A refinement of Minecraft v1.20's spirit, with v1.12's low-hardware performance? Nailed it.
This is the ultimate Minecraft that actual Minecraft could have been. While one could argue that content updates in modern Minecraft operate more like a "mod soup" than meaningful extensions of the game, they are still features that many players don't want to go without. The downside with that is... well, there's no nice way to put this: modern versions of Minecraft run like garbage.
Minecraft used to be a simple little game that you could run on pretty much any 64bit iGPU without any issues. This played a huge role in the minisculity of Minecraft's barrier of entry, especially for such a high-potential game, allowing Minecraft to become equally popular in nearly all countries around the globe, regardless of how developed they are. Minecraft v1.12 is an especially strong ratio between performance and the richness of in-game content.
It is my honor to support and promote the much-needed work being done here, and I would be happy to contribute any way I can.
Disclaimer: I haven't played Minetest during its 03~0.4 development cycle, so I went into this game practically "blind", without knowing what to expect.
It is quite fun, and definitely has its own charm. You can go mining, smelt ores, eat rats (yikes!), and fight weird but interesting mobs.
I had no idea about the "Guardian" before playing and it startled me like crazy when I first went mining, lol.
I believe all the textures and sprites are the original, made by celeron55 himself. They have a cool, grainy charm to them. The player sprite (which also appears to be the default in Luanti if there is no model set) makes me think either of a mysterious alien, or some sort of hooded man/wizard.
One little note is that it seems some crafting recipes are missing or some blocks just have no other purpose, like is the case for jungle wood.
Overall, I think this would be great for someone looking for a really simple survival game that also has an oddly eerie atmosphere.
I must also say that I really like the terrain generation in this game.
Sadly no full crafting system so, I used commands to make a MASSIVE power grid covering the entire world and then I made an underground secret bunker! :D Please update this game since it's the one I spend most of my time on
When I use the moon, I try to copy everything from meseconslab, but when I do everything correctly, it says it's wrong even though it's correct.
Also try to make everything go down the drain. (I wish you would remove digilines and mesecons because of this)
Being someone that has hex edited binary MTS files in the past in order to change node names, this mod is like a breath of fresh air providing a library and tooling for managing schematics in a way where they are easy to create, modify and version control. Converting existing binary MTS is easy with the provided command and if one ever wanted to go back to the stone age, there is a command to convert it back!
The text format may be less suited for extremely large schematics (think a big building stored as a monolithic schematic), but for smaller things like trees and bushes used for mapgen, the text format remains very manageable.
I'm very grateful to you for creating this API. My game (New Horizon) uses a slightly modified version of Mobs Redo for compatibility, which saved me a lot of time on mob behavior and allowed me to focus on more unique behaviors.
My only difficulty I've encountered is with the aggressive behavior of animals and monsters (especially when they suddenly stop and don't attack again when I approach), but I've already made progress in that regard.
A niec feature to add to your server/singleplayer game !
I used this in my server, and it allows players to have customized skins, not the defaults one, that are not this customizable. Really easy to upload a skin, or switch it. The feature i love is that if you play on different servers with the mod, and you link your OnlineSkins account with your Minetest one, it is synchronized !
A must-have !
the nodes are inert (minor, may be a design choice)
does not support nodes other than in a curated list (medium) (you can use visual = "node", though collision is its own problem)
the idea is great! for those who are too sorry to creating ways to kill peacefull animals to get decent suply of food that keeping them alive on theyr journeys, this might have been the solution.
yet, seithan steaks that might be replacement requires to use stews, and stews are unstackble, which makes the procesing an logistic nightmare on top of allready too costly production.
unfortunately, it doesnt replace the cow pit.
what might work forexample would be beetroot patty sandwich, something like 1 beetroot into 1 patty in smoker, and ad inbetween two slices of bread.
Overall this is a really good mod. It does exactly what it's supposed to without issue, and is more responsive and provides more information than the alternatives (e.g. What is This OwO and co). It's also highly configurable, and that configuration can be accessed from an in-game settings menu with no need to exit to the main menu.
The only thing I'd like to see added is some more visual polish, maybe in the form of a set of selectable background images for the panel and a transparency slider or a color-controllable border like WAILA/HWYLA had. That doesn't take away from the mod at all though and would just be a cherry on top of an already great addition to any world, heavily modded or otherwise (as a lot of the information given is useful even in an otherwise vanilla MTG world).
my boys just started playing AoM and they're in love with it. AoM is extremely well thought out, from the environment enhancements to the menus, it's a truly beautifully well thought out game. I'm super optimistic to see more fun enhancements and lore come into the game. Thanks Sumi for the time and effort!
As the description states, it's a lightweight base for modding and extending, allowing players to extend the game either through downloading some awesome mods, or writing their own!
Despite not having much (since it is meant as a base), it does feature a lot of what one would expect from a voxel game OOTB, like crafting, furniture, smelting etc.
ive always wanted buildable vehicles, now theyre here! ofc its not the best (cant use nodeboxes or meshes) but at least you can change values which is good i love this mod
please keep up the amazing work you are doing here. you have saved my eyeballs and everything inside of me from dying. i really appreciate this texture pack like none other.
Thanks for this simple mod, I worked with others in the past but this one was most easy to set up and with the help of Claude i was able to tailor it to my needs. <3
I try install os, i restart and say to instal os
I can repeat many times, but i remove the floppy disc os and
the pc sying: no boot media .
How am I supposed to use the OS if there's no explanation on how it works?
Oh my goodness! We can build ships and airships/airplanes in Luanti!
Okay, this is actually amazing. Maybe a limited block palette, but still amazing. Just a note for people about building ships: They have to be two nodes above the water otherwise they won't assemble correctly (when it assembles it will fall into the water)
stuff like this will i think turn this platform into a feasible alternative its the mods that made minecraft so great and its the mods that will make .... even better :)
I would only suggest that a better way to load ammo, like mags. So that each bullet doesn't have to be individually selected and loaded into your inventory.
Great mod that introduces neat fishing features to Minetest's Mineclonia subgame, only "complaint" is that driftwood would be cool to add especially if its a porous/rustic wood, it would look pretty neat for building old style housing
Ok, so first off, the textures are nice, they arents anything too impresive but thats by design, this is designed to look retro to a certain extent, a lot of textures are completely reimagined and look nothing like the originals which is a great change if your tired of seeing the generic textures all the time, even if its not personally for me.
Onto the bad:
When i was younger I would play lots of sega and nes games, and i still do today, i wouldnt really have a problem with this if rpg16 was the name of the pallete used, but saying this is actually based on classic rpg visuals is a blatant lie
A hidden gem with its own interesting progression and content. I think the standard world depth is a bit repetitive for gathering ores, but the enemies and dungeons offer other ways to compensate for that somewhat.
I think this would be the ideal game for Minetest default experience due the compatibility with mtg mods.
Skyblock Zero is a wild learning curve and quite amazing set of programming, Skyblock One takes that and shoots it out of the park. It is a wild ride with a lot to learn and a lot you can build and do. FemboyPhoenix has done increadable work here.
A refinement of Minecraft v1.20's spirit, with v1.12's low-hardware performance? Nailed it.
This is the ultimate Minecraft that actual Minecraft could have been. While one could argue that content updates in modern Minecraft operate more like a "mod soup" than meaningful extensions of the game, they are still features that many players don't want to go without. The downside with that is... well, there's no nice way to put this: modern versions of Minecraft run like garbage.
Minecraft used to be a simple little game that you could run on pretty much any 64bit iGPU without any issues. This played a huge role in the minisculity of Minecraft's barrier of entry, especially for such a high-potential game, allowing Minecraft to become equally popular in nearly all countries around the globe, regardless of how developed they are. Minecraft v1.12 is an especially strong ratio between performance and the richness of in-game content.
It is my honor to support and promote the much-needed work being done here, and I would be happy to contribute any way I can.
Nice and inspirative
Nice and inspirative mod. Great for stair banisters and great for nice bridges.
yes
one step towards full recipe documentation
Very fun, albeit quite lonely
Disclaimer: I haven't played Minetest during its 03~0.4 development cycle, so I went into this game practically "blind", without knowing what to expect.
It is quite fun, and definitely has its own charm. You can go mining, smelt ores, eat rats (yikes!), and fight weird but interesting mobs. I had no idea about the "Guardian" before playing and it startled me like crazy when I first went mining, lol.
I believe all the textures and sprites are the original, made by celeron55 himself. They have a cool, grainy charm to them. The player sprite (which also appears to be the default in Luanti if there is no model set) makes me think either of a mysterious alien, or some sort of hooded man/wizard.
One little note is that it seems some crafting recipes are missing or some blocks just have no other purpose, like is the case for jungle wood.
Overall, I think this would be great for someone looking for a really simple survival game that also has an oddly eerie atmosphere. I must also say that I really like the terrain generation in this game.
Best Game Ever
Sadly no full crafting system so, I used commands to make a MASSIVE power grid covering the entire world and then I made an underground secret bunker! :D Please update this game since it's the one I spend most of my time on
There is an error on line 17 and I can't play the game.
There's an error on line 17, do you know what caused it? You need to edit /places/city.lua
I did everything right and it still went wrong.
When I use the moon, I try to copy everything from meseconslab, but when I do everything correctly, it says it's wrong even though it's correct. Also try to make everything go down the drain. (I wish you would remove digilines and mesecons because of this)
Invaluable for managing schematics
Being someone that has hex edited binary MTS files in the past in order to change node names, this mod is like a breath of fresh air providing a library and tooling for managing schematics in a way where they are easy to create, modify and version control. Converting existing binary MTS is easy with the provided command and if one ever wanted to go back to the stone age, there is a command to convert it back!
The text format may be less suited for extremely large schematics (think a big building stored as a monolithic schematic), but for smaller things like trees and bushes used for mapgen, the text format remains very manageable.
Very good, I use Mobs Redo in my game
I'm very grateful to you for creating this API. My game (New Horizon) uses a slightly modified version of Mobs Redo for compatibility, which saved me a lot of time on mob behavior and allowed me to focus on more unique behaviors.
My only difficulty I've encountered is with the aggressive behavior of animals and monsters (especially when they suddenly stop and don't attack again when I approach), but I've already made progress in that regard.
A niec feature to add to your server/singleplayer game !
I used this in my server, and it allows players to have customized skins, not the defaults one, that are not this customizable. Really easy to upload a skin, or switch it. The feature i love is that if you play on different servers with the mod, and you link your OnlineSkins account with your Minetest one, it is synchronized ! A must-have !
cool mod, though.....
the nodes are inert (minor, may be a design choice) does not support nodes other than in a curated list (medium) (you can use
visual = "node", though collision is its own problem)Very good
非常好游戏,这使我的luanti旋转。
wasted potencial
the idea is great! for those who are too sorry to creating ways to kill peacefull animals to get decent suply of food that keeping them alive on theyr journeys, this might have been the solution. yet, seithan steaks that might be replacement requires to use stews, and stews are unstackble, which makes the procesing an logistic nightmare on top of allready too costly production. unfortunately, it doesnt replace the cow pit.
what might work forexample would be beetroot patty sandwich, something like 1 beetroot into 1 patty in smoker, and ad inbetween two slices of bread.
no more fear!
this mod changed my life. now i can go mine in the dark caves without fear. i can see while walking o.O nvidia needs to buy this tech asap 15/10.
Really really good
Overall this is a really good mod. It does exactly what it's supposed to without issue, and is more responsive and provides more information than the alternatives (e.g. What is This OwO and co). It's also highly configurable, and that configuration can be accessed from an in-game settings menu with no need to exit to the main menu.
The only thing I'd like to see added is some more visual polish, maybe in the form of a set of selectable background images for the panel and a transparency slider or a color-controllable border like WAILA/HWYLA had. That doesn't take away from the mod at all though and would just be a cherry on top of an already great addition to any world, heavily modded or otherwise (as a lot of the information given is useful even in an otherwise vanilla MTG world).
Incredible
my boys just started playing AoM and they're in love with it. AoM is extremely well thought out, from the environment enhancements to the menus, it's a truly beautifully well thought out game. I'm super optimistic to see more fun enhancements and lore come into the game. Thanks Sumi for the time and effort!
Great for novices and veterans alike
As the description states, it's a lightweight base for modding and extending, allowing players to extend the game either through downloading some awesome mods, or writing their own!
Despite not having much (since it is meant as a base), it does feature a lot of what one would expect from a voxel game OOTB, like crafting, furniture, smelting etc.
My dream
ive always wanted buildable vehicles, now theyre here! ofc its not the best (cant use nodeboxes or meshes) but at least you can change values which is good i love this mod
edp downloaded this mod
yummy
taste good.... mmfff... yummyyyy....... mouf full of cancer.... mmm.... mesothelioma....
this is amazing
please keep up the amazing work you are doing here. you have saved my eyeballs and everything inside of me from dying. i really appreciate this texture pack like none other.
Simple and functional
Thanks for this simple mod, I worked with others in the past but this one was most easy to set up and with the help of Claude i was able to tailor it to my needs. <3
Create in 2 Years :)
I Love dad you mace such a cool mod for minetest I wanted to ask if we could link our two mods. My mod is called Runethera,
and I thought we could combine something like Create and Magic into one. I think that would be cool.
Error with OS
I try install os, i restart and say to instal os I can repeat many times, but i remove the floppy disc os and the pc sying: no boot media . How am I supposed to use the OS if there's no explanation on how it works?
Oh my goodness! We can build ships and airships/airplanes in Luanti!
Okay, this is actually amazing. Maybe a limited block palette, but still amazing. Just a note for people about building ships: They have to be two nodes above the water otherwise they won't assemble correctly (when it assembles it will fall into the water)
Cool - potential for the future
stuff like this will i think turn this platform into a feasible alternative its the mods that made minecraft so great and its the mods that will make .... even better :)
Nice
Big improvement over the default leaf behaviour.
good job
Great mod definitly one i will use normally.
Ahhhh my eyes!
I LOVE IT. There are just too many options to choose from
Amazing Gun Mod
I would only suggest that a better way to load ammo, like mags. So that each bullet doesn't have to be individually selected and loaded into your inventory.
Very Cool Mod
Update from my previous comment, as I have gotten thisnmod to work in the meantime. I like the mod very much!
Amazing Mod
Has a lot of amazing features that players must definitely go check out!
MCL has never looked better
A very nice and balanced texture pack. Played with it on for days now and everything is just so fitting.
Very good for multi-player
very fun and good api for custom raids
Aquaculture for Mineclone!(nia)
Great mod that introduces neat fishing features to Minetest's Mineclonia subgame, only "complaint" is that driftwood would be cool to add especially if its a porous/rustic wood, it would look pretty neat for building old style housing
The title is a lie to a certain extent.
Ok, so first off, the textures are nice, they arents anything too impresive but thats by design, this is designed to look retro to a certain extent, a lot of textures are completely reimagined and look nothing like the originals which is a great change if your tired of seeing the generic textures all the time, even if its not personally for me.
Onto the bad:
When i was younger I would play lots of sega and nes games, and i still do today, i wouldnt really have a problem with this if rpg16 was the name of the pallete used, but saying this is actually based on classic rpg visuals is a blatant lie
My favorite original luanti game
A hidden gem with its own interesting progression and content. I think the standard world depth is a bit repetitive for gathering ores, but the enemies and dungeons offer other ways to compensate for that somewhat.
I think this would be the ideal game for Minetest default experience due the compatibility with mtg mods.
This is an amazing Mod
Skyblock Zero is a wild learning curve and quite amazing set of programming, Skyblock One takes that and shoots it out of the park. It is a wild ride with a lot to learn and a lot you can build and do. FemboyPhoenix has done increadable work here.
First impression wise... I love it!
I love how the silhouette for front and back are the same but different art, which I thought was a cute touch :D Thank you for making this :))
A lot of fun
I had a lot of fun playing this mod.