Potentially a good ranged weapons mod but needs some work. A bit awkward to use weapons. I have to offset my aim to the left to hit targets. Would be nice if arrows were faster & went farther. Also, loading the musket was a bit confusing. You have to left-click followed by right-click, then wait for musket to cock. Then it can be fired with right-click. The musket ball seems to behave erratically when shot into the distance.
I thought this mod wasn't working at first as I assumed it functioned like other text completion software, by using the TAB key. Nope. You have to use a generic string parameter & execute the command. Example: /giveme sword. Then a numbered list of items will display in the chat log. If you follow the command with /giveme <number> it will give you the item without having to input the entire item name.
Very similar to rangedweapons, in that it provides many of the same types of guns & ammunition. It functions similarly but uses accuracy API. I was confused at first at how reloading works. I would press the reload button, it would make a sound, but nothing seemed to happen. Then I realized you just have to wait a second or two for the reloading process to finish. I suppose to simulate the time it might take to replace a magazine in reality.
I wouldn't challenge it on a survival server. That's probably all that needs to be said, but... I like the design too. Animation & sounds are good. Love how it catches everything around it on fire. Difficulty level is high.
The tomahawks & throwing knives work well & make good weapons. But, I don't understand why sometimes the tomahawks disappear after throwing. So far, the knives have never disappeared. Only the tomahawks. Is it supposed to do that?
Also, I with this mod could be used without included the guns from rangedweapons, but that is more an issue with rangedweapons not separating its API & items into different mods.
It's interesting how when an entity is hit, the arrow sticks in & does persistent damage before it expires. Helpful for mobs with high HP. Though, I'm not crazy about how when hit, mobs pop up into the air.
If this is a fork of the bow & arrow mod I used to use (I don't remember which it was), it is much improved.
Similar to my review for accuracy, I haven't used this mod for long. But so far it is smooth & fun. Shurikens stick into nodes after throwing & can be picked up for re-use. If player is moving around, aim won't be accurate. After moving, you need to hold still for a moment to regain your aim.
Accuracy is dependent on player movement. Walking or looking around reduces it. So, player needs to hold still for a better aim. I tried it with shuriken mod. It's very neat how projectiles stick into nodes & can be picked up for re-use. I haven't played with it for long, but I haven't found any issues with it so far.
I haven't played around with many gun mods, but I doubt they could get much better than this. From the limited time I have had trying it out, it seems to be very well made. Lots of different guns to choose from. I love how each gun is unique & how reloading works. It is very fun to use. Wish I could say it was a balrog destroyer, but even with the rocket & grenade launchers, that thing is still a beast to kill. Gameplay is fairly smooth, with the exception that sometimes guns don't reload on the first attempt. But maybe that a cooldown by design.
Great mod. I've built one of these on every server where it exists because they are so much fun. They really open up the underwater realm. Oh and I now paint them all pink in honour of an old film/tv series called Operation Petticoat I watched back in the day.
Visibility is somewhat low from inside due to the portholes but you can always use an external view (as is the case with many vehicles actually). The cost to make them is not exorbitant. Some mese does mean you won't be crafting these on your 1st day on a server but it's only a small amount. For some reason I don't quite understand the hulls (which are a separate craft from the engines) come in several varieties. I have no clue what difference it makes if the hull is steel or wood or mithril.
Gostei do game, achei legal a ideia de tela de atualizações ao criar mundo, gostei das particulas, mecanismo de menu e muito mais. Não posso avaliar os sons pois uso para os testes um pc sem altofalante mas notei que o game tem uma mecanica muito boa de sobrevivencia e de muitas outras coisas. Testei mecanicas de dano é tambem são boas.
It is useful when certain items can't be crafted backwards (Some ore mods don't support reverse crafting, so when you make blocks of certain materials, you can't normally reverse it), because this mod looks at the crafting recipe. Some problems can occur, especially when a block is made from multiple recipes, making it extremely difficult to get the items back.
The ban list is a bit extreme, should only be exclusive to servers, and not individual mods. Singleplayer exists you know, and cheeky players could just simply find the code that bans the mod from the recycle bin and thus allows it again. How can that be implemented?
I can't see a reason why mod or game creators cannot use the built-in singlenode mapgen option. Note that games can set the default mapgen and disable any other mapgens via game.conf, while mods can also hijack the options in map_meta.txt or reject to run if the values does not match.
Im not the best Minecraft/Luanti player, this is why i love this game, in my opinion, Mineclonia's problem is that there hostile mobs, and even with damage disabled, they push you, but Minetest dont have hostile mobs.
This mod isn't standing well against other mods, as somebody else pointed out, there's tons of duplicate blocks & items, bees are in a different mod, Kiwis (Which were once exclusive to this) have also been implemented into Farming Redo, it's no wonder this mod is going to eventually get absorbed into Farming Redo and cease to exist. Quite a shame actually, but I can be assured that much of this mod will be implemented into Farming Redo for future endeavors.
You definitely need this, especially if you have a bunch of mods, it can be very cumbersome not knowing what nodes & items can do. Could be expanded upon with food information regarding hunger and healing benefits if certain mods are installed, but works for what it's worth!
This bundled mod is incredible! It has biomes, farming elements, additional decorations, and even QoL improvements! Though, I think the ores portion could be heavily expanded upon, like adding ores from numerous mods, though that should be a separate mod. Very good nevertheless!
As a mod I am contiunally asked to reset our lucky blocks areanas. People absoluty love lucky blocks! We have turned it into a game with aseveral differnet areas and its constantly being used. The potential for these blocks can be unlimited with a little creativity.
The protect tool is a wonderful asset for those needing to protect a larger area. It simplifies the process to where anyone can do it without having to count out the area or wasting lots of protects and over lapping your protects. I used to dread protecting my builds since they are large areas but with this its an absolute no brainer.
Reminds me of Star Trek
it's sort of reminds me of these replicators in Star Trek. I haven't installed the mod yet but I like it.
Needs Some Work
Potentially a good ranged weapons mod but needs some work. A bit awkward to use weapons. I have to offset my aim to the left to hit targets. Would be nice if arrows were faster & went farther. Also, loading the musket was a bit confusing. You have to left-click followed by right-click, then wait for musket to cock. Then it can be fired with right-click. The musket ball seems to behave erratically when shot into the distance.
GIMME GIMME!
I thought this mod wasn't working at first as I assumed it functioned like other text completion software, by using the
TABkey. Nope. You have to use a generic string parameter & execute the command. Example:/giveme sword. Then a numbered list of items will display in the chat log. If you follow the command with/giveme <number>it will give you the item without having to input the entire item name.Guns, Guns, Guns
Very similar to rangedweapons, in that it provides many of the same types of guns & ammunition. It functions similarly but uses accuracy API. I was confused at first at how reloading works. I would press the reload button, it would make a sound, but nothing seemed to happen. Then I realized you just have to wait a second or two for the reloading process to finish. I suppose to simulate the time it might take to replace a magazine in reality.
I like that the items & API are in separate mods.
I Shall Not Pass!
I wouldn't challenge it on a survival server. That's probably all that needs to be said, but... I like the design too. Animation & sounds are good. Love how it catches everything around it on fire. Difficulty level is high.
Good, But Don't Fully Understand
The tomahawks & throwing knives work well & make good weapons. But, I don't understand why sometimes the tomahawks disappear after throwing. So far, the knives have never disappeared. Only the tomahawks. Is it supposed to do that?
Also, I with this mod could be used without included the guns from rangedweapons, but that is more an issue with
rangedweaponsnot separating its API & items into different mods.Good Bow & Arrow
It's interesting how when an entity is hit, the arrow sticks in & does persistent damage before it expires. Helpful for mobs with high HP. Though, I'm not crazy about how when hit, mobs pop up into the air.
If this is a fork of the bow & arrow mod I used to use (I don't remember which it was), it is much improved.
I Feel Like a Ninja
Similar to my review for accuracy, I haven't used this mod for long. But so far it is smooth & fun. Shurikens stick into nodes after throwing & can be picked up for re-use. If player is moving around, aim won't be accurate. After moving, you need to hold still for a moment to regain your aim.
Interesting Concept
Accuracy is dependent on player movement. Walking or looking around reduces it. So, player needs to hold still for a better aim. I tried it with shuriken mod. It's very neat how projectiles stick into nodes & can be picked up for re-use. I haven't played with it for long, but I haven't found any issues with it so far.
Whoa!
I haven't played around with many gun mods, but I doubt they could get much better than this. From the limited time I have had trying it out, it seems to be very well made. Lots of different guns to choose from. I love how each gun is unique & how reloading works. It is very fun to use. Wish I could say it was a balrog destroyer, but even with the rocket & grenade launchers, that thing is still a beast to kill. Gameplay is fairly smooth, with the exception that sometimes guns don't reload on the first attempt. But maybe that a cooldown by design.
Pink Submarine
Great mod. I've built one of these on every server where it exists because they are so much fun. They really open up the underwater realm. Oh and I now paint them all pink in honour of an old film/tv series called Operation Petticoat I watched back in the day.
Visibility is somewhat low from inside due to the portholes but you can always use an external view (as is the case with many vehicles actually). The cost to make them is not exorbitant. Some mese does mean you won't be crafting these on your 1st day on a server but it's only a small amount. For some reason I don't quite understand the hulls (which are a separate craft from the engines) come in several varieties. I have no clue what difference it makes if the hull is steel or wood or mithril.
Bloody great mod!
This mod is really good. The creepers have green blood, and it also makes punching entities feel much heavier.
Minha opinião
Achei muito legal, adiciona novos biomas, arvores, particulas e uma junção de biomas muito boa. Mas não tem animação de nado. nota: 8.5
O que eu gostei
Gostei do game, achei legal a ideia de tela de atualizações ao criar mundo, gostei das particulas, mecanismo de menu e muito mais. Não posso avaliar os sons pois uso para os testes um pc sem altofalante mas notei que o game tem uma mecanica muito boa de sobrevivencia e de muitas outras coisas. Testei mecanicas de dano é tambem são boas.
cool but glitchy
so if we accidentally carry eachother we fly up until infinity
looks amazing
More futuristic inventory that has it all, wish the default sfinventory had some of the features here.
You're not alone
Brings a lot of life to the world.
Is ok
Like the dragons they look very good but are also very buggy.
Avoid grizzly
Adds a ton of animals to liven up my world, and hunt :)
Bright biomes.
Tried on my new world and the game slowd to a crawl when generating new chunks, like the springs tho.
Flying lizards
Look good but buggy dragons, they removed my bones too.
Sticks n stones
My sisters use this mod and have snomen all over the place :)
looks good tho
Hold up, doesnt ethereal already have falling leaves for all the trees?
Not the snake
They look so cutesy.
Blub blub!
Am gonna use this in my world, love player animations.
amazing feature
Cant wait to put this in my world and throw my sisters off a cliff :)))
horrible events
A tregedy yes but is a game played by kids the place for it really ?
doesnt move
It doesnt work on 5.16 at all, my head doesnt move.
good but bad but good but bad :']
pretty good for what it is but also pretty glitchy and if you disable it (because it causes lag) the world is full of unknown nodes
A bit tricky to use...
It is useful when certain items can't be crafted backwards (Some ore mods don't support reverse crafting, so when you make blocks of certain materials, you can't normally reverse it), because this mod looks at the crafting recipe. Some problems can occur, especially when a block is made from multiple recipes, making it extremely difficult to get the items back.
The ban list is a bit extreme, should only be exclusive to servers, and not individual mods. Singleplayer exists you know, and cheeky players could just simply find the code that bans the mod from the recycle bin and thus allows it again. How can that be implemented?
"singlenode"?
I can't see a reason why mod or game creators cannot use the built-in
singlenodemapgen option. Note that games can set the default mapgen and disable any other mapgens viagame.conf, while mods can also hijack the options inmap_meta.txtor reject to run if the values does not match.Rather neat!
This is great for single item storage, since each drawer can hold only a single item, this is more efficient than Chest2 in that regard.
Want to store tons of a particular material? Shove it into a drawer.
Want to store tons of a particular fuel? Shove in into a drawer.
Want to store tons of a particular common block? Shove it into a drawer.
The list can go on. Though Chest2's capacity far exceeds what Drawers can ever hold, it is still critical to have options.
Nice and basic
Im not the best Minecraft/Luanti player, this is why i love this game, in my opinion, Mineclonia's problem is that there hostile mobs, and even with damage disabled, they push you, but Minetest dont have hostile mobs.
Getting absorbed into Farming Redo.
This mod isn't standing well against other mods, as somebody else pointed out, there's tons of duplicate blocks & items, bees are in a different mod, Kiwis (Which were once exclusive to this) have also been implemented into Farming Redo, it's no wonder this mod is going to eventually get absorbed into Farming Redo and cease to exist. Quite a shame actually, but I can be assured that much of this mod will be implemented into Farming Redo for future endeavors.
Essential!
You definitely need this, especially if you have a bunch of mods, it can be very cumbersome not knowing what nodes & items can do. Could be expanded upon with food information regarding hunger and healing benefits if certain mods are installed, but works for what it's worth!
Can't really go wrong with this!
This bundled mod is incredible! It has biomes, farming elements, additional decorations, and even QoL improvements! Though, I think the ores portion could be heavily expanded upon, like adding ores from numerous mods, though that should be a separate mod. Very good nevertheless!
Avoids Softlocks!
I can't fathom the usefulness of this mod, it's an old one, but it sure remains viable today! Must have to avoid those pesky softlocks!
Nice cave game remake
I can place grass and stone in any layer! at the original game you can only place grass in one layer and stone at the other layers.
Most requested on our server.
As a mod I am contiunally asked to reset our lucky blocks areanas. People absoluty love lucky blocks! We have turned it into a game with aseveral differnet areas and its constantly being used. The potential for these blocks can be unlimited with a little creativity.
Protect tool
The protect tool is a wonderful asset for those needing to protect a larger area. It simplifies the process to where anyone can do it without having to count out the area or wasting lots of protects and over lapping your protects. I used to dread protecting my builds since they are large areas but with this its an absolute no brainer.