Ther are still at least some of the old issues with saplings: tropical trees drop an unknown item instead of a sapling, and autumn tree saplings don't grow.
The darkforest has gone missing in action. I'm guessing you are working off a version of variety which doesn't have it, the way I have only seen a version without terracotta. But seriously, darkforest is THE biome. :)
In a recommendation text file, you recommend that the tropical forest and cypress biome be disabled, but why, and is whatever is wrong with them, temporary? There are also recommendations for changing some heat and humidity points; since it's a fork anyway, why not change the defaults and maybe leave the note about what the old values were? Edit: right, I didn't read the name of the file, now I get it.
Hi Skybuilder, I really like your mod and I’ve already published some skins for it, lol.
I wanted to ask you something: would you be open to me helping improve the UI of your
online skins page? I think I could make the site look more modern and user-friendly
while keeping everything you’ve built working as it is.
me gusta el mod solo que deberia ser compatible con otros mods de inventario que existen y el inventario predeterminado, tambien creo que las capas podrian tener fisicas y ser modelos 3D, pero esta bueno
No bugs, wonderful. But when you /clearobjects they dissappear or using https://content.luanti.org/packages/shaft/powerguns/ (force gun) the graffitti poofs like a dream. I dont know if that a feature but If it can be fixed i would love that.
It mostly changes the look of the temperate green biomes, for vastly better. This and More Trees together makes minetest game into a different experience.
Mt-mods, if you are around, could you help out with this error which happens if plantlife and biospheres are both on, and a player climbs up high enough for a biosphere to stat generating? The part of plantlife involved seems to by dryplants (checked by turning various plantlife mods on and off individually):
AsyncErr: Lua: Runtime error from mod 'biospheres' in callback on_generated(): C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:405: attempt to compare number with string
stack traceback:
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:405: in function 'place_deco'
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:558: in function 'place_all_decos'
C:\luanti-5.13.0-win64\mods\biospheres/biomegen.lua:655: in function 'generate_all'
C:\luanti-5.13.0-win64\mods\biospheres/mapgen.lua:218: in function <C:\luanti-5.13.0-win64\mods\biospheres/mapgen.lua:88>
C:\luanti-5.13.0-win64\bin\..\builtin\common\register.lua:26: in function <C:\luanti-5.13.0-win64\bin\..\builtin\common\register.lua:12>
I'm not saying that plantlife is in any way to blame, but biospheres doesn't do it with other decoration mods, say, More Trees, so what can be tweaked where or suggested to the author of biospheres maybe? It would be quite acceptable if dryplants simply didn't generate that high up, the way more trees don't grow there. But my coding skils are rudimentary, so I'm asking for help. Thank you.
This mod is one I usually include in my survival worlds, despite not being much of a builder. The stones are easy enough to make a simple base from. I also enjoy that they can be made into dye, and the slightly unrealistic recipes to mix some if the stones and dyes to other stones. It also offers a way to farm some of the stones (the quartz variants) by cookingthem in a furnace for the budding form, which passively makes crystals that can be crafted into the quartz blocks. There is also active updates to this. I think this mod offers more than enough to be worth using. I feel like some of the special stones like ammolite should glow, but thats just a personal preference.
I'm not that good at parkour and i didn't found this game to be hard, only the last levels were more difficult (i didn't tried the hard mode yet, but that is an optional mode). I liked the minimalistic textures and the gameplay was fun, and that's what matters. My only sugestion is that you add a game command that resets the current level, since you need to know which level you are to reset it through the change_level command and there are some possible softlocks, like the breakable blocks disappearing if you place them on a place where a wall appears if you interact with a button.
It's basically Minecraft but free and more performant.
I have been playing Mineclonia for about a year.
It has proven to be a great clone of Minecraft. It has all the important core gameplay down and often updates, adding in missing features and fixes. I like it a lot and hope it keeps its current rate of development. Great job!
I also have a 16 year-old laptop that can't really run Minecraft, but it can run this.
As I understand it, this mod will be fully effective with Luanti 5.15 (yet to be released ATM), since the parameter that allows us to get a deterministic star layout (star_seed) was merged after 5.14 was released.
I see that you also are the author of this PR; good idea, and thanks for implementing it in the engine.
Although it is currently work in progress, the voxel style it is in fits in SUPER well with Luanti as a whole. Really appreciate the work put into this. One problem I did run into was when I placed the wooden stool, currently I can not mine it, so it is stuck where I placed it in my survival world. I can tell this will be the go-to furniture mod once it is finished.
Asuna is easily one of the most impressive experiences available on Luanti.
The sheer variety of biomes and the attention to atmosphere make exploration constantly rewarding. Every region feels distinct, alive, and thoughtfully designed, with particle effects and environmental details that give the world a strong sense of identity and immersion.
What really sets Asuna apart is how its biomes don’t just look good — they feel good to explore. Large, meaningful biome sizes make each area feel significant, and the visual cohesion between terrain, lighting, and particles creates moments that genuinely stop you in your tracks.
Between the atmosphere, world design, and overall polish, Asuna stands out as arguably one of the best games on Luanti, especially for players who value exploration, aesthetics, and a strong sense of place. It’s the kind of project that shows what the engine is truly capable of when pushed creatively.
This is a MUST HAVE for any survival focused Luanti game
The animals add so much utility and atmosphere to Luanti, it really makes the game feel alive. None of the animals feel out of place, it all has this voxel style that I enjoy so much. If you want a mod that is consistent in style, adds not only useful foods but tons of atmosphere to the game, 100% download and install this mod!
This is one of those must have essential mods in my opinion. It adds a satisfying feel to eating food in its own style and adds that much appreciated level of polish to Luanti.
Very simple and intuitive for using, without any ballast. Design simble, without any "rays to eyes".
But, one thing could be good to be added as a new tool: multi-point meter. For example, right-click to first point and left-click to any other point, with addition of lenght. On last point, use rightclick and it says to chat. It could be so much useful for building AdvTrains railways and doing timetables of trains.
Great tinkers-like mod that could use a bit more polish
This is an overall great mod that adds in the classic experience you expect if you played with Tinkers Construct before. The multiblock smeltery structure works, the lava tank can be filled and ore smelted into liquid which is cast into tools. The skeleton of the gameplay experience is all there!
Unfortunately some visuals just don't quite have the polish they really need for the mod to shine. The lava tank doesn't visually fill with lava you have to go by hud text. The GUI is kind of rough especially with melted liquid textures, no animations for texture flowing out of faucet or cooling into cast.
theres no advanced tools either, its the basics
All in all melterns is a great attempt at a very big mod and it passes in what it set out to do it seems. Theres plenty to still be worked on here but its a great foundation for gameplay.
Needed for a long time!
Similar, as said @makmak - even though is it on start of long way of updates, it is great!
For singleplayer - acceptable but I think that better is built-in minimap. But this mod adds markers.
For multiplayer - this is the most needed and to these days didn't avaible thing on server with friends from real life...
Thank you for it!
What I think that this mod needs for future (some points from this list is for long-time)?
Drag the map with mouse (I think that needs support from core that actually isn't implemented)
Move the map via keybord (I think that needs support from core that actually isn't implemented)
Support for add overlay map layer (manually uploaded by admin)
Support for use only uploaded tiles (manually uploaded by admin), without generating and regenerating tiles by mod (for me is this highly prefered to reduce server load and for using maps, made by Minetest mapper and edited with Krita) - in settings
Support Minetest mapper node color files (I don't know if is it actually avaible)
Support for default node coloring using by built-in minimap
Support for lines and polygonal chains (because AdvTrain railways...)
Support for polygons (inspired by live maps and BlueMap)
Better markers GUI - slider or pages, search, information of author...
Support more layers
Integration with some mods that have own tracks, lines, physic, net etc. - for example, AdvTrains net integration
I was surprised to see that there's only a WIP release and yet this mod feels already more polished and coherent than many decoration mods out there. If I have to nitpick, I'm not a fan of the hourglass and the big plant texture could use some work. Also, I can only sit on one side of the bench. But still, this looks promising. Keep up the good work (and please don't turn it into a bloat :D) !
A geneuinely good decoration mod. Unlike some other decoration mods this one actually fits well with the game and doesn't stand out too much, the textures are pretty good, which is often the pain point of other mods
I really how the mod adds a lot of little things to put on furniture, since thats the most lacking aspect in making comfy interiors
My suggestion is to make the reciepes more lenient. 8 wood and a stick for one crate is ridiculous, same goes for cookie jars and curtains. It should be as easy as just bumping up how many items the recipe gives
Wonderful, amazing, super useful. Singleplayer impressions only so far, but it seems you have changed this game forever, congratulations.
Issue. The "center on player" button fails when zoomed in and zooming in messes with being centered. Closing and opening the map doesn't help. You need to zoom out a bit, then center, zoom back in, correct with the scrolling keys. If you teleport far away, the map loses you entirely. Still a very minor issue and I'm guessing it's temporary.
A toggle would be great for whether to display markers, the grid and the current facing-and-posiion marker.
It keeps mapping the surface even if you are deep underground or at the top of the world, or at night. Not really an issue because how often is it going to even matter, just something to be aware of.
The markers could be much clearer when zoomed in, especially the current position marker.
It does need more tiling ability for the default biomes of for mtg, like the savanna I think, but then there are all the biome mods. Ethereal areas are a uniform grey. You do warn about that, but is there a way to contribute to that somehow? Also for biome mods which are no longer downloadable but still in use? Mod Variety comes to mind.
need a sub now
Seas are way more interesting now, luv it!
Hands down, the best texture pack
No exceptions
mc can eat dirt
Been playing this forever now and its a great mc style game, cant wait for warden to be added.
one block to rule them all
I love oneblock games, cant wait to give this one a try :)
big sounds
This looks a lot like another popular ambience mod right down to the copied api.
it's great to see Variety again
Ther are still at least some of the old issues with saplings: tropical trees drop an unknown item instead of a sapling, and autumn tree saplings don't grow.
The darkforest has gone missing in action. I'm guessing you are working off a version of variety which doesn't have it, the way I have only seen a version without terracotta. But seriously, darkforest is THE biome. :)
In a recommendation text file, you recommend that the tropical forest and cypress biome be disabled, but why, and is whatever is wrong with them, temporary? There are also recommendations for changing some heat and humidity points; since it's a fork anyway, why not change the defaults and maybe leave the note about what the old values were? Edit: right, I didn't read the name of the file, now I get it.
It's a great biome mod and I missed it!
a little bug
when i use it, it work good but when i scroll the inventory dissapears and put default inventory of luanti, my version its 5.14.0
Actually Nice
I think this mod is kinda great and nice. However, I got redstone issue. Why?
Good mod!!!
Hi Skybuilder, I really like your mod and I’ve already published some skins for it, lol. I wanted to ask you something: would you be open to me helping improve the UI of your online skins page? I think I could make the site look more modern and user-friendly while keeping everything you’ve built working as it is.
buen mod
me gusta el mod solo que deberia ser compatible con otros mods de inventario que existen y el inventario predeterminado, tambien creo que las capas podrian tener fisicas y ser modelos 3D, pero esta bueno
Nice but few suggestions
No bugs, wonderful. But when you /clearobjects they dissappear or using https://content.luanti.org/packages/shaft/powerguns/ (force gun) the graffitti poofs like a dream. I dont know if that a feature but If it can be fixed i would love that.
looks fantastic
It mostly changes the look of the temperate green biomes, for vastly better. This and More Trees together makes minetest game into a different experience.
Mt-mods, if you are around, could you help out with this error which happens if plantlife and biospheres are both on, and a player climbs up high enough for a biosphere to stat generating? The part of plantlife involved seems to by dryplants (checked by turning various plantlife mods on and off individually):
I'm not saying that plantlife is in any way to blame, but biospheres doesn't do it with other decoration mods, say, More Trees, so what can be tweaked where or suggested to the author of biospheres maybe? It would be quite acceptable if dryplants simply didn't generate that high up, the way more trees don't grow there. But my coding skils are rudimentary, so I'm asking for help. Thank you.
Thank you anyway, plantlife is amazing.
Mod filled with pretty stones
This mod is one I usually include in my survival worlds, despite not being much of a builder. The stones are easy enough to make a simple base from. I also enjoy that they can be made into dye, and the slightly unrealistic recipes to mix some if the stones and dyes to other stones. It also offers a way to farm some of the stones (the quartz variants) by cookingthem in a furnace for the budding form, which passively makes crystals that can be crafted into the quartz blocks. There is also active updates to this. I think this mod offers more than enough to be worth using. I feel like some of the special stones like ammolite should glow, but thats just a personal preference.
Fun little game
I'm not that good at parkour and i didn't found this game to be hard, only the last levels were more difficult (i didn't tried the hard mode yet, but that is an optional mode). I liked the minimalistic textures and the gameplay was fun, and that's what matters. My only sugestion is that you add a game command that resets the current level, since you need to know which level you are to reset it through the change_level command and there are some possible softlocks, like the breakable blocks disappearing if you place them on a place where a wall appears if you interact with a button.
It's basically Minecraft but free and more performant.
I have been playing Mineclonia for about a year.
It has proven to be a great clone of Minecraft. It has all the important core gameplay down and often updates, adding in missing features and fixes. I like it a lot and hope it keeps its current rate of development. Great job!
I also have a 16 year-old laptop that can't really run Minecraft, but it can run this.
a potential good mod
this mod its a potential good mod can got some bug fixes but its a really good mod, it scares make the ambient horrorific soo its a good
It's perfect
It's perfect I love it I can't see s*** Would 10000% recomend.
Good Texture CTF
This texture pack is really good to play Minetest CTF, Can you made this texture for all items in Voxelibre too pls?
e..
the water burns my eyes and it looks like i'm being toothpicked to death. 100% recommend
also hii
It is indeed dumb
very silly texture pack and almost un-usable.
works as advertised
nice mod
dunno what to say, it's nice
Luanti 5.15+ ?
As I understand it, this mod will be fully effective with Luanti 5.15 (yet to be released ATM), since the parameter that allows us to get a deterministic star layout (star_seed) was merged after 5.14 was released.
I see that you also are the author of this PR; good idea, and thanks for implementing it in the engine.
Must have
Adds so much atmosphere to the game. Highly recommend.
Adds some of the coolest mobs in Luanti
If you want to make survival more difficult, this mod is a must have.
Genuinely one of the best furniture mods
Although it is currently work in progress, the voxel style it is in fits in SUPER well with Luanti as a whole. Really appreciate the work put into this. One problem I did run into was when I placed the wooden stool, currently I can not mine it, so it is stuck where I placed it in my survival world. I can tell this will be the go-to furniture mod once it is finished.
Asuna is easily one of the most impressive experiences available on Luanti.
The sheer variety of biomes and the attention to atmosphere make exploration constantly rewarding. Every region feels distinct, alive, and thoughtfully designed, with particle effects and environmental details that give the world a strong sense of identity and immersion.
What really sets Asuna apart is how its biomes don’t just look good — they feel good to explore. Large, meaningful biome sizes make each area feel significant, and the visual cohesion between terrain, lighting, and particles creates moments that genuinely stop you in your tracks.
Between the atmosphere, world design, and overall polish, Asuna stands out as arguably one of the best games on Luanti, especially for players who value exploration, aesthetics, and a strong sense of place. It’s the kind of project that shows what the engine is truly capable of when pushed creatively.
Another essential mod
This adds so much to the game, you can not play a Luanti survival focused game without it!
This is a MUST HAVE for any survival focused Luanti game
The animals add so much utility and atmosphere to Luanti, it really makes the game feel alive. None of the animals feel out of place, it all has this voxel style that I enjoy so much. If you want a mod that is consistent in style, adds not only useful foods but tons of atmosphere to the game, 100% download and install this mod!
Highly Recomended
This is one of those must have essential mods in my opinion. It adds a satisfying feel to eating food in its own style and adds that much appreciated level of polish to Luanti.
Simple for using,
Very simple and intuitive for using, without any ballast. Design simble, without any "rays to eyes". But, one thing could be good to be added as a new tool: multi-point meter. For example, right-click to first point and left-click to any other point, with addition of lenght. On last point, use rightclick and it says to chat. It could be so much useful for building AdvTrains railways and doing timetables of trains.
webi wabo
Genial 😎 Recetas para las semillas? 🌱
nice
very nice, i quite personally enjoy this pack
Easy addon
Good music pack - just add it and have fun. Thanks! 🙂👍
Finally yes!
I wanted a mod like this for the game, tried to create some tools like swings and carousels, replaced things and combined them. And here it is!
Great tinkers-like mod that could use a bit more polish
This is an overall great mod that adds in the classic experience you expect if you played with Tinkers Construct before. The multiblock smeltery structure works, the lava tank can be filled and ore smelted into liquid which is cast into tools. The skeleton of the gameplay experience is all there!
Unfortunately some visuals just don't quite have the polish they really need for the mod to shine. The lava tank doesn't visually fill with lava you have to go by hud text. The GUI is kind of rough especially with melted liquid textures, no animations for texture flowing out of faucet or cooling into cast.
theres no advanced tools either, its the basics
All in all melterns is a great attempt at a very big mod and it passes in what it set out to do it seems. Theres plenty to still be worked on here but its a great foundation for gameplay.
Great even though on start of long way
Needed for a long time! Similar, as said @makmak - even though is it on start of long way of updates, it is great!
For singleplayer - acceptable but I think that better is built-in minimap. But this mod adds markers. For multiplayer - this is the most needed and to these days didn't avaible thing on server with friends from real life...
Thank you for it!
What I think that this mod needs for future (some points from this list is for long-time)?
Off to a good start
I was surprised to see that there's only a WIP release and yet this mod feels already more polished and coherent than many decoration mods out there. If I have to nitpick, I'm not a fan of the hourglass and the big plant texture could use some work. Also, I can only sit on one side of the bench. But still, this looks promising. Keep up the good work (and please don't turn it into a bloat :D) !
Finally
Should be included in every world 💯
Very good
A geneuinely good decoration mod. Unlike some other decoration mods this one actually fits well with the game and doesn't stand out too much, the textures are pretty good, which is often the pain point of other mods
I really how the mod adds a lot of little things to put on furniture, since thats the most lacking aspect in making comfy interiors
My suggestion is to make the reciepes more lenient. 8 wood and a stick for one crate is ridiculous, same goes for cookie jars and curtains. It should be as easy as just bumping up how many items the recipe gives
this is huge
Wonderful, amazing, super useful. Singleplayer impressions only so far, but it seems you have changed this game forever, congratulations.
Issue. The "center on player" button fails when zoomed in and zooming in messes with being centered. Closing and opening the map doesn't help. You need to zoom out a bit, then center, zoom back in, correct with the scrolling keys. If you teleport far away, the map loses you entirely. Still a very minor issue and I'm guessing it's temporary.
A toggle would be great for whether to display markers, the grid and the current facing-and-posiion marker.
It keeps mapping the surface even if you are deep underground or at the top of the world, or at night. Not really an issue because how often is it going to even matter, just something to be aware of.
The markers could be much clearer when zoomed in, especially the current position marker.
It does need more tiling ability for the default biomes of for mtg, like the savanna I think, but then there are all the biome mods. Ethereal areas are a uniform grey. You do warn about that, but is there a way to contribute to that somehow? Also for biome mods which are no longer downloadable but still in use? Mod Variety comes to mind.
On the whole, I'm floored.