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  • Furious_mat 2022-06-01 18:44 UTC

    Very good mod

    Very good mod but would it be possible to add a step where you have to take a screenshot? It would help me for the missions of my game

    Missions by BuckarooBanzai 4 comments
  • erle 2022-06-01 17:20 UTC

    Mod is way too buggy

    I have tested this mod with Mineclonia and can not recommend it.

    This mod limits you to the spawn chunk, to increase difficulty.

    This seemed true at first glance. The movement blocking felt a bit too jerky though.

    It also builds a nice obsidian marker around your 16-by-16 area of freedom (that you cannot mine).

    When I entered a new world with this mod, I found no obsidian marker, but a bunch of server errors showed up during map generation.

    The second time I entered that world, I did find an obsidian border. I assume that the placement code should wait until mapgen is done.

    It works by constraining your position within the chunk, and disallowing any mining and building outside the chunk.

    Mined nodes outside the spawn chunk are immediately restored, but since the nodes drop as items, this means that players have an infinite supply of everything that they can mine, which makes resource gathering absurdly easy. It is also trivial to move outside of the chunk with a boat, to explore the world and gather literally limitless resources; upon exiting the boat, the player is teleported back to the spawn chunk.

    Spawn Chunk by ymte 2 comments
  • Blocky Player 2022-06-01 09:32 UTC

    Awesome and useful!

    Useful to broadcast messages, and doesn't change the game entirely. Awsome for people who like mods that add useful features without entirely changing how minetest works. Good work!

    ServerSay by Truemmerer 0 comments
  • Blocky Player 2022-06-01 09:29 UTC

    Great for building complex contraptions with complex purpouses.

    Mesecons can be used for a variety of reasons which is the main reason it is a consitently usefule mod. It adds tons of things, from self building bridges to a simple door that opens when your close, this mod has you covered. But because of its complexity, it may be hard to learn for beginners as there are barely any accessible tutorials shared on social media. Maybe an in-game guide book that teaches you some of the basic mechanics? Maybe if you shift+rightclick+jump it tells you more about how the block you're pointed at? Great mod, 8/10. A must have for survival/creative servers.

    Mesecons by Jeija 0 comments
  • 56independent 2022-05-31 19:28 UTC

    Best train mod

    Trains are the best form of public transport, and bringing them to Minetest is brilliant. This mod offers realistic railways, with high-level automation APIs and cargo possibilities.

    All the other transport mods have nothin on Advtrains, and can only offer little of what Advtrains offers.

    I have used it to connect my server. I can sit and watch trains pass at high speed or board a train and get somewhere in style. Whilst teleportation is more convinient, it does not help with cargo transport, one thing that Advtrains handles amazingly.

    Overall, this mod is very good for making good transport systems whilst keeping realisim high on the agenda.

    Advanced Trains by orwell 0 comments
  • 56independent 2022-05-31 17:36 UTC

    An amazing mod

    This mod contributes heavily to the infrastructure of any Minetest server. It allows paths to cross across the server, perfect for walking. These can be integrated into infrastructure quite naturally, and offer good possibilities when looking for a place to settle, upkempt paths crossing unloaded mapblocks.

    I have personally integrated them with my server's infrastructure and have protected them from harm.

    pathv7 redo! (Mapgen V7 only) by 1F616EMO 6 comments
  • WillowLeafWing9 2022-05-30 23:04 UTC

    Amazing!

    This is one of the best mods I have ever come into. I'm gonna make a list of pros vs cons, cuz, well, why not: ---Pros :D

    1. Graphics are AMAZING!
    2. The dragons are easy to control when riding
    3. Come in a variety of colors
    4. Beautiful new building blocks
    5. Fast transport xD
    6. I love dragons so... Yeah :D Summary: Good graphics, nice speed and control when flying. Adds cool new blocks, many color varieties. ---Cons D:
    7. The wings don't show up well on dragons, exept if they are silver or gold.
    8. When I shift-rightclick my dragon, it gives a bunch of errors that tell me that this little model or diagram of my dragon can't show up.
    9. How do you hatch the dragons? I've rummaged through everything I can, even Libri Draconis in game and haven't been able to figure it out. Summary: Wings aren't showing up well, many errors on dragon info screen, can't find out how to hatch dragons.

    Good mod, thanks for reading!

    Draconis by ElCeejo 0 comments
  • Blocky Player 2022-05-30 03:49 UTC

    AWSOME!

    A great mod that adds a great quality-of-life feature to Minetest. Makes choping trees easier, and more realistic whilst still keeping the blocky and imaginative Minetest style. Great for people who like minor and useful additions to the game!

    Lumberjack by joe7575 0 comments
  • Wuzzy 2022-05-30 01:58 UTC

    Very bad as a standalone game, shouldn't be default game. But OK for creative building and modding

    I have been a long-time vocal critic of MTG, and for a number of reasons. This post serves as a summary. Review for version: 5.5.0

    The biggest problem, tho, is that MTG just "feels" incomplete. In essence, MTG is a Big Empty Sandbox that Jim-Stephanie Sterling talked about on the Jimquisition. Meaning, the world is large, but the number of different things you can do is very small. It thus feels "empty".

    So what can you do? You can explore the world, but the biomes don't offer special items that advance the game (except food, maybe). You can go mining, but it's easy to get to the best ore, the diamond ore. You can farm blocks and build, and you can farm wheat and cotton. And this is ... mostly it, apart from some smaller features. Needless to say, a new player will have explored all the major features fast. Not being able to do various different things is the death for any sandbox.

    Thus, you run out of new things to do in MTG fast. Once you get the best tools, farmed some resources, built some things, that's all the game offers, basically. MTG is fine if you really only care about raw creative building. The selection of blocks is fine, and people did build amazing things in MTG.

    But IMHO, the standalone MTG is completely uninteresting as a game. It is, however, extensively used for servers, but in a heavily modded form. As a basis for servers to add mods on, MTG has done its job well. As a basis for modders, MTG does an OK job.

    But most players want more than just a raw sandbox. MTG does not deserve its special status as a default game and should therefore lose it. That MTG is still the default game is the single-most damaging thing to the whole community, because it makes such a bad first impression. Thankfully, development focus has mostly moved away, as MTG is currently in "maintenance/bugfix-only" phase.

    Full disclosure: I did contribute some smaller features and bugfixes in the past and also a translation. But not the big stuff.

    Minetest Game by Luanti 2 comments
  • debiankaios 2022-05-29 14:08 UTC

    Great Mod!

    I like this mod. Now everybody can make a minigame. At my old server(which i never published) i wanted make a mesewars minigame, but without this libary that would be maybe impossile. Thankyou Zughy! Edit: Maybe you could add minigames type: tempoary: minigames which use round system like block league alwaysrunning: minigames which you can join every time you like and quit like skyblock.

    Oh and please add that you can quit arenas which are singleplayer, thankyou.

    arena_lib by Zughy 1 comments
  • MrFreeman 2022-05-29 09:16 UTC

    Great lib! Very helpful

    I REALLY recommend this lib because it helps and give a boost about the creation of a minigame in Minetest. There is also a "sampleminigame" Mod that you can use to try the lib and it could be a usefull template to start to create your first minigame!

    I also would like to tell that there is a huge and detailed documentation that helps and guide you while coding the mod (in my case, all my questions found the solutions inside there)

    I really appreciated it 👍!

    arena_lib by Zughy 1 comments
  • josegamestest 2022-05-28 13:23 UTC

    very innovative and fun

    Very cool Great vehicle, very good control experience

    Steampunk Blimp by APercy 1 comments
  • Arkatron 2022-05-28 10:40 UTC

    HOLY MOLY

    This mod is just impressive and I loved to try. The concept of moving inside the vehicle while riding it is really amazing. Plus the fact that you can recharge it from landing in water is cool. I never tried any steampunk vehicle hence the experience while flying it was just as awesome. This mod is highly reccomendable for travelling in MTG.

    Steampunk Blimp by APercy 1 comments
  • erle 2022-05-25 00:31 UTC

    Nice idea, disappointing execution

    I really like the concept; I thought this mod could provide some kind of “undo” for when I craft more than I need.

    Then I crafted 4 tree into 16 wood, put it into the decrafting bench and got 2 wooden slabs.

    Then I put 4 sandstone blocks in the decrafting bench and got 2 sandstone slabs.

    Then 2 bronze blocks turned into 2 bronze slabs and saw the pattern.

    Decraft by iarbat 4 comments
  • olive 2022-05-24 20:26 UTC

    Useful, barebones

    Very useful as a dev, for use with small games that don't (yet, or plan to) provide a creative inventory of their own. There are no search or filtering features, so it is not suited for large games or collections of mods. Beats /giveme and /pulverize any day.

    Chest with Everything by ROllerozxa 0 comments
  • erle 2022-05-24 20:01 UTC

    Misleading name: The chest does not contain everything!

    The name is wrong: This mod only adds a chest with creative inventory items.

    There exists a setting to make the chest contain everything. It is off by default.

    I wasted several minutes of my life with this mod because of a useless default.

    Chest with Everything by ROllerozxa 1 comments
  • erle 2022-05-23 04:14 UTC

    Works as advertised!

    Note: This mod works well with MineClone2 / MineClone5 / Mineclonia.

    It is not needed there though – the waterlily node has the same purpose.

    Pontoons by FaceDeer 0 comments
  • erle 2022-05-23 03:49 UTC

    Nice mod to play with algorithmically generated structures

    It seems to me that the “Run your first program” instructions must be done after the “Write your first program” instructions to avoid a crash.

    Note that several of the examples do not work if your world does not have the mods vector3 and worldedit.

    Why is this mod not available for Minetest 5.5+?

    CodeBlock by giga-turbo 2 comments
  • erle 2022-05-23 03:08 UTC

    Very challenging, unusual and deep game mechanics

    I have encountered no other Minetest game yet that felt so much like a survival challenge.

    In Exile, simply not dying all the time means that a player is doing something right.

    Building an actual house is a challenge – I managed to live in a tiny cave.

    Survival tip: Stay warm and make sure you have drinking water.

    Exile by Mantar 0 comments
  • erle 2022-05-23 02:36 UTC

    Very weird usage, but overall okay

    This mod basically works by overriding day/night ratio for the player who uses it. This means that the sun and moon do still move, it is just light or dark permanently.

    The mod uses the /ptime command to do three things:

    • Activate ”permanent night” (darkness)
    • Activate ”permanent day” (light)
    • Disable ”permanent time” (normal day/night changes)

    Enter the command repeately to cycle between the modes.

    A possible improvement for this mod would be for the /ptime command to take a parameter, like /ptime day or /ptime night or /ptime disable. That way users would no longer have to guess what the command will do.

    Perma Time by _Xenon 0 comments
  • erle 2022-05-23 02:14 UTC

    Interesting gameplay change, crashes with fire and TNT

    This changes how Minetest works in an interesting way. I suggest to try it out!

    I found the following issues with Minetest Game that show that this mod needs work:

    • Fallback hand digging is not supported – players can not dig dirt when holding a pickaxe.
    • Damaging plantlike nodes looks weird.
    • Exploding TNT crashes the game.
    • Digging fire crashes the game.
    Tools Using the Node Damage and Repair System by Noodlemire 0 comments
  • erle 2022-05-22 23:39 UTC

    Cool idea, but not enough of a timesaver

    The stair pick idea is nice, However, I was not able to create corner stairs or upside down stairs. This means I actually do have to craft and place stairs, which I wanted to avoid.

    There is a slight visual flicker when a node is turned into a stair. I think this happens because the node is being removed before it is placed. Since the code is old (2013), I assume that back then it might have been necessary, but nowadays I would use minetest.set_node() to get flicker-free stair picking.

    Stair Pick by BrandonReese 0 comments
  • erle 2022-05-22 23:27 UTC

    Looks good but slows down map generation enormously with default settings

    This mod created server lag with default naturalslopeslib settings, on an 8-core machine. IMO these should be adjusted accordingly.

    If interacting with the world in singleplayer mode becomes extremely laggy with this mod active, change the naturalslopeslib settings:

    Changing “Generation Method” to “Progressive” lead to a non-laggy game. You can also disable “Shape update on generation” to fix this.

    Natural slopes for Minetest Game by karamel 2 comments
  • Linuxdirk 2022-05-22 13:56 UTC

    Awesome must-have mod, but …

    I love it. Technic is one of the first mods I install whenever I set up a new world and it is also one of my go-to mods when I just want to toy around with things. It is very feature-rich and well integrated with a lot of other mods.

    … but: it entirely lacks of proper documentation.

    The wiki on GitHub has pages that were last touched almost 10 years ago and basically contain nothing more than the name of an item or sometimes only a list of headings. There is also a “manual” wich is an unsearchable giant wall of text without any proper information on crafting, alloying (what materials in what ratio), and other things to produce stuff.

    Technic by RealBadAngel 1 comments
  • hilol 2022-05-22 05:38 UTC

    Great modpack.

    Great modpack and great for players who don't have the right dependices in games.

    Zero by BigBear 0 comments
  • Arkatron 2022-05-21 06:22 UTC

    Another minecraft concept

    I just liked this mod at sight now you can have a moving and I guess a static map from your mod. I was about to try my hands on this to implement a working handmap but your mod did that fullfiling the missing dependency. So I recommend this mod

    Xmaps by erle 0 comments
  • Samson1 2022-05-16 12:16 UTC

    It looks great but it crashes almost instantly.

    AsyncErr: Lua: Runtime error from mod 'df_caverns' in callback environment_OnGenerated(): ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: attempt to index local 'humiditymap' (a nil value) stack traceback: ...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:52: in function <...n64\bin..\mods\dfcaverns\df_caverns/surface_tunnels.lua:9> ...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:425: in function <...t-5.6.0-837cea6b4-win64\bin..\builtin\game\register.lua:409>

    Dwarf Fortress style caverns by FaceDeer 3 comments
  • Samson1 2022-05-16 12:04 UTC

    The sky is now a sea of lava flowing downward

    It works great underground, but the sky is now lava with some random generations. picture

    Underground Challenge by Hume2 1 comments
  • ROllerozxa 2022-05-15 19:10 UTC

    Bushy and fluffy leaves

    Simple but wonderful mod, makes the trees feel so much more alive.

    Bushy Leaves by erle 0 comments
  • Wizard_of_mkdir 2022-05-14 08:07 UTC

    Pretty much a technolgy-centered game

    This is the most expansive yet straightforward technology mod for Minetest. Its best feature is that is adds actual progression to MTG, other than the obvious stone-steel-mese/diamond upgrade chain it already has. From the very beginning, you will need a charcoal mound and a smelting tower to start with advanced metalworking, which adds a nice mechanic to the beginning. Then you will build a steam engine, which is when the real game begins. You can start automating almost anything now, from ores to farming. Oil is also such a genious addition: wells are often far from where you have built your base, so you don't need to just find one, but also create a system to transport the oil to wherever you factories will be. Overall, this is one of the best mods for Minetest.

    Techage Modpack by joe7575 0 comments
  • Wizard_of_mkdir 2022-05-14 08:01 UTC

    An amazing look at aviation history

    To a modern onlooker the plane, like many from its time period, looks awkward: wings and rigging like on a sailship, and are those bicycle wheels? However, this mod captures the amazing ingenuity of early planes like this. Learning how to pilot it is also incredibly fun: at first you will crash into the ground like a rock to land, then you will learn to control the power, and then finally landing feels so satisfying. It is also a nice introduction to the other plane mods, since it features similar mechanics, but is easier to pilot.

    Demoiselle by APercy 0 comments
  • ivon 2022-05-14 06:44 UTC

    Cool aircraft mod

    With realistic controls.

    Super Duck Hydroplane by APercy 0 comments
  • Pussy Cat 2022-05-13 17:18 UTC

    Boring!!!

    Seriously, it's boring.... Windows is boring......... and your retro concept too..... Improve it

    File Cabinets by danil_2461 0 comments
  • Arkatron 2022-05-13 11:37 UTC

    I totally agree with everyone else

    Whatever they said was right. It is really an amazing mod. It can be used in houses. In wtf caves. Super caverns, etc.

    Wielded Light by bell07 0 comments
  • flemtone1 2022-05-13 10:21 UTC

    bounce

    yesssss now I have a blue bed, thanks.

    Beds Redo by TenPlus1 0 comments
  • flemtone1 2022-05-13 10:20 UTC

    so handy

    been looking for a mod like this for ages, thank you.

    What is This? UwU by Rotfuchs-von-Vulpes 1 comments
  • knock 2022-05-12 21:45 UTC

    "But we have Minecraft at home!"

    It's not 100% like Minecraft, and nobody should expect that. Gameplay is significantly enriched over, say, Minetest Game, and I like MineClone 2 more than Minecraft because it provides a full experience, but is trivial to set up (download it in the browser). There's apparently a way to get a minimap with an item, but one thing I would change is the ability to just enable it or not in a menu. The cool thing is it's fairly trivial to make change like this, which I count as a plus over Minecraft.

    If you like Minecraft's play style, this is a great alternative. It isn't 1:1, but it's definitely one of the best games on MineTest, with plenty of good reason.

    VoxeLibre (formerly MineClone2) by Wuzzy 1 comments
  • knock 2022-05-12 21:39 UTC

    Basic, but perfect if you just want to break and build stuff

    If you want something that is just mining and resource management with no mobs, this is a great game. People are right that it is barebones, but that's the point: To show the basics of what this engine can do.

    If you want mobs, mods are easy enough to add so you can have them or you can just play another game. Minetest Game also provides enough for somebody who just wants to mine and build to do so, which is perfect in its own way.

    Minetest Game by Luanti 0 comments
  • erle 2022-05-12 17:36 UTC

    Better gameplay for cave explorers!

    I tried this mod out and did not expect much from such relatively simple changes to lighting mechanics.

    Then, while playing Minetest, I was amazed how much nicer cave exploration felt with a wielded torch.

    Wielded Light by bell07 0 comments
  • erle 2022-05-12 17:26 UTC

    Cute tech demo. Previous version took ages to load, but that is now fixed!

    This mod makes the world a lot more literal.

    Long node names are hard to read though; the mod should use line breaks.

    This mod slowed loading the game a lot. This was fixed and I can recommend it now.

    Part of my earlier critcism is still relevant and there was a conversation, so my previous review can be read below. Note that I have since put the mod tga_encoder on ContentDB, which makes it trivial to generate textures for Minetest <5.5.


    This mod does exactly what the description says.

    However, it contains three technical flaws:

    First, textures are regenerated every time a world is loaded. This is wasteful and not necessary. This is probably what makes it very slow. Second, textures are given via the texture modifier [png. This is wasteful and does not degrade gracefully in older versions. Third, textures are generated as RGBA, even though they are simple monochrome bitmaps.

    Here is how I would fix those:

    First, write the textures to the filesystem instead of using the [png texture modifier. Second, generate the text textures only if they do not exist on the filesystem yet. Third, use TGA as the file format (~20 bytes header, dump pixels, write footer).

    This should result in a mod that is much faster and also compatible with older Minetest versions.

    Text Text. by olive 5 comments
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