Makes early-game a bit more tidy since once you can make a hopper, you can just put everything from your recent mining trip inside and take advantage of the 4 output slots that furnaces in minetest_game have.
At a glance one would think that this is a perfect modpack. I felt that way for a very long time, but recently, I've had a change of heart.
The style doesn't match any other mod. Everything's sorta round, but most mods are pixelated.
It relies very heavily on moreblocks - and keeps dropping features by moving them into moreblocks. If you don't like that mod, you will have a hard time avoiding unknown nodes everywhere as they keep moving things away from it. Update: see the stair_complaining branch on their repo. There's not much talk about merging this branch upstream.
There's so much stuff that the maintianance is very taxing on the devs. They (temporarally, at time of writing) can't even craft some things because of conflicting crafting recepies with their very own mods. This is just an example, but this sort of problem is likely when the mod can't get the type of care it needs from a small amount of developers maintaining a huge amount of features.
I should note that there are plenty of things to love about this mod still (ignoring above issues)
It's still great for building.
It innovated new ideas into the modding community - and inspired mods like laptop to come into being.
It usually plays very nicely with other mods - especially mesecons. Gotta love turning on your lamp with mesecon logic. :)
If you are looking for my complaints about wsor here, they have been removed in reflection of an agreement for peace between us. I figured removal would be the nice thing to do.
It resembles Thor's Mjlonir. It is surely overpowered, and I love it. But I have a suggestion would you add an optional dependency of lightning mod so that when we smash the hammer of power lightning strikes there.
And I have a question, how can you hold the hammer in both the hands
Adds a new challenge to the game, plus the popping sound it super satisfying. Sometimes I will place a bunch of blocks and break them just to hear it. Thank you.
Spamming symbols like comma, and semicolon in the filename when saving causes that number of errors to spam user clients, and can be used to create massive table entries inside the file listing that are moderately broken. This can be used to crash clients and fill the memory of the server potentially. If writing functions into the table inside the file name this issue or another bug might be able to call on the arbitrary function data from elsewhere in the server's LuaJIT addon subsystem execution environment. Creating a restricted file name length may not solve the issue, as mods and custom setups can create shortened global variables which still allow execution of the assigned functions. Multiple laptop mod machine memories can also be harnessed to distribute the amount of code needed for exploitation. Simply shortening file names might not be a solution.
I love your mod. But I have one suggestion. Please add belts, pulleys, gears and wheels. It is a good decor mod, functional mod. I thought that using this I can create a working car of mine
I am not good at perlin. Hence this mod could have been bad for me. But it is not. I would say it is cool. If you try it at y 3000 it is a good place. I guess the perlin noise generator made beautiful terrain. I loved it and if continuation and loop process is followed(Not a feature to be added) a beautiful fractal the mandlebox can be created. Hence this is a cool mod
Leave a few of these around the streets and let people go through publicly designated trash; or keep one in your house. My only complaint is that it doesn't have pipeworks support, but the pipeworks mod has its own trash can for that purpose.
This mod makes ore nodes, e.g. iron ore, drop ore beans instead of themselves when dug.
Raw ores can be smelted into bars, e.g. smelting raw iron ore beans results in an iron bar.
Also 9 raw ore beans can be crafted into a raw iron ore beann node players can build with.
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
I really like this inventory mod. It's intuitive, feature rich, and everything is accessible as soon as you open your inventory. My favorite feature is the waypoints system and the ability to visualize the area around a waypoint. It also has a very nice look to it. I also like being able to see my character when I open my inventory. My only criticism, and this is mentioned in the mod description, is the 9-slots-wide inventory as opposed to the Minetest standard 8-slots-wide inventory. When you open a chest, some items in the bottom-right of your i3 inventory grid are not accessible. To access these items, you have to move them up and to the left in your inventory. This extra column of slots also means that when you open a chest, your items shift to the right one slot on each row. If you keep your i3 inventory visually organized, prepare for that organization to break during the time when you open a chest. Overall, it's not a major inconvenience once you figure out how the items shift and which item slots are not visible from a chest view. EDIT: As noted in a reply below, the inventory view can be adjusted.
Have you ever wanted a way to show off a bunch of your cool items without having to take up a whole wall with itemframes/pedestals? You need look no further
I really like this animal mod. The models look great and the AI is pretty good. However, I do have one issue. For some reason the chickens are not laying eggs. I have two hens and a rooster in my house and after a very long time, no eggs have been laid. What am I missing? Furthermore, I searched through the chicken.lua file, and I can't find any code for the chickens to lay eggs. Maybe it's just me, but I'd like my chickens to lay eggs. Haha.
However i did not limit myself to your colorpalette since the diversity of new content would also need a greater diversity of colors.
Needless to say i am not as good an artist as you . Nevertheless if you do not mind, i would share the extension.
Your weapon mod is cool. But please update your mod it crashes at every instance saying outdated mod. It crashes when I use it to chop down leaves and wood. Please update this mod.
I actually loved your mopdpack. It adds flight to survival like you can use elytra in minecraft. After all it makes the game easy. But I have a request for you. Could you add 3d_armor support for wings and the jetpack, please. Though I love the gauge system but seeing a jetpack or wing behind me will look nice
First off, great mod. I personally like the concept. (It's simple, and works)
Point 1: Admin shops
It would be nice to build a small section of the server to contain unlimited purchases of items and emeralds. (e.g. 32 pieces of wood for 1 emerald, and the admin of the server doesn't need to keep empting the shop and keep his/her emerald account full, or even 1 diamond for 4 emeralds, and again the admin doesn't need to keep restocking it with diamonds)
Point 2: Upgrade shops to sell/buy more items in 1 block/node
This is actually my greatest annoyance. I need to use many shop nodes to buy/sell many items. (e.g. I'd need a shop for each of the different wood types, that's 4 nodes being taken up by shops just to buy or sell the different wood)
I personally think upto 2-4 items being sold/bought per shop node would be more practically and reasonable. (Almost all the other shop like mods I've come accross sell/buy 4 items per shop node)
Point 3: No easy way to contribute
Due to the fact that this software has been label'd "libre software" (free software), does this means we don't have a public place to contribute code segments? (e.g. I know lua, know minetest's api, I'm willing to help on occasions, but there isn't a public place where the code is, so I can't help)
This point isn't quite as big of a deal as the others, but it's important enough to discuss how someone (not necessarily me) could contriubute.
Makes small changes, but really does improve the default textures of Minetest. would recommend for people that dont like to completely change the game. overall makes litlle, but eye pleasing changes to default textures
The rules are simple. A ladybug has to collect all stars only using horizontal movements. It is a special kind of maze, in which the player has to figure out which paths are traversable first. It may seem as an annoyance that the collisionboxes do not match the meshes perfectly but I think that it is a good challenge, making it a game with partial information. It may also cause that the player wrongly declares a path untraversable only because the player did not manage to pass it. I enjoyed all the levels.
This game is well coded. The powerups and multiplayer are well coded, as well as skins and animations. I feel this can have more to it, but not there yet. Me and my friend, Cricket, love to play this together. Thanks for this game, MisterE!
Hard to play without
Makes early-game a bit more tidy since once you can make a hopper, you can just put everything from your recent mining trip inside and take advantage of the 4 output slots that furnaces in
minetest_game
have.Quantity over quality - in most cases
At a glance one would think that this is a perfect modpack. I felt that way for a very long time, but recently, I've had a change of heart.
stair_complaining
branch on their repo. There's not much talk about merging this branch upstream.I should note that there are plenty of things to love about this mod still (ignoring above issues)
Great mod
Great mod. Recommanded. :)
Nice pack
this is a nice texturepack .
I like the way it differes from others . But i dont think il be using it much becuase i like packs like WINNI's Miner16px and my tweaks for ctf pack.
Thanks and well done !
riptiderazor
Oh my gosh
It resembles Thor's Mjlonir. It is surely overpowered, and I love it. But I have a suggestion would you add an optional dependency of lightning mod so that when we smash the hammer of power lightning strikes there.
And I have a question, how can you hold the hammer in both the hands
It's Great!
Adds a new challenge to the game, plus the popping sound it super satisfying. Sometimes I will place a bunch of blocks and break them just to hear it. Thank you.
Great mod, couple issues
Spamming symbols like comma, and semicolon in the filename when saving causes that number of errors to spam user clients, and can be used to create massive table entries inside the file listing that are moderately broken. This can be used to crash clients and fill the memory of the server potentially. If writing functions into the table inside the file name this issue or another bug might be able to call on the arbitrary function data from elsewhere in the server's LuaJIT addon subsystem execution environment. Creating a restricted file name length may not solve the issue, as mods and custom setups can create shortened global variables which still allow execution of the assigned functions. Multiple laptop mod machine memories can also be harnessed to distribute the amount of code needed for exploitation. Simply shortening file names might not be a solution.
Whoa its cool
I love your mod. But I have one suggestion. Please add belts, pulleys, gears and wheels. It is a good decor mod, functional mod. I thought that using this I can create a working car of mine
Yeah good
I am not good at perlin. Hence this mod could have been bad for me. But it is not. I would say it is cool. If you try it at y 3000 it is a good place. I guess the perlin noise generator made beautiful terrain. I loved it and if continuation and loop process is followed(Not a feature to be added) a beautiful fractal the mandlebox can be created. Hence this is a cool mod
Great for use on the streets
Leave a few of these around the streets and let people go through publicly designated trash; or keep one in your house. My only complaint is that it doesn't have pipeworks support, but the pipeworks mod has its own trash can for that purpose.
no me gusta
me estropea la experiencia de juego, no me gusta este mod
muy pobre
no me gusta, he visto mods de economia mejores
no me gusta
no me gusta este mod me parece inutil
no me gusta
no me gusta este mod
no me gusta
no me ha gustado nada
muy bueno
muy lindo me gusta mucho
It's simple and pleasant
It improves the asthetic and at the same time is optimized for pvp. The best all-in-one pack that i can use in any gamemode. (Definitely recommend)
Cool
Cool mod!
Excellent mod!
This mod makes ore nodes, e.g. iron ore, drop ore beans instead of themselves when dug. Raw ores can be smelted into bars, e.g. smelting raw iron ore beans results in an iron bar. Also 9 raw ore beans can be crafted into a raw iron ore beann node players can build with.
100% recommended
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
100% recommended
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
100% recommended
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
100% recommended
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
100% recommended
I recently started a new game with all the Wilhelmines mods enabled. Minetest never felt so alive. Every biome is populated with different people and animals, usually fighting each other. Villages enhance the starting map and traveling is a pleasure. Mobs for Nether and floating islands are a big plus to make them interesting and extend the immersion everywhere.
Crazy game
I thought the nuclear bomb would be disappointing. I was wrong.
I liked it, very good mod
It helps a lot in construction, it adds the block pointed with the mouse to the player's inventory when he clicks on it in creative mode.
Great Inventory Mod
I really like this inventory mod. It's intuitive, feature rich, and everything is accessible as soon as you open your inventory. My favorite feature is the waypoints system and the ability to visualize the area around a waypoint. It also has a very nice look to it. I also like being able to see my character when I open my inventory.
My only criticism, and this is mentioned in the mod description, is the 9-slots-wide inventory as opposed to the Minetest standard 8-slots-wide inventory. When you open a chest, some items in the bottom-right of your i3 inventory grid are not accessible. To access these items, you have to move them up and to the left in your inventory. This extra column of slots also means that when you open a chest, your items shift to the right one slot on each row. If you keep your i3 inventory visually organized, prepare for that organization to break during the time when you open a chest. Overall, it's not a major inconvenience once you figure out how the items shift and which item slots are not visible from a chest view.EDIT: As noted in a reply below, the inventory view can be adjusted.Very nice addition to the itemframe mod
Have you ever wanted a way to show off a bunch of your cool items without having to take up a whole wall with itemframes/pedestals? You need look no further
Good alternative to stairs
One problem, the elevator car tends to disapear at random and without warning
Fantastic Animals Mod, But One Issue
I really like this animal mod. The models look great and the AI is pretty good. However, I do have one issue. For some reason the chickens are not laying eggs. I have two hens and a rooster in my house and after a very long time, no eggs have been laid. What am I missing? Furthermore, I searched through the chicken.lua file, and I can't find any code for the chickens to lay eggs. Maybe it's just me, but I'd like my chickens to lay eggs. Haha.
Anyway, great mod, and I highly recommend it.
Wonderful
Well done Texturepack, very clean.
I allowed myself to extend the Texturepack for myself for certain mods namely the Biome mods by runs : Cool Trees ,swaz , redw, rainf aswell a majority of VanessaEs Plantlife
However i did not limit myself to your colorpalette since the diversity of new content would also need a greater diversity of colors. Needless to say i am not as good an artist as you . Nevertheless if you do not mind, i would share the extension.
Quite nice
Your weapon mod is cool. But please update your mod it crashes at every instance saying outdated mod. It crashes when I use it to chop down leaves and wood. Please update this mod.
I love your modpack
I actually loved your mopdpack. It adds flight to survival like you can use elytra in minecraft. After all it makes the game easy. But I have a request for you. Could you add 3d_armor support for wings and the jetpack, please. Though I love the gauge system but seeing a jetpack or wing behind me will look nice
Great mod but some things are missing
First off, great mod. I personally like the concept. (It's simple, and works)
Point 1: Admin shops
It would be nice to build a small section of the server to contain unlimited purchases of items and emeralds. (e.g. 32 pieces of wood for 1 emerald, and the admin of the server doesn't need to keep empting the shop and keep his/her emerald account full, or even 1 diamond for 4 emeralds, and again the admin doesn't need to keep restocking it with diamonds)
Point 2: Upgrade shops to sell/buy more items in 1 block/node
This is actually my greatest annoyance. I need to use many shop nodes to buy/sell many items. (e.g. I'd need a shop for each of the different wood types, that's 4 nodes being taken up by shops just to buy or sell the different wood)
Point 3: No easy way to contribute
Due to the fact that this software has been label'd "libre software" (free software), does this means we don't have a public place to contribute code segments? (e.g. I know lua, know minetest's api, I'm willing to help on occasions, but there isn't a public place where the code is, so I can't help)
Nice work!
It was really something I missed, and I was just planning to make a school on my server, it suits me very well!
Subtle, but pleasing to the eye.
Makes small changes, but really does improve the default textures of Minetest. would recommend for people that dont like to completely change the game. overall makes litlle, but eye pleasing changes to default textures
A challenging game with simple rules
The rules are simple. A ladybug has to collect all stars only using horizontal movements. It is a special kind of maze, in which the player has to figure out which paths are traversable first. It may seem as an annoyance that the collisionboxes do not match the meshes perfectly but I think that it is a good challenge, making it a game with partial information. It may also cause that the player wrongly declares a path untraversable only because the player did not manage to pass it. I enjoyed all the levels.
Amazing!
This game is well coded. The powerups and multiplayer are well coded, as well as skins and animations. I feel this can have more to it, but not there yet. Me and my friend, Cricket, love to play this together. Thanks for this game, MisterE!
It's too difficult for a sandbox game
This game has lots of complex mechanics and is really, REALLY time consuming and ruins the entire concept of a sandbox game
Simple teleports
A simpler and more overpowered alternative to Travelnet. The only thing I miss are the sound effects.