I find it quite fun to play around with the notes and wrote songs, but I think the music box design need some tinkering. The mod work by addind a disk and then going to 'Music Player' and writing the notes you wanna it to play, the problem is there is a lack of intuitiveness on the GUI, the music player has 4 'Sets' field which I assumed were different tracks but it seems like they overlay each other when playing, then the notes itself are in a different tab called 'Guide', which makes writing a song a back and forth process of changing tabs to check which notes are which and if you don't save what you wrote disappear but saving also close the formspec which can be annoying.
My suggestion would be for the notes to not listed at the side of the sets rather than on another tab so it's easier to write songs, the same may be true with gain but I haven't checked how that works, also it would be good to mention inside the formspec that you have to separate the notes with space since most people would download the mod without reading it here.
But even as it is, a person not literated in music theory like myself found it incredible easy to write songs and the idea of writing disks and exchanging among other players is quite and interesting one that I haven't seen before. I mostly kept it to the notes, but there is quite a few options to change pitch, fade and gain making the music editor quite a powerful one. I fully recoment the mod!
This game starts out boring, but it gets better. It would be nice if there were a way to boost resource gathering, like working in the mine.
Appearance and gameplay wise, I'm closer to neutral than actually liking this entry. It does a terrible job at communicating with the player, walking speed feels a bit slow (perhaps it would be cool to have a stable with horses you an ride around?), the builds are unappealing, way too much is uselessly oddly breakable by hand, and "chapter 1" gets its own point off for being expensive and having very unclear rules. But I cannot downvote because I recognize the effort that must have gone into the back end.
I'd like to see what a few builders, a historian, and a couple texture/sound artists could do with this concept.
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
do crawler zombies crawl thru holes 1 square block that would be cool also do they break doors most zombie mods on here they dont break doors also can any climb up nodes like over walls that be epic
the only thing i see that could be better is when you push nodes instead of them stacking up then out left and right just make them stack up so you end up with a so many wide tower of dirt would be better in my opinion been waiting an age to see something like this they was a guy doing dumptrucks bulldozers and tractors a long time ago but he moved on this is the kinda stuff minetest needs we have enough beds tables chairs and whatnots thank you for such a cool mod keepem coming ive always felt a drill machine would be really cool and be able to go up and down left right while drilling underground that would be sick or maybe a dump truck that you push nodes up to with the dozer and they fill the dump truck then you go empty somewere anyway thanks again
There is something quite satisfying about terraforming an alien planet. It scratches that eco itch. From an emotional point of view, that is valuable. Cultivating and developing chaos into life.
I did a little mining, but didn't care too much about it. The mutants regularly jump scare me, but they aren't too challenging as you can outjump them, but the converting the terrain to something lush is quite satisfying.
I really like the facts that blocks convert rather than crafting recipes, it feels more natural, and about your controlling the environment. Part of me feels that the start should be based on algae growing on water, you scrape it off, and you mix with volcanic ash to make some type of soil that could develop life (not always, and things like moss sprout off it). Maybe you enrich the mix more and more with volcanic ash, but the creation of life is not guaranteed. It would give it a unique, not so crafty start to things.
I think some of the conversions should be findable in game, like a help/basics tab in the inventory. It's a great reference. It feels needing to go to the readme will alienate a few potential players.
Also, too many crafting recipes at first. Some available initially that are core (such as saplings, tools etc.) but some extra blocks should add to recipes as you discover them perhaps.
Oh, and if you die, restart as it is not intuitive that you need mutants just to be able to get started (apples and digging tool). Maybe a help message on death could help (like the start one which was a cool nudge).
However, great base game. Very satisfying. I'm excited about the potential of this game.
I like this game. At the strart, you build and get confused. And then you realise wind turbines exist, so you turn them on. And then you get to work. And then you get confused because you have already run out of money. And then you realise roads can be left-clicked to make money and so can houses. So you build and build.
However, this game is not very fun after, say, 10 minutes. You end up bored with the lack of choice. Where are the railway lines? Where are the drivers honking at each other and pedestrians? Where do people get food? Why aren't the big buildings connected like any decent town would have them?
Where is the choice and gameplay? Where is the possibility to make a spaghetti of tunnels?
The game is not very easy to follow, and not in a good (nodecore) way.
I went into the tutorial and there was no clear way to bring back the tutorial screen, so i had no idea what to do most of the time.
Eventually, i figured it out and get a nice base going. I was mining rare metals and getting ready to terraform. I set up reactor power-ups and then i increased the coolant speed to get drills going faster, which advanced me in the tutorial. I did the next step and then completed the tutorial.
And just like that, all my progress was gone! The map was cleared, and there went my auto-restarters, my reactor power-ups, my research machines, my power generatiors, my rockets, my stuff!
This game should be improved; the tutorials could be made easier to follow and you should be able to bring back the help screen. And why do you clear my progress after the tutorial? It just seems malicous! No other popular game does this!
And i don't care about how great the game mechanics, the machinery, the progress, and all the other good stuf if i can't even keep what i earn, so that's why i am giving a negative review.
Just like the intercity 125 took the UK by storm, bringing the whole country together, the Mesejet took Minetest by storm.
I have already hacked it to reach the full 50 m/s i want it to, so it connects a few lines very well, making the server easier to navigate and control, and the mesejet is elegant in providing that role. Luxorious and elegant in its nature, it uses its sleek body and dark finish to maintain its speed and zip down the line without so much as a gentle, exceited, screech from the track.
It is so fast and extreme it can zip down the track and blow away all the teenage hooligans messing about on the edge of the platform, helping cleanse the server and bring it to peace.
It provides an extreme step-up from the Japanese train which was a step-up from the Basic_trains Japanese Train, bringing back its throne on the server as the fastest train.
The first time I saw the Techage mod pack I didn't think much of it, but I have since changed my mind. After watching some videos of people using it I was amazed at all the cool things that it can do. I personally will be using it shortly.
like CalebJ, i also encountered this during a period of extended downtime on the tunnelers' abyss server, and found it almost as fun =D. the infinite nature of the game ensures that you'll always have plenty of areas you can solve if you ever get stuck in one place.
the textures are very good, especially the water textures and give a touch of rpg style to the game, so it complies with what the pack says, but please... the purple stones makes it a bit psychedelic .
This mod adds diseases that are pretty similar to real ones. It provides diseases, methods of infection, preventative measures and also healthy/non-healthy players. Really cool and interesting mechanic, though I have some suggestions:
make raw food have a chance of carrying diseases
make players have a chance of getting genetic diseases when they join (they automatically have the disease thus it is genetic)
sanitiser
clean/unclean water (this one is a bit of a stretch)
ways to tell if someone is sick (different skin overlay-will probably have issues with hair layer)
I tried this mod out, and it works well! Here are a few things I specifically like about it:
The power production/consumption setup is nice; it makes building the circuits more realistic, and hence more enjoyable (at least for me)
The right-clicker is a cool idea, and it works nicely
The batteries are also a good idea, they're a handy way to continue powering things after the solar power source loses light
So, to sum it up, I think this is a good mod, and I'm excited to see more devices implemented! If you're looking for ideas, it would be nice to add more power sources (like hydroelectric and geothermal generators), more sensors (like light sensors), and maybe some motion-oriented blocks (like pistons).
It works well, and has some nice features to boot. If you are used to MTG's inventory, this could be confusing. If you like modded Minecraft, then this is basically perfect.
Name and description of this mod are very technical. So here's the tl;dr for whoever might read this.
What is player_monoids?
player_monoids offers a compatibility layer so that multiple mods can change physics related aspects like your character's walking speed or jump height.
What does this mod do?
Usually, effects of different mods get multiplied. So if you have a sprint mod that doubles your walking speed and also have boots equipped that make you walk twice as fast then now your speed is 4x the original speed. This mod changes the calculations so that the effect gets incrementally smaller the more you add to it.
Should I install this?
Yes. If you have at least one mod that uses player_monoids as an (optional) dependency then I recommend that you install this as well.
Humble advertisement: If you have any mods installed that don't use player_monoids but instead use playerphysics then get the "Playerphysics API with Monoid Support" mod as well. The effects of this mod will then also apply to those mods.
Personal Opinion
A very good tweak to the physics calculation, especially when using many mods.
One of my new favorite mods.
Would be a fun addition to Backrooms Test.
Absolutely recommended!
All I would ask is some way to transport your masterpiece once you've finished. Though I can't of any way that'd work.
For some context: the check is there to prevent hackers from accessing the enderchest inventory without and actual echest. Regarding detached inventories I recommend taking a look at mcl_entity_invs that basically manages "ad-hoc" inventories for entities like chest minecarts and saves the content in a table in the entity.
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add minetest.log("error", dump(variable)) things all over the place for everything.
I'm quite impressed with this mod! This is a must-have for me! Unfortunately, the leaves don't seem to decay (but it might be they don't decay when placed, and I use the clump fall mod). But besides that, this is probably the best biome mod out there! :D
Very versatile but not very clear
I find it quite fun to play around with the notes and wrote songs, but I think the music box design need some tinkering. The mod work by addind a disk and then going to 'Music Player' and writing the notes you wanna it to play, the problem is there is a lack of intuitiveness on the GUI, the music player has 4 'Sets' field which I assumed were different tracks but it seems like they overlay each other when playing, then the notes itself are in a different tab called 'Guide', which makes writing a song a back and forth process of changing tabs to check which notes are which and if you don't save what you wrote disappear but saving also close the formspec which can be annoying.
My suggestion would be for the notes to not listed at the side of the sets rather than on another tab so it's easier to write songs, the same may be true with gain but I haven't checked how that works, also it would be good to mention inside the formspec that you have to separate the notes with space since most people would download the mod without reading it here.
But even as it is, a person not literated in music theory like myself found it incredible easy to write songs and the idea of writing disks and exchanging among other players is quite and interesting one that I haven't seen before. I mostly kept it to the notes, but there is quite a few options to change pitch, fade and gain making the music editor quite a powerful one. I fully recoment the mod!
Plays Best as Idle Game... Eventually
This game starts out boring, but it gets better. It would be nice if there were a way to boost resource gathering, like working in the mine.
Appearance and gameplay wise, I'm closer to neutral than actually liking this entry. It does a terrible job at communicating with the player, walking speed feels a bit slow (perhaps it would be cool to have a stable with horses you an ride around?), the builds are unappealing, way too much is uselessly oddly breakable by hand, and "chapter 1" gets its own point off for being expensive and having very unclear rules. But I cannot downvote because I recognize the effort that must have gone into the back end.
I'd like to see what a few builders, a historian, and a couple texture/sound artists could do with this concept.
Great but
Needs a bit of rework, like better model and animations to frosty queen and make that laugh only plays when she dies
love it been using it a long time
best weather mod by far for me anyway its just perfect cant say much else
Amazing, refreshing puzzle
Again the edge of innovation on Minetest is pushed one step forwads. The game slowly introduces itself to you; you have to figure out what everything does by yourself. But the game is designed with such an expert hand you don't need any text whatsoever. You are truly in an alien enviornment, pushing the alien bodies around an abandoned human space station.
The game gives its levels diversity in each step, almost like biting into a bag of hard sweets; you'll always find a new flavour all bonded under the same harsh bite of packaging and your situation in which you are forced to bite into a bag of hard sweets instead of eating them individually like any other human.
The game mixes existing Minetest functionality with new functionality in an expert way, leading to a truly unique game.
I love the old pixelated look!
This makes me feel like I'm in an old school NES or DOS RPG! It is very beautiful! Good job!
Just... not.
This game has barely any content. It's just taken from devtest, given some new textures, new items, and some other stuff to push the game towards "being different".
However, it runs using the wrong base, just like wikimedia was made from PHP, the incorrect base to build off.
The developer also wants vendor-lock-in with their modding environment (see here), which goes against the values of FOSS. Not a good idea.
And here is the dealbreaker: forced gender roles. At the start of the game, with absolutely no demand nor importance for the feature it asks you to go into one of two boxes "boy" or "girl". This makes absolutely no sense! What if someone does not fit in the boxes? What if someone dosen't want to reveal that data? And why are items designated as "boy's" or "girl's"? Why can't i cross-dress? What is wrong with that?
This game will push children in the wrong direction into thinking some objects can only be used by a specific half of the population. This will eventually, if left uncontrolled, lead directly into barriers to entering fields; Programming is already a male-dominated field and i don't want that to continue.
Until the developer can stop standing on their sandy foundation talking about how amazing and different their game is when it barely adds anything, adds new contents, removes gender roles entirely (or at the very least allow cross-dressing and a "other" button when selecting a gender), i will be going with a solid nope.
looks great
do crawler zombies crawl thru holes 1 square block that would be cool also do they break doors most zombie mods on here they dont break doors also can any climb up nodes like over walls that be epic
Is one of the best games
Is a great game of puzles and the hub area remembers me to the metroidvanias.
My server loved it
I set it up 6 days ago for April Fools. They loved it so much I can't be rid of it or else they will revolt.
wow its great
the only thing i see that could be better is when you push nodes instead of them stacking up then out left and right just make them stack up so you end up with a so many wide tower of dirt would be better in my opinion been waiting an age to see something like this they was a guy doing dumptrucks bulldozers and tractors a long time ago but he moved on this is the kinda stuff minetest needs we have enough beds tables chairs and whatnots thank you for such a cool mod keepem coming ive always felt a drill machine would be really cool and be able to go up and down left right while drilling underground that would be sick or maybe a dump truck that you push nodes up to with the dozer and they fill the dump truck then you go empty somewere anyway thanks again
Scratches that eco itch
There is something quite satisfying about terraforming an alien planet. It scratches that eco itch. From an emotional point of view, that is valuable. Cultivating and developing chaos into life.
I did a little mining, but didn't care too much about it. The mutants regularly jump scare me, but they aren't too challenging as you can outjump them, but the converting the terrain to something lush is quite satisfying.
I really like the facts that blocks convert rather than crafting recipes, it feels more natural, and about your controlling the environment. Part of me feels that the start should be based on algae growing on water, you scrape it off, and you mix with volcanic ash to make some type of soil that could develop life (not always, and things like moss sprout off it). Maybe you enrich the mix more and more with volcanic ash, but the creation of life is not guaranteed. It would give it a unique, not so crafty start to things.
I think some of the conversions should be findable in game, like a help/basics tab in the inventory. It's a great reference. It feels needing to go to the readme will alienate a few potential players.
Also, too many crafting recipes at first. Some available initially that are core (such as saplings, tools etc.) but some extra blocks should add to recipes as you discover them perhaps.
Oh, and if you die, restart as it is not intuitive that you need mutants just to be able to get started (apples and digging tool). Maybe a help message on death could help (like the start one which was a cool nudge).
However, great base game. Very satisfying. I'm excited about the potential of this game.
Hard to figure out but a bit of fun
I like this game. At the strart, you build and get confused. And then you realise wind turbines exist, so you turn them on. And then you get to work. And then you get confused because you have already run out of money. And then you realise roads can be left-clicked to make money and so can houses. So you build and build.
However, this game is not very fun after, say, 10 minutes. You end up bored with the lack of choice. Where are the railway lines? Where are the drivers honking at each other and pedestrians? Where do people get food? Why aren't the big buildings connected like any decent town would have them?
Where is the choice and gameplay? Where is the possibility to make a spaghetti of tunnels?
Tutorial reset my progress
The game is not very easy to follow, and not in a good (nodecore) way.
I went into the tutorial and there was no clear way to bring back the tutorial screen, so i had no idea what to do most of the time.
Eventually, i figured it out and get a nice base going. I was mining rare metals and getting ready to terraform. I set up reactor power-ups and then i increased the coolant speed to get drills going faster, which advanced me in the tutorial. I did the next step and then completed the tutorial.
And just like that, all my progress was gone! The map was cleared, and there went my auto-restarters, my reactor power-ups, my research machines, my power generatiors, my rockets, my stuff!
This game should be improved; the tutorials could be made easier to follow and you should be able to bring back the help screen. And why do you clear my progress after the tutorial? It just seems malicous! No other popular game does this!
And i don't care about how great the game mechanics, the machinery, the progress, and all the other good stuf if i can't even keep what i earn, so that's why i am giving a negative review.
small but requiered changes
this is just so pleasing to see
3 fps minetest
3 fps minetest. jokes aside this is awesome bud
Very good mod support
Really fancy!
Great for the plains
Very good for buildings!
Innovation at its finest
Just like the intercity 125 took the UK by storm, bringing the whole country together, the Mesejet took Minetest by storm.
I have already hacked it to reach the full 50 m/s i want it to, so it connects a few lines very well, making the server easier to navigate and control, and the mesejet is elegant in providing that role. Luxorious and elegant in its nature, it uses its sleek body and dark finish to maintain its speed and zip down the line without so much as a gentle, exceited, screech from the track.
It is so fast and extreme it can zip down the track and blow away all the teenage hooligans messing about on the edge of the platform, helping cleanse the server and bring it to peace.
It provides an extreme step-up from the Japanese train which was a step-up from the Basic_trains Japanese Train, bringing back its throne on the server as the fastest train.
Surprising!
The first time I saw the Techage mod pack I didn't think much of it, but I have since changed my mind. After watching some videos of people using it I was amazed at all the cool things that it can do. I personally will be using it shortly.
crashes in mt 5.30 and is to slow
when trying to grapple onto a tinted glass it crashed for me (mt 5.30) it is too slow too (no swinging D:) but it is full of future potential
Fantastic!
Really great quality-of-life mod; works wonderfully!
It's very easy to use. Lots of subtitles out of the box, and easy to implement your own support for the mod.
The only minor issue I've seen so far, was some subtitle spam crashing the mod. Specifically, the "Fire burns" sound in Mcl2; while in the Nether.
But, adding a simple duration time to the subtitle description fixed the spam, & crash.
"descriptions.lua" file; Line 108:
very fun for the logic game enthusiast
like CalebJ, i also encountered this during a period of extended downtime on the tunnelers' abyss server, and found it almost as fun =D. the infinite nature of the game ensures that you'll always have plenty of areas you can solve if you ever get stuck in one place.
TO MUCH PURPLE
the textures are very good, especially the water textures and give a touch of rpg style to the game, so it complies with what the pack says, but please... the purple stones makes it a bit psychedelic .
Educational and adds a new dimension to Minetest
This mod adds diseases that are pretty similar to real ones. It provides diseases, methods of infection, preventative measures and also healthy/non-healthy players. Really cool and interesting mechanic, though I have some suggestions:
make raw food have a chance of carrying diseases
make players have a chance of getting genetic diseases when they join (they automatically have the disease thus it is genetic)
sanitiser
clean/unclean water (this one is a bit of a stretch)
ways to tell if someone is sick (different skin overlay-will probably have issues with hair layer)
Other than that, the mod is excellent!
A good mod, excited to see more devices!
I tried this mod out, and it works well! Here are a few things I specifically like about it:
So, to sum it up, I think this is a good mod, and I'm excited to see more devices implemented! If you're looking for ideas, it would be nice to add more power sources (like hydroelectric and geothermal generators), more sensors (like light sensors), and maybe some motion-oriented blocks (like pistons).
I can't really fault it
It works well, and has some nice features to boot. If you are used to MTG's inventory, this could be confusing. If you like modded Minecraft, then this is basically perfect.
Comfortable
Simple, but with a slightly voluminous design
Makes movement much more believable
Name and description of this mod are very technical. So here's the tl;dr for whoever might read this.
What is player_monoids? player_monoids offers a compatibility layer so that multiple mods can change physics related aspects like your character's walking speed or jump height.
What does this mod do? Usually, effects of different mods get multiplied. So if you have a sprint mod that doubles your walking speed and also have boots equipped that make you walk twice as fast then now your speed is 4x the original speed. This mod changes the calculations so that the effect gets incrementally smaller the more you add to it.
Should I install this? Yes. If you have at least one mod that uses player_monoids as an (optional) dependency then I recommend that you install this as well. Humble advertisement: If you have any mods installed that don't use player_monoids but instead use playerphysics then get the "Playerphysics API with Monoid Support" mod as well. The effects of this mod will then also apply to those mods.
Personal Opinion A very good tweak to the physics calculation, especially when using many mods.
Pixel artists dream
One of my new favorite mods. Would be a fun addition to Backrooms Test. Absolutely recommended! All I would ask is some way to transport your masterpiece once you've finished. Though I can't of any way that'd work.
Looks nice
For some context: the check is there to prevent hackers from accessing the enderchest inventory without and actual echest. Regarding detached inventories I recommend taking a look at mcl_entity_invs that basically manages "ad-hoc" inventories for entities like chest minecarts and saves the content in a table in the entity.
It's just a holiday beginning
The most anticipated mod, but still has flaws. No slack, comes off, does not allow to lead a tethered object.
Yessir
This is one of the greatest mods ever, this mod is ATLEAST equal to waffles. The process of making these pizzas are soo fun! Great job Extex!
Useful, speeds up development
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add
minetest.log("error", dump(variable))
things all over the place for everything.Should be in MTG!
This mod really should come with MTG by default! Yes, it's that good! :D This mod improves dropped items and makes said items act more realistically!
Cannot imagine playing without it.
Fun and diverse mod. Fits nicely with MTG and if you like a bit fantasy environment this mod adds it very well. Highly recommended.
Fits in well with MTG!
I'm quite impressed with this mod! This is a must-have for me! Unfortunately, the leaves don't seem to decay (but it might be they don't decay when placed, and I use the clump fall mod). But besides that, this is probably the best biome mod out there! :D
Great mod
Brings me back to my days playing persistent kingdoms back in 2018. A hammer and anvil was always among my gear when heading down into the mines.
Absolutely recommended
Feels weird playing on servers without it
Awesome
PLS hold up to date