I like the idea and the visual experience is pretty nice too. However 4 levels/stages with not a whole lot to do is not quite it. Would love to see more content after the Game Jam. Suggestions:
- Different types of "enemies"
- More things to discover (tools, items, rooms, pets?)
- Sound effects
This game is a project in itself. I'm overwhelmed by how smooth and well this type of game (kart/race) works in Minetest, despite MT's limitations as mentioned in other reviews (e.g. camera). I love how music, textures and player effects/power ups fit together perfectly well giving the game an own type of aesthetics. The fact that the game includes a track editor speaks for itself. Looking forward to see this incredibly awesome game in active development.
On my first round through all the Game Jam games, I only spent a few minutes on this one because I thought that it was half-baked as I didn't understand the mechanics. After spending some more time with it, I can confidently say that this game has enough entertainment for at least a couple weeks. It contains enough elements for emergent gameplay and there are concrete objectives to achieve, with tangible rewards. Since the forum post tutorial is not complete (purposefully or otherwise), I had to look in the code to learn a little bit about how things work, but this may have been intentional to encourage the player to explore on their own. There were also some lag issues and some specific bugs, but overall this game could be as popular as NodeCore with some more polishing and additional mechanics.
While the idea has merit, there are several issues that detract from the game:
Text in the game is highly pixelated, making it difficult to read, especially in the shop. Furthermore, signs in the shop had backwards letters on one of their sides, making it even more difficult to find items.
When I first entered the build area, it was confusing to find the next step of the game, until I finally found the shop teleporter in small text at the side. I would suggest to put this in a more prominent space like the inventory screen.
The crafting grid doesn't work.
Dying resets the current build. It was quite frustrating to lose my progress on one of my trips to the shops because I disabled flying to get back to the build area. Also, dying gives the same number of coins as building a structure.
The shop area is crowded and difficult to navigate. Certain signs are confusing like the Stone sign that points to the Sands section. The move speed is also too slow for such a large area.
After a few repeats of the song, it gets obtrusive, and there are no other sounds in the game.
Textures are confusing and difficult to distinguish. Most of the time, I relied on the hud to know what block I'm looking at.
Digging blocks is not continuous. For a game about exact replication, it should be easy to dig/place blocks. Rather than only allowing 1 block to be dug with each left click, use a group that allows blocks to be destroyed with a short dig time.
Besides these issues, I found that the biggest thing that this is lacking is multiplayer integration, though that seems to be in future prospects. From what I understand, the game is aimed towards a younger audience, but these issues would stand in the way of reaching them.
The game works as expected and gives the player clear goals - rebuild given structures. While I was not too amazed by the textures which made some things difficult to read/recognize the music (even though a bit repetitive) keeps the player active and busy. Suggestions:
- More coherent textures (seems like a mixture of RPG16 and some 8px textures ATM)
- Multiplayer/Competitions?
- Ability to add self-made structures in-game?
This game is very challenging. It requires patience and attention to detail to complete. The difficulty suddenly increases with the midterm level, and the last couple of levels took me about 45 minutes each, spread over multiple tries. The visuals of the game put me in awe that this was accomplished in Minetest and the music was quite immersive. One frustrating bug, that I noticed was already fixed, is that clicking any node causes a crash with no level progress saved. Some models occasionally became invisible, like the stump on the Garden level. Additionally, the hud overlay for the stars overlapped the first number over "of" in 2 digit star numbers (Ex: 17 of 19). I liked that the time for each level was recorded, giving the player something to do after a first pass through all the levels, since the player definitely picks up some skill in climbing as a ladybug. Adding some kind of animation to the ladybug model would be nice to have. Also, it would be very helpful to make it clear which grass you can/can't walk through. Lastly, I occasionally got stuck in between plants, but there is a non-punishing restart function for that.
Impressive! This unique game is something totally different compared to other Minetest games I've seen so far. This does not only apply to the concept and idea behind it but also to the huge work being put into detail. Different piano tracks played for every level make them feel special and unique by themselves too. To sum it up: I've never before felt so much like a little ladybug :D
This minigame is a good example of what the jam was looking for, I believe.
I bet you could get better scores when playing with dedicated friends, since the gameplay is completely chance- based; this will really test your determination to reach the highscore.
I hope that gameplay will be kept just as simple as the current one in future releases, because it really makes it a special competitive experience.
Post- Jam development should focus on:
polishing player experience (e.g. change the background for all players when one reaches certain score milestones, represent player scores in the lobby space);
implementing a crude betting system to keep players engaged.
I like the over all feel of the game. At first it is pretty difficult to find out what I need to to, specifically how those portals work. But after trying stuff out you get a rough idea of how this game is played. What I believe would add up to the feeling of the game would be some nice and calm (mystic?) music playing in the background. Suggestions:
- Music/Sound effects
- Maybe some starter help for those completely struggling with this new game concept?
- More rooms! ;)
The idea might be cool and at this point of development it is probably the time where you start implementing ideas, goals, achievements and stuff like that - gameplay basically. However, so far this is only a box driving simulator with box-bikes unable to drive the curves and the player not knowing what to do apart from that. Not even knowing if there even is something else to do. If I start a game with no further description given I expect the game to tell me what to do and if there are goals I can achieve. If it is only a box driving sim then it should say so in the description to keep the player's expectation low enough.
Something I liked though was the background music and the miniature style using a few nodes for whole buildings. Suggestions:
- Add goals the player can achieve
- Enable the box-bikes to drive small curves too
- Add some in-game help that pops up to the player
The game is quite simple: You are running on a railway. Using left-right controls, you can switch the lane, slide using sneak and jump using space. Specific obstacles require exactly one way too dodge. The theming is for the most part well done: A proper screenshot was rendered, an icon created, the game uses models made during the jam, formspecs were styled neatly.
There are some minor frustrations though: Jumping feels quite odd (like velocity is being made positive up to a point, then suddenly flipped to the negatives instead of a simple upward acceleration + gravity). The waiting period of roughly 5s gets frustrating when you want to have anotehr go right now. Collision could have been implemented a bit better by using the new moveresult feature; the way it's currently implemented serverside, it triggers only after the collision happened; in third person view, you are already out of the obstacle, yet the game is over (I could've sworn I didn't collide with that obstacle!).
Conclusion: Even though this is relatively simple and has minor issues, it is still fun to play. Through it's simplicity, it managed to reach the state of completeness the jam was aiming at rather well, other than some competitors.
This game has good parkour levels. However, they are enough easy and short, but for easy game it is sufficient. The one downside that I found is it is impossible to restart the level when e.g. player has fallen down from the parkour blocks. It is possible to obtain only by a fly priviliege.
Just great and unusual game ever I have seen! The GUI looks like attractive and it looks like it uses the most modern formspec features. This game is a good way to distract and relax yourself!
Alter features simple yet challenging puzzle game mechanics. There are only some minor issues, relating to incomplete theming (such as the default player skin or the buttons without background). There is however one game-breaking bug: When you hit ESC while in the tutorial formspec, you don't get the potion and are stuck. Once you have that figured out (and you may consider that part of the challenge ;-)) it gets fun!
i really like discovering the new spaces, and the display of adjacents rooms gives an illusion of non-euclidean space even though i can notice the teleportation when traversing portals.
For some reason I couldn't display bookshelves so I had holes in the walls.
I'm the brother of the person who made this game, I'm not rating this unfairly because he's my brother, I'm rating this because it's a lot of fun!
In this game you're trying to escape the maze like jail while avoiding guards and other bad guys that will (kill) capture you. You can also collect weapons such as Jail Shanks (sharpened toothbrushes) Crowbars, and more. You can also find food (such as Apple Cores, Node Cola and even the guards sometimes drop Jelly Donuts, lol) that heal you. I like all the different aspects in this game and I know for sure there will be more added. Just with the deadline for the Game Jam there were somethings rushed and many things that haven't been added yet (and I bet that's how it was for lots of other games summited to the Jam). All in all this is a really fun game and I totally recommend it!
Cute little game, but having an error message the first time you open the world is confusing. Also the new level dont load without having to go back to menu.
I got really confused with the map stuff: I copied the map into the world folder and got two other in the menu (named "game test" and "test"). I could open the first one but not play.
The game looks nice but it's not finished yet.
I hope it will be playable later because I would like to try it.
I was initially discouraged from playing a multiplayer-only game, but I highly recommend this game. It is very fun and there are enough mechanics and maps to prevent it from getting repetitive. Even with just 2 players, it's quite fun. I encountered no bugs except that certain movements on the slippery blocks didn't seem right. It's a nice touch to have all the items displayed in the inventory for quick reference.
This game is a great base for a full parkour game that would definitely be popular. It has some rough edges like requiring a command to restart the level, but it was quite fun to play.
A more challenging version of Labyrinth which becomes more survival. Death and respawn are a little bugged because inventory isn't immediately cleared after respawning, and after death I fall into the void and get a "you won" message which is weird.
Also the map generation is a little slow.
The game is very laggy and crashed at some point (my computer is slow so I don't know if it's the game). It is not playable for me at this point but I hope it will be at some point because the karting game looks really great.
The mapgen is very bugged (i had the time to dig dirt before the copper hall generates), the mobs are slow and don't see me, the texture are ugly. The only thing to do is to find a box which spawn near my spawning area and was too easy to find.
There are not a lot of things to do, you just drives cubes (a minetest based car-driving game already exists https://content.minetest.net/packages/paramat/driftgame/).
Maybe add a lockpick to unblock cubes to have at least the feeling of stealing something. You could add the possibility to do a robbery in the building and then having mobs chasing you so you have to run away in a cube.
You successfully replicated the experience of shopping in a great complicate mall, but I dont like to do this irl. Other people might enjoy this, but I dont.
I have always used this inventory,
for my server I modify it a bit:
1 in esthetics dedicated to the server
2 (very important also for this original and I recommend you modify it too) lower the arrows or the slot of the additional mods,
if there are many mods that use buttons like in my case,
the arrows overlap the buttons (see photo)
ORIGINAL:
[
MODIFYED:
[
otherwise excellent as always the addition of item selection I would add a page with the list of installed mods and not only divided by item as an example
The game works, the atmosphere works (even if it could have more decoration).
The mobs are really easy to kill with the sword I one-shot them, the combat mechanics is really barren (maybe try more resistant mobs, or adding more of them faster, or weaker weapons... something to make the game more chalenging). The 3-4 maps are always the same, it could be nice to have more variation.
Also your lore description "You are in ancient Egypt and you rebelled against the local hierarchy, now everyone wants to kill you " should be in game (like Exile) because players might not read the description.
this game gets repetative very quickley. it seems like a interisting idea but needs some work. i think this game could get very good in the future but only if you work hard on it. i hope to see this game being less repetative later on.
i love the modles in this game, they are very detailed. maybe after they jam, could you add aminations? that would make the game alot nicer. needing to fix your bug is annoying and so is falling in the sky for flower level...
it is abit confusing to begin with cus mirrors arnt allowed. i only saw that after abit... but once i know what to do, it was fun and getting lost in the shop is funny. canot wait for this to be worked on and i think a server for this would be good.
I get this game's groove, and I like it. It's an arcade-style hack'n'slasher where you enter a zone, try to cut your way through the enemies in your way, and exit through the far door, to be teleported to a new zone. See how far you can go before you get mobbed and killed.
As a fan of the original Berzerk, this is a pretty nifty rendition, it really just needs more zones and some polish. A proper scoreboard would be nice.
I did hit a zone where the exit door didn't work, and sometimes it would drop me into a new zone facing backwards, so I was looking at the door I came through while enemies approached from behind. I assume forthcoming patches will fix that, even if I have to write them myself.
Simple maze
The title give me expectations of jail scenarios, some strategy, adventure, and I found a simple maze. The game need more elaborate levels. With bars.
Good base
I like the idea and the visual experience is pretty nice too. However 4 levels/stages with not a whole lot to do is not quite it. Would love to see more content after the Game Jam.
Suggestions:
- Different types of "enemies"
- More things to discover (tools, items, rooms, pets?)
- Sound effects
Sophisticated Project
This game is a project in itself. I'm overwhelmed by how smooth and well this type of game (kart/race) works in Minetest, despite MT's limitations as mentioned in other reviews (e.g. camera). I love how music, textures and player effects/power ups fit together perfectly well giving the game an own type of aesthetics. The fact that the game includes a track editor speaks for itself. Looking forward to see this incredibly awesome game in active development.
Incredible
On my first round through all the Game Jam games, I only spent a few minutes on this one because I thought that it was half-baked as I didn't understand the mechanics. After spending some more time with it, I can confidently say that this game has enough entertainment for at least a couple weeks. It contains enough elements for emergent gameplay and there are concrete objectives to achieve, with tangible rewards. Since the forum post tutorial is not complete (purposefully or otherwise), I had to look in the code to learn a little bit about how things work, but this may have been intentional to encourage the player to explore on their own. There were also some lag issues and some specific bugs, but overall this game could be as popular as NodeCore with some more polishing and additional mechanics.
Several Problems with a Good Idea
While the idea has merit, there are several issues that detract from the game:
Besides these issues, I found that the biggest thing that this is lacking is multiplayer integration, though that seems to be in future prospects. From what I understand, the game is aimed towards a younger audience, but these issues would stand in the way of reaching them.
Well implemented
The game works as expected and gives the player clear goals - rebuild given structures. While I was not too amazed by the textures which made some things difficult to read/recognize the music (even though a bit repetitive) keeps the player active and busy.
Suggestions:
- More coherent textures (seems like a mixture of RPG16 and some 8px textures ATM)
- Multiplayer/Competitions?
- Ability to add self-made structures in-game?
Challenging
This game is very challenging. It requires patience and attention to detail to complete. The difficulty suddenly increases with the midterm level, and the last couple of levels took me about 45 minutes each, spread over multiple tries. The visuals of the game put me in awe that this was accomplished in Minetest and the music was quite immersive. One frustrating bug, that I noticed was already fixed, is that clicking any node causes a crash with no level progress saved. Some models occasionally became invisible, like the stump on the Garden level. Additionally, the hud overlay for the stars overlapped the first number over "of" in 2 digit star numbers (Ex: 17 of 19). I liked that the time for each level was recorded, giving the player something to do after a first pass through all the levels, since the player definitely picks up some skill in climbing as a ladybug. Adding some kind of animation to the ladybug model would be nice to have. Also, it would be very helpful to make it clear which grass you can/can't walk through. Lastly, I occasionally got stuck in between plants, but there is a non-punishing restart function for that.
Something special
Impressive! This unique game is something totally different compared to other Minetest games I've seen so far. This does not only apply to the concept and idea behind it but also to the huge work being put into detail. Different piano tracks played for every level make them feel special and unique by themselves too. To sum it up: I've never before felt so much like a little ladybug :D
Simplicity and randomness: a good mix
This minigame is a good example of what the jam was looking for, I believe. I bet you could get better scores when playing with dedicated friends, since the gameplay is completely chance- based; this will really test your determination to reach the highscore.
I hope that gameplay will be kept just as simple as the current one in future releases, because it really makes it a special competitive experience.
Post- Jam development should focus on:
polishing player experience (e.g. change the background for all players when one reaches certain score milestones, represent player scores in the lobby space);
implementing a crude betting system to keep players engaged.
Pretty self- contained, when trying to kill time.
Interesting and a bit cryptic
I like the over all feel of the game. At first it is pretty difficult to find out what I need to to, specifically how those portals work. But after trying stuff out you get a rough idea of how this game is played. What I believe would add up to the feeling of the game would be some nice and calm (mystic?) music playing in the background.
Suggestions:
- Music/Sound effects
- Maybe some starter help for those completely struggling with this new game concept?
- More rooms! ;)
What am I supposed to do?
The idea might be cool and at this point of development it is probably the time where you start implementing ideas, goals, achievements and stuff like that - gameplay basically. However, so far this is only a box driving simulator with box-bikes unable to drive the curves and the player not knowing what to do apart from that. Not even knowing if there even is something else to do. If I start a game with no further description given I expect the game to tell me what to do and if there are goals I can achieve. If it is only a box driving sim then it should say so in the description to keep the player's expectation low enough.
Something I liked though was the background music and the miniature style using a few nodes for whole buildings.
Suggestions:
- Add goals the player can achieve
- Enable the box-bikes to drive small curves too
- Add some in-game help that pops up to the player
Simple fun
The game is quite simple: You are running on a railway. Using left-right controls, you can switch the lane, slide using sneak and jump using space. Specific obstacles require exactly one way too dodge. The theming is for the most part well done: A proper screenshot was rendered, an icon created, the game uses models made during the jam, formspecs were styled neatly.
There are some minor frustrations though: Jumping feels quite odd (like velocity is being made positive up to a point, then suddenly flipped to the negatives instead of a simple upward acceleration + gravity). The waiting period of roughly 5s gets frustrating when you want to have anotehr go right now. Collision could have been implemented a bit better by using the new moveresult feature; the way it's currently implemented serverside, it triggers only after the collision happened; in third person view, you are already out of the obstacle, yet the game is over (I could've sworn I didn't collide with that obstacle!).
Conclusion: Even though this is relatively simple and has minor issues, it is still fun to play. Through it's simplicity, it managed to reach the state of completeness the jam was aiming at rather well, other than some competitors.
Not bad
This game has good parkour levels. However, they are enough easy and short, but for easy game it is sufficient. The one downside that I found is it is impossible to restart the level when e.g. player has fallen down from the parkour blocks. It is possible to obtain only by a fly priviliege.
Advanced game.
Just great and unusual game ever I have seen! The GUI looks like attractive and it looks like it uses the most modern formspec features. This game is a good way to distract and relax yourself!
Finally a good puzzle game
Alter features simple yet challenging puzzle game mechanics. There are only some minor issues, relating to incomplete theming (such as the default player skin or the buttons without background). There is however one game-breaking bug: When you hit ESC while in the tutorial formspec, you don't get the potion and are stuck. Once you have that figured out (and you may consider that part of the challenge ;-)) it gets fun!
Exploration puzzle
i really like discovering the new spaces, and the display of adjacents rooms gives an illusion of non-euclidean space even though i can notice the teleportation when traversing portals. For some reason I couldn't display bookshelves so I had holes in the walls.
Very fun, and addicting!
I'm the brother of the person who made this game, I'm not rating this unfairly because he's my brother, I'm rating this because it's a lot of fun! In this game you're trying to escape the maze like jail while avoiding guards and other bad guys that will (kill) capture you. You can also collect weapons such as Jail Shanks (sharpened toothbrushes) Crowbars, and more. You can also find food (such as Apple Cores, Node Cola and even the guards sometimes drop Jelly Donuts, lol) that heal you. I like all the different aspects in this game and I know for sure there will be more added. Just with the deadline for the Game Jam there were somethings rushed and many things that haven't been added yet (and I bet that's how it was for lots of other games summited to the Jam). All in all this is a really fun game and I totally recommend it!
Demineur without deduction
Not really a puzzle because there is nothing to solve. It works though.
nice mod
It's nice to see the model moving rather than looking in a cast
bugged but playable
Cute little game, but having an error message the first time you open the world is confusing. Also the new level dont load without having to go back to menu.
Very broken but could be cool if fixed
I got really confused with the map stuff: I copied the map into the world folder and got two other in the menu (named "game test" and "test"). I could open the first one but not play. The game looks nice but it's not finished yet. I hope it will be playable later because I would like to try it.
Great game to play with friends and family
I was initially discouraged from playing a multiplayer-only game, but I highly recommend this game. It is very fun and there are enough mechanics and maps to prevent it from getting repetitive. Even with just 2 players, it's quite fun. I encountered no bugs except that certain movements on the slippery blocks didn't seem right. It's a nice touch to have all the items displayed in the inventory for quick reference.
Good Start
This game is a great base for a full parkour game that would definitely be popular. It has some rough edges like requiring a command to restart the level, but it was quite fun to play.
Simple chill puzzle game
Simple puzzle game (might have an educative purpose to teach how reflection works to kids ?)
Labyrinth with hostile mobs and loot
A more challenging version of Labyrinth which becomes more survival. Death and respawn are a little bugged because inventory isn't immediately cleared after respawning, and after death I fall into the void and get a "you won" message which is weird. Also the map generation is a little slow.
Laggy and crashed but great anyway
The game is very laggy and crashed at some point (my computer is slow so I don't know if it's the game). It is not playable for me at this point but I hope it will be at some point because the karting game looks really great.
Lot of problems and no gameplay
The mapgen is very bugged (i had the time to dig dirt before the copper hall generates), the mobs are slow and don't see me, the texture are ugly. The only thing to do is to find a box which spawn near my spawning area and was too easy to find.
No "theft", just a car-driving game
There are not a lot of things to do, you just drives cubes (a minetest based car-driving game already exists https://content.minetest.net/packages/paramat/driftgame/). Maybe add a lockpick to unblock cubes to have at least the feeling of stealing something. You could add the possibility to do a robbery in the building and then having mobs chasing you so you have to run away in a cube.
Interesting idea, but instructions should be in game
Simple concept with potential, but having to open a forum post to play is a problem.
Simple but fun
In this current state it is a fun creative city build.The gameplay can be expanded to add ressources management issues.
Good shopping simulator but I dont like shopping
You successfully replicated the experience of shopping in a great complicate mall, but I dont like to do this irl. Other people might enjoy this, but I dont.
Has potential
Looks like a good remake of Mindustry.
Just wish the author could continue development after the gamejam or at least get some help to further develop a cool game.
NICE
I have always used this inventory, for my server I modify it a bit: 1 in esthetics dedicated to the server 2 (very important also for this original and I recommend you modify it too) lower the arrows or the slot of the additional mods, if there are many mods that use buttons like in my case, the arrows overlap the buttons (see photo)
ORIGINAL:
[
MODIFYED:
[
otherwise excellent as always the addition of item selection I would add a page with the list of installed mods and not only divided by item as an example
[
Great puzzle game
Fun and challenging puzzle game with a nice IA to keep you company.
Playable but a little repetitive
The game works, the atmosphere works (even if it could have more decoration). The mobs are really easy to kill with the sword I one-shot them, the combat mechanics is really barren (maybe try more resistant mobs, or adding more of them faster, or weaker weapons... something to make the game more chalenging). The 3-4 maps are always the same, it could be nice to have more variation. Also your lore description "You are in ancient Egypt and you rebelled against the local hierarchy, now everyone wants to kill you " should be in game (like Exile) because players might not read the description.
Classic minigame with nice colors
The game is playable and the landscape looks nice.
Be careful to not load your world in creative mods or it wont work (maybe it was the problem of carlos_rupp)
repetative
this game gets repetative very quickley. it seems like a interisting idea but needs some work. i think this game could get very good in the future but only if you work hard on it. i hope to see this game being less repetative later on.
epic modles
i love the modles in this game, they are very detailed. maybe after they jam, could you add aminations? that would make the game alot nicer. needing to fix your bug is annoying and so is falling in the sky for flower level...
fun when you get the hang of it
it is abit confusing to begin with cus mirrors arnt allowed. i only saw that after abit... but once i know what to do, it was fun and getting lost in the shop is funny. canot wait for this to be worked on and i think a server for this would be good.
I pick up what you're putting down
I get this game's groove, and I like it. It's an arcade-style hack'n'slasher where you enter a zone, try to cut your way through the enemies in your way, and exit through the far door, to be teleported to a new zone. See how far you can go before you get mobbed and killed. As a fan of the original Berzerk, this is a pretty nifty rendition, it really just needs more zones and some polish. A proper scoreboard would be nice.
I did hit a zone where the exit door didn't work, and sometimes it would drop me into a new zone facing backwards, so I was looking at the door I came through while enemies approached from behind. I assume forthcoming patches will fix that, even if I have to write them myself.