not seen them randomly spawn either as I explore.
I have looked through the lua code of both the init.lua and the hive.lua files, and I fail to see how hives appear anywhere in MineTest Game.
It is important to specify here I literally have no experience with Lua specifically. But I have no clue on how to proceed in this situation.
I left a neutral review as I am unaware as how to utilize the part of the mod I initially installed it for.
Doesn't add too much and doesn't add new textures, so it fits right in with texture packs too.
Works fine except that the first person camera is stuck in the base of the chair or bench when you sit on it and you rotate around the back of your ass, so you sit in mid air when you turn the other way. That could be better and I hope you improve it.
I love ghoststone but removestone seems kind of useless, since it's expensive and you could just use cheap TNT if you want blocks removed permanently.
Hasn't caused any crashes for me yet, even though it's one of the more complex mods. Recommend.
Considering your world will depend on it, so you can't just remove it, it should absolutely not crash.
Update
Seems to be fixed now. Note that it doesn't seem suited to survival with the singlenode map generator because there don't seem to be any metal ores inside the islands even when ores is enabled in the settings.
Sometimes the island densitiy can be low too and at other times it's perfectly fine. So maybe generate a few worlds before you decide which to build in.
Original review (shortened):
Crashes every once in a while and animals of all specieses often just run in circles.
Nevertheless it is better than the Mobs Animal stuff where you can't shear the sheep and milk the cows. The animals also react and are visually affected when they take hits or die unlike in Mobs Animal.
I was also able to tame a horse and put a saddle on it using it for faster travel.
The models and animations are really good.
However they are way too dumb. They walk off of cliffs and right into lava. Somehow horses can sometimes stand on lava flooded hills and not take damage which really breaks the immersion.
29.4.24:
Mod author left the mod abandoned for 8 months in an unplayable state. It used to crash the game randomly and quite frequently and it's not an easy to uninstall mod. It also creates nodes everywhere. This slime that overgrows all cave floors and makes it hard to see the resources and birdnests. It's a pest. Mod would be better without them.
That said, it sticks to the default look almost too well. If you find default bad for any reason other than too large of palettes or some slightly wonky color choices, this doesn't do much. It's very reminiscent of those compromise packs for Minecraft that attempt to combine the new and old looks of the game. I have to give it credit in a few specific places though. It works wonders on Jungle trees, cobblestone, and the palette for each of the sands.
This mod is really useful and accurates with reality: Why emitting light things shouldn't emit light when wielded? Very useful on survival games (like Mineclone2)
Good mod! Especially for mobile.
It would be nice if in addition to the buttons +1, +10, +100 you would add also -1, -10, -100 and a field to enter the exact number.
The best one!
I like everything about this texture pack, maybe except a formspecs. In Mineclone they don't look as good as in Minecraft, but here they are worse than in Mineclone. I hope it will be improved in the future.
I love it!
The best base texture pack. I would not recommend it as a full texture pack for a full game, but rather as a base for a game that is a fork of MTG.
It's a pretty nice mod
but i don't know how to put the torch inside the oven?, does it need something special before doing it?
This mod is sweet
It's like a dream come true for me, like a successor to the D00Med Vehicles Mod, with interiors as well, it's what it made the cherry on top of this amazing mod.
One of the best game!! :D
I realy like it :D it is a very funny minigame :)
Really fun in world cooking.
This is a great dynamic. Works very well in game. The only thing I'd recommend is removing node states like the flattened raw dough, active oven, etc from creative inventory. I also added group:food_cheese and a few other tweaks to make it work well with mods. But, it's excellent as is, a lot of fun.
Lots of play-value
This works beautifully and adds a ton of play-value. Works great with petz, too.
Clever and KISS!
Akin to the Treecapitator or Timber! mod in Minecraft, this greatly improves the gameplay experience when you're cutting down trees, especially large ones.
In addition, the code for this mod is so simple and small it almost feels like magic, compared to the other Treecapitator mod for Minetest which is about 1.6 thousand lines long and requires configuration for every tree type in a game or mod you'd want it to work with. This mod is just 30 lines of cleverly written code and works on any trees, no matter if it's Minetest Game or a game that doesn't know what a
default
is.Not enough documentation for beginners and most devices have to be made in creative mode only.
I have tried to get anything working with this mod and being a complete beginner the documentation is severly lacking. I get many things that say this item has no network but there is no way to give it a network as it has no right click options but is wired into every port possible.
Many of the devices can not be made in regular mode and must be done in creative. For example; you need a grinder (any grinder) to make any kind of metal dust. One of the componets to make a grinder is a Machine Casing which takes 8 cast iron ingots and 1 brass ingot. To make a csat iron ingot takes carbon steel ingot and coal dust. How are you supposed to get the coal dust if you can't make a grinder in the first place. This is something that should be fixed for those of us who don't play in creative mode very often, if at all.
Global sounds
As much as I love this mod for the guns it offers, and the ingenious ways the guns and projectiles are implemented. It is rather frustrating hearing a firefight from 2000 nodes away, as if it was happening inside of my head.
Now, that being said the fix isn't rocket science although it took me two days to figure out properly. Instead of playing it at every {player} you need to edit various lua files if this issue bothers you too.
First by defining what "pos" means inside the sound playing functions, before the actual sound_play command, for example: "local pos = player:get_pos() minetest.sound_play(gun_unload_sound, {pos = pos, max_hear_distance = 50, gain = 0.7})"
However this fix in the review doesn't address the leaf impacts and block impacts or door/glass destruction sounds. I do not want to write a book here about how to fix sounds in 1 mod. I have edited those as well, if someone wants my versions of the .lua files comment on my review. I am willing to help anyone out with this issue.
I am a complete novice so i do not claim my fix to be perfect. If the sounds playing at every players location is not a deal breaker for you, then ignore my review.
Nice idea
This could be really helpful for server moderators, but I wonder if maybe the chat command should require a privilege to run to prevent every player from being able to view the previous chat messages.
Unable to break node
The mod works just fine, as far as beaming items from one player to another is concerned, however I'm unable to break the node as when I punch it it brings up the formspec. Shift clicking doesn't seem to help, and none of the default tools break it fast enough to remove the node.
Excellent hunger mod
This mod is a great implementation of player hunger. One of its best qualities is that it Just Works™ right out of the box without requiring individual mods to support it. It handles all functions related to eating food without any extra setup or configuration required. It even adds some small particle and sound effects for a quality look and feel.
Its gameplay features are fairly standard and familiar to players who are familiar with hunger in Minecraft. Eating food keeps your hunger bar filled which allows you to sprint and heal over time. Allowing your hunger bar to deplete will result in losing health due to starvation. Poisonous foods (e.g., red mushrooms) will drain your health over time instead of causing immediate harm.
The default exhaustion values for each player action are a little steep, but they're all highly configurable via settings. The mod also includes settings for all kinds of other thresholds so that players can customize every aspect of how hunger affects them.
I definitely recommend this mod to any player looking to add hunger to their game.
I absolutly love it!
it is a very good Minetest adventure/parkour game! I finaly fully complated the game's gameplay and i can't say bad about the game :)
feels weird man
I want to like this but it feels so strange. As a player I walk up to a tree and break one log block then stop and and suddenly the entire tree starts disappearing and leaves fall. Trees other than the one I cut start disappearing too. I can walk around and the process of logs disappearing continues. I could go away from keyboard after hitting that first log block and still the tree disappears and I'd return minutes later with the log blocks automatically in my inventory.
I don't like the default game way of trees floating midair which have had their trunks completely removed. That behavior falls short of my expectation that big heavy trees fall when their support structure is missing. I don't like the behavior of choppy either, since I think it's doing too much work and taking away from the minigame of logging in Minetest.
I'd love to see a middleground. Trees falling when being cut is GREAT! I love that. Trees completely disappearing and immediately showing up in inventory is a complete opposite of floating upper trees and that's too much of a change for me. I think the middle ground is that trees fall once cut, and instead of flawlessly appearing in inventory, their log nodes get dropped for retrieval by the player.
I haven't tried working with it's api yet, but maybe there's a configurable sweet spot in this mod. Something that feels less like work than default, but enough of a challenge/reward to feel just right.
add rubber armor too
rubber armor should increase knockback (when hit) , but decrease fall damage significantly , additionally damage from swords below iron should be negated
only issue is there is no ctf server with the mod
do i really need to say more?
good concept , but some adjustments needed
if used with mesecons it looks weird , so maybe all textures that would not fit the style ought to be left alone , (or just a config to add a blacklist based on node names and regular expressions (like mesecons)?)
I like it but still incomplete
I like that mod. It is so interesthing but it isn't look bad! But i founded some bug/incomelete things: 1-the liquids flowing's texture not work 2-the i cant see the saplings!!!
Wonderful mod
I have used this mod for so many things. My only disappointment (and a very minor one at that) is that the fluid storage tank doesn't work at all no matter how it's connected. I also wish that the spigot created a watersource block when it empties into a container such as a bucket or one made from other blocks.
Customizeability and Balance
While I like the fact I could easily tweak the values in this mod to rebalance it, I still think it would of been smarter for the mod author to put some very basic thought into balancing the exchanges.
For example, 1 diamond is currently worth more than a diamond block in the default configuration you download. (To configure this simply edit the energy.lua file)
Now, onto more serious issues i have with this mod:
I can't add a category for lava buckets or flowers. Trying to add a category using the example in the energy.lua trying to add a buckets category like how it is done with "default" and "moreswords" does not work and simply crashes on startup.
I wish the mod could do more without me diving deeper into it.
That being said I do like what the mod has already been able to prodive for me, I just am hesitant to recommend it or recommend against it since it may offer someone else a better or worse experience depending on what they want from this mod. The only way to know if this mod is for you or your server is to try it, and then troubleshoot later.
Actually really good
not much else to say, sorry
Great 😁👍🏻
Great textures, they are very very beautiful, good job 😁👍🏻
very cute 😊
they are very cute, good job 😊👍
Perfect for doungens & quick and easy to use
I think this mod is one of the finest mods out there right now! It's very easy and simple to use and it also generates mob spawners in doungens which makes doungens more challenging! Not only that but also it gives it's own set of mods which I really liked, you can also add spawners for your own mobs too! This mod truly is something else.
My favorite texturepack
It doesnt even provide a texture for every node of default Minetest Game, but it still fits together well with the default textures, so thats ok. The only thing I dont like is the Hud-bar – i think a pixelated one would fit the rest much better, but thats maybe only my view.
What I realy love is the realism it creates while staying inside the limitations of a 16x16 scaling – what imho fits best for that kind of games. Especially the depth it adds to all the Bricked and Cobbled Stone variants – and above all the Stones with Ores or Diamond Veins – is really stunning. I think the grass looks very grassy, the dirt dirty and sand like it crumbles. Finally the colours mostly are a refreshing replicat of natures original. And those pros are actually my most importaint features a the texturepack I us should have...
So whoever likes realistic 16x16 textures should give it a try!
PS. Maybe a screenshot showing off a scene with Cobble Stone and some Ores would represent the TP even better? Something like that? https://nx6887.your-storageshare.de/s/Tgw5erqEafFmSYi
assess
Nice update
Nice Pack
Hello! A nice texture pack. I use parts of it on my server. There are many detailed textures. All 32px but they fit nicely with the default textures. Mithril is a little bit to greenish, i changed that. btw the armors are cool i love them. Also many of the tools are really good. Good work man!
Yours Gorm
Très bon.
Un plugin un peu compliqué a utiliser au départ mais top malgré l'impossibilitée de selectionner un objet de son inventaire plutôt que taper son nom dans les champs de textes d'insertions de nodes. Ca aurait été aussi plus simple de pouvoir déplacer les coordonnés 0 0 0 ailleurs quand on veut creer ou selectionner quelquechose sans avoir a compter ou recrrer une map plate. J'ai fais ceci:
https://pastebin.com/FMd0PuKT
Pour l'utiliser copiez le texte dans le dossier ./worlds/YOUWORLD/schems/ House.we . C'est ma première création donc simple et sans autres extentions. Y a t'il un meilleur endroit pour poster ce genre de fichiers et en faire partager les autres?
Opportunity to get mobs in minetest
This mod is a chance to get mobs.
Unable to craft in-game.
Went through the images on how to craft and nothing happened. They didn't craft and they also don't show up in the creative inventory either. Useless if there is no way to get them.
A just-have for adventuring, but incompatible with physics-changing armor
This mod has saved me countless times throughout several servers, and I would recommend it to anyone. Unfortuantely, the physics stat boosts from some types of armor (like crystal from ethereal) get reset every time I use the glider. I forces me to navigate to the armor page and reequip a piece of armor to get the stats back.
If a developer is reading this, could you add support for things that change the physcics stats? Maybe you could save the physics state before using the glider and then reapply the state after using the glider, if something like that is possible? Other than that little bug, this is absolutely perfect for exploring, mining, escaping, stunt-ing, and anything in between!
Bees?
Hello, I apreciate everything else in this mod such as the stained glass and other decorative items, although I find it perhaps slightly odd they all glow.
However the main thing that interested me in this mod was the candles. But due to an issue I can not craft them, the issue is as follows:
I have not seen any wild bee hives despite exploring, and I have not seen them randomly spawn either as I explore.
I have looked through the lua code of both the init.lua and the hive.lua files, and I fail to see how hives appear anywhere in MineTest Game. It is important to specify here I literally have no experience with Lua specifically. But I have no clue on how to proceed in this situation.
I left a neutral review as I am unaware as how to utilize the part of the mod I initially installed it for.
Almost perfect
Doesn't add too much and doesn't add new textures, so it fits right in with texture packs too. Works fine except that the first person camera is stuck in the base of the chair or bench when you sit on it and you rotate around the back of your ass, so you sit in mid air when you turn the other way. That could be better and I hope you improve it.
Edit: I forked it.
As others said: better than redstone
I love ghoststone but removestone seems kind of useless, since it's expensive and you could just use cheap TNT if you want blocks removed permanently. Hasn't caused any crashes for me yet, even though it's one of the more complex mods. Recommend.
Crashes often with Minetest 5.7.0
Considering your world will depend on it, so you can't just remove it, it should absolutely not crash.
Update
Seems to be fixed now. Note that it doesn't seem suited to survival with the singlenode map generator because there don't seem to be any metal ores inside the islands even when ores is enabled in the settings. Sometimes the island densitiy can be low too and at other times it's perfectly fine. So maybe generate a few worlds before you decide which to build in.
A step in the right direction
Original review (shortened): Crashes every once in a while and animals of all specieses often just run in circles. Nevertheless it is better than the Mobs Animal stuff where you can't shear the sheep and milk the cows. The animals also react and are visually affected when they take hits or die unlike in Mobs Animal. I was also able to tame a horse and put a saddle on it using it for faster travel. The models and animations are really good.
However they are way too dumb. They walk off of cliffs and right into lava. Somehow horses can sometimes stand on lava flooded hills and not take damage which really breaks the immersion.
29.4.24: Mod author left the mod abandoned for 8 months in an unplayable state. It used to crash the game randomly and quite frequently and it's not an easy to uninstall mod. It also creates nodes everywhere. This slime that overgrows all cave floors and makes it hard to see the resources and birdnests. It's a pest. Mod would be better without them.
It's good, feels complete
That said, it sticks to the default look almost too well. If you find default bad for any reason other than too large of palettes or some slightly wonky color choices, this doesn't do much. It's very reminiscent of those compromise packs for Minecraft that attempt to combine the new and old looks of the game. I have to give it credit in a few specific places though. It works wonders on Jungle trees, cobblestone, and the palette for each of the sands.
Very useful and accurate
This mod is really useful and accurates with reality: Why emitting light things shouldn't emit light when wielded? Very useful on survival games (like Mineclone2)