Takes a while to generate, but the dungeons are pretty.
The dungeons are large and make for a fun pastime when you want to go exploring. They may generate any number of trees and resources, mostly spheres of lava and trees/plants. I can see people repurposing dungeons as bases once they've sorted out their loot.
A small downside is that the dungeons seem to take about 1-3 minutes to generate. While this is going on, the mod stops the rest of the game's processes like chunk loading. The first few times I tried this mod, I believed it to be broken when I encountered chunks not loading or failing to find any dungeons. When in reality, they just take a long while to generate. I would like to see some workaround where segments are generated a few steps at a time, to allow you to play and not have to wait around for any given dungeon to load all at once.
It changes the way you build and mine but now i cant get stone by melting cobblestone. Wich mean i cant craft many things. Gonna try this mod to compensate for the lack of stone
It isn't a perfect clone, but it's better than Minecraft with its chat reporting feature. I do hope that it switches to a more modern mob API in the near future though.
A lot of the architecture put into the levels is nicely detailed, and each level felt like a replica of what they're supposed to recreate. The level generation in this game is astounding, with every corner turned bringing into view a new layout that you could easily get lost in. Even without survival mechanics or monsters, I still felt a bit uneasy when faced with dark corridors and steep drops. I can't wait to see what else may be in store down the line.
There was a similar mod on the forums, but it was last updated in like 2017 or something. I know because I had looked for a colorful bed mod for Minetest Game a while back. This is a good mod for those of us who came from Minecraft and miss some of its little features.
A nice variety of new biomes and cave decorations.
I really like that this mod provides a lot of new biomes, trees, and decorations. In addition, the cave decorations are very nice and remind me of the ones in Minecraft. There is also a nice selection of blocks and items to choose from, which is nice for decorating. The only flaw is that as of now it is all or nothing, meaning that you either have all of the content in the mod in your world or none of it. Having more granular control over which content I want to enable such as a modpack or settings would be nice, and would make it more compatable with other mods.
Without doing so, of course. There are biomes that blend into and fit the regular MT Game biomes, then you have the scary biome with cursed mud that you sink into while surrounded by dead things. When exploring, theres a good amount of surprises and resources, stumbling upon structures in any biome is always exciting. A lot of work was put into every detail of the mod, and it shows.
The ability to add new tracks is quick and straightforward, and specifying the time/elevation the tracks play never crossed my mind until I started using the mod. There are tracks in other bgm mods that I like, but played them on shuffle. When used with this mod however, they can be added and set to play only at night, maybe 1000 blocks up or -1000 blocks below ground. This mod is great.
If you felt like vanilla biomes and ethereal were too happy and uplifting, you have come to the right place. It features high quality textures and spooky landscape. Some places look dead, others look like whatever alive things are there are not friendly. It also blends nicely with vanilla somehow. Even if you don't like the vibe, at least try it for the cool block selection. It honestly feels more like a Minecraft terrain mod than a Minetest one.
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular minetest.register_craft function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.
A few days ago I applied this mod on my server and have only had good experiences with it. I can distribute rules updates, job applications, and print pages. Also, the other members of my server can relax and unwind with a game of tetris.
While I noticed a little bit of collision issues I'm currently using this mod on my Minetest server. I changed the fuel economy of the vehicles to better fit my needs but this is probably one of the best vehicle mods for Minetest.
Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches.
This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists) and cannot work with line breaks in the description :-/
This game is brilliant. You steal a box and you trim down the time it takes to circulate the entire world. It's halarious and a great way to relieve stress. You go around in a box, free to perform whatever you wish and as you circulate you see the wonderful cityscape.
This game is great for multiplayer when you want to bonk into other people and great for singleplayer when you want to bonk into buildings.
The theme is great, the boxes are colourful, and the lore is great (you make it yourself)1
This game is good at ambience. You wonder around aimlessly, desperately looking for that purple door to maybe let you escape. You go everywhere. You panic but at the last moment you spot it in the corner of your eye.
But, deception! You shall never leave! You are only taken in an endless loop of discovery and fruitless searching for an escape.
And without any form of navigational abilities, no way to leave your mark and say "i was here", no way to find your way out, you are sure to lose your place now and forever in the future. Maybe you could make a server and find other people, but given the size, it is impossible to find others without nametags.
You eventually realise the game repeats itself and quotes itself in multiple places. The wall shape looks the same. Are we going in a big circle? Maybe not? Wait where are we? Who are we? Do we matter? The game begins drawing out a patterned thread of existensal dread as you realise your insignificance to the game and the world as a whole; you are just a visitor and you will never leave, and you will never continue to exist afterwards.
This game does an exceptional telling of the tradegy of the backrooms and maybe even the state of dementia (so i put in copyrighted music by Leyland Kirby to show this).
The game, given its tame and timid nature, allows one to explore mindlessly without worrying much about death.
As if being able to set the train color wasn't enough, as if being able to set the colors for multiple areas on the train wasn't enough, as if being able quickly apply identical liveries wasn't enough, as if having the option of multiple different presets wasn't enough, as if packing it all into one user-friendly formspec wasn't enough, on top of all that there's an instant 360° 3D preview!
Seriously though. This mod is extremely thorough, well-thought-out, and easy-to-use! From a player's perspective, the tool is simple to use and everything is laid out in a clean and orderly fashion. The Update/Save/Apply buttons are the tiniest bit demanding, you have to remember to push them in the right order before you exit the formspecs. However the temporary template save feature is very nice; it enables you to save the current livery settings and then apply them to other train cars, for customizing large trains. The 3D preview is awesome, enabling you to view what the customizations will look like on your train before actually applying them, and it can be rotated in all directions!
From a developer's perspective, it has a little bit of a learning curve (partly due to lack of detailed documentation, which is still in progress). However its overall design makes sense; once you figure it out it's easy to add more customizable areas to your registered train cars.
So I definitely recommend this mod! It offers almost limitless livery customization to Advanced Trains, and packs it all into an organized, functional, and fancy UI! Well done Marnack, I admire your work!
The animal models are pretty good. But, I have one question:
I've accidentally hit hedgehog, and now I don't know how to heal/feed him.
Does somebody know?
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "none" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:458
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:198
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:489
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "texture" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:491
Some plants don't move with the shaders activated, and there isn't a sound for when you are rowing in the boat. Maybe those things are gonna be fixed/added, but anyways, I said it. however, the game is almost perfect.
There isn't much conent for Minetest that adds a large-scale building with different levels of builds, so this is definetly unique also with its build style (medieval). I like the unlocking mechanic, where you need to build things before you can move on. Has minor bugs and sometimes I don't know what to do but overall good game.
this mod brings so much fun and entertainment to your world. The only complaints I have about it are: 1- Some animals make horrible sounds, like too loud or with extremely high echo, for example, the wolves. 2-When some animals kill each other they drop the icon that represents the item with which you spawn them. That's unrealistic and looks not good
the helicopter is an excellent vehicle since it travel faster than boat or walking, and very customizable with dye.
but i encountered a slight graphic issue where the helicopter shaking so much while moving around
I like the premise, but I have a few ideas on what you can do to make it better.
I love the green wisps, but I have also noticed the lag capabilities of the wisps. Perhaps consider making it so that whenever the world quits, despawn all wisps not in jars, like:
local function freewispwipe()
mod_storage:set_string("wisps", "")
mod_storage:set_string("jars", minetest.serialize(data.jars))
end
So, running, in this example, freewispwipe instead of save in:
minetest.register_on_shutdown(freewispwipe)
Also, it gets annoying trying to chase down the wisps when they get too high or too low. Would it be possible to make the wisps first try to flee if a player is too close (which it already does), then, if no player is nearby, start trying to approach nodes from group:tree? It would make sense for them to approach the source of their creation when they are left alone.
I don't know how to code that, sorry. I tried, but each time I tried it seems to have trouble as soon as the wisp stopped being too close to you, the game crashed.
you can do a lot of the stuff you can do in minecraft. A few bits are not completed yet, and spawning of animals and mobs is quite frequent. Especially watch out for skeletons, in the latest update they are more acurate and agressive with their arrows. There are lots of abandoned mines, other interesting things like underwater houses and shipwrecks. the jumping magma blocks in the nether are deadly. there's lots of things to do in survival mode. It's not complete, although you can get to the end zone through the end portal, once you've found it. There are things you can't use like honey, sugar on it's own, and copper has one use (lightning rod), but it is quite enjoyable. I've spent many hours exploring, building houses and mines, and am currently experimenting with redstone items. more information and examples (separate to looking up minecraft info) would be nice; but there is an in-game crafting help which is handy. having persistant animals is nice and an improvement on hamlets quest.
pretty cute, the volume is low, and wonder if i can add my own tunes. i see a setting in settings for 'music' and volume was at .3 which seems about right, but i have also installed other music mods, testing one at a time, but this mod is working fine in mesecraft with no conflicts.
Nice Mod
Actually just wanted to make this myself, but then saw that you were quicker ;)
Takes a while to generate, but the dungeons are pretty.
The dungeons are large and make for a fun pastime when you want to go exploring. They may generate any number of trees and resources, mostly spheres of lava and trees/plants. I can see people repurposing dungeons as bases once they've sorted out their loot.
A small downside is that the dungeons seem to take about 1-3 minutes to generate. While this is going on, the mod stops the rest of the game's processes like chunk loading. The first few times I tried this mod, I believed it to be broken when I encountered chunks not loading or failing to find any dungeons. When in reality, they just take a long while to generate. I would like to see some workaround where segments are generated a few steps at a time, to allow you to play and not have to wait around for any given dungeon to load all at once.
An interesting idea
It changes the way you build and mine but now i cant get stone by melting cobblestone. Wich mean i cant craft many things. Gonna try this mod to compensate for the lack of stone
Seems pretty good, very empty
That's basically it. It is a good game if you like liminal spaces like empty schools or warehouses.
Already has about half of 1.20
It isn't a perfect clone, but it's better than Minecraft with its chat reporting feature. I do hope that it switches to a more modern mob API in the near future though.
Still and neverending
A lot of the architecture put into the levels is nicely detailed, and each level felt like a replica of what they're supposed to recreate. The level generation in this game is astounding, with every corner turned bringing into view a new layout that you could easily get lost in. Even without survival mechanics or monsters, I still felt a bit uneasy when faced with dark corridors and steep drops. I can't wait to see what else may be in store down the line.
Finally, someone made a modern version
There was a similar mod on the forums, but it was last updated in like 2017 or something. I know because I had looked for a colorful bed mod for Minetest Game a while back. This is a good mod for those of us who came from Minecraft and miss some of its little features.
A nice variety of new biomes and cave decorations.
I really like that this mod provides a lot of new biomes, trees, and decorations. In addition, the cave decorations are very nice and remind me of the ones in Minecraft. There is also a nice selection of blocks and items to choose from, which is nice for decorating. The only flaw is that as of now it is all or nothing, meaning that you either have all of the content in the mod in your world or none of it. Having more granular control over which content I want to enable such as a modpack or settings would be nice, and would make it more compatable with other mods.
Like walking into another dimension
Without doing so, of course. There are biomes that blend into and fit the regular MT Game biomes, then you have the scary biome with cursed mud that you sink into while surrounded by dead things. When exploring, theres a good amount of surprises and resources, stumbling upon structures in any biome is always exciting. A lot of work was put into every detail of the mod, and it shows.
Easy Way To Add New Tracks
The ability to add new tracks is quick and straightforward, and specifying the time/elevation the tracks play never crossed my mind until I started using the mod. There are tracks in other bgm mods that I like, but played them on shuffle. When used with this mod however, they can be added and set to play only at night, maybe 1000 blocks up or -1000 blocks below ground. This mod is great.
Simple but effective
This is probably the single most essential mod out there for multiplayer servers.
The amount of emotion expressed by a simple head looking up and down is truly amazing, especially when you play with familiar people regularly.
It really does wonders for the experience.
One of the best Biome mods, but a little eerie
If you felt like vanilla biomes and ethereal were too happy and uplifting, you have come to the right place. It features high quality textures and spooky landscape. Some places look dead, others look like whatever alive things are there are not friendly. It also blends nicely with vanilla somehow. Even if you don't like the vibe, at least try it for the cool block selection. It honestly feels more like a Minecraft terrain mod than a Minetest one.
Fun
This is my go-to for quick and entertaining trips from A to B on my map, as well as provides a great way to do aerial surveying and map exploring!
The addition of fuel management and painting also adds some fun new gameplay.
Brilliant
An absolutely brilliant mod that should be a must-have for all games and servers.
The deck that can be walked on is ingenious.
Excellent
I'm Commander Shepard, and this is my favourite mod on the Citadel.
me like!
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular
minetest.register_craft
function and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.Норм
мод мне понравился он мне напомнил о старой игре crazycraft 2016-2018г в crazycraft был такойже инвентарь кто ещё помнит эту игру?
Great mod for relaxing.
A few days ago I applied this mod on my server and have only had good experiences with it. I can distribute rules updates, job applications, and print pages. Also, the other members of my server can relax and unwind with a game of tetris.
Very pleasant experience
I really appriciate the interaction, utility and esthetics. I've noticied that I needed player_info mod to make it work.
Great mod for a server.
While I noticed a little bit of collision issues I'm currently using this mod on my Minetest server. I changed the fuel economy of the vehicles to better fit my needs but this is probably one of the best vehicle mods for Minetest.
Does not work with enchanted tools and no line break
I really like the idea of giving the player more informations ingame in such a nice form - also useful to get the information about the uses for armor (remember that the durability is invers proportional to the armor_use in the 3D Armor mod ;-)).
But it does not give the actual values for enchanted tools when using, e.g. MTG with X Enchanting or Witches. This is probably because it works with the original definition ("get_definition") and neglects overrides (in the tool capabilities).
And the GUI does not break the lines (for long descriptions or lists)and cannot work with line breaks in the description :-/Halarious game with a great premise
This game is brilliant. You steal a box and you trim down the time it takes to circulate the entire world. It's halarious and a great way to relieve stress. You go around in a box, free to perform whatever you wish and as you circulate you see the wonderful cityscape.
This game is great for multiplayer when you want to bonk into other people and great for singleplayer when you want to bonk into buildings.
The theme is great, the boxes are colourful, and the lore is great (you make it yourself)1
Great Game
This game is good at ambience. You wonder around aimlessly, desperately looking for that purple door to maybe let you escape. You go everywhere. You panic but at the last moment you spot it in the corner of your eye.
But, deception! You shall never leave! You are only taken in an endless loop of discovery and fruitless searching for an escape.
And without any form of navigational abilities, no way to leave your mark and say "i was here", no way to find your way out, you are sure to lose your place now and forever in the future. Maybe you could make a server and find other people, but given the size, it is impossible to find others without nametags.
You eventually realise the game repeats itself and quotes itself in multiple places. The wall shape looks the same. Are we going in a big circle? Maybe not? Wait where are we? Who are we? Do we matter? The game begins drawing out a patterned thread of existensal dread as you realise your insignificance to the game and the world as a whole; you are just a visitor and you will never leave, and you will never continue to exist afterwards.
This game does an exceptional telling of the tradegy of the backrooms and maybe even the state of dementia (so i put in copyrighted music by Leyland Kirby to show this).
The game, given its tame and timid nature, allows one to explore mindlessly without worrying much about death.
Exactly what AdvTrains needs!!
As if being able to set the train color wasn't enough, as if being able to set the colors for multiple areas on the train wasn't enough, as if being able quickly apply identical liveries wasn't enough, as if having the option of multiple different presets wasn't enough, as if packing it all into one user-friendly formspec wasn't enough, on top of all that there's an instant 360° 3D preview!
Seriously though. This mod is extremely thorough, well-thought-out, and easy-to-use! From a player's perspective, the tool is simple to use and everything is laid out in a clean and orderly fashion. The Update/Save/Apply buttons are the tiniest bit demanding, you have to remember to push them in the right order before you exit the formspecs. However the temporary template save feature is very nice; it enables you to save the current livery settings and then apply them to other train cars, for customizing large trains. The 3D preview is awesome, enabling you to view what the customizations will look like on your train before actually applying them, and it can be rotated in all directions!
From a developer's perspective, it has a little bit of a learning curve (partly due to lack of detailed documentation, which is still in progress). However its overall design makes sense; once you figure it out it's easy to add more customizable areas to your registered train cars.
So I definitely recommend this mod! It offers almost limitless livery customization to Advanced Trains, and packs it all into an organized, functional, and fancy UI! Well done Marnack, I admire your work!
Nice animal models, but one question
The animal models are pretty good. But, I have one question: I've accidentally hit hedgehog, and now I don't know how to heal/feed him. Does somebody know?
Amazing Textures!
Id love to help make some textures this makes the game look real without much of a fps drop.
interesting interaction, but some bugs in it
2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "none" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:458 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:198 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "mesh" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:489 2023-02-11 18:27:46: WARNING[Main]: Undeclared global variable "texture" accessed at ...inetest-5.6.1-edu/bin/../mods/assets_warehouse/stuff.lua:491
Excellent game
Some plants don't move with the shaders activated, and there isn't a sound for when you are rowing in the boat. Maybe those things are gonna be fixed/added, but anyways, I said it. however, the game is almost perfect.
Buggy but cool concept and fun
There isn't much conent for Minetest that adds a large-scale building with different levels of builds, so this is definetly unique also with its build style (medieval). I like the unlocking mechanic, where you need to build things before you can move on. Has minor bugs and sometimes I don't know what to do but overall good game.
Please change the sounds
the sounds the people make are just hilarious and annoying, repetitive
A really good mod, many animals for your game
this mod brings so much fun and entertainment to your world. The only complaints I have about it are: 1- Some animals make horrible sounds, like too loud or with extremely high echo, for example, the wolves. 2-When some animals kill each other they drop the icon that represents the item with which you spawn them. That's unrealistic and looks not good
Good mod, but there's a little issue
the helicopter is an excellent vehicle since it travel faster than boat or walking, and very customizable with dye. but i encountered a slight graphic issue where the helicopter shaking so much while moving around
I like the premise, but I have a few ideas on what you can do to make it better.
I love the green wisps, but I have also noticed the lag capabilities of the wisps. Perhaps consider making it so that whenever the world quits, despawn all wisps not in jars, like:
So, running, in this example, freewispwipe instead of save in: minetest.register_on_shutdown(freewispwipe)
Also, it gets annoying trying to chase down the wisps when they get too high or too low. Would it be possible to make the wisps first try to flee if a player is too close (which it already does), then, if no player is nearby, start trying to approach nodes from group:tree? It would make sense for them to approach the source of their creation when they are left alone.
I don't know how to code that, sorry. I tried, but each time I tried it seems to have trouble as soon as the wisp stopped being too close to you, the game crashed.
nice clone
you can do a lot of the stuff you can do in minecraft. A few bits are not completed yet, and spawning of animals and mobs is quite frequent. Especially watch out for skeletons, in the latest update they are more acurate and agressive with their arrows. There are lots of abandoned mines, other interesting things like underwater houses and shipwrecks. the jumping magma blocks in the nether are deadly. there's lots of things to do in survival mode. It's not complete, although you can get to the end zone through the end portal, once you've found it. There are things you can't use like honey, sugar on it's own, and copper has one use (lightning rod), but it is quite enjoyable. I've spent many hours exploring, building houses and mines, and am currently experimenting with redstone items. more information and examples (separate to looking up minecraft info) would be nice; but there is an in-game crafting help which is handy. having persistant animals is nice and an improvement on hamlets quest.
Good for Games & Minigames
Used this pack on the Techage Survival Server and offline.
Good to focus. Less distractions.
Looks awesome on the Minigames [A.E.S.] Server 🥰
Simple but useful.
Very good for spacecraft. It would be really nice to have a few more varieties.
It's the little things
It helps with the sense of depth of the nodes without being intrusive with the design of the game and makes the terrain look better.
the best of the music mods i've found and tried
there are some other cool mods for adding music to ur games, but this one worked best for me.
i have added my own collection of music to the sounds folder but i'm not able to hear those tracks, i wish it could hear them.
thank you so much orwell for giving us this great mod.
i want to use this mod, but not currently compatible with Mesecraft
is it possible to add your own tunes to this mod?
works well
pretty cute, the volume is low, and wonder if i can add my own tunes. i see a setting in settings for 'music' and volume was at .3 which seems about right, but i have also installed other music mods, testing one at a time, but this mod is working fine in mesecraft with no conflicts.