Це дуже унікальна ідея, що спрощує будівництво квест-мап. Тут дуже зручний інтерфейс, проста логіка мережі. Дуже приємно бачити українців у такій непопулярній ігровій сфері ❤️🇺🇦
As a "mod", it's barely providing any functionality at all. Lua has a built in function called loadstring that does this exact thing. A quick peek under the hood, and that is, in fact, all you're doing. You're also caching the calls, which is helpful for performance, but overall, loadstring is heavy, and if you're using it in your projects, you're probably doing something wrong in the first place. Who is this for?
Love the textures, but we need more of them, as new mods keep adding little things and it shows in how the new textures look jarringly different to the old ones.
As it is, I can use this to zip around worlds to unspecifically reroll terrain gen instantly without seeing the main menu.
But I'm going to use this command in a Hardcore-lite world every time I spawn by tweaking down the values to a certain radius. Still figuring out how to do this automatically; It could scatter respawn areas in small numbers. These 2 ideas might be better integrated instead of posted as separate mods. I'd like to see how that can be implemented...
El arte de este mod me gusta mucho aunque añade varias cosas ya echas en minetest como cotton, pillow, cactus sin eliminar antes eso de minetest.
Solo es util si lo modificas primero o para usarlo en un nuevo juego, no como un mod para minetest.
El mejor mod de cultivos, granjas, comida :D
Edit: Aunque si elimina cosas de Minetest en ese caso no recomendaria usar este mod como el cactus por ejemplo.
Tested with: Minetest_game default farming, and mod bonemeal
The scythe is great for replanting cotton 3 blocks at a time, and sickle is great for wheat, by replanting as wheat_3 instead of seed_wheat.
Any future mtg worlds I make will absolutely need this mod!
While i do agree that the abundance of food items can come off as bloaty, i don't really see the big deal. In a survival context i find myself just eating bread or heck even random meats from all the monster and animal mods i have anyways.
I will say that corn is a bit overpowered from what i've seen in survival. But in a singleplayer context you can just not use it, and in multiplayer the server owner can literally just tweek 2 numbers so that's not a big deal either.
Having the crops grow even while you are away in different chunks is a wonderful feature that eliminates the need to babysit your farm.
The default dependency being optional is also something that i really appreciate and wished other mods started to do. All in all, as i said, it's an okay mod.
Surprisingly you can create controlled explosions with the creacher. At its minimum, the power is weaker than Default TNT. Knowing how much of either chemical to use could finish the job in 1 blow. So how could this be obtainable? What if compatibility were made with Chemistry mod for its baking soda? Which mods could be used to brew vinegar? One could take the lazy route and include it as loot in Dungeons or Lucky Blocks.
Me encanta que sea compatible con creatura y mobs redo, que tenga diferentes tipos de flechas aunque me molesta el apartado del arco de munición permitida.
A robot needs to be emptied to be broken by the player
This has no Mineclonia survival recipes, but it still works, you'll just need to hop into creative or use /give to get it.
My solution was to fill a chest with these robots and cassettes in creative, and have a pact with myself to discard the crafting cost of each item before taking one in survival. The crafting cost for a robot (named "itch") is: 4 iron ingots, 1 stone, 1 glass, 1 clay, 1 stick. Thr crafting cost of a cassette is: 1 book, 1 clay, 1 stick, 1 coal.
This game was essentially a F2P Terrarria clone in Flash! Its since been shut down, but this mod recreates a common, scant ore that lets you craft decorations with it from that game. I hope to see some expansion of the idea to include more types of decorations to liven up the details along with the rest of the original set.
This mod sadly is unfinished with WIP assets because the game is 2010 lost media, so it might be hard to find a great source of the sprites. It's worth mentioning there weren't candy pieces, but this helps with distinct recipes as they were originally made using 1-2 candy blocks per batch of 15.
Uno de los mejores mods de biomas lo unico malo que le veo es que los cofres de las estructuras pueden darte herramientas de x_obsidianmese que me parece demasiado.
i like how his eyes and teeth always seem to glow, even when he is serrounded by light! this entity is a great addition to any hardcore gamers world! love how quick and deadly his attack is!
If one chooses not to use either Ethereal or Mineclonia, what would happen? Could they still fight at least some of the bosses? or would it not work at all?
The title says it all. From the sound effects to the quiver system to the functionality of the arrow trajectory. A genuinely wonderful mod that gives the player a fighting chance against both Dmobs and Not So simple mobs. 10/10, would reccomend.
j'arrive pas à finir le jeu , j'ai besoin d'aide
sinon le jeu est classe et prevoyez aussi une version française et une meilleure carte si possible même en 3D qui s'actualise ou pas au fur et à mesure qu'on a accès aux portes
si vous voulez m'aider , voici mon email serakoys3@gmail.com
This is probably one of the best Luanti Modpack related to Automation/Factory besides Technic, there's thing i love about this Modpack:
Progression-based: you don't start from advanced machinery, you start from simple machinery like Gravel Sieve, Furnaces, etc, unlike Technic where you start from Modern/Future Machinery
Makes Luanti much more Interesting: you don't worry about Advanced Mesecons stuff to just do Automation
but it has some downside thought, one of it is that, getting iron in early game become much harder!, you have to make Charcoal Burner to get Charcoal (in form of Node, not item) to be used with the Big Furnace to smelt your Iron Lump, takes some time to get in Early-game, but overall, i like this Modpack.
If you're tired of the same old regular tools, this mod will save your world. The implementation of creating tools from separate parts works well for the idea where player a blacksmith. Nice textures, but the texture and model of the melting furnace are weird? 7.5/10
I love what I see. It is so much better than the standard 1 person elevator.
However, I have some questionss. It seems that other than requiring more room to retro fit the new shaft in, I need a control room?
Is there a way to run this on defaults, without the need to micro manage?
Can the control room if truly necessary (as my tiny hotel only has one shaft), be placed n the basement, or does it need to be above the shaft along with whatever "motor" control room is necessary? Trying to save what little space my small 5 story inn has (6 with basement subway stop).
Can you provide a direct video link for that youtube video? I cannot open it in my browser due to some unrelated issues to content , luanti , org. I wish to use an external player to view the file.
Thanks for any time you take to answer this, and thanks for doing visually to the cars, what I have been wanting to do for the default elevator. mod.
Hopefully you will update the listing here so its searchable within the game interface, not just manually.
It really is a great game, not too much but not too little, the reason why i believe it is a game for the patient is ore distribution. How long you need to mine to even get to steel, it takes a lot of time, but as soon as you got this, you can play it kind of like Minecraft
It has no mobs, neither passive or active, i understand why, it is a modding base and sandbox game but i believe that mobs could be an alternative source of resources in comparison to farming and mining
Overall, it is a great game, even if it lacks content and features you might expect need to be modded in for it to truly make fun
very top
Your work is very good, another excellent item to expand our adventures \o/
Thumbs Up
One of the must have mod :) Goog job! THX
Very nice!
Great mod I enjoy playing with, though the motors crash the game and Techage "kEU/EU" power units should be supported to power the chairlifts.
La mia recenzione
Mod fantastica con molte possibilita di storage senza occupare molto spazio,è molto bello da vedere.
Ottimo lavoro
Would not recommend
This mod hacks syntactic sugar for "lambda functions" into Lua by simply loading and caching strings containing Lua code via the (global!)
l
function.Unfortunately, the way this is done has too many drawbacks to be viable:
l
comes from (and why it should be used).Just bite the bullet and instead of
l"(...) ..."
, writefunction(...) return ... end
.If you can't take Lua not having enough syntactic sugar for you anymore, find an established Lua preprocessor that works for you and roll with that.
Cosa ne penso
Ottimo gioco con molti biomi diversi. Molto interessante l' aggiunta della mod dei portali. Ottimo lavoro!!!
hmm
simple mod, looks like a beginner thing
↓ fixable with a color-inclusive param2type → inefficient registration of nodes → incompatible with mostly used painting mod (unified dyes)
→ made recently with deprecated engine namespace, use
core.
insteadupdateeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!
update update update update pleaseeeeeeeeeeeeeeeeeeee!!!!!!!! by the way best mod everrrrrrrrrrrrrrrrrrrrr!
Дуже корисно для створення мап!
Це дуже унікальна ідея, що спрощує будівництво квест-мап. Тут дуже зручний інтерфейс, проста логіка мережі. Дуже приємно бачити українців у такій непопулярній ігровій сфері ❤️🇺🇦
Barely A Line
As a "mod", it's barely providing any functionality at all. Lua has a built in function called
loadstring
that does this exact thing. A quick peek under the hood, and that is, in fact, all you're doing. You're also caching the calls, which is helpful for performance, but overall, loadstring is heavy, and if you're using it in your projects, you're probably doing something wrong in the first place. Who is this for?Works good
This is what I was looking for plus other abilities, I can dig down and it creates ladders as I go down. it didn't dig stone with coal.
great mod keep going
i with you and your mods are amazing
Good!
It used my More Triggers mod, I am so happy about it!
Approved!
Onions all around us
We updated ethereal and I love the new falling leaves. This mod makes the world a whole lot better.
Meine Meinug
Es ist ein sehr cooler mod. ich benutze ihn für meinen Server von dem her empfehle ich diesen mod weiter. MFG Florian Paradox
Nice textures, need more of em.
Love the textures, but we need more of them, as new mods keep adding little things and it shows in how the new textures look jarringly different to the old ones.
Random respawn hack
As it is, I can use this to zip around worlds to unspecifically reroll terrain gen instantly without seeing the main menu. But I'm going to use this command in a Hardcore-lite world every time I spawn by tweaking down the values to a certain radius. Still figuring out how to do this automatically; It could scatter respawn areas in small numbers. These 2 ideas might be better integrated instead of posted as separate mods. I'd like to see how that can be implemented...
More mobile features are always welcome
Probably my favorite texture pack
This remind me of minecraft alpha texture.
Good for creative but bad for . . .
This game has all blocks that i need for creative. con is that survival is very boring.
i recommend voxelibre or mineclonia.
El arte de este mod me gusta mucho aunque
El arte de este mod me gusta mucho aunque añade varias cosas ya echas en minetest como cotton, pillow, cactus sin eliminar antes eso de minetest. Solo es util si lo modificas primero o para usarlo en un nuevo juego, no como un mod para minetest. El mejor mod de cultivos, granjas, comida :D Edit: Aunque si elimina cosas de Minetest en ese caso no recomendaria usar este mod como el cactus por ejemplo.
funny
hehe, light ore :)
Makes farming fun
Tested with: Minetest_game default farming, and mod bonemeal
The scythe is great for replanting cotton 3 blocks at a time, and sickle is great for wheat, by replanting as wheat_3 instead of seed_wheat. Any future mtg worlds I make will absolutely need this mod!
Not as bad as some people say.
Tldr: It's an okay mod.
While i do agree that the abundance of food items can come off as bloaty, i don't really see the big deal. In a survival context i find myself just eating bread or heck even random meats from all the monster and animal mods i have anyways.
I will say that corn is a bit overpowered from what i've seen in survival. But in a singleplayer context you can just not use it, and in multiplayer the server owner can literally just tweek 2 numbers so that's not a big deal either.
Having the crops grow even while you are away in different chunks is a wonderful feature that eliminates the need to babysit your farm.
The default dependency being optional is also something that i really appreciate and wished other mods started to do. All in all, as i said, it's an okay mod.
Weirdly Useful
Surprisingly you can create controlled explosions with the creacher. At its minimum, the power is weaker than Default TNT. Knowing how much of either chemical to use could finish the job in 1 blow. So how could this be obtainable? What if compatibility were made with Chemistry mod for its baking soda? Which mods could be used to brew vinegar? One could take the lazy route and include it as loot in Dungeons or Lucky Blocks.
Me encanta
Me encanta que sea compatible con creatura y mobs redo, que tenga diferentes tipos de flechas aunque me molesta el apartado del arco de munición permitida.
Tip for mineclonia survival
I LOVE this mod!
Tips:
A robot needs to be emptied to be broken by the player
This has no Mineclonia survival recipes, but it still works, you'll just need to hop into creative or use /give to get it.
Block Miner Mention!!
This game was essentially a F2P Terrarria clone in Flash! Its since been shut down, but this mod recreates a common, scant ore that lets you craft decorations with it from that game. I hope to see some expansion of the idea to include more types of decorations to liven up the details along with the rest of the original set. This mod sadly is unfinished with WIP assets because the game is 2010 lost media, so it might be hard to find a great source of the sprites. It's worth mentioning there weren't candy pieces, but this helps with distinct recipes as they were originally made using 1-2 candy blocks per batch of 15.
Uno de los mejores
Uno de los mejores mods de biomas lo unico malo que le veo es que los cofres de las estructuras pueden darte herramientas de x_obsidianmese que me parece demasiado.
spoooky
i like how his eyes and teeth always seem to glow, even when he is serrounded by light! this entity is a great addition to any hardcore gamers world! love how quick and deadly his attack is!
I like the bosses, but i have a question.
If one chooses not to use either Ethereal or Mineclonia, what would happen? Could they still fight at least some of the bosses? or would it not work at all?
Amazing. Just amazing.
The title says it all. From the sound effects to the quiver system to the functionality of the arrow trajectory. A genuinely wonderful mod that gives the player a fighting chance against both Dmobs and Not So simple mobs. 10/10, would reccomend.
Je suis bloqué
j'arrive pas à finir le jeu , j'ai besoin d'aide sinon le jeu est classe et prevoyez aussi une version française et une meilleure carte si possible même en 3D qui s'actualise ou pas au fur et à mesure qu'on a accès aux portes
si vous voulez m'aider , voici mon email serakoys3@gmail.com
Nice functional vehicles
Nice models and design, very funkctional! I would like to point out that inner sides of modules of different vehicles.
Great work, please, create more!
The best Automation/Factory Modpack for Luanti
This is probably one of the best Luanti Modpack related to Automation/Factory besides Technic, there's thing i love about this Modpack:
but it has some downside thought, one of it is that, getting iron in early game become much harder!, you have to make Charcoal Burner to get Charcoal (in form of Node, not item) to be used with the Big Furnace to smelt your Iron Lump, takes some time to get in Early-game, but overall, i like this Modpack.
Variety is good
If you're tired of the same old regular tools, this mod will save your world. The implementation of creating tools from separate parts works well for the idea where player a blacksmith. Nice textures, but the texture and model of the melting furnace are weird? 7.5/10
tysm!
este es el mod que buscaba! añade armaduras nuevas al juego!
A massively wonderful looking project
I love what I see. It is so much better than the standard 1 person elevator.
However, I have some questionss. It seems that other than requiring more room to retro fit the new shaft in, I need a control room?
Is there a way to run this on defaults, without the need to micro manage?
Can the control room if truly necessary (as my tiny hotel only has one shaft), be placed n the basement, or does it need to be above the shaft along with whatever "motor" control room is necessary? Trying to save what little space my small 5 story inn has (6 with basement subway stop).
Can you provide a direct video link for that youtube video? I cannot open it in my browser due to some unrelated issues to content , luanti , org. I wish to use an external player to view the file.
Thanks for any time you take to answer this, and thanks for doing visually to the cars, what I have been wanting to do for the default elevator. mod.
Hopefully you will update the listing here so its searchable within the game interface, not just manually.
Good luck to you and this project.
A must-Have for Customization
Easy setup, great default skins, and a sleek GUI with a simple API. A polished, essential mod for every server!
A great game... For the patient
It really is a great game, not too much but not too little, the reason why i believe it is a game for the patient is ore distribution. How long you need to mine to even get to steel, it takes a lot of time, but as soon as you got this, you can play it kind of like Minecraft
It has no mobs, neither passive or active, i understand why, it is a modding base and sandbox game but i believe that mobs could be an alternative source of resources in comparison to farming and mining
Overall, it is a great game, even if it lacks content and features you might expect need to be modded in for it to truly make fun