It will be nostalgic for those who have played minetest for a long time and informative for those who don't know about the old versions. So I really say everbody should try this out
hi. the mod is nice but i hasnt seen a config and there is a small problem with a situation. when a guy starts to spam or to make bad things and he isnt longer online then a player isnt able to report this guy. it will be nice when you think about this situation too. i think to change the function to something how this....
-- Add the report Command
minetest.register_chatcommand("report", {
privs = {shout = true},
params = "<name> <reason>",
description = "Use it to report players, if they are hacking, cheating...",
func = function(name, param)
local reported, reason = param:match("(%S+)%s+(.+)")
if type(reported) == "string" and type(reason) == "string" then
if minetest.player_exists(reported) then
if name ~= reported and minetest.get_player_ip(name) ~= minetest.get_player_ip(reported) then
minetest.get_player_by_name(reported)
reportlist.add_reporter(reported, name, reason)
minetest.log("action", "Player "..reported.." has been reported by "..name)
return true, reported.." has been reported!"
else return false, "You can't report yourself or somebody out of you ip-Group."
end
else return false, "The Player doesn't exist."
end
else return false, "Please specific a playername and a reason"
end
end,
})
is a good solution too. because with this you have this case too fixed.
Despite being removed from the downloadable database in the latest Minetest (5.5+ as I write this), it works just fine if combined with all needed dependencies and installed in the mods folder manually (in a mg_villages folder)
handle_schematics and cottages are required for full function of this mod without errors.
However, keep the following in mind.
This introduces villages with ownership, meaning you cannot try to rip down houses or anything else unless you purchase the area in question, which usually costs gold or other valuable bricks/ores.
If you have the Traders mod, you can trade for various good with villages, who are usually static and lie in various beds. Some glitch out and lie on stairs or on roofs from time to time.
Anything in treasure chests is fair game to take, and depending on the mods you have, their contents can vary greatly.
You cannot build or destroy anything within the radius of a village designated area, the game will inform you of these, unless you have ownership of the area in question.
Overall, this mod does exactly what it advertises and synergizes well with many other mods, but keep the above in mind.
This mod adds some basic villages mostly using default blocks around the world, usually letting you spawn in one. They tend to be simple looking, with a collection of various houses and having a generic wood and stone look with some glass windows here and there, with the generic church being the most fancy setpiece. You can also find some basic crops to harvest, some treasure with good to get you started, and a few places to sleep and craft things, like the furnaces at the blacksmith.
This mod still works out of the box on Minetest 5.0+, and if combined with mg_villages, you get much more detailed villages which have people and other things, depending on the additional mods you get to complement it.
Stick with this if you want some basic villages to raid for resources and use as a home base without worrying about anyone else in singleplayer. Also good for those servers where you want to make it feel like an apocalyptic scenario killed everyone and all that is left is the villages they built.
I found the mod very efficient. It has several blocks and several tools. Anyone who likes to make the world more galactic or a fictional survival, can download. Recommended!
Tree harvesting can be very boring, this speeds it up quite a bit by chopping down all the wood you'd get manually and subtracting the uses it would take if you did it the hard way from your axe.
It does not harvest anything other than the wood, fruit and leaf droppables will drop to the ground instead of being auto harvested, which may be annoying. This does work rather well with the "woodcutting mod" if you want the best aspects of harvesting all tree drops without missing anything as well.
Ethereal is the go to mod for spicing up your game biome game. If you want a mod that makes your world feel like a diverse planet, this is an excellent option. You got lots of variety in biomes, a lot of new items, and it goes very well with the V7 mapgen.
That said, bear in mind the following: You may want to edit which biomes show up in it's mod options menu, some I find tedious and boring. Also, some biomes tend to be far more common than others and if you need resources from certain biomes, you are kinda stuck doing a LOT of exploring to find them. Finally, it does add a lot of ground clutter that may not be for all players who aren't crazy about tons of underbrush.
This is a texture pack for those who are bored of the Minecraft-esque look and want something that looks like a cartoon. It's got warm colors that are pleasing and vibrant and very visually distinct.
Only complaint is that water surfaces are no longer translucent, but that's about it.
Provides robust searching, slots for many other GUI addons, and lots of quality of life features over the stock inventory/crafting GUI. My default these days.
I can see that this game can become a really fun sim game
I would love to see some more-detailed models, and more things to do, and better explanation of what to do, but this is already a neat thing to mess around with
On top of nailing the RPG vibe, I find the art style soothing and very easy on the eyes.
Also works fine on low end toasters if you want a change of pace for game art without worrying about weak integrated chipsets dying if you have an old laptop.
I like the idea of making certain things easier to make in survival mode. Wool is a pain to get if you have trouble hunting down cotton or really need it and find hunting down cotton seeds and growing them really tedious.
My Easycraft mod forks and extends this concept to other items, and I want to thank Tim7 for originating the idea.
Anyone who has gameplay issues with this issue of dirty terrain with flowers, grasses and others, this texture can solve that. Congratulations to the creators!
The game even changed a bit and had more in-game interactions. Of course, unfortunately, it doesn't offer the perfect gameplay like in Minecraft, it has its advantages and disadvantages. There are some bugs and errors that need improvement, but apart from all that I said, the game is in an advanced stage. I recommend testing!
This mod is really amazing and I loved it. Flying a plane in a total realistic way was super fun. I used this mod with cloudlands and it was a good way to travel. Plus showing your pilot skills is also posssible
It's a good mod, although the remote only seems to work when I'm nearby the chest. I can always see the contents of the chest with the remote, but can only interact with the contents when I'm within maybe 10 nodes or so.
Neat feature, but it can spam the chat and log with errors
There is a deprecation warning about use_texture_alpha clipping for this mod affecting:
"pedology_ice_pure.png" of pedology:ice_pure_cube
"pedology_ice_pure.png" of pedology:ice_pure_doublepanel
"pedology_ice_pure.png" of pedology:ice_pure_halfstair
"pedology_ice_pure.png" of pedology:ice_pure_micropanel
"pedology_ice_pure.png" of pedology:ice_pure_microslab
"pedology_ice_pure.png" of pedology:ice_pure_nanoslab
"pedology_ice_pure.png" of pedology:ice_pure_panel
"pedology_ice_pure.png" of pedology:ice_pure_thinstair
I only have 4 noteworthy issues with it currently:
It spams the chat and debug.txt with thousands of Warnings about textures and other issues due to a deprecation change prior to MT 5.5.0.
Edit: Mod configuration might already cover topic [It should have a better way of figuring out where to put bones boxes instead of dropping all the player's items on the track when run over.]
It should be able to do client-side simulation and federated synchronization of the player position and movement so its not so glitchy on bandwidth limited servers, broadband connections, or thread-limited execution environments which may skip instructions.
Edit: trains not provided by advtrains [It needs a few train versions that work over longer distances at higher speeds, and also in environments without atmosphere, to keep a player from suffocating in otherworlds.]
Useful on technic, pipeworks, mesecons, digilines servers
For infinite diamond generators, however, none of these servers want to install a mod like this because having infinite diamonds would be overpowered for how easy it is to get the coal from the cooked trunks.
To remedy this, I think a number of grinding, mixing, refining, extraction, cooking, and compression steps (at low yield in various steps) could be added in order to make the crafting pipeline much slower and more difficult if someone wanted to generate the end coal lump product in order to turn that into diamonds or other materials like diatom structured graphyne (mod concept in voting stage).
For example, it could be made that the mod detects these other mods, and switches recipes on these servers. An example recipe could be something like Wood Trunks > Ground Into Wet Mulch > Cooked to Dry Mulch > Magnet Extractor machine removes metallic fragments > Ground into Sawdust > Mixed with Water forming Slurry > Slurry Refined into Stock > Wood Stock Cooked to Wood Powder > Powder Extracted into Coal Dust, then finally someone can compress that to get coal lumps. The processes dealing with liquid slurries and chemical extraction could take much longer.
Thanks for reading, I hope this is considered, as most of the optionally dependent recipes are simple to add.
Not enough memory error or cannot preview with model which is "too big".
No search nodes functionality (as it is in worldedit "set nodes" option) to replace old/non-exisiting ones
cool mod, like microsoft flight simulator in minetest, but when i fly the plane it sometimes lags and the plane sounds also stop (for a split second). Also the plane sometimes struggles to catch up with where the actual player is (most likely because of speed). Other than that, great mod.
Super handy for any server, so we don't have to carry around all our money
April 2022 Update: The formspec transaction lag issue and other API DoS issues in mods are actively being exploited to lag servers to promote a ripoff makeworld game that only accepts exorbitant bitcoin payments.
I'm really glad to see this getting revamped from the 2016 classic yellow green and grey cubes that are on many servers! I can't count how many times I've been greatful not to have all my money on me when dying on a long trek in the wilderness, or falling into a feigned friendly player's trap for them to hoard all my hard-earned tools food and armor.
I have run against a couple issues in the design of the transaction system, which become much more apparent on populated servers, and I've even been able to reproduce it in singleplayer on a fast machine.
The issue is that when depositing a lot of money very quickly, the server and client lags significantly. This is true of any server I've tested, and any denomination, whether depositing or withdrawing. If this is extreme enough, the displayed account balance jumps to the correct value once the lag subsides, then counts the wrong direction from the transactions you just placed, so it looks like instead of depositing 1000 Green, the number went down, which is worrying to watch. The balance shows the correct value after placing another transaction or exiting, but it can cause worry that things are not running as they should, and raise concern over whether their virtual accounts are safe to use in case of a glitch or corruption.
So, as a reconciled action (and having a shop that can supply thousands of individual notes on a very crowded server), I don't think adding a 1000x button is the solution, but instead seeking out something like caching, or a place-and-commit functionality that lets the player do large transactions all in one go. The answer could even be delaying the actions and batching them automatically using a timed buffer, or anything else.
The best 2d game without bugs and glitches and fun to play. Exciting graphics. The game is Addictive!!! So what is anyone waiting for download and play Prang
Your game is exciting to play due to its totally new biomes and exciting venture. But one request to make the spefic biome stone descend the whole of the world and some kind of alienoid bedrock layer at the bottom of the world so it does not look like a weird place
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space.
In surivial, it can be a nice storage; in crerative, it can be the best decoration.
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed.
Giving these error lines
2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua
2022-01-31 14:00:45: ERROR[Main]: stack traceback:
2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'.
Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game
Nice game
The gameplay is a bit simple and there is only a few levels for now, but its a very promising game!
Graphics are really nice, especiallly the moving platforms :) HUD should be improved a bit, but is acceptable.
Really interesting texture pack
It will be nostalgic for those who have played minetest for a long time and informative for those who don't know about the old versions. So I really say everbody should try this out
Arf
Always nice to have a new mob api to play with :)
Note: Mobs Redo does indeed allow custom variables, so could you remove that statement in the description please.
nice mod but.....
hi. the mod is nice but i hasnt seen a config and there is a small problem with a situation. when a guy starts to spam or to make bad things and he isnt longer online then a player isnt able to report this guy. it will be nice when you think about this situation too. i think to change the function to something how this....
-- Add the report Command minetest.register_chatcommand("report", { privs = {shout = true}, params = "<name> <reason>", description = "Use it to report players, if they are hacking, cheating...", func = function(name, param) local reported, reason = param:match("(%S+)%s+(.+)") if type(reported) == "string" and type(reason) == "string" then if minetest.player_exists(reported) then if name ~= reported and minetest.get_player_ip(name) ~= minetest.get_player_ip(reported) then minetest.get_player_by_name(reported) reportlist.add_reporter(reported, name, reason) minetest.log("action", "Player "..reported.." has been reported by "..name) return true, reported.." has been reported!" else return false, "You can't report yourself or somebody out of you ip-Group." end else return false, "The Player doesn't exist." end else return false, "Please specific a playername and a reason" end end, })
is a good solution too. because with this you have this case too fixed.
Works, but helpful caveats to keep in mind
Despite being removed from the downloadable database in the latest Minetest (5.5+ as I write this), it works just fine if combined with all needed dependencies and installed in the mods folder manually (in a mg_villages folder)
handle_schematics and cottages are required for full function of this mod without errors.
However, keep the following in mind.
Overall, this mod does exactly what it advertises and synergizes well with many other mods, but keep the above in mind.
Gives the world a post-apocalyptic feel
This mod adds some basic villages mostly using default blocks around the world, usually letting you spawn in one. They tend to be simple looking, with a collection of various houses and having a generic wood and stone look with some glass windows here and there, with the generic church being the most fancy setpiece. You can also find some basic crops to harvest, some treasure with good to get you started, and a few places to sleep and craft things, like the furnaces at the blacksmith.
This mod still works out of the box on Minetest 5.0+, and if combined with mg_villages, you get much more detailed villages which have people and other things, depending on the additional mods you get to complement it.
Stick with this if you want some basic villages to raid for resources and use as a home base without worrying about anyone else in singleplayer. Also good for those servers where you want to make it feel like an apocalyptic scenario killed everyone and all that is left is the villages they built.
Cool!
I found the mod very efficient. It has several blocks and several tools. Anyone who likes to make the world more galactic or a fictional survival, can download. Recommended!
Makes tree harvesting far less tedious
Tree harvesting can be very boring, this speeds it up quite a bit by chopping down all the wood you'd get manually and subtracting the uses it would take if you did it the hard way from your axe.
It does not harvest anything other than the wood, fruit and leaf droppables will drop to the ground instead of being auto harvested, which may be annoying. This does work rather well with the "woodcutting mod" if you want the best aspects of harvesting all tree drops without missing anything as well.
Mostly recommended, with some caveats
Ethereal is the go to mod for spicing up your game biome game. If you want a mod that makes your world feel like a diverse planet, this is an excellent option. You got lots of variety in biomes, a lot of new items, and it goes very well with the V7 mapgen.
That said, bear in mind the following: You may want to edit which biomes show up in it's mod options menu, some I find tedious and boring. Also, some biomes tend to be far more common than others and if you need resources from certain biomes, you are kinda stuck doing a LOT of exploring to find them. Finally, it does add a lot of ground clutter that may not be for all players who aren't crazy about tons of underbrush.
Nice and cartoony looking
This is a texture pack for those who are bored of the Minecraft-esque look and want something that looks like a cartoon. It's got warm colors that are pleasing and vibrant and very visually distinct.
Only complaint is that water surfaces are no longer translucent, but that's about it.
Very comprehensive
Provides robust searching, slots for many other GUI addons, and lots of quality of life features over the stock inventory/crafting GUI. My default these days.
I can see that this game can become a really fun sim game
I would love to see some more-detailed models, and more things to do, and better explanation of what to do, but this is already a neat thing to mess around with
I like this
On top of nailing the RPG vibe, I find the art style soothing and very easy on the eyes.
Also works fine on low end toasters if you want a change of pace for game art without worrying about weak integrated chipsets dying if you have an old laptop.
Forked this because it was a good idea
I like the idea of making certain things easier to make in survival mode. Wool is a pain to get if you have trouble hunting down cotton or really need it and find hunting down cotton seeds and growing them really tedious.
My Easycraft mod forks and extends this concept to other items, and I want to thank Tim7 for originating the idea.
Very useful!
Anyone who has gameplay issues with this issue of dirty terrain with flowers, grasses and others, this texture can solve that. Congratulations to the creators!
Recommended game!
The game even changed a bit and had more in-game interactions. Of course, unfortunately, it doesn't offer the perfect gameplay like in Minecraft, it has its advantages and disadvantages. There are some bugs and errors that need improvement, but apart from all that I said, the game is in an advanced stage. I recommend testing!
I recommend!
It is very functional, easy to use and it helps a lot. I recommend!
Superb!!!!!!!
This mod is really amazing and I loved it. Flying a plane in a total realistic way was super fun. I used this mod with cloudlands and it was a good way to travel. Plus showing your pilot skills is also posssible
Nice mod
It's a good mod, although the remote only seems to work when I'm nearby the chest. I can always see the contents of the chest with the remote, but can only interact with the contents when I'm within maybe 10 nodes or so.
Neat feature, but it can spam the chat and log with errors
There is a deprecation warning about use_texture_alpha clipping for this mod affecting:
"pedology_ice_pure.png" of pedology:ice_pure_cube "pedology_ice_pure.png" of pedology:ice_pure_doublepanel "pedology_ice_pure.png" of pedology:ice_pure_halfstair "pedology_ice_pure.png" of pedology:ice_pure_micropanel "pedology_ice_pure.png" of pedology:ice_pure_microslab "pedology_ice_pure.png" of pedology:ice_pure_nanoslab "pedology_ice_pure.png" of pedology:ice_pure_panel "pedology_ice_pure.png" of pedology:ice_pure_thinstair
Great mod in many regards
I only have 4 noteworthy issues with it currently:
It spams the chat and debug.txt with thousands of Warnings about textures and other issues due to a deprecation change prior to MT 5.5.0.
Edit: Mod configuration might already cover topic [It should have a better way of figuring out where to put bones boxes instead of dropping all the player's items on the track when run over.]
It should be able to do client-side simulation and federated synchronization of the player position and movement so its not so glitchy on bandwidth limited servers, broadband connections, or thread-limited execution environments which may skip instructions.
Edit: trains not provided by advtrains [It needs a few train versions that work over longer distances at higher speeds, and also in environments without atmosphere, to keep a player from suffocating in otherworlds.]
Adds a lot of design variety
But it unfortunately spams errors in the chat and in debug.txt using Minetest 5.5.0 due to a deprecation change in the main game.
Useful on technic, pipeworks, mesecons, digilines servers
For infinite diamond generators, however, none of these servers want to install a mod like this because having infinite diamonds would be overpowered for how easy it is to get the coal from the cooked trunks.
To remedy this, I think a number of grinding, mixing, refining, extraction, cooking, and compression steps (at low yield in various steps) could be added in order to make the crafting pipeline much slower and more difficult if someone wanted to generate the end coal lump product in order to turn that into diamonds or other materials like diatom structured graphyne (mod concept in voting stage).
For example, it could be made that the mod detects these other mods, and switches recipes on these servers. An example recipe could be something like Wood Trunks > Ground Into Wet Mulch > Cooked to Dry Mulch > Magnet Extractor machine removes metallic fragments > Ground into Sawdust > Mixed with Water forming Slurry > Slurry Refined into Stock > Wood Stock Cooked to Wood Powder > Powder Extracted into Coal Dust, then finally someone can compress that to get coal lumps. The processes dealing with liquid slurries and chemical extraction could take much longer.
Thanks for reading, I hope this is considered, as most of the optionally dependent recipes are simple to add.
Need update
Not enough memory error or cannot preview with model which is "too big". No search nodes functionality (as it is in worldedit "set nodes" option) to replace old/non-exisiting ones
Cool mod but laggy
cool mod, like microsoft flight simulator in minetest, but when i fly the plane it sometimes lags and the plane sounds also stop (for a split second). Also the plane sometimes struggles to catch up with where the actual player is (most likely because of speed). Other than that, great mod.
Cool mod
Although it is very easy to change in code, this mod is useful. would recommend to anyone who likes to customize thir worlds
Great Mod
Great mod though mithril should be found a bit deeper as diamonds are found at -1024 while mithril is found at -512
Good but can be improved.
Good but can be improved.
double jump is within my grasp
This alongside sneak would be helpful in parkour :P
Float like a butterfly, sting like a bee
This would make for a great secret item to be found in dungeon chests :)
Tasty
mmm, pita and wholegrain carrot bread :) just missing some icing and we're set :P
Super handy for any server, so we don't have to carry around all our money
April 2022 Update: The formspec transaction lag issue and other API DoS issues in mods are actively being exploited to lag servers to promote a ripoff makeworld game that only accepts exorbitant bitcoin payments.
I'm really glad to see this getting revamped from the 2016 classic yellow green and grey cubes that are on many servers! I can't count how many times I've been greatful not to have all my money on me when dying on a long trek in the wilderness, or falling into a feigned friendly player's trap for them to hoard all my hard-earned tools food and armor.
I have run against a couple issues in the design of the transaction system, which become much more apparent on populated servers, and I've even been able to reproduce it in singleplayer on a fast machine.
The issue is that when depositing a lot of money very quickly, the server and client lags significantly. This is true of any server I've tested, and any denomination, whether depositing or withdrawing. If this is extreme enough, the displayed account balance jumps to the correct value once the lag subsides, then counts the wrong direction from the transactions you just placed, so it looks like instead of depositing 1000 Green, the number went down, which is worrying to watch. The balance shows the correct value after placing another transaction or exiting, but it can cause worry that things are not running as they should, and raise concern over whether their virtual accounts are safe to use in case of a glitch or corruption.
So, as a reconciled action (and having a shop that can supply thousands of individual notes on a very crowded server), I don't think adding a 1000x button is the solution, but instead seeking out something like caching, or a place-and-commit functionality that lets the player do large transactions all in one go. The answer could even be delaying the actions and batching them automatically using a timed buffer, or anything else.
Perfect 2d masterpiece
The best 2d game without bugs and glitches and fun to play. Exciting graphics. The game is Addictive!!! So what is anyone waiting for download and play Prang
Beatuiful
Your game is exciting to play due to its totally new biomes and exciting venture. But one request to make the spefic biome stone descend the whole of the world and some kind of alienoid bedrock layer at the bottom of the world so it does not look like a weird place
Put your risk into outdated mods
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
Every survival server should have it!
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space. In surivial, it can be a nice storage; in crerative, it can be the best decoration.
Very Good
Is Just Very Good runing on my server Entity API: ok Art: Good. What it I put a 128x128 is the Pet gets HD?
A good alternative to worldedit
I love this mod for it can be used for the cration of underground biomes, research caves and finding ores and lastly creation of structures which were difficult to make with worldedit . Previously I used worldedit but now I also have Terraform so I appreciate your mod.
But just one query that how can I increase the number of slots in the terraform brush for convinience
The most unusable mod
I downloaded the bitwise mod from the link given in your readme.md but when I loaded it and your mod my game crashed. Giving these error lines 2022-01-31 14:00:45: ERROR[Main]: Mod security: Blocked attempted read from /home/minetest/games/minetest_game/mods/bitwise/init.lua 2022-01-31 14:00:45: ERROR[Main]: stack traceback: 2022-01-31 14:00:45: ERROR[Main]: [C]: in function 'dofile'. Please fix this. I also enabled it it the trusted mods and as well as in HTTP mods still it crashed my game