Simple, but very beautifully made. A lovely addition for my mcl world :)
One point of criticism is that whilst all the designs are related to gaming but not all of them are related to Minecraft or Mineclone. (like packman or Mari’s mushroom, but its okey)
Does anyone know what that dark grey bed means? ..Im not quite sure whether its a fire or a monster :)
This is an awesome mod! Make the inventory much more organized and structured. I love that the tool families are collapsible, and that you can see what recipes an item is used in. I do wish, however, that the recipes could be autofilled in the crafting grid when clicked on. But otherwise, a great addition to the the game!
Cheers, love the WineMod! I first came across this mod on a server where it was used a lot, and honestly it was really well appreciated by most players. People just loved decorating their kitchen bars, restaurants, estates, tiki bars and barbecue areas with all the different drinks the mod adds. It really helps make builds feel alive.
A few thoughts / improvement ideas from my side:
It would be super helpful to have some kind of recipe book or guide included with the mod (or at least make sure all barrel / brewing recipes are properly visible in the in-game crafting guide). Right now it can be a bit confusing for new players to figure everything out.
Another idea: barrels could maybe optionally work as storage containers too, like chests. That would make them more useful in builds and also fit the whole winery / tavern vibe a bit better. If there ever is a mod that adds spoilage or food decay, barrels could maybe help slow that down for stored items.
It would also be really cool if barrels or brewing setups could connect to hoppers or similar systems:
from above: ingredients
from the side: water
from below: output
That kind of automation would help make the mod much more user-friendly.
Most of the time, when I try to interact with a gate node or the measuring node (the one with a Bloch sphere), the game crashes, and I have to rejoin again.
Inspecting the error message, it seems to have something to do with the Q block. I'm guessing that doing either action notifies the Q block, which tries to connect to some external server, and fails.
Hopefully, I can change this review after this has been fixed. After all, this game does work better than QiskitBlocks now.
For me, Its a good mod, only it has some bugs, it needs support for wield3D,character anim, if you put the command "/freecam" with nothing, it crash with async error if you disconect the player model will be bug and you will be a normal player but you will see your model, that, its a good mod very cool
Opa! Eu testei o mod e, pela minha opinião. Ele é muito bom, mesmo sendo que você ainda consegue interagir com baús. Mesmo que você não vá a conseguir entender o que estou falando. Boa sorte! :)
why is the digimovestone capped at 50? why is the luacontroller so locked down? gmatch would be nice. a good mod overall, but too locked down in my opinion. there's also a strange feature where if you display several dozens of custom "png" images, the server gets very laggy. it would be very nice if someone could explain to me why this game-ruining feature has been implemented. however, the good side is this mod implements, even if limited, utilities that if this mod were not made would not be here in standard use.
Whenever I try to right click to strip a log, it just restarts the server. (I used the instructions put in the description). So then I have to use the machine to make stripped logs, and the stripped wood itself isn't included in inventory slots for some reason
This mod is a more inefficient and bloated version of singlenode. You can run a fresh install of Luanti, create a new world, select the singlenode mapgen, and create the same thing this mod does, without any new configuration.
Code review
This mod only removes the flags for v7, and assumes v7 is default, which is strange. There are other mapgens, like singlenode.
There's a lot of unnecesary comments. As a general rule, only make comments when you need to explain why you did something that isn't obvious. Don't make comments explaining how the API works, thats what documentation is for.
This mod uses voxelmanip to completely undo the previous voxelmanip from the mapgen, very inefficient.
For some reason, this mod also changes all the mapgen aliases to air? This seems redundant.
It registers its own water and stone, unnecesary bloat. I understand this is to fix a bug but there has to be a better way. Singlenode doesn't do this.
It can only generate air, unlike with singlenode, which can be configured to use any node.
This texture pack does not reduce the texture of fire, does not remove it completely, but changes it to a more convenient one. When you burning, orange stripes appear on the left and right. It's very convenient — you know you're burning, but the interface doesn't interfere with the view. This texture pack is definitely suitable for PVP players and those who don't want to see a huge texture of fire while burning.
This mod has saved me time on countless occasions where I needed to look straight in a specific direction. With it, you can:
measure movement and in-game items (like compasses) consistently in cases where pitch or yaw matter,
take (fairly) deterministic screenshots when testing things (primarily mapgen) by providing the mapgen name, seed, coordinates to /teleport to, and a description of the angle to grind (e.g. "+X/+Z diagonal yaw, 0 pitch"), which is then easy to locate via the debug menu,
film Luanti footage where you want to look straight while auto-moving (e.g. landscape flyovers, cinematic scrolls looking straight down from above, and so on),
and probably more than I can even remember.
The controls are smartly chosen, too: holding Aux1 to snap to the closest "straight" angle while stationary becomes intuitive very quickly, and it's good that it's accompanied by a shutter-like sound effect. I understand that angle snapping not working while moving is a technical limitation, but I'd honestly prefer it stay that way even if it gets resolved, since many games (and even mods) bind Aux1 to a hold-with-forward-to-sprint action.
Mods come and go, but as a dev and part-time content creator, this is one I install in every Luanti setup. Gold by our dear Gold1024, just as usual!
This is by far the best and most realistic elevator mod I have ever seen in any game.
Greetings from South Korea! As a hobby, I collect real elevator components and experiment with getting them to work. I had successfully operated several components, including floor indicators, but since I did not have an actual elevator controller, I could only run them using simple demo code that simulated traveling between floors.
Then I discovered this mod and immediately thought it would be perfect for operating my real elevator indicators. Although this was my first time working with Lua, writing a serial communication script to connect the mod to the real hardware was not particularly difficult. It worked exactly as I had hoped.
I also designed and built a custom PCB to act as a communication bridge between the PC and the indicators. Here is a video showing the mod connected to some of the real elevator indicators I own, most of which were made by Korean manufacturers. Please take a look if you are interested!
just cool
Simple, but very beautifully made. A lovely addition for my mcl world :) One point of criticism is that whilst all the designs are related to gaming but not all of them are related to Minecraft or Mineclone. (like packman or Mari’s mushroom, but its okey) Does anyone know what that dark grey bed means? ..Im not quite sure whether its a fire or a monster :)
looks great!
love the mountains! looks great
textures
i think it all looks good! but the textures could be a bit better
looks good!
i think you should add more animations but for the most part looks good! 👍
This is the perfect mod for bringing your builds into survival!
Does the mod work with techage/technic/terumetal?
Opinião do game
Game muito bem feito e trabalhado
Деревня
який мод додає село на фоні?
bad
making dependence is lifesteal mod when nobody dont want use thats dont good breh
Very Helpful
This is an awesome mod! Make the inventory much more organized and structured. I love that the tool families are collapsible, and that you can see what recipes an item is used in. I do wish, however, that the recipes could be autofilled in the crafting grid when clicked on. But otherwise, a great addition to the the game!
Nice mod
Nice mod without useless functions
🍹 WineMod Makes Every Tavern Feel Alive
Cheers, love the WineMod! I first came across this mod on a server where it was used a lot, and honestly it was really well appreciated by most players. People just loved decorating their kitchen bars, restaurants, estates, tiki bars and barbecue areas with all the different drinks the mod adds. It really helps make builds feel alive.
A few thoughts / improvement ideas from my side:
That kind of automation would help make the mod much more user-friendly.
(to be continued...)
Crashes on interaction
Most of the time, when I try to interact with a gate node or the measuring node (the one with a Bloch sphere), the game crashes, and I have to rejoin again. Inspecting the error message, it seems to have something to do with the Q block. I'm guessing that doing either action notifies the Q block, which tries to connect to some external server, and fails. Hopefully, I can change this review after this has been fixed. After all, this game does work better than QiskitBlocks now.
Custom skins not working on server
It works fine on singleplayer or local servers, but when I try to use it on a server I'm hosting at lemehost, the non-default skins are invisible.
i like it
Freecam works with Mineclonia Get Comfortable and i like the animation for the player when standing still. Allows to make nice screenshots and videos.
Hace lo que promete
Hace lo que promete, que los jugadores puedan ser atacados en botes, vagonetas, etc una gran mejora 😎.
Незаменимый мод
Незаменимый мод для массового строительства или строительства больших объектов
Awesome sauce!
Love the textures, makes everything seem like a whole new world :P
good
For me, Its a good mod, only it has some bugs, it needs support for wield3D,character anim, if you put the command "/freecam" with nothing, it crash with async error if you disconect the player model will be bug and you will be a normal player but you will see your model, that, its a good mod very cool
It's so close to the real deal!
I really recommend this, it's clearly been made with lots of love! The dev team behind this is crazy talented!
Funciona bien
Funciona bien solo eche en falta soporte para wield3d, character_anim, character_anim y da AsyncErr al escribir /freecam
Good
I had thought about this mod for a long time, but you got ahead of yourself, good job
Um mod muito bom!
Opa! Eu testei o mod e, pela minha opinião. Ele é muito bom, mesmo sendo que você ainda consegue interagir com baús. Mesmo que você não vá a conseguir entender o que estou falando. Boa sorte! :)
This mod is broken and unusable in it's current state
why is this in contentdb at all lmao it's been unusable for years now
good mod, a few random limitations
why is the digimovestone capped at 50? why is the luacontroller so locked down? gmatch would be nice. a good mod overall, but too locked down in my opinion. there's also a strange feature where if you display several dozens of custom "png" images, the server gets very laggy. it would be very nice if someone could explain to me why this game-ruining feature has been implemented. however, the good side is this mod implements, even if limited, utilities that if this mod were not made would not be here in standard use.
Axe - Server bug
Whenever I try to right click to strip a log, it just restarts the server. (I used the instructions put in the description). So then I have to use the machine to make stripped logs, and the stripped wood itself isn't included in inventory slots for some reason
This is just a worse version of "singlenode"
This mod is a more inefficient and bloated version of singlenode. You can run a fresh install of Luanti, create a new world, select the singlenode mapgen, and create the same thing this mod does, without any new configuration.
Code review
I spawn underground
Tried to have it gen a few words, I kept spawning in the ground.
AMONGUS
Делает подозрительный песок немного заметнее
Забавно
Любители TF2 оценят
Немного крипово
Представьте, идете вы по миру, смотрите на небо, а там... это. Из-за того, что текстура пиксельная, она выглядит довольно жутко. Рекомендую!
All ores are now more visible
The texture pack is good. It adds ore strokes for a variety of games such as Mineclonia and MTG. These textures make the ores more visible.
Выглядит интересно
Красивая текстура, подойдет тем, кто хочет видеть что-то другое при загрузке мира/сервера.
Just invisible fire HUD texture
This texture pack makes the burn HUD texture invisible. The standard burning texture interferes with the view very much
The best texture for a fire HUD
This texture pack does not reduce the texture of fire, does not remove it completely, but changes it to a more convenient one. When you burning, orange stripes appear on the left and right. It's very convenient — you know you're burning, but the interface doesn't interfere with the view. This texture pack is definitely suitable for PVP players and those who don't want to see a huge texture of fire while burning.
Great time saver
This mod has saved me time on countless occasions where I needed to look straight in a specific direction. With it, you can:
/teleportto, and a description of the angle to grind (e.g. "+X/+Z diagonal yaw, 0 pitch"), which is then easy to locate via the debug menu,The controls are smartly chosen, too: holding Aux1 to snap to the closest "straight" angle while stationary becomes intuitive very quickly, and it's good that it's accompanied by a shutter-like sound effect. I understand that angle snapping not working while moving is a technical limitation, but I'd honestly prefer it stay that way even if it gets resolved, since many games (and even mods) bind Aux1 to a hold-with-forward-to-sprint action.
Mods come and go, but as a dev and part-time content creator, this is one I install in every Luanti setup. Gold by our dear Gold1024, just as usual!
Очень хороший клон Майнкрафта!
Игра с каждым обновлением становится только лучше, для меня это самая лучшая игра в Luanti.
Very playable. Works well on the server. Donations?
I use it for our family server. I was looking for an open-source alternative to a popular game, and found it in Mineclonia. My daughter loves it!
By the way: Clicking on "Donate" takes me to donation to Codeberg, not Mineclonia specifically. Is that intentional?
This is by far the best and most realistic elevator mod I have ever seen in any game.
Greetings from South Korea! As a hobby, I collect real elevator components and experiment with getting them to work. I had successfully operated several components, including floor indicators, but since I did not have an actual elevator controller, I could only run them using simple demo code that simulated traveling between floors.
Then I discovered this mod and immediately thought it would be perfect for operating my real elevator indicators. Although this was my first time working with Lua, writing a serial communication script to connect the mod to the real hardware was not particularly difficult. It worked exactly as I had hoped.
I also designed and built a custom PCB to act as a communication bridge between the PC and the indicators. Here is a video showing the mod connected to some of the real elevator indicators I own, most of which were made by Korean manufacturers. Please take a look if you are interested!
https://youtu.be/ARYfAqUKK50
Thank you very much for developing such an amazing mod. I am truly looking forward to seeing any future updates and new features!
Pretty racist
This is distressingly, unsettlingly racist.
YOu know what, at least it does what it says it will do. Unlike other games and mods
Does exactly as the pakaging promises