I'm currently playing Lazarr, and it's just amazing! The pirate ambiente is nice in terms of landscape, decoration, colors, background music (short clips, but I enjoy them). Plus the cute hint parrot. Of course I'm glad pirates never had laser guns ;-)
The game logic is well tuned. It starts with an introduction into the tools. First levels are indeed trivial, difficulty raises slowly level by level. But that keeps you motivated. Later levels get tricky (the cave and the sunken ship took me two days each to solve). I like that you cannot save in-level. The levels are short enough to restart the next day. But I remember some levels were not difficult but just tedious (e.g., the level with the spirals of mirrors).
I've not finished the game yet. But I don't expect bad surprises.
I found absolutely no bugs. It just works fine, no matter what crazy things you do with the lasers. Seems like all the bugs from the game Jam have been smoothed out. Something I really appreciate, that the game is still developing.
Practically no dead ends (one in the bombs level, but that one is obvious).
All in all, very Wuzzy quality I enjoy again and again. Nice one. I'm also playing a similar, professional game, The Talos Principle (VR), which sure has nicer graphics but I'd say, Lazarr is better in terms of logic puzzles.
ok so i fell in love at first sight.. brilliant way to bring creators and creations together, this is the luanti equivilant of thingiverse in the making. I Love IT, store your creations and pull them into a privet game or another server if you have the privs.
I have had some time to play around with this mod and this is really nice, at first install of course i did not read a thing, just dove right in.. i did eventually have to read the instructions on how to place orders, as its not audviously clear, but once i understood the concept, it was easy to setup orders.. other then that im not understanding why its not more popular, with some polishing, maybe like postgresql support... any way i would say for any server wanting an economy of any sort, you should give it a look..
The mod provides a simple and effective way to extract enchantments from items making enchantment management much easier; is a useful tool for players who want to handle enchantments more strategically and practically, significantly improving the gameplay experience. If you're looking to optimize your gear, this is definitely a mod worth trying.
The Mcl Backpacks mod for Mineclonia allows players to create backpacks that expand their carrying capacity, greatly improving inventory management. This item offers different storage options, allowing players to explore and collect items without constantly returning to their base.
The integration with the game's interface is smooth, and installation is simple. The mod fits perfectly into the gameplay without disrupting the core mechanics.
The draconis mod is pretty ok i liked before the tools and everything was reworked. The thing that made me remove this is the green dragons spawning at spawn and killing players
Love the plane. Would be nice if the passenger door was on both sides, even if inaccurate (the seaplane sometimes has to dock on the wrong side for passengers). and the larger cargo/paratrooper door for later on. I see you have a correct pattern paintjob and insignia on yours.. the painting methods available do not seem complex enough too duplicate this. Any hints? I may wish to add a logo of a personal family airline that existed long before I was born (long gone now, started in 1919).
A question I have that isnt addressed here. How long is the suggested runway supposed to be for takeoff/landing? Same for seaplane. This is a rather large plane, unlike most offered.
Love your WWI offerings! Please consider the Spad XIII, and the Fokker D VII. A good matchup in a dogfight. And I like the Spad, much better than the Sopwith Camel or Pup, though the Snipe is seriously overlooked for its durability.
Thanks for all you do for flight enthusiasts.
You have fans amung people from Wright-Patterson air museum.
And remember the following (USAF vets will know these):
Any landing you can walk away from, is a good landing.
The link you have provided is a generic link on the term precision, and does not reference this there.
Anyhow, thanks for making my airport experience a little more realistic. some of us appreciate the realism faction of Luanti/Minetest, over the fantasy/blocky mode of play. All are right in their own worlds, nothing is wrong where game engine rules arent broken.
Using this mod is very simple and useful, without bigger server load. Supports different high/small letters for registration the place, too supports diacritics and spaces in names of places.
Registrated bookmarks are editable in file in world folder.
The Ju52 3M Hydro is a slightly more complicated plane to fly (which I love), and it's very similar to the Ju52 apart from being a sea plane and therefore only launching and landing on water.
Notes: (some also apply to the normal Ju52)
I really like how one can sit 12 people in the plane, as well as delegate co-pilot positions. It's a bit weird in singleplayer though, you can set a blank entry to become the co-pilot and sit in the back, then it's hard to get back to being the pilot again.
Autopilot is decent but sometimes fails to fly upward when the land is getting closer, which led me to crash into a tree.
It would be nice to have a message saying 'autopilot activated' when it is, currently only messages if it was automatically disabled.
It has an Auto Direction Find feature, but I'm not convinced it works. I flew in the opposite direction of the destination, turned on auto direction find and autopilot and it just kept going straight.
3D model looks really nice, the top part is exactly the same as the Ju52 but it has nicely aligned floaters below it. The position the place sits in water looks realistic.
There is no crafting recipe available for the parts Crafting recipe have been added!
In summary, it's a good plane but needs work on the included settings, especially autopilot.
This mod is very simple but it achieves it's purpose. The chances of growth, drying and death feel good and I didn't feel any difference in performance.
Looks: The inv itself looks very polished, and is definently a top of the line inv. -
Usability: It's not hard to tell what the buttons do. -
FPS while running: Considering the detail the fps drop is actually not too bad. -
Organization: Love how you consolidate groups. Great way to use fewer pages.
Total for the player side. Total of 35/40.
Now we get to mod developer side.
The code is a mess to say the least. I often spend 20 minutes just looking for the area I want to modify. Now I know that's not the fault of the current developers, but rather the mindset of the previous one. However this still gets a ding.
Amount of code for design: 7/10. -
Code organization: 8/10. -
Code Readability: 4/10.
Amount of code for design: Several areas that can be simplified in the codebase. -
Code organization: Pretty well organized in separate files for the most part. -
Code Readability: As a developer. I like to be able to actually read the code well. But It's formatted in such a way that it's hard to follow. Now that was purely due to the mindset of the original developer. Still, the readability is lacking.
Total for developer side. Total 20/30
in Total it gets 55/70.
If you're the average player looking for a very nice inventory mod. I definently suggest this, however if you're a developer looking to modify this. I can't recommend it.
Very cool, but it breaks jumping boosts provided by sprinting mods.
It has a great aesthetic, cool progression and the magic is awesome, but it breaks jumping boosts provided by the sprinting mods "wadsprint" and "sprintlite".
So glad this exists, but could you add Mineclonia survival support?
These tools are a must-have for me, currently though it seems it doesn't support mineclonia in survival, the recipe doesn't show up and can't be crafted. Mineclonia uses mcl_core for at least the ironblock, so looking at the code I would assume it would work, maybe the ingots use a different name or something. Maybe using get_modpath("mcl_core") doesn't work for mineclonia?
У цій грі прекрасна гармонія усіх текстур та звуків, усі моди не конфліктують та створюють чарівну атмосферу. Що найголовніше - ніде не зперли ідеї з Minecraft. Подивіться на VoxeLibre - це ж точний клон Minecraft!
Asuna - найкраща гра на ContentDB
Great optimized Minecraft-like game! Has accurate redstone
Compared to Voxelibre, the biggest difference is that this game has a development focus on being stable in the long term, compact and performant.
Things of note:
pro - Has minecraft-like redstone (Very close to MC. In comparison, Voxelibre is based on Mesecons and e.g. hard-powers any block adjecent to powered redstone dust)
I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right.
The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.
This game has greatly developed
I'm currently playing Lazarr, and it's just amazing! The pirate ambiente is nice in terms of landscape, decoration, colors, background music (short clips, but I enjoy them). Plus the cute hint parrot. Of course I'm glad pirates never had laser guns ;-)
The game logic is well tuned. It starts with an introduction into the tools. First levels are indeed trivial, difficulty raises slowly level by level. But that keeps you motivated. Later levels get tricky (the cave and the sunken ship took me two days each to solve). I like that you cannot save in-level. The levels are short enough to restart the next day. But I remember some levels were not difficult but just tedious (e.g., the level with the spirals of mirrors). I've not finished the game yet. But I don't expect bad surprises.
I found absolutely no bugs. It just works fine, no matter what crazy things you do with the lasers. Seems like all the bugs from the game Jam have been smoothed out. Something I really appreciate, that the game is still developing. Practically no dead ends (one in the bombs level, but that one is obvious).
All in all, very Wuzzy quality I enjoy again and again. Nice one. I'm also playing a similar, professional game, The Talos Principle (VR), which sure has nicer graphics but I'd say, Lazarr is better in terms of logic puzzles.
Bloody Brilliant
ok so i fell in love at first sight.. brilliant way to bring creators and creations together, this is the luanti equivilant of thingiverse in the making. I Love IT, store your creations and pull them into a privet game or another server if you have the privs.
A Greate Economy Management System
I have had some time to play around with this mod and this is really nice, at first install of course i did not read a thing, just dove right in.. i did eventually have to read the instructions on how to place orders, as its not audviously clear, but once i understood the concept, it was easy to setup orders.. other then that im not understanding why its not more popular, with some polishing, maybe like postgresql support... any way i would say for any server wanting an economy of any sort, you should give it a look..
Wonderful mod, reminds me of a minecraft mod
Wonderful mass storage mod to pair with other mods like techage, digtron, and technic!
Though it reminds me alot of the minecraft mod "Applied Energetics 2"
good for skybox mods
I like using skybox mods so I've always had clouds disabled, and when the update came this mod worked great to get that function back!
Spell It Out
The mod provides a simple and effective way to extract enchantments from items making enchantment management much easier; is a useful tool for players who want to handle enchantments more strategically and practically, significantly improving the gameplay experience. If you're looking to optimize your gear, this is definitely a mod worth trying.
Its amazin!!
i use this mod mostly for survival. i LOve itttt!
Very nice, i used to see this mod in one of etim3's servers.
i used to see this mod. Nostalgia. ;)
Great addition for inventory management.
The Mcl Backpacks mod for Mineclonia allows players to create backpacks that expand their carrying capacity, greatly improving inventory management. This item offers different storage options, allowing players to explore and collect items without constantly returning to their base. The integration with the game's interface is smooth, and installation is simple. The mod fits perfectly into the gameplay without disrupting the core mechanics.
Green Dragons Spawning at Spawn
The draconis mod is pretty ok i liked before the tools and everything was reworked. The thing that made me remove this is the green dragons spawning at spawn and killing players
A bit of extra info needed
Love the plane. Would be nice if the passenger door was on both sides, even if inaccurate (the seaplane sometimes has to dock on the wrong side for passengers). and the larger cargo/paratrooper door for later on. I see you have a correct pattern paintjob and insignia on yours.. the painting methods available do not seem complex enough too duplicate this. Any hints? I may wish to add a logo of a personal family airline that existed long before I was born (long gone now, started in 1919).
A question I have that isnt addressed here. How long is the suggested runway supposed to be for takeoff/landing? Same for seaplane. This is a rather large plane, unlike most offered.
Love your WWI offerings! Please consider the Spad XIII, and the Fokker D VII. A good matchup in a dogfight. And I like the Spad, much better than the Sopwith Camel or Pup, though the Snipe is seriously overlooked for its durability.
Thanks for all you do for flight enthusiasts. You have fans amung people from Wright-Patterson air museum.
And remember the following (USAF vets will know these):
Any landing you can walk away from, is a good landing.
F.O.D. is a Downer.
There IS A Way!
An uexpected feature
it works very well, as if it's for real.
seperately, please update your wikipedia URL to the correct one, which is here:
https://en.wikipedia.org/wiki/Precision_approach_path_indicator
The link you have provided is a generic link on the term precision, and does not reference this there.
Anyhow, thanks for making my airport experience a little more realistic. some of us appreciate the realism faction of Luanti/Minetest, over the fantasy/blocky mode of play. All are right in their own worlds, nothing is wrong where game engine rules arent broken.
Now all we need are proper end of runway lights
Keep up the good work.
disable the clouds
für alle die freie Sicht brauchen, seit man in 5.11.0 Luanti die Wolken clientseitig nicht mehr deaktivieren kann.
Thank you! :)
for all those who need a clear view since you can no longer disable the clouds on the client side in 5.11.0 Luanti
9/10
8/10
Needs maintainer.
Awesome Mod! 10/10
The mod is so nice, especially on servers, also, the foxes are so cute! :3
Amazing pack, but lacking support for deepslate in MineClonia
OCD has always been a banger pack, so glad someone ported it over to Luanti!
Simple & useful
Using this mod is very simple and useful, without bigger server load. Supports different high/small letters for registration the place, too supports diacritics and spaces in names of places. Registrated bookmarks are editable in file in world folder.
Good sea plane
The Ju52 3M Hydro is a slightly more complicated plane to fly (which I love), and it's very similar to the Ju52 apart from being a sea plane and therefore only launching and landing on water.
Notes: (some also apply to the normal Ju52)
I really like how one can sit 12 people in the plane, as well as delegate co-pilot positions. It's a bit weird in singleplayer though, you can set a blank entry to become the co-pilot and sit in the back, then it's hard to get back to being the pilot again.
Autopilot is decent but sometimes fails to fly upward when the land is getting closer, which led me to crash into a tree.
It would be nice to have a message saying 'autopilot activated' when it is, currently only messages if it was automatically disabled.
It has an Auto Direction Find feature, but I'm not convinced it works. I flew in the opposite direction of the destination, turned on auto direction find and autopilot and it just kept going straight.
3D model looks really nice, the top part is exactly the same as the Ju52 but it has nicely aligned floaters below it. The position the place sits in water looks realistic.
There is no crafting recipe available for the partsCrafting recipe have been added!In summary, it's a good plane but needs work on the included settings, especially autopilot.
Nice addition to worlds
This mod is very simple but it achieves it's purpose. The chances of growth, drying and death feel good and I didn't feel any difference in performance.
Very nice. 9/10.
Good for players, messy for modders.
I've been using this mod for a while and this is probably one of the best inv mods out there. From the player side. I'll rate it as follows
Looks: 10/10. - Usability 9/10. - FPS while running 9/10. - Organization 7/10.
Looks: The inv itself looks very polished, and is definently a top of the line inv. - Usability: It's not hard to tell what the buttons do. - FPS while running: Considering the detail the fps drop is actually not too bad. - Organization: Love how you consolidate groups. Great way to use fewer pages.
Total for the player side. Total of 35/40.
Now we get to mod developer side.
The code is a mess to say the least. I often spend 20 minutes just looking for the area I want to modify. Now I know that's not the fault of the current developers, but rather the mindset of the previous one. However this still gets a ding.
Amount of code for design: 7/10. - Code organization: 8/10. - Code Readability: 4/10.
Amount of code for design: Several areas that can be simplified in the codebase. - Code organization: Pretty well organized in separate files for the most part. - Code Readability: As a developer. I like to be able to actually read the code well. But It's formatted in such a way that it's hard to follow. Now that was purely due to the mindset of the original developer. Still, the readability is lacking.
Total for developer side. Total 20/30
in Total it gets 55/70.
If you're the average player looking for a very nice inventory mod. I definently suggest this, however if you're a developer looking to modify this. I can't recommend it.
Useful
This is a simple, but useful mod.
ooh!
Interesting, similar to the one in Maptools.
an cool mod
love the crystal models mostly
sweet i love it
it is cool i use it for cool builds
its legendary
ive used the mod for yrs i love itt
yea
awesome i love itt
Cool
I really think this mod is coool
Interesting
this mod is somewhat interesting and cool.
bad
Not that good. Everytime closes the single player game.
make it work on mineclone 2
make it work on mineclone 2 plz plz plz plz plz! grate mod tho and how to connet to network?
make a mod for mineclone 2
plz add working cameras for mineclone 2 plz reply plz
Excellent mob mod!
The mobs are many and varied, some are very hard, some are easy. If you're looking for mobs, this is it!
The only drawback is that sometimes the mobs' hitboxes are hard to hit, especially the bigger mobs like kraken and tarantula.
Very cool, but it breaks jumping boosts provided by sprinting mods.
It has a great aesthetic, cool progression and the magic is awesome, but it breaks jumping boosts provided by the sprinting mods "wadsprint" and "sprintlite".
So glad this exists, but could you add Mineclonia survival support?
These tools are a must-have for me, currently though it seems it doesn't support mineclonia in survival, the recipe doesn't show up and can't be crafted. Mineclonia uses mcl_core for at least the ironblock, so looking at the code I would assume it would work, maybe the ingots use a different name or something. Maybe using get_modpath("mcl_core") doesn't work for mineclonia?
Неймовірна гра!
У цій грі прекрасна гармонія усіх текстур та звуків, усі моди не конфліктують та створюють чарівну атмосферу. Що найголовніше - ніде не зперли ідеї з Minecraft. Подивіться на VoxeLibre - це ж точний клон Minecraft! Asuna - найкраща гра на ContentDB
РЕКОМЕНДУЮ!
Great optimized Minecraft-like game! Has accurate redstone
Compared to Voxelibre, the biggest difference is that this game has a development focus on being stable in the long term, compact and performant.
Things of note:
pro - Has minecraft-like redstone (Very close to MC. In comparison, Voxelibre is based on Mesecons and e.g. hard-powers any block adjecent to powered redstone dust)
con - No music
Не ідеальний
Дуже хороший інвентар, кращий, ніж Unified Inventory. Його переваги:
Проте, є декілька мінусів:
А також - проєкт супроводжується? Чому pull-requestи приймають, а оновлення в ContentDB немає?
Has that quality and wonderous feeling
I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right. The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.
Insanity
Implementing an operating system in Luanti is insane. +1 for the audacity.
There's not much content, but it works good as a demo.
Really cool platformer
There's only a couple levels, but they were all pretty cool. The level selector/lobby map is cool too.
I'd love a setting to disable the jump sound. It gets pretty annoying after a while