The gameplay is minimal and the story is practically non-existent - instead most of the game revolves around getting high off of as many drugs as possible simultaneously just to find out what they all do, while talking to NPCs who talk like they've been doing the same. Also, one of the area's grasses literally just gives you schizophrenia. 10/10, would definitely recommend.
A very funny little game, if you overlook the rather trite acronym for the title... bouncing around and shooting lasers while dodging a hail of bullets is quite fun, it seems. I only wish the matches lasted longer so I could bounce around and dodge bullets even more.
You place little beacons, kill the occasional buggy monster that comes to destroy them, use their drops to make more beacons. That and a small progression system with resource nodes on the surface. I think the idea is that you spread your network of beacons across the land, but it doesn't seem to work since as the network gets bigger, you become unable to protect all of them at once - remember, the monsters destroy your beacons and torches.
Has potential but there are a few problems which make it unplayable in its current state
It's essentially just a mining game, you start with a few workbenches and a pickaxe, go mine stuff, process the ores, craft better stuff (or sell your ores and buy them), repeat. The guide is hidden in the inventory menu and is more like documentation rather than a tutorial, but that's excusable since this is for a game jam. I also quite like the ambiance on the surface, although the custom mapgen is a little slow and I initially spawned underground. The only real problem is the apparent lack of any light sources for lighting up mines, like torches or lamps, which makes it practically impossible to actually mine since you can't see anything. I went all the way through the shop and the recipes and couldn't see any light sources - am I missing something?
The texture literally changes how you see the game, the game becomes a overhauled world if you combine it with some mods such as Animalia, Nextgen Fungi, etc...
Although the game is WIP and has some bugs, apart from that. The game is very good, there's threats everywhere and you need to be cautious to where you walk into, or you DIE! Good game, Wuzzy :)
Thank you very much for making this mod. Just started playing Mineclonia, and, before knew about offhand/torch, was struggling with the dark, but your mod has fixed things wonderfully. Love how strong the light is (much stronger than using offhand), and the distance. There's the issue of the blue block (air?) showing in water where are pointing at; pointing as far away as possible when swimming underwater means you can enjoy the ocean/creatures lit up while keeping the square bubble out of the way, which is really cool. The offhand feature in Mineclonia is great, but once Good Torch has been experienced, there's no going back, lol. Am glad don't get strained eyes or a headache from all the darkness, lol, so can highly recommend this mod.
always wanted a way to incorporate months and weeks in the game, and finallyy there's this mod! I added years myself just for fun, i really like how you can add holidays and that the weather changes based on the seasons. just one thing, i forgot to log out of my server and it was left running the whole night (oopsies) while i was in the same spot and when i came back, there was tons of snow but only in a short radius around my player! Not really a problem if you keep moving, but i think it might be cool if the weather changes across the entire world?
fun idea to play around with. reminiscent of nodecore. from what i can tell, punching and using are the only two ways of transforming resources, always taking one input from in-world and one from the hand (which is not necessarily consumed)? i like the uniformity; i feel like this is one of the simpler in-world crafting systems possible. it's inspiring.
i wouldn't recommend this in its current state as a "game experience", but i would recommend it as a toy to tinker with.
Does the castle now have a teleport trap for the greedy?!? One will be patiently, harmlessly dismantling the pile of gold only to be zapped into rock or an oil pool?
(Not complaining, just very surprised that it happened and would be grateful for a confirmation that the sudden teleport was this mod's doing, and that the cracling sound was there to warn me, and that it gives you less time each time.)
Seriously, all of the structures are fun. The wagon could use actual round wheels, which would make a valuable decoration for one's own builds. Like in Cottages or something.
Gross But It Will Make The Game More realistic
And Getting This Mod And Make It So You caca (Poop) In Game Is realistic But Gross
But Its realistic Cool :)
Gravity Gun Reloaded injects a fresh burst of chaos-friendly physics into Luanti. Snatching mobs, pulling them from afar, or launching them across the map is instantly satisfying, and the addition of physics for blocks gives every throw its own quirky personality. The model blends naturally with the game’s aesthetic, and even the über version is less a building aid and more a glorious tool for messing around.
It’s a clear step up from the other similar mod, which promised comparable mechanics but never reached this level of functionality, smoothness, or reliability. Here, everything behaves as you expect: no frustrating glitches, no inconsistent interactions, only pure and joyful physics.
Yet the experience doesn’t feel entirely complete. The absence of sound effects leaves interactions oddly muted; the mechanics are solid, but without audio cues, some actions simply lack the punch you’d expect from a proper gravity gun. It’s a small blemish on an otherwise thoughtful and well-crafted mod.
Overall, Gravity Gun Reloaded is fun, polished, and surprisingly smooth to use, you’ll just wish it sounded as good as it plays.
While not perfect it's still more than enough to get you done with whatever you'd need to in-game without having to spend hours upon hours more doing the same thing again and again. Just copy and paste. Makes it all so much easier.
Just A Story Of Mine. After I Took This Test. Know It Is No Game.
Being heavily inspired by "Minecraft" you'd be quick to think that it's only worth giving a try because it costs nothing and you don't have the money to pay the cost for the original of which preceded it. But after having spent some time in-game you'll be surprised that it's actually not that bad. Understand that when I say "not bad" I also should mention "not good" either. Basic design and simple options make the game very open-ended much like its relative. You'd be amazed by what you can craft given enough time. You'd be delighted by all the bright colors you'd see. No doubt peaceful in its environment with no mobs whatsoever. Creative mode allows you to have an infinite supply of all you'd ever need and then some. No need to worry about ads interrupting you while you build being ad-free. No need to worry about unlocking anything else because there's no DLC. No watermark with any of the photos and videos you'd take there. Available both online and offline. Graphics are no doubt more on the lower-end which is why it looks more 480p as opposed to 1080p in whatever you would capture in-game but it's still satisfactory. The mods available from the community make the game that much worth playing if for whatever reason you'd like to try out something different. Just gotta be careful with what you're adding. The community is just as free in what they provide and open in helping the users as what you'd expect from any FOSS project. Whoever you are. Whatever you are. You'll feel welcome in this voxel-based world. Just make sure you're to the age that you could make sense of it all. Being a god in any game is something that anyone of any age should always approach with caution. Whatever your religious beliefs may be in real-life. I like to view this game as more of a craft which is why the only real joy I got from it all was creating art that I could share with the world. Which is why I'd say it's worth giving a try.
It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Unfortunately, the mod doesn't work with the mod »bike«. If you sit on the bike and then look at yourself using the key C, you'll see two riders on the bike. Testet with Luanti 5.14.0, Windows 10, local installation.
love the design and texture, and animation. although it calls to be more: could be more hostile, deal a bit of damage, would make the perfect deep cave terror.
With Mineclonia being my favourite game on Luanti, I was so excited when I found this fork that retains the classic feel without the modern additions. It also looks like an excellent base for modding
1: Error "load(line): Attempt to index global "F" (a nil value), and "load(line): Attempt to index field "get_express_station_display_lines" (a nil value
There are some errors: The Mario game don't work and when a ghost (in the pacmini and pacmini mini games) kill you, the game crashed.
But, the idea is very good for a mod.
I added this to my server, it works, laggy although. Tried to remove it due to the complaints of players, yet i cannot and turns all water to unkown blocks. it will take years to even repair it.
Really nice tool, the craft conflict visualizer alone is worth its weight in gold:-)
And it works well, too.
One minor complaint: when converting all in inventory the item stack in the input slot of the exchange machine is not used. When doing an exchange that needs multiple inputs this can prevent the exchange from succeeding.
Not what we wanted, but what we desperately needed
Gave me goosebumps. I never knew pixely bubbles could make me smile. Aaannywayzz! I have used all items there were. Including the wooden mirror. I think it doesn't display anything because it's made of wood, not the stuff mirrors are normally made with. But it's functional and shows all I need to know!
After using the body and face soaps, I sort of instinctively applied face lotion. I didn't find body lotion, however... I have a dry skin condition irl
Upon having ground down several toothbrushes against my teeth, I considered them insufficient for the task at hand. I have an idea: dental floss!! I suggest you describe the condition of teeth with two variables: in between teeth (the hard to reach part) and of their visible flat faces. Toothbrushes generally clear the fronts and backs of teeth better than the cracks between them: cleaning efficiency asymptotically decreases as they become cleaner. The dental floss comes in handy in such cases. Strands can be crafted from cotton strings and possibly wax -- because they are usually covered in some protective layer that makes them smooter. It also smells minty! Food should also make teeth dirtier! Maybe. New weapon class: breath that could kill... (please don't scream at me)
I haven't figured out how to get pimples other than to wait for a while. I tried eating as much bread as I could, running around to spend saturation points. My suggestion is that consuming food that sates more hunger than the player needs to fill the bar causes unpleasant pimple-related effects to take place. I have tried to do it with the 'stamina' mod, at least with how it appears in the Techage modpack (it has a slightly modified version), but apparently it doesn't provide any API to know if you consumed more than you needed... It caps the level at the visual max
Oh and speaking of planned features and namely body scrub. You could use the skin dryness as the speed at which rough grimy dead skin accumulates on the surface!
I absolutely love this texture pack but it has some inconsistencies with Mineclonia such as the coal texture remainign the normal one. Could you please look it over and see if you could correct it?
...but I can't repair a gate that generated broken. In a creative world with the same seed, I surrounded it fully with 48 tier 3 extenders, but the beacon is still off. Replced the beacon, still off. What am I doing wrong?
I’m not really into puzzle games, but I decided to try this one since it had so many good reviews. Even though I haven’t finished it yet, I think it’s well made and definitely above Luanti’s usual average quality.
I really like the sound design, and the UX is surprisingly good: rotating mirrors is more intuitive than I expected thanks to the arrow overlay, and the pirate sense is actually useful in tight or disorienting areas. I also like that the ship itself works as the main menu; it makes everything feel more immersive, even if it’s a bit less straightforward than a standard menu.
The accessibility options, like patterns on lasers, are a thoughtful touch. The tutorial levels are simple and clear, and the mechanics feel intuitive: not too many, not too few. I’m not a puzzle expert, but the level design seems solid so far, and the difficulty curve feels reasonable. Any issues that might show up in later levels seem like they’d be easy to tweak.
Visually, both the UI and textures are mostly coherent. I’m not a huge fan of the font nor of some of the textures and color choices (a lot of the shading and contrast feels a bit off or too flat), but overall it works, and I do really like the custom hotbar.
The detailed in-game credits are another cool and considerate detail, they make it clear that the author has put a lot of effort into this.
Overall, it’s just nice to see a complete, polished, well-thought-out game on Luanti. We really need releases like this to keep the content ecosystem alive and growing.
Far more funny than it has any right to be
The gameplay is minimal and the story is practically non-existent - instead most of the game revolves around getting high off of as many drugs as possible simultaneously just to find out what they all do, while talking to NPCs who talk like they've been doing the same. Also, one of the area's grasses literally just gives you schizophrenia. 10/10, would definitely recommend.
Cow
A very funny little game, if you overlook the rather trite acronym for the title... bouncing around and shooting lasers while dodging a hail of bullets is quite fun, it seems. I only wish the matches lasted longer so I could bounce around and dodge bullets even more.
Quite boring
You place little beacons, kill the occasional buggy monster that comes to destroy them, use their drops to make more beacons. That and a small progression system with resource nodes on the surface. I think the idea is that you spread your network of beacons across the land, but it doesn't seem to work since as the network gets bigger, you become unable to protect all of them at once - remember, the monsters destroy your beacons and torches.
Has potential but there are a few problems which make it unplayable in its current state
It's essentially just a mining game, you start with a few workbenches and a pickaxe, go mine stuff, process the ores, craft better stuff (or sell your ores and buy them), repeat. The guide is hidden in the inventory menu and is more like documentation rather than a tutorial, but that's excusable since this is for a game jam. I also quite like the ambiance on the surface, although the custom mapgen is a little slow and I initially spawned underground. The only real problem is the apparent lack of any light sources for lighting up mines, like torches or lamps, which makes it practically impossible to actually mine since you can't see anything. I went all the way through the shop and the recipes and couldn't see any light sources - am I missing something?
My opinion in Baunilha
The texture literally changes how you see the game, the game becomes a overhauled world if you combine it with some mods such as Animalia, Nextgen Fungi, etc...
:)
Best game!
Although the game is WIP and has some bugs, apart from that. The game is very good, there's threats everywhere and you need to be cautious to where you walk into, or you DIE! Good game, Wuzzy :)
very cool :)
I found the description funny and the game is really cool. 😄
A game changer!
Thank you very much for making this mod. Just started playing Mineclonia, and, before knew about offhand/torch, was struggling with the dark, but your mod has fixed things wonderfully. Love how strong the light is (much stronger than using offhand), and the distance. There's the issue of the blue block (air?) showing in water where are pointing at; pointing as far away as possible when swimming underwater means you can enjoy the ocean/creatures lit up while keeping the square bubble out of the way, which is really cool. The offhand feature in Mineclonia is great, but once Good Torch has been experienced, there's no going back, lol. Am glad don't get strained eyes or a headache from all the darkness, lol, so can highly recommend this mod.
Easy to use skins for voxelibre
Nice and easy mod for make possible use skins from Minecraft in voxelibre
This was so needed
always wanted a way to incorporate months and weeks in the game, and finallyy there's this mod! I added years myself just for fun, i really like how you can add holidays and that the weather changes based on the seasons. just one thing, i forgot to log out of my server and it was left running the whole night (oopsies) while i was in the same spot and when i came back, there was tons of snow but only in a short radius around my player! Not really a problem if you keep moving, but i think it might be cool if the weather changes across the entire world?
interesting concept
fun idea to play around with. reminiscent of nodecore. from what i can tell, punching and using are the only two ways of transforming resources, always taking one input from in-world and one from the hand (which is not necessarily consumed)? i like the uniformity; i feel like this is one of the simpler in-world crafting systems possible. it's inspiring.
i wouldn't recommend this in its current state as a "game experience", but i would recommend it as a toy to tinker with.
Good Mod
Maybe It Has /status Or /stats In It
I Tryed This
I Tryed This On Multicraft Its Nice But A C- BC I Don't Play It As Much The Plomb Is That This Game "Minetest" Is Boring
This Mod Is Not Requested Players Will Not Like It BUT Maybe Its For Minigames Only Not Servers
This Mod Is Not Requested Players Will Not Like It I Guess The Bed Lives Mod Is For Minigames Only
just one question
Does the castle now have a teleport trap for the greedy?!? One will be patiently, harmlessly dismantling the pile of gold only to be zapped into rock or an oil pool?
(Not complaining, just very surprised that it happened and would be grateful for a confirmation that the sudden teleport was this mod's doing, and that the cracling sound was there to warn me, and that it gives you less time each time.)
Seriously, all of the structures are fun. The wagon could use actual round wheels, which would make a valuable decoration for one's own builds. Like in Cottages or something.
Gross And Cool And realistic
Gross But It Will Make The Game More realistic And Getting This Mod And Make It So You caca (Poop) In Game Is realistic But Gross But Its realistic Cool :)
Suited
Crystal armor is the best.
All colours
We have pixelart battles on our server using this and baked clay :)
Fantastic, really enjoyable.
Excellent work, one of the best textures for Minetest in my opinion, very pleasant and beautiful, thank you. 😉👍
Fooling Around with Physics
Gravity Gun Reloaded injects a fresh burst of chaos-friendly physics into Luanti. Snatching mobs, pulling them from afar, or launching them across the map is instantly satisfying, and the addition of physics for blocks gives every throw its own quirky personality. The model blends naturally with the game’s aesthetic, and even the über version is less a building aid and more a glorious tool for messing around.
It’s a clear step up from the other similar mod, which promised comparable mechanics but never reached this level of functionality, smoothness, or reliability. Here, everything behaves as you expect: no frustrating glitches, no inconsistent interactions, only pure and joyful physics.
Yet the experience doesn’t feel entirely complete. The absence of sound effects leaves interactions oddly muted; the mechanics are solid, but without audio cues, some actions simply lack the punch you’d expect from a proper gravity gun. It’s a small blemish on an otherwise thoughtful and well-crafted mod.
Overall, Gravity Gun Reloaded is fun, polished, and surprisingly smooth to use, you’ll just wish it sounded as good as it plays.
cool idea
overall cool idea. looking forward to future updates
Essential For Any Crafter Who Dreams Big
While not perfect it's still more than enough to get you done with whatever you'd need to in-game without having to spend hours upon hours more doing the same thing again and again. Just copy and paste. Makes it all so much easier.
Simple. Easy. Free. Fast.
Just A Story Of Mine. After I Took This Test. Know It Is No Game.
Being heavily inspired by "Minecraft" you'd be quick to think that it's only worth giving a try because it costs nothing and you don't have the money to pay the cost for the original of which preceded it. But after having spent some time in-game you'll be surprised that it's actually not that bad. Understand that when I say "not bad" I also should mention "not good" either. Basic design and simple options make the game very open-ended much like its relative. You'd be amazed by what you can craft given enough time. You'd be delighted by all the bright colors you'd see. No doubt peaceful in its environment with no mobs whatsoever. Creative mode allows you to have an infinite supply of all you'd ever need and then some. No need to worry about ads interrupting you while you build being ad-free. No need to worry about unlocking anything else because there's no DLC. No watermark with any of the photos and videos you'd take there. Available both online and offline. Graphics are no doubt more on the lower-end which is why it looks more 480p as opposed to 1080p in whatever you would capture in-game but it's still satisfactory. The mods available from the community make the game that much worth playing if for whatever reason you'd like to try out something different. Just gotta be careful with what you're adding. The community is just as free in what they provide and open in helping the users as what you'd expect from any FOSS project. Whoever you are. Whatever you are. You'll feel welcome in this voxel-based world. Just make sure you're to the age that you could make sense of it all. Being a god in any game is something that anyone of any age should always approach with caution. Whatever your religious beliefs may be in real-life. I like to view this game as more of a craft which is why the only real joy I got from it all was creating art that I could share with the world. Which is why I'd say it's worth giving a try.
Simply the best
It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Doesn't work with mod »bike«
Unfortunately, the mod doesn't work with the mod »bike«. If you sit on the bike and then look at yourself using the key C, you'll see two riders on the bike. Testet with Luanti 5.14.0, Windows 10, local installation.
great design!
love the design and texture, and animation. although it calls to be more: could be more hostile, deal a bit of damage, would make the perfect deep cave terror.
Brilliant game fork
With Mineclonia being my favourite game on Luanti, I was so excited when I found this fork that retains the classic feel without the modern additions. It also looks like an excellent base for modding
it is very nice mod!
it is a very useful and easy to understand mod, nice job!
"F" error thingy
1: Error "load(line): Attempt to index global "F" (a nil value), and "load(line): Attempt to index field "get_express_station_display_lines" (a nil value
Some errors
There are some errors: The Mario game don't work and when a ghost (in the pacmini and pacmini mini games) kill you, the game crashed. But, the idea is very good for a mod.
Doesn't work-
I added this to my server, it works, laggy although. Tried to remove it due to the complaints of players, yet i cannot and turns all water to unkown blocks. it will take years to even repair it.
nice
plays well and free of lags on my phone, only thing that i had to figure out controls.
Great idea!
Really nice tool, the craft conflict visualizer alone is worth its weight in gold:-)
And it works well, too.
One minor complaint: when converting all in inventory the item stack in the input slot of the exchange machine is not used. When doing an exchange that needs multiple inputs this can prevent the exchange from succeeding.
saddle craftability note
the inspiration game of mineclonia now has a recipe for saddles
Great Add-on
This mod is a great add-on to 3D Armor Gloves Redo👍!
Not what we wanted, but what we desperately needed
Gave me goosebumps. I never knew pixely bubbles could make me smile. Aaannywayzz! I have used all items there were. Including the wooden mirror. I think it doesn't display anything because it's made of wood, not the stuff mirrors are normally made with. But it's functional and shows all I need to know!
After using the body and face soaps, I sort of instinctively applied face lotion. I didn't find body lotion, however... I have a dry skin condition irl
Upon having ground down several toothbrushes against my teeth, I considered them insufficient for the task at hand. I have an idea: dental floss!! I suggest you describe the condition of teeth with two variables: in between teeth (the hard to reach part) and of their visible flat faces. Toothbrushes generally clear the fronts and backs of teeth better than the cracks between them: cleaning efficiency asymptotically decreases as they become cleaner. The dental floss comes in handy in such cases. Strands can be crafted from cotton strings and possibly wax -- because they are usually covered in some protective layer that makes them smooter. It also smells minty! Food should also make teeth dirtier! Maybe. New weapon class: breath that could kill... (please don't scream at me)
I haven't figured out how to get pimples other than to wait for a while. I tried eating as much bread as I could, running around to spend saturation points. My suggestion is that consuming food that sates more hunger than the player needs to fill the bar causes unpleasant pimple-related effects to take place. I have tried to do it with the 'stamina' mod, at least with how it appears in the Techage modpack (it has a slightly modified version), but apparently it doesn't provide any API to know if you consumed more than you needed... It caps the level at the visual max
Oh and speaking of planned features and namely body scrub. You could use the skin dryness as the speed at which rough grimy dead skin accumulates on the surface!
牛,nice thing
it is very nice
Love it but
I absolutely love this texture pack but it has some inconsistencies with Mineclonia such as the coal texture remainign the normal one. Could you please look it over and see if you could correct it?
great but...
...but I can't repair a gate that generated broken. In a creative world with the same seed, I surrounded it fully with 48 tier 3 extenders, but the beacon is still off. Replced the beacon, still off. What am I doing wrong?
Polished and thoughtful Luanti game
I’m not really into puzzle games, but I decided to try this one since it had so many good reviews. Even though I haven’t finished it yet, I think it’s well made and definitely above Luanti’s usual average quality.
I really like the sound design, and the UX is surprisingly good: rotating mirrors is more intuitive than I expected thanks to the arrow overlay, and the pirate sense is actually useful in tight or disorienting areas. I also like that the ship itself works as the main menu; it makes everything feel more immersive, even if it’s a bit less straightforward than a standard menu.
The accessibility options, like patterns on lasers, are a thoughtful touch. The tutorial levels are simple and clear, and the mechanics feel intuitive: not too many, not too few. I’m not a puzzle expert, but the level design seems solid so far, and the difficulty curve feels reasonable. Any issues that might show up in later levels seem like they’d be easy to tweak.
Visually, both the UI and textures are mostly coherent. I’m not a huge fan of the font nor of some of the textures and color choices (a lot of the shading and contrast feels a bit off or too flat), but overall it works, and I do really like the custom hotbar.
The detailed in-game credits are another cool and considerate detail, they make it clear that the author has put a lot of effort into this.
Overall, it’s just nice to see a complete, polished, well-thought-out game on Luanti. We really need releases like this to keep the content ecosystem alive and growing.
Good job!