This mod allows a lot of new decoration things and looks very cool. It is easy to use, however, the selectionbox is annoyingly big in 5.6.1. (I know this mod is built for the upcoming version, tho.)
A small thing that annoys me is the giant smoke puff in Minetest Game when a lead "dies". Another small thing is the chat message. I would remove it because it quickly fills the entire chat if you misclick.
The only thing I’m missing is some subtle sound effect for attaching/detaching/etc.
The skeletons are well done. They definitely look very good. The hit boxes are insanely outlined with the actual skeleton, to me a very nice feature, even though that probably took a really long time to complete. The sheer amount of skeletons kind of overwhelmed me, but I do definitely like the mod.
Hey, your mod is awesome but there is a problem... when you defeat any boss, the game crashes.
Could you please fix that? :) cause i wanna defeat bosses but it´s not possible cause of the bug.
I am so glad this mod exists. I got caught up by traveling the World for hours and got pleasantly surprised on every corner. Like the friendly lands and not going much to those scary ones but for someone who doesnt mind to get a bit more spookyness this will add more dimension to your exploring.
Stopping by to say that I am enjoying this mod on my server for a long time and like the variety of plants, trees and different mechanics. It doesnt get boring and all plants and textures just look very nice. Good job and thank you for the mod.
This mod basically shows a simplified version of what is shown in the F5 menu. Besides that, and that sometimes part of the ui goes to where my offhand icon should be (I use the offhand mod), this is a great mod!
edit: the mod won't stop covering up my entire screen, so until that's fixed, I will not be using this mod :(
This is a really good mod. However, it uses the same key as the stamina mod, so when you try to sprint (I use the stamina mod). However, this mod lets you to change your offhand key to one of the other controls (I use the zoom key). There is a bug where if a liquid source block is sent to the offhand key, then you get softlocked (I assume that one can clear inventory manually to be able to play in the world again). Other than that, this is a great offhand mod! :D
Edit: The bug has been fixed. Thanks for the quick response! :)
This guy takes a lot of damage, wich using stone tools means that you might loose some of them trying to take it down. I recommend deleting the "nametag" line in the "entity.lua" file in the mod files since otherwise you will see this guys´ name trough walls from a good distance. I would like to suggest to the mod author to add the option to enable and disable the nametag and add compatibility with the bonemeal mod or some mod that uses bone since for now killing the skeleton gives no reward beyond staying alive.
Sometimes I built ladders with trapdoors in between and it was always so disappointing that you couldn't climb over the opened trapdoor. Luckily, this problem is solved by this small mod. Therefore this is a nice improvement for gameplay.
The option MAKE_CLOSED_DOORS_CLIMBABLE could be implemented more userfriendly as a setting in my opinion, but nevertheless a very useful mod!
This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
Help! Account Confirmation E-Mail Never Arrives for Codebase (Good Minecraft Alternative, Though)!
I really am looking to get onto the git repository by the way. If someone could send it manually, that would be awesome. Thanks.
I do not agree to Microsoft's terms of service for an Xbox account, and that's separated me from my family in terms of a game that's been with me for a long time. It's got a long way to go, but thank you.
I had fun with this one. The story was simple, but built on realistic principles. The end game could use a climbing puzzle, and a launch eased off on, but overall, it's good.
Your homeland dosen't care what you did, just that you're gone. It may be an execution in all but name, but if you can find shelter for your first night, water for your first season, and food for your first year, you'll soon find the badlands can be a half-decent place to live. Now, if only there was a little more color.
This game starts out with turning lava into water. Once you've grown yourself some algae/moss, made dirt, gotten wood, grass, and crops, you're well on the way to terraforming the surface. Ignore most of the cooking recipes, as the result isn't as filling as stuffing your face with an apple when you're hungry.
Now for some better tools!
...
Don't waste your time hunting iron on the surface. The midgame is all about farming cotton and watching grass grow when you're not digging your borehole to -1000 by hand (I'm to -300 and still no gold) and without an elevator back up. Want decent torches? Cotton. Want that extra inventory you'll need for actulally digging? Cotton, cotton, cotton! While writing this review, I decided I had enough metal to play around with, and I managed to kill off some of my hard-earned grass nodes when I learned how manipulate water with a pump, pipes, and a faucit. I would find it more useful though if I could figure out the tanks so I could have a relatively portable safe-drop.
I suppose this game struggles with communication. My character is dropped off on this planet, and I expect he's supposed to know a thing or two about macheniery, yet the only lead I have is the far-off goal of marble and obsidian. In-game tooltips on what elevations to find different raw materials, like emerald, would go a long way towards making this more playable.
This is probably the best mod of it's kind! Unfortunately, items such as torches, don't emit light when there are more than 4 mods enabled (not counting the default Minetest mods and Wielded light). I would appreciate if this was fixed.
Edit: Builtin Item can be used with this mod. You just need to add Builtin item as a optional dependency.
Good if you wanna know wich tools to use as a weapon
Doesnt cover some tools from mods but thats okay, i now know that bashing a dog in the head with a hammer is more effective than slashing it with a sword.
If you wanna know if a block is crumbly, cracky or stuff like that you can use the lookup tool
If you spawn i a cold biome you are gonna freeze to death many times before you can get a torch and if you spawn in a hot biome you are gonna be in constant heat unless you live under water. Maybe making it compatible with other mods that adds way to warm yourself and take some cool drinks would be a good way to make it less harsh
Idk why but it seems to require a lot of processing power to play with this mod. when i get near a jungle my fps drop to single digits and crashes after a while
Very useful if you wanna set up a farm before making steel
Specially with mods that make steel harder to get. There some other mods that use crafting recipes that requier to use a steel bucket so i guess thats a way to keep this mod balanced.
Just insane how many options there are to customize the livery of just a single wagon!
What I found particularly useful was the 3D view of the wagon. I'm not sure if that is possible with formspecs, but if it is maybe the mouse cursor could change when hovering over the 3D view to indicate one can actually drag/rotate the wagon view.
The only other little thing where I was/am a little confused is the difference between the Livery Template in the Editor's tab and the Predefined Liveries tab. What I believe it to be is that a Predefined Livery is a customized version of an existing Livery Template. I'm not sure about it though.
All in all this is probably the best way to make trains extremely customizable in a simple and player friendly way. Additionally it enables modders and train creators to include multiple predefined liveries for their trains from which players can choose from in-game.
Personally I 100% recommend it!
Literally just the same as "/giveme mcl_portals:portal_end"
The bucket does literally the same as if you just do "/giveme mcl_portals:portal_end". It just places a single end portal node. Apart from the new texture, there is no innovation. It is now easy to add "invalid" end portals everywhere but it is not trivially possible to remove them.
Extremely incredible mod I was looking for columns and well I'm served !
The mod is very complete it allows to decorate from floor to ceiling.
And allows really beautiful finishes.
You can do great and beautiful things with.
It look a bit minecrafty
This texture pack might be look good in shader
Very helpful mod
I can now decorate my bridge with lead and also can you use it in mineclone 2 and 5?
Simply great
This mod allows a lot of new decoration things and looks very cool. It is easy to use, however, the selectionbox is annoyingly big in 5.6.1. (I know this mod is built for the upcoming version, tho.)
A small thing that annoys me is the giant smoke puff in Minetest Game when a lead "dies". Another small thing is the chat message. I would remove it because it quickly fills the entire chat if you misclick.
The only thing I’m missing is some subtle sound effect for attaching/detaching/etc.
I don’t know what else to suggest, so, good work!
Cool.
I kinda wished the fire had an animation, but this is cool as it is...
Interesting!
The skeletons are well done. They definitely look very good. The hit boxes are insanely outlined with the actual skeleton, to me a very nice feature, even though that probably took a really long time to complete. The sheer amount of skeletons kind of overwhelmed me, but I do definitely like the mod.
Great mod.
This mod is actually really nice. Its super usuful for lighting up places like caves in an exciting way. Its also very original.
Works well
Nice job!
I wish something like this were in MineClone2.
Awesome mod but the point is missing :(
Hey, your mod is awesome but there is a problem... when you defeat any boss, the game crashes.
Could you please fix that? :) cause i wanna defeat bosses but it´s not possible cause of the bug.
Makes World exploring so much more rewarding.
I am so glad this mod exists. I got caught up by traveling the World for hours and got pleasantly surprised on every corner. Like the friendly lands and not going much to those scary ones but for someone who doesnt mind to get a bit more spookyness this will add more dimension to your exploring.
Great for modders!
Use of this parser will lead to a whole new class of formspecs. Can't wait for more mods to use it!
works and looks really good <3
Stopping by to say that I am enjoying this mod on my server for a long time and like the variety of plants, trees and different mechanics. It doesnt get boring and all plants and textures just look very nice. Good job and thank you for the mod.
Nice for build
Good mod very appreciated by players for the builds, textures are well done, excellent work
simple
it allows each player to independently set their prefered hotbar size with a simple command
Good
The sounds are good and realistic, it's a pleasure to play with it
very handy if you hate F5 menu
This mod basically shows a simplified version of what is shown in the F5 menu. Besides that, and that sometimes part of the ui goes to where my offhand icon should be (I use the offhand mod), this is a great mod! edit: the mod won't stop covering up my entire screen, so until that's fixed, I will not be using this mod :(
Very handy mod
This is a really good mod. However, it uses the same key as the stamina mod, so when you try to sprint (I use the stamina mod). However, this mod lets you to change your offhand key to one of the other controls (I use the zoom key). There is a bug where if a liquid source block is sent to the offhand key, then you get softlocked (I assume that one can clear inventory manually to be able to play in the world again). Other than that, this is a great offhand mod! :D Edit: The bug has been fixed. Thanks for the quick response! :)
A worthy oponent
This guy takes a lot of damage, wich using stone tools means that you might loose some of them trying to take it down. I recommend deleting the "nametag" line in the "entity.lua" file in the mod files since otherwise you will see this guys´ name trough walls from a good distance. I would like to suggest to the mod author to add the option to enable and disable the nametag and add compatibility with the bonemeal mod or some mod that uses bone since for now killing the skeleton gives no reward beyond staying alive.
LIKE NODECOREEEE
The second nodecore version but easier
Simple but useful
Sometimes I built ladders with trapdoors in between and it was always so disappointing that you couldn't climb over the opened trapdoor. Luckily, this problem is solved by this small mod. Therefore this is a nice improvement for gameplay.
The option
MAKE_CLOSED_DOORS_CLIMBABLE
could be implemented more userfriendly as a setting in my opinion, but nevertheless a very useful mod!Pronouns!!!
This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
Good Mod
Happy to see such a mod made ! Didn't try it out yet bc i only play singleplayer but it's nice to see that it exists
Help! Account Confirmation E-Mail Never Arrives for Codebase (Good Minecraft Alternative, Though)!
I really am looking to get onto the git repository by the way. If someone could send it manually, that would be awesome. Thanks.
I do not agree to Microsoft's terms of service for an Xbox account, and that's separated me from my family in terms of a game that's been with me for a long time. It's got a long way to go, but thank you.
Cute, Limited-Scope Single-Player Experience
I had fun with this one. The story was simple, but built on realistic principles. The end game could use a climbing puzzle, and a launch eased off on, but overall, it's good.
Not for Everyone
You are alone, in a single-biome world in eternal night, with little-to-no danger. What are you going to do? Fill out your tech tree, of course!
One of the Best Long-Form Minetest Games
Your homeland dosen't care what you did, just that you're gone. It may be an execution in all but name, but if you can find shelter for your first night, water for your first season, and food for your first year, you'll soon find the badlands can be a half-decent place to live. Now, if only there was a little more color.
Needs in-game Encyclopedia
This game starts out with turning lava into water. Once you've grown yourself some algae/moss, made dirt, gotten wood, grass, and crops, you're well on the way to terraforming the surface. Ignore most of the cooking recipes, as the result isn't as filling as stuffing your face with an apple when you're hungry.
Now for some better tools!
...
Don't waste your time hunting iron on the surface. The midgame is all about farming cotton and watching grass grow when you're not digging your borehole to -1000 by hand (I'm to -300 and still no gold) and without an elevator back up. Want decent torches? Cotton. Want that extra inventory you'll need for actulally digging? Cotton, cotton, cotton! While writing this review, I decided I had enough metal to play around with, and I managed to kill off some of my hard-earned grass nodes when I learned how manipulate water with a pump, pipes, and a faucit. I would find it more useful though if I could figure out the tanks so I could have a relatively portable safe-drop.
I suppose this game struggles with communication. My character is dropped off on this planet, and I expect he's supposed to know a thing or two about macheniery, yet the only lead I have is the far-off goal of marble and obsidian. In-game tooltips on what elevations to find different raw materials, like emerald, would go a long way towards making this more playable.
Almost like Optifine!
This is probably the best mod of it's kind! Unfortunately, items such as torches, don't emit light when there are more than 4 mods enabled (not counting the default Minetest mods and Wielded light). I would appreciate if this was fixed. Edit: Builtin Item can be used with this mod. You just need to add Builtin item as a optional dependency.
The bed counter in the hud shows over most hunger indicators from other mods
I guess its meant for minigames since when i die the counter doesnt seem to stay at two or one lives left
Good if you wanna know wich tools to use as a weapon
Doesnt cover some tools from mods but thats okay, i now know that bashing a dog in the head with a hammer is more effective than slashing it with a sword. If you wanna know if a block is crumbly, cracky or stuff like that you can use the lookup tool
A Mod for masochists
If you spawn i a cold biome you are gonna freeze to death many times before you can get a torch and if you spawn in a hot biome you are gonna be in constant heat unless you live under water. Maybe making it compatible with other mods that adds way to warm yourself and take some cool drinks would be a good way to make it less harsh
Really laggy
Idk why but it seems to require a lot of processing power to play with this mod. when i get near a jungle my fps drop to single digits and crashes after a while
Installed this mod and couldnt find mykota anywhere
¿How am i supposed to get mykota?
Standalone and OP techage hammer
Converts stone to cobblestone and cobblestone into gravel instantly.
Very useful if you wanna set up a farm before making steel
Specially with mods that make steel harder to get. There some other mods that use crafting recipes that requier to use a steel bucket so i guess thats a way to keep this mod balanced.
Dont stand still if you are on the edge of a cliff
The wind moves you and other mobs around, you can also see particles flown by the wind and it really sets a mood playing with this mod
Incredibly versatile!
Just insane how many options there are to customize the livery of just a single wagon!
What I found particularly useful was the 3D view of the wagon. I'm not sure if that is possible with formspecs, but if it is maybe the mouse cursor could change when hovering over the 3D view to indicate one can actually drag/rotate the wagon view. The only other little thing where I was/am a little confused is the difference between the Livery Template in the Editor's tab and the Predefined Liveries tab. What I believe it to be is that a Predefined Livery is a customized version of an existing Livery Template. I'm not sure about it though.
All in all this is probably the best way to make trains extremely customizable in a simple and player friendly way. Additionally it enables modders and train creators to include multiple predefined liveries for their trains from which players can choose from in-game.
Personally I 100% recommend it!
Nice take on making pizza
Suitable for restaurants and looks nice too. Like the aspect that you get the experience of making the pizza rather than crafting it. Good job!
Perfect for exploring
Adds lot of new beautiful blocks and plants what makes survival ever so interesting. Like the danger effect in some biomes. Keep it up!
Literally just the same as "/giveme mcl_portals:portal_end"
The bucket does literally the same as if you just do "/giveme mcl_portals:portal_end". It just places a single end portal node. Apart from the new texture, there is no innovation. It is now easy to add "invalid" end portals everywhere but it is not trivially possible to remove them.
A very practical and complete mod !
Extremely incredible mod I was looking for columns and well I'm served !
The mod is very complete it allows to decorate from floor to ceiling.
And allows really beautiful finishes.
You can do great and beautiful things with.