i really like discovering the new spaces, and the display of adjacents rooms gives an illusion of non-euclidean space even though i can notice the teleportation when traversing portals.
For some reason I couldn't display bookshelves so I had holes in the walls.
I'm the brother of the person who made this game, I'm not rating this unfairly because he's my brother, I'm rating this because it's a lot of fun!
In this game you're trying to escape the maze like jail while avoiding guards and other bad guys that will (kill) capture you. You can also collect weapons such as Jail Shanks (sharpened toothbrushes) Crowbars, and more. You can also find food (such as Apple Cores, Node Cola and even the guards sometimes drop Jelly Donuts, lol) that heal you. I like all the different aspects in this game and I know for sure there will be more added. Just with the deadline for the Game Jam there were somethings rushed and many things that haven't been added yet (and I bet that's how it was for lots of other games summited to the Jam). All in all this is a really fun game and I totally recommend it!
Cute little game, but having an error message the first time you open the world is confusing. Also the new level dont load without having to go back to menu.
I got really confused with the map stuff: I copied the map into the world folder and got two other in the menu (named "game test" and "test"). I could open the first one but not play.
The game looks nice but it's not finished yet.
I hope it will be playable later because I would like to try it.
I was initially discouraged from playing a multiplayer-only game, but I highly recommend this game. It is very fun and there are enough mechanics and maps to prevent it from getting repetitive. Even with just 2 players, it's quite fun. I encountered no bugs except that certain movements on the slippery blocks didn't seem right. It's a nice touch to have all the items displayed in the inventory for quick reference.
This game is a great base for a full parkour game that would definitely be popular. It has some rough edges like requiring a command to restart the level, but it was quite fun to play.
A more challenging version of Labyrinth which becomes more survival. Death and respawn are a little bugged because inventory isn't immediately cleared after respawning, and after death I fall into the void and get a "you won" message which is weird.
Also the map generation is a little slow.
The game is very laggy and crashed at some point (my computer is slow so I don't know if it's the game). It is not playable for me at this point but I hope it will be at some point because the karting game looks really great.
The mapgen is very bugged (i had the time to dig dirt before the copper hall generates), the mobs are slow and don't see me, the texture are ugly. The only thing to do is to find a box which spawn near my spawning area and was too easy to find.
There are not a lot of things to do, you just drives cubes (a minetest based car-driving game already exists https://content.minetest.net/packages/paramat/driftgame/).
Maybe add a lockpick to unblock cubes to have at least the feeling of stealing something. You could add the possibility to do a robbery in the building and then having mobs chasing you so you have to run away in a cube.
You successfully replicated the experience of shopping in a great complicate mall, but I dont like to do this irl. Other people might enjoy this, but I dont.
I have always used this inventory,
for my server I modify it a bit:
1 in esthetics dedicated to the server
2 (very important also for this original and I recommend you modify it too) lower the arrows or the slot of the additional mods,
if there are many mods that use buttons like in my case,
the arrows overlap the buttons (see photo)
ORIGINAL:
[
MODIFYED:
[
otherwise excellent as always the addition of item selection I would add a page with the list of installed mods and not only divided by item as an example
The game works, the atmosphere works (even if it could have more decoration).
The mobs are really easy to kill with the sword I one-shot them, the combat mechanics is really barren (maybe try more resistant mobs, or adding more of them faster, or weaker weapons... something to make the game more chalenging). The 3-4 maps are always the same, it could be nice to have more variation.
Also your lore description "You are in ancient Egypt and you rebelled against the local hierarchy, now everyone wants to kill you " should be in game (like Exile) because players might not read the description.
this game gets repetative very quickley. it seems like a interisting idea but needs some work. i think this game could get very good in the future but only if you work hard on it. i hope to see this game being less repetative later on.
i love the modles in this game, they are very detailed. maybe after they jam, could you add aminations? that would make the game alot nicer. needing to fix your bug is annoying and so is falling in the sky for flower level...
it is abit confusing to begin with cus mirrors arnt allowed. i only saw that after abit... but once i know what to do, it was fun and getting lost in the shop is funny. canot wait for this to be worked on and i think a server for this would be good.
I get this game's groove, and I like it. It's an arcade-style hack'n'slasher where you enter a zone, try to cut your way through the enemies in your way, and exit through the far door, to be teleported to a new zone. See how far you can go before you get mobbed and killed.
As a fan of the original Berzerk, this is a pretty nifty rendition, it really just needs more zones and some polish. A proper scoreboard would be nice.
I did hit a zone where the exit door didn't work, and sometimes it would drop me into a new zone facing backwards, so I was looking at the door I came through while enemies approached from behind. I assume forthcoming patches will fix that, even if I have to write them myself.
I was just walking around a huge room with shelfs of presents, looking for some green presents, while some random mobs would show up and just attack me. I got killed, and then was stuck out of the building with nothing to do.
The instructions were nice and straight forward, but the game wasn't super enjoyable.
Anyways, thanks for participating.
Rating System
1 - Bad
2 - Meh
3 - Good
4 - Great
5 - Love it!
Rating for Berzerkpt
Gameplay - 1
Graphics - 2
Player-Friendly - 1
Performance - 5
Sounds & Music - 2
OVERALL: 11 (Good)
CONCLUSION
I didn't really get what the point of the game was very much. I just was running in circles for a few minutes, and bad guys would show up, which ould take one hit to kill.
Maybe try adding more of an objective to the game? Make the mobs harder?
Thanks for participating
Rating System
1 - Bad
2 - Meh
3 - Good
4 - Great
5 - Love it!
Rating for Build'n'Buy
Gameplay - 2
Graphics - 5
Player-Friendly - 3
Performance - 5
Sounds & Music - 5
OVERALL: 20 (Great)
CONCLUSION
The textures and sounds and performance, was really nice and polished. I'd really like for this game to be a multiplayer and/or have a timer.
I already talked to the author about this, so hopefully will see this added soon.
Good job!
Rating System
1 - Bad
2 - Meh
3 - Good
4 - Great
5 - Love it!
Rating for Alter
Gameplay - 4
Graphics - 3
Player-Friendly - 5
Performance - 5
Sounds & Music - 3
OVERALL: 19 (Great)
CONCLUSION
Alter is a very interesting concept for a puzzle game. I kept closing the tutorial at the beginning, I was really confused,
I finally figured out that I was supossed to press one of the answers.
Not really sure if there is any way to make that more apparent.
Good job, nice game!
I only played like 5 levels before it asked me to build a minion for the third time. I can see from the screenshots that there are more levels, but the randomizing of the levels makes it so you don't see all the levels before getting bored.
The gameplay loop is rather slow. I had to /grantme fast so I could run through the same shop entrance every five seconds.
The shop is rather disorganized. You could fit all the shops into a quarter the space and make it more navigable.
Wool and glass seem to use the same textures, meaning you have to use F5 to see which block is which.
The submit button's error message conveys no useful information. Did I bulid it wrong or is the button broken? If I built it wrong, how?
this game is pretty interesting in limiting itself to a singleplayer UI, and initial setup phase that requires a restart, etc. however despite all of that i think it was well architected that the end user should not need to care/feel any pain from the slightly longer setup process. this game does have some downsides such as not being able to run on top of the train cars, etc. however overall it is a pretty small but fun game.
I honestly had a lot of fun playing this. for a game jam having AI carts to race against that actually are pretty decent is pretty impressive. this is not to say that the game is without issues, it has some bugs here and there, and the user experience could be improved in places. overall tho a fun game to play and keep myself entertained
It has potential, but it's not the best game experience as for now
I appreciate the custom menu where to choose your character and the fact that those are actually animated. Yet, in that menu there are way too many things (leaderboard, instructions) and, speaking about instructions, I didn't even notice them in the first run.
Gameplay in general feels kind of too much slow paced if you don't take some specific power up, which makes the game not that fun - especially because it's easier to blow yourself up by accident than killing someone else. Maybe with some work it can become a nice mode to play
very fun game but how other players so good? the camra not being controled by the player is a bit anoying but other than that, i cant think of any other bad thing. PS i love the kart modle
i would do the thumb up but it is glitchie and sometimes the liquid doent work and same for button even thouhg i m next to it. other than that, it is creative and kinda fun and confusing in good way. i will enjoy waiting for new levles. by the way, ples make it so you doent have to restart every time....
wowiee super duper clone of subway surfers, movement is abit delayed but it is ok as rest is nice. mayeb you should add some animation for ducking. well done on this, considering it was made very quiekly
GAME DESCRIPTION:
Invector is a karting game that heavily bases itself upon some of the more popular entries in this field, such as Mario Kart.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 25/30
License: 30/30
Originality: 30/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 95/100
Codebase: 150/150
FINAL SCORE: 420/450
FINAL THOUGHTS:
Some modders and game developers stay within the constraints of the engine. Jordach has been known to make demonstrations displaying how far the engine can really be pushed, contrary to public belief. From a technical standpoint, Invector really is an amazing demonstration of this. From the very good AI to the even better nature of this being able to support custom maps, Invector really is a game that has potential to be played, as, well, a game.
Exploration puzzle
i really like discovering the new spaces, and the display of adjacents rooms gives an illusion of non-euclidean space even though i can notice the teleportation when traversing portals. For some reason I couldn't display bookshelves so I had holes in the walls.
Very fun, and addicting!
I'm the brother of the person who made this game, I'm not rating this unfairly because he's my brother, I'm rating this because it's a lot of fun! In this game you're trying to escape the maze like jail while avoiding guards and other bad guys that will (kill) capture you. You can also collect weapons such as Jail Shanks (sharpened toothbrushes) Crowbars, and more. You can also find food (such as Apple Cores, Node Cola and even the guards sometimes drop Jelly Donuts, lol) that heal you. I like all the different aspects in this game and I know for sure there will be more added. Just with the deadline for the Game Jam there were somethings rushed and many things that haven't been added yet (and I bet that's how it was for lots of other games summited to the Jam). All in all this is a really fun game and I totally recommend it!
Demineur without deduction
Not really a puzzle because there is nothing to solve. It works though.
nice mod
It's nice to see the model moving rather than looking in a cast
bugged but playable
Cute little game, but having an error message the first time you open the world is confusing. Also the new level dont load without having to go back to menu.
Very broken but could be cool if fixed
I got really confused with the map stuff: I copied the map into the world folder and got two other in the menu (named "game test" and "test"). I could open the first one but not play. The game looks nice but it's not finished yet. I hope it will be playable later because I would like to try it.
Great game to play with friends and family
I was initially discouraged from playing a multiplayer-only game, but I highly recommend this game. It is very fun and there are enough mechanics and maps to prevent it from getting repetitive. Even with just 2 players, it's quite fun. I encountered no bugs except that certain movements on the slippery blocks didn't seem right. It's a nice touch to have all the items displayed in the inventory for quick reference.
Good Start
This game is a great base for a full parkour game that would definitely be popular. It has some rough edges like requiring a command to restart the level, but it was quite fun to play.
Simple chill puzzle game
Simple puzzle game (might have an educative purpose to teach how reflection works to kids ?)
Labyrinth with hostile mobs and loot
A more challenging version of Labyrinth which becomes more survival. Death and respawn are a little bugged because inventory isn't immediately cleared after respawning, and after death I fall into the void and get a "you won" message which is weird. Also the map generation is a little slow.
Laggy and crashed but great anyway
The game is very laggy and crashed at some point (my computer is slow so I don't know if it's the game). It is not playable for me at this point but I hope it will be at some point because the karting game looks really great.
Lot of problems and no gameplay
The mapgen is very bugged (i had the time to dig dirt before the copper hall generates), the mobs are slow and don't see me, the texture are ugly. The only thing to do is to find a box which spawn near my spawning area and was too easy to find.
No "theft", just a car-driving game
There are not a lot of things to do, you just drives cubes (a minetest based car-driving game already exists https://content.minetest.net/packages/paramat/driftgame/). Maybe add a lockpick to unblock cubes to have at least the feeling of stealing something. You could add the possibility to do a robbery in the building and then having mobs chasing you so you have to run away in a cube.
Interesting idea, but instructions should be in game
Simple concept with potential, but having to open a forum post to play is a problem.
Simple but fun
In this current state it is a fun creative city build.The gameplay can be expanded to add ressources management issues.
Good shopping simulator but I dont like shopping
You successfully replicated the experience of shopping in a great complicate mall, but I dont like to do this irl. Other people might enjoy this, but I dont.
Has potential
Looks like a good remake of Mindustry.
Just wish the author could continue development after the gamejam or at least get some help to further develop a cool game.
NICE
I have always used this inventory, for my server I modify it a bit: 1 in esthetics dedicated to the server 2 (very important also for this original and I recommend you modify it too) lower the arrows or the slot of the additional mods, if there are many mods that use buttons like in my case, the arrows overlap the buttons (see photo)
ORIGINAL:
[
MODIFYED:
[
otherwise excellent as always the addition of item selection I would add a page with the list of installed mods and not only divided by item as an example
[
Great puzzle game
Fun and challenging puzzle game with a nice IA to keep you company.
Playable but a little repetitive
The game works, the atmosphere works (even if it could have more decoration). The mobs are really easy to kill with the sword I one-shot them, the combat mechanics is really barren (maybe try more resistant mobs, or adding more of them faster, or weaker weapons... something to make the game more chalenging). The 3-4 maps are always the same, it could be nice to have more variation. Also your lore description "You are in ancient Egypt and you rebelled against the local hierarchy, now everyone wants to kill you " should be in game (like Exile) because players might not read the description.
Classic minigame with nice colors
The game is playable and the landscape looks nice.
Be careful to not load your world in creative mods or it wont work (maybe it was the problem of carlos_rupp)
repetative
this game gets repetative very quickley. it seems like a interisting idea but needs some work. i think this game could get very good in the future but only if you work hard on it. i hope to see this game being less repetative later on.
epic modles
i love the modles in this game, they are very detailed. maybe after they jam, could you add aminations? that would make the game alot nicer. needing to fix your bug is annoying and so is falling in the sky for flower level...
fun when you get the hang of it
it is abit confusing to begin with cus mirrors arnt allowed. i only saw that after abit... but once i know what to do, it was fun and getting lost in the shop is funny. canot wait for this to be worked on and i think a server for this would be good.
I pick up what you're putting down
I get this game's groove, and I like it. It's an arcade-style hack'n'slasher where you enter a zone, try to cut your way through the enemies in your way, and exit through the far door, to be teleported to a new zone. See how far you can go before you get mobbed and killed. As a fan of the original Berzerk, this is a pretty nifty rendition, it really just needs more zones and some polish. A proper scoreboard would be nice.
I did hit a zone where the exit door didn't work, and sometimes it would drop me into a new zone facing backwards, so I was looking at the door I came through while enemies approached from behind. I assume forthcoming patches will fix that, even if I have to write them myself.
The game didn't have a very good first impression
This game was played and rated in the Minetest GAME JAM LIVE (ep1): https://rumble.com/vrd68u-minetest-game-jam-live-ep-1.html
OVERVIEW
OVERALL: 12 (Good)
CONCLUSION
I was just walking around a huge room with shelfs of presents, looking for some green presents, while some random mobs would show up and just attack me. I got killed, and then was stuck out of the building with nothing to do. The instructions were nice and straight forward, but the game wasn't super enjoyable. Anyways, thanks for participating.
Grindy
Not quite sure what the objective of this game is
This game was played and rated in the Minetest GAME JAM LIVE (ep1): https://rumble.com/vrd68u-minetest-game-jam-live-ep-1.html
OVERVIEW
OVERALL: 11 (Good)
CONCLUSION
I didn't really get what the point of the game was very much. I just was running in circles for a few minutes, and bad guys would show up, which ould take one hit to kill. Maybe try adding more of an objective to the game? Make the mobs harder? Thanks for participating
A very polished game. Hoping for multiplayer and/or timer soon!
This game was played and rated in the Minetest GAME JAM LIVE (ep1): https://rumble.com/vrd68u-minetest-game-jam-live-ep-1.html This game was the highest rated game in Episode 1, congrats!
OVERVIEW
OVERALL: 20 (Great)
CONCLUSION
The textures and sounds and performance, was really nice and polished. I'd really like for this game to be a multiplayer and/or have a timer. I already talked to the author about this, so hopefully will see this added soon. Good job!
An interesting puzzle concept
This game was played and rated in the Minetest GAME JAM LIVE (ep1): https://rumble.com/vrd68u-minetest-game-jam-live-ep-1.html
OVERVIEW
OVERALL: 19 (Great)
CONCLUSION
Alter is a very interesting concept for a puzzle game. I kept closing the tutorial at the beginning, I was really confused, I finally figured out that I was supossed to press one of the answers. Not really sure if there is any way to make that more apparent. Good job, nice game!
Repetitive
I only played like 5 levels before it asked me to build a minion for the third time. I can see from the screenshots that there are more levels, but the randomizing of the levels makes it so you don't see all the levels before getting bored.
/grantme fast
so I could run through the same shop entrance every five seconds.F5
to see which block is which.It's snake, but in 3D. Exactly what it says on the tin.
Beep Boop
So handy having this mod automate many things :) Food has never been in such abundance.
great entertainment
this game is pretty interesting in limiting itself to a singleplayer UI, and initial setup phase that requires a restart, etc. however despite all of that i think it was well architected that the end user should not need to care/feel any pain from the slightly longer setup process. this game does have some downsides such as not being able to run on top of the train cars, etc. however overall it is a pretty small but fun game.
great game
I honestly had a lot of fun playing this. for a game jam having AI carts to race against that actually are pretty decent is pretty impressive. this is not to say that the game is without issues, it has some bugs here and there, and the user experience could be improved in places. overall tho a fun game to play and keep myself entertained
It has potential, but it's not the best game experience as for now
I appreciate the custom menu where to choose your character and the fact that those are actually animated. Yet, in that menu there are way too many things (leaderboard, instructions) and, speaking about instructions, I didn't even notice them in the first run.
Gameplay in general feels kind of too much slow paced if you don't take some specific power up, which makes the game not that fun - especially because it's easier to blow yourself up by accident than killing someone else. Maybe with some work it can become a nice mode to play
kart goes brrr
very fun game but how other players so good? the camra not being controled by the player is a bit anoying but other than that, i cant think of any other bad thing. PS i love the kart modle
meh
i would do the thumb up but it is glitchie and sometimes the liquid doent work and same for button even thouhg i m next to it. other than that, it is creative and kinda fun and confusing in good way. i will enjoy waiting for new levles. by the way, ples make it so you doent have to restart every time....
nice game
wowiee super duper clone of subway surfers, movement is abit delayed but it is ok as rest is nice. mayeb you should add some animation for ducking. well done on this, considering it was made very quiekly
420/450: Invector
GAME DESCRIPTION: Invector is a karting game that heavily bases itself upon some of the more popular entries in this field, such as Mario Kart.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 25/30
License: 30/30
Originality: 30/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 95/100
Codebase: 150/150
FINAL SCORE: 420/450
FINAL THOUGHTS: Some modders and game developers stay within the constraints of the engine. Jordach has been known to make demonstrations displaying how far the engine can really be pushed, contrary to public belief. From a technical standpoint, Invector really is an amazing demonstration of this. From the very good AI to the even better nature of this being able to support custom maps, Invector really is a game that has potential to be played, as, well, a game.