Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
I tested this mod and it's really good. For those who enjoy harvesting large crops, it can be very useful. It's fantastic when you harvest wheat and the seeds are automatically planted. That's incredible.
Besides various tools, you can also create some new blocks. I highly recommend it ;)
I've had so much fun playing with it!
The RP is so nice, that even without many other mods, it is practically a game on its own (though I recommend using it with mods such as Stamina/another mod that provides hunger, in order to make it a bit more realistic).
I also had many incidents with nasty players who ruined all of my great buildings with lava. Thanks to the dev(s) who created this mod, now I can clean it far more easily. The MultiCraft fork also makes use of this mod.
I like everything about it, the style and aesthetic are unmatched from others I've seen. The colors are nice and vibrant and the contrast in the textures is good so they aren't blurry or washed out. The patterns in the textures are nice and interesting, overall the entire texturepack is pleasant to look at.
Good clean base on which to install some mods, and I've found that mods that in previous game didn't run (paleotest), or had errors (coloured lamps) are running 100% fine in MG. Thanks for MG; really appreciate it.
The most fun I've ever had wandering around doing nothing
As you probably already know if you've read the description, there isn't really a whole lot to do in this game. But that's fine - the custom mapgen is amazing, the textures go great with each other, and I often find myself taking notes about some of the structures I see so that I can replicate them in a more "normal" game.
From the point of view of exploring backrooms, as it's meant for, I think my favorite level is probably 62. From the point of view of just being impressed by the mapgen, easily level 96. Level 37 has to be in second place there, that one just seems to go on forever vertically.
If I had to complain about something - I've never cared much for the FOV change while sprinting. That's such an incredibly minor thing though.
I've tried a few other tech modpacks (technic is the big one that comes to mind) but I like this one best - it has a lot to do, more so than most, and yet it feels less "grindy" than most of the others and more like you're always making progress. There is a lot to do in it, and you're sort of gradually eased into things like fluid transport, electric cabling, automation, and complex multi-node structures.
Do keep in mind that this is one of those big modpacks that changes a LOT about the game and kind of turns it into a whole different game. Don't expect it to get along very well with anything that isn't Minetest Game (to be fair, it says that in the listing metadata).
If I had to complain about something, it would probably be the collider. Building it is fine (it's big and expensive, but... they're like that in real life too) but I'd like to be able to run more than one in order to get experience points a bit faster. Some of the automation components aren't quite to my liking either, but it includes a mesecons adapter and someone else made a digilines one elsewhere on ContentDB, so that's not a big deal.
I love the experience it gives, it's fun, simple, it kills boredom, and doesn't scare the user. I really appreciate you leaving entities and other things like health to other mods, it lets me enjoy the backrooms without all the extra things to be scared of. Thank you!
Mineclonia is a really, really good alternative to Minecraft. I am very excited and have a lot of fun with the game. Thank you for this game and this great work :D
This mod is extremely useful. If you’re doing anything performance-critical in Minetest (aka luanti), you need this.
It catches inefficiencies that you’d never find with guesswork. It shows you exactly what’s eating up all the performance. The level of detail is ridiculous—in a good way.
Yeah, the process of converting to a flame graph takes a few steps. Yeah, it might hang sometimes. But honestly. It's worth it to get the information
If you care about writing fast, clean code, this is a Must-have.
You should Add a pipette so i can get the colors correct to the armor im wearing like lets say im wearing diamond armour i want my under chainmail to be diamond colour but i cant get the colour quite there so i would like a pipette so i can just click on anything on screen to get the colour of the thing clicked i need
does my text make sence or do you not understand leave a comment. ill answer eventually.
Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
I really like this modpack because it adds great features and new goals to acomplish. I highly recommend this mod because it adds cool machines that make your world even more interesting, and I really like the challenging crafts this modpack adds.
A useful little mod for easy zone creation if players are having trouble with the area commands.
The GUI is clear and easy to understand. It's especially useful for transferring to other players or changing the area.
Very cute. Nice dynamic with inventory choosing core job.
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
There's plenty of content here, and it's great. But if you look at the blue display in the screenshots, you can spot a pretty severe bug. Those German trains show no delay, which is rather strange for D-Bahn. :P
Love this idea. Obviously it's not going to appeal to everyone. Some people I'm sure thrive on the spawn swarm. It'll create a truly decentralized world. Can't wait to find a server using it.
It's really exciting to see how the community has expanded this mod. I hope it continues to get better and better!
(btw I've marked the original as depreciated and provided a link to this fork)
I was skeptical about Lazarr because of the old reviews saying it felt incomplete. But those reviews don’t reflect the current game at all. It’s extremely fun now, with really well-made levels that make you use logic to solve puzzles, it's both fun and engaging. Definitely a 10/10 from me. Don’t let outdated opinions stop you—this game has come a long way and is totally worth playing.
I was practically dying while waiting for somebody to port this feature to either 3d armor or as its own mod on contentdb. Thank you so very much.
As for requests/feedback? Well i suppose it would be nice if you could add support for the Amor Expanded mod by Crystalwarrior.
Also perhaps you could modify the default Armor inventory screen to have an extra slot. That way we can use the mushroom glove from Ethereal bosses at the same time we use a gauntlet.
This mod breeds life into the otherwise half baked default dungeons. it actually feels worth it to explore them now. My only real request would be support for mobs redo or creatura monsters/animals.
such as having certain monsters spawn in certain rooms when the dungeon is generated for the first time. or perhaps even spawner support from xspawners by sakel. An animal pen room would be nice.
good mod 👍
Its mod doog 👍
really strong!
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
Very useful, I recommend it
I tested this mod and it's really good. For those who enjoy harvesting large crops, it can be very useful. It's fantastic when you harvest wheat and the seeds are automatically planted. That's incredible. Besides various tools, you can also create some new blocks. I highly recommend it ;)
awesome mod!
I've had so much fun playing with it! The RP is so nice, that even without many other mods, it is practically a game on its own (though I recommend using it with mods such as Stamina/another mod that provides hunger, in order to make it a bit more realistic).
Useful
I also had many incidents with nasty players who ruined all of my great buildings with lava. Thanks to the dev(s) who created this mod, now I can clean it far more easily. The MultiCraft fork also makes use of this mod.
Best texturepack I've seen so far
I like everything about it, the style and aesthetic are unmatched from others I've seen. The colors are nice and vibrant and the contrast in the textures is good so they aren't blurry or washed out. The patterns in the textures are nice and interesting, overall the entire texturepack is pleasant to look at.
Really good clean base
Good clean base on which to install some mods, and I've found that mods that in previous game didn't run (paleotest), or had errors (coloured lamps) are running 100% fine in MG. Thanks for MG; really appreciate it.
Excellent
Thanks for making this! Works perfectly (am in MG) and it's great to have food slots freed up and no walk/fly speed changes.
The most fun I've ever had wandering around doing nothing
As you probably already know if you've read the description, there isn't really a whole lot to do in this game. But that's fine - the custom mapgen is amazing, the textures go great with each other, and I often find myself taking notes about some of the structures I see so that I can replicate them in a more "normal" game.
From the point of view of exploring backrooms, as it's meant for, I think my favorite level is probably 62. From the point of view of just being impressed by the mapgen, easily level 96. Level 37 has to be in second place there, that one just seems to go on forever vertically.
If I had to complain about something - I've never cared much for the FOV change while sprinting. That's such an incredibly minor thing though.
Best tech modpack so far
I've tried a few other tech modpacks (technic is the big one that comes to mind) but I like this one best - it has a lot to do, more so than most, and yet it feels less "grindy" than most of the others and more like you're always making progress. There is a lot to do in it, and you're sort of gradually eased into things like fluid transport, electric cabling, automation, and complex multi-node structures.
Do keep in mind that this is one of those big modpacks that changes a LOT about the game and kind of turns it into a whole different game. Don't expect it to get along very well with anything that isn't Minetest Game (to be fair, it says that in the listing metadata).
If I had to complain about something, it would probably be the collider. Building it is fine (it's big and expensive, but... they're like that in real life too) but I'd like to be able to run more than one in order to get experience points a bit faster. Some of the automation components aren't quite to my liking either, but it includes a mesecons adapter and someone else made a digilines one elsewhere on ContentDB, so that's not a big deal.
Great Experience
I love the experience it gives, it's fun, simple, it kills boredom, and doesn't scare the user. I really appreciate you leaving entities and other things like health to other mods, it lets me enjoy the backrooms without all the extra things to be scared of. Thank you!
proposal
until Tin is implemented yo ucould use gravel, not iron to craft bronze.
great mod if they dont want people to go to them directly
great mod which people can use
A very good alternative to Minecraft
Mineclonia is a really, really good alternative to Minecraft. I am very excited and have a lot of fun with the game. Thank you for this game and this great work :D
An utter must-have for performance optimizations.
This mod is extremely useful. If you’re doing anything performance-critical in Minetest (aka luanti), you need this.
It catches inefficiencies that you’d never find with guesswork. It shows you exactly what’s eating up all the performance. The level of detail is ridiculous—in a good way.
Yeah, the process of converting to a flame graph takes a few steps. Yeah, it might hang sometimes. But honestly. It's worth it to get the information
If you care about writing fast, clean code, this is a Must-have.
Suggestion
You should Add a pipette so i can get the colors correct to the armor im wearing like lets say im wearing diamond armour i want my under chainmail to be diamond colour but i cant get the colour quite there so i would like a pipette so i can just click on anything on screen to get the colour of the thing clicked i need does my text make sence or do you not understand leave a comment. ill answer eventually.
THIS IS THE BEST
I like this mod keep it up
A Brilliant Idea and Well Made
Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
very good!
Definitely better than the normal small black square! Great, I'll be using it for building from now on.
It is definitely different...
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
Its playabl (but pvp is broken)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
Good armor mod !
This mod adds 2 new armor types to MTG (leather and woven), which is awesome because it brings more variety to 3d_armor !
I also created a mod that adds gloves made from armor_expanded materials. Feel free to check it out here: https://content.luanti.org/packages/BryanGruik15/3d_armor_gloves_ae/.
Elepower is really cool
I really like this modpack because it adds great features and new goals to acomplish. I highly recommend this mod because it adds cool machines that make your world even more interesting, and I really like the challenging crafts this modpack adds.
"Reliable" speed detection
Due to how the anticheat is coded, it kicks you when you have fast mode enabled! Please fix it.
NOTE: THIS IS JUST A REVIEW, I'M NOT A CRITIC!
Helpful for players
A useful little mod for easy zone creation if players are having trouble with the area commands. The GUI is clear and easy to understand. It's especially useful for transferring to other players or changing the area.
Thanks for that :-)
Very cute. Nice dynamic with inventory choosing core job.
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
Nice game. But it misses something:
it lacks fire and tnt in the creative menu. i really want to see fire :)
Great mod
There's plenty of content here, and it's great. But if you look at the blue display in the screenshots, you can spot a pretty severe bug. Those German trains show no delay, which is rather strange for D-Bahn. :P
To your scattered bodies go
Love this idea. Obviously it's not going to appeal to everyone. Some people I'm sure thrive on the spawn swarm. It'll create a truly decentralized world. Can't wait to find a server using it.
Pretty cool
It's really exciting to see how the community has expanded this mod. I hope it continues to get better and better! (btw I've marked the original as depreciated and provided a link to this fork)
Very fun logic game
I was skeptical about Lazarr because of the old reviews saying it felt incomplete. But those reviews don’t reflect the current game at all. It’s extremely fun now, with really well-made levels that make you use logic to solve puzzles, it's both fun and engaging. Definitely a 10/10 from me. Don’t let outdated opinions stop you—this game has come a long way and is totally worth playing.
mmm I like pie
So many cakes and can use machines to automate all the baking.
all the new blocks
love having all the extra blocks but hate stairsplus so we use the forked version.
pew pew
Love this mod and all the guns it adds.
solo shot first
We added all of the star wars skins and run around with guns pack :)
lots of stone
Feels a lot like cblocks mod tbh.
Thank you so much!
I was practically dying while waiting for somebody to port this feature to either 3d armor or as its own mod on contentdb. Thank you so very much.
As for requests/feedback? Well i suppose it would be nice if you could add support for the Amor Expanded mod by Crystalwarrior.
Also perhaps you could modify the default Armor inventory screen to have an extra slot. That way we can use the mushroom glove from Ethereal bosses at the same time we use a gauntlet.
Just what dungeons needed
This mod breeds life into the otherwise half baked default dungeons. it actually feels worth it to explore them now. My only real request would be support for mobs redo or creatura monsters/animals.
such as having certain monsters spawn in certain rooms when the dungeon is generated for the first time. or perhaps even spawner support from xspawners by sakel. An animal pen room would be nice.
Pyroxene
Pyroxene. If the crystals look amazing... go ahead and add this.
Естетично
Виглядає дуже гарно та насичено. Не надто дитячий і не надто серйозний. Те, що треба!