I've been using this mod for some time now. Yes, it's under construction and occasionally made some of my builds look ugly and I thought broken. But the dev is very helpful and responsive, and could bend reality so that it just works again.
Also every time an update comes, something interesting has been added. That's a long streak so far!
It upgraded my treasure room significantly. No really, it's all over it 🤑👍.
Overall I like this mod very, very much. Thank you 🙂👍.
Once I made a mod like this, but it replaced all stone, didn't work and generally made a horrid problem with other mods. I deleted it, but I've been looking for a mod like it (I tried with simple_replace_plus, which I ahem AI is proud of) Thank you very much!
It was creepy but not scary, and I kept on imagining I heard the swish, swish of a dryer running in the background, and I also don't play horror games, but there's still that shock that comes when you meet something unexpectedly. Sometimes when I play with a timer on something and it goes off, be it a world with no mobs at all, I still jump. Literally.
I run into a different texture suddenly or my flashlight fails—both of those creep me out.
I played this a while ago, and I enjoyed it, but I feel that it's too hard for beginners. I've aleays flattered (or at least, pretended that I do) myself that I have a quick reflex time, but it was the third time when I caught hold of the impurity.
I'd like it if you saved the progress; otherwise, there's no use in creating seperate worlds, and if you barely managed to do it one time you might not the next.
I got rather confused trying to place one elevator. I would set the label, and try crazy ways to put motors underneath it etc, so I've got a piece of advice (probably everyone already knows it, but oh well) you must put elevators on every floor you want to have the elevator reach.
I was very happy to find I didn't beed to wait for the elevator in a video game.
I found it works suprising well with my (AI's) simple_replace_plus mod. Take a look and find out!
This is a great mod, the only bad thing is that m7a (the mod's dependency) will cause the entire world to glitch and only the area at which you were currently at (if you have this active when you create the world, you'll be stuck on the loading screen until you force restart the app) and if you die, you can't respawn. the glitch goes away once you have disabled this mod and its dependency.
other than that issue (which didn't happen until m7a became a thing), this mod is extremely useful for when you want to build fancy things.
I'd also kinda' like a way to display weaponry and other items easily...
It's like playing with a 50 pound chain hung on your neck. Inefficient and hard to use. Endless clicking to get anywhere. No helpful features like other more advanced invetory mods have. Dull looking too.
allow_metadata_inventory_put =
function(pos, list, idx, stack, player, entity)
return stack:get_count()
end,
})
Timers
local t = core.get_node_timer(pos)
t:start(5)
on_timer(pos, elapsed, entity) supported.
Metadata & Forms
local meta = core.get_meta(pos)
meta:set_string("infotext","Running")
Forms using [nodemeta] and [context] work automatically.
Notes
Most core., vector., and VoxelManip node access is wrapped.
wen i Play on Minigames i cant see the players but withf this texturpack..
its so nice no extra mage things only the most importent thinxs
i play only withf this Texturpack PvP
unfortunately, in the most recent Mineclonia update, one of the dependancies of this mod was removed and is no longer available... the mod used to work, but is now useless until that dependancy is either replaced or is brought back.
Regarding the mod, it's well-composed of things that exist in real life.
Could you write TA4 instructions on how to use a particle accelerator?
You could also do a TA clock.
And make types of LED lights: large, small, or medium.
Thanks
I'm giving this a thumbsup not because it is a well rounded mod - but mainly because it is very inspiring idea. I like the idea of having a flood result in a lake through this "natural" process.
I have a goal to make springs and lakes in minetest that use the existing landscape to decide if it is a good candidate for a lake. Ideally using some emergent (natural) process.
The devs did an outstanding job with this one ;) The textures look good and I like the additional life in my world. It would be nice to explain a bit more how to use the mod in the descriptions.
For what it actually does, it’s a functional mod. It allows you to convert rotten flesh into leather, nothing more, nothing less.
That being said, it doesn’t really add anything new or interesting compared to other flesh to leather mods. There are already alternatives with extra steps like the mod made by @Elagoht.
It could be more interesting if the process offered variations that gave different types or qualities of leather, for example.
I think that the creator tested it before publishing to the problem probably come from that I use luanti5.15.1.
ModError: Failed to load and run script from /home/titou4/.var/app/org.luanti.luanti/.minetest/games/no_mans_land/mods/doors/init.lua:
/app/share/luanti/builtin/game/register.lua:313: bad argument #7 to 'register_item_raw' (table expected, got string)
stack traceback:
[C]: in function 'register_item_raw'
/app/share/luanti/builtin/game/register.lua:313: in function 'register_node'
....luanti/.minetest/games/no_mans_land/mods/doors/init.lua:796: in function 'register_fencegate'
....luanti/.minetest/games/no_mans_land/mods/doors/init.lua:808: in main chunk
Great additions
I've been using this mod for some time now. Yes, it's under construction and occasionally made some of my builds look ugly and I thought broken. But the dev is very helpful and responsive, and could bend reality so that it just works again.
Also every time an update comes, something interesting has been added. That's a long streak so far!
It upgraded my treasure room significantly. No really, it's all over it 🤑👍.
Overall I like this mod very, very much. Thank you 🙂👍.
Thank you!
Says what it does and does what it says! Thank you!
God bless you!
red rider
Ooh..
I like it! Nothing to commend!
God bless you!
red rider
Cool…..
Once I made a mod like this, but it replaced all stone, didn't work and generally made a horrid problem with other mods. I deleted it, but I've been looking for a mod like it (I tried with simple_replace_plus, which I ahem AI is proud of) Thank you very much!
God bless you!
red rider
Shields
I like it, but sometimes it causes errors in mods that depend upon it mostly alien tools. Give it a go and see what you find.
God bless you!
red rider
Creepy
It was creepy but not scary, and I kept on imagining I heard the swish, swish of a dryer running in the background, and I also don't play horror games, but there's still that shock that comes when you meet something unexpectedly. Sometimes when I play with a timer on something and it goes off, be it a world with no mobs at all, I still jump. Literally.
I run into a different texture suddenly or my flashlight fails—both of those creep me out.
Bbbrrrr!
God bless you!
red rider
Nice
I've always wondered why Animalia wasn't for VoxeLibre, but now I know the answer; it is! Thanks!
God bless you!
red rider
Nice
I played this a while ago, and I enjoyed it, but I feel that it's too hard for beginners. I've aleays flattered (or at least, pretended that I do) myself that I have a quick reflex time, but it was the third time when I caught hold of the impurity.
I'd like it if you saved the progress; otherwise, there's no use in creating seperate worlds, and if you barely managed to do it one time you might not the next.
On the whole, I like it.
Gameplay: 10/10 Map design: 8/10 Map colors: 4/10 Idea: 100/5
The metal bricks should be a bit more shiny, but I like. Thank you for the great mod!
God bless you!
red rider
Woah!
Nice mod! In the main Luanti game I looked around but couldn't find any of the potions/enchanted arrows that Multicraft has. Good work!
God bless you!
red rider
Works
I got rather confused trying to place one elevator. I would set the label, and try crazy ways to put motors underneath it etc, so I've got a piece of advice (probably everyone already knows it, but oh well) you must put elevators on every floor you want to have the elevator reach.
I was very happy to find I didn't beed to wait for the elevator in a video game.
I found it works suprising well with my (AI's) simple_replace_plus mod. Take a look and find out!
God bless you!
red rider
great mod, but...
This is a great mod, the only bad thing is that m7a (the mod's dependency) will cause the entire world to glitch and only the area at which you were currently at (if you have this active when you create the world, you'll be stuck on the loading screen until you force restart the app) and if you die, you can't respawn. the glitch goes away once you have disabled this mod and its dependency.
other than that issue (which didn't happen until m7a became a thing), this mod is extremely useful for when you want to build fancy things.
I'd also kinda' like a way to display weaponry and other items easily...
Good nodes!
Thank you! I really like that branch. Had a lot of fun!
God bless you!
red rider
To good and thank you
Hello ROllerozxa you are good for me Very good this mod
Absolutely amazed
Great job. How far Luanti has come.
I do notice that this mod is asset heavy (relatively). Might a light version be a reasonable ask?
Crude and unattractive
It's like playing with a 50 pound chain hung on your neck. Inefficient and hard to use. Endless clicking to get anywhere. No helpful features like other more advanced invetory mods have. Dull looking too.
Messy
I see a lot of overlapping messy windows. No thanks.
Sample AI generated Docs
this has been generated by pasting the source code into chatgtp please whoever made this mod add actual docs later luanti_node_entities
Turn nodes into entities while preserving metadata, inventories, timers, ABMs, LBMs, and formspecs.
Entities
nodeentity:node Node rendered as visual="node". Stores:
name, param1, param2
metadata (detached inventory)
timer state Forwards node callbacks (on_construct, on_timer, inventory callbacks, etc.).
nodeentity:nodeset Container entity used to attach multiple nodeentities (moving structures).
API nodeentity.add(pos, node) ObjectRef nodeentity.add(vector pos, table node)
Create a nodeentity.
local obj = nodeentity.add({x=0,y=5,z=0}, { name="default:chest", param1=0, param2=0 }) nodeentity.relative_pos(entity) vector nodeentity.relative_pos(luaentity entity)
Returns relative position used in forwarded callbacks.
nodeentity.read_world(pos, anchor, minp, maxp) ObjectRef nodeentity.read_world(vector pos, vector anchor, vector minp, vector maxp)
Copies a region into nodeentities attached to a nodeset.
local ship = nodeentity.read_world( {x=0,y=20,z=0}, {x=0,y=0,z=0}, {x=-5,y=0,z=-5}, {x=5,y=5,z=5} ) ship:set_velocity({x=2,y=0,z=0}) Node Definition Compatibility
Normal node defs work:
core.register_node("mymod:machine", { on_construct = function(pos, entity) core.get_node_timer(pos):start(5) end,
on_timer = function(pos, elapsed, entity) return true end,
allow_metadata_inventory_put = function(pos, list, idx, stack, player, entity) return stack:get_count() end, }) Timers local t = core.get_node_timer(pos) t:start(5)
on_timer(pos, elapsed, entity) supported. Metadata & Forms local meta = core.get_meta(pos) meta:set_string("infotext","Running") Forms using [nodemeta] and [context] work automatically. Notes
Most core., vector., and VoxelManip node access is wrapped.
ABMs & LBMs (run_at_every_load=true) supported.
No joke useful gun looking thing
Used it while working on param2 issues.
I'm making a texture pack. Whenever I run into a node I don't know - I scan it with the hypertracer!
Animalia by ElCeejo: was cool...
** Animalia by ElCeejo** was cool and great, keep work bro... waitin' your others inovation... :-) :-)
Bad
This Texture Pack have nothing, only transparent formspec
Best PVP Textur Paket ever
wen i Play on Minigames i cant see the players but withf this texturpack.. its so nice no extra mage things only the most importent thinxs i play only withf this Texturpack PvP
Server
Nice for Minigame Servers or vor RPG Servers.is like you go to a other World (to the normal Luanti Gravik)
I Liket
Nice mod for moding because you see al clearly
bravo
ce mod est très bien pour décorer une maison et garder un style Mineclonia/VoxeLibre
Bye bye scaffolding?!
Why scaffolding if I can have an air wand!
Weird lightning interacting
Why light sources other than the sun can hurt skeletons? otherwise the mod is fine
Neat :)
A quick way to check the remaining durability of your armor.
One of the best debugging tool
This is one of the best debugging tools ever created for Luanti. You can even edit the metadata, not just read it. THX for that tool
Better because also dropped items can give light
This is the better light wielding mod here.
pretty fun game
it has a lot of dependencies, but it is a fun game where you gather crates from the ocean, break them, and expand your "raft" with them.
non-existant dependancy
unfortunately, in the most recent Mineclonia update, one of the dependancies of this mod was removed and is no longer available... the mod used to work, but is now useless until that dependancy is either replaced or is brought back.
A small, but cool addition to building in NodeCore
W building mod, who wouldn't want to have more dirt, sand and gravel patterns? Needs to be in every NC save.
A must have for cow and rabbit friends
Nothing sophisticated, just an additional use for rotten flesh.
To nice
Very good
Too good
Regarding the mod, it's well-composed of things that exist in real life. Could you write TA4 instructions on how to use a particle accelerator? You could also do a TA clock. And make types of LED lights: large, small, or medium. Thanks
Author I-love-test-games-an
See me on Github:https://github.com/I-love-test-games-and-scirpts
Liked because it inspired me
I'm giving this a thumbsup not because it is a well rounded mod - but mainly because it is very inspiring idea. I like the idea of having a flood result in a lake through this "natural" process.
I have a goal to make springs and lakes in minetest that use the existing landscape to decide if it is a good candidate for a lake. Ideally using some emergent (natural) process.
Amazing mod
The devs did an outstanding job with this one ;) The textures look good and I like the additional life in my world. It would be nice to explain a bit more how to use the mod in the descriptions.
good job
Yo nice work Scheletor this mod was well needed.
side note there is an error it deletes your stuff that was not from the kit.
It works, but that’s it
For what it actually does, it’s a functional mod. It allows you to convert rotten flesh into leather, nothing more, nothing less.
That being said, it doesn’t really add anything new or interesting compared to other flesh to leather mods. There are already alternatives with extra steps like the mod made by @Elagoht. It could be more interesting if the process offered variations that gave different types or qualities of leather, for example.
directly crashing
I think that the creator tested it before publishing to the problem probably come from that I use luanti 5.15.1.