The balloons are not only decorative, you can even create a floating house or a bouncy castle. Also combine them with a torch to be used as a light source. Someone finally found a good use for the leaves!
This is the best npc mob mod I tried so far. The witches look very good and have unique fighting abilities. They can spawn in towns generated by other mods. The miniquests are welcome, I find the items involved a bit boring, but it can easily be adapted to your needs by tweaking with the code.
I have only tried this mod for a few days but it become a must have already. It truly becames even better when combined with mg_villages, but it crashes sometimes with the latest Minetest versions. I hope mg_villages will be updated or other alternatives can be used.
Just started testing with mob mods, but so far witches are my favourite for populating the villages.
Honestly, it's kinda sad that you can't rejoin the world. You should make a game or something where someone used a doomsday device, and you're the only person who survived. You might be able to add a dependency of afterearth to this, and make something cool? Or maybe work with afterearth... Apart from that, Great mod :)
Very well-made Minecrafty texture pack that indeed catches the Minecraft aesthetics, to the point it rather looks like a Minecraft resource pack. Fits especially well into the Mineclon* games, I would even go out on a limb to say it is better than the default Pixel Perfect textures in those games.
While I don't particularily care about the extra nodes moreblocks provides, I find the wealth of partial nodes extremely helpful, providing node variants in basically any shape you can think of. A no-brainer for builders!
I liked your mod for its better models than homedecor. But there are some errors that greedy.obj is not defined. And you don't have any animation for them too. That is wierd. Hope you give them a function and erase the error which happened
Me gusta, el aspecto de los animales y lo que le anade al gameplay el interactuar con ellos,tambien creo que este mod podria tener su propio subjuego estilo Harvest Moon .
I like,the aspectof the animals and what ads to gameplay interact whit then, also i believe this mod can have his own subgame like Harvest Moon.
Your mod enabled me to make an underground city owned by me but I do have requests for you.
Firstly could you add homedecor elements using the homedecor modpack.
Secondly please improve the hotel it is very small.
tho by default the config is set to be like 400% walk speed which makes you way too fast imo.
in the mods config you can change it to
"minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_PERCENTS = 150"
Conceptually sound but too rough to consider except as a WIP
First a list of things I quite appreciate:
The standard ballast texture, if it could be made to tile better
The idea of grades of ballast and the stained ballast node
An attempt at modular overhead line equipment
The mast truss
The idea of cable troughs
However I find the art a bit inconsistent and there are a few assets for signs that may have been copywronged from railsigns.uk, despite being attributed (the author should recall that in the absence of a licence statement, copyright remains all rights reserved). I also think the author missed a big opportunity to use display_modpack for the plethora of 'Stop \<color> of \<x> cars' signs - simply allow writing two numbers in a formspec attached to the sign. Then only one sign node definition is needed per colour. A consistent font or small set of fonts and texture resolutions should also be used instead of a mix of pixel and smooth fonts. Some signs also have a very tiny size in the world, which makes them illegible from more than about half a metre away, yet they still have the same size selection box. Others have a very high resolution which causes a big framerate drop whenever they are wielded in-hand; a separate in-inventory image can address this.
The overhead line equipment, or as it's referred to in-game "OLE" without explanation: I like the idea of modularity in height and flexibility of track spacing. However, the lack of any wire at 30 and 45 degrees to match the track is a bit dissapointing, even if it would take a lot more to implement. Also, this is not actually the first attempt at OLE for Advtrains - MBB actually made a more basic system back in 2017. Although the britsignals OLE is more complicated and a bit thinner on the wires (which is usaully more desirable), the MBB mod actually manages to get a better colour contrast including darker cables and has a separate messenger/return wire .
Recommended for people with experience in digital logic, but not beginners
While still obviously a work in progress, this game suffices as a demonstration of how to apply digital logic principles with mesecons and a demonstration of several digistuff components. It does not introduce digital logic principles to someone without that background, but is good as a kind of recipe book for people with some experience already. Perhaps in future it can also introduce the basics.
The text is sparse, or sometimes missing, and you will only get out as much as you put into interacting with each exhibit. I was able to understand the interface to some of the latches, for example, without understanding their internals, but further study and interaction would lead to a better understanding.
Better care should be taken to guide the flow and mark prerequisites in some places. I did not understand the I/O expander when I visited the magnetic swipe card exhibit, so marking a prerequisite of I/O expanders for the swipe card, or removing the use of I/O expanders from the swipe card exhibit would be more helpful.
In terms of performance, the exhibits are mostly tolerant to quick switch flipping and the use of clocks that are off by default helps performance too. I was able to get the I/O expander direct connect exhibit stuck with one pin on though.
I was a bit confused to see the use of 1's complement representation in the display decoders. Perhaps it is easier to build than 2's complement for a display decoder, but 2's complement is vastly superior for arithmetic. Also the sign bit would usually go on the left of all the place value bits in my mind.
The exercises are still also definitely a work in progress, with the second one having several 'wrong' ways to solve it. A good series of exercises can be hard to put together but a well-put-together one would certainly add a lot of value.
Hi, great mod, but could you add ,privileges to use it? Or there is already a system to avoid its use in areas not allowed, for example I would like to create a special space in my server where to use weapons but I would not want them to be used everywhere "especially grenades"
I like this inventory as it is a swiss army knife inventory that has everything you would need, with a broad mod support.
I would, however, allow some sections to be accessed separatedly, as well as allow for a better experience in mobile phones, i.e., be more wide than tall, and potentially use less vertical space parhaps. Text for bags, and the bottom icons are very small on my phone screen.
I use this as the default inventory on my server, as it has the best support overall.
This mod adds amazing new challenges for your survival gameplay. Dragons are a next-level challenge, and you can progress into a Dragon master who breeds your own dragons, wearing the most powerful armor in game.
3 or 4 days ago i found out about you natural slopes mod - and thought this is what i always wanted - being a bit tired from the totally squared look
- nice idea and great work @ karamel!
but soon ended a bit disappointed, cause the mathematical strait slopes an the stairs both seemed not that natural to me.
(and that the mod's support only vanilla (and a bit +) and Hades rev. Minetest.)
But i wondered about a solution, if a simple modifying of your strait objects with some more vertices, and different normals could lead to an improved overall impression,
even if with part optical illusion.
At first i tried several 3d-, node- and mesh-editors all with different kind of struggle to import, subdivide and export in functional .obj s and got a bit disappointed again by this waste of time!
So i dived into the specs of alias wavefront .obj and used some plane sheet of paper and a text editor instead (i was faster to the point as with the best working of those editors mentioned).
And now here it is: A set of new object free for everyone to copy to ..\mods\naturalslopeslib\models
and of cause for you to make it public availble as additional sub set/ setting perhaps call it "Dan's" "bumpy" or "approx" smooth...
maybe i find a way to add some screenshots, or to post the created .obj s
Mantar and other contributers are doing an awesome job of fixing up and expanding my original version. A huge amount of coding work has been done under the hood. Most of that is invisible to players but trust me, it's there. This project is moving well beyond proof of concept and is gaining a solid foundation. More and more that will start being noticeable to your average player. Watch this space!
I had tons of fun playing this mod. Personally, I like getting blown by the wind. I was challenged by this mod, everything is amazing, I just have a problem with world gen. where there is never water sources in lakes, and if I do carpathian I spawn waaaaaaaaaay underground at world limit. It's really weird. Anyway, there are some things I'd change:
· Add some more blocks that can't be blown by the wind
· Maybe some ruins that can spawn around the map with loot?
· Some junkyards
· Some... Remainders of animals, that died from litter or something.
Thanks for the great mod!
Not for flat-Earthers
It is a bit rough when you get teleported, but this mod can be effectively limit the size of your world and give you a planet-like experience.
Simple to use
A must have for private servers. This mod has more features and better documentation than others I tried.
Beautiful and fun
The fireworks look and sound very good. Thank you.
Works perfectly
I didn't try other weather mods yet, so I cannot compare, but this one works perfectly.
Nice addition
I was missing this in the base game, it cannot be filled with milk.
Back to childhood
Works as expected. This is one of the little things that make your life happy.
Endless posibilities
The balloons are not only decorative, you can even create a floating house or a bouncy castle. Also combine them with a torch to be used as a light source. Someone finally found a good use for the leaves!
Highly recommended
This is the best npc mob mod I tried so far. The witches look very good and have unique fighting abilities. They can spawn in towns generated by other mods. The miniquests are welcome, I find the items involved a bit boring, but it can easily be adapted to your needs by tweaking with the code.
Great potential
I have only tried this mod for a few days but it become a must have already. It truly becames even better when combined with mg_villages, but it crashes sometimes with the latest Minetest versions. I hope mg_villages will be updated or other alternatives can be used.
Just started testing with mob mods, but so far witches are my favourite for populating the villages.
Warning: It's slower than other map generators.
You need this
A must have in cooperative and peaceful servers. It feels wrong when I see someone punching stones.
Super fun
Riding the bikes it's a pleasure. The inatibility to jump makes it not overpowered and promotes building roads. Because you can't jump... can you?
Essential mod
Default signs don't live up to the expectations. This mod solves the problem. Simple and effective.
Neat
Honestly, it's kinda sad that you can't rejoin the world. You should make a game or something where someone used a doomsday device, and you're the only person who survived. You might be able to add a dependency of afterearth to this, and make something cool? Or maybe work with afterearth... Apart from that, Great mod :)
Well-made Minecrafty Texture Pack
Very well-made Minecrafty texture pack that indeed catches the Minecraft aesthetics, to the point it rather looks like a Minecraft resource pack. Fits especially well into the Mineclon* games, I would even go out on a limb to say it is better than the default Pixel Perfect textures in those games.
Delicious node shape variants
While I don't particularily care about the extra nodes moreblocks provides, I find the wealth of partial nodes extremely helpful, providing node variants in basically any shape you can think of. A no-brainer for builders!
A cool one
Your texture pack is the coolest of all that I have currently seen.
Your mod reminds me of mowzie's mobs
Your mod seriously reminds me of mowzie's mobs it was a cool mod. Your mod is nice. And hope you add more
Not very bad
I liked your mod for its better models than homedecor. But there are some errors that greedy.obj is not defined. And you don't have any animation for them too. That is wierd. Hope you give them a function and erase the error which happened
Nice mod
I Tim7 send a toast to MadKamel,kid walks out of the room worgzola and gnom
sorry if this is offtopic
this mod is soo awesome recommend it,
Amazingly coded!
MineClone 5 is so well made, and the closest I can get to Minecraft. I play this almost all the time!It's my favorite of all the games!
I just like it
Me gusta, el aspecto de los animales y lo que le anade al gameplay el interactuar con ellos,tambien creo que este mod podria tener su propio subjuego estilo Harvest Moon . I like,the aspectof the animals and what ads to gameplay interact whit then, also i believe this mod can have his own subgame like Harvest Moon.
A cool mod
Your mod enabled me to make an underground city owned by me but I do have requests for you. Firstly could you add homedecor elements using the homedecor modpack. Secondly please improve the hotel it is very small.
Very good mod
tho by default the config is set to be like 400% walk speed which makes you way too fast imo. in the mods config you can change it to "minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_PERCENTS = 150"
Best airplane by far
I like the super cub, super duck. (I prefer the super duck so the sea/oceans become my run way)
While I am a big fan of the helicopter. (Simply because it's simple to fly, but the airplanes are faster as they should)
I love how the Ju52 properly responds slower than that of the super cub or super duck. (As it should)
While I seem to be ok flight wise (till I crash into a mountain that I didn't quite see coming at me), the landing seems to be the hardest.
Cool
Could you add the lethal Indian flexible blade sword
Exactly what I needed
Thank you for this mod. This is exactly what I needed, it allowed me to quickly build large customizeable roads.
Conceptually sound but too rough to consider except as a WIP
First a list of things I quite appreciate:
However I find the art a bit inconsistent and there are a few assets for signs that may have been copywronged from railsigns.uk, despite being attributed (the author should recall that in the absence of a licence statement, copyright remains all rights reserved). I also think the author missed a big opportunity to use display_modpack for the plethora of 'Stop \<color> of \<x> cars' signs - simply allow writing two numbers in a formspec attached to the sign. Then only one sign node definition is needed per colour. A consistent font or small set of fonts and texture resolutions should also be used instead of a mix of pixel and smooth fonts. Some signs also have a very tiny size in the world, which makes them illegible from more than about half a metre away, yet they still have the same size selection box. Others have a very high resolution which causes a big framerate drop whenever they are wielded in-hand; a separate in-inventory image can address this.
The overhead line equipment, or as it's referred to in-game "OLE" without explanation: I like the idea of modularity in height and flexibility of track spacing. However, the lack of any wire at 30 and 45 degrees to match the track is a bit dissapointing, even if it would take a lot more to implement. Also, this is not actually the first attempt at OLE for Advtrains - MBB actually made a more basic system back in 2017. Although the britsignals OLE is more complicated and a bit thinner on the wires (which is usaully more desirable), the MBB mod actually manages to get a better colour contrast including darker cables and has a separate messenger/return wire .
Continues in a comment
Recommended for people with experience in digital logic, but not beginners
While still obviously a work in progress, this game suffices as a demonstration of how to apply digital logic principles with mesecons and a demonstration of several digistuff components. It does not introduce digital logic principles to someone without that background, but is good as a kind of recipe book for people with some experience already. Perhaps in future it can also introduce the basics.
The text is sparse, or sometimes missing, and you will only get out as much as you put into interacting with each exhibit. I was able to understand the interface to some of the latches, for example, without understanding their internals, but further study and interaction would lead to a better understanding.
Better care should be taken to guide the flow and mark prerequisites in some places. I did not understand the I/O expander when I visited the magnetic swipe card exhibit, so marking a prerequisite of I/O expanders for the swipe card, or removing the use of I/O expanders from the swipe card exhibit would be more helpful.
In terms of performance, the exhibits are mostly tolerant to quick switch flipping and the use of clocks that are off by default helps performance too. I was able to get the I/O expander direct connect exhibit stuck with one pin on though.
I was a bit confused to see the use of 1's complement representation in the display decoders. Perhaps it is easier to build than 2's complement for a display decoder, but 2's complement is vastly superior for arithmetic. Also the sign bit would usually go on the left of all the place value bits in my mind.
The exercises are still also definitely a work in progress, with the second one having several 'wrong' ways to solve it. A good series of exercises can be hard to put together but a well-put-together one would certainly add a lot of value.
nice but...
Nice mod but you have error in /sappire/init.lua line 207 change ruby with sapphire
Nice but...
Hi, great mod, but could you add ,privileges to use it? Or there is already a system to avoid its use in areas not allowed, for example I would like to create a special space in my server where to use weapons but I would not want them to be used everywhere "especially grenades"
My go-to inventory in Minetest
I like this inventory as it is a swiss army knife inventory that has everything you would need, with a broad mod support.
I would, however, allow some sections to be accessed separatedly, as well as allow for a better experience in mobile phones, i.e., be more wide than tall, and potentially use less vertical space parhaps. Text for bags, and the bottom icons are very small on my phone screen.
I use this as the default inventory on my server, as it has the best support overall.
Amazing mobs, immersive gameplay
This mod adds amazing new challenges for your survival gameplay. Dragons are a next-level challenge, and you can progress into a Dragon master who breeds your own dragons, wearing the most powerful armor in game.
Makes the server very diverse in terms of biomes
The added nodes, biomes and ores are a great enhancement, specially for MTG. I use at the Mercurio server and it is just great!
Loved the idea!
Super easy way to create formspecs.
Suggestions:
additional .obj s ...
3 or 4 days ago i found out about you natural slopes mod - and thought this is what i always wanted - being a bit tired from the totally squared look - nice idea and great work @ karamel! but soon ended a bit disappointed, cause the mathematical strait slopes an the stairs both seemed not that natural to me. (and that the mod's support only vanilla (and a bit +) and Hades rev. Minetest.) But i wondered about a solution, if a simple modifying of your strait objects with some more vertices, and different normals could lead to an improved overall impression, even if with part optical illusion. At first i tried several 3d-, node- and mesh-editors all with different kind of struggle to import, subdivide and export in functional .obj s and got a bit disappointed again by this waste of time! So i dived into the specs of alias wavefront .obj and used some plane sheet of paper and a text editor instead (i was faster to the point as with the best working of those editors mentioned). And now here it is: A set of new object free for everyone to copy to ..\mods\naturalslopeslib\models and of cause for you to make it public availble as additional sub set/ setting perhaps call it "Dan's" "bumpy" or "approx" smooth...
maybe i find a way to add some screenshots, or to post the created .obj s
Character rotations are incorrect for some reason.
Character rotations seem to be incorrect when i punch or punch while walking.
A new thing
A good addition to minetest but just some requests to firstly add rbg theme and please acould you add it for i3
This has my approval ;-)
Mantar and other contributers are doing an awesome job of fixing up and expanding my original version. A huge amount of coding work has been done under the hood. Most of that is invisible to players but trust me, it's there. This project is moving well beyond proof of concept and is gaining a solid foundation. More and more that will start being noticeable to your average player. Watch this space!
Nice game
This game is nice. If you don't want to buy Minecraft license you can play this game it is like minecraft 1.12.
Fun
I had tons of fun playing this mod. Personally, I like getting blown by the wind. I was challenged by this mod, everything is amazing, I just have a problem with world gen. where there is never water sources in lakes, and if I do carpathian I spawn waaaaaaaaaay underground at world limit. It's really weird. Anyway, there are some things I'd change: · Add some more blocks that can't be blown by the wind · Maybe some ruins that can spawn around the map with loot? · Some junkyards · Some... Remainders of animals, that died from litter or something. Thanks for the great mod!