like CalebJ, i also encountered this during a period of extended downtime on the tunnelers' abyss server, and found it almost as fun =D. the infinite nature of the game ensures that you'll always have plenty of areas you can solve if you ever get stuck in one place.
the textures are very good, especially the water textures and give a touch of rpg style to the game, so it complies with what the pack says, but please... the purple stones makes it a bit psychedelic .
This mod adds diseases that are pretty similar to real ones. It provides diseases, methods of infection, preventative measures and also healthy/non-healthy players. Really cool and interesting mechanic, though I have some suggestions:
make raw food have a chance of carrying diseases
make players have a chance of getting genetic diseases when they join (they automatically have the disease thus it is genetic)
sanitiser
clean/unclean water (this one is a bit of a stretch)
ways to tell if someone is sick (different skin overlay-will probably have issues with hair layer)
I tried this mod out, and it works well! Here are a few things I specifically like about it:
The power production/consumption setup is nice; it makes building the circuits more realistic, and hence more enjoyable (at least for me)
The right-clicker is a cool idea, and it works nicely
The batteries are also a good idea, they're a handy way to continue powering things after the solar power source loses light
So, to sum it up, I think this is a good mod, and I'm excited to see more devices implemented! If you're looking for ideas, it would be nice to add more power sources (like hydroelectric and geothermal generators), more sensors (like light sensors), and maybe some motion-oriented blocks (like pistons).
It works well, and has some nice features to boot. If you are used to MTG's inventory, this could be confusing. If you like modded Minecraft, then this is basically perfect.
Name and description of this mod are very technical. So here's the tl;dr for whoever might read this.
What is player_monoids?
player_monoids offers a compatibility layer so that multiple mods can change physics related aspects like your character's walking speed or jump height.
What does this mod do?
Usually, effects of different mods get multiplied. So if you have a sprint mod that doubles your walking speed and also have boots equipped that make you walk twice as fast then now your speed is 4x the original speed. This mod changes the calculations so that the effect gets incrementally smaller the more you add to it.
Should I install this?
Yes. If you have at least one mod that uses player_monoids as an (optional) dependency then I recommend that you install this as well.
Humble advertisement: If you have any mods installed that don't use player_monoids but instead use playerphysics then get the "Playerphysics API with Monoid Support" mod as well. The effects of this mod will then also apply to those mods.
Personal Opinion
A very good tweak to the physics calculation, especially when using many mods.
One of my new favorite mods.
Would be a fun addition to Backrooms Test.
Absolutely recommended!
All I would ask is some way to transport your masterpiece once you've finished. Though I can't of any way that'd work.
For some context: the check is there to prevent hackers from accessing the enderchest inventory without and actual echest. Regarding detached inventories I recommend taking a look at mcl_entity_invs that basically manages "ad-hoc" inventories for entities like chest minecarts and saves the content in a table in the entity.
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add minetest.log("error", dump(variable)) things all over the place for everything.
I'm quite impressed with this mod! This is a must-have for me! Unfortunately, the leaves don't seem to decay (but it might be they don't decay when placed, and I use the clump fall mod). But besides that, this is probably the best biome mod out there! :D
It is still painfully obvious that this is a blend of mods. But the developer actually blended them and cooked them down into something great. The only thing that really gives it away at this point are the very mix-matched textures. But gameplay is perfect. If you like Minecraft with some biome mods like biomes o'plenty or oh the biomes you'll go, this is a must play. You get new items, cool mapgen, and too many stones. I have personally talked with the Dev, and she has huge plans for this game. Why are you still in the reviews section? Play Asuna instead. Go.
I already wanted to try other alphabets on my server, and after watching a zillion Japanese animations, I obviously wanted something of that culture showing up there. So I highly recommend
I will use Mesecons in a Japanese junior high school class.
This is a great mod!
I have created a website to utilize Mesecons mod in a Japanese junior high school class.
Thank you very much.
https://note.com/ofg/n/ne7fa338ae0cf
I'll use it in a Japanese junior high school class.
This is a great mod!
I have created a website to utilize this mod in a Japanese junior high school class.
Thank you very much.
https://note.com/ofg/n/n81f2713b7c72
The only good thing this adds is the ability to smelt rotten flesh into leather.
The other two recipes are as follows:
Crafting a slimeball into 4 mesecons_materials:glue... but the problem is that slimeballs are just an alias to mesecons_materials:glue, so you're just crafting one slimeball into 4... which I suppose is NonUseless, but it's weird.
Crafting feathers and sticks into glider:glider, but the glider mod isn't marked as a dependency, so it will probably just fail.
This is not Minecraft. And yet this mod just works. I wish that there were an enchantment glint, but that is it, this mod is perfect. I will be playing with it in survival a lot more. And, yes, I understand the enchantment glint is not the dev's fault.
The worlds it makes are amazing. I just wish I could figure out how to break blocks. Unless you aren't supposed to? I've tried everything I can think of, but I can't progress.
I have used this mod countless times, especially in game development. It has sped up tasks considerably and helped me a ton. I used it to create various structures and trees in MineClone 2, Lazarr! Glitch and Repixture.
During the development of Glitch, I have felt one of its biggest shortcomings is usability. Typing in chat commands all the time gets tedious and time-comsuming very quickly, especially if you want to do many complex operations in row. The worst part is setting pos1 and pos2 because you have first fly to these places (using mouse and keyboard) and then type in the commands. This part is always the most time-consuming.
Unfortunately, WorldEdit GUI only works in combination with selected games/mods for now.
I wish one day WorldEdit usability gets seriously improved because that area still needs work IMHO.
That having said, it's still a recommendation because it's still a big improvement over having nothing at all. Without WorldEdit, productivity would slow down to a crawl, so that cannot be understated as well. Still a good mod/modpack overall.
Not Quite the Skyblock I Used To Play, but Fun Nonetheless
I've never really built a sky factory before, but so far this game has effectively communicated that if I'm getting tired of doing something one way, it's probably time to look for another method of grinding resources.
I do have one major complaint thought: what's with the lack of a crafting grid? The crafting system as-is may be more user-friendly for beginners, but I hate having to go hunting through four pages for an icon that's blending in with all its buddies or else keep switching my hand between mouse and keyboard. When I get there, I'm doing extra clicks than feel nescessary. When I think about it critically, I realize this is an improvement over the Minetest default crafting behavior. Perhaps I am again hearing the call of the game telling me I'm doing it wrong, and should invest in my actual sky factory.
I'm on the diamond hunt, and I suspect one has gone missing from the map. I've given myself all permissions and I still can't find it after around a cumulative hour of no-clipping around for diamond #12. There is, however, an area that feels like it should have one, but doesn't. Has anyone else gotten a perfect score with the "egg hunt?"
i have a youtube channel the omega crazytails and id like to use this if it works on my minetest just wondering if youtube will flag it as copyright never mind its fine also can i add music to it for my own use im beting i can slightly change some music from other games like pitch and speed and youtube wont notice them i also cant figure out how to add music tried everything ican thinkj of
For some reason the entire mod is in French only. The translation system is not used. Sorry, I have to give a thumbs down just for that.
EDIT: The language problem has been resolved but the mod does not work at all right now (see below). I will update my review when it actually does what it promises.
Fantastic!
Really great quality-of-life mod; works wonderfully!
It's very easy to use. Lots of subtitles out of the box, and easy to implement your own support for the mod.
The only minor issue I've seen so far, was some subtitle spam crashing the mod. Specifically, the "Fire burns" sound in Mcl2; while in the Nether.
But, adding a simple duration time to the subtitle description fixed the spam, & crash.
"descriptions.lua" file; Line 108:
very fun for the logic game enthusiast
like CalebJ, i also encountered this during a period of extended downtime on the tunnelers' abyss server, and found it almost as fun =D. the infinite nature of the game ensures that you'll always have plenty of areas you can solve if you ever get stuck in one place.
TO MUCH PURPLE
the textures are very good, especially the water textures and give a touch of rpg style to the game, so it complies with what the pack says, but please... the purple stones makes it a bit psychedelic .
Educational and adds a new dimension to Minetest
This mod adds diseases that are pretty similar to real ones. It provides diseases, methods of infection, preventative measures and also healthy/non-healthy players. Really cool and interesting mechanic, though I have some suggestions:
make raw food have a chance of carrying diseases
make players have a chance of getting genetic diseases when they join (they automatically have the disease thus it is genetic)
sanitiser
clean/unclean water (this one is a bit of a stretch)
ways to tell if someone is sick (different skin overlay-will probably have issues with hair layer)
Other than that, the mod is excellent!
A good mod, excited to see more devices!
I tried this mod out, and it works well! Here are a few things I specifically like about it:
So, to sum it up, I think this is a good mod, and I'm excited to see more devices implemented! If you're looking for ideas, it would be nice to add more power sources (like hydroelectric and geothermal generators), more sensors (like light sensors), and maybe some motion-oriented blocks (like pistons).
I can't really fault it
It works well, and has some nice features to boot. If you are used to MTG's inventory, this could be confusing. If you like modded Minecraft, then this is basically perfect.
Comfortable
Simple, but with a slightly voluminous design
Makes movement much more believable
Name and description of this mod are very technical. So here's the tl;dr for whoever might read this.
What is player_monoids? player_monoids offers a compatibility layer so that multiple mods can change physics related aspects like your character's walking speed or jump height.
What does this mod do? Usually, effects of different mods get multiplied. So if you have a sprint mod that doubles your walking speed and also have boots equipped that make you walk twice as fast then now your speed is 4x the original speed. This mod changes the calculations so that the effect gets incrementally smaller the more you add to it.
Should I install this? Yes. If you have at least one mod that uses player_monoids as an (optional) dependency then I recommend that you install this as well. Humble advertisement: If you have any mods installed that don't use player_monoids but instead use playerphysics then get the "Playerphysics API with Monoid Support" mod as well. The effects of this mod will then also apply to those mods.
Personal Opinion A very good tweak to the physics calculation, especially when using many mods.
Pixel artists dream
One of my new favorite mods. Would be a fun addition to Backrooms Test. Absolutely recommended! All I would ask is some way to transport your masterpiece once you've finished. Though I can't of any way that'd work.
Looks nice
For some context: the check is there to prevent hackers from accessing the enderchest inventory without and actual echest. Regarding detached inventories I recommend taking a look at mcl_entity_invs that basically manages "ad-hoc" inventories for entities like chest minecarts and saves the content in a table in the entity.
It's just a holiday beginning
The most anticipated mod, but still has flaws. No slack, comes off, does not allow to lead a tethered object.
Yessir
This is one of the greatest mods ever, this mod is ATLEAST equal to waffles. The process of making these pizzas are soo fun! Great job Extex!
Useful, speeds up development
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add
minetest.log("error", dump(variable))
things all over the place for everything.Should be in MTG!
This mod really should come with MTG by default! Yes, it's that good! :D This mod improves dropped items and makes said items act more realistically!
Cannot imagine playing without it.
Fun and diverse mod. Fits nicely with MTG and if you like a bit fantasy environment this mod adds it very well. Highly recommended.
Fits in well with MTG!
I'm quite impressed with this mod! This is a must-have for me! Unfortunately, the leaves don't seem to decay (but it might be they don't decay when placed, and I use the clump fall mod). But besides that, this is probably the best biome mod out there! :D
Great mod
Brings me back to my days playing persistent kingdoms back in 2018. A hammer and anvil was always among my gear when heading down into the mines.
Absolutely recommended
Feels weird playing on servers without it
Awesome
PLS hold up to date
The music is stuck in my head...
A great game with some catchy music, nice concept overall :) Controls a little fiddly at times but hey, can't have it all :P
A very delicious mod soup
It is still painfully obvious that this is a blend of mods. But the developer actually blended them and cooked them down into something great. The only thing that really gives it away at this point are the very mix-matched textures. But gameplay is perfect. If you like Minecraft with some biome mods like biomes o'plenty or oh the biomes you'll go, this is a must play. You get new items, cool mapgen, and too many stones. I have personally talked with the Dev, and she has huge plans for this game. Why are you still in the reviews section? Play Asuna instead. Go.
pizza pizza
really well made pizza texture and mod i ever seen
very nice mod, but how do i go uphill?
awesome mod :) but i cant seem to go up any hills, how do i do this?
Very useful
I already wanted to try other alphabets on my server, and after watching a zillion Japanese animations, I obviously wanted something of that culture showing up there. So I highly recommend
it look like some kind of soup
yeah not lying it look like soup
such a shame that this weird texture got approved and not mine that i spent hours porting it into minetest
Very useful mod!
Thanks to this mod, I was able to easily create a variety of buildings.
I will use Mesecons in a Japanese junior high school class.
This is a great mod! I have created a website to utilize Mesecons mod in a Japanese junior high school class. Thank you very much. https://note.com/ofg/n/ne7fa338ae0cf
I'll use it in a Japanese junior high school class.
This is a great mod! I have created a website to utilize this mod in a Japanese junior high school class. Thank you very much. https://note.com/ofg/n/n81f2713b7c72
Unless updated, kind of useless.
The only good thing this adds is the ability to smelt rotten flesh into leather. The other two recipes are as follows: Crafting a slimeball into 4
mesecons_materials:glue
... but the problem is that slimeballs are just an alias tomesecons_materials:glue
, so you're just crafting one slimeball into 4... which I suppose is NonUseless, but it's weird. Crafting feathers and sticks intoglider:glider
, but the glider mod isn't marked as a dependency, so it will probably just fail.Like minecraft!
The subtitles are very helpful. However, I find the text too large (like size 20-30 point?) Besides that, this is a good mod.
I can't believe it
This is not Minecraft. And yet this mod just works. I wish that there were an enchantment glint, but that is it, this mod is perfect. I will be playing with it in survival a lot more. And, yes, I understand the enchantment glint is not the dev's fault.
looks like a nice mod, but i dont know how to enable the whitelist.
if i type /whitelist on it says must supply name parameter, how do i do this XD
Cool, but confusing.
The worlds it makes are amazing. I just wish I could figure out how to break blocks. Unless you aren't supposed to? I've tried everything I can think of, but I can't progress.
how add more music
ive tried everything im at my wits end some help would be awesome
Critically important tool
I have used this mod countless times, especially in game development. It has sped up tasks considerably and helped me a ton. I used it to create various structures and trees in MineClone 2, Lazarr! Glitch and Repixture.
During the development of Glitch, I have felt one of its biggest shortcomings is usability. Typing in chat commands all the time gets tedious and time-comsuming very quickly, especially if you want to do many complex operations in row. The worst part is setting pos1 and pos2 because you have first fly to these places (using mouse and keyboard) and then type in the commands. This part is always the most time-consuming. Unfortunately, WorldEdit GUI only works in combination with selected games/mods for now.
I wish one day WorldEdit usability gets seriously improved because that area still needs work IMHO.
That having said, it's still a recommendation because it's still a big improvement over having nothing at all. Without WorldEdit, productivity would slow down to a crawl, so that cannot be understated as well. Still a good mod/modpack overall.
Not Quite the Skyblock I Used To Play, but Fun Nonetheless
I've never really built a sky factory before, but so far this game has effectively communicated that if I'm getting tired of doing something one way, it's probably time to look for another method of grinding resources.
I do have one major complaint thought: what's with the lack of a crafting grid? The crafting system as-is may be more user-friendly for beginners, but I hate having to go hunting through four pages for an icon that's blending in with all its buddies or else keep switching my hand between mouse and keyboard. When I get there, I'm doing extra clicks than feel nescessary. When I think about it critically, I realize this is an improvement over the Minetest default crafting behavior. Perhaps I am again hearing the call of the game telling me I'm doing it wrong, and should invest in my actual sky factory.
Good to Know That You've Covered the Basics.
I'm on the diamond hunt, and I suspect one has gone missing from the map. I've given myself all permissions and I still can't find it after around a cumulative hour of no-clipping around for diamond #12. There is, however, an area that feels like it should have one, but doesn't. Has anyone else gotten a perfect score with the "egg hunt?"
is it copyrighted
i have a youtube channel the omega crazytails and id like to use this if it works on my minetest just wondering if youtube will flag it as copyright never mind its fine also can i add music to it for my own use im beting i can slightly change some music from other games like pitch and speed and youtube wont notice them i also cant figure out how to add music tried everything ican thinkj of
Mod is in ... French? idk
For some reason the entire mod is in French only. The translation system is not used. Sorry, I have to give a thumbs down just for that.
EDIT: The language problem has been resolved but the mod does not work at all right now (see below). I will update my review when it actually does what it promises.
This texture pack look like bare bone from minecraft
it look like barebone from minecraft if you use shadow mode if would look really good