This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
Help! Account Confirmation E-Mail Never Arrives for Codebase (Good Minecraft Alternative, Though)!
I really am looking to get onto the git repository by the way. If someone could send it manually, that would be awesome. Thanks.
I do not agree to Microsoft's terms of service for an Xbox account, and that's separated me from my family in terms of a game that's been with me for a long time. It's got a long way to go, but thank you.
I had fun with this one. The story was simple, but built on realistic principles. The end game could use a climbing puzzle, and a launch eased off on, but overall, it's good.
Your homeland dosen't care what you did, just that you're gone. It may be an execution in all but name, but if you can find shelter for your first night, water for your first season, and food for your first year, you'll soon find the badlands can be a half-decent place to live. Now, if only there was a little more color.
This game starts out with turning lava into water. Once you've grown yourself some algae/moss, made dirt, gotten wood, grass, and crops, you're well on the way to terraforming the surface. Ignore most of the cooking recipes, as the result isn't as filling as stuffing your face with an apple when you're hungry.
Now for some better tools!
...
Don't waste your time hunting iron on the surface. The midgame is all about farming cotton and watching grass grow when you're not digging your borehole to -1000 by hand (I'm to -300 and still no gold) and without an elevator back up. Want decent torches? Cotton. Want that extra inventory you'll need for actulally digging? Cotton, cotton, cotton! While writing this review, I decided I had enough metal to play around with, and I managed to kill off some of my hard-earned grass nodes when I learned how manipulate water with a pump, pipes, and a faucit. I would find it more useful though if I could figure out the tanks so I could have a relatively portable safe-drop.
I suppose this game struggles with communication. My character is dropped off on this planet, and I expect he's supposed to know a thing or two about macheniery, yet the only lead I have is the far-off goal of marble and obsidian. In-game tooltips on what elevations to find different raw materials, like emerald, would go a long way towards making this more playable.
This is probably the best mod of it's kind! Unfortunately, items such as torches, don't emit light when there are more than 4 mods enabled (not counting the default Minetest mods and Wielded light). I would appreciate if this was fixed.
Edit: Builtin Item can be used with this mod. You just need to add Builtin item as a optional dependency.
Good if you wanna know wich tools to use as a weapon
Doesnt cover some tools from mods but thats okay, i now know that bashing a dog in the head with a hammer is more effective than slashing it with a sword.
If you wanna know if a block is crumbly, cracky or stuff like that you can use the lookup tool
If you spawn i a cold biome you are gonna freeze to death many times before you can get a torch and if you spawn in a hot biome you are gonna be in constant heat unless you live under water. Maybe making it compatible with other mods that adds way to warm yourself and take some cool drinks would be a good way to make it less harsh
Idk why but it seems to require a lot of processing power to play with this mod. when i get near a jungle my fps drop to single digits and crashes after a while
Very useful if you wanna set up a farm before making steel
Specially with mods that make steel harder to get. There some other mods that use crafting recipes that requier to use a steel bucket so i guess thats a way to keep this mod balanced.
Just insane how many options there are to customize the livery of just a single wagon!
What I found particularly useful was the 3D view of the wagon. I'm not sure if that is possible with formspecs, but if it is maybe the mouse cursor could change when hovering over the 3D view to indicate one can actually drag/rotate the wagon view.
The only other little thing where I was/am a little confused is the difference between the Livery Template in the Editor's tab and the Predefined Liveries tab. What I believe it to be is that a Predefined Livery is a customized version of an existing Livery Template. I'm not sure about it though.
All in all this is probably the best way to make trains extremely customizable in a simple and player friendly way. Additionally it enables modders and train creators to include multiple predefined liveries for their trains from which players can choose from in-game.
Personally I 100% recommend it!
Literally just the same as "/giveme mcl_portals:portal_end"
The bucket does literally the same as if you just do "/giveme mcl_portals:portal_end". It just places a single end portal node. Apart from the new texture, there is no innovation. It is now easy to add "invalid" end portals everywhere but it is not trivially possible to remove them.
Extremely incredible mod I was looking for columns and well I'm served !
The mod is very complete it allows to decorate from floor to ceiling.
And allows really beautiful finishes.
You can do great and beautiful things with.
This mod is essential, I feel less alone when I play solo :'(
The animals are very realistic whether the noises, the textures or even the animations (which I find really very realistic with the trips).
Wow very good work, keep going .
I like the biomes, and most fit in with vanilla so well I have a hard time telling. But, every now and again you run into something with 32x texture resolution and it immediately ruins the immersion. I can only knock it so much though as it adds a lot of good stuff. My only other gripe is how it automatically overwrites leaves, but only it's own leaves and default. I always have to go and turn off the weird leaf settings.
For me for now this is the best game with NPCs.
The skins are pretty and varied. On the other hand, I find that NPCs do not move enough in the world and that they are limited in animations. But it is enough for his role.
On the other hand, I encountered a bug: NPCs walk on water!
Not very normal I think : )
Use this mod if you want to learn to prepare better meals
If you only eat berries or apples with this mod enabled you are probably going to starve. You need to craft food that gives more saturation just so you dont have to be checking if you can eat yet every 2 second or if you need to heal damage quick
The patterns are nice, but it was obviously done with an overlay, and the monochrome shading looks amateur. The block selection is good as well. The recipe for the chisel has to change though as it overrides the screwdriver included in default which this mod depends on.
It is unique I guess. It is 100% moddable, but the inventory does not agree with mods at all. It will randomly select some nodes from the installed mod(s) and the first two are always the normal grass and stone blocks. The rest will be whatever it felt like grabbing on launch. It is definitely playable, but so simple I doubt I'll do much with it.
If Devtest was too complicated for you, and you felt lost in the details, just play this instead. None of those ugly textures or block choices. I guess it's basically the same as Cave Game in many respects.
Ok, now for the serious part. I have started trying to mod without default. It actually isn't too bad. And this is an excellent tool to help. If your mod requires default, this will break it. Which could help you figure out why your mod doesn't work with some other game.
It is like most games based on default, but higher quality than most. You get the usual, default, Mesecons, mobs_redo. And it works. I imagine it is far better for servers because that is what it is tuned for. You can absolutely play this and have fun. And, I have to say, it is better than Mineclone2 at taking advantage of the sheer power of the Minetest engine. Why does my review sound lackluster then? Because I'd rather have my own soup if I am having soup. I'd just mod MTG to include everything I like from here, and remove the rest. But, if you don't know what you want yet, just try this first. It has most of the really good mods.
Annoying to try to mess with in creative or to mod, but great for survival worlds. Interesting mechanics. I can't say much because you really have to just play it. The skybox is cool.
I played this game for almost a week when the Tunnelers' Abyss main server was down, and it can definitely be quite addicting at times! Learning 3D minesweeper itself was a bit of a challenge, it's quite a bit harder than 2D minesweeper. But once you get the hang of it, you'll only get faster and faster. A similar 3D minesweeper game can be accessed at http://egraether.com/mine3d/ which helped me to understand it a bit better.
Right-click a block to mark it as a bomb, dig it if you think it isn't one.
Sometimes you can come to a place where there is no continuation without a 'guess' (or at least I thought so), especially on corners - you'll just have to take your chances, or find a different place where there is a solution. Large "cave"-like expanses can open up where bombs don't occur, creating some 2D-like environments where solving is particularly easy, and a large number of solve-able 'exits'.
Highly recommended if you're looking for a mind challenge. Now we just need 4D chess!
I don't normally use that kind of language, but I believe if you use a word for the correct meaning instead of as a curse it isn't too bad. Anyway, on to the actual review.
Most Minetest games are based on default, and that is great, but default is noticeably old, and we need some competition and freshness around here. Seriously, I think the last actual MTG feature was over 5 years ago now. This takes the normal excessively easy survival loop and defenestrates it with all the power it can muster. Defenestrate means to throw through a window. Yes, there is a word for that. Anyway, try this game out, and don't touch the lava, it is still hot. And thank you Wuzzy, for trying to make alternative games to MTG. Everyone seems to focus a lot on a certain other project of yours almost too much.
Oh, and Too Many Stones will be compatible very soon. It required major rebasing, but it seems stable. I have to do more testing to be safe though.
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
Hello!
Your work is awesome. As the others said and i wont repeat to much exciting biomes with many great details. I love it.
Hope the future development of this mod is going well. Meaning hope you will work on it for a long time ;-)
Pronouns!!!
This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
Good Mod
Happy to see such a mod made ! Didn't try it out yet bc i only play singleplayer but it's nice to see that it exists
Help! Account Confirmation E-Mail Never Arrives for Codebase (Good Minecraft Alternative, Though)!
I really am looking to get onto the git repository by the way. If someone could send it manually, that would be awesome. Thanks.
I do not agree to Microsoft's terms of service for an Xbox account, and that's separated me from my family in terms of a game that's been with me for a long time. It's got a long way to go, but thank you.
Cute, Limited-Scope Single-Player Experience
I had fun with this one. The story was simple, but built on realistic principles. The end game could use a climbing puzzle, and a launch eased off on, but overall, it's good.
Not for Everyone
You are alone, in a single-biome world in eternal night, with little-to-no danger. What are you going to do? Fill out your tech tree, of course!
One of the Best Long-Form Minetest Games
Your homeland dosen't care what you did, just that you're gone. It may be an execution in all but name, but if you can find shelter for your first night, water for your first season, and food for your first year, you'll soon find the badlands can be a half-decent place to live. Now, if only there was a little more color.
Needs in-game Encyclopedia
This game starts out with turning lava into water. Once you've grown yourself some algae/moss, made dirt, gotten wood, grass, and crops, you're well on the way to terraforming the surface. Ignore most of the cooking recipes, as the result isn't as filling as stuffing your face with an apple when you're hungry.
Now for some better tools!
...
Don't waste your time hunting iron on the surface. The midgame is all about farming cotton and watching grass grow when you're not digging your borehole to -1000 by hand (I'm to -300 and still no gold) and without an elevator back up. Want decent torches? Cotton. Want that extra inventory you'll need for actulally digging? Cotton, cotton, cotton! While writing this review, I decided I had enough metal to play around with, and I managed to kill off some of my hard-earned grass nodes when I learned how manipulate water with a pump, pipes, and a faucit. I would find it more useful though if I could figure out the tanks so I could have a relatively portable safe-drop.
I suppose this game struggles with communication. My character is dropped off on this planet, and I expect he's supposed to know a thing or two about macheniery, yet the only lead I have is the far-off goal of marble and obsidian. In-game tooltips on what elevations to find different raw materials, like emerald, would go a long way towards making this more playable.
Almost like Optifine!
This is probably the best mod of it's kind! Unfortunately, items such as torches, don't emit light when there are more than 4 mods enabled (not counting the default Minetest mods and Wielded light). I would appreciate if this was fixed. Edit: Builtin Item can be used with this mod. You just need to add Builtin item as a optional dependency.
The bed counter in the hud shows over most hunger indicators from other mods
I guess its meant for minigames since when i die the counter doesnt seem to stay at two or one lives left
Good if you wanna know wich tools to use as a weapon
Doesnt cover some tools from mods but thats okay, i now know that bashing a dog in the head with a hammer is more effective than slashing it with a sword. If you wanna know if a block is crumbly, cracky or stuff like that you can use the lookup tool
A Mod for masochists
If you spawn i a cold biome you are gonna freeze to death many times before you can get a torch and if you spawn in a hot biome you are gonna be in constant heat unless you live under water. Maybe making it compatible with other mods that adds way to warm yourself and take some cool drinks would be a good way to make it less harsh
Really laggy
Idk why but it seems to require a lot of processing power to play with this mod. when i get near a jungle my fps drop to single digits and crashes after a while
Installed this mod and couldnt find mykota anywhere
¿How am i supposed to get mykota?
Standalone and OP techage hammer
Converts stone to cobblestone and cobblestone into gravel instantly.
Very useful if you wanna set up a farm before making steel
Specially with mods that make steel harder to get. There some other mods that use crafting recipes that requier to use a steel bucket so i guess thats a way to keep this mod balanced.
Dont stand still if you are on the edge of a cliff
The wind moves you and other mobs around, you can also see particles flown by the wind and it really sets a mood playing with this mod
Incredibly versatile!
Just insane how many options there are to customize the livery of just a single wagon!
What I found particularly useful was the 3D view of the wagon. I'm not sure if that is possible with formspecs, but if it is maybe the mouse cursor could change when hovering over the 3D view to indicate one can actually drag/rotate the wagon view. The only other little thing where I was/am a little confused is the difference between the Livery Template in the Editor's tab and the Predefined Liveries tab. What I believe it to be is that a Predefined Livery is a customized version of an existing Livery Template. I'm not sure about it though.
All in all this is probably the best way to make trains extremely customizable in a simple and player friendly way. Additionally it enables modders and train creators to include multiple predefined liveries for their trains from which players can choose from in-game.
Personally I 100% recommend it!
Nice take on making pizza
Suitable for restaurants and looks nice too. Like the aspect that you get the experience of making the pizza rather than crafting it. Good job!
Perfect for exploring
Adds lot of new beautiful blocks and plants what makes survival ever so interesting. Like the danger effect in some biomes. Keep it up!
Literally just the same as "/giveme mcl_portals:portal_end"
The bucket does literally the same as if you just do "/giveme mcl_portals:portal_end". It just places a single end portal node. Apart from the new texture, there is no innovation. It is now easy to add "invalid" end portals everywhere but it is not trivially possible to remove them.
A very practical and complete mod !
Extremely incredible mod I was looking for columns and well I'm served !
The mod is very complete it allows to decorate from floor to ceiling.
And allows really beautiful finishes.
You can do great and beautiful things with.
Amazing animations
This mod is essential, I feel less alone when I play solo :'(
The animals are very realistic whether the noises, the textures or even the animations (which I find really very realistic with the trips).
Wow very good work, keep going .
Very powerful and essential creative tool.
Thanks, sfan5 : )
Good, but has a problem with resolution
I like the biomes, and most fit in with vanilla so well I have a hard time telling. But, every now and again you run into something with 32x texture resolution and it immediately ruins the immersion. I can only knock it so much though as it adds a lot of good stuff. My only other gripe is how it automatically overwrites leaves, but only it's own leaves and default. I always have to go and turn off the weird leaf settings.
Very good mod to bring life to the game
For me for now this is the best game with NPCs. The skins are pretty and varied. On the other hand, I find that NPCs do not move enough in the world and that they are limited in animations. But it is enough for his role.
On the other hand, I encountered a bug: NPCs walk on water!
Not very normal I think : )
Use this mod if you want to learn to prepare better meals
If you only eat berries or apples with this mod enabled you are probably going to starve. You need to craft food that gives more saturation just so you dont have to be checking if you can eat yet every 2 second or if you need to heal damage quick
Has potential, but it needs some help
The patterns are nice, but it was obviously done with an overlay, and the monochrome shading looks amateur. The block selection is good as well. The recipe for the chisel has to change though as it overrides the screwdriver included in default which this mod depends on.
Very cool mod
In original MTG, mushrooms are just small decorations. In this mod, they are 'cuter'. Thank you.
I tried to mod it for kicks, don't
It is unique I guess. It is 100% moddable, but the inventory does not agree with mods at all. It will randomly select some nodes from the installed mod(s) and the first two are always the normal grass and stone blocks. The rest will be whatever it felt like grabbing on launch. It is definitely playable, but so simple I doubt I'll do much with it.
it's like Devtest, but even simpler
If Devtest was too complicated for you, and you felt lost in the details, just play this instead. None of those ugly textures or block choices. I guess it's basically the same as Cave Game in many respects.
Ok, now for the serious part. I have started trying to mod without default. It actually isn't too bad. And this is an excellent tool to help. If your mod requires default, this will break it. Which could help you figure out why your mod doesn't work with some other game.
It is good, but suffers from "mod soup"
It is like most games based on default, but higher quality than most. You get the usual, default, Mesecons, mobs_redo. And it works. I imagine it is far better for servers because that is what it is tuned for. You can absolutely play this and have fun. And, I have to say, it is better than Mineclone2 at taking advantage of the sheer power of the Minetest engine. Why does my review sound lackluster then? Because I'd rather have my own soup if I am having soup. I'd just mod MTG to include everything I like from here, and remove the rest. But, if you don't know what you want yet, just try this first. It has most of the really good mods.
Cool, novel.
Annoying to try to mess with in creative or to mod, but great for survival worlds. Interesting mechanics. I can't say much because you really have to just play it. The skybox is cool.
Mindboggling paradise
I played this game for almost a week when the Tunnelers' Abyss main server was down, and it can definitely be quite addicting at times! Learning 3D minesweeper itself was a bit of a challenge, it's quite a bit harder than 2D minesweeper. But once you get the hang of it, you'll only get faster and faster. A similar 3D minesweeper game can be accessed at http://egraether.com/mine3d/ which helped me to understand it a bit better.
Right-click a block to mark it as a bomb, dig it if you think it isn't one.
Sometimes you can come to a place where there is no continuation without a 'guess' (or at least I thought so), especially on corners - you'll just have to take your chances, or find a different place where there is a solution. Large "cave"-like expanses can open up where bombs don't occur, creating some 2D-like environments where solving is particularly easy, and a large number of solve-able 'exits'.
Highly recommended if you're looking for a mind challenge. Now we just need 4D chess!
Nice lovely Heckscape to play around in
I don't normally use that kind of language, but I believe if you use a word for the correct meaning instead of as a curse it isn't too bad. Anyway, on to the actual review.
Most Minetest games are based on default, and that is great, but default is noticeably old, and we need some competition and freshness around here. Seriously, I think the last actual MTG feature was over 5 years ago now. This takes the normal excessively easy survival loop and defenestrates it with all the power it can muster. Defenestrate means to throw through a window. Yes, there is a word for that. Anyway, try this game out, and don't touch the lava, it is still hot. And thank you Wuzzy, for trying to make alternative games to MTG. Everyone seems to focus a lot on a certain other project of yours almost too much.
Oh, and Too Many Stones will be compatible very soon. It required major rebasing, but it seems stable. I have to do more testing to be safe though.
Fun and easy to use
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
Comfy
authentic things
Screens
looks magnificent and facinated. Reminds scp or ikea game line, judge Dredd, cyberpunk ...
Looks decent
But can bу hunch that: "max nodes quantity exceeded"
Best animal mod ever
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
Fantastic Biomes!
Hello! Your work is awesome. As the others said and i wont repeat to much exciting biomes with many great details. I love it. Hope the future development of this mod is going well. Meaning hope you will work on it for a long time ;-)
Many thanks for this great mod!!!