It is great, please provide a not wield option when seated
I like the mod, it works perfect.
In my games i like to have it off, during "sit" animations.
Have added this to init.lua, after line 110 to avoid wield item on chair or when driving:
*if playerapi.getanimation(player).animation == "sit" then
self.object:remove()
return
end *
Looking at the code, I'm 99% sure this mod is ai generated. And this user has a history of making AI mods. If this mod was actually written by hand, let me know and I'll change this review. This mod doesn't disclose that it was made with AI.
It's a small and simple mod, but I have some criticisms:
It uses the old minetest namespace for a mod created after the name change. You should use core instead. core is backwards compatible with pre-name-change versions.
It uses a label formspec element instead of a textarea with no name. Since you don't need to send any information back to the server, you could've used a read-only textarea. With a no name textarea, it can still be copy-pasted, and the player can't modify the itemstring text. (Why would the player want that?)
It checks if the stack is empty twice. The full_itemstring function, which checks if the stack is empty, is called after checking if the stack is empty in the cmd_func function.
Sending messages to chat is unnecessary and cluttered, when we already have a formspec. It sends the itemstring in the chat, and "Shown." when the command is run. The chat itemstring can't be copy-pasted and we already have it in the formspec so what is the point?
Calling minetest.chat_send_player(name, "[itemstring] " .. istr) right before return true, "Shown." in a core.register_chatcommand function is redundant, because it already sends the string you wrote in the return statement to the player when the command is run. You could've wrote return true, "[itemstring] " .. istr .. "\n" .. "Shown." to output the same thing.
I'm sure there's more code issues, but I'm going to stop there. I'm sure if this mod was written by a human, there would be less issues like this. Or if this mod was actually written by a human, they should learn to not make code smells similar to generative AIs.
This is one of my absolutely necessary mods for Mineclonia and VoxeLibre (mineclone2). I recommend it heartily.
I realize it's game-breaking to just be able to recycle a damaged tool, and rebuild it, but it makes it feasible to work with a smaller amount of diamond and other precious materials. You still have to gather that diamond in the first place!
The decor is nice as far as I can see but playing with it on a server showed up a major problem. When you dig gravel it is often replaced by "Pietra". Not only does this pietra come in 4 types (thus using 4 extra inv. slots) but it reduces the gravel you get. Mods like TNT, Techage, Gravelsieve need a lot of gravel.
There is a workaround that depends on ethereal mod. Crystal Shovels will dig gravel and avoid the pesty Pietra.
It is questionable why a summer decor mod is interfering with gravel digging at all. Beach umbrellas are lovely yes but what has Pietra/Mattone/Granite (an excessively long chain of cooking/crafting the Pietra gets you 5 varieties of Granite which are somewhat decent looking but nothing very special) got to do with it?
Sorry but as the old joke goes: Two thumbs down on this one.
Unified Inv isn't like the best inventory mod of all, it works, yeah, but as some others said the GUI looks ugly, even sfinv (default Minetest inventory) looks better, and works better.
Wont bridge even if i prepared the Room and all. It told me to my server it had a file error dierectory and couldnt read the lua.int inside the bridge. Reluctanly, i had to remove it to let my server to be up and running. Otherwise, it'd still be crashed.
Indeed. Figured out many luanti games has these relics. Love it easy to mine with. not easy to set up but will get used to it eventually. Lovely mod. Nice work
Gives beautiful mystical vibes. Aladin style. Good for roleplays (rps) and hosting a server. Or even singleplayer just to have fun alone. Overall, Nice mod!
Gives you an aspect of pokemon. Where you walk around find monsters and adopt them, or fight and level up your monster! Intresting mini-game too play with friend and battle your monsters together. Some people new to Minetest may find it hard but it really isnt. Smooth and nice gameplay. Will reccomend thrice :D
The Dragons are creative. They hatch easily, of course with patience. They hatch around 17-24 minutes thats a tip for people who play a server or downloaded this in singleplayer to try it out to know how long the eggs hatch. When I began to use this, I nearly thought You cannot hatch eggs. Useful mod though. Requires loving patience for that baby dragon (they run away like little rebels) and thats the fun part to chase them to me.
I use this mod all the time to zoom around tiny race tracks, and it’s honestly a blast. The handling feels smooth and responsive, and the overall design is spot-on. It doesn’t work on grass, snow, or other soft surfaces—just like it’s advertised—and I really respect that level of accuracy. I love when mods actually behave exactly the way the creator says they will. It shows that the developer really knows what they’re doing and takes the time to make everything feel balanced and realistic.
This mod adds a whole new level of fun to any world, especially if you’re into racing or just like testing out vehicles on custom tracks. It’s not only functional but also feels really well-optimized, with no random bugs or performance issues. Everything runs smoothly, and it’s obvious a lot of thought went into how it’s meant to be used.
Huge shoutout to APercy for the amazing work on this one. It’s such a simple concept, but executed perfectly. Definitely one of those mods that ends up staying in your loadout for a long time. Keep up the awesome work—I can’t wait to see what updates or new creations come next!
I absolutely love this mod! I definitely prefer it over most vehicle package mods. Those tend to crash a lot, but this one runs perfectly smooth with no issues at all. It’s super reliable and works great anywhere I use it. The transportation feels realistic, almost like driving in real life, which makes it even more fun.
Also, I’ve got to mention the R/3 Beetle — it’s small, and I love that about it. Please don’t ever change that size; it gives the mod so much charm and character. Honestly, this mod has become one of my favorites, and I use it all the time. Awesome work to the creator!
The mod is definitely put together well and works exactly as intended. It’s not meant to be a speedboat, so don’t expect anything crazy fast—but that’s kind of the charm. It moves at a slower pace, which actually makes it feel more realistic for what it is. It can carry two players, just like it’s advertised, and that’s honestly one of the coolest parts. The first time I tried it out, it was a bit tricky to control since the steering feels heavy and the movement takes some getting used to. It took me a while to really get the hang of driving it smoothly.
Even though it’s not my personal go-to mod—I usually prefer something faster—it still has a nice vibe to it. Once you adjust to the controls, it’s actually fun to just cruise around and take in the scenery. It gives off small yacht energy: slow, steady, and kind of peaceful. I can totally see people using this for chill two-player boat rides, casual exploration, or even roleplay-style builds. Overall, it’s a solid mod that does exactly what it promises, and for players who enjoy relaxed, scenic gameplay, it’s definitely worth checking out.
I love it but, the nose is heavy, really heavy to lift when take off. Crashes you a bit and can crash your server if flown incorrectly. Its fine, love it.
The trolling api helps me to prank my friends ingame. Sometimes a real fright. especially the Poop emojis spamming grosses you out so bad though :D Love it.
I love this mod! The extra strength and features it adds make any single-player world or public server way more fun and interesting. It totally changes the gameplay, keeps things fresh, and makes exploring or just messing around so much more exciting.
I read the other comments, and they were absolutely helpful, so I decided to jump into creative mode and explore the area for myself. At first, it just looked like a normal field of corn, and I almost thought nothing special was happening. But after reading the last review from someone who explored it too, I got curious and decided to dive deeper—and that’s when I found the Corn Girl! Honestly, I’m so glad I wasn’t in survival mode, because I don’t think I would’ve survived the surprise. The mod itself is amazing, and the attention to detail in the cornfield and the character is incredible. I’ve been waiting to see the Corn Girl for so long, and it totally lived up to the hype. Definitely one of the coolest mods I’ve tried!
I like the concept of terraforming and it's satisfying to see a barren landscape turn into a green oasis.
To increase my enjoyment I pimped the game with some endgame content, Hades Travelnet and increased the max stack size to 65535 to remove inventory management woes.
The change from pipeworks to water tanks is great and I like that it's easy to build large lakes. In my opinion, it can stay that way. This game doesn't need to be difficult.
I also like that the game is pretty simple.
For the creation of obsidian I had to look into the code to fully understand how it works.
I love it (lazarr has changed a LOT since the game jam, you should replay it https://wuzzy.codeberg.page/Lazarr/), i have not finished the game yet but i believe i can give this a positive review already, i will update this as i go with the game
the mirror rotations are amazing (someone should make a screwdriver for mtg that works like that)
the color mixing is a really cool idea
but:
the font feels kinda ugly (in my opinion, i dunno if others share this)
Wish this otherwise really cool mod didn't choose to base its fictional cultures on pop-cultural ideas of "jungle people" and "desert people" that come from old fashioned racist stereotypes. Anything else would have worked just as well, without alienating anyone outside of Europe/USA. Solid mod though.
Vor me Quickbild is simply a must on a minigame server1. It's a chill game that you don't necessarily have to be good at anyone can play it and has a chance of wining.. Unfortunately the choice of words and ambiguity are a disaster in this game. Ambiguous-words that have different meanings in different languages make it even more difficult. It is playable, but the word list urgently needs to be revised. In addition it often ends in a draw :( (You can't play too far, so it always ends in a draw.) I would suggest perhaps building the game with a points system that awards more or fewer points depending on how quickly you guess the words..becors there is no alternative mod in Luanti,i recommend this one. I would be delighted if someone would revise it (If necessary, I would also help sort word)
To be honest, VoxeLibre was my first step to MC and well, gotta say it's way better than MC, the terrain generation is beautiful, mobs are now way more improved than they were a year ago, yeah, the game is still HARD (in a certain way), and the HarderVoxels mod is just like real hardcore, oh yeah also that it doesn't have lag spikes every single time you try to walk normally (Thank you Luanti for-), in few words:
peak game, would recommend it.
Warning! Do not use this mod under any circumstances! No matter what you build, don't reset it with world edit undo! This mod ruins everything. After use, this mod leaves behind a huge dark stain! No matter what you do, it won't go away
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
I like this mod as a modder. It works well with other mods like bonemeal, moreblocks, and farming redo, and to my knowledge it doesn't have any crazy bugs like some other biome mods (not naming names). The code is easy to read and understand, for me at least. And I like this mod as a player. I like the fruits in the biomes, it's fun exploring and gathering food trying to find a place to make a base. The textures don't look out of place, and are consistent. This mod has a lot of features too. I recommend this mod for your default worlds.
I really enjoy all the weapons ive tried so far. they just work and they work beautifully. These weapons didnt work on Creatura based mobs (like draconis and animalia) by default. In order to change that I had to go into mods/creatura/mob_meta.lua ln 1216 'def.collide_with_objects = def.collide_with_objects or false' set false to true ' def.collide_with_objects = def.collide_with_objects or true' and that enables projectile collision with creatura mobs.
Great for relaxing gameplay
This mod makes minetest feel more relaxing and less preasure IMO
Gem
Really good texture pack, it makes playing with TechAge a more immersive experience.
It is great, please provide a not wield option when seated
I like the mod, it works perfect. In my games i like to have it off, during "sit" animations. Have added this to init.lua, after line 110 to avoid wield item on chair or when driving: *if playerapi.getanimation(player).animation == "sit" then
self.object:remove() return end *
Truly gorgeous designs
The models in this mod are so nice and smooth!
Not bad
installed it for the villages mod
This mod is likely AI generated
Looking at the code, I'm 99% sure this mod is ai generated. And this user has a history of making AI mods. If this mod was actually written by hand, let me know and I'll change this review. This mod doesn't disclose that it was made with AI.
It's a small and simple mod, but I have some criticisms:
minetest
namespace for a mod created after the name change. You should usecore
instead.core
is backwards compatible with pre-name-change versions.label
formspec element instead of atextarea
with no name. Since you don't need to send any information back to the server, you could've used a read-only textarea. With a no nametextarea
, it can still be copy-pasted, and the player can't modify the itemstring text. (Why would the player want that?)full_itemstring
function, which checks if the stack is empty, is called after checking if the stack is empty in thecmd_func
function.minetest.chat_send_player(name, "[itemstring] " .. istr)
right beforereturn true, "Shown."
in acore.register_chatcommand
function is redundant, because it already sends the string you wrote in the return statement to the player when the command is run. You could've wrotereturn true, "[itemstring] " .. istr .. "\n" .. "Shown."
to output the same thing.I'm sure there's more code issues, but I'm going to stop there. I'm sure if this mod was written by a human, there would be less issues like this. Or if this mod was actually written by a human, they should learn to not make code smells similar to generative AIs.
Nice textures
Yes, it’s true: The textures indeed go well together with the islands mod by Termos. Great to be integrated in a game.
Simplifies a lot of things in survival
This is one of my absolutely necessary mods for Mineclonia and VoxeLibre (mineclone2). I recommend it heartily.
I realize it's game-breaking to just be able to recycle a damaged tool, and rebuild it, but it makes it feasible to work with a smaller amount of diamond and other precious materials. You still have to gather that diamond in the first place!
Hijacks gravel digging
The decor is nice as far as I can see but playing with it on a server showed up a major problem. When you dig gravel it is often replaced by "Pietra". Not only does this pietra come in 4 types (thus using 4 extra inv. slots) but it reduces the gravel you get. Mods like TNT, Techage, Gravelsieve need a lot of gravel.
There is a workaround that depends on ethereal mod. Crystal Shovels will dig gravel and avoid the pesty Pietra.
It is questionable why a summer decor mod is interfering with gravel digging at all. Beach umbrellas are lovely yes but what has Pietra/Mattone/Granite (an excessively long chain of cooking/crafting the Pietra gets you 5 varieties of Granite which are somewhat decent looking but nothing very special) got to do with it?
Sorry but as the old joke goes: Two thumbs down on this one.
Самое визуально привлекательное, что я видел в Luanti :3
Хоть это и лишь короткая ходилка-бродилка, всё равно это очень отполированная и красивая демонстрация того, как способны выглядеть игры на Luanti.
the best texztures ewa :3
realy cool and dope and swag
A godsend for modders
I've been looking for exactly this kind of mod, ty!
Note to modders: If you're using this to add support for other games to your mod, first try the dedicated compatibility mod "xcompat".
Not the best, but not the worst
Unified Inv isn't like the best inventory mod of all, it works, yeah, but as some others said the GUI looks ugly, even sfinv (default Minetest inventory) looks better, and works better.
Корисно
Швидко й зручно
Nice, but failed
Wont bridge even if i prepared the Room and all. It told me to my server it had a file error dierectory and couldnt read the lua.int inside the bridge. Reluctanly, i had to remove it to let my server to be up and running. Otherwise, it'd still be crashed.
Used in many games
Indeed. Figured out many luanti games has these relics. Love it easy to mine with. not easy to set up but will get used to it eventually. Lovely mod. Nice work
Love it
Gives beautiful mystical vibes. Aladin style. Good for roleplays (rps) and hosting a server. Or even singleplayer just to have fun alone. Overall, Nice mod!
Nice mod, LIke pokemon
Gives you an aspect of pokemon. Where you walk around find monsters and adopt them, or fight and level up your monster! Intresting mini-game too play with friend and battle your monsters together. Some people new to Minetest may find it hard but it really isnt. Smooth and nice gameplay. Will reccomend thrice :D
Nice Mod
The Dragons are creative. They hatch easily, of course with patience. They hatch around 17-24 minutes thats a tip for people who play a server or downloaded this in singleplayer to try it out to know how long the eggs hatch. When I began to use this, I nearly thought You cannot hatch eggs. Useful mod though. Requires loving patience for that baby dragon (they run away like little rebels) and thats the fun part to chase them to me.
Shown and Advertized well
I use this mod all the time to zoom around tiny race tracks, and it’s honestly a blast. The handling feels smooth and responsive, and the overall design is spot-on. It doesn’t work on grass, snow, or other soft surfaces—just like it’s advertised—and I really respect that level of accuracy. I love when mods actually behave exactly the way the creator says they will. It shows that the developer really knows what they’re doing and takes the time to make everything feel balanced and realistic.
This mod adds a whole new level of fun to any world, especially if you’re into racing or just like testing out vehicles on custom tracks. It’s not only functional but also feels really well-optimized, with no random bugs or performance issues. Everything runs smoothly, and it’s obvious a lot of thought went into how it’s meant to be used.
Huge shoutout to APercy for the amazing work on this one. It’s such a simple concept, but executed perfectly. Definitely one of those mods that ends up staying in your loadout for a long time. Keep up the awesome work—I can’t wait to see what updates or new creations come next!
Not crashing, well put together
I absolutely love this mod! I definitely prefer it over most vehicle package mods. Those tend to crash a lot, but this one runs perfectly smooth with no issues at all. It’s super reliable and works great anywhere I use it. The transportation feels realistic, almost like driving in real life, which makes it even more fun.
Also, I’ve got to mention the R/3 Beetle — it’s small, and I love that about it. Please don’t ever change that size; it gives the mod so much charm and character. Honestly, this mod has become one of my favorites, and I use it all the time. Awesome work to the creator!
Nice Mod: Althought, slow
The mod is definitely put together well and works exactly as intended. It’s not meant to be a speedboat, so don’t expect anything crazy fast—but that’s kind of the charm. It moves at a slower pace, which actually makes it feel more realistic for what it is. It can carry two players, just like it’s advertised, and that’s honestly one of the coolest parts. The first time I tried it out, it was a bit tricky to control since the steering feels heavy and the movement takes some getting used to. It took me a while to really get the hang of driving it smoothly.
Even though it’s not my personal go-to mod—I usually prefer something faster—it still has a nice vibe to it. Once you adjust to the controls, it’s actually fun to just cruise around and take in the scenery. It gives off small yacht energy: slow, steady, and kind of peaceful. I can totally see people using this for chill two-player boat rides, casual exploration, or even roleplay-style builds. Overall, it’s a solid mod that does exactly what it promises, and for players who enjoy relaxed, scenic gameplay, it’s definitely worth checking out.
Lovely
I love it but, the nose is heavy, really heavy to lift when take off. Crashes you a bit and can crash your server if flown incorrectly. Its fine, love it.
Easy Use:Nice Trolling
The trolling api helps me to prank my friends ingame. Sometimes a real fright. especially the Poop emojis spamming grosses you out so bad though :D Love it.
Nice
I love this mod! The extra strength and features it adds make any single-player world or public server way more fun and interesting. It totally changes the gameplay, keeps things fresh, and makes exploring or just messing around so much more exciting.
Corngirl Texture
I read the other comments, and they were absolutely helpful, so I decided to jump into creative mode and explore the area for myself. At first, it just looked like a normal field of corn, and I almost thought nothing special was happening. But after reading the last review from someone who explored it too, I got curious and decided to dive deeper—and that’s when I found the Corn Girl! Honestly, I’m so glad I wasn’t in survival mode, because I don’t think I would’ve survived the surprise. The mod itself is amazing, and the attention to detail in the cornfield and the character is incredible. I’ve been waiting to see the Corn Girl for so long, and it totally lived up to the hype. Definitely one of the coolest mods I’ve tried!
Terraforming is fun
I like the concept of terraforming and it's satisfying to see a barren landscape turn into a green oasis.
To increase my enjoyment I pimped the game with some endgame content, Hades Travelnet and increased the max stack size to 65535 to remove inventory management woes.
The change from pipeworks to water tanks is great and I like that it's easy to build large lakes. In my opinion, it can stay that way. This game doesn't need to be difficult.
I also like that the game is pretty simple.
For the creation of obsidian I had to look into the code to fully understand how it works.
It has improved a lot
I love it (lazarr has changed a LOT since the game jam, you should replay it https://wuzzy.codeberg.page/Lazarr/), i have not finished the game yet but i believe i can give this a positive review already, i will update this as i go with the game
but:
Cool mod but
Wish this otherwise really cool mod didn't choose to base its fictional cultures on pop-cultural ideas of "jungle people" and "desert people" that come from old fashioned racist stereotypes. Anything else would have worked just as well, without alienating anyone outside of Europe/USA. Solid mod though.
bien, pero deben añadir el idioma español
idioma español por favor
worst mod ever!
the game is just...bad.DO NOT DOWNLOAD IT
requring procesing
Vor me Quickbild is simply a must on a minigame server1. It's a chill game that you don't necessarily have to be good at anyone can play it and has a chance of wining.. Unfortunately the choice of words and ambiguity are a disaster in this game. Ambiguous-words that have different meanings in different languages make it even more difficult. It is playable, but the word list urgently needs to be revised. In addition it often ends in a draw :( (You can't play too far, so it always ends in a draw.) I would suggest perhaps building the game with a points system that awards more or fewer points depending on how quickly you guess the words..becors there is no alternative mod in Luanti,i recommend this one. I would be delighted if someone would revise it (If necessary, I would also help sort word)
not nukes
these are not nukes they're just tnt
VL is not a cube game, is a lifesty- ok no
To be honest, VoxeLibre was my first step to MC and well, gotta say it's way better than MC, the terrain generation is beautiful, mobs are now way more improved than they were a year ago, yeah, the game is still HARD (in a certain way), and the HarderVoxels mod is just like real hardcore, oh yeah also that it doesn't have lag spikes every single time you try to walk normally (Thank you Luanti for-), in few words: peak game, would recommend it.
Cool mod
but what does mykota stand for?
Do not use under any circumstances!!
Warning! Do not use this mod under any circumstances! No matter what you build, don't reset it with world edit undo! This mod ruins everything. After use, this mod leaves behind a huge dark stain! No matter what you do, it won't go away
Herbie the Love Bug
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
Wow
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
Works great with other mods, not buggy.
I like this mod as a modder. It works well with other mods like bonemeal, moreblocks, and farming redo, and to my knowledge it doesn't have any crazy bugs like some other biome mods (not naming names). The code is easy to read and understand, for me at least. And I like this mod as a player. I like the fruits in the biomes, it's fun exploring and gathering food trying to find a place to make a base. The textures don't look out of place, and are consistent. This mod has a lot of features too. I recommend this mod for your
default
worlds.Awesome mod, great variety of working weapons!
I really enjoy all the weapons ive tried so far. they just work and they work beautifully. These weapons didnt work on Creatura based mobs (like draconis and animalia) by default. In order to change that I had to go into mods/creatura/mob_meta.lua ln 1216 'def.collide_with_objects = def.collide_with_objects or false' set false to true ' def.collide_with_objects = def.collide_with_objects or true' and that enables projectile collision with creatura mobs.