This mod is essential, I feel less alone when I play solo :'(
The animals are very realistic whether the noises, the textures or even the animations (which I find really very realistic with the trips).
Wow very good work, keep going .
I like the biomes, and most fit in with vanilla so well I have a hard time telling. But, every now and again you run into something with 32x texture resolution and it immediately ruins the immersion. I can only knock it so much though as it adds a lot of good stuff. My only other gripe is how it automatically overwrites leaves, but only it's own leaves and default. I always have to go and turn off the weird leaf settings.
For me for now this is the best game with NPCs.
The skins are pretty and varied. On the other hand, I find that NPCs do not move enough in the world and that they are limited in animations. But it is enough for his role.
On the other hand, I encountered a bug: NPCs walk on water!
Not very normal I think : )
Use this mod if you want to learn to prepare better meals
If you only eat berries or apples with this mod enabled you are probably going to starve. You need to craft food that gives more saturation just so you dont have to be checking if you can eat yet every 2 second or if you need to heal damage quick
The patterns are nice, but it was obviously done with an overlay, and the monochrome shading looks amateur. The block selection is good as well. The recipe for the chisel has to change though as it overrides the screwdriver included in default which this mod depends on.
It is unique I guess. It is 100% moddable, but the inventory does not agree with mods at all. It will randomly select some nodes from the installed mod(s) and the first two are always the normal grass and stone blocks. The rest will be whatever it felt like grabbing on launch. It is definitely playable, but so simple I doubt I'll do much with it.
If Devtest was too complicated for you, and you felt lost in the details, just play this instead. None of those ugly textures or block choices. I guess it's basically the same as Cave Game in many respects.
Ok, now for the serious part. I have started trying to mod without default. It actually isn't too bad. And this is an excellent tool to help. If your mod requires default, this will break it. Which could help you figure out why your mod doesn't work with some other game.
It is like most games based on default, but higher quality than most. You get the usual, default, Mesecons, mobs_redo. And it works. I imagine it is far better for servers because that is what it is tuned for. You can absolutely play this and have fun. And, I have to say, it is better than Mineclone2 at taking advantage of the sheer power of the Minetest engine. Why does my review sound lackluster then? Because I'd rather have my own soup if I am having soup. I'd just mod MTG to include everything I like from here, and remove the rest. But, if you don't know what you want yet, just try this first. It has most of the really good mods.
Annoying to try to mess with in creative or to mod, but great for survival worlds. Interesting mechanics. I can't say much because you really have to just play it. The skybox is cool.
I played this game for almost a week when the Tunnelers' Abyss main server was down, and it can definitely be quite addicting at times! Learning 3D minesweeper itself was a bit of a challenge, it's quite a bit harder than 2D minesweeper. But once you get the hang of it, you'll only get faster and faster. A similar 3D minesweeper game can be accessed at http://egraether.com/mine3d/ which helped me to understand it a bit better.
Right-click a block to mark it as a bomb, dig it if you think it isn't one.
Sometimes you can come to a place where there is no continuation without a 'guess' (or at least I thought so), especially on corners - you'll just have to take your chances, or find a different place where there is a solution. Large "cave"-like expanses can open up where bombs don't occur, creating some 2D-like environments where solving is particularly easy, and a large number of solve-able 'exits'.
Highly recommended if you're looking for a mind challenge. Now we just need 4D chess!
I don't normally use that kind of language, but I believe if you use a word for the correct meaning instead of as a curse it isn't too bad. Anyway, on to the actual review.
Most Minetest games are based on default, and that is great, but default is noticeably old, and we need some competition and freshness around here. Seriously, I think the last actual MTG feature was over 5 years ago now. This takes the normal excessively easy survival loop and defenestrates it with all the power it can muster. Defenestrate means to throw through a window. Yes, there is a word for that. Anyway, try this game out, and don't touch the lava, it is still hot. And thank you Wuzzy, for trying to make alternative games to MTG. Everyone seems to focus a lot on a certain other project of yours almost too much.
Oh, and Too Many Stones will be compatible very soon. It required major rebasing, but it seems stable. I have to do more testing to be safe though.
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
Hello!
Your work is awesome. As the others said and i wont repeat to much exciting biomes with many great details. I love it.
Hope the future development of this mod is going well. Meaning hope you will work on it for a long time ;-)
It is good, I have looked through the files, and it can even grow these trees in mgv6. Name another mod that does that that came out recently. Now, the textures blend well with vanilla MTG. But, I never really liked the complete lack of a palette and the harsh contrast on wood planks. If you like vanilla MTG, but want bigger and more trees, this is your mod. If you want anything else, this might not be what you are after.
If I could make the player twice the size, it would be perfect. I wouldn't mind seeing a game that just makes you a giant in this world to make the scale fit. If you like large pixels, get it now. What are you waiting on? If you like HD packs though, you might not be happy.
I looks good, but it also looks off. If Minecraft is Coca-Cola, this is Pepsi. But not normal Pepsi, maybe like cherry or sugar free. It is noticeably weird. It colors some things funky. Like dirt being kind-of green. But, it tends to have nice palette sizes for stuff, and supports a large number of big mods.
I like the aesthetics that this texturepack went for. Scattered grass texture, smooth and polished materials, wool shading and plants - all look pleasing.
It is actually really fun for the first few minutes, maybe even hours. You get to diamonds and build your first house, then what? That's it. By that point you have explored all of the meaningful content. The biomes are beautiful, but there is no reason to visit them. I recommend that the best lightweight community mods get included. There should be restrictions, obviously, but there is no reason not to add new content unless you just hate getting new and recurring players. Don't go overboard, but look at Minecraft, back at Minetest, then back at Minecraft again. Does it almost feel like something is missing? Sure, this is a community project, and will never get the polish or budget of Minecraft. But it does not have to stagnate. We could do better. And we should. Why settle for as good as the competition? Minetest as an engine can do things Minecraft could only dream of. Why let them have the game with more features? Sorry for the rant, but maybe we can make a change if there are enough voices.
I like it, it is a good basis for modding, but it just breaks mods that require default for no reason other than the author wants a different experience. But, the code is really neat, clean, and modular, and I want to support this game in future with my mod(s). It will require me to completely rewrite huge chunks of code, but the good news is that will get me way closer to Mineclone2 and Nodecore compatibility. I'll continue to play it, and update this review as I find other quirks/features.
I ran out of trees in my long-term survival world, and I desperately needed more wood. All I had were useless saplings, then I thought, "surely someone made wood renewable." Then I found this. You saved my world bro. 100/10 can't recommend more.
Minetest only gives us a single unbound key to use for mods (the aux1 key, usually E). Most sprint mods will use this key to activate sprinting, leaving no remaining key to use for other mods. The promise of a sprint mod not requiring a dedicated hotkey intrigued me.
After testing this, I gotta say that the mod feels just great. Holding down A and D feels very natural and is even easier to do than using a hotkey because your fingers already rest there, anyways. The color shift on the hudbar is a very nice touch to tell you when sprinting is active.
The default settings definitely require some tweaking, though, as they are way too extreme.
I reduced the "sprint run speed boost" to 140% (was almost 400) and increased stamina costs and stamina regeneration.
Here are my personal settings with this mod:
The models and textures are just lovely. The animals are incredibly pretty and super cute.
There's a good variety of them, so they will definitely spice up your game.
They are, however, mostly ambient and don't really do all that much. Most of the time they just walk in small circles until they get stuck somewhere. It'd be great if they'd travel around a bit more so that the animals travel around rather than just stay in one area.
This goes onto every single world I play on. The normal character looks so boring and lifeless without it.
I highly recommend to give this a go. From all the animation mods I've tested, this seems to be the one with the most features.
On the bright side, this mods adds a lot of functionality by expanding the amount of different crops drastically.
It makes farming a lot more interesting that way.
On the other side, it also does a lot of stuff I don't really want it to do. For example, it removes all of the different soil types from the normal farming mod and replaces them with just one. It also handles growth states differently and has different API functionality despite using the exact same name as the original farming mod. That's a compatibility nightmare because now I never know whether a mod expects the original mod or the redo or is okay with either one.
Basically, my recommendation is to try it out and see for yourself whether you like it or not.
Not only is this mod able to treat dropped items as light sources (unlike all the other mods I tested) but it also offers an easy way of registering additional inventories, resulting in much better compatibility with other mods.
I strongly recommend this mod over others like it. While you're at it, you might also want to grab the 3d_armor_light extension as well.
The mod does a good job at what it is advertising to do. It is however lacking any hooks for other mods to tweak the behaviour without remaking the entire mod.
Instead I recommend using wielded_light in combination with 3d_armor_light. It does the same thing but also supports light from dropped items and offers an API for other mods to utilize. As such, it is much more likely to be compatible with other mods.
It can actually help a lot, but the main purpose I wanted this mod was to use a torch in the left hand together with the Illumination mod, but it seems like the mods aren't compatible. If this feature could be implemented, it would be an ideal tool for mining. It would also be nice if the item that is hold in the left hand could be seem in the left side of the screen while you are in First Person perspective. However, I think the mod is awesome, and with what I just said, it would be even more amazing.
if you don't have a monsters mod in your game then it's boring. This mod provides you what you need to feel danger. However, I would like to make some suggestions, like a separated option for "spawn chance" for each monster, or at least for the whole mod as a whole. Why do I say this? This mod depends on the settings of mobs_redo, however, having the spawn chance low (which actually makes the mobs to spawn more often) applies very well to animals, but not to these hostile mobs. Creating a separated spawn chance option for monsters would be ideal to give the player the option of balancing the spawns. Please TenPlus let me know if this is possible and if you will consider it.
It has the potential to become the new Minetest base game, with all we could want
I love the way biomes' generations are very balanced. The music during game is also super relaxing and engaging. It also contains the biomes from Ethereal, but deactivates the damage that torches cause when you activate the Ethereal mod in a regular MTG world, which is awesome, I always hated that aspect from Ethereal. I also liked that you chose Animalia instead of mobs_redo, but do you plan to add any monsters? There's a new biomes mod that, to be honest, I've liked more than any other that I've tried before, and I think that you should add those biomes to this game also. The mod is called Everness. Please take a look at it and consider adding it to the game. Let me know if you plan to add hostile mobs.
Amazing animations
This mod is essential, I feel less alone when I play solo :'(
The animals are very realistic whether the noises, the textures or even the animations (which I find really very realistic with the trips).
Wow very good work, keep going .
Very powerful and essential creative tool.
Thanks, sfan5 : )
Good, but has a problem with resolution
I like the biomes, and most fit in with vanilla so well I have a hard time telling. But, every now and again you run into something with 32x texture resolution and it immediately ruins the immersion. I can only knock it so much though as it adds a lot of good stuff. My only other gripe is how it automatically overwrites leaves, but only it's own leaves and default. I always have to go and turn off the weird leaf settings.
Very good mod to bring life to the game
For me for now this is the best game with NPCs. The skins are pretty and varied. On the other hand, I find that NPCs do not move enough in the world and that they are limited in animations. But it is enough for his role.
On the other hand, I encountered a bug: NPCs walk on water!
Not very normal I think : )
Use this mod if you want to learn to prepare better meals
If you only eat berries or apples with this mod enabled you are probably going to starve. You need to craft food that gives more saturation just so you dont have to be checking if you can eat yet every 2 second or if you need to heal damage quick
Has potential, but it needs some help
The patterns are nice, but it was obviously done with an overlay, and the monochrome shading looks amateur. The block selection is good as well. The recipe for the chisel has to change though as it overrides the screwdriver included in default which this mod depends on.
Very cool mod
In original MTG, mushrooms are just small decorations. In this mod, they are 'cuter'. Thank you.
I tried to mod it for kicks, don't
It is unique I guess. It is 100% moddable, but the inventory does not agree with mods at all. It will randomly select some nodes from the installed mod(s) and the first two are always the normal grass and stone blocks. The rest will be whatever it felt like grabbing on launch. It is definitely playable, but so simple I doubt I'll do much with it.
it's like Devtest, but even simpler
If Devtest was too complicated for you, and you felt lost in the details, just play this instead. None of those ugly textures or block choices. I guess it's basically the same as Cave Game in many respects.
Ok, now for the serious part. I have started trying to mod without default. It actually isn't too bad. And this is an excellent tool to help. If your mod requires default, this will break it. Which could help you figure out why your mod doesn't work with some other game.
It is good, but suffers from "mod soup"
It is like most games based on default, but higher quality than most. You get the usual, default, Mesecons, mobs_redo. And it works. I imagine it is far better for servers because that is what it is tuned for. You can absolutely play this and have fun. And, I have to say, it is better than Mineclone2 at taking advantage of the sheer power of the Minetest engine. Why does my review sound lackluster then? Because I'd rather have my own soup if I am having soup. I'd just mod MTG to include everything I like from here, and remove the rest. But, if you don't know what you want yet, just try this first. It has most of the really good mods.
Cool, novel.
Annoying to try to mess with in creative or to mod, but great for survival worlds. Interesting mechanics. I can't say much because you really have to just play it. The skybox is cool.
Mindboggling paradise
I played this game for almost a week when the Tunnelers' Abyss main server was down, and it can definitely be quite addicting at times! Learning 3D minesweeper itself was a bit of a challenge, it's quite a bit harder than 2D minesweeper. But once you get the hang of it, you'll only get faster and faster. A similar 3D minesweeper game can be accessed at http://egraether.com/mine3d/ which helped me to understand it a bit better.
Right-click a block to mark it as a bomb, dig it if you think it isn't one.
Sometimes you can come to a place where there is no continuation without a 'guess' (or at least I thought so), especially on corners - you'll just have to take your chances, or find a different place where there is a solution. Large "cave"-like expanses can open up where bombs don't occur, creating some 2D-like environments where solving is particularly easy, and a large number of solve-able 'exits'.
Highly recommended if you're looking for a mind challenge. Now we just need 4D chess!
Nice lovely Heckscape to play around in
I don't normally use that kind of language, but I believe if you use a word for the correct meaning instead of as a curse it isn't too bad. Anyway, on to the actual review.
Most Minetest games are based on default, and that is great, but default is noticeably old, and we need some competition and freshness around here. Seriously, I think the last actual MTG feature was over 5 years ago now. This takes the normal excessively easy survival loop and defenestrates it with all the power it can muster. Defenestrate means to throw through a window. Yes, there is a word for that. Anyway, try this game out, and don't touch the lava, it is still hot. And thank you Wuzzy, for trying to make alternative games to MTG. Everyone seems to focus a lot on a certain other project of yours almost too much.
Oh, and Too Many Stones will be compatible very soon. It required major rebasing, but it seems stable. I have to do more testing to be safe though.
Fun and easy to use
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
Comfy
authentic things
Screens
looks magnificent and facinated. Reminds scp or ikea game line, judge Dredd, cyberpunk ...
Looks decent
But can bу hunch that: "max nodes quantity exceeded"
Best animal mod ever
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
Fantastic Biomes!
Hello! Your work is awesome. As the others said and i wont repeat to much exciting biomes with many great details. I love it. Hope the future development of this mod is going well. Meaning hope you will work on it for a long time ;-)
Many thanks for this great mod!!!
Interesting
It is good, I have looked through the files, and it can even grow these trees in mgv6. Name another mod that does that that came out recently. Now, the textures blend well with vanilla MTG. But, I never really liked the complete lack of a palette and the harsh contrast on wood planks. If you like vanilla MTG, but want bigger and more trees, this is your mod. If you want anything else, this might not be what you are after.
It looks good
If I could make the player twice the size, it would be perfect. I wouldn't mind seeing a game that just makes you a giant in this world to make the scale fit. If you like large pixels, get it now. What are you waiting on? If you like HD packs though, you might not be happy.
Mixed feelings
I looks good, but it also looks off. If Minecraft is Coca-Cola, this is Pepsi. But not normal Pepsi, maybe like cherry or sugar free. It is noticeably weird. It colors some things funky. Like dirt being kind-of green. But, it tends to have nice palette sizes for stuff, and supports a large number of big mods.
It is pretty!
I like the aesthetics that this texturepack went for. Scattered grass texture, smooth and polished materials, wool shading and plants - all look pleasing.
Good base, not great standalone
It is actually really fun for the first few minutes, maybe even hours. You get to diamonds and build your first house, then what? That's it. By that point you have explored all of the meaningful content. The biomes are beautiful, but there is no reason to visit them. I recommend that the best lightweight community mods get included. There should be restrictions, obviously, but there is no reason not to add new content unless you just hate getting new and recurring players. Don't go overboard, but look at Minecraft, back at Minetest, then back at Minecraft again. Does it almost feel like something is missing? Sure, this is a community project, and will never get the polish or budget of Minecraft. But it does not have to stagnate. We could do better. And we should. Why settle for as good as the competition? Minetest as an engine can do things Minecraft could only dream of. Why let them have the game with more features? Sorry for the rant, but maybe we can make a change if there are enough voices.
More in comments.
Could be great, but breaks most mods
I like it, it is a good basis for modding, but it just breaks mods that require default for no reason other than the author wants a different experience. But, the code is really neat, clean, and modular, and I want to support this game in future with my mod(s). It will require me to completely rewrite huge chunks of code, but the good news is that will get me way closer to Mineclone2 and Nodecore compatibility. I'll continue to play it, and update this review as I find other quirks/features.
Thank goodness, we finally have renewable wood
I ran out of trees in my long-term survival world, and I desperately needed more wood. All I had were useless saplings, then I thought, "surely someone made wood renewable." Then I found this. You saved my world bro. 100/10 can't recommend more.
Great sprint mod that doesn't use the aux1 key
Minetest only gives us a single unbound key to use for mods (the aux1 key, usually E). Most sprint mods will use this key to activate sprinting, leaving no remaining key to use for other mods. The promise of a sprint mod not requiring a dedicated hotkey intrigued me.
After testing this, I gotta say that the mod feels just great. Holding down A and D feels very natural and is even easier to do than using a hotkey because your fingers already rest there, anyways. The color shift on the hudbar is a very nice touch to tell you when sprinting is active.
The default settings definitely require some tweaking, though, as they are way too extreme. I reduced the "sprint run speed boost" to 140% (was almost 400) and increased stamina costs and stamina regeneration. Here are my personal settings with this mod:
Good mod
It's very useful, especially when combined with Wielded Light, it makes exploring caves less "hurting to the eyes".
100% recommended
this mod is extremely useful, now i can explore deep ocean and deep underground lake with ease
Super cute
The models and textures are just lovely. The animals are incredibly pretty and super cute. There's a good variety of them, so they will definitely spice up your game.
They are, however, mostly ambient and don't really do all that much. Most of the time they just walk in small circles until they get stuck somewhere. It'd be great if they'd travel around a bit more so that the animals travel around rather than just stay in one area.
So much better
It adds more realism to the game and a fun new mechanic that can be used for automation. There is no reason not to get this one.
Must have
This goes onto every single world I play on. The normal character looks so boring and lifeless without it. I highly recommend to give this a go. From all the animation mods I've tested, this seems to be the one with the most features.
Conflicting feelings
I'd give this a neutral rating if I could.
On the bright side, this mods adds a lot of functionality by expanding the amount of different crops drastically. It makes farming a lot more interesting that way.
On the other side, it also does a lot of stuff I don't really want it to do. For example, it removes all of the different soil types from the normal farming mod and replaces them with just one. It also handles growth states differently and has different API functionality despite using the exact same name as the original farming mod. That's a compatibility nightmare because now I never know whether a mod expects the original mod or the redo or is okay with either one.
Basically, my recommendation is to try it out and see for yourself whether you like it or not.
The best light overhaul
Not only is this mod able to treat dropped items as light sources (unlike all the other mods I tested) but it also offers an easy way of registering additional inventories, resulting in much better compatibility with other mods.
I strongly recommend this mod over others like it. While you're at it, you might also want to grab the 3d_armor_light extension as well.
Works okay but not extensible
The mod does a good job at what it is advertising to do. It is however lacking any hooks for other mods to tweak the behaviour without remaking the entire mod. Instead I recommend using wielded_light in combination with 3d_armor_light. It does the same thing but also supports light from dropped items and offers an API for other mods to utilize. As such, it is much more likely to be compatible with other mods.
Great mod
It can actually help a lot, but the main purpose I wanted this mod was to use a torch in the left hand together with the Illumination mod, but it seems like the mods aren't compatible. If this feature could be implemented, it would be an ideal tool for mining. It would also be nice if the item that is hold in the left hand could be seem in the left side of the screen while you are in First Person perspective. However, I think the mod is awesome, and with what I just said, it would be even more amazing.
Good, it's need for the game to feel fun
if you don't have a monsters mod in your game then it's boring. This mod provides you what you need to feel danger. However, I would like to make some suggestions, like a separated option for "spawn chance" for each monster, or at least for the whole mod as a whole. Why do I say this? This mod depends on the settings of mobs_redo, however, having the spawn chance low (which actually makes the mobs to spawn more often) applies very well to animals, but not to these hostile mobs. Creating a separated spawn chance option for monsters would be ideal to give the player the option of balancing the spawns. Please TenPlus let me know if this is possible and if you will consider it.
It's quite beautiful
Thank you AwesomeDragon97.
It has the potential to become the new Minetest base game, with all we could want
I love the way biomes' generations are very balanced. The music during game is also super relaxing and engaging. It also contains the biomes from Ethereal, but deactivates the damage that torches cause when you activate the Ethereal mod in a regular MTG world, which is awesome, I always hated that aspect from Ethereal. I also liked that you chose Animalia instead of mobs_redo, but do you plan to add any monsters? There's a new biomes mod that, to be honest, I've liked more than any other that I've tried before, and I think that you should add those biomes to this game also. The mod is called Everness. Please take a look at it and consider adding it to the game. Let me know if you plan to add hostile mobs.
Thumbs up from a noob
Registered here just to say this looks and plays great.