It's like playing with a 50 pound chain hung on your neck. Inefficient and hard to use. Endless clicking to get anywhere. No helpful features like other more advanced invetory mods have. Dull looking too.
allow_metadata_inventory_put =
function(pos, list, idx, stack, player, entity)
return stack:get_count()
end,
})
Timers
local t = core.get_node_timer(pos)
t:start(5)
on_timer(pos, elapsed, entity) supported.
Metadata & Forms
local meta = core.get_meta(pos)
meta:set_string("infotext","Running")
Forms using [nodemeta] and [context] work automatically.
Notes
Most core., vector., and VoxelManip node access is wrapped.
wen i Play on Minigames i cant see the players but withf this texturpack..
its so nice no extra mage things only the most importent thinxs
i play only withf this Texturpack PvP
unfortunately, in the most recent Mineclonia update, one of the dependancies of this mod was removed and is no longer available... the mod used to work, but is now useless until that dependancy is either replaced or is brought back.
Regarding the mod, it's well-composed of things that exist in real life.
Could you write TA4 instructions on how to use a particle accelerator?
You could also do a TA clock.
And make types of LED lights: large, small, or medium.
Thanks
I'm giving this a thumbsup not because it is a well rounded mod - but mainly because it is very inspiring idea. I like the idea of having a flood result in a lake through this "natural" process.
I have a goal to make springs and lakes in minetest that use the existing landscape to decide if it is a good candidate for a lake. Ideally using some emergent (natural) process.
The devs did an outstanding job with this one ;) The textures look good and I like the additional life in my world. It would be nice to explain a bit more how to use the mod in the descriptions.
For what it actually does, it’s a functional mod. It allows you to convert rotten flesh into leather, nothing more, nothing less.
That being said, it doesn’t really add anything new or interesting compared to other flesh to leather mods. There are already alternatives with extra steps like the mod made by @Elagoht.
It could be more interesting if the process offered variations that gave different types or qualities of leather, for example.
I think that the creator tested it before publishing to the problem probably come from that I use luanti5.15.1.
ModError: Failed to load and run script from /home/titou4/.var/app/org.luanti.luanti/.minetest/games/no_mans_land/mods/doors/init.lua:
/app/share/luanti/builtin/game/register.lua:313: bad argument #7 to 'register_item_raw' (table expected, got string)
stack traceback:
[C]: in function 'register_item_raw'
/app/share/luanti/builtin/game/register.lua:313: in function 'register_node'
....luanti/.minetest/games/no_mans_land/mods/doors/init.lua:796: in function 'register_fencegate'
....luanti/.minetest/games/no_mans_land/mods/doors/init.lua:808: in main chunk
Vary useful , i've been looking for a mod that makes Mineclonia PvP easier for a long time and kits are just the right thing for that.
(I wanted to programme something similar myself, but now I don't have to anymore. hehe)
This mod is very helpful in finding bugs and issues in your mods. It's operation is very simple and easy to use. This is one mod that I will be enabling on any testing world!
im relatively with muting as long as the victim knows about it, but SHADOW muting? that is an abuse of power and completely unethical in my eyes. there are better ways to deal with problems than cutting off communication.
I've noticed the code registers a bunch of tree and leaf nodes. That is not what I would expect from a mod like this. It would be much nicer if it just worked on existing leaf nodes.
Good nodes!
Thank you! I really like that branch. Had a lot of funM
To good and thank you
Hello ROllerozxa you are good for me Very good this mod
Absolutely amazed
Great job. How far Luanti has come.
I do notice that this mod is asset heavy (relatively). Might a light version be a reasonable ask?
Crude and unattractive
It's like playing with a 50 pound chain hung on your neck. Inefficient and hard to use. Endless clicking to get anywhere. No helpful features like other more advanced invetory mods have. Dull looking too.
Messy
I see a lot of overlapping messy windows. No thanks.
Sample AI generated Docs
this has been generated by pasting the source code into chatgtp please whoever made this mod add actual docs later luanti_node_entities
Turn nodes into entities while preserving metadata, inventories, timers, ABMs, LBMs, and formspecs.
Entities
nodeentity:node Node rendered as visual="node". Stores:
name, param1, param2
metadata (detached inventory)
timer state Forwards node callbacks (on_construct, on_timer, inventory callbacks, etc.).
nodeentity:nodeset Container entity used to attach multiple nodeentities (moving structures).
API nodeentity.add(pos, node) ObjectRef nodeentity.add(vector pos, table node)
Create a nodeentity.
local obj = nodeentity.add({x=0,y=5,z=0}, { name="default:chest", param1=0, param2=0 }) nodeentity.relative_pos(entity) vector nodeentity.relative_pos(luaentity entity)
Returns relative position used in forwarded callbacks.
nodeentity.read_world(pos, anchor, minp, maxp) ObjectRef nodeentity.read_world(vector pos, vector anchor, vector minp, vector maxp)
Copies a region into nodeentities attached to a nodeset.
local ship = nodeentity.read_world( {x=0,y=20,z=0}, {x=0,y=0,z=0}, {x=-5,y=0,z=-5}, {x=5,y=5,z=5} ) ship:set_velocity({x=2,y=0,z=0}) Node Definition Compatibility
Normal node defs work:
core.register_node("mymod:machine", { on_construct = function(pos, entity) core.get_node_timer(pos):start(5) end,
on_timer = function(pos, elapsed, entity) return true end,
allow_metadata_inventory_put = function(pos, list, idx, stack, player, entity) return stack:get_count() end, }) Timers local t = core.get_node_timer(pos) t:start(5)
on_timer(pos, elapsed, entity) supported. Metadata & Forms local meta = core.get_meta(pos) meta:set_string("infotext","Running") Forms using [nodemeta] and [context] work automatically. Notes
Most core., vector., and VoxelManip node access is wrapped.
ABMs & LBMs (run_at_every_load=true) supported.
No joke useful gun looking thing
Used it while working on param2 issues.
I'm making a texture pack. Whenever I run into a node I don't know - I scan it with the hypertracer!
Animalia by ElCeejo: was cool...
** Animalia by ElCeejo** was cool and great, keep work bro... waitin' your others inovation... :-) :-)
Bad
This Texture Pack have nothing, only transparent formspec
Best PVP Textur Paket ever
wen i Play on Minigames i cant see the players but withf this texturpack.. its so nice no extra mage things only the most importent thinxs i play only withf this Texturpack PvP
Server
Nice for Minigame Servers or vor RPG Servers.is like you go to a other World (to the normal Luanti Gravik)
I Liket
Nice mod for moding because you see al clearly
bravo
ce mod est très bien pour décorer une maison et garder un style Mineclonia/VoxeLibre
Bye bye scaffolding?!
Why scaffolding if I can have an air wand!
Weird lightning interacting
Why light sources other than the sun can hurt skeletons? otherwise the mod is fine
Neat :)
A quick way to check the remaining durability of your armor.
One of the best debugging tool
This is one of the best debugging tools ever created for Luanti. You can even edit the metadata, not just read it. THX for that tool
Better because also dropped items can give light
This is the better light wielding mod here.
pretty fun game
it has a lot of dependencies, but it is a fun game where you gather crates from the ocean, break them, and expand your "raft" with them.
non-existant dependancy
unfortunately, in the most recent Mineclonia update, one of the dependancies of this mod was removed and is no longer available... the mod used to work, but is now useless until that dependancy is either replaced or is brought back.
A small, but cool addition to building in NodeCore
W building mod, who wouldn't want to have more dirt, sand and gravel patterns? Needs to be in every NC save.
A must have for cow and rabbit friends
Nothing sophisticated, just an additional use for rotten flesh.
To nice
Very good
Too good
Regarding the mod, it's well-composed of things that exist in real life. Could you write TA4 instructions on how to use a particle accelerator? You could also do a TA clock. And make types of LED lights: large, small, or medium. Thanks
Author I-love-test-games-an
See me on Github:https://github.com/I-love-test-games-and-scirpts
Liked because it inspired me
I'm giving this a thumbsup not because it is a well rounded mod - but mainly because it is very inspiring idea. I like the idea of having a flood result in a lake through this "natural" process.
I have a goal to make springs and lakes in minetest that use the existing landscape to decide if it is a good candidate for a lake. Ideally using some emergent (natural) process.
Amazing mod
The devs did an outstanding job with this one ;) The textures look good and I like the additional life in my world. It would be nice to explain a bit more how to use the mod in the descriptions.
good job
Yo nice work Scheletor this mod was well needed.
side note there is an error it deletes your stuff that was not from the kit.
It works, but that’s it
For what it actually does, it’s a functional mod. It allows you to convert rotten flesh into leather, nothing more, nothing less.
That being said, it doesn’t really add anything new or interesting compared to other flesh to leather mods. There are already alternatives with extra steps like the mod made by @Elagoht. It could be more interesting if the process offered variations that gave different types or qualities of leather, for example.
directly crashing
I think that the creator tested it before publishing to the problem probably come from that I use luanti 5.15.1.
Very Good!
Vary useful , i've been looking for a mod that makes Mineclonia PvP easier for a long time and kits are just the right thing for that. (I wanted to programme something similar myself, but now I don't have to anymore. hehe)
One of the best development tools!
This mod is very helpful in finding bugs and issues in your mods. It's operation is very simple and easy to use. This is one mod that I will be enabling on any testing world!
has air
this game has air! air is my favorite thing in this mod, especially the air sword you can make from it.
gives unethical tools to admins
im relatively with muting as long as the victim knows about it, but SHADOW muting? that is an abuse of power and completely unethical in my eyes. there are better ways to deal with problems than cutting off communication.
COLORS!!!!
Thanks to those new colors, building can get way more diverse and fun! Great job twin.
This mod is a default game candidate
Makes complete sense to have trees want to spread on fertile soil.
Hmmmmmmmmmmmmmmmmmmmmmmmm
What if I place campfire everywhere?
Maybe rethink the mod
I've noticed the code registers a bunch of tree and leaf nodes. That is not what I would expect from a mod like this. It would be much nicer if it just worked on existing leaf nodes.
Will give a try if simplified.
My all-time favorite AdvTrains mod
the biggest reason it got me is it's similarity to the t5c5 model which is my favorite tram.
It's Freakin Minecraft
I mean, a lot of the way there at any rate. Hardly feel the difference many times.
exactly what it says on the tin
this mod offers pride flags you can place in the world :D i don't have any issues with it, and it is exactly what it says it is