really nice texture pack, just like baunilha itself. probably won't use it too much myself as i like the original's style, but 100% would recommend to at least try it out
I made a mod very similar to this, called simple_replace, abd it did almost the same thing. You set corners by pos1 and pos2, then can edit the area in between...
My apologies for almost completely stealing your code. I thought I was basing it off Edit, which is similar.
But thank you for the fun mod anyway! At some point I'll show some screenshots of an obsidian brick castle...
Super zusammenstellung der wichtigsten Werkzeuge und nicht so umständlich wie "World-Edit"
Die Tools sind nicht craftbar, aber mit "/giveme ..." schnell verfügbar.
Ab besten man nimmt einmal das Komplettpaket, welches mit und dann in einem eigenen kleinen Beutel daher kommt.
der Umgang mit den einzelnen Werkzeugen (z.B. fill oder replace) also füllwerkzeug oder zum ersetzen und austauschen, geht fix von der hand und funktioniert mit fast allen möglichen Blöcken. Absolute Ausnahmen sind bei mir wohl einige Steine die ich selbst als mod hinzugefügt habe. ganz selten daß ein Node oder eine bestimmte Art Block NICHT ausgetauscht oder gegen Luft quasi entfernt wird.
das markieren von areas zum speichern oder ändern klappt im flugmodus einfach per rechtsklick und ohne ewiges tippen.
nachdem ich meinen Grafiken ein kleines farbiges facelift gegönnt habe, ist es seit Jahren ein Unverzichtbarer Mod.
I'm impressed at the aesthetics of this game, and save for a few artifacts of the Luanti engine I could easily believe this is some Unity or Godot project. Additionally the mapgen is plenty competent.
Yes, finnally, we have a free Minecraft variant which is actually really similiar to Minecraft! But it has some bad parts:
-First: I can run Mid modded minetest game on like 200 FPS but Mineclonia on 40 FPS and in high density florests in 5 FPS
-Second: Super glitchy, I found 1 dupe glitches by just playing the game and a way to take no fall damage from whatever height pretty much just by croutching.
-Third: It is rarelly updated, and the "makers" of this game are really lazy, saying that they will add stuff like the spear in the next update on a thread but just don't.
Conclusion and recommendation: I recommend this game for users that have some sort of RM 4900 or just play Minecraft, cuz in my computer Minecraft is smoother then Mineclonia, this is not for people that like some of the minetest game (default depended) mods.
By the way if there's a new update on Minecraft my people, you guys will see that it will take a year for Mineclonia to half update to Minecraft, they haven't even added half of the ancient city including the Warden yet, not even frogs ;-;
I played this for around two hours, getting shot by (at last!) smart skeletons and getting eaten alive by whistling stalkers. I love the way you can make pillagers shoot themselves, but it's sad that stalkers don't drop gunpowder when they blow up on your shield. I turned to luanti because it's easier to mod, but this nice game stays tucked away in the back of my mind, ready for me to play.
I've been using this mod for some time now. Yes, it's under construction and occasionally made some of my builds look ugly and I thought broken. But the dev is very helpful and responsive, and could bend reality so that it just works again.
Also every time an update comes, something interesting has been added. That's a long streak so far!
It upgraded my treasure room significantly. No really, it's all over it 🤑👍.
Overall I like this mod very, very much. Thank you 🙂👍.
Once I made a mod like this, but it replaced all stone, didn't work and generally made a horrid problem with other mods. I deleted it, but I've been looking for a mod like it (I tried with simple_replace_plus, which I ahem AI is proud of) Thank you very much!
It was creepy but not scary, and I kept on imagining I heard the swish, swish of a dryer running in the background, and I also don't play horror games, but there's still that shock that comes when you meet something unexpectedly. Sometimes when I play with a timer on something and it goes off, be it a world with no mobs at all, I still jump. Literally.
I run into a different texture suddenly or my flashlight fails—both of those creep me out.
I played this a while ago, and I enjoyed it, but I feel that it's too hard for beginners. I've aleays flattered (or at least, pretended that I do) myself that I have a quick reflex time, but it was the third time when I caught hold of the impurity.
I'd like it if you saved the progress; otherwise, there's no use in creating seperate worlds, and if you barely managed to do it one time you might not the next.
I got rather confused trying to place one elevator. I would set the label, and try crazy ways to put motors underneath it etc, so I've got a piece of advice (probably everyone already knows it, but oh well) you must put elevators on every floor you want to have the elevator reach.
I was very happy to find I didn't beed to wait for the elevator in a video game.
I found it works suprising well with my (AI's) simple_replace_plus mod. Take a look and find out!
This is a great mod, the only bad thing is that m7a (the mod's dependency) will cause the entire world to glitch and only the area at which you were currently at (if you have this active when you create the world, you'll be stuck on the loading screen until you force restart the app) and if you die, you can't respawn. the glitch goes away once you have disabled this mod and its dependency.
other than that issue (which didn't happen until m7a became a thing), this mod is extremely useful for when you want to build fancy things.
I'd also kinda' like a way to display weaponry and other items easily...
It's like playing with a 50 pound chain hung on your neck. Inefficient and hard to use. Endless clicking to get anywhere. No helpful features like other more advanced invetory mods have. Dull looking too.
allow_metadata_inventory_put =
function(pos, list, idx, stack, player, entity)
return stack:get_count()
end,
})
Timers
local t = core.get_node_timer(pos)
t:start(5)
on_timer(pos, elapsed, entity) supported.
Metadata & Forms
local meta = core.get_meta(pos)
meta:set_string("infotext","Running")
Forms using [nodemeta] and [context] work automatically.
Notes
Most core., vector., and VoxelManip node access is wrapped.
wen i Play on Minigames i cant see the players but withf this texturpack..
its so nice no extra mage things only the most importent thinxs
i play only withf this Texturpack PvP
nice little texture pack
really nice texture pack, just like baunilha itself. probably won't use it too much myself as i like the original's style, but 100% would recommend to at least try it out
Thanks!
I made a mod very similar to this, called simple_replace, abd it did almost the same thing. You set corners by pos1 and pos2, then can edit the area in between...
My apologies for almost completely stealing your code. I thought I was basing it off Edit, which is similar.
But thank you for the fun mod anyway! At some point I'll show some screenshots of an obsidian brick castle...
red rider
Schlank, Schlicht, Schnell und unkompliziert
Super zusammenstellung der wichtigsten Werkzeuge und nicht so umständlich wie "World-Edit"
Die Tools sind nicht craftbar, aber mit "/giveme ..." schnell verfügbar. Ab besten man nimmt einmal das Komplettpaket, welches mit und dann in einem eigenen kleinen Beutel daher kommt.
der Umgang mit den einzelnen Werkzeugen (z.B. fill oder replace) also füllwerkzeug oder zum ersetzen und austauschen, geht fix von der hand und funktioniert mit fast allen möglichen Blöcken. Absolute Ausnahmen sind bei mir wohl einige Steine die ich selbst als mod hinzugefügt habe. ganz selten daß ein Node oder eine bestimmte Art Block NICHT ausgetauscht oder gegen Luft quasi entfernt wird.
das markieren von areas zum speichern oder ändern klappt im flugmodus einfach per rechtsklick und ohne ewiges tippen.
nachdem ich meinen Grafiken ein kleines farbiges facelift gegönnt habe, ist es seit Jahren ein Unverzichtbarer Mod.
Practicality and Accessibility
Saves one from being blown up by a creeper you can't see.
Arcadey Fun
As everyone else's noted: does a small thing and does it well. Game mechanics are easy to pick up on and it's very replayable.
Minetest but Liminal
I'm impressed at the aesthetics of this game, and save for a few artifacts of the Luanti engine I could easily believe this is some Unity or Godot project. Additionally the mapgen is plenty competent.
Straightforward and Immensly Useful
Whether I want to copy builds from one world to another or spawn in a custom structure, the UI and border visualization make it painless to do.
Fun romp
Works the ol' brain and steps up in complexity and challenge well. Good job!
Nice job!
Congratulations on the work. The textures of items like swords, tools, and armor are consistent.
Nice!
Very fun textures, and I really like the faces on one of the screenshots you had. Thank you!
I will definitely use it.
I will definitely use it, as always doing a great job. 😁👍
Mineclonia is kinda ehh
Yes, finnally, we have a free Minecraft variant which is actually really similiar to Minecraft! But it has some bad parts: -First: I can run Mid modded minetest game on like 200 FPS but Mineclonia on 40 FPS and in high density florests in 5 FPS -Second: Super glitchy, I found 1 dupe glitches by just playing the game and a way to take no fall damage from whatever height pretty much just by croutching. -Third: It is rarelly updated, and the "makers" of this game are really lazy, saying that they will add stuff like the spear in the next update on a thread but just don't.
Conclusion and recommendation: I recommend this game for users that have some sort of RM 4900 or just play Minecraft, cuz in my computer Minecraft is smoother then Mineclonia, this is not for people that like some of the minetest game (default depended) mods.
By the way if there's a new update on Minecraft my people, you guys will see that it will take a year for Mineclonia to half update to Minecraft, they haven't even added half of the ancient city including the Warden yet, not even frogs ;-;
Very good
The grafics is good,but you can add a alarm is a Federal signal 3T22 with sounds for a power plant
Nice variation on the oneblock theme
A good start, even if polish is still missing (e.g. the crates should float by instead of popping in and out of existence).
But at least now with 1.1 one no longer needs to farm kittens for hairballs to generate obsidian for the cauldron:-)
Thank you very much!
I played this for around two hours, getting shot by (at last!) smart skeletons and getting eaten alive by whistling stalkers. I love the way you can make pillagers shoot themselves, but it's sad that stalkers don't drop gunpowder when they blow up on your shield. I turned to luanti because it's easier to mod, but this nice game stays tucked away in the back of my mind, ready for me to play.
graphics 10/10
gameplay 10/10
structures 9/10
Thank you for this fun game!
Cool!
I like this. 'toadstools,' I think, then I remind myself that toads don't exist. Wolfstools?
Wow!
I like it, though it kinda creeps me out if I have nssm installed as well. I don't want to take a trip to Morlendor. ;)
What
I stand in awe of this. Nicely done! It will be very helpful.
This texture pack is great
This is one of my favorites, it's really easy on the eyes. Thank you!
Great additions
I've been using this mod for some time now. Yes, it's under construction and occasionally made some of my builds look ugly and I thought broken. But the dev is very helpful and responsive, and could bend reality so that it just works again.
Also every time an update comes, something interesting has been added. That's a long streak so far!
It upgraded my treasure room significantly. No really, it's all over it 🤑👍.
Overall I like this mod very, very much. Thank you 🙂👍.
Thank you!
Says what it does and does what it says! Thank you!
God bless you!
red rider
Ooh..
I like it! Nothing to commend!
God bless you!
red rider
Cool…..
Once I made a mod like this, but it replaced all stone, didn't work and generally made a horrid problem with other mods. I deleted it, but I've been looking for a mod like it (I tried with simple_replace_plus, which I ahem AI is proud of) Thank you very much!
God bless you!
red rider
Shields
I like it, but sometimes it causes errors in mods that depend upon it mostly alien tools. Give it a go and see what you find.
God bless you!
red rider
Creepy
It was creepy but not scary, and I kept on imagining I heard the swish, swish of a dryer running in the background, and I also don't play horror games, but there's still that shock that comes when you meet something unexpectedly. Sometimes when I play with a timer on something and it goes off, be it a world with no mobs at all, I still jump. Literally.
I run into a different texture suddenly or my flashlight fails—both of those creep me out.
Bbbrrrr!
God bless you!
red rider
Nice
I've always wondered why Animalia wasn't for VoxeLibre, but now I know the answer; it is! Thanks!
God bless you!
red rider
Nice
I played this a while ago, and I enjoyed it, but I feel that it's too hard for beginners. I've aleays flattered (or at least, pretended that I do) myself that I have a quick reflex time, but it was the third time when I caught hold of the impurity.
I'd like it if you saved the progress; otherwise, there's no use in creating seperate worlds, and if you barely managed to do it one time you might not the next.
On the whole, I like it.
Gameplay: 10/10 Map design: 8/10 Map colors: 4/10 Idea: 100/5
The metal bricks should be a bit more shiny, but I like. Thank you for the great mod!
God bless you!
red rider
Woah!
Nice mod! In the main Luanti game I looked around but couldn't find any of the potions/enchanted arrows that Multicraft has. Good work!
God bless you!
red rider
Works
I got rather confused trying to place one elevator. I would set the label, and try crazy ways to put motors underneath it etc, so I've got a piece of advice (probably everyone already knows it, but oh well) you must put elevators on every floor you want to have the elevator reach.
I was very happy to find I didn't beed to wait for the elevator in a video game.
I found it works suprising well with my (AI's) simple_replace_plus mod. Take a look and find out!
God bless you!
red rider
great mod, but...
This is a great mod, the only bad thing is that m7a (the mod's dependency) will cause the entire world to glitch and only the area at which you were currently at (if you have this active when you create the world, you'll be stuck on the loading screen until you force restart the app) and if you die, you can't respawn. the glitch goes away once you have disabled this mod and its dependency.
other than that issue (which didn't happen until m7a became a thing), this mod is extremely useful for when you want to build fancy things.
I'd also kinda' like a way to display weaponry and other items easily...
Good nodes!
Thank you! I really like that branch. Had a lot of fun!
God bless you!
red rider
To good and thank you
Hello ROllerozxa you are good for me Very good this mod
Absolutely amazed
Great job. How far Luanti has come.
I do notice that this mod is asset heavy (relatively). Might a light version be a reasonable ask?
Crude and unattractive
It's like playing with a 50 pound chain hung on your neck. Inefficient and hard to use. Endless clicking to get anywhere. No helpful features like other more advanced invetory mods have. Dull looking too.
Messy
I see a lot of overlapping messy windows. No thanks.
Sample AI generated Docs
this has been generated by pasting the source code into chatgtp please whoever made this mod add actual docs later luanti_node_entities
Turn nodes into entities while preserving metadata, inventories, timers, ABMs, LBMs, and formspecs.
Entities
nodeentity:node Node rendered as visual="node". Stores:
name, param1, param2
metadata (detached inventory)
timer state Forwards node callbacks (on_construct, on_timer, inventory callbacks, etc.).
nodeentity:nodeset Container entity used to attach multiple nodeentities (moving structures).
API nodeentity.add(pos, node) ObjectRef nodeentity.add(vector pos, table node)
Create a nodeentity.
local obj = nodeentity.add({x=0,y=5,z=0}, { name="default:chest", param1=0, param2=0 }) nodeentity.relative_pos(entity) vector nodeentity.relative_pos(luaentity entity)
Returns relative position used in forwarded callbacks.
nodeentity.read_world(pos, anchor, minp, maxp) ObjectRef nodeentity.read_world(vector pos, vector anchor, vector minp, vector maxp)
Copies a region into nodeentities attached to a nodeset.
local ship = nodeentity.read_world( {x=0,y=20,z=0}, {x=0,y=0,z=0}, {x=-5,y=0,z=-5}, {x=5,y=5,z=5} ) ship:set_velocity({x=2,y=0,z=0}) Node Definition Compatibility
Normal node defs work:
core.register_node("mymod:machine", { on_construct = function(pos, entity) core.get_node_timer(pos):start(5) end,
on_timer = function(pos, elapsed, entity) return true end,
allow_metadata_inventory_put = function(pos, list, idx, stack, player, entity) return stack:get_count() end, }) Timers local t = core.get_node_timer(pos) t:start(5)
on_timer(pos, elapsed, entity) supported. Metadata & Forms local meta = core.get_meta(pos) meta:set_string("infotext","Running") Forms using [nodemeta] and [context] work automatically. Notes
Most core., vector., and VoxelManip node access is wrapped.
ABMs & LBMs (run_at_every_load=true) supported.
No joke useful gun looking thing
Used it while working on param2 issues.
I'm making a texture pack. Whenever I run into a node I don't know - I scan it with the hypertracer!
Animalia by ElCeejo: was cool...
** Animalia by ElCeejo** was cool and great, keep work bro... waitin' your others inovation... :-) :-)
Bad
This Texture Pack have nothing, only transparent formspec
Best PVP Textur Paket ever
wen i Play on Minigames i cant see the players but withf this texturpack.. its so nice no extra mage things only the most importent thinxs i play only withf this Texturpack PvP