i started playing this mod because i like balls, i really really like these ones, a sports addition would be rather nice with socker balls and goals and basketballs and hoops
You can tell that the creator of this game has an artist's eye. This is the only game that really interests me other than Minetest Game.
Pros:
Attention to detail is off the charts
Everything is designed from the ground up to create a cohesive feel.
not as grindy as Exile or Node Core
Trees look beautiful
Mobs have very natural movement compared to other mob mods.
Weather done really well
Everything fits together very well
Ruins look really nice
Cons:
Some of the sounds are really good, but there are some really bad ones that break immersion (e.g. walking through grass).
Not a fan of the texture style (more cartoony texture pack) but that's just my personal preference. That said everything works together well to give a consistent look and feel. If you'd like to see textures I favor look at those in Vintage Story (https://www.youtube.com/watch?v=gpQGRtEg05g)
I would like more variety in leaf colors
Needs more gameplay
Needs modders to help make more content
Summary, I hope a team of developers and artists help Sumanian Voice complete this game. Let Sumanian Voice be the visionary who makes all the decisions, but this will take a lot of work, and it truly deserves a team effort because it is so promising. I prefer it to Voxel Libre & Mineclonia, and the other games, many of which have large teams of devs working on them.
I like this modpack and its simplicity. However, I have some issues with it.
The regular guns like the rifle and shotguns do not have an indicator of when they can be fired again so I'm always guessing on if my next click will shoot or be blank. Something like an animation or distinctive reloading sound would help in this area.
The hitech guns do not shoot, even after being charged with the Technic blocks. They will say they are fully charged, but they will not do anything. They worked before, but now they are chargeable decoration. What could be causing this? I don't recall doing anything drastic with the mod.
I find that this mod is super interesting for building large constructions quickly and eliminating movement. Its use is very intuitive, it is one of the mods that I recommend having in your inventory every day. Before this last update, I had fun improving this mod by adding a measurement block, a block which places a block in the center of two blocks, a block allowing a selection to be rotated in the direction clockwise or counterclockwise and a block to make the symmetry of a selection. It would be funny if in the last update of this mod, there are these new blocks.
Very very awesome in general, but lacks good documentation
This modpack is awesome, because it allows you to take your manual tasks like smelting to a whole other level. Not only it allows you to create actual energy factories like in real life (this mod generally is based off of real life btw) using generators from fuel-fired furnaces, geothermal things to even nuclear reactors, to power awesome machines, such as not only better furnaces, but even cool things like e.g. grinders, which allow you to basically double it and give it to the next person ore lumps by turning them into 2x dust that's smeltable to ingots! You can also connect those using pipeworks to make actual automatic machines that can do whatever you can imagine.
The long process of going through the materials, machines and generally exploring the mod is also really fun, but not as fun as it could be. Why? Because let me introduce an issue of this mod:
It lacks good documentation
The manual doesn't guide you step by step at all, and makes you feel like it just talks about random unordered things. E.g. after introducing metal processing techniques (which really should be after telling you how to even create such machines in the first place), it already jumps into stuff about uranium enrichment, which is basically about the endgame freaking nuclear reactor. It doesn't even have anything about starting to build machines, really. Atleast while the manual is bad, you can still look at guides from other sources, such as games like the mesecons lab, which can show you some example technic builds and how it works. I heard you can also check out servers, because some offer technic tutorials. Really, the documentation still has some decent information about e.g. ores, but can't teach a beginner fluently at all.
Thanks for bringing this bit of minetest nostalgia back to life. You have no idea how excited we were over a decade ago to get a toilet in Minetest. It made it seem like anything was possible in this game. Good times.
It adds buttons for faster crafting, such as some on top of the crafting area to distribute items in common patterns, one to clean up the grid by putting leftover items into your inventory, or everything else that you can see in the screenshot of this mod. Basically very welcome addons to make your crafting faster and easier.
It provides a minimalist base for modding your game to your liking. It has some features and mechanics that are better than MC IMO, such as having the crafting table at the inventory, mined stuff goes directly to your inventory, picking up the items from the ground with a click (so your inventory won't get filled with crap when you run over items), stacks of 99 items.
It would be nice to add a stone finder by name, since it becomes very difficult to build with a certain type of stone and search for more, which come out at random. Furthermore, it would be nice to make the mod compatible with the circular saw from More Blocks.-
I love the variety of trees and plants! The wood textures and biomes are great! I like that there are many fruit bearing trees, so we get plenty of foods. As an explorer and hoarder, this appeals to my need for collecting each tree, flower, biome sand/stone/dirt, and food source.
The only two issues I have with the mod are:
1. Doesn't play well with other biome mods nor moretrees mod. (It tends to override the generation of their plantlife.)
2. No circular saw compatibility.
I have yet to test this mod with technic's CNC machine.
Very simple, does what it said, and works very good. Very useful when you wanna e.g. explore a cave or when night happens. It even emits light from dropped items when using the item_physics mod (which also could be called an essential btw)
The only caveat is that it creates 'air' when you're in water but you can't breathe in it and it's annoying. Luckily though I reported it in a thread under here and it should get fixed.
I saw the github issue. Torches burning you may be realistic, but Trees also don't fall in this game when mined. Please reconsider this. Great mod except for this. I have died too much because of this.
This texture pack is very new but looks promising. I like the iron block look of the iron golem compared to the black one in pixel perfection and Mineclonia.
I am looking forward to seeing more textures being added in the future.
If you wanna start train-ing, this is it for sure.
First off, it has detailed documentation, such as fantastic manuals. The general one goes step-by-step through the basics of the mod. There's even one for the interlocking system, which is also probably sophisticated (I didn't even read it yet, just glanced over it). There's also a wiki, with information about things like additional mods, like the one described in the next line.
Then, there's the trains. The mod comes with none, which means you can pick the ones you want seperately. It may seem complicated at first when the description tells you to take a look at the train gallery, but in reality you can scroll down on this ContentDB page and look at the mods that use the advtrains mod. Then, you can see ones that add trains, such as DlxTrains, which is the one I use, since it offers nice features such as dynamic smoke (smoke appearing only when you're driving) and selectable liveries.
You probably want a place to drive the train around then, and this mod offers not just ordinary tracks, but also their variants, like the ones that are able to go up a slope, some that detect trains and activate mesecons, or whatever the loading, unloading, diamond crossing and others even are! Not only that though, you can also have sandstone and stone brick platforms, signal thingies, and a doctor who sonic screwdriver! (look at general manual after the first track images)
This mod's things (such as tracks) and vehicles in mods such as DlxTrains also have crafting recipes, which allows you to admire training even while you're in your non-creative singleplayer world. Then, you can drive around and have fun while also having a practical way of getting around!
As someone who created a mod to convert lua schematics to mts, this mod makes my mod a whole lot less useful. I guess mine would be good if you wanted to do a search and replace for random percentages of node being generated. But I really appreciate that this mod has been created. It gives us a whole new way of dealing with schematics. The more useful tools here the better.
To convert an .mts file to an ascii art schematic lua:
Made sure that mod that contained .mts file was enabled in world.
I used this mod's library in my boulder_dig mod. In order to use ascii art schematic library:
Boulder_dig:
Init.lua
-- Ensure modname is defined
local modname = minetest.get_current_modname()
-- Get the schematic path
local modpath = minetest.get_modpath(modname)
if not modpath then
error("Mod path for " .. modname .. " not found")
end
local schematic_path1 = modpath .. "\\schematics\\bomb_butterfly.lua"
\schematics\bomb_butterfly.lua
Scripted_world_editor:
mod.config
depends = default, aaschemlib
Init.lua
Added:
function build_ascii_schematic(StartPosition, path)
local ascii = dofile(path)
local schematic = aaschemlib.asciiart_to_schematic(ascii)
if schematic then
flags_rotate = 0
flags_force_placement = true
success = minetest.place_schematic(StartPosition, schematic, flags_rotate, nil, flags_force_placement)
end
end
Very smooth movement and fits into the game perfectly
This mod is great! The flags are beautiful and there's a lot of them to choose from. We have this mod on our server validandloved.life so come check it out :)
You are expected to sift through 117 pages of recipes which have 30 entries each just to figure out what to do to progress. Plus many recipes have multiple variants, which you also need to manually sift through. You need to manually gather and craft resources so many times it is not funny anymore.
So far I reached the copper age. I do not mind some grinding but this is incredibly, incredibly tedious. If you are still not turned off and absolutely want to try this one, here is some very necessary guidance:
You start above a tree. The unavoidable fall alone causes some fall damage. This lone apple tree (with no apples) stands on a single block of soil.
You might ask yourself how you even reach the stone age, as did I. Wood can not be mined with your bare hand, so how'd you even progress?
While I stopped there, I believe the next goal is to get 3 iron for a bucket, make water (dirt with snow is dirt + white dye + bonemeal, then grow a pine on it to produce and multiply snow) and lava to have a cobble generator and be able to farm cotton and wheat.
Eventually you can have autocrafters and so on but its all so incredibly tedious until then.
If you had earlier auto resource gathering, especially for chopping down trees, and auto crafting for mulch, bonemeal and dirt, it would be much more bearable.
While you only took a few minutes reading this very review, every single step needs so much manual tree farming. I spent probably around 3 hours on reaching the copper age. Including sifting through the recipe list to even know what to do next and looking at comments on the forum and on here.
Extreme renewability, but at what cost?
I love this HUD bar mod, it works wonderfully with Sprint Lite and Armor 3D and HBHunger, but could you add either a reverse zigzag sorting or the ability to skip a slot indice? I like to right-align my hudbars but it doesn't seem possible with current settings. Thanks again for this great Minetest addition!!
Almost perfect, but could benefit from some tweaks
I really love this mod, the only things that I think would make it even better are:
a setting to enable/disable overeating (I use an autoclicker to quickly refill my hunger, and oftentimes end up plowing through my whole stash of food accidentally)
a few more eating sound effects instead of just one
not sure if this is a bug or not, but I seem to be eating 2 food items at once instead of just one? eating just one item at a time would be nice, either a code-deep change or a setting (for those that like eating 2 foods in one bite)
This is a pretty good texture pack, I like how it changes the textures to a refreshed look replacing the old fashioned minetest textures.
I think stuff like the ores look good, having their own styles instead of being the same but with different colors. The stone also looks great, similar to minetest's default, but smoother.
The grass and dirt also make you thank this texture pack for making it look way better than before. The sand looks 'grainy' and lets you feel like you really can feel it under your feet.
Though, it also comes with some drawbacks.
On example, the coal ore looks like the the black rock just got splattered on it. The copper block is, for some reason, a brick block, instead of how it's supposed to look like: a polished metal. The water should look a bit smoother, because its 'lines' are very visible everywhere on it.
The HUD got some questionable changes too, especially when you have the stamina mod. Why is the hunger bar turned into a line with lit up cells? Is that supposed to mark battery percentage or something? Imo it doesn't fit at all.
The item bar's selection box looks yellow and poppy, which also doesn't look that great here.
So overall, it's a pretty good mod, which can refresh the look of the game a bit, but you will mind the drawbacks (one of them is always on the screen)
Hopefully the mistakes get fixed.
So much variety! I was surprised to see yet another mod with customizable tools in ContentDB today! I was even more surprised to see it allowed creating battleaxes, great swords, bows and crossbows!
However, I was a bit disappointed to not see any hoes considering the bronze, mese and diamond hoes were recently removed and those sets now feel incomplete. I liked having the bronze set because it bridged the gap between stone and steel kind of like the metal ages. I was hoping to see the hoes in the mod since melterns doesn't have them. I see they are in the to-do list alongside spears. I can't wait for both!
Will you eventually add diamond variants?
The mod support is amazing too! Will there be support for the draconis mod in the future with the dragon bone, and dragonhide tools?
Criticisms from greatest to smallest:
The sword blade and plate recipes conflict with each other. Both use the same recipe so if I want to make a gold plate instead of a gold sword, I'm out of luck. This is the case for multiple metals both default and in mods.
Many of the weapons like the greatswords, bows, crossbows and battleaxes do not appear in the creative inventory even though axes, pickaxes and regular swords do appear. They only appear in the crafting guide which is how I found out about those other weapons.
I love the variety, but I do find the textures kind of flat like the tool textures from older versions of Minetest. This is a visual nitpick though and is nowhere near overshadowing all the work you have done in creating all the variations and supporting various mods.
This is one awesome mod! a deffinitive must have! but any chance you can add support for the drawers mod? it's an amazing item storage mod, the "I have hands" does SEEM to work! at first I thought it didn't, I looked at it and attempted to pick it up from the front but it didn't work. I then attempted to pick it up from the side, IT WORKED! almost... when I went to place it back down the inventory that was in the container was gone! I then attempted to test what would happen if I exited the game then logged back in, the items DID come back! but the image of the items that would display on this container node would be invisible for some odd reason... it would come back if I made a withdraw then put it back in... further more, once replaced and if you were to put another item in the empty slot, it would completely overwrite whatever was in that slot upon re-logging back in.
other than that and maybe a very small, easily fixable issue I encountered with the worm farm... this mod is pretty cool! MUCH better than that wrench from that other mod I was using... but if you could PLEASE fix the issue that it has with the drawers mod, I would be very thankful! that might be the ONLY thing from making this perfect otherwise!
This is awesome, not only you get craftable ice cream, which is a cool process, including putting cone shaped dough in the furnace, not just crafting, but you can also create and explore many types of it, including grape ice cream? is that even possible? and garlic ice cream, which is seriously just garlic.
But also these guys can fill up to 6 hearts/buns (buns in stamina mod), which is huge! Or maybe even higher? Because that amount is given by vanilla/chocolate and cookies ice cream, but I didn't even check out the others yet.
Also, I looked at your profile, Can202, and you've not updated your mods since 2022. Where did you go?
Edit: Can202 is alive! He's just at college and forgot about the game, but he plans to program a bit again. Look at 1st comment under this review.
Just sneak and nearby items will come to your inventory in a similar manner to item_magnet and a sound will play when you pick them up.
Its compatible with "Item Drop"
This is pretty cool, it adds 2 more ores: mithril and silver, which may go away in the dust when you get diamond tools, but in reaity, it is often used by mods such as ranged weapons or farming redo, adding more variety to crafting items, or even adding new ones.
Speaking of farming redo,I'm not a ring (Lord of the Rings) enthusiast, so I'm not triggered by the mithril being worse than diamond, but atleast mithril can actually be still used as one of the best tools for farming in that mod; the mithril scythe, really convenient for harvesting crops.
Edit: I'm actually now TRIGGERED by mithril not being better than diamond, because it is way rarer (I got several stacks of diamonds but just a few mithril) and should be better because of that. Atleast it can be used as the best and biggest chest when using technic (at the time of writing this I just started using it, and I think you should check it out too, it's awesome).
In conclusion, this mod adds more variety, especially when you have mods using it for including it in crafting recipes.
Though, if you don't have mods using it, it's still a cool step before you get diamonds and mese. Oh, and also you can craft interesting blocks from them.
i like these balls
i started playing this mod because i like balls, i really really like these ones, a sports addition would be rather nice with socker balls and goals and basketballs and hoops
Creator is an artist
You can tell that the creator of this game has an artist's eye. This is the only game that really interests me other than Minetest Game.
Pros:
Cons:
Summary, I hope a team of developers and artists help Sumanian Voice complete this game. Let Sumanian Voice be the visionary who makes all the decisions, but this will take a lot of work, and it truly deserves a team effort because it is so promising. I prefer it to Voxel Libre & Mineclonia, and the other games, many of which have large teams of devs working on them.
Here's what I would do with the leaf textures:
https://content.minetest.net/uploads/4f03378861.png
https://content.minetest.net/uploads/370a39402a.png
To get these colors I modified E:\games\minetest-5.8.0-win64\games\pmb_core\mods\pmb_nodes\pmb_wood\init.lua
Good Mod!
I like this modpack and its simplicity. However, I have some issues with it.
The regular guns like the rifle and shotguns do not have an indicator of when they can be fired again so I'm always guessing on if my next click will shoot or be blank. Something like an animation or distinctive reloading sound would help in this area.
The hitech guns do not shoot, even after being charged with the Technic blocks. They will say they are fully charged, but they will not do anything. They worked before, but now they are chargeable decoration. What could be causing this? I don't recall doing anything drastic with the mod.
Proposals for new blocks
I find that this mod is super interesting for building large constructions quickly and eliminating movement. Its use is very intuitive, it is one of the mods that I recommend having in your inventory every day. Before this last update, I had fun improving this mod by adding a measurement block, a block which places a block in the center of two blocks, a block allowing a selection to be rotated in the direction clockwise or counterclockwise and a block to make the symmetry of a selection. It would be funny if in the last update of this mod, there are these new blocks.
Very very awesome in general, but lacks good documentation
This modpack is awesome, because it allows you to take your manual tasks like smelting to a whole other level. Not only it allows you to create actual energy factories like in real life (this mod generally is based off of real life btw) using generators from fuel-fired furnaces, geothermal things to even nuclear reactors, to power awesome machines, such as not only better furnaces, but even cool things like e.g. grinders, which allow you to basically double
it and give it to the next personore lumps by turning them into 2x dust that's smeltable to ingots! You can also connect those using pipeworks to make actual automatic machines that can do whatever you can imagine.The long process of going through the materials, machines and generally exploring the mod is also really fun, but not as fun as it could be. Why? Because let me introduce an issue of this mod:
It lacks good documentation
The manual doesn't guide you step by step at all, and makes you feel like it just talks about random unordered things. E.g. after introducing metal processing techniques (which really should be after telling you how to even create such machines in the first place), it already jumps into stuff about uranium enrichment, which is basically about the endgame freaking nuclear reactor. It doesn't even have anything about starting to build machines, really. Atleast while the manual is bad, you can still look at guides from other sources, such as games like the mesecons lab, which can show you some example technic builds and how it works. I heard you can also check out servers, because some offer technic tutorials. Really, the documentation still has some decent information about e.g. ores, but can't teach a beginner fluently at all.
More in comment
Easy to Use & Build Onto
Very useful for testing out mods and generally messing around.
God has been revived
:3 so slay
Minetest nostalgia
Thanks for bringing this bit of minetest nostalgia back to life. You have no idea how excited we were over a decade ago to get a toilet in Minetest. It made it seem like anything was possible in this game. Good times.
Great Mod
Nice to play. I'm hoping some improvements to gameplay including other floating biomes.
"Better than i3" Plus
If you use Unified Inventory, this is a must have
It adds buttons for faster crafting, such as some on top of the crafting area to distribute items in common patterns, one to clean up the grid by putting leftover items into your inventory, or everything else that you can see in the screenshot of this mod. Basically very welcome addons to make your crafting faster and easier.
Great mechanics
It has great mechanics, but it shoud be a crossbow, not a bow. It removes the weird stuff from the original mod.
Excellent mod, cute animals!
This mod is really well made. It adds the needed life to the game.
Cool mod
This should be in the base game.
Great mod
It fits the game really well!
Great base for modding
It provides a minimalist base for modding your game to your liking. It has some features and mechanics that are better than MC IMO, such as having the crafting table at the inventory, mined stuff goes directly to your inventory, picking up the items from the ground with a click (so your inventory won't get filled with crap when you run over items), stacks of 99 items.
Ok, but...
It would be nice to add a stone finder by name, since it becomes very difficult to build with a certain type of stone and search for more, which come out at random. Furthermore, it would be nice to make the mod compatible with the circular saw from More Blocks.-
Nether error
El mod está dando error cuando se agrega el mod Nether, ambos mods son indispensables. por favor arreglen eso en el próximo update.-
Beautiful Mod
I love the variety of trees and plants! The wood textures and biomes are great! I like that there are many fruit bearing trees, so we get plenty of foods. As an explorer and hoarder, this appeals to my need for collecting each tree, flower, biome sand/stone/dirt, and food source.
The only two issues I have with the mod are: 1. Doesn't play well with other biome mods nor moretrees mod. (It tends to override the generation of their plantlife.) 2. No circular saw compatibility.
I have yet to test this mod with technic's CNC machine.
Very useful, and also atmospheric must-have
Very simple, does what it said, and works very good. Very useful when you wanna e.g. explore a cave or when night happens. It even emits light from dropped items when using the item_physics mod (which also could be called an essential btw)
The only caveat is that it creates 'air' when you're in water but you can't breathe in it and it's annoying. Luckily though I reported it in a thread under here and it should get fixed.
One among the best open-source games.
I loved playing Mineclone2 (now Voxelibre).
CHAIRLIFT
i love this mod. it's very cool. but for me the game crashes after powering up...
Best Minetest mod ever
Just awesome
Torches shouldn't damage you
I saw the github issue. Torches burning you may be realistic, but Trees also don't fall in this game when mined. Please reconsider this. Great mod except for this. I have died too much because of this.
Great mod
I have no clue how to use this mod
A promising texture pack
This texture pack is very new but looks promising. I like the iron block look of the iron golem compared to the black one in pixel perfection and Mineclonia.
I am looking forward to seeing more textures being added in the future.
Nice mod
While clearly unfinished this mod is what i was looking for.
Yea, advanced for sure
If you wanna start train-ing, this is it for sure.
First off, it has detailed documentation, such as fantastic manuals. The general one goes step-by-step through the basics of the mod. There's even one for the interlocking system, which is also probably sophisticated (I didn't even read it yet, just glanced over it). There's also a wiki, with information about things like additional mods, like the one described in the next line.
Then, there's the trains. The mod comes with none, which means you can pick the ones you want seperately. It may seem complicated at first when the description tells you to take a look at the train gallery, but in reality you can scroll down on this ContentDB page and look at the mods that use the advtrains mod. Then, you can see ones that add trains, such as DlxTrains, which is the one I use, since it offers nice features such as dynamic smoke (smoke appearing only when you're driving) and selectable liveries.
You probably want a place to drive the train around then, and this mod offers not just ordinary tracks, but also their variants, like the ones that are able to go up a slope, some that detect trains and activate mesecons, or whatever the loading, unloading, diamond crossing and others even are! Not only that though, you can also have sandstone and stone brick platforms, signal thingies, and a doctor who sonic screwdriver! (look at general manual after the first track images)
This mod's things (such as tracks) and vehicles in mods such as DlxTrains also have crafting recipes, which allows you to admire training even while you're in your non-creative singleplayer world. Then, you can drive around and have fun while also having a practical way of getting around!
--- review continues in comment ---
Very useful
As someone who created a mod to convert lua schematics to mts, this mod makes my mod a whole lot less useful. I guess mine would be good if you wanted to do a search and replace for random percentages of node being generated. But I really appreciate that this mod has been created. It gives us a whole new way of dealing with schematics. The more useful tools here the better.
To convert an .mts file to an ascii art schematic lua:
/mts2aa terraria:schematics\beech_bush_1.mts beech_bush_1.lua
I used this mod's library in my boulder_dig mod. In order to use ascii art schematic library:
Boulder_dig:
Scripted_world_editor:
mod.config
depends = default, aaschemlib
Init.lua
Very smooth movement and fits into the game perfectly
This mod is great! The flags are beautiful and there's a lot of them to choose from. We have this mod on our server validandloved.life so come check it out :)
Ugly rocks everywhere
This mod adds big rocks during world gen with ugly textures, models and bad collissions. You can see them on the right side of the first picture.
Very tedious and really needs a guide
You are expected to sift through 117 pages of recipes which have 30 entries each just to figure out what to do to progress. Plus many recipes have multiple variants, which you also need to manually sift through. You need to manually gather and craft resources so many times it is not funny anymore.
So far I reached the copper age. I do not mind some grinding but this is incredibly, incredibly tedious. If you are still not turned off and absolutely want to try this one, here is some very necessary guidance:
You start above a tree. The unavoidable fall alone causes some fall damage. This lone apple tree (with no apples) stands on a single block of soil. You might ask yourself how you even reach the stone age, as did I. Wood can not be mined with your bare hand, so how'd you even progress?
Due to contentdb max character limit in a review, I put my little guide here: https://gist.github.com/FinishedFragment/8fb5c099a906534bdfa217c57f7e0e18
While I stopped there, I believe the next goal is to get 3 iron for a bucket, make water (dirt with snow is dirt + white dye + bonemeal, then grow a pine on it to produce and multiply snow) and lava to have a cobble generator and be able to farm cotton and wheat.
Eventually you can have autocrafters and so on but its all so incredibly tedious until then. If you had earlier auto resource gathering, especially for chopping down trees, and auto crafting for mulch, bonemeal and dirt, it would be much more bearable. While you only took a few minutes reading this very review, every single step needs so much manual tree farming. I spent probably around 3 hours on reaching the copper age. Including sifting through the recipe list to even know what to do next and looking at comments on the forum and on here. Extreme renewability, but at what cost?
Reverse zigzag ordering/skipping slot indices?
I love this HUD bar mod, it works wonderfully with Sprint Lite and Armor 3D and HBHunger, but could you add either a reverse zigzag sorting or the ability to skip a slot indice? I like to right-align my hudbars but it doesn't seem possible with current settings. Thanks again for this great Minetest addition!!
Almost perfect, but could benefit from some tweaks
I really love this mod, the only things that I think would make it even better are:
Deserving of 5/5 stars regardless in my book :)
Thanks buddy
This is unexpected but great!
I've seen Minecraft mods that do this but I never thought Minetest could have anything like this.
Pretty good, but has some drawbacks
This is a pretty good texture pack, I like how it changes the textures to a refreshed look replacing the old fashioned minetest textures.
I think stuff like the ores look good, having their own styles instead of being the same but with different colors. The stone also looks great, similar to minetest's default, but smoother.
The grass and dirt also make you thank this texture pack for making it look way better than before. The sand looks 'grainy' and lets you feel like you really can feel it under your feet.
Though, it also comes with some drawbacks.
On example, the coal ore looks like the the black rock just got splattered on it. The copper block is, for some reason, a brick block, instead of how it's supposed to look like: a polished metal. The water should look a bit smoother, because its 'lines' are very visible everywhere on it.
The HUD got some questionable changes too, especially when you have the stamina mod. Why is the hunger bar turned into a line with lit up cells? Is that supposed to mark battery percentage or something? Imo it doesn't fit at all. The item bar's selection box looks yellow and poppy, which also doesn't look that great here.
So overall, it's a pretty good mod, which can refresh the look of the game a bit, but you will mind the drawbacks (one of them is always on the screen) Hopefully the mistakes get fixed.
This is cool!
So much variety! I was surprised to see yet another mod with customizable tools in ContentDB today! I was even more surprised to see it allowed creating battleaxes, great swords, bows and crossbows!
However, I was a bit disappointed to not see any hoes considering the bronze, mese and diamond hoes were recently removed and those sets now feel incomplete. I liked having the bronze set because it bridged the gap between stone and steel kind of like the metal ages. I was hoping to see the hoes in the mod since melterns doesn't have them. I see they are in the to-do list alongside spears. I can't wait for both!
Will you eventually add diamond variants?
The mod support is amazing too! Will there be support for the draconis mod in the future with the dragon bone, and dragonhide tools?
Criticisms from greatest to smallest:
The sword blade and plate recipes conflict with each other. Both use the same recipe so if I want to make a gold plate instead of a gold sword, I'm out of luck. This is the case for multiple metals both default and in mods.
Many of the weapons like the greatswords, bows, crossbows and battleaxes do not appear in the creative inventory even though axes, pickaxes and regular swords do appear. They only appear in the crafting guide which is how I found out about those other weapons.
I love the variety, but I do find the textures kind of flat like the tool textures from older versions of Minetest. This is a visual nitpick though and is nowhere near overshadowing all the work you have done in creating all the variations and supporting various mods.
Drawers support please!
This is one awesome mod! a deffinitive must have! but any chance you can add support for the drawers mod? it's an amazing item storage mod, the "I have hands" does SEEM to work! at first I thought it didn't, I looked at it and attempted to pick it up from the front but it didn't work. I then attempted to pick it up from the side, IT WORKED! almost... when I went to place it back down the inventory that was in the container was gone! I then attempted to test what would happen if I exited the game then logged back in, the items DID come back! but the image of the items that would display on this container node would be invisible for some odd reason... it would come back if I made a withdraw then put it back in... further more, once replaced and if you were to put another item in the empty slot, it would completely overwrite whatever was in that slot upon re-logging back in.
other than that and maybe a very small, easily fixable issue I encountered with the worm farm... this mod is pretty cool! MUCH better than that wrench from that other mod I was using... but if you could PLEASE fix the issue that it has with the drawers mod, I would be very thankful! that might be the ONLY thing from making this perfect otherwise!
OP Cream
This is awesome, not only you get craftable ice cream, which is a cool process, including putting cone shaped dough in the furnace, not just crafting, but you can also create and explore many types of it, including grape ice cream? is that even possible? and garlic ice cream, which is seriously just garlic.
But also these guys can fill up to 6 hearts/buns (buns in stamina mod), which is huge! Or maybe even higher? Because that amount is given by vanilla/chocolate and cookies ice cream, but I didn't even check out the others yet.
Also, I looked at your profile, Can202, and you've not updated your mods since 2022. Where did you go?
Edit: Can202 is alive! He's just at college and forgot about the game, but he plans to program a bit again. Look at 1st comment under this review.
Simple and useful
Just sneak and nearby items will come to your inventory in a similar manner to item_magnet and a sound will play when you pick them up. Its compatible with "Item Drop"
Adds more variety to crafting
This is pretty cool, it adds 2 more ores: mithril and silver, which may go away in the dust when you get diamond tools, but in reaity, it is often used by mods such as ranged weapons or farming redo, adding more variety to crafting items, or even adding new ones.
Speaking of farming redo,
I'm not a ring (Lord of the Rings) enthusiast, so I'm not triggered by the mithril being worse than diamond, but atleastmithril can actually bestillused as one of the best tools for farming in that mod; the mithril scythe, really convenient for harvesting crops.Edit: I'm actually now TRIGGERED by mithril not being better than diamond, because it is way rarer (I got several stacks of diamonds but just a few mithril) and should be better because of that. Atleast it can be used as the best and biggest chest when using technic (at the time of writing this I just started using it, and I think you should check it out too, it's awesome).
In conclusion, this mod adds more variety, especially when you have mods using it for including it in crafting recipes. Though, if you don't have mods using it, it's still a cool step before you get diamonds and mese. Oh, and also you can craft interesting blocks from them.