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  • hwdoorpie 5 hours ago
    English

    "F" error thingy

    1: Error "load(line): Attempt to index global "F" (a nil value), and "load(line): Attempt to index field "get_express_station_display_lines" (a nil value

    LuaATC Textlines by Nazalassa 0 comments
  • hwdoorpie 5 hours ago
    English

    Digiline

    what is the digiline message for the dispenser to dispense the thing and to stop dispensing

    Pipeworks by mt-mods 0 comments
  • michi16bit 2025-11-17 14:59 UTC
    Italiano

    Some errors

    There are some errors: The Mario game don't work and when a ghost (in the pacmini and pacmini mini games) kill you, the game crashed. But, the idea is very good for a mod.

    myarcade by Don 0 comments
  • XxSAINTxX 2025-11-17 05:09 UTC
    English

    Doesn't work-

    I added this to my server, it works, laggy although. Tried to remove it due to the complaints of players, yet i cannot and turns all water to unkown blocks. it will take years to even repair it.

    tides & floods by Lemente 0 comments
  • unacceptium_core 2025-11-17 04:56 UTC
    English

    nice

    plays well and free of lags on my phone, only thing that i had to figure out controls.

    Lush tetris by rstcxk 0 comments
  • j-r 2025-11-16 14:50 UTC
    English

    Great idea!

    Really nice tool, the craft conflict visualizer alone is worth its weight in gold:-)

    And it works well, too.

    One minor complaint: when converting all in inventory the item stack in the input slot of the exchange machine is not used. When doing an exchange that needs multiple inputs this can prevent the exchange from succeeding.

    Craft Conflict Exchanger by ZenonSeth 3 comments
  • The4spaceconstants 2025-11-16 13:02 UTC
    English

    saddle craftability note

    the inspiration game of mineclonia now has a recipe for saddles

    Unsolicited Crafting Recipes for Mineclonia by ketwaroo 0 comments
  • BryanGruik15 2025-11-15 16:26 UTC
    English

    Great Add-on

    This mod is a great add-on to 3D Armor Gloves Redo👍!

    3D Armor Gloves XTended by Geraos16 0 comments
  • DarkXWolf17 2025-11-15 14:22 UTC
    English

    Not what we wanted, but what we desperately needed

    Gave me goosebumps. I never knew pixely bubbles could make me smile. Aaannywayzz! I have used all items there were. Including the wooden mirror. I think it doesn't display anything because it's made of wood, not the stuff mirrors are normally made with. But it's functional and shows all I need to know!

    After using the body and face soaps, I sort of instinctively applied face lotion. I didn't find body lotion, however... I have a dry skin condition irl

    Upon having ground down several toothbrushes against my teeth, I considered them insufficient for the task at hand. I have an idea: dental floss!! I suggest you describe the condition of teeth with two variables: in between teeth (the hard to reach part) and of their visible flat faces. Toothbrushes generally clear the fronts and backs of teeth better than the cracks between them: cleaning efficiency asymptotically decreases as they become cleaner. The dental floss comes in handy in such cases. Strands can be crafted from cotton strings and possibly wax -- because they are usually covered in some protective layer that makes them smooter. It also smells minty! Food should also make teeth dirtier! Maybe. New weapon class: breath that could kill... (please don't scream at me)

    I haven't figured out how to get pimples other than to wait for a while. I tried eating as much bread as I could, running around to spend saturation points. My suggestion is that consuming food that sates more hunger than the player needs to fill the bar causes unpleasant pimple-related effects to take place. I have tried to do it with the 'stamina' mod, at least with how it appears in the Techage modpack (it has a slightly modified version), but apparently it doesn't provide any API to know if you consumed more than you needed... It caps the level at the visual max

    Oh and speaking of planned features and namely body scrub. You could use the skin dryness as the speed at which rough grimy dead skin accumulates on the surface!

    skincare by lia_xo 6 comments
  • Anastasiya 2025-11-14 05:42 UTC
    English

    牛,nice thing

    it is very nice

    Xiangqi by Y. Wang 0 comments
  • Virian 2025-11-13 05:37 UTC
    English

    Love it but

    I absolutely love this texture pack but it has some inconsistencies with Mineclonia such as the coal texture remainign the normal one. Could you please look it over and see if you could correct it?

    Baunilha by Mirtilo 1 comments
  • makmak 2025-11-12 21:20 UTC
    English

    great but...

    ...but I can't repair a gate that generated broken. In a creative world with the same seed, I surrounded it fully with 48 tier 3 extenders, but the beacon is still off. Replced the beacon, still off. What am I doing wrong?

    Worldgate by EmptyStar 0 comments
  • giov4 2025-11-12 19:52 UTC
    English

    Polished and thoughtful Luanti game

    I’m not really into puzzle games, but I decided to try this one since it had so many good reviews. Even though I haven’t finished it yet, I think it’s well made and definitely above Luanti’s usual average quality.

    I really like the sound design, and the UX is surprisingly good: rotating mirrors is more intuitive than I expected thanks to the arrow overlay, and the pirate sense is actually useful in tight or disorienting areas. I also like that the ship itself works as the main menu; it makes everything feel more immersive, even if it’s a bit less straightforward than a standard menu.

    The accessibility options, like patterns on lasers, are a thoughtful touch. The tutorial levels are simple and clear, and the mechanics feel intuitive: not too many, not too few. I’m not a puzzle expert, but the level design seems solid so far, and the difficulty curve feels reasonable. Any issues that might show up in later levels seem like they’d be easy to tweak.

    Visually, both the UI and textures are mostly coherent. I’m not a huge fan of the font nor of some of the textures and color choices (a lot of the shading and contrast feels a bit off or too flat), but overall it works, and I do really like the custom hotbar.

    The detailed in-game credits are another cool and considerate detail, they make it clear that the author has put a lot of effort into this.

    Overall, it’s just nice to see a complete, polished, well-thought-out game on Luanti. We really need releases like this to keep the content ecosystem alive and growing.

    Good job!

    Lazarr! by Wuzzy 0 comments
  • Wuzzy 2025-11-12 09:30 UTC
    English

    API documentation is insufficient

    I got very excited when I saw this mod. Entities that recreate nodes? Awesome!

    But sadly it is unusable in its current state because the API documentation is very insufficient. Only a few data formats are described but not the functions.

    Node entity library by The4spaceconstants 1 comments
  • Wuzzy 2025-11-12 09:25 UTC
    English

    Mod is obsolete since 5.13

    Since the release of Luanti 5.13, this mod is obsolete because that version offers GUID for objects natively.

    I suppose this mod may still be useful if you need to depend on old Luanti versions, but that’s it. (I still appreciate the work behind the mod tho.)

    Minetest Object IDs (API) by zeuner 0 comments
  • karlexceed 2025-11-12 05:44 UTC
    English

    Beautiful!

    I love the atmosphere that this adds! Also the sense of time progressing beyond just the day/night cycle - so good! Highly recommended.

    Ecliptic Cycle (Moon Phases) by Extex 0 comments
  • RasPiManiac 2025-11-11 22:46 UTC
    English

    Yay! 3D plants!

    This is pretty darn cool :D the 3D models give the world a lot of depth to my MineClonia world!

    Small 3D Plants for Mineclone by Codiac 1 comments
  • VerdiSchubert 2025-11-11 18:50 UTC
    English

    Stable and clean

    But would be great to add parrot, wolf tame, campfire, sweet berries, cod, salmon, glow squid, dolphin.

    CloneCraft;Libre by awuuwa 1 comments
  • Illoizaur 2025-11-11 14:32 UTC
    Українська

    Рекомендую

    Є велика кількість модів для фермерства, та цей має те що рідко в кого є: Хороший та зрозумілий опис в лоббі, і відсутність нвдмірностей.

    Cropocalypse by Tarruvi 0 comments
  • Tentenyy 2025-11-10 21:39 UTC
    English

    Texture fits with variety, just need tweaks

    I like how this mod fits with the textures of Luanti, although the color variety is bit limited at best, its honestly enough for me.

    One thing that reminds me of something is the Quartzy Plain dark gray, it looks more like a concrete block than a quartz block, which is a bit unusual and funny (atleast for me because there is also a concrete block exist in another mod i couldn't remember) but at the same time it fits for a building.

    One thing i get a concerned in this mod is how hollow the blocks are. I would like atleast this to be patched or tweaked to be like full block to match with the default blocks in the game. Also would like to see is atleast rename the blocks from example "Quartzy Plain dark gray" to like "Dark Gray Quartzy Plain"

    Quartzy by mmmsued 0 comments
  • Sak 2025-11-10 13:13 UTC
    English

    Beautiful

    I'd make these the actual official textures of the next MT update if it had a texture update like mc 1.14 had

    Baunilha by Mirtilo 0 comments
  • hwdoorpie 2025-11-10 08:39 UTC
    English

    Digilines dimmable lights and wall knob

    so, what is the code for the dimmmable lights and wall knobs integrating e.g the wall knob is set to 12, the dimmable light is now on light level 12. The luacontroller code. Not just digiline_send, like it should be like "teamwork" but on digilines

    please reply

    digistuff by mt-mods 1 comments
  • j-r 2025-11-09 06:55 UTC
    English

    Not really a game yet, but with potential

    Very nice teaser promising interesting sandbox mechanics without a crafting grid.

    I'm really curious how it'll turn out. Please continue working on it!

    material by kijetesantakalu 1 comments
  • rstcxk 2025-11-08 21:56 UTC
    English

    Nitfy mod

    Really happy this library exists and i never needed to bother with the pain of formspecs. I would rather use a toilet scraper to get a deep cleaning of my throat than to write formspec code

    Flow by Luke 0 comments
  • makmak 2025-11-07 20:04 UTC
    English

    very cool!

    With minor reservations, a great mod. It's fantastic to be able to dress how you wish, and make your own clothes too, then still put on armor on top of the clothes. The spinning wheel, loom and sewing table are great toys, with nice models and spinning animation. I appreciate that you can power them by hand if you are not into advanced tech.

    I'm excited to see if I can convince the spinning machine to accept other kinds of fibre somehow. Guess spinning_machine:recipe_register_input is going to be invisible outside the mod? I can probably make a tweak for our use at home, but maybe it could be public for people with flax, actual spinnable shhep's wool or whatever?

    The gripes, as promised (all really small):

    • Needles can be made from bones, but unless you happen to be running the bonemeal mod already or look at the code, or ask the author (thanks for replying elsewhere), you won't know and there will be no sewing. The readme misleadingly says you can craft needles from... more needles.

    • Dirty water can be purified with gravel but it's not quite clear how. By emptying the bucket on top of gravel I think?

    • The forms for the machines are an eye-burning light grey, which is some everness-level sh** to do to innocent people with sfinv.

    • The forms for the machines could use labels or tooltips, or screenshots.

    Clothing 2 by SFENCE 0 comments
  • basxto 2025-11-07 11:53 UTC
    English

    Great

    I forgot how dangerous dungeon masters were and how often they destroyed my bases

    Minetest Classic by sfan5 0 comments
  • flemtone 2025-11-07 07:25 UTC
    English

    Meat!

    Keeps my farm busy with all the animals.

    Mobs Animal by TenPlus1 0 comments
  • flemtone 2025-11-07 07:22 UTC
    English

    Monster madness

    We use this to add all da mobs mods into our server.

    Mobs Redo API by TenPlus1 0 comments
  • N Freeman 2025-11-06 16:58 UTC
    English

    nice mineclonia fork

    Nice!

    is a Free/Libre minecraft 1.8.

    A MineClonia Fork, it is good, because MineClonia is a Free/Libre Minecraft.

    CloneCraft;Libre by awuuwa 0 comments
  • makmak 2025-11-06 08:26 UTC
    English

    very cool

    Only know this mod as the API for Clothing 2, in which role it does a great job.

    And this is what SFENCE is replying to:

    "Edit: help! No recipe for needles!

    The machines need tooltips, or labels, or screenshots. I did get them to work with the readme, but it could be easier. Another small gripe: the light grey forms hurt your eyes if you are on sfinv.

    But it all works or at least I haven't run into an issue in five minutes in creative. Production takes quite some time, but I like that, actually. The models and the spinning animation are great. And it's fantastic to be able to dress yourself how you wish, then still put armor on top."

    Appliances API by SFENCE 2 comments
  • TannieMielie 2025-11-04 21:18 UTC
    English

    I like this mod conceptually, but I have a problem!

    When I installed the mod, upon joining my world I was immediate assailed by a whole swarm of dragons! I checked the mod settings, and the "Simple Spawning" was not selected. No idea why this was happening!

    Draconis by ElCeejo 0 comments
  • MXB 2025-11-04 16:42 UTC
    English

    Spooky delight

    A nice alternative cave style.

    Livingcaves by Liil 0 comments
  • MLK94 2025-11-04 11:20 UTC
    English

    Quite a lot of fun

    I tried this mod on an old server (Dominion) and it was quite cool, my only criticism at the time was the speeding up/down which felt a bit unnatural - a very minor issue!

    Skyboard by oblerion 0 comments
  • hwdoorpie 2025-11-03 01:49 UTC
    English

    pedestrian button

    The streets mod (your modpack) is incomplete. Where is the pedestrian button assembly. Like there is a sign saying " push button to cross, wait for signal " and you have to fill in a Digilines channel and message (idk what does a Digiline Message do) and why? The streets mod (webdesigner's version) has some extra black things (and unnecessary) (in the pedestrian assembly button) which i dont know where it came from

    Roads by cheapie 0 comments
  • Wuzzy 2025-11-02 22:23 UTC
    English

    Poor code quality

    The code quality of this mod is terrible, the same code is literally repeated 14 times but with different colors instead of just doing a simple for-loop. What's worse, the texture names ignore ALL convention (no mod prefix used), thus polluting a lot of namespaces and creating a headache for texture pack creators and game devs. Also, this mod registers the red bed again which doesn't make sense and just pollutes the item list. Disappointingly, you can't use dyes to re-color beds. For no reason, this mod decided to also make beds bouncy, which is out-of-scope for a mod that claims to only offer new bed colors.

    At least the bed textures themselves are good, but that's about it.

    Suggestions:

    • Prefix all textures with colorful_beds_
    • Rewrite the code to register all beds in a single for-loop
    • Remove bouncy beds feature
    • Overwrite default red bed instead of registering a 2nd red bed (don't forget to add aliases after you removed the extra red beds)
    • Add crafting recipes to recolor beds with dye
    Colorful Beds by Tarruvi 0 comments
  • catz 2025-11-01 20:26 UTC
    English

    Good job!

    Well.... This mod is very similar to those moba games you know and it's very beautiful to tell the truth bro.

    Skills & States API by giov4 0 comments
  • catz 2025-11-01 20:24 UTC
    English

    BEST MOD EVER

    Bro, there's no explanation.... Same as the server but I can't play alone ;)

    Murder by giov4 0 comments
  • catz 2025-11-01 20:22 UTC
    English

    Cool mod!

    Bro, what a cool mod! A beautiful recreation of the famous "skywars" of minecraft and does not Lag on my phone :D

    Skywars by giov4 0 comments
  • makmak 2025-11-01 12:53 UTC
    English

    bzzz bzzz!

    Proud :d of myself for figuring out that the smoker is left-clicked on the hive and the extractor is placed, but still have questions. What can you do wth a wild honeycomb other than eat it, that is, shouldn't it be craftable into honey? And, the beeswax could be used to make Ethereal's candles, but apparently not? Does it have other uses somewhere?

    Bees by TenPlus1 2 comments
  • stu-est-sup-int 2025-11-01 01:01 UTC
    English

    observations

    I Really want to like the modpack due to the function of the conveyors alone however they are a bit quirky.

    To start off if you arrange four conveyors to all pull the same log it appears the conveyor pointing a specific direction will always pull the block. This is good (although I theorize this won't actually happen everytime)

    Now if you place four conveyors in a loop and then place two logs side by side, depending on the orientation, you will either observe the two blocks seperate within the first cycle and stablize or you will observe one block jump forward twice and reform the two-blocks-side-by-side structure.

    The power system I would probably have to actually read the code to understand. In one test breaking the power source immediately after the first conveyor in a sequence was powered caused each conveyor in the sequence to activate one at a time. In another test the end of a conveyor stopped before the center. The first case is odd because power flows in all directions and it's possible that whatever causes it also causes the tip to die instantly in the second case.

    If you truly wanted to expand on this system for some reason you could potentially do it by having higher technology give better control of power and where and when it goes. However in it's current state the power system seems imprecise.

    I Am running out of characters but I like the coal shafts a lot lot, chests spawn too frequently and in riverbeds, hide-behinds need a bit of work, and I'm putting too much thought into this probably.

    Louisville Makes Games Appalachia Modpack by Xanthus 0 comments
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