ContentDB
  • Mods
  • Games
  • Texture Packs
  • Random
  • Help
  • Sign in
  • Languages
    • Help translate ContentDB
  • «
  • 1
  • 2
  • …
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • …
  • 129
  • 130
  • »
  • Gobtous 2023-11-28 10:14 UTC

    How does they stack ?

    Hi, I tried to understand how it works and finding out if there are peculiar asset that are able to stack or not.

    I think the description should be updated and explain it better :

    To stack two slabs, you need two blocks. a slab and a top slab.

    example :

    • a wooden slab (8/16)
    • a wooden top slab

    It should be noted that you can't rotate them with the screw. Only horizontal stackworks.

    Best regards, Gobtous

    Stack Slabs by TumeniNodes 1 comments
  • Gobtous 2023-11-28 07:15 UTC

    Lacks crucial informations

    Thank for this useful mod, i hope i will succeed its installation. Here is some feedback :

    I'm not sure if it's the right step as i just checked irc mod to understand where i should type the mentionned settings.

    Anyway, i updated the readme.md file and the file example : settingtype.txt.

    In the irc mod they wrote :

    All settings are changed in minetest.conf. If any of these settings are not set, the default value is used.
    * irc.server (string): The address of the IRC server to connect to.
    

    So for installing the mod, you should write those line in minetest.conf and fill the required field :

    ## mod : matrix_chat
    
    # Matrix username. May only contain characters A-Z, 0-9
    # '{', '}', '[', ']', '|', '^', '-', or '_'.
    # eg : @minetestbot:matrix.org
    matrix.user =
    
    # Server to connect to, include http(s)
    # matrix.server : the Matrix server (string )
    # eg : https://matrix.org
    matrix.server =
    
    # Channel the bot joins after connecting.
    # matrix.room_id : the channel to join (string)
    # eg : !abcde:matrix.org
    matrix.room_id =
    
    # Matrix user password. (string)
    matrix.password =
    

    And i haven't succeed to connect the chat with matrix. I guess the problem is that i lack knowledge to solve this issue. So i don't know if i missed a dependencies or if i should rewrite the path. no file './net/url.lua'

    Best regard, Gobtous

    Matrix Chat by joenas 0 comments
  • Gobtous 2023-11-27 22:45 UTC

    Essential mod for server but it lacks multilanguage support

    Hi, I love this mod. Especially the two separate spawn point. Let's say admin can be creative : sending played to a lava pit or a void place. I haven't tried that. :D

    Thank a lot for this mod :)

    I have a request : can you add a multi-language support and markdown ?

    On my server, i guess lot new players are young and connect to any server without reading its description and completly miss its main language. I run a french server and welcomed german, polish, japanese, brazillian players.

    So i need a multi language support to explain them few thing about my little world.

    And the markdown would increase its readibility for long text. But that's not the top priority compared to writting the rules in serveral language as agreerule mod. :)

    Best regards, Gobtous

    newplayer by cheapie 0 comments
  • erle 2023-11-27 21:47 UTC

    Beautiful texture pack with a clean and consistent look!

    This texture pack is one of my favourites. It contains clean and bright (but not too bright) textures with a consistent look that makes great use of straight lines. The textures mostly seem like they belong together – and some textures even look amazing on their own, like the active furnace.

    The only improvement I can imagine right now would need bumpmapping support in Minetest to support this style more – especially the carpet, leaves and wood textures strongly imply a three-dimensional surface structure but can not actually present that look without engine support.

    Paper Cut Out by Sodomon 0 comments
  • Sylvester Kruin 2023-11-27 20:29 UTC

    A nice little decorative addition to Mineclon(e/ia)

    It works just as promised! It's a cute way to make houses and other builds look a little more inviting :-)

    It would be neat to see more shapes to make the tops of chimneys look a bit more interesting.

    Chimney by Tomlaus 27 comments
  • erle 2023-11-27 18:33 UTC

    Works as advertised, but I do not recommend it!

    This mod adds “ghost” nodes that look like normal dirt or glass but have no collision box.

    While it seems to work perfectly on a technical level, I think that is just bad game design.

    Yes, nodes like these make it possible to prank other players. No, I do not find that funny.

    Ghost Block by Blocky Player 1 comments
  • erle 2023-11-27 18:19 UTC

    Probably the most advanced signs mod!

    As the creator of the unicode_text mod that ucsigns uses I may be a bit biased, but this is exactly the kind of signs mod that I made unicode_text for.

    As the description correctly states, with this mod you can have text on signs that Minetest can not even render in its interface using the fonts it comes with. As this includes the text input fields that players use to write on signs, this mod is best used with the standard font set to GNU Unifont and the fallback font set to GNU Unifont Upper. This font combination does not account for any CSUR glyphs, but it seems to be a limitation of Minetest that users can not stack an arbitrary amount of fallback fonts.

    In the case that users find it difficult to input some Unicode characters, one can use ucsigns to create a mod that translates ASCII sequences into Unicode (or CSUR) characters. An example of this is cora's sitelen_pona_signs mod which uses a simple translation table to let users input ASCII syllables that are then transformed to sitelen pona CSUR codepoints, so that signs show sitelen pona glyphs instead.

    Unicode Signs by cora 0 comments
  • Aspen 2023-11-27 16:44 UTC

    Awesome....

    Definetly using this for building underwater, i want it to rust so itll look like a shipwreck happend 1937987325 years ago... Anyways lol, very nice idea and i didnt even know that it was water that made metal rust... The acid is a bit scary but other than that i recommend it for buildings that need some rust :D

    Corroded Metal by M BLOC 2 comments
  • erle 2023-11-27 16:18 UTC

    High quality animal mod!

    Mobs in Animalia are smoothly animated and fit the basic Minetest experience. In contrast to other complex mobs mods, none of them seem to be too weird – e.g. they are neither very big nor very small. The models and textures of Animalia follow a consistent style, and mobs interact with each other in ways that make sense, e.g. owls hunt rats.

    I have noticed more occasional performance issues with Animalia than with some other mods that provide less sophisticated animal mobs. I rarely experienced more than an mild framerate drop from time to time when playing Minetest in singleplayer mode though. Therefore I suspect calculating nice mob behaviour is computationally expensive in some ways.

    I suggest to install the Leads mod along Animalia to tether domesticated animals to fenceposts.

    Animalia by ElCeejo 0 comments
  • Aspen 2023-11-27 15:33 UTC

    Cool!

    this will help me make some traps for my friends ;P

    Ghost Block by Blocky Player 2 comments
  • erle 2023-11-27 12:49 UTC

    Nice mob!

    Upon spawning or occasionally afterwards, a mime mob disguises itself as a node or entity that is close to it. The disguise is almost perfect for nodes (as entities are not shaded exactly like nodes … players can still figure out which sand or dirt node is really a mime) and perfect for non-animated entities. When copying animated entities though, mimes do not mimic the idle animations – they stand perfectly still instead. That sheep statue over there? Yep, that's a mime in disguise.

    When attacking, a mime mob shoots globs of glue that can disorient and immobilize (and possibly drown?) a player. Once a player got out of the glue, a mime may have changed its disguise again. Fortunately, mimes are easy to kill if a player can dodge their glue attacks.

    mime (flux's fork) by fluxionary 0 comments
  • erle 2023-11-27 12:12 UTC

    Create rope structures and tether animals to players and fences!

    The Leads mod allows players to create interesting rope structures: Using the lead on two different fence nodes creates a rope connection between them. To use the Leads mod with mobs you need a mod that adds mobs, like Animalia. Right click a mob with the lead to tether it to yourself and then right click a fence node to tether the mob to a fence. In both cases, you can click an existing lead to destroy it.

    A mob tethered using a lead is slowly drawn towards the object it is tethered to, if it does not move against that direction fast enough. Additionally, leads seem to have a maximum length and can break if overextended. In gameplay terms this means that players can only tether slow animals permanently: While Animalia cows and sheep and even frogs are easy to tether permanently, owls eventually break free (e.g. when hunting) and foxes run away fast enough to break the lead almost immediately. Gameplay and lore match here in my opinion; obviously it is easier to tether slow-moving (domesticated) than fast-moving (predatory) animals.


    Criticism:

    • The lead looks bad when connecting to rail-type fences. This seems like the only major flaw.
    • It does not work to click the fence first and then click the mob, only the other way around.
    • As long as a player is holding a lead, they can not destroy an existing tethered connection.
    • You can not tether mobs to other mobs. Then again, would that really be a useful feature?
    Leads by Silver Sandstone 2 comments
  • erle 2023-11-26 22:32 UTC

    This mod adds a lot of animal mobs, they can even fight which each other!

    Many animal mobs in Wilhelmines Animal World are territorial – i.e. if they see an animal of a different type they attack them. Mobs can also attack players.

    Mobs have multiple animations, e.g. for standing, walking, attacking. Usually the mobs move a bit slow (even when attacking), but that seems normal for Minetest mobs.

    The mod also adds trophies that look like they are made out of hunted and killed animal mobs, e.g. a decorative bear head.

    I noticed one bug: Some animal mobs seem to drop an item to spawn a new one when they die. Dropping spawn items destroys immersion; otherwise the mod is fine.

    Wilhelmines Animal World by Liil 0 comments
  • mookity 2023-11-26 05:35 UTC

    Easy creation of skins

    This node is so useful to make a skin for Minetest

    Skinmaker by GreenXenith 0 comments
  • mookity 2023-11-26 05:32 UTC

    Cool node

    This node adds a nostalgia nyan cat block with rainbow. It's cool for memes or etc

    PB&J Pup and Nyan Cat by TenPlus1 0 comments
  • mookity 2023-11-26 05:31 UTC

    Just cool texture pack

    This texture pack looks like cool, also cool textures for nyan cat blocks

    PixelBOX by jp 0 comments
  • mookity 2023-11-26 05:24 UTC

    Good mod for medieval topics

    This mod is good for medieval topics. I'm see this mod at Minetest Tutorial Game

    Cottages by Sokomine 0 comments
  • Alatarius 2023-11-25 22:14 UTC

    Does not uncraft anything

    I went through the entire inventory both creative and not and all I got was a message saying that the item can't be uncrafted, for EVERY item.

    Un-Craft Table by Troodon 0 comments
  • Faustawk 2023-11-25 22:12 UTC

    Good Port of IC2

    Obviously a work in progress as mentioned but seems like a decent functional port of Industrialcraft 2. I prefer the textures in this mod significantly over the original aesthetic of IC2 as well.

    IndustrialTest by mrkubax10 1 comments
  • erle 2023-11-25 22:07 UTC

    Not my favourite, but really nice!

    The RPG16 texture pack features a lovely and consistent style and not only delivers what was advertised, but exceeds my expectations (set by most other texture packs) in several ways.

    Each texture looks purpose-made – for example, the icons for similar tools are not just recolorings.

    Caveat: Textures look both brighter and a bit less saturated than in most other texture packs.

    The brightness is why this texture pack is not my default texture pack; I find it too joyful.

    RPG16 by Hugues Ross 0 comments
  • erle 2023-11-25 21:25 UTC

    Works exactly as advertised!

    I used this mod to successfully have Animalia mobs spawn in the world of Backrooms Test.

    Unfortunately, it did not fit mood-wise, since Animalia mobs are peaceful and also spawn in groups.

    I appreciate the effort though; “glue mods” like this one are both needed and often under-appreciated.

    Mob Biome Mapper by Neuromancer 1 comments
  • CatManiac333 2023-11-25 17:25 UTC

    Great Mod!

    awesome mod! It works great! It would be cool if you got hurt from falling from say, a two block hight if you are small instead of falling like a feather though. Other then that, this mod is the best resize mod I've found!

    Resize Me! by VeproGames 0 comments
  • mookity 2023-11-25 13:23 UTC

    Nom Nom Nom

    it's best mod on food topic :)

    Sandwiches! by Annalysa 0 comments
  • mookity 2023-11-25 13:20 UTC

    Minecraft port of mod

    So useful mod for big buildings, it's Minecraft port to minetest. So i'm want to say, this mod is Cool

    WorldEdit by sfan5 0 comments
  • Aspen 2023-11-25 12:22 UTC

    Another nice weather mod

    the weathers are really good, and the snow fits perfectly with the current season (where i live, it is actually snowing now!) and the textures look pretty and it gives something interesting to look up at the sky for. Nice work! :D

    Snowdrift by paramat 0 comments
  • Aspen 2023-11-25 11:58 UTC

    a nice addition

    gives possibilities for more interesting builds and improves the gameplay experience.

    Mineclone Bubble Columns by j45 0 comments
  • erle 2023-11-25 11:38 UTC

    Clever implementation, small visual bug, otherwise perfect!

    Not only does this mod do what it says, it manages to put the carpet node and the stair node into the same space visually.

    This means that players can remove the stairs after placing the carpet to create carpet-only stairways with this technique.

    As a result of the trickery, placing a node directly above the carpet does not work; it gets placed one node-height higher.

    I found a single rendering bug: The corner stair carpet partially overlaps the corner stairs; this overlap leads to z-fighting.

    Stair Carpets by AwesomeDragon97 0 comments
  • LissoBone 2023-11-24 12:17 UTC

    Abandoned you for the slime?

    I will leave all my friends and go living in a god damn garbage van (not darkholm, though) just to see the unseeable and live with it, forever and ever, -- the little slimes.

    Slimes inspired by TheManaWorld by mt-mods 0 comments
  • pinbanjo 2023-11-24 08:33 UTC

    scary

    Sary game and gameplay.

    Backrooms Test by Sumi 0 comments
  • Alatarius 2023-11-24 04:40 UTC

    Too difficult to understand

    Nothing in this mod is intuitive. I have tried for several hours trying to get this to work with no luck. Would be nice to have some sort of documentation. With no documentation this is not workable for us non coders.

    I am the absolute end user with no coding knowledge or experience.

    Microexpansion by theFox 0 comments
  • Astrobe 2023-11-23 18:02 UTC

    But what does it do ?

    I had to download and look at the source to learn that it restores 20HP (so full health if the max health of the player has not been extended by another mod).

    (please ContentDB editors, be a bit more picky about descriptions, this is not the first time it happens).

    The crafting recipe is 2x glass and 1 blueberry, which kind of weird considering that you are actually "eating" more glass , and mysteriously the blueberry that restores 2 HP in the default game becomes 10x more effective in the process.

    blueberry_juice by MR_breaddz 4 comments
  • TenPlus1 2023-11-23 13:21 UTC

    Bars all around...

    Saves a little panic when you're pet dungeon master attacks you and you can see it's health bar after a good slap :)

    Visual Harm 1Ndicators by Mantar 1 comments
  • erle 2023-11-22 19:25 UTC

    Nice start, but needs improvements before I would recommend it

    The idea to make nodes smaller by making the player bigger seems nice.

    This game design choice makes non-cuboid nodes like stairs and slabs largely unnecessary.

    The inventory is innovative: You can click on a colored node in inventory to see nodes in various shapes that have that color.

    Several things do not work well. If all of those were fixed, I would recommend the game:

    • The colored nodes in the inventory are not sorted by hue. This would improve usability by a lot!
    • There is no trash slot to get rid of items. It felt a bit annoying when picking new nodes to build.
    • All glass nodes seem to look alike. My eyesight is not the best, but I could not find a difference.
    • If a player tries to build something on top of a half-node (even a half-node), there is ugly air gap.
    • Players get 99 of every item in creative mode. This is just an eyesore, as the items never deplete.
    Brickbuild by ROllerozxa 1 comments
  • erle 2023-11-22 00:56 UTC

    Great mod, but has problems with glass slabs

    This mod is pretty nice and works as advertised, mostly.

    When I tried using glass slabs, it revealed several issues:

    • Glass slabs and non-glass slabs can not be stacked.
    • The message that is shown in the above case has a broken german translation.
    • A combined node of two different glass slabs has a texture corresponding to the material placed last.
    Comboblock by sirrobzeroone 0 comments
  • erle 2023-11-22 00:30 UTC

    Nice addition to normal rails

    This mod does exactly what the description promises.

    The copper rails look a bit weird sometimes because they do not connect to normal rails.

    Copper rail curves do not work; if you want to connect two copper rail lines at a 90 degree angle, you have to place a normal rail node in the corner.

    Copper Rails by AwesomeDragon97 0 comments
  • erle 2023-11-22 00:17 UTC

    Subtle and clever

    Placing a large brick node next to a large brick node horizontally creates the appearance of a brick that is two nodes wide and one node high.

    This effect is subtle and looks quite nice with walls that are several nodes high.

    Large Bricks by AwesomeDragon97 0 comments
  • erle 2023-11-22 00:02 UTC

    Bizarre color choices, intentionally limited palette

    This texture pack contains some bizarre color choices, in particular regarding wood:

    • Apple tree stems are yellow and dark red
    • Jungle tree stems are light red and dark red
    • Pine tree stems are red and gray.

    Edit: The colors are intentionally setup like that. According to the author, this texture pack is a joke and intentionally made to look bad. The following criticism does not apply anymore since the author fixed it, but I am keeping it here for posterity, since the discussion below this comment makes little sense without the context:

    The worst color choice though is that plantlike grass nodes have the exact same color as the top of dirt-with-grass nodes on which they usually grow, making them almost invisible. That detail alone makes this texture pack unsuitable for gameplay in my opinion, at least in biomes that contain plantlike grass nodes.

    4-bit'n by EGYT5453 20 comments
  • hmm 2023-11-21 22:19 UTC

    Feature rich grapple

    A bit heavy on performance but I really needed this one :>

    Grapple by MisterE 0 comments
  • rgspro 2023-11-21 17:57 UTC

    Great Decorative Mod

    A great decorative Mod for use in many different building styles!

    Facade by TumeniNodes 0 comments
  • Aspen 2023-11-21 16:49 UTC

    a needed addition to pride_flags

    it got a bit annoying that i had to click on the flag a lot of times to get the one i wanted... (oop, missed the flag i wanted, now i have to start over again :/ ) with this mod it is so much more simpler. definetly recommend with pride pride flags mod nice formspec btw :D

    Flag Chooser by Jo5629_ 0 comments
  • «
  • 1
  • 2
  • …
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • …
  • 129
  • 130
  • »

ContentDB © 2018-24 to rubenwardy

  • Help
  • About
  • Contact Us
  • Terms of Service
  • Policy and Guidance
  • Donate
  • API
  • RSS / Feeds
  • Privacy Policy
  • Report / DMCA
  • Advanced Search
  • User List
  • Threads
  • Collections
  • Support Creators
  • Translate Packages
  • Source Code