Basic, but perfect if you just want to break and build stuff
If you want something that is just mining and resource management with no mobs, this is a great game. People are right that it is barebones, but that's the point: To show the basics of what this engine can do.
If you want mobs, mods are easy enough to add so you can have them or you can just play another game. Minetest Game also provides enough for somebody who just wants to mine and build to do so, which is perfect in its own way.
Cute tech demo. Previous version took ages to load, but that is now fixed!
This mod makes the world a lot more literal.
Long node names are hard to read though; the mod should use line breaks.
This mod slowed loading the game a lot. This was fixed and I can recommend it now.
Part of my earlier critcism is still relevant and there was a conversation, so my previous review can be read below. Note that I have since put the mod tga_encoder on ContentDB, which makes it trivial to generate textures for Minetest <5.5.
This mod does exactly what the description says.
However, it contains three technical flaws:
First, textures are regenerated every time a world is loaded. This is wasteful and not necessary. This is probably what makes it very slow.
Second, textures are given via the texture modifier [png. This is wasteful and does not degrade gracefully in older versions.
Third, textures are generated as RGBA, even though they are simple monochrome bitmaps.
Here is how I would fix those:
First, write the textures to the filesystem instead of using the [png texture modifier.
Second, generate the text textures only if they do not exist on the filesystem yet.
Third, use TGA as the file format (~20 bytes header, dump pixels, write footer).
This should result in a mod that is much faster and also compatible with older Minetest versions.
I really liked this mod. The bushy leaves are advantageous over boxy as they are kind of opaque, have uneven hitboxes. I am saying that it is worth to be tried and these properties might help in making a trap.
I liked this mod very much, but I agree with ulla: you need to add privileges to shoot, or add privilege that allows you shoot dangerous weapons in any area. Also, can you add rocket launcher that can be blocked by restricted anti-weapon areas?
This mod is really amazing and very interesting to try out. Many of these trees are damn big, I could build a survival base in them. The trees grow everywhere adding a lush like landscape everywhere. Then in creative inventory you have the fat growing saplings which grow trees in an instant. They are really worth a try.
But it lags a lot at first as too many trees have to grow at the same time.
I have a suggestion for you that could you add some other trees too, like mango and dark oak tree.
I like this mod cause it adds so many drinks and bottles that can be used for food and decoration, and if you use tens stamina mod you can really get drunk.
I just fell in love when I tried this mod. It is just amazing. Whoa so many biomes on the dround,underground. And not to be kidding it looks great when you play using this on v5. it is splendid. I actually got the Shaolin temple like landscape when I went in the Bamboo forest and grew Sakura or cherry blossom trees there. It was a total wowscape.
I have a suggestion too. Could you please add Banyan trees to the mod. Actually I like seeing them in real life, and dearly hope one day they would be in sandbox games like minetest too.
This is a great mod, and has excellent models and textures. I even tried to change the plantlife model but had problems with the texture, and this is exactly what I needed.
I love this game. It has really different mecahnincs from minetest. The world generation is interesting like ravines. I also liked the villagers as they have random virus like names and talk in the chat like npcs. I have never seen dual wielding ever in minetest while this game offers it. And the 3d bag wielding system was fricki'n awesome.
Whoa it also has realms. The sugar candy realm literally amazed me and I teleported there everytime I saw it. And the monsters they are damn cool. I loved the titans, the candy monster was powerful.
But I have a request for you could you add the features to tame all the bears and all the wolves, because those boss wolves loom insane.
I like the thing that this mod gives 3d mushrooms which are more sandbox and not roundy like it is in plantlife. But I have a very interesting request for you, could you add growing functions to the mushrooms like we have in minecraft.
Helps make a diverse array of minigames... almost any minigame you want.
Arena_lib is very useful for making minigames (I have made/helped make 5 minigames so far)
It provides well-documented callbacks to run and handle your minigame, as well as nice extras such as spectate mode, an arena editor GUI, background music handler, and more.
It is based on the idea of punching a sign to enter a queue for the minigame. The sign displays information about the arena (number of players, arena status, etc) and rightclicking it gives more into and a menu to enter spectate.
Arenas are physically just a collection of positions that the players will be teleported to when the game starts.
its up to the arena maker to make an inescapable arena, and make the arena have the features that it should for the minigame.
There are per-arena variables (properties) that can be set in the arena editor. That can let you do things like clear the board, or reset it, (by storing positions) or set arena specific variables to initialize that arena.
the arena editor is also expandable per minigame mod.
Added this to my server The Last Survivors and the players are loving it and so do I. I like the improvements compared to the older atm module. It's also very straightforward to use since all 3 former functions that were separated in the old atm mod are now in just one.
There are crafting recipe errors with the recipe for sapphire leggings turning to ruby leggings, sapphire leggings having no recipe and typos (line 93 of sapphire mod's init.lua)
2022-05-05 10:55:12: ERROR[Main]: ModError: Failed to load and run script from C:\Users\dewo\Desktop\minetest-5.4.1-win64-r1\minetest-5.4.1-win64-r1\bin\..\mods\gemstones\sapphire\init.lua:
2022-05-05 10:55:12: ERROR[Main]: ...minetest-5.4.1-win64-r1\bin\..\builtin\game\register.lua:65: Name gs_sapphire:sapphire_block does not follow naming conventions: "sapphire:" or ":" prefix required
2022-05-05 10:55:12: ERROR[Main]: stack traceback:
2022-05-05 10:55:12: ERROR[Main]: [C]: in function 'error'
2022-05-05 10:55:12: ERROR[Main]: ...minetest-5.4.1-win64-r1\bin\..\builtin\game\register.lua:65: in function 'check_modname_prefix'
2022-05-05 10:55:12: ERROR[Main]: ...minetest-5.4.1-win64-r1\bin\..\builtin\game\register.lua:115: in function 'register_item'
2022-05-05 10:55:12: ERROR[Main]: ...minetest-5.4.1-win64-r1\bin\..\builtin\game\register.lua:208: in function 'register_node'
2022-05-05 10:55:12: ERROR[Main]: ...t-5.4.1-win64-r1\bin\..\mods\gemstones\sapphire\init.lua:5: in main chunk
Received this error as well. Considering that the last update was in December 2020 I don't think this will be fixed. Other than that it would have been a great mod.
I love this game and play it a lot with my friends. But I have some improvement ideas. Please implement the following things:
- raids like in Minecraft
- minecraft pillager outpost
- iron golem
- gui like in minetest, where you can teleport yourself directly to your home position
- locked chests and doors
I donated a lot to this beautiful game. I hope you can improve it more.
Thank you!
Your sincerely muffin_kanone.
well, it's not a secret that voxel games are looking familiar to LEGO, and not a first mod/resourcepack/etc that makes blocks/nodes look like LEGO, but still it's the first minetest mod that does something like that!
TIP: if you want to place node with studs on top of other node with studs, then you need to point accurately on center of that node (to avoid placing on studs). if you will try to place node while pointing on studs, it will just place it 2 nodes above (so it will be like node-air-node instead of node-node) or in place where you're standing.
Use of potentially offensive stereotypes and racially insensitive.
Minetest is a game played by gamers of all ages from all around the world, this mod works very well and it is exactly what I had been hoping for to add to my server, but on testing I found there to be racial stereotypes such as you might find in a 1970's exploitation film.
That's the complaint out of the way and off my chest, now for the serious question, is it acceptable for me to try to tweak the mod by replacing skins and maybe some names?
I would suggest that any future updates might work toward this goal, as the mechanism mod works perfectly, placing dwellings around the map, some occupied, some not.
I just wish it was currently suitable for the wider audience.
Its useful for getting materials you need without having to do a lot of mining. I did notice though when crafting gravel it gets rid of the bucket altogether instead of just replacing it with an empty bucket.
Otherwise I haven't run into other issues.
Good alternative to default textures, but not perfect
you see, there're MANY color problems (like green dandelions, blue steel, etc) and it has too much green and blue colors
currently most of them fixed, but not everything (btw, i'm trying to fix it in my PR for this texture pack)
it isn't so mine¢raft-alike: colors mostly don't match with MC ones, forms of items (e.g. carrot, apple, ingot, meat textures, etc) are illogical and not MC-alike, but aesthetic is mostly here
after tweaking this TP a bit by manual recoloring and replacing some textures with _alt ones (for example: netherrack, water texture...) it looks nice and can be used as a really good alternative to default MCL (PixelPerfection) or default MTG textures
but if you dunno how/are too lazy to do this and recently switched from mine¢raft to minetest/mineclone - don't use refi, use mtg4mcl or alt_tp
Added this to one of my servers. I was surprised at how handy it is, definitely exceeded my expectation. Great job but I hope an English translation would be available since the tip sent ingame when trying to use the staff is in Spanish.
Basic, but perfect if you just want to break and build stuff
If you want something that is just mining and resource management with no mobs, this is a great game. People are right that it is barebones, but that's the point: To show the basics of what this engine can do.
If you want mobs, mods are easy enough to add so you can have them or you can just play another game. Minetest Game also provides enough for somebody who just wants to mine and build to do so, which is perfect in its own way.
Better gameplay for cave explorers!
I tried this mod out and did not expect much from such relatively simple changes to lighting mechanics.
Then, while playing Minetest, I was amazed how much nicer cave exploration felt with a wielded torch.
Cute tech demo. Previous version took ages to load, but that is now fixed!
This mod makes the world a lot more literal.
Long node names are hard to read though; the mod should use line breaks.
This mod slowed loading the game a lot. This was fixed and I can recommend it now.
Part of my earlier critcism is still relevant and there was a conversation, so my previous review can be read below. Note that I have since put the mod
tga_encoder
on ContentDB, which makes it trivial to generate textures for Minetest <5.5.This mod does exactly what the description says.
However, it contains three technical flaws:
First, textures are regenerated every time a world is loaded. This is wasteful and not necessary. This is probably what makes it very slow. Second, textures are given via the texture modifier [png. This is wasteful and does not degrade gracefully in older versions. Third, textures are generated as RGBA, even though they are simple monochrome bitmaps.
Here is how I would fix those:
First, write the textures to the filesystem instead of using the [png texture modifier. Second, generate the text textures only if they do not exist on the filesystem yet. Third, use TGA as the file format (~20 bytes header, dump pixels, write footer).
This should result in a mod that is much faster and also compatible with older Minetest versions.
simple & effective
Such a simple change, but works wonderfully for making leaves look nice! Suprisingly trees with snow on them don't actually look that odd?
A different concept
I really liked this mod. The bushy leaves are advantageous over boxy as they are kind of opaque, have uneven hitboxes. I am saying that it is worth to be tried and these properties might help in making a trap.
Works great
similar to X_bows
Amazing mod!
Exactly what I needed! Great mod to use. Also can be used as '1 life challenge' :)
The best weapon mod out there
I liked this mod very much, but I agree with ulla: you need to add privileges to shoot, or add privilege that allows you shoot dangerous weapons in any area. Also, can you add rocket launcher that can be blocked by restricted anti-weapon areas?
Amazing mod
I like this mod, it helped me. I had no bugs yet, if I will have them - I will report them.
I just love this mod
This mod is really amazing and very interesting to try out. Many of these trees are damn big, I could build a survival base in them. The trees grow everywhere adding a lush like landscape everywhere. Then in creative inventory you have the fat growing saplings which grow trees in an instant. They are really worth a try. But it lags a lot at first as too many trees have to grow at the same time.
I have a suggestion for you that could you add some other trees too, like mango and dark oak tree.
honey
this was nice to play with for a while but a lot of work to make honey, we prefer the beehive in mobs_animal.
tipsy
I like this mod cause it adds so many drinks and bottles that can be used for food and decoration, and if you use tens stamina mod you can really get drunk.
Protect
we like using this because of the key tool that can let us lock or protect doors easily.
Hungry
this mod gives a good use to all of the food in farming redo and the drunk effects with wine mod are funny.
Better
I find this easier to place stairs and it has slopes and actual glass and glowing stairs.
Lovingly beautiful
I just fell in love when I tried this mod. It is just amazing. Whoa so many biomes on the dround,underground. And not to be kidding it looks great when you play using this on v5. it is splendid. I actually got the Shaolin temple like landscape when I went in the Bamboo forest and grew Sakura or cherry blossom trees there. It was a total wowscape.
I have a suggestion too. Could you please add Banyan trees to the mod. Actually I like seeing them in real life, and dearly hope one day they would be in sandbox games like minetest too.
mytitle
love this texture pack cause it suits minetest better than the default one.
Nom the brown
It's nice to see solid shrooms in the world with a nice design :)
Good models, good textures.
This is a great mod, and has excellent models and textures. I even tried to change the plantlife model but had problems with the texture, and this is exactly what I needed.
The mod has nice assets.
10 / lonely
Best pillow-fight weapon for a pajama party!
Unique concept
I love this game. It has really different mecahnincs from minetest. The world generation is interesting like ravines. I also liked the villagers as they have random virus like names and talk in the chat like npcs. I have never seen dual wielding ever in minetest while this game offers it. And the 3d bag wielding system was fricki'n awesome.
Whoa it also has realms. The sugar candy realm literally amazed me and I teleported there everytime I saw it. And the monsters they are damn cool. I loved the titans, the candy monster was powerful.
But I have a request for you could you add the features to tame all the bears and all the wolves, because those boss wolves loom insane.
I would totally recommend this game.
whoa awesome
I like the thing that this mod gives 3d mushrooms which are more sandbox and not roundy like it is in plantlife. But I have a very interesting request for you, could you add growing functions to the mushrooms like we have in minecraft.
Nice
it's exactly what I needed and I never understood why it wasn't done before. Very good aesthetically.
Helps make a diverse array of minigames... almost any minigame you want.
Arena_lib is very useful for making minigames (I have made/helped make 5 minigames so far) It provides well-documented callbacks to run and handle your minigame, as well as nice extras such as spectate mode, an arena editor GUI, background music handler, and more.
It is based on the idea of punching a sign to enter a queue for the minigame. The sign displays information about the arena (number of players, arena status, etc) and rightclicking it gives more into and a menu to enter spectate.
Arenas are physically just a collection of positions that the players will be teleported to when the game starts. its up to the arena maker to make an inescapable arena, and make the arena have the features that it should for the minigame.
There are per-arena variables (properties) that can be set in the arena editor. That can let you do things like clear the board, or reset it, (by storing positions) or set arena specific variables to initialize that arena.
the arena editor is also expandable per minigame mod.
Did I mention, the documentation is great?
Highly recommended
Added this to my server The Last Survivors and the players are loving it and so do I. I like the improvements compared to the older atm module. It's also very straightforward to use since all 3 former functions that were separated in the old atm mod are now in just one.
Very helpfull
This mod is very helppfull for the purpose to make routes for pilot students Can be used too for approach training together with the use of PAPI
Keep the good work!
very good mod
great to drive, gps works very well,
Unmaintained
There are crafting recipe errors with the recipe for sapphire leggings turning to ruby leggings, sapphire leggings having no recipe and typos (line 93 of sapphire mod's init.lua)
Received this error as well. Considering that the last update was in December 2020 I don't think this will be fixed. Other than that it would have been a great mod.
Better than Minecraft
I love this game and play it a lot with my friends. But I have some improvement ideas. Please implement the following things: - raids like in Minecraft - minecraft pillager outpost - iron golem - gui like in minetest, where you can teleport yourself directly to your home position - locked chests and doors
I donated a lot to this beautiful game. I hope you can improve it more. Thank you! Your sincerely muffin_kanone.
Very good mod
The concept reminds me of Wondrous Lands - or to put it in Monkeybiter's words:
nice idea and mod
Nice mod , but you got the idea from skipthetutorial right? nice mod anyways
Interesting mod!
well, it's not a secret that voxel games are looking familiar to LEGO, and not a first mod/resourcepack/etc that makes blocks/nodes look like LEGO, but still it's the first minetest mod that does something like that!
TIP: if you want to place node with studs on top of other node with studs, then you need to point accurately on center of that node (to avoid placing on studs). if you will try to place node while pointing on studs, it will just place it 2 nodes above (so it will be like node-air-node instead of node-node) or in place where you're standing.
Use of potentially offensive stereotypes and racially insensitive.
Minetest is a game played by gamers of all ages from all around the world, this mod works very well and it is exactly what I had been hoping for to add to my server, but on testing I found there to be racial stereotypes such as you might find in a 1970's exploitation film.
That's the complaint out of the way and off my chest, now for the serious question, is it acceptable for me to try to tweak the mod by replacing skins and maybe some names?
I would suggest that any future updates might work toward this goal, as the mechanism mod works perfectly, placing dwellings around the map, some occupied, some not.
I just wish it was currently suitable for the wider audience.
Interesting Mod
Interesting Mod
Great for when running out of certain materials
Its useful for getting materials you need without having to do a lot of mining. I did notice though when crafting gravel it gets rid of the bucket altogether instead of just replacing it with an empty bucket. Otherwise I haven't run into other issues.
Good alternative to default textures, but not perfect
you see, there're MANY color problems (like green dandelions, blue steel, etc) and it has too much green and blue colors
currently most of them fixed, but not everything (btw, i'm trying to fix it in my PR for this texture pack)
it isn't so mine¢raft-alike: colors mostly don't match with MC ones, forms of items (e.g. carrot, apple, ingot, meat textures, etc) are illogical and not MC-alike, but aesthetic is mostly here
after tweaking this TP a bit by manual recoloring and replacing some textures with
_alt
ones (for example: netherrack, water texture...) it looks nice and can be used as a really good alternative to default MCL (PixelPerfection) or default MTG texturesbut if you dunno how/are too lazy to do this and recently switched from mine¢raft to minetest/mineclone - don't use refi, use mtg4mcl or alt_tp
my rating for this texture pack is:
whoa drem
whoa its drem from minecarft
Shader fulfillment
The thing missing while applying skybox and Sharpnet texture pack is fulfilled by your mod. It looks like Minetest is being played with GLSL shaders
This glitch happened
My character was distorted while I was walking like his hands were over his head, legs in the waist.
Surprising
Added this to one of my servers. I was surprised at how handy it is, definitely exceeded my expectation. Great job but I hope an English translation would be available since the tip sent ingame when trying to use the staff is in Spanish.