The villages are detailed nicely and make for nice settlements
The various objects added by this mod are neat, you can sit on benches and use the mill to turn wheat into flour.
And there are quite a few objects that can be used to make new builds or further customize existing ones.
I use this along with zorman2000's "Advanced NPC" mod to populate the villages.
Finding it and the various mods needed to get it working was worth searching for it.
A combination of these two is something extraordinary.
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure.
Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes.
This issue occurs usually after or during the woodcutter chopping a tree.
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
Does exactly what it says - and it does so magnificiently 😊
I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun!
It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).
Adds more biomes to the world... really good ones and doesnt appear to make any lag with cool tress and bushes... and some nice textures... definately recommending this mod to play around with.
Tried it together with ethereal and they dont seem to break each other maybe some tweaks to the textures of this collection to the mod would be needed but overall, it was a nice expiriment....
It's a good mute mod, and has also become game agnostic now. Unless you want to manually manage shout privileges, this is a must in any server's modset.
After trying out multiple hunger and stamina mods this is the one I ended up settling on. Doesn't add anything extra, does the job and is compatible with a lot of mods. I got sprinting as a separate mod and tweaked it with settings, similarly.
Biggest welcome addition is "eat delay" setting, allowing me to set a delay between eating each piece of food. I set it to 5 seconds to make gathering good food very relevant. Though problem is, in a Taiga biome, finding good food sources is very difficult as berries don't restore much satiation (you need to eat 2 berries to satiate half a bread loaf on the UI!) and I ended up killing my character to reset my hunger, and even get rewarded with bones for it to turn into bonemeal using oneplus' bonemeal mod.
I had an idea how to block myself from employing lame strategies, and one idea I came up with is to reduce the amount of satiation you start with after death and maybe halve it - but no such setting exists yet :(
If this mod is still maintained having a setting for satiation amt on fresh spawn, and satiation amt on respawns would be very good!
EDIT: I might be dumb and just missed the setting that can start me with specific satiation lol, though idk if there's different ones for respawn vs first start
EDIT2: I discovered the setting, it only worked on first spawn, but on respawn it gave me back 20 hunger bars. Doesn't seem to work as expected...
First off, I like that it reduces brightness the further away it goes (like real life!)
Second, I'd like to see it gain the ability to toggle the flashlight on/off by right click too!
-- Line 141 to line 165 Rewritten
-- A: Make the function that swiches back and forth into a local function
local function flashlight_toggle(stack)
if stack:get_name() == "goodtorch:flashlight_off" then
minetest.sound_play("goodtorch_on")
stack:set_name("goodtorch:flashlight_on")
else
minetest.sound_play("goodtorch_off")
stack:set_name("goodtorch:flashlight_off")
end
return stack
end
-- B: Update the register functions to use on_use (left click/punch) and on_secondary_use (right click/place)
minetest.register_craftitem("goodtorch:flashlight_off", {
description = "Flashlight (off)",
inventory_image = "goodtorch_flashlight_off.png",
on_use = flashlight_toggle,
on_secondary_use = flashlight_toggle,
groups = {
flash_light = 1,
},
})
minetest.register_craftitem("goodtorch:flashlight_on", {
description = "Flashlight (on)",
inventory_image = "goodtorch_flashlight_on.png",
on_use = flashlight_toggle,
on_secondary_use = flashlight_toggle,
groups = {
flash_light = 1,
},
})
-- C: Profit! :)
You have to be able to know how to duplicate your one brain cell
To start of, I'm guy who played minecraft for the fun of redstone creations and experimenting with them. Ever since I got a new laptop, minecraft was too resource heavy. I switched to MineTest for the sole purpose of sheer amount of mods and less resource intensive on my laptop. This was about a year ago. Ever since then, I've been playing on and off from servers due to lag issues, lack of right mods, and filled with players who don't even have the ability to duplicate their one brain cell. I was an avid skyblock players in minecraft and I've been in search of the right skyblock since. For unknown reason, this popped up at the right time, and I am actually glad it did because this is how skyblock is supposed to be designed.
The purpose of SkyBlock is to go from 1 to 2 to 4 to 8 to 16 to infinity; start from one item to be able to craft every imaginable recipe you want; and because SkyBlock is in an empty space you want to have factories to automate your stuff. This does exactly that. But in order to have a factory of automation, you have to be able to know how to duplicate your one brain cell. Its all about mitosis/meiosis on a coding level. Granted to fully utilize this, I should probably learn Lua coding to be able to fully use Lua controllers to how I want it. But it is something that will come with time.
But yeah, I do not see any recipes that are broken or cannot be obtained. Buckets is pretty easy to get, takes some level of skills though. You need to be able to work for multi-step process to obtain one specific starting resource before you can duplicate it. The challange is to be able to find out how to get there.
Love the idea and most likely will be here for the long run. Thanks Kimapr (:
The Mobs look nothing like the ones in the banner/cover image
They look much better, with new textures and models.
I expected to see the mobs displayed above. Instead, I see the usual enemy mobs to some of the more terrifying creatures you encounter deep in the caves.
I like the Mese Monster most of all, it's one of the few hostile flying mobs to grace the game. What makes it better is that it also shoots
projectiles at you. Of all the mobs in any mod, this one can both reach you and fire at you within it's firing range.
If you like danger, this mod gives it to you.
Edit: The cover image has been updated showing the latest look of the monsters that are seen in the game.
I've tried the X Bows mod before this one, and ran into a problem where the arrows in that mod wouldn't fire.
It just consumed the ammo.
However, seeing this mod is a fork off of that one I had to see if this one worked.
And it does work! Now I can fire arrows off at enemies and monsters within caves or at night.
I'm definitely keeping this one in my mod list, thanks so much!
One mod conflict I have come across is that mobs from the Animalia mod, when shot, have absolutely MASSIVE arrows jutting out of them.
I've tested other mobs from other mods that I'm using and the arrows are all normal sized. My guess is that the Animalia mobs have something that scales them or their dimensions up causing this visual issue. Nothing to do with this mod.
This amount of work undoubtably deserves a like from me and from literally anyone else visiting this page. Well done, I love survival that involves technology, even if it's simple.
The villages are detailed nicely and make for nice settlements
The various objects added by this mod are neat, you can sit on benches and use the mill to turn wheat into flour. And there are quite a few objects that can be used to make new builds or further customize existing ones.
I use this along with zorman2000's "Advanced NPC" mod to populate the villages. Finding it and the various mods needed to get it working was worth searching for it. A combination of these two is something extraordinary.
Sorry abandoned
This is my favorite minetest game. 2D is a good idea.
The mobs are fascinating to watch
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure. Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes. This issue occurs usually after or during the woodcutter chopping a tree.
fun but a bit crashy
crashes with basically every interactable item like chests not to mention it crashes by its own with mesecons pipeworks or techage
good computer mod
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
welcome addition to Ethereal worlds
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
Does exactly what it says - and it does so magnificiently 😊
I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun! It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).
Great Biomes and Textures
Adds more biomes to the world... really good ones and doesnt appear to make any lag with cool tress and bushes... and some nice textures... definately recommending this mod to play around with.
Tried it together with ethereal and they dont seem to break each other maybe some tweaks to the textures of this collection to the mod would be needed but overall, it was a nice expiriment....
Nice biomes
a good mod that compliments the playability of the
Yeaaaaah, I've been waiting for this
finally a mod that adds new structures to the Minetest Game, thanks. Now what's left is making a villages mod that works correctly
Variety of gameplay
It will be fun looking for crafts
To my mini build
Pumping system! That's what was missing!
a bit of beauty
Is it just moss or what?
Adds some atmosphere
How to use for decorative purposes?
Very necessary
Top API for modding
More like minecraft!!!
will look a little prettier
Healthy
You can even invent mini-mechanisms
finally found
now there will be no spam)
Does what it says on the tin
It's a good mute mod, and has also become game agnostic now. Unless you want to manually manage
shoutprivileges, this is a must in any server's modset.Great and customizable hunger mod
After trying out multiple hunger and stamina mods this is the one I ended up settling on. Doesn't add anything extra, does the job and is compatible with a lot of mods. I got sprinting as a separate mod and tweaked it with settings, similarly.
Biggest welcome addition is "eat delay" setting, allowing me to set a delay between eating each piece of food. I set it to 5 seconds to make gathering good food very relevant. Though problem is, in a Taiga biome, finding good food sources is very difficult as berries don't restore much satiation (you need to eat 2 berries to satiate half a bread loaf on the UI!) and I ended up killing my character to reset my hunger, and even get rewarded with bones for it to turn into bonemeal using oneplus' bonemeal mod.
I had an idea how to block myself from employing lame strategies, and one idea I came up with is to reduce the amount of satiation you start with after death and maybe halve it - but no such setting exists yet :(
If this mod is still maintained having a setting for satiation amt on fresh spawn, and satiation amt on respawns would be very good!
EDIT: I might be dumb and just missed the setting that can start me with specific satiation lol, though idk if there's different ones for respawn vs first start
EDIT2: I discovered the setting, it only worked on first spawn, but on respawn it gave me back 20 hunger bars. Doesn't seem to work as expected...
Very necessary (no insanity)
Basically I use the wear amount of the item
good
Colors
Very simple for edit, I made more textures with more colors and start texture.
Great mod, and a code suggestion
First off, I like that it reduces brightness the further away it goes (like real life!)
Second, I'd like to see it gain the ability to toggle the flashlight on/off by right click too!
pleasant but toxic
What to download. Textures top but colors
lol calculator made
I liked messing around in fashion
Interesting mod
Many animals. I hope the mod is not abandoned
very comfortably
very comfortably
stupid AI
stupid AI. Just trying to die
Very good mod for new mobs
Very good mod for new mobs, A lot of animals, I hope that the mod will not be abandoned
Interesting but difficult
Interesting, but very difficult, which beckons
Hopefully there will be more content)
Hopefully there will be more content). The mod is very interesting but also raw compared to the latest versions of minecraft
similar to ice and fire
similar to ice and fire, but the sensations are different
You have to be able to know how to duplicate your one brain cell
To start of, I'm guy who played minecraft for the fun of redstone creations and experimenting with them. Ever since I got a new laptop, minecraft was too resource heavy. I switched to MineTest for the sole purpose of sheer amount of mods and less resource intensive on my laptop. This was about a year ago. Ever since then, I've been playing on and off from servers due to lag issues, lack of right mods, and filled with players who don't even have the ability to duplicate their one brain cell. I was an avid skyblock players in minecraft and I've been in search of the right skyblock since. For unknown reason, this popped up at the right time, and I am actually glad it did because this is how skyblock is supposed to be designed.
The purpose of SkyBlock is to go from 1 to 2 to 4 to 8 to 16 to infinity; start from one item to be able to craft every imaginable recipe you want; and because SkyBlock is in an empty space you want to have factories to automate your stuff. This does exactly that. But in order to have a factory of automation, you have to be able to know how to duplicate your one brain cell. Its all about mitosis/meiosis on a coding level. Granted to fully utilize this, I should probably learn Lua coding to be able to fully use Lua controllers to how I want it. But it is something that will come with time.
But yeah, I do not see any recipes that are broken or cannot be obtained. Buckets is pretty easy to get, takes some level of skills though. You need to be able to work for multi-step process to obtain one specific starting resource before you can duplicate it. The challange is to be able to find out how to get there.
Love the idea and most likely will be here for the long run. Thanks Kimapr (:
very good
simple amd good mod nothing more and nothing less
The Mobs look nothing like the ones in the banner/cover image
They look much better, with new textures and models. I expected to see the mobs displayed above. Instead, I see the usual enemy mobs to some of the more terrifying creatures you encounter deep in the caves.
I like the Mese Monster most of all, it's one of the few hostile flying mobs to grace the game. What makes it better is that it also shoots projectiles at you. Of all the mobs in any mod, this one can both reach you and fire at you within it's firing range.
If you like danger, this mod gives it to you.
Edit: The cover image has been updated showing the latest look of the monsters that are seen in the game.
A suitable copy for minecraft version 1.12
Suitable breed for minecraft version 1.12. Always loved this version
Works in a heavily modded game
I've tried the X Bows mod before this one, and ran into a problem where the arrows in that mod wouldn't fire. It just consumed the ammo.
However, seeing this mod is a fork off of that one I had to see if this one worked. And it does work! Now I can fire arrows off at enemies and monsters within caves or at night. I'm definitely keeping this one in my mod list, thanks so much!
One mod conflict I have come across is that mobs from the Animalia mod, when shot, have absolutely MASSIVE arrows jutting out of them. I've tested other mobs from other mods that I'm using and the arrows are all normal sized. My guess is that the Animalia mobs have something that scales them or their dimensions up causing this visual issue. Nothing to do with this mod.
Why?
This amount of work undoubtably deserves a like from me and from literally anyone else visiting this page. Well done, I love survival that involves technology, even if it's simple.
So tasty :P
At this time of the year I end up craving pumpkin snacks, good timing and some tasty recipes :P