I like the concept of terraforming and it's satisfying to see a barren landscape turn into a green oasis.
To increase my enjoyment I pimped the game with some endgame content, Hades Travelnet and increased the max stack size to 65535 to remove inventory management woes.
The change from pipeworks to water tanks is great and I like that it's easy to build large lakes. In my opinion, it can stay that way. This game doesn't need to be difficult.
I also like that the game is pretty simple.
For the creation of obsidian I had to look into the code to fully understand how it works.
I love it (lazarr has changed a LOT since the game jam, you should replay it https://wuzzy.codeberg.page/Lazarr/), i have not finished the game yet but i believe i can give this a positive review already, i will update this as i go with the game
the mirror rotations are amazing (someone should make a screwdriver for mtg that works like that)
the color mixing is a really cool idea
but:
the font feels kinda ugly (in my opinion, i dunno if others share this)
Wish this otherwise really cool mod didn't choose to base its fictional cultures on pop-cultural ideas of "jungle people" and "desert people" that come from old fashioned racist stereotypes. Anything else would have worked just as well, without alienating anyone outside of Europe/USA. Solid mod though.
Vor me Quickbild is simply a must on a minigame server1. It's a chill game that you don't necessarily have to be good at anyone can play it and has a chance of wining.. Unfortunately the choice of words and ambiguity are a disaster in this game. Ambiguous-words that have different meanings in different languages make it even more difficult. It is playable, but the word list urgently needs to be revised. In addition it often ends in a draw :( (You can't play too far, so it always ends in a draw.) I would suggest perhaps building the game with a points system that awards more or fewer points depending on how quickly you guess the words..becors there is no alternative mod in Luanti,i recommend this one. I would be delighted if someone would revise it (If necessary, I would also help sort word)
To be honest, VoxeLibre was my first step to MC and well, gotta say it's way better than MC, the terrain generation is beautiful, mobs are now way more improved than they were a year ago, yeah, the game is still HARD (in a certain way), and the HarderVoxels mod is just like real hardcore, oh yeah also that it doesn't have lag spikes every single time you try to walk normally (Thank you Luanti for-), in few words:
peak game, would recommend it.
Warning! Do not use this mod under any circumstances! No matter what you build, don't reset it with world edit undo! This mod ruins everything. After use, this mod leaves behind a huge dark stain! No matter what you do, it won't go away
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
I like this mod as a modder. It works well with other mods like bonemeal, moreblocks, and farming redo, and to my knowledge it doesn't have any crazy bugs like some other biome mods (not naming names). The code is easy to read and understand, for me at least. And I like this mod as a player. I like the fruits in the biomes, it's fun exploring and gathering food trying to find a place to make a base. The textures don't look out of place, and are consistent. This mod has a lot of features too. I recommend this mod for your default worlds.
I really enjoy all the weapons ive tried so far. they just work and they work beautifully. These weapons didnt work on Creatura based mobs (like draconis and animalia) by default. In order to change that I had to go into mods/creatura/mob_meta.lua ln 1216 'def.collide_with_objects = def.collide_with_objects or false' set false to true ' def.collide_with_objects = def.collide_with_objects or true' and that enables projectile collision with creatura mobs.
Unlike Aratox, which have false-positives for fly and fast priv and AMTAC (Advanced-MineTest-AntiCheat) which have its AntiSpeed broken, this is perfect. Literally no false-positives and it catches hackers.
I totally approve the realistic purpose of this mod ! I feel like one of my small, random dreams I ever got in my mind became true just in there... From outside to inside, these look like actual subways at 100%. Is that red, black and white subway the MPL 16 ? It's literally part of the local transportation services in the city where I live !
The promo image is absolutely ridiculous. The lever, button and antenna on the block do not exist in the real mod. The remote control has "on" and "off" buttons, but also an "on/off" button (which also looks garbled). The "L" button makes no sense. The random up arrow in the background means nothing.
The UI is confusing. The two modes are called "lever" and "button" which is a bit strange. It is inconsistent in calling the channels either "Left/Right" or "Left Click/Right Click". The word "click" does not work anymore, because people can rebind those keys now
The actual node texture looks bad, it uses the same texture on all sides and also has an art style mismatch (not mesecons yellow, no 16×16 texture). And it also doesn't look like in the promo image, and looks identical in ON and OFF state
The chat command makes no sense and feels bloated
Still uses the name "Minetest" instead of "Luanti"
When you destroy an active receiver node, it is not removed from the receiver list, leading to garbage in the database. If an LVM destroys a receiver node, same problem
Code garbage:
The receiver ID is overly complex. It also needs to store data in a file, which is risky because that can lead to data inconsistencies. It would be much simpler to just use node positions to identify receivers instead
The receiver ID is broken by design. It just generates a random 4-digit number and when it collides, it tries again. This mod will freeze when there are 10000 receivers
Uses minetest.serialize to store positions instead of minetest.pos_to_string
Wrong use of translation placeholders: %s instead of @1, or outright string concatenation
There is code for sneak+rightclick with remote on a receiver, but it never runs
And I could just go on and on and on …
PLEASE just learn real progamming already. Vibe coding is a dead end.
The music starts suddenly, without fade-in, and is full of zap, crackle, and pop.
When it first came on, I though an exotic monster had taken a shot at me!
Apart from that, I quite enjoyed the tracks. A slower paced piano cover would be ideal...
This mod replaces annoying inventory-management with actual gameplay.
It's compatible with many games, but doesn't break the balance of any of them. It has fun animations.
There is a reason why people use different inventories
The crafting and the recipes menu should not be in seperate tabs, there is enough screen space for it
There should be some sort of button to insert a chosen recipe into the crafting inventory
There should be a lot more recipes shown at once
There is no way to get a stack of an item from the creative inventory, except with /give commands (why?)
The inventory probably should not be a square, to fill the most screen space
This review is kinda pointless as nothing will ever change in mtg, but i just wanted to make it clear that this isn't everything you need in an inventory, and it doesn't do a good job at being a good inventory
I dislike the wording and this mod feels unnessesary.
I don't like the wording of this mod. It implies that the original pride_flags mod is "offensive". You could've just titled it "Generic Flags". I feel like it should be more compatible with the original pride_flags mod this is based on. Is a separate mod really necessary? I feel like this mod should've been a feature request for pride_flags. You could try to make the pride_flags api more general use, and maybe have a flag api library and the pride flags separate.
Even though this mod was created with the help of artificial intelligence, it remains perfectly functional and the idea is really clever: it’s a real plus for gameplay with mesecons... personally, I like it.
Hello. I really liked your mod! The textures are quite well matched with the style of the Mesecons mod — it’s pretty simplistic. However, you forgot to mention that you removed the graphical interface, which takes up a lot of lines in my code, as well as the 4 receivers that can be assigned and used by the same remote ^^ Well done anyway :)
This is great, because unlike Minecrafts fences, this is actually designed for a house, but it's just sad it doesn't have diagonal jointing for diagonal stairs. ✨♥️
Bem, eu adorava muito Intllib quando eu fazia mods para 0.4.x, mas, nunca tinha colocado no GitHub ou no GitLab. E eu sinto muito pelo o que o Luanti 5.0.0 fez o seu mod ser... inútil 😞
Terraforming is fun
I like the concept of terraforming and it's satisfying to see a barren landscape turn into a green oasis.
To increase my enjoyment I pimped the game with some endgame content, Hades Travelnet and increased the max stack size to 65535 to remove inventory management woes.
The change from pipeworks to water tanks is great and I like that it's easy to build large lakes. In my opinion, it can stay that way. This game doesn't need to be difficult.
I also like that the game is pretty simple.
For the creation of obsidian I had to look into the code to fully understand how it works.
It has improved a lot
I love it (lazarr has changed a LOT since the game jam, you should replay it https://wuzzy.codeberg.page/Lazarr/), i have not finished the game yet but i believe i can give this a positive review already, i will update this as i go with the game
but:
Cool mod but
Wish this otherwise really cool mod didn't choose to base its fictional cultures on pop-cultural ideas of "jungle people" and "desert people" that come from old fashioned racist stereotypes. Anything else would have worked just as well, without alienating anyone outside of Europe/USA. Solid mod though.
bien, pero deben añadir el idioma español
idioma español por favor
worst mod ever!
the game is just...bad.DO NOT DOWNLOAD IT
requring procesing
Vor me Quickbild is simply a must on a minigame server1. It's a chill game that you don't necessarily have to be good at anyone can play it and has a chance of wining.. Unfortunately the choice of words and ambiguity are a disaster in this game. Ambiguous-words that have different meanings in different languages make it even more difficult. It is playable, but the word list urgently needs to be revised. In addition it often ends in a draw :( (You can't play too far, so it always ends in a draw.) I would suggest perhaps building the game with a points system that awards more or fewer points depending on how quickly you guess the words..becors there is no alternative mod in Luanti,i recommend this one. I would be delighted if someone would revise it (If necessary, I would also help sort word)
not nukes
these are not nukes they're just tnt
VL is not a cube game, is a lifesty- ok no
To be honest, VoxeLibre was my first step to MC and well, gotta say it's way better than MC, the terrain generation is beautiful, mobs are now way more improved than they were a year ago, yeah, the game is still HARD (in a certain way), and the HarderVoxels mod is just like real hardcore, oh yeah also that it doesn't have lag spikes every single time you try to walk normally (Thank you Luanti for-), in few words: peak game, would recommend it.
Cool mod
but what does mykota stand for?
Do not use under any circumstances!!
Warning! Do not use this mod under any circumstances! No matter what you build, don't reset it with world edit undo! This mod ruins everything. After use, this mod leaves behind a huge dark stain! No matter what you do, it won't go away
Herbie the Love Bug
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
Wow
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
Works great with other mods, not buggy.
I like this mod as a modder. It works well with other mods like bonemeal, moreblocks, and farming redo, and to my knowledge it doesn't have any crazy bugs like some other biome mods (not naming names). The code is easy to read and understand, for me at least. And I like this mod as a player. I like the fruits in the biomes, it's fun exploring and gathering food trying to find a place to make a base. The textures don't look out of place, and are consistent. This mod has a lot of features too. I recommend this mod for your
default
worlds.Awesome mod, great variety of working weapons!
I really enjoy all the weapons ive tried so far. they just work and they work beautifully. These weapons didnt work on Creatura based mobs (like draconis and animalia) by default. In order to change that I had to go into mods/creatura/mob_meta.lua ln 1216 'def.collide_with_objects = def.collide_with_objects or false' set false to true ' def.collide_with_objects = def.collide_with_objects or true' and that enables projectile collision with creatura mobs.
cheesable?
wall. roof.
All AI
The art is AI (It's in the LICENSE.txt), The code has 90% chance of being AI.
Great anticheat solution for your server/world
Unlike Aratox, which have false-positives for fly and fast priv and AMTAC (Advanced-MineTest-AntiCheat) which have its AntiSpeed broken, this is perfect. Literally no false-positives and it catches hackers.
Actual subways.
I totally approve the realistic purpose of this mod ! I feel like one of my small, random dreams I ever got in my mind became true just in there... From outside to inside, these look like actual subways at 100%. Is that red, black and white subway the MPL 16 ? It's literally part of the local transportation services in the city where I live !
This is why I cannot take vibe coding seriously
minetest.serialize
to store positions instead ofminetest.pos_to_string
%s
instead of@1
, or outright string concatenationAnd I could just go on and on and on …
PLEASE just learn real progamming already. Vibe coding is a dead end.
Гарно
Красиві та функціональні біоми
The music is too exciting
The music starts suddenly, without fade-in, and is full of zap, crackle, and pop. When it first came on, I though an exotic monster had taken a shot at me!
Apart from that, I quite enjoyed the tracks. A slower paced piano cover would be ideal...
Focused, fun & useful
This mod replaces annoying inventory-management with actual gameplay. It's compatible with many games, but doesn't break the balance of any of them. It has fun animations.
Awesome TXTP
Everything looks so animated and cool! 10/10! Good job, sepbro
There is a reason why people use different inventories
This review is kinda pointless as nothing will ever change in mtg, but i just wanted to make it clear that this isn't everything you need in an inventory, and it doesn't do a good job at being a good inventory
Looks like minetest normal inv system im not gonna install
i would download instead unified inventory
I dislike the wording and this mod feels unnessesary.
I don't like the wording of this mod. It implies that the original
pride_flags
mod is "offensive". You could've just titled it "Generic Flags". I feel like it should be more compatible with the originalpride_flags
mod this is based on. Is a separate mod really necessary? I feel like this mod should've been a feature request forpride_flags
. You could try to make the pride_flags api more general use, and maybe have a flag api library and the pride flags separate.pourquoi j'aime ce mod
Even though this mod was created with the help of artificial intelligence, it remains perfectly functional and the idea is really clever: it’s a real plus for gameplay with mesecons... personally, I like it.
Well done!
Hello. I really liked your mod! The textures are quite well matched with the style of the Mesecons mod — it’s pretty simplistic. However, you forgot to mention that you removed the graphical interface, which takes up a lot of lines in my code, as well as the 4 receivers that can be assigned and used by the same remote ^^ Well done anyway :)
Чудово виглядає
Завдяки великим цеглам можна будувати великі на вигляд будівлі та стіни
Корисно
Цей мод дозволяє реалізувати багато цікавого і корисного.
Visually Stunning
My only gripe is that it doesnt work in Mineclonia, which is what I usually play in.
I hope I see the support for Mineclonia soon.
Does what it says it will do
What else is there to say? It does what it says it will do.
Funciona
Funciona no importa si estas apuntando al cielo o a un bloque, hara zoom y produce sonidos al ser usado 🔬🔭.
Rapido
Mas rapido en actualizar la luz y lo que tienes en la mano a comparación de wield3d y wielded_light. Una grata mejora 😁.
needed this so bad 😭
textures are really aesthetic and go well together, i especially love that for each color there's a variety of textures!
This is great for building!
This is great, because unlike Minecrafts fences, this is actually designed for a house, but it's just sad it doesn't have diagonal jointing for diagonal stairs. ✨♥️
Manual
I can't understand what do to and what each thing does. So I would like a ingame/github manual
Sinto muito :(
Bem, eu adorava muito Intllib quando eu fazia mods para 0.4.x, mas, nunca tinha colocado no GitHub ou no GitLab. E eu sinto muito pelo o que o Luanti 5.0.0 fez o seu mod ser... inútil 😞
Me ajudou muito, obg :)
🎉🎉🎉
Un gran añadido que mejora tph_eating 🎉 haciendo el juego mas estetico y responsivo.
👌👌👌
Es un muy buen detalla poder ver como los jugadores comen, hace el juego mas estetico.