This mod adds 6 creative-only nodes. A, uh, bedrock node, cyan node, black node, invisible node, and a command block node with a very copyright unencumbered texture. No, the command block isn't functional, it's just decorative. There is also a fake unknown node... similar to orwell's unknownode mod except without a crafting recipe, and without stairs+ variants.
I get the title is supposed to be a joke, but if these nodes really were illegal, I wouldn't find it worth it going to jail over it.
This game attempts to give the player an experience of discovering the mechanics on their own through experimentation and exploration.
This is Not what happens. The game is filled with things that you can only learn through looking at the completely gameplay-disconnected hints screen and then only achieve through immense trial and error, simply guessing what the creator intended. Meanwhile the emergent gameplay is few and far between; everything executes a specific hardcoded function that doesn't have too much interaction with other features, and it's very difficult to discover these in a natural way. The worst part? There are a few specks of that kind of gameplay. I won't mention them here because I still wanna respect spoilers and all, but if you've played you probably know what I'm talking about.
I think in an ideal world, to achieve what this game set out to do, youd want to have lots of simple, easy to discover mechanics, as well as maybe a few obscure mechanics that you can find through more experimentation, each of these mechanics weaving together in interesting ways that allows the player to create completely unique designs using all the principles they discovered.
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
can i add this to a existing world or do i need to start a new one also can it work with ethereal ng that would be wild since this one and ethereal ng are the bigest and best
I thing this game is give a good feeling that isn't give other game.
-i love this inventory system
-the texture is so lovely
-the vilige generation is not bugg like in mineclone
you created a great minigame i hope you don't give up developing this game!!!
And add sneak animation pls!!
You can come across a lot of nothing. That's not to say it's empty, but in-between the lava lakes can be rather expansive. Much more so than in Minecraft. It gives you a much more terrifying and expansive place though. I don't want to spoil the experience though, so that's all I'll say. Try it out, by default it will spawn pretty high up in your world, so maybe try in a test world first to see if you like that depth, then configure it if you don't.
What more can you ask? You get hundreds, possibly thousands of unique items. Unfortunately, they all are just hue and/or value shifts of the same few default items. It's feels a little like the Minecraft 21wInfinite snapshot, but maybe less chaotic.
Thank you so much! until now i didn't play mineclone too much because it bothered me i was running around 0-15 fps and with the 45-60 it's really well done i recommend it for people who don't have one "good" computer
I just LOVE flying around on this thing, and the controls and the feel of the blimp, it's just brilliant.
however, on servers, it kinda sucks, movement (on board) is really REALLY slow, otherwise it's a blast. my only recommendation would be if it's possible to have an unobstructed view, or more open view somehow.
can't wait to see what APercy comes up with next, but a large sailboat with walking deck like this blimp would be sweet AF.
There is a such thing as cute. There is also a such thing as retarded as well. I don't even know what possessed someone to make the mod let alone the youtube video. There both horrible. Stuff like that will rot your brain. It's worse than Teletubbies.
i dont no how you did it but you are godlike its amazing also is there a way to remove the stutter when moving fast i think its just minetest causing that but is there a fix
If you want a mod that feels like a seamless addition, this is about as seamless as it gets. Now, it does sacrifice size and features, but who needs more ores if they do nothing? These ones have reason to exist. Any additional ones not as much. I'll have to see how well or badly it plays with the nether mod.
One small question? Why does this still have tin? Tin is part of default.
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
I find it quite fun to play around with the notes and wrote songs, but I think the music box design need some tinkering. The mod work by addind a disk and then going to 'Music Player' and writing the notes you wanna it to play, the problem is there is a lack of intuitiveness on the GUI, the music player has 4 'Sets' field which I assumed were different tracks but it seems like they overlay each other when playing, then the notes itself are in a different tab called 'Guide', which makes writing a song a back and forth process of changing tabs to check which notes are which and if you don't save what you wrote disappear but saving also close the formspec which can be annoying.
My suggestion would be for the notes to not listed at the side of the sets rather than on another tab so it's easier to write songs, the same may be true with gain but I haven't checked how that works, also it would be good to mention inside the formspec that you have to separate the notes with space since most people would download the mod without reading it here.
But even as it is, a person not literated in music theory like myself found it incredible easy to write songs and the idea of writing disks and exchanging among other players is quite and interesting one that I haven't seen before. I mostly kept it to the notes, but there is quite a few options to change pitch, fade and gain making the music editor quite a powerful one. I fully recoment the mod!
This game starts out boring, but it gets better. It would be nice if there were a way to boost resource gathering, like working in the mine.
Appearance and gameplay wise, I'm closer to neutral than actually liking this entry. It does a terrible job at communicating with the player, walking speed feels a bit slow (perhaps it would be cool to have a stable with horses you an ride around?), the builds are unappealing, way too much is uselessly oddly breakable by hand, and "chapter 1" gets its own point off for being expensive and having very unclear rules. But I cannot downvote because I recognize the effort that must have gone into the back end.
I'd like to see what a few builders, a historian, and a couple texture/sound artists could do with this concept.
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
do crawler zombies crawl thru holes 1 square block that would be cool also do they break doors most zombie mods on here they dont break doors also can any climb up nodes like over walls that be epic
the only thing i see that could be better is when you push nodes instead of them stacking up then out left and right just make them stack up so you end up with a so many wide tower of dirt would be better in my opinion been waiting an age to see something like this they was a guy doing dumptrucks bulldozers and tractors a long time ago but he moved on this is the kinda stuff minetest needs we have enough beds tables chairs and whatnots thank you for such a cool mod keepem coming ive always felt a drill machine would be really cool and be able to go up and down left right while drilling underground that would be sick or maybe a dump truck that you push nodes up to with the dozer and they fill the dump truck then you go empty somewere anyway thanks again
There is something quite satisfying about terraforming an alien planet. It scratches that eco itch. From an emotional point of view, that is valuable. Cultivating and developing chaos into life.
I did a little mining, but didn't care too much about it. The mutants regularly jump scare me, but they aren't too challenging as you can outjump them, but the converting the terrain to something lush is quite satisfying.
I really like the facts that blocks convert rather than crafting recipes, it feels more natural, and about your controlling the environment. Part of me feels that the start should be based on algae growing on water, you scrape it off, and you mix with volcanic ash to make some type of soil that could develop life (not always, and things like moss sprout off it). Maybe you enrich the mix more and more with volcanic ash, but the creation of life is not guaranteed. It would give it a unique, not so crafty start to things.
I think some of the conversions should be findable in game, like a help/basics tab in the inventory. It's a great reference. It feels needing to go to the readme will alienate a few potential players.
Also, too many crafting recipes at first. Some available initially that are core (such as saplings, tools etc.) but some extra blocks should add to recipes as you discover them perhaps.
Oh, and if you die, restart as it is not intuitive that you need mutants just to be able to get started (apples and digging tool). Maybe a help message on death could help (like the start one which was a cool nudge).
However, great base game. Very satisfying. I'm excited about the potential of this game.
I like this game. At the strart, you build and get confused. And then you realise wind turbines exist, so you turn them on. And then you get to work. And then you get confused because you have already run out of money. And then you realise roads can be left-clicked to make money and so can houses. So you build and build.
However, this game is not very fun after, say, 10 minutes. You end up bored with the lack of choice. Where are the railway lines? Where are the drivers honking at each other and pedestrians? Where do people get food? Why aren't the big buildings connected like any decent town would have them?
Where is the choice and gameplay? Where is the possibility to make a spaghetti of tunnels?
The game is not very easy to follow, and not in a good (nodecore) way.
I went into the tutorial and there was no clear way to bring back the tutorial screen, so i had no idea what to do most of the time.
Eventually, i figured it out and get a nice base going. I was mining rare metals and getting ready to terraform. I set up reactor power-ups and then i increased the coolant speed to get drills going faster, which advanced me in the tutorial. I did the next step and then completed the tutorial.
And just like that, all my progress was gone! The map was cleared, and there went my auto-restarters, my reactor power-ups, my research machines, my power generatiors, my rockets, my stuff!
This game should be improved; the tutorials could be made easier to follow and you should be able to bring back the help screen. And why do you clear my progress after the tutorial? It just seems malicous! No other popular game does this!
And i don't care about how great the game mechanics, the machinery, the progress, and all the other good stuf if i can't even keep what i earn, so that's why i am giving a negative review.
Just like the intercity 125 took the UK by storm, bringing the whole country together, the Mesejet took Minetest by storm.
I have already hacked it to reach the full 50 m/s i want it to, so it connects a few lines very well, making the server easier to navigate and control, and the mesejet is elegant in providing that role. Luxorious and elegant in its nature, it uses its sleek body and dark finish to maintain its speed and zip down the line without so much as a gentle, exceited, screech from the track.
It is so fast and extreme it can zip down the track and blow away all the teenage hooligans messing about on the edge of the platform, helping cleanse the server and bring it to peace.
It provides an extreme step-up from the Japanese train which was a step-up from the Basic_trains Japanese Train, bringing back its throne on the server as the fastest train.
The first time I saw the Techage mod pack I didn't think much of it, but I have since changed my mind. After watching some videos of people using it I was amazed at all the cool things that it can do. I personally will be using it shortly.
Boring...
This mod adds 6 creative-only nodes. A, uh, bedrock node, cyan node, black node, invisible node, and a command block node with a very copyright unencumbered texture. No, the command block isn't functional, it's just decorative. There is also a fake unknown node... similar to orwell's unknownode mod except without a crafting recipe, and without stairs+ variants.
I get the title is supposed to be a joke, but if these nodes really were illegal, I wouldn't find it worth it going to jail over it.
Nice for large buildings
While it is a little bit buggy from time to time, it makes my skyscrapers complete.
Minetest modelling made easy!
Pretty awesome if you want to get a building or anything else in a 3D model. Works pretty well and is pretty easy to use. 100% recommended.
How Not to do discovery-based gameplay.
This game attempts to give the player an experience of discovering the mechanics on their own through experimentation and exploration. This is Not what happens. The game is filled with things that you can only learn through looking at the completely gameplay-disconnected hints screen and then only achieve through immense trial and error, simply guessing what the creator intended. Meanwhile the emergent gameplay is few and far between; everything executes a specific hardcoded function that doesn't have too much interaction with other features, and it's very difficult to discover these in a natural way. The worst part? There are a few specks of that kind of gameplay. I won't mention them here because I still wanna respect spoilers and all, but if you've played you probably know what I'm talking about. I think in an ideal world, to achieve what this game set out to do, youd want to have lots of simple, easy to discover mechanics, as well as maybe a few obscure mechanics that you can find through more experimentation, each of these mechanics weaving together in interesting ways that allows the player to create completely unique designs using all the principles they discovered.
Good for tidier storage
Putting nodes and items in drawers, which will become designated by the item you put inside of it, looks way better than just cramming things in chest. Generally just makes things tidy. :)
Very neat skins mod
As seen in Mineclone, this is a very neat skins mod that provides various customisation features to pick between for your player skin. It is very intuitive and very minimal, yet allows for a lot of creativity and personalisation of ones skin, rather than just having static skins to pick from like with other skin mods.
Simple and looks great
This texture isn't need a very good gamer computer it is run in my RPI too :) i use that texture every time (when i can) Thanks for created this :)
help
can i add this to a existing world or do i need to start a new one also can it work with ethereal ng that would be wild since this one and ethereal ng are the bigest and best
I love it!
I thing this game is give a good feeling that isn't give other game. -i love this inventory system -the texture is so lovely -the vilige generation is not bugg like in mineclone you created a great minigame i hope you don't give up developing this game!!! And add sneak animation pls!!
Really good, but simplistic at times
You can come across a lot of nothing. That's not to say it's empty, but in-between the lava lakes can be rather expansive. Much more so than in Minecraft. It gives you a much more terrifying and expansive place though. I don't want to spoil the experience though, so that's all I'll say. Try it out, by default it will spawn pretty high up in your world, so maybe try in a test world first to see if you like that depth, then configure it if you don't.
It does what it says
What more can you ask? You get hundreds, possibly thousands of unique items. Unfortunately, they all are just hue and/or value shifts of the same few default items. It's feels a little like the Minecraft 21wInfinite snapshot, but maybe less chaotic.
It's much lighter and more stable :D
Thank you so much! until now i didn't play mineclone too much because it bothered me i was running around 0-15 fps and with the 45-60 it's really well done i recommend it for people who don't have one "good" computer
my favorite mod for Minetest
I just LOVE flying around on this thing, and the controls and the feel of the blimp, it's just brilliant.
however, on servers, it kinda sucks, movement (on board) is really REALLY slow, otherwise it's a blast. my only recommendation would be if it's possible to have an unobstructed view, or more open view somehow.
can't wait to see what APercy comes up with next, but a large sailboat with walking deck like this blimp would be sweet AF.
Major Thumbs Down!
There is a such thing as cute. There is also a such thing as retarded as well. I don't even know what possessed someone to make the mod let alone the youtube video. There both horrible. Stuff like that will rot your brain. It's worse than Teletubbies.
insain
i dont no how you did it but you are godlike its amazing also is there a way to remove the stutter when moving fast i think its just minetest causing that but is there a fix
it's nice, it's simple, it does what it says
If you want a mod that feels like a seamless addition, this is about as seamless as it gets. Now, it does sacrifice size and features, but who needs more ores if they do nothing? These ones have reason to exist. Any additional ones not as much. I'll have to see how well or badly it plays with the nether mod.
One small question? Why does this still have tin? Tin is part of default.
help
i wonder if i update my old version of this with the new will it break my world
Of its time, which is no longer now
This game is quite an intresting game. It provides a barebones experience and isn't much fun on its own. There is little to do. This is part of its beauty; you need mods to be able to have a good time. This makes every game experience a customised mixing pot of the work of decks (10s) of people, sometimes even hundreds. It's such a shame the game is called "game", and not "base". It's not a game, at least not anymore.
However, a lot of it is now irrelevant for the modern scene, however. Butterfiles and fireflies are an extra feature very few people would want. Vessels are not a feature i have ever used, save for the completely unrelated Piranesi game. These extra mods are now nothing more then bloatware. And it's not like the games improving! It's in a maintenence-only mode. There's nothing being added or removed to make the game more cohesive.
The inventory sucks nowdays in comparison to the modern systems like Unified Inventory or the Mineclone inventory. The trees are both too diverse and too regular; only the Acaia and Jungle trees stand out as unique in comparison to the monotony. Minetest game must leave more content up to the players.
And whilst this game might have proved instrumential to the modding community, over-reliance on it has forced the vast majority of players to play this game instead of alternatives worth more attention. This is a bad thing.
Review continues in a comment
Very versatile but not very clear
I find it quite fun to play around with the notes and wrote songs, but I think the music box design need some tinkering. The mod work by addind a disk and then going to 'Music Player' and writing the notes you wanna it to play, the problem is there is a lack of intuitiveness on the GUI, the music player has 4 'Sets' field which I assumed were different tracks but it seems like they overlay each other when playing, then the notes itself are in a different tab called 'Guide', which makes writing a song a back and forth process of changing tabs to check which notes are which and if you don't save what you wrote disappear but saving also close the formspec which can be annoying.
My suggestion would be for the notes to not listed at the side of the sets rather than on another tab so it's easier to write songs, the same may be true with gain but I haven't checked how that works, also it would be good to mention inside the formspec that you have to separate the notes with space since most people would download the mod without reading it here.
But even as it is, a person not literated in music theory like myself found it incredible easy to write songs and the idea of writing disks and exchanging among other players is quite and interesting one that I haven't seen before. I mostly kept it to the notes, but there is quite a few options to change pitch, fade and gain making the music editor quite a powerful one. I fully recoment the mod!
Plays Best as Idle Game... Eventually
This game starts out boring, but it gets better. It would be nice if there were a way to boost resource gathering, like working in the mine.
Appearance and gameplay wise, I'm closer to neutral than actually liking this entry. It does a terrible job at communicating with the player, walking speed feels a bit slow (perhaps it would be cool to have a stable with horses you an ride around?), the builds are unappealing, way too much is uselessly oddly breakable by hand, and "chapter 1" gets its own point off for being expensive and having very unclear rules. But I cannot downvote because I recognize the effort that must have gone into the back end.
I'd like to see what a few builders, a historian, and a couple texture/sound artists could do with this concept.
Great but
Needs a bit of rework, like better model and animations to frosty queen and make that laugh only plays when she dies
love it been using it a long time
best weather mod by far for me anyway its just perfect cant say much else
Amazing, refreshing puzzle
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
I love the old pixelated look!
This makes me feel like I'm in an old school NES or DOS RPG! It is very beautiful! Good job!
Just... not.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
looks great
do crawler zombies crawl thru holes 1 square block that would be cool also do they break doors most zombie mods on here they dont break doors also can any climb up nodes like over walls that be epic
Is one of the best games
Is a great game of puzles and the hub area remembers me to the metroidvanias.
My server loved it
I set it up 6 days ago for April Fools. They loved it so much I can't be rid of it or else they will revolt.
wow its great
the only thing i see that could be better is when you push nodes instead of them stacking up then out left and right just make them stack up so you end up with a so many wide tower of dirt would be better in my opinion been waiting an age to see something like this they was a guy doing dumptrucks bulldozers and tractors a long time ago but he moved on this is the kinda stuff minetest needs we have enough beds tables chairs and whatnots thank you for such a cool mod keepem coming ive always felt a drill machine would be really cool and be able to go up and down left right while drilling underground that would be sick or maybe a dump truck that you push nodes up to with the dozer and they fill the dump truck then you go empty somewere anyway thanks again
Scratches that eco itch
There is something quite satisfying about terraforming an alien planet. It scratches that eco itch. From an emotional point of view, that is valuable. Cultivating and developing chaos into life.
I did a little mining, but didn't care too much about it. The mutants regularly jump scare me, but they aren't too challenging as you can outjump them, but the converting the terrain to something lush is quite satisfying.
I really like the facts that blocks convert rather than crafting recipes, it feels more natural, and about your controlling the environment. Part of me feels that the start should be based on algae growing on water, you scrape it off, and you mix with volcanic ash to make some type of soil that could develop life (not always, and things like moss sprout off it). Maybe you enrich the mix more and more with volcanic ash, but the creation of life is not guaranteed. It would give it a unique, not so crafty start to things.
I think some of the conversions should be findable in game, like a help/basics tab in the inventory. It's a great reference. It feels needing to go to the readme will alienate a few potential players.
Also, too many crafting recipes at first. Some available initially that are core (such as saplings, tools etc.) but some extra blocks should add to recipes as you discover them perhaps.
Oh, and if you die, restart as it is not intuitive that you need mutants just to be able to get started (apples and digging tool). Maybe a help message on death could help (like the start one which was a cool nudge).
However, great base game. Very satisfying. I'm excited about the potential of this game.
Hard to figure out but a bit of fun
I like this game. At the strart, you build and get confused. And then you realise wind turbines exist, so you turn them on. And then you get to work. And then you get confused because you have already run out of money. And then you realise roads can be left-clicked to make money and so can houses. So you build and build.
However, this game is not very fun after, say, 10 minutes. You end up bored with the lack of choice. Where are the railway lines? Where are the drivers honking at each other and pedestrians? Where do people get food? Why aren't the big buildings connected like any decent town would have them?
Where is the choice and gameplay? Where is the possibility to make a spaghetti of tunnels?
Tutorial reset my progress
The game is not very easy to follow, and not in a good (nodecore) way.
I went into the tutorial and there was no clear way to bring back the tutorial screen, so i had no idea what to do most of the time.
Eventually, i figured it out and get a nice base going. I was mining rare metals and getting ready to terraform. I set up reactor power-ups and then i increased the coolant speed to get drills going faster, which advanced me in the tutorial. I did the next step and then completed the tutorial.
And just like that, all my progress was gone! The map was cleared, and there went my auto-restarters, my reactor power-ups, my research machines, my power generatiors, my rockets, my stuff!
This game should be improved; the tutorials could be made easier to follow and you should be able to bring back the help screen. And why do you clear my progress after the tutorial? It just seems malicous! No other popular game does this!
And i don't care about how great the game mechanics, the machinery, the progress, and all the other good stuf if i can't even keep what i earn, so that's why i am giving a negative review.
small but requiered changes
this is just so pleasing to see
3 fps minetest
3 fps minetest. jokes aside this is awesome bud
Very good mod support
Really fancy!
Great for the plains
Very good for buildings!
Innovation at its finest
Just like the intercity 125 took the UK by storm, bringing the whole country together, the Mesejet took Minetest by storm.
I have already hacked it to reach the full 50 m/s i want it to, so it connects a few lines very well, making the server easier to navigate and control, and the mesejet is elegant in providing that role. Luxorious and elegant in its nature, it uses its sleek body and dark finish to maintain its speed and zip down the line without so much as a gentle, exceited, screech from the track.
It is so fast and extreme it can zip down the track and blow away all the teenage hooligans messing about on the edge of the platform, helping cleanse the server and bring it to peace.
It provides an extreme step-up from the Japanese train which was a step-up from the Basic_trains Japanese Train, bringing back its throne on the server as the fastest train.
Surprising!
The first time I saw the Techage mod pack I didn't think much of it, but I have since changed my mind. After watching some videos of people using it I was amazed at all the cool things that it can do. I personally will be using it shortly.
crashes in mt 5.30 and is to slow
when trying to grapple onto a tinted glass it crashed for me (mt 5.30) it is too slow too (no swinging D:) but it is full of future potential