I wanted to try Luanti for the promise of essentially unlimited vertical space. Just imagine what you could do with all that space, underground, in a game about mining. Yeah, well, keep dreaming. There's bedrock at Y=-64.
The game looks lovely and works well, but does not deliver the one thing I wanted. In an ironic twist, a modern version of Minecraft is actually deeper.
This mod works almost shockinly well. I haven't tested on servers, but it works quite well with no noticeable lag in singleplayer. The effect itself looks really quite nice, although by nature it is a little rough around the edges, or rather, fuzzy around the edges if we are talking literally. I also noticed that large surfaces like cliffs can look irritatingly dark, although I'm not sure how/if that could be adressed. It's somewhat gimicky, but I'm still quite impressed with the result.
This is a great alternative to various backpack mods! Whenever I start a new survival world, I work on getting the string for a pouch almost immediately, because how else will I hold all my loot on those long caving sessions?
I think it's great that you can drop the pouch for other players, but it is also great for extending your own inventory capacity. 10/10
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..
This is really cool! I've been looking for a mod like this for a long time! I've been annoyed for a long time that there are swimming animations but no flying animations. Not as well thought out as the swimming in mineclone, but otherwise really cool!
Good game, good addition to the individual game classes. Great fun to play and also the opportunity to play against friends. In my opinion, the kill assistant is too friendly. Other people are constantly getting kills from people they haven't even fought with properly, which is very annoying! Also, you heal yourself far too slowly in my opinion. Maybe an incombat sytheme where you only don't heal when you're in combat, which expires after a while. In other words, if you fight one bishin better than another, and when he dies he still has some life, then it doesn't really do you any good because he'll kill you at full heart on respawn anyway. Otherwise a cool game!
I have tried and tested this mod along with many others across many different platforms. This one is BY FAR the most realistic and least buggy of them all.
The grenade traps players for a few seconds so you can get them to hold still and kill them. It's not very difficult to craft either, which makes it accessible to any players in a survival world. My only complaint is lack of sound. It seems like there should be a sound.
No readme, so I had to check the source code to understand. Secret doors look like logs and let you walk through, cool for hidden passages but unclear. Secret chests blend in, like logs, but no shift-click slows item transfer. Textures make items hard to identify. Safe deposit box is owner-only, but putting secret items in it crashes the game, so I stopped testing.
Factioni has some interesting ideas, but the current release feels unpolished. Item names often don't match their technical IDs, which can be confusing during gameplay or modding. The textures used in the models also don’t match what’s shown in the preview images, and there are unused assets included in the files that don’t seem to serve any purpose.
With some cleanup, consistency between assets, and attention to detail, this could be a much stronger mod. Right now, it feels like it was released before it was ready.
It's fun. It's difficult. And the not funny thing is the absence of lava. Even after went to Nether... There was nothing but the portal itself, so disappointing. I'll make it have regular Nether once again.
Have you play and your wooden platform got stroke by lightning?
I really love this mod, it makes it fun and dangerous to play with my friends but the dragons never actually spawn naturally. Also part where you have to put the crucible in the forge isnt able to but any steel or crucibles in the designated slots. please fix but all in all great mod!
After I discovered Luanti, I was overjoyed to find that it had something similar to redstone in Minecraft, but even more glad that it far exceeded red stone in functionality and the availability of related mods overall.
This mod is used to create 'The Darkest NodeCore server' which is most certainly a challenge. In order to succeed with this mod enabled, or on the darkest server, you will need to know NodeCore fundamentals. I have been playing on the darkest server for quite some time. I tried it for the challenge and have remained because its fun and interesting, and the darkness offers some oppotunities unavailable to vanilla NodeCore.
This is one of the mods which create an extreme NodeCore experience, because of the complete lack of ambient light. Except for a couple of natural materials which emit light, the world is dark and devoid of some growing things. You must find your way in the dark which is the most immediately necessary skill and then work to advance your technology until you can sustain an illuminated environment easily.
If you believe that surely there is some minimal light so that players are not struggling from the very start, you would be wrong. This was true for an early incarnation of the server, there was a "moonlight" level of dark but this was eliminated by preventing air from passing light. You might choose to include 'Luminous tools' mod to increase lighting options but vanilla NodeCore already provides a craftable lantern.
Milk Potion is a small mod that adds a milk potion designed to clear all negative status effects from the player. If you've ever needed a quick fix for poison, nausea, or other debuffs, this is exactly what you're looking for. It’s straightforward, functional, and works well with Mineclonia’s status effect system.
Visually, the potion fits nicely into the game’s aesthetic without feeling out of place.
That said, if you just want a reliable way to shake off negative effects, Milk Potion keeps it clean and efficient.
It won't save your life sometimes, but it 'll definitely make it less miserable.
I like the Idea and how it's done but there should be more options and more game things like crafts in it, or maybe actually making the liquids instead of keeping the empty placeholders. and why not use the actual liquid textures , they exist so why not use them? the grass texture also definitely needs some refinements. same with v6 mapgen support and creative, like the option is there but the implementation isn't.
Useful tool if you need a quick visualization of 2D noise, I think I'll keep it.
Although I believe it could use a few more convenience features, to make it more useful to actually use the noise parameters in stuff like mapgens, or decorations. For 2D noises in mapgens, we frequently check if the noise value is within a particular min/max bounds, so customizing the min/max bounds of the rendered pixel color would be very useful.
The information could use some work as well. To make it more "scientific", it should have a gradient showing the meaning of the pixel values, as well as the axis directions (X, Z). Tooltips would also go a long way.
Very strange this is a game and not a mod. I would like it more as a mod. Anyway, this is an overall thumbs up from me.
Btw, have you heard of Perlin Explorer? It's the same, but in 3D.
When it comes to removing blocks, unlike 'cleaner', 'servercleaner' works out of the box.
Someone need to just hit the unknown block for it to be removed.
In this game, your task is to fly over the world of lakes, grasslands, deserts and mountains to extract resources by placing buildings like collectors (to collect ore and more), power plants (to make your buildings work), towns and markets (to earn $$$) and connect them with rails. You can start anywhere you like on the map, which, as usual for Luanti games, extends very very far away.
You start out small but get to increase your industrial empire one building at a time.
At least in theory. In this current stage I cannot recommend this game as it appears to be in an early alpha stage: incomplete, buggy and unpolished. The rails and trains are confusing, the UI is too much Minetest-Game-like (rather than more fitting to an economy game) and sometimes some buildings appear to just not work, or I don't understand them.
The mechanics of the game are often confusing as it seems there are hidden mechanics at play. The behavior of the trains is a great mystery and you don't know or control when they will pick up or drop items.
There are many ways in which your economy can come to a screeching halt and you have no idea why: Is it because the power plant ran out of coal? Is it because a train got stuck or took the wrong turn? Is it because you forgot to tell the workshop what it should do?
The graphics are also disappointing: It literally uses textures from Development Test, for example.
A sci-fi take son skyblock, and I love it.
Honestly it's pretty intuitive compared to other games like it. It has a very open feeling with the graphics and ambience (including the astroids).
Very fun, looks good, intuitive for a skyblock. 10/10
Thanks for making this mod. It's been working brilliantly on 5.11, Asuna v1.0.7. I'd not upgraded anything as didn't want to risk techpack or petz affected, but just thought would try out the latest Asuna, v1.1.5, and unfortunately gravel sieve won't output anything but gravel or sieved gravel. Briefly tried the 5.12 appimage, but only reverting Asuna to v1.0.7 fixed things.
Tested on Mineclonia.
Sometimes light node prevent soil cultivation on some dirt blocks.
Running /clearlights will resolve issue localy.
I like the mod overall, but consider using command to fix gameplay issues on LIGHTING mod forces me to not reccomend this mod.
Informing all players (and probably handing permissions) is pace breaking.
WILL UPDATE review to positive when this is fixed.
Lovely game but
I wanted to try Luanti for the promise of essentially unlimited vertical space. Just imagine what you could do with all that space, underground, in a game about mining. Yeah, well, keep dreaming. There's bedrock at Y=-64.
The game looks lovely and works well, but does not deliver the one thing I wanted. In an ironic twist, a modern version of Minecraft is actually deeper.
Gives more meaning to the game
An MTG server by default doesn't come with any mobs which is boring. This mod eliminates boredom by keeping you on your toes.
Having monsters also gives you the option of making monster traps. Personally I have enjoyed trapping land guards because
Great effect
This mod works almost shockinly well. I haven't tested on servers, but it works quite well with no noticeable lag in singleplayer. The effect itself looks really quite nice, although by nature it is a little rough around the edges, or rather, fuzzy around the edges if we are talking literally. I also noticed that large surfaces like cliffs can look irritatingly dark, although I'm not sure how/if that could be adressed. It's somewhat gimicky, but I'm still quite impressed with the result.
Great for individual use too
This is a great alternative to various backpack mods! Whenever I start a new survival world, I work on getting the string for a pouch almost immediately, because how else will I hold all my loot on those long caving sessions?
I think it's great that you can drop the pouch for other players, but it is also great for extending your own inventory capacity. 10/10
Not Bad
The default ore textures do not look good on the stone image.
You have to try it out...
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..
Strong!
This is really cool! I've been looking for a mod like this for a long time! I've been annoyed for a long time that there are swimming animations but no flying animations. Not as well thought out as the swimming in mineclone, but otherwise really cool!
Thanks to the developers for this mod!
:^)
Good game, good addition to the individual game classes. Great fun to play and also the opportunity to play against friends. In my opinion, the kill assistant is too friendly. Other people are constantly getting kills from people they haven't even fought with properly, which is very annoying! Also, you heal yourself far too slowly in my opinion. Maybe an incombat sytheme where you only don't heal when you're in combat, which expires after a while. In other words, if you fight one bishin better than another, and when he dies he still has some life, then it doesn't really do you any good because he'll kill you at full heart on respawn anyway. Otherwise a cool game!
Amazing mod
I have tried and tested this mod along with many others across many different platforms. This one is BY FAR the most realistic and least buggy of them all.
Thanks :D 2424barrier
This is a good combat mechanic
The grenade traps players for a few seconds so you can get them to hold still and kill them. It's not very difficult to craft either, which makes it accessible to any players in a survival world. My only complaint is lack of sound. It seems like there should be a sound.
Weird textures, undocumented, and unstable
No readme, so I had to check the source code to understand. Secret doors look like logs and let you walk through, cool for hidden passages but unclear. Secret chests blend in, like logs, but no shift-click slows item transfer. Textures make items hard to identify. Safe deposit box is owner-only, but putting secret items in it crashes the game, so I stopped testing.
Feels unfinished
Factioni has some interesting ideas, but the current release feels unpolished. Item names often don't match their technical IDs, which can be confusing during gameplay or modding. The textures used in the models also don’t match what’s shown in the preview images, and there are unused assets included in the files that don’t seem to serve any purpose.
With some cleanup, consistency between assets, and attention to detail, this could be a much stronger mod. Right now, it feels like it was released before it was ready.
I have questions
Is there any other island than the main one? Is it possible to have normal Nether with current limitation by mapgen?
I like this.
I usually stay away from cartoonish texture packs but this one looks nice. Sadly it lacks support for xpanes. Everything else has fitting textures.
Pretty good but cyan accent is off-putting.
As other reviews say, REFI has weird accent on green an cyan colors and strange color choices overall.
Dude...
It's so unoptimized. Just make normal API without any mess in repository.
I need lava!
It's fun. It's difficult. And the not funny thing is the absence of lava. Even after went to Nether... There was nothing but the portal itself, so disappointing. I'll make it have regular Nether once again.
Have you play and your wooden platform got stroke by lightning?
op mod
its really help full cuz we cant just build houses every were and good for a long advanture or pheraps every adventure
Good but has some issues
I really love this mod, it makes it fun and dangerous to play with my friends but the dragons never actually spawn naturally. Also part where you have to put the crucible in the forge isnt able to but any steel or crucibles in the designated slots. please fix but all in all great mod!
The best mod ever yet!
Love it! i create fun stuff with the colours.
My thanks
Словил баг с бесконечным бревном.
Ресурсов очень мало под землёй из за чего качаться через рубку удобнее.
мобов мало.
Very deep lore. Made me cry.
10/10 gameplay 10/10 graphics 10/10 sounds 10/10 story best game i ever played
Digilines is essential for making smart circuits
If you like circuits that do complex tasks, and make smart decisions, you definitely need this mod.
Can't live without it
After I discovered Luanti, I was overjoyed to find that it had something similar to redstone in Minecraft, but even more glad that it far exceeded red stone in functionality and the availability of related mods overall.
YASSS
the best mod ever
Not just "kinda dark"
This mod is used to create 'The Darkest NodeCore server' which is most certainly a challenge. In order to succeed with this mod enabled, or on the darkest server, you will need to know NodeCore fundamentals. I have been playing on the darkest server for quite some time. I tried it for the challenge and have remained because its fun and interesting, and the darkness offers some oppotunities unavailable to vanilla NodeCore.
This is one of the mods which create an extreme NodeCore experience, because of the complete lack of ambient light. Except for a couple of natural materials which emit light, the world is dark and devoid of some growing things. You must find your way in the dark which is the most immediately necessary skill and then work to advance your technology until you can sustain an illuminated environment easily.
If you believe that surely there is some minimal light so that players are not struggling from the very start, you would be wrong. This was true for an early incarnation of the server, there was a "moonlight" level of dark but this was eliminated by preventing air from passing light. You might choose to include 'Luminous tools' mod to increase lighting options but vanilla NodeCore already provides a craftable lantern.
Are you scared of the dark?
Got Milk? Now it Cures Everything.
Milk Potion is a small mod that adds a milk potion designed to clear all negative status effects from the player. If you've ever needed a quick fix for poison, nausea, or other debuffs, this is exactly what you're looking for. It’s straightforward, functional, and works well with Mineclonia’s status effect system.
Visually, the potion fits nicely into the game’s aesthetic without feeling out of place. That said, if you just want a reliable way to shake off negative effects, Milk Potion keeps it clean and efficient.
It won't save your life sometimes, but it 'll definitely make it less miserable.
It's a great concept but not yet a game
I like the Idea and how it's done but there should be more options and more game things like crafts in it, or maybe actually making the liquids instead of keeping the empty placeholders. and why not use the actual liquid textures , they exist so why not use them? the grass texture also definitely needs some refinements. same with v6 mapgen support and creative, like the option is there but the implementation isn't.
Very polished
Handy for servers and some games where you shouldn't respawn immediately after death.
Nice simple tool to visualize 2D noise
Useful tool if you need a quick visualization of 2D noise, I think I'll keep it.
Although I believe it could use a few more convenience features, to make it more useful to actually use the noise parameters in stuff like mapgens, or decorations. For 2D noises in mapgens, we frequently check if the noise value is within a particular min/max bounds, so customizing the min/max bounds of the rendered pixel color would be very useful.
The information could use some work as well. To make it more "scientific", it should have a gradient showing the meaning of the pixel values, as well as the axis directions (X, Z). Tooltips would also go a long way.
Very strange this is a game and not a mod. I would like it more as a mod. Anyway, this is an overall thumbs up from me.
Btw, have you heard of Perlin Explorer? It's the same, but in 3D.
Does his job better than 'cleaner'
When it comes to removing blocks, unlike 'cleaner', 'servercleaner' works out of the box. Someone need to just hit the unknown block for it to be removed.
Too incomplete in its current stage
(This review is for version 6-7-2023)
In this game, your task is to fly over the world of lakes, grasslands, deserts and mountains to extract resources by placing buildings like collectors (to collect ore and more), power plants (to make your buildings work), towns and markets (to earn $$$) and connect them with rails. You can start anywhere you like on the map, which, as usual for Luanti games, extends very very far away.
You start out small but get to increase your industrial empire one building at a time.
At least in theory. In this current stage I cannot recommend this game as it appears to be in an early alpha stage: incomplete, buggy and unpolished. The rails and trains are confusing, the UI is too much Minetest-Game-like (rather than more fitting to an economy game) and sometimes some buildings appear to just not work, or I don't understand them.
The mechanics of the game are often confusing as it seems there are hidden mechanics at play. The behavior of the trains is a great mystery and you don't know or control when they will pick up or drop items.
There are many ways in which your economy can come to a screeching halt and you have no idea why: Is it because the power plant ran out of coal? Is it because a train got stuck or took the wrong turn? Is it because you forgot to tell the workshop what it should do?
The graphics are also disappointing: It literally uses textures from Development Test, for example.
This mod is great, just one big showstopper.
This mod works well, but from my testing it seems to make my health, hunger and XP bars disappear. Good mod though. 👍
Unique take on skyblock
A sci-fi take son skyblock, and I love it. Honestly it's pretty intuitive compared to other games like it. It has a very open feeling with the graphics and ambience (including the astroids). Very fun, looks good, intuitive for a skyblock. 10/10
Thanks for carrying this project further!
As an author of the original mod, I discontinued the main fork. So I'm glad that there is someone willing to maintain it further.
Excellent, and even works with Connected Chests
Thank you for this very useful little mod. Saves a lot of time moving storage, and even works with Connected Chests, which is awesome.
Very good simple functions (+ reporting issue)
Thanks for making this mod. It's been working brilliantly on 5.11, Asuna v1.0.7. I'd not upgraded anything as didn't want to risk techpack or petz affected, but just thought would try out the latest Asuna, v1.1.5, and unfortunately gravel sieve won't output anything but gravel or sieved gravel. Briefly tried the 5.12 appimage, but only reverting Asuna to v1.0.7 fixed things.
Can cause farming issues.
Tested on Mineclonia. Sometimes light node prevent soil cultivation on some dirt blocks. Running /clearlights will resolve issue localy.
I like the mod overall, but consider using command to fix gameplay issues on LIGHTING mod forces me to not reccomend this mod. Informing all players (and probably handing permissions) is pace breaking. WILL UPDATE review to positive when this is fixed.
Really good!
Really extremely helpful. A little cheating (imo) but definitely really cool!