It's an interesting playthrough - unfortunately, the items hardly equip you for what you're supposed to do and the tips are a bit misleading (because the map is misdrawn, although this may be a creative touch by the author). Basically, you need to visit a particular location which will tell you where to go to find the boss, or just visit the location to begin with (there are no enforceable steps). Once you go through a few mazes, you arrive in the boss' underground chamber. The boss is super overpowered compared to you with your wimpy sword, but you can outrun him, so just gradually hit him as you run out of his grasp - once you know that, there's nothing to it. He does get a bit faster once he is low HP, but not fast enough to be a problem in my opinion. A potential exploit I found is that you can stay in your car once you get down to the boss, and he eventually destroys your car, but it seems like it damages his HP a lot - not sure. Unfortunately, I could hardly play the game because of the very heavy models, which tanked my fps like crazy. Granted, I'm on an older computer, but you should definitely have a decent GPU if you play this - there are some really neat models but they have way too many vertices for my GPU. Additionally, the textures are grainy and because the game uses numerous models, it gets super grainy along model edges, which is a bit hard on the eyes. A few textures are missing too, like the ones for the ancient tree.
IMO this should probably also be marked (content flags) as Gore, because the random body limbs strewn around the map are a bit shocking.
Very simple game, but pretty fun to play a few times! It's like yahtzee - 90% luck and a little bit of skill thrown in to make it interesting. The strategies of the game itself are fairly simple - if you get anything other than a 1, the roll's value is added to your score. If you hit a 1, then you lose everything you gained on that turn, and you can pass your turn to avoid the 1 coming up. The computer (edited based on comments) is super smart, the author implemented one of the strongest strategies, so you have a less than 50% chance of winning even with ideal play, but somehow I got lucky and beat out the computer. I stuck with a strategy of doing 2-5 rolls at max and passing, and won on my first try. But the second time I played, the computer got off to a great start and I wasn't able to come back. Losing the game is quite terrifying, as the pigs suddenly turn on you and scream your headset out. Overall, a fun dice game, but probably needs just a bit more strategy to keep players interested for longer. :)
Im in shock that this was put all put together in time for the game jam, this feels like a well thought out and refined game. tons of fun, great ux, playabilty all come together to make the full package. if i was to criticize one thing, it would be the inventory not having a back button on screens, requiring me to close and reopen them
Fairly well-featured game base, but needs organization and trimming
If you were expecting a playable game, this will be quite the disappointment, but from the code side this is quite an interesting base game. It allows a fairly direct way to edit some of the core functions of minetest and provides a fairly flexible codebase to start an actual game with. That said, some of the textures included don't make a lot of sense being there (possible bloat which is generally not good for a game base), and the code isn't structured in a super accessible or logical way yet. Without opening each folder and trying to figure out what is contained, it's very difficult to find out how to edit things or use the game base. In this area, it could definitely use some extra work, probably in the form of more defined modules and better structured code for future modders / gamemakers.
I'm a bit confused. (Don't read if you don't want spoilers)
Don't read if you don't want spoilers!
I got to the boss cutscene, and he sorta died or something like that? anyway, in the cutscene the charactor (you) says something like, let's go back to the surface! I then tried to do go back, but I didn't see any way up or out. So I'm a bit confused, was the the end of the game? Or am I missing something?
This game is a lot of fun, featuring customizable loadouts and waves of monsters. The movement and mechanics are crazy, I never thought I'd see something this adanced in Luanti!
Extremely satisfying, the controls are a bit slow. But once you get the hang of it, it's very fun.
Love the sound design as well, really adds to the atmosphere.
This game is pretty short, but it's an interesting idea. The bossfight is kinda the only part of the game and is pretty repetitive, althoug once it gets down to low health it gets faster and can finally catch up to you.
This is a great game changer (as many other reviews have stated) and it is very helpful for mining even if you only have a few torches and no coal. Also just cool ambience.
This game is interesting to play, although the spaceship doesn't seem to work as expected. You just get yeeted out and fall to your death.
Cool textures though for the nodes.
Also got an error when I left the game. Not breaking but thought I'd put it here until it's fixed.
AsyncErr: Lua: Runtime error from mod 'stl_core' in callback environment_Step(): ...ithub/luanti2/bin/../games/stellua/mods/stl_core/sky.lua:87: bad argument #1 to 'get_slot_info' (table expected, got nil)
stack traceback:
[C]: in function 'get_slot_info'
...ithub/luanti2/bin/../games/stellua/mods/stl_core/sky.lua:87: in function <...ithub/luanti2/bin/../games/stellua/mods/stl_core/sky.lua:73>
...samuel/Github/luanti2/bin/../builtin/common/register.lua:26: in function <...samuel/Github/luanti2/bin/../builtin/common/register.lua:12>
The game is an absolute joy to play from beginning to end. It shows an amaziing idea and I really can't wait to see what it becomes in the future.
The NPCs are a good touch aswell. The game almost feels as if it doesn't take itself too seriously, which makes the game so much more fun.
Almost every part of the game coheres perfectly.
The game is very short though, and it's definitely not replayable (yet :wink:).
Tends to be pretty slow at the start, but once you get going it can get a bit faster.
The inability to move the npcs around is limiting, but the pathfinding works as good as it needs to.
Some missing textures and odd mechanics, but overall a very new and interesting system.
As a Lisp fan, I can certainly appreciate that this is the only major Fennel-based Luanti game out there. As an added treat, there's even some FFI tricks in here! It might inspire me to make my own Fennel mods or games in the future, who knows!
The graphics are nicely pixelated, the sounds are an added touch. The only thing that would really make this mod great would be if the dice were entities / items, not nodes.
Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment
Most of the time is spent looking for the tiles in your inventory, which is very clunky and sluggish
If you make any mistake, you have to restart from the beginning. Which means more sluggish inventory juggling
In the later levels, it just boils down to writing the same expression over and over "x >= <min x> and x <= <max x> and y >= <min y> and y <= <max y>" to draw a rectangle. I liked the frog level though, it had some satisfying modulo solutions
The preview's board colors have a slightly different hue than the color blocks. This is especially apparent with "light grey" and "white" colors. I used white as image's background and after like 15 minutes of inputting the expressions, it turns out it was supposed to be light grey. I stopped playing after that
Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)
In NodeCore, I was always daunted by this huge obstacle, which always stood in front of me while trying to have fun in this inspiring game: I would only be able to live shortly until I would die out of starvation. No matter how hard I tried getting some food (I even tried looking through all the NC items using an inventory mod), I couldn't find a way out of this eternal loop.
I was looking for people's opinions about this in the #nodecore IRC channel on liberachat, but they simply responded with things like "What were you thinking of while asking that question? This games is made to shape you into a real nodecorian!" (nodecorelife737), or "We need your support for the poor frogs building the next burj califah in Amerika! Donate now!" (worldwarr1024). I found no-one that shared my viewpoint of this disturbing situation.
Somehow, to my astonishment, I've finally found a way out of thisrabbit hole: This mod, The NodeCore Rabbits by LandarVargan. When I enabled it, I became able to capture rabbits exactly how it is described in the description. Even with the weird color of the rabbit trap and the frustrating time I was having, I still felt very satisfied not only at the feel ofliberationfrom that endless cycle, but also at the taste of my food (seriously I'm waiting for a NodeCore mustard mod to dip my delicious rabbit legs in).
If you wanna play NodeCore, I simply find this as a must have for every world. Totelly. (Totelly and not Totally because its a hint hidden in the message: you can store more cooked rabbits in a tote!).
Love the idea , love the model. would love to add them to my builds, but the health thing is sort of deterring ... maybe have an option to disable that?
This mod had a issue when a new version was released with old one replaced
Tried on server after a few updates, gave me a recipe error (unknown because forgotten) has it been fixed?
Edit: it looks like the new versions of multidecor with ethereal do not work and make a craash.
This is really good for servers, it is really fast and does not have as many lag spikes as VoxeLibre. Though there are some weird things in the code and places commented out that shouldn't be. It is a great base for a Minecraft clone server.
I've actually always wanted to see what it would be like to survive on an island but there aren't really any in v7 or any other ones I've tried. This is great!
This is nice. I really like that now you can stack slabs! I've always been so annoyed that you couldn't stack slabs. This should be packaged with Minetest Game
I was watching a YouTube OneBlock video and wishing that Luanti had OneBlock. NEXT DAY: While looking for MineClonia packages I found this! Boy was I happy! I then proceeded to play this for a few hours.
Short puzzle with an underwhelming boss
It's an interesting playthrough - unfortunately, the items hardly equip you for what you're supposed to do and the tips are a bit misleading (because the map is misdrawn, although this may be a creative touch by the author). Basically, you need to visit a particular location which will tell you where to go to find the boss, or just visit the location to begin with (there are no enforceable steps). Once you go through a few mazes, you arrive in the boss' underground chamber. The boss is super overpowered compared to you with your wimpy sword, but you can outrun him, so just gradually hit him as you run out of his grasp - once you know that, there's nothing to it. He does get a bit faster once he is low HP, but not fast enough to be a problem in my opinion. A potential exploit I found is that you can stay in your car once you get down to the boss, and he eventually destroys your car, but it seems like it damages his HP a lot - not sure. Unfortunately, I could hardly play the game because of the very heavy models, which tanked my fps like crazy. Granted, I'm on an older computer, but you should definitely have a decent GPU if you play this - there are some really neat models but they have way too many vertices for my GPU. Additionally, the textures are grainy and because the game uses numerous models, it gets super grainy along model edges, which is a bit hard on the eyes. A few textures are missing too, like the ones for the ancient tree.
IMO this should probably also be marked (content flags) as Gore, because the random body limbs strewn around the map are a bit shocking.
Poor UI and graphicly painful
The inventory formspec does not work after looking at a star system. The textures are kinda painful to look at... The concept is intriguing though.
Funny, short dice game
Very simple game, but pretty fun to play a few times! It's like yahtzee - 90% luck and a little bit of skill thrown in to make it interesting. The strategies of the game itself are fairly simple - if you get anything other than a 1, the roll's value is added to your score. If you hit a 1, then you lose everything you gained on that turn, and you can pass your turn to avoid the 1 coming up. The computer (edited based on comments) is super smart, the author implemented one of the strongest strategies, so you have a less than 50% chance of winning even with ideal play, but somehow I got lucky and beat out the computer. I stuck with a strategy of doing 2-5 rolls at max and passing, and won on my first try. But the second time I played, the computer got off to a great start and I wasn't able to come back. Losing the game is quite terrifying, as the pigs suddenly turn on you and scream your headset out. Overall, a fun dice game, but probably needs just a bit more strategy to keep players interested for longer. :)
My Review
I got out of the building, was something supposed to happen? Or was that the game? I'm a bit confused. Cool game though.
simply amazing
Im in shock that this was put all put together in time for the game jam, this feels like a well thought out and refined game. tons of fun, great ux, playabilty all come together to make the full package. if i was to criticize one thing, it would be the inventory not having a back button on screens, requiring me to close and reopen them
Fairly well-featured game base, but needs organization and trimming
If you were expecting a playable game, this will be quite the disappointment, but from the code side this is quite an interesting base game. It allows a fairly direct way to edit some of the core functions of minetest and provides a fairly flexible codebase to start an actual game with. That said, some of the textures included don't make a lot of sense being there (possible bloat which is generally not good for a game base), and the code isn't structured in a super accessible or logical way yet. Without opening each folder and trying to figure out what is contained, it's very difficult to find out how to edit things or use the game base. In this area, it could definitely use some extra work, probably in the form of more defined modules and better structured code for future modders / gamemakers.
My Review
I played it, but the map didn't load in correctly, so there wasn't any village, or any structures, or any trees besides the big one at the start.
My Review
The game quality and mechanics were good, but I wasn't able to finish it due to a skill issue.
I'm a bit confused. (Don't read if you don't want spoilers)
Don't read if you don't want spoilers!
I got to the boss cutscene, and he sorta died or something like that? anyway, in the cutscene the charactor (you) says something like, let's go back to the surface! I then tried to do go back, but I didn't see any way up or out. So I'm a bit confused, was the the end of the game? Or am I missing something?
My Review
The game was overall good, here are some of my thoughts on it:
The Breathing noise was a bit loud
The parkour was good
The ending was a bit odd
The decoration around the ship was great
It was a short, yet good game. That concludes my review.
Puzzling, and Painful to lose...
This game is a fun little puzzle. But be careful, you are gambling your life. Btw turn on damage for a little extra fun...
Lots of fun, Super challenging and replayable.
This game is a lot of fun, featuring customizable loadouts and waves of monsters. The movement and mechanics are crazy, I never thought I'd see something this adanced in Luanti!
Fun and frustrating, but highly entertaining.
Extremely satisfying, the controls are a bit slow. But once you get the hang of it, it's very fun. Love the sound design as well, really adds to the atmosphere.
Short but cryptic
This game is pretty short, but it's an interesting idea. The bossfight is kinda the only part of the game and is pretty repetitive, althoug once it gets down to low health it gets faster and can finally catch up to you.
Game Changing, mine changing in specific
This is a great game changer (as many other reviews have stated) and it is very helpful for mining even if you only have a few torches and no coal. Also just cool ambience.
Fun idea, interesting mechanics
This game is interesting to play, although the spaceship doesn't seem to work as expected. You just get yeeted out and fall to your death. Cool textures though for the nodes.
Also got an error when I left the game. Not breaking but thought I'd put it here until it's fixed.
Helpful
Quite extremely helpful for building things like docks and other floating structures. It's fun to build a floating village!
Awesome game, but short.
The game is an absolute joy to play from beginning to end. It shows an amaziing idea and I really can't wait to see what it becomes in the future. The NPCs are a good touch aswell. The game almost feels as if it doesn't take itself too seriously, which makes the game so much more fun. Almost every part of the game coheres perfectly.
The game is very short though, and it's definitely not replayable (yet :wink:).
Fun but requires patience
Tends to be pretty slow at the start, but once you get going it can get a bit faster. The inability to move the npcs around is limiting, but the pathfinding works as good as it needs to.
Some missing textures and odd mechanics, but overall a very new and interesting system.
Luanti - With a Lisp!
As a Lisp fan, I can certainly appreciate that this is the only major Fennel-based Luanti game out there. As an added treat, there's even some FFI tricks in here! It might inspire me to make my own Fennel mods or games in the future, who knows!
It's Fuzzy, Erm, Wuzzy Dice!
The graphics are nicely pixelated, the sounds are an added touch. The only thing that would really make this mod great would be if the dice were entities / items, not nodes.
Nice little game, but not perfect
Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment
Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)
I know this is a joke, but where's the sword?
If I tried to put air in the grid like I was told, nothing happens. I can't even get the thing from the output slot.
Simply a must have
In NodeCore, I was always daunted by this huge obstacle, which always stood in front of me while trying to have fun in this inspiring game: I would only be able to live shortly until I would die out of starvation. No matter how hard I tried getting some food (I even tried looking through all the NC items using an inventory mod), I couldn't find a way out of this eternal loop.
I was looking for people's opinions about this in the #nodecore IRC channel on liberachat, but they simply responded with things like "What were you thinking of while asking that question? This games is made to shape you into a real nodecorian!" (nodecorelife737), or "We need your support for the poor frogs building the next burj califah in Amerika! Donate now!" (worldwarr1024). I found no-one that shared my viewpoint of this disturbing situation.
Somehow, to my astonishment, I've finally found a way out of this rabbit hole: This mod, The NodeCore Rabbits by LandarVargan. When I enabled it, I became able to capture rabbits exactly how it is described in the description. Even with the weird color of the rabbit trap and the frustrating time I was having, I still felt very satisfied not only at the feel of liberation from that endless cycle, but also at the taste of my food (seriously I'm waiting for a NodeCore mustard mod to dip my delicious rabbit legs in).
If you wanna play NodeCore, I simply find this as a must have for every world. Totelly. (Totelly and not Totally because its a hint hidden in the message: you can store more cooked rabbits in a tote!).
Health thing
Love the idea , love the model. would love to add them to my builds, but the health thing is sort of deterring ... maybe have an option to disable that?
This mod had a issue when a new version was released with old one replaced
Tried on server after a few updates, gave me a recipe error (unknown because forgotten) has it been fixed? Edit: it looks like the new versions of multidecor with ethereal do not work and make a craash.
Festive!
I really love this for server parties! It's just so great! I had a big celebration and everyone was throwing confetti! Amazing mod.
Ha ha!
Bed-rock ha ha! That's funny. Also helpful if you're down in a mine and want to sleep but don't want to have to go alllllll the way back home!
Performant
This is really good for servers, it is really fast and does not have as many lag spikes as VoxeLibre. Though there are some weird things in the code and places commented out that shouldn't be. It is a great base for a Minecraft clone server.
Just what I needed
Exactly what I have been looking for. I have wished the hills were more appealing to the eye for a while now, and this mod does it perfectly.
Cool!
I've actually always wanted to see what it would be like to survive on an island but there aren't really any in v7 or any other ones I've tried. This is great!
Finally Luanti is dangerous!
This adds some danger that Minetest (now Luanti) has needed for a long time!
Animals in Luanti!
Luanti finally has animals! And they're great too!
Great mob!
Seeing a savana dirt block scurrying across the ground XD. When you hit it it turns into a chest! Excelent mod, highly recomended.
Addicting!
I can't stop using this mod!
Nice Nice Nice
This is nice. I really like that now you can stack slabs! I've always been so annoyed that you couldn't stack slabs. This should be packaged with Minetest Game
Great texture pack
I love this texture pack. It's so, well, soothing!
So helpful!!!
This is so helpful!! I use this mod in literally every world I create. I love it!
Funny
I've only ever seen this on the Your Land server, but it's funny. (And trust me, it does drive me mad :P) I like that daydream is wearing them too!
Great mod!
I was watching a YouTube OneBlock video and wishing that Luanti had OneBlock. NEXT DAY: While looking for MineClonia packages I found this! Boy was I happy! I then proceeded to play this for a few hours.