Short review:
A mix of time-consuming grinding, bad gameplay design, game design and unnecessary complications + cool underground structures with tasty spiders and ambient in them.
Perhaps many, like me, did not know about the existence of Exile v4, which is not on ContentDB, I recommend installing it from the official developer repository:
https://codeberg.org/Mantar/Exile/releases
Mineclonia ist wie Minecraft 1.21 (es sind noch nicht alle Minecraft-Details implentiert)
Ich liebe es so sehr. Eine Kritik: Die Elytren sind ein bisschen komisch zu fliegen, irgendwie anders als im echtem Minecraft.
Ich spiele es jeden Tag.
Ich kann es euch bloß empfehlen!
Trying to be concise, the aesthetic conveyed by the majority of the nodes is quite unfitting: dull textures, many round (debatable) models. The author(s?) seems to forget that Luanti's aesthetic revolves around cubes and simple forms, especially for something that was designed for Minetest Game (which was inspired by Minecraft). For instance, you don't need to create round 3D vase models to convey the idea of a vase (see the game I've just named).
Also, 2.5 MB of just nodes, 11 pages in the creative inventory. I'm quite confident it's possible to achieve more with less.
while it was a few minutes only, i enjoyed it. it was fun. for some reason the legs and hands of NPCs and the player character are messed up. idk if it was intentional.
The mod is extremely helpful to me! I’m now using it on my server as well. I started the Python script with a systemd service. Very practical. The only problem I had was that the Python library that reads the config file didn’t work correctly. But that was probably due to my installation. I just wrote the values into Python variables, and then everything worked smoothly.
When I first started working with minetest schematics, It took sometimes up to an hour to manage to export properly after all the loads and reloads. Which was quite slow, and tedious.
while browsing through trying to find another mod I needed, I ended up finding this.
This mod allows for really efficient schematic imports/exports without having to waste the time loading and reloading the world, sometimes saving an hour or more. What used to take an what seemed like forever, can now be done in a matter of minutes.
If you're a modder that works with schematics a lot, then this mod is essential. It's one of those mods you don’t realize you need until you use it and then you can’t go back. Highly recommended!
Mod adds a superjump using the aux1 key, fun for traveling around quickly and reaching floating islands from skylands. Always available with no item needed, so might be unbalanced for survival games. Settings can be used to disable sounds and change the power of ejection, so you can jump hundreds of nodes away. The rate of ejection recharging can be very unsteady, though I think this is more the fault of Luanti engine than the mod.
Very interesting concept that gets you going and rewarsd you for grinding (oh lord yes please). It could use a rebalance on the starting parameters, because i feel it's VERY fast to get to the last level at which you unlock unlimited blocks. So be sure to look at the settings before playing with that mod, double all stats (multiply tenfold even) and you're good to go !
The closest I will ever get to installing a real elevator.
Alright - this might seem a bit text-wall-ish, so I'll hit you with the big takeaway first: this mod is the single most realistic elevator mod in almost any video game. Not just Luanti/Minetest, not just block games - almost any video game. Yes, even Source engine games, where elevators are part of the game code.
On its surface to a non-technical person, it will feel exactly like how using a real-life (North American) elevator system would feel - the timing of the cars travelling between floors, the slowdown and slight delay of the car levelling itself with the floor, the door hold delay, the open and close door buttons working as expected, and even the behavior of the system when things go wrong. If someone holds the door open too long, the car buzzes at you and nudges the door closed. If someone activates fire service, the cars immediately return to the recall floor down to the literal NFPA code requirements governing that behavior. If the car somehow ends up misaligned with a door, it faults out and someone has to fish you out, just like some of the more unfortunate of us may have experienced. What little it is missing is mostly cosmetic or lay outside the bounds of what the Luanti engine can allow. And the best part? This is only half of the absolute ton of detail cheapie has poured into this mod.
There's simply too much to put in a single review here (the 2000 character limit here simply won't do it justice) but there's even more to talk about: group service, mesecons and digilines integration, keyswitches, access panels, and all the technical nuances - all while still being able to be set up by a layperson. You don't need to be a elevator technician to use and fully enjoy and learn the mod, but if you are - you'll be delighted at all the extras. I put my full review in a pastebin here: https://pastebin.com/gv7isnwn
Knowing what other players are holding is an essential polish to a multiplayer server. Both because it cuts down on the unneccesary confusion with what items you have. But also so that you can be ready when your teamate decides he doesn't like you anymore.
This mod really helps servers feel more polished, and makes them much more playable.
The ability to turn different modes on and off is key with this mod. It increases your workflow considerably.
Being a relatively new mod there are a few bugs to be worked out, but none that particularly subtract from the experience, most of them being edge cases that you are reletively unlikely to run into.
Overall, fairly polished and easy to use. Very helpful for mapmaking and visualizing things.
This mod is the quickest way to sketch out a scene and bring it into your favorite 3D software.
It's powerful yet simple, I've used this mod a few times and it requires very little setup or cleanup on either end.
Would recommend for any animators/thumbnail artists, etc. out there. Also very helpful for visualizing things, because you can create the space, export it and then open it up in a software where you can move things around and add things easier.
I've used this mod for years and have been constantly surpised how well it fits into my workflow. I've been able to save hours of my time, including during the 2024 Game Jam during mapmaking.
Absolutely essential to server builders, mapmakers, and the like.
Once you get the hang of the minor limitations it's very fast to use, one minor flaw is it's steep learning curve, as every command and argument has to be learned individually. Thankfully a fully filled out parameters field is available for about all of the commands. I would suggest using several other World Edit mods with this one for maximum efficiency, but it is very usable as a standalone tool.
This is one of the best looking, best compatability inventory mods out there, I've used it for years and highly recommend it to users looking for ease of use, not only for modding, but also for playing.
The layout is very ergonomic and easy to customize. The aesthetic is pleasing and easy to understand. The api is moddable and modular making it one of the easier inventory mods to work with.
A chemical reactor cannot pass products through valves or splitters.
A chemical reactor cannot pass products through valves or splitters.
Where can I get a working build to fix this error?
I repeated the mechanism made on "Tech Age Survival EN/DE" in a local game. But it doesn't work there.
I've been playing single player Voxelibre a lot since the beginning of the year, and found myself placing an amethyst block in a little closet in each of my bases, then writing down and saving the coordinates for it in notepad and using /tp to jump between these "pads." Then I saw this mod, started using it, and thought it was GREAT! Saved me a lot of trouble! Very useful so far, and makes finding ocean temples a much more significant event!
The only problem is:
-- Additional checks
if dx < -1000 or dx > 1000 or dy < 1 or dy > 30000 or dz < -1000 or dz > 1000 then
minetest.chat_send_player(pname, "Coordinates are out of acceptable range!")
... why???
Yeah sure I can just edit it myself or just comment it out, but WHY is it here in the first place?
I always wanted to move my chests even having items inside. Before I had to move all the items from one chest to another place if I wanted to change it. Now it's not necessary.
Althought, I was facing a bug when trying to use this mod alongside pipeworks. When I tried to place a chest, it just crashed. I have the last version of Luanti, "I have hands" and pipeworks installed.
This is an innovative sandbox game, even though it's currently similar to e.g. MTG in terms of items and crafting. You can travel to different planets and meet different environments, resources, mapgen, etc. in your modular spaceship, which is really cool and makes exploration a big part of the game.
Even though this game is now probably still in its WIP phase, it is still playable and has lots of potential (look at the planned features list on example)
It would be great if you could fit any type of item inside the glass, to make a shop or just a display, and if you give it a rotating motion, even better. That would make the game more playable. Regards.-
It would be nice to add a glass that can hold an item while rotating. This would be great for store displays or just a display. You could also add a pedestal, but a lighted one—something new, for a change. Regards.-
I appreciate its hardcore aspect that, intentionally or unintentionally, closely models the survival aspect of one of my favorite survival games. Hardcore, done well.
Easy to figure out given its similarity to Minecraft, but feels so cool to play in Luanti. I'm only a few hours into my world, and it's tough, but I'm having a blast!
I don't think anyone's mentioned it here yet (perhaps the game's too obscure?) but this game is basically the same as "My Little Universe" which you can find on Google Play or Steam and is much better and more diverse.
This game here is well-coded though, a good implementation of the basic parts of it, but I'm giving this a negative review because it doesn't seem to credit the game at all even though it's clearly based on it.
Please do these if you want:
1. add anvil to optional depends and make your weapons repairable.
2. add more medieval weapons, such as crossbow, bow, battle hammer, claymore...
3. add one more use of dagger: throw.
this game feels like a solid demonstration or proof-of-concept. it does not get boring after a while because it simply tells you when you have reached/explored all features. it does not exponentially increase costs over time, which is good and sane and reasonable. the game feels solid and well-made. there are no bugs AFAIK.
ExtraOrdinance is one of the best games in luanti. It showcases both the versatility of the luanti engine and the innovation of the creator.
Upon your character dropping down into a cave you get a wide variety of weapons to choose from to complete the game. The combination of both the terrain, enemies and player weapons can keep you involved for hours, and you get a new procedural world each time further helping the game as you don't know what you'll get next.
The games textures are very very detailed. And they truly help the theme of the game. (It wouldn't be the same without them).
side note. I'm honestly suprised by the fact that this game was finished in time for the game jam.
Though some minor issues in the game have been reported like camera glitches and the like. They seem to be few and far between, so they don't really have a too significant impact.
In my opinion. This may be one of the most unique games in Luanti. If you're tired of the average block game, or just want to explore others. Check this one out.
Cool short game, where it actually turns out you CAN kill the beast. I just grabbed lots of leaf blocks and when I got to the beast, I placed a block on the stairs and all-tooled the blocked beast slowly to death.
It was cool exploring the world in general too. You can go back to your base and get lots of food. However I didn't need it.
This mod is interesting and works well for its main purpose, which is to make the player bounce on the bed. However, there is a small bug that should be addressed: sometimes, when walking on the bed, the bounce is too intense and launches you excessively high, creating an exaggerated effect. Additionally, the bounce should only occur when falling from a certain height or when jumping, rather than triggering unexpectedly while simply walking on the bed. Adjusting these mechanics would make the experience more balanced, intuitive, and enjoyable.
I was looking for some extra background characters for my kids minetest server (3-14yrs) and came accross this mod.
Pro's:
You can have a few people in your village going around doing basic work. This makes the town looked alive !!
Crop Farmer works
Herb Gatherer works
Snow Clearer works
Lumberjack works ( though leaves the tops )
Con's:
Fiddly to set up the characters
A couple of non fatal bugs ( except when using building_signs )
I was so impressed with the possibilitys of this mod, that I added a few extra Job roles and fixed a few minor bugs.
Added Animal Vet
Goes around looking for your animals that need some TLC, then heals them.
Added Lawn Cutter
Goes around making sure your lawns are kept trim
Added Flower Picker
Goes around Picking Flowers
Fixed Farmer to only work on tilled land ( no more picking wild plants )
Fixed Farmer to work with all known plants from Farming Redo and Ethereal NG
Fixed Herb Gatherer to work with all known plants from Farming Redo and Ethereal NG
Fixed Herb Gatherer to only pick wild plants ( no more robbing the fields )
Added a basic close range pathing check to stop the majority of getting stuck
Added a drop check to prevent walking down where they cannot get back
Added Allowed Paddling in shallow water but allowed no deeper ( no swimming )
Fixed Most Door Usage in game, still need to look at the home door search Function ( though the quick fix can make the character warp through the door, no biggie )
Is this Mod still under development ? or has it been left with the consideration of using either Creatura or Mobs ?
I've had quite a lot of fun trying to figure out the puzzles (though some of them are definitely very frustrating), i'm definitely looking forward to more puzzles coming out.
Sehr cooler mod jetzt kann jedes Teammitglied in dee´n chat schreiben und wenn er möchte dass der server dass sagt macht er den coomand: ssay und dahinter die nachricht ich sag dass der mod perfekt für den Server geeignet!
Mit freundlichen Grüßen
Chaosorange
Mail: florianparadoxminetest@gmail.com
Richtig cooler mod ich benutze ihn jetzt ich bin nicht an die idee gekommen in diese richtung zu denken!
Danke!
Mit freundlichen Grüßen
Chaosorange
Mail:florianparadoxminetest@gmail.com
WOW
Вау, мне нравится фото, Очень Очень, и мод мне тоже понравилось.
Horrible
Short review: A mix of time-consuming grinding, bad gameplay design, game design and unnecessary complications + cool underground structures with tasty spiders and ambient in them.
UPD: Full version of review v3 here: https://codeberg.org/Mantar/Exile/issues/1143 (I had to move it to codeberg because it didn't fit the length)
Perhaps many, like me, did not know about the existence of Exile v4, which is not on ContentDB, I recommend installing it from the official developer repository: https://codeberg.org/Mantar/Exile/releases
Road construction made easy
And another cool mod with few dependencies.
One of my players immediately fell in love with the traffic lights :)
Tomorrow I get to redesign our streets, but I'm happy to do it.
Es ist Minecraft
Mineclonia ist wie Minecraft 1.21 (es sind noch nicht alle Minecraft-Details implentiert) Ich liebe es so sehr. Eine Kritik: Die Elytren sind ein bisschen komisch zu fliegen, irgendwie anders als im echtem Minecraft. Ich spiele es jeden Tag. Ich kann es euch bloß empfehlen!
Bloated unaesthetic pack
Trying to be concise, the aesthetic conveyed by the majority of the nodes is quite unfitting: dull textures, many round (debatable) models. The author(s?) seems to forget that Luanti's aesthetic revolves around cubes and simple forms, especially for something that was designed for Minetest Game (which was inspired by Minecraft). For instance, you don't need to create round 3D vase models to convey the idea of a vase (see the game I've just named).
Also, 2.5 MB of just nodes, 11 pages in the creative inventory. I'm quite confident it's possible to achieve more with less.
incredible
how did i not know about this mod until now ?
it is a god-tier mod
short but cool story
while it was a few minutes only, i enjoyed it. it was fun. for some reason the legs and hands of NPCs and the player character are messed up. idk if it was intentional.
Helpful Mod
The mod is extremely helpful to me! I’m now using it on my server as well. I started the Python script with a systemd service. Very practical. The only problem I had was that the Python library that reads the config file didn’t work correctly. But that was probably due to my installation. I just wrote the values into Python variables, and then everything worked smoothly.
A neccessity for schematic creators
When I first started working with minetest schematics, It took sometimes up to an hour to manage to export properly after all the loads and reloads. Which was quite slow, and tedious. while browsing through trying to find another mod I needed, I ended up finding this.
This mod allows for really efficient schematic imports/exports without having to waste the time loading and reloading the world, sometimes saving an hour or more. What used to take an what seemed like forever, can now be done in a matter of minutes.
If you're a modder that works with schematics a lot, then this mod is essential. It's one of those mods you don’t realize you need until you use it and then you can’t go back. Highly recommended!
Very Helpful Boost.
Mod adds a superjump using the aux1 key, fun for traveling around quickly and reaching floating islands from skylands. Always available with no item needed, so might be unbalanced for survival games. Settings can be used to disable sounds and change the power of ejection, so you can jump hundreds of nodes away. The rate of ejection recharging can be very unsteady, though I think this is more the fault of Luanti engine than the mod.
Good but flawed
Very interesting concept that gets you going and rewarsd you for grinding (oh lord yes please). It could use a rebalance on the starting parameters, because i feel it's VERY fast to get to the last level at which you unlock unlimited blocks. So be sure to look at the settings before playing with that mod, double all stats (multiply tenfold even) and you're good to go !
The closest I will ever get to installing a real elevator.
Alright - this might seem a bit text-wall-ish, so I'll hit you with the big takeaway first: this mod is the single most realistic elevator mod in almost any video game. Not just Luanti/Minetest, not just block games - almost any video game. Yes, even Source engine games, where elevators are part of the game code.
On its surface to a non-technical person, it will feel exactly like how using a real-life (North American) elevator system would feel - the timing of the cars travelling between floors, the slowdown and slight delay of the car levelling itself with the floor, the door hold delay, the open and close door buttons working as expected, and even the behavior of the system when things go wrong. If someone holds the door open too long, the car buzzes at you and nudges the door closed. If someone activates fire service, the cars immediately return to the recall floor down to the literal NFPA code requirements governing that behavior. If the car somehow ends up misaligned with a door, it faults out and someone has to fish you out, just like some of the more unfortunate of us may have experienced. What little it is missing is mostly cosmetic or lay outside the bounds of what the Luanti engine can allow. And the best part? This is only half of the absolute ton of detail cheapie has poured into this mod.
There's simply too much to put in a single review here (the 2000 character limit here simply won't do it justice) but there's even more to talk about: group service, mesecons and digilines integration, keyswitches, access panels, and all the technical nuances - all while still being able to be set up by a layperson. You don't need to be a elevator technician to use and fully enjoy and learn the mod, but if you are - you'll be delighted at all the extras. I put my full review in a pastebin here: https://pastebin.com/gv7isnwn
Essential mod for servers
Knowing what other players are holding is an essential polish to a multiplayer server. Both because it cuts down on the unneccesary confusion with what items you have. But also so that you can be ready when your teamate decides he doesn't like you anymore.
This mod really helps servers feel more polished, and makes them much more playable.
Helpful and Customizable
The ability to turn different modes on and off is key with this mod. It increases your workflow considerably.
Being a relatively new mod there are a few bugs to be worked out, but none that particularly subtract from the experience, most of them being edge cases that you are reletively unlikely to run into.
Overall, fairly polished and easy to use. Very helpful for mapmaking and visualizing things.
Absolutely essential for Luanti animation
This mod is the quickest way to sketch out a scene and bring it into your favorite 3D software. It's powerful yet simple, I've used this mod a few times and it requires very little setup or cleanup on either end.
Would recommend for any animators/thumbnail artists, etc. out there. Also very helpful for visualizing things, because you can create the space, export it and then open it up in a software where you can move things around and add things easier.
Goto luamanip/mapmaking mod
I've used this mod for years and have been constantly surpised how well it fits into my workflow. I've been able to save hours of my time, including during the 2024 Game Jam during mapmaking.
Absolutely essential to server builders, mapmakers, and the like.
Once you get the hang of the minor limitations it's very fast to use, one minor flaw is it's steep learning curve, as every command and argument has to be learned individually. Thankfully a fully filled out parameters field is available for about all of the commands. I would suggest using several other World Edit mods with this one for maximum efficiency, but it is very usable as a standalone tool.
Usable, Customizable, and Compatable
This is one of the best looking, best compatability inventory mods out there, I've used it for years and highly recommend it to users looking for ease of use, not only for modding, but also for playing.
The layout is very ergonomic and easy to customize. The aesthetic is pleasing and easy to understand. The api is moddable and modular making it one of the easier inventory mods to work with.
Useful Decoration
Plenty of decoration blocks with some useful functionality!
Thank you
you don't know how usefull it's this controll you share, thank you so much. I just open an acount in the forum to say thank you
A chemical reactor cannot pass products through valves or splitters.
A chemical reactor cannot pass products through valves or splitters. Where can I get a working build to fix this error? I repeated the mechanism made on "Tech Age Survival EN/DE" in a local game. But it doesn't work there.
Simple, craftable, and helpful... BUT...!
I've been playing single player Voxelibre a lot since the beginning of the year, and found myself placing an amethyst block in a little closet in each of my bases, then writing down and saving the coordinates for it in notepad and using /tp to jump between these "pads." Then I saw this mod, started using it, and thought it was GREAT! Saved me a lot of trouble! Very useful so far, and makes finding ocean temples a much more significant event!
The only problem is:
-- Additional checks if dx < -1000 or dx > 1000 or dy < 1 or dy > 30000 or dz < -1000 or dz > 1000 then minetest.chat_send_player(pname, "Coordinates are out of acceptable range!")
... why??? Yeah sure I can just edit it myself or just comment it out, but WHY is it here in the first place?
It's great to be able to move my chests
I always wanted to move my chests even having items inside. Before I had to move all the items from one chest to another place if I wanted to change it. Now it's not necessary.
Althought, I was facing a bug when trying to use this mod alongside pipeworks. When I tried to place a chest, it just crashed. I have the last version of Luanti, "I have hands" and pipeworks installed.
Innovate sandbox with lots of potential
This is an innovative sandbox game, even though it's currently similar to e.g. MTG in terms of items and crafting. You can travel to different planets and meet different environments, resources, mapgen, etc. in your modular spaceship, which is really cool and makes exploration a big part of the game.
Even though this game is now probably still in its WIP phase, it is still playable and has lots of potential (look at the planned features list on example)
Interesting
It would be great if you could fit any type of item inside the glass, to make a shop or just a display, and if you give it a rotating motion, even better. That would make the game more playable. Regards.-
Nice
Me parece genial, esto da más posibilidades al juego.-
It could be improved.
It would be nice to add a glass that can hold an item while rotating. This would be great for store displays or just a display. You could also add a pedestal, but a lighted one—something new, for a change. Regards.-
A lot like Vintage Story
I appreciate its hardcore aspect that, intentionally or unintentionally, closely models the survival aspect of one of my favorite survival games. Hardcore, done well.
A great time for Minecraft fans
Easy to figure out given its similarity to Minecraft, but feels so cool to play in Luanti. I'm only a few hours into my world, and it's tough, but I'm having a blast!
Ripoff of a mobile game
I don't think anyone's mentioned it here yet (perhaps the game's too obscure?) but this game is basically the same as "My Little Universe" which you can find on Google Play or Steam and is much better and more diverse.
This game here is well-coded though, a good implementation of the basic parts of it, but I'm giving this a negative review because it doesn't seem to credit the game at all even though it's clearly based on it.
A nice mod.
I like medieval themes, and I'm happy to see this mod.
Here are my suggestions:
In the real life, hilts often made of hard wood / antlers / bones, leather / rope, and glue. Maybe it can be this:
Please do these if you want:
1. add anvil to optional depends and make your weapons repairable.
2. add more medieval weapons, such as crossbow, bow, battle hammer, claymore...
3. add one more use of dagger: throw.
good and simple
this game feels like a solid demonstration or proof-of-concept. it does not get boring after a while because it simply tells you when you have reached/explored all features. it does not exponentially increase costs over time, which is good and sane and reasonable. the game feels solid and well-made. there are no bugs AFAIK.
Truly a work of art.
ExtraOrdinance is one of the best games in luanti. It showcases both the versatility of the luanti engine and the innovation of the creator.
Upon your character dropping down into a cave you get a wide variety of weapons to choose from to complete the game. The combination of both the terrain, enemies and player weapons can keep you involved for hours, and you get a new procedural world each time further helping the game as you don't know what you'll get next.
The games textures are very very detailed. And they truly help the theme of the game. (It wouldn't be the same without them).
side note. I'm honestly suprised by the fact that this game was finished in time for the game jam.
Though some minor issues in the game have been reported like camera glitches and the like. They seem to be few and far between, so they don't really have a too significant impact.
In my opinion. This may be one of the most unique games in Luanti. If you're tired of the average block game, or just want to explore others. Check this one out.
Nice
Spoilers
Cool short game, where it actually turns out you CAN kill the beast. I just grabbed lots of leaf blocks and when I got to the beast, I placed a block on the stairs and all-tooled the blocked beast slowly to death.
It was cool exploring the world in general too. You can go back to your base and get lots of food. However I didn't need it.
The mod is good, but it can be better.
This mod is interesting and works well for its main purpose, which is to make the player bounce on the bed. However, there is a small bug that should be addressed: sometimes, when walking on the bed, the bounce is too intense and launches you excessively high, creating an exaggerated effect. Additionally, the bounce should only occur when falling from a certain height or when jumping, rather than triggering unexpectedly while simply walking on the bed. Adjusting these mechanics would make the experience more balanced, intuitive, and enjoyable.
Excellent mod
exciting and bautiful explorations, highly recommended
Good Base for a Working Village
I was looking for some extra background characters for my kids minetest server (3-14yrs) and came accross this mod.
Pro's: You can have a few people in your village going around doing basic work. This makes the town looked alive !! Crop Farmer works Herb Gatherer works Snow Clearer works Lumberjack works ( though leaves the tops )
Con's: Fiddly to set up the characters A couple of non fatal bugs ( except when using building_signs )
I was so impressed with the possibilitys of this mod, that I added a few extra Job roles and fixed a few minor bugs.
Added Animal Vet Goes around looking for your animals that need some TLC, then heals them. Added Lawn Cutter Goes around making sure your lawns are kept trim Added Flower Picker Goes around Picking Flowers Fixed Farmer to only work on tilled land ( no more picking wild plants ) Fixed Farmer to work with all known plants from Farming Redo and Ethereal NG Fixed Herb Gatherer to work with all known plants from Farming Redo and Ethereal NG Fixed Herb Gatherer to only pick wild plants ( no more robbing the fields )
Added a basic close range pathing check to stop the majority of getting stuck Added a drop check to prevent walking down where they cannot get back Added Allowed Paddling in shallow water but allowed no deeper ( no swimming ) Fixed Most Door Usage in game, still need to look at the home door search Function ( though the quick fix can make the character warp through the door, no biggie )
Is this Mod still under development ? or has it been left with the consideration of using either Creatura or Mobs ?
All in all worth the look !
Meine Meinung
Sehr detaliert und gut empfele ich weiter Mit freundlichen Grüßen Chaosorange Mail: florianparadoxminetest@gmail.com
many hours of fun
I've had quite a lot of fun trying to figure out the puzzles (though some of them are definitely very frustrating), i'm definitely looking forward to more puzzles coming out.
Meine Meinung
Sehr cooler mod jetzt kann jedes Teammitglied in dee´n chat schreiben und wenn er möchte dass der server dass sagt macht er den coomand: ssay und dahinter die nachricht ich sag dass der mod perfekt für den Server geeignet! Mit freundlichen Grüßen Chaosorange Mail: florianparadoxminetest@gmail.com
Meine Meinung
Richtig cooler mod ich benutze ihn jetzt ich bin nicht an die idee gekommen in diese richtung zu denken! Danke! Mit freundlichen Grüßen Chaosorange Mail:florianparadoxminetest@gmail.com