You know i really like the concept of dwellers. They really do scratch an itch that conventional bosses just cannot. With that being said i do think this simple demonstration of a dweller is fun to mess around with on a throwaway world. You should make a post on the forums for this mod.
Now you can have the cars from the best subway system in the world!
Can we get the simmilar looking RW&B 67 stock? (sad to see those go) it could be faked just by changing the very front to the older look.
I can't even begin to think of how to do the old red 37 stock used through WWII, very rare now, but a cool rounded top look, but those would be nice too.
Otherwise I loved see these nice TFL cars, from the oldest subway in the world! (1867 I think?)
Anyway great job!
Attention to detail - Absolutely love the realism here! And the interiors as well.not just outside.
I absolutely love the Chicago style trains. I wish I had the knowledge to change the appearance of the 'black' cars in the main pics here. Yes I know about livery mod, but more the physical config of the exterior.
Id like a vertically split front wind shield, and narrower side windows like on the red and green cars (though these would be split horizontally, as they slide open up and down, but closed is just fine here), with little oval windows above. This will kindof approximate the feel of the old 1940's PCC street cars, or as close as I can get at least. would be nice to see one. The yellow one in (basic trains?) is too narrow, and was made for Japan, it looks too boxy, but very historical, they only have one left on display I think, survived WWII.
They (PCC cars) typically had a cream colored top, and a dark green bottom, seperated by a thin orange stripe. or sometimes just school bus yellow bottom and white top (at least these were in Baltimore and Philidelphia, other colors can be seen still on the streets in San Francisco in YT vids, and in the green/cream, which is thankfully still on the streets in Philly. These were typically single car mode, or at the most, 2. Some were double end control, but most werent. The style influenced the 1947-57 GM TDH city transit busses, and the pre 1966 VW split window transporter (bus) with the safari roof, all of which styleisticaly are great loves of mine from my childhood. I know how to work on graphics, but not mods yet, or id volunteer an edit for you.
Otherwise, what mod are you using for those subway stations? I love the fluted mouldiing and cornice work/arches. And the stone blocks are better than what I have. Is this yours as well, or are they another source? I so need/want for my system
Otherwise good luck with your continued school work!
Somewhere in the middle of nowhere, our protagonist finds themself atop a tree.
That tree is not a big one,
not for a long shot.
But, if you believe me, that tree may easily be the most beautiful tree you´ll ever see.
I swear to god.
Cut - It - Down!
But how could one even do that?
Be ambitious! ...
Be Be forcefull! ...
Be Patient? ...
To no prevail, leaves won`t cut it.
You`ll check the recepies,
and find:
Leaves -> Sticks -> Planks -> Axe
Allright, then what? ...
then what ... then ....
Youll search for the recepies ahead a lot, as they are plenty.
Youll memories a lot, as they are numerouse.
You`ll use that fatty grey organ in your skull, a lot.
Note, if builder doesn't build. The mod doesn't tell you why in every case. And most likely you placed the builder in the opposite direction. Besides that, it's an amaizing mod! It fits to a survival setup.
You can turn saturation very low to prevent eyestrain (e.g. if playing late at night) and you like moody washed out colours, or very high if you like extremely vibrant colours.
There is a problem on android that the hot bar get too big and is covered by the buttons
I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
Firstly, with the bold camera management that sets it apart from all other games.
Then, for the diversity of weapons and the satisfaction I get from using them on the environment/enemies.
Then, by the fact that this game, with its very simple mechanics, is able to amuse me to the point of making me play it over and over again.
I don't have any bugs at the moment. So, for me, this game is a complete success.
(I'm willing to translate it into French if need be).
A mod with proper elevator transportation features ? Nice.
It requires a motor on the top, a shaft and at least two elevators. Pretty realistic, and with the non-instant transportation too ! This is, to me, the best elevator mod I could find for VoxeLibre. Useful for going up and down quickly between a 50 meters deep metroline station or cave and the lands or builds at arround 0 ( or higer ).
This game is truly lovely. It's very creative, challenging, and quite beautiful. I really appreciate the attention to detail in both the graphics and the music.
This mod adds small floating particles to blocks in newly generated mapchuncks, which help make the world feel more alive. I happen to already like Asuna, so this very helpful. The particles are very small aren't very expensive to process, so I recommend increasing their spawn rate in the settings (set particle trigger interval to 2.0 and chance of particles to 100).
I found this game very asthetically pleasing. I know that it is still a work in progress, but I set up a server for my kids to play on, Recently, the server keeps crashing due a line of code dealing with the living slimes. I attached a screenshot of the error on Github, Keep the up the great work.
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
i like the models however they need crafting recipes
i wanted to use this mod for a private server i am running.
and i really like the models <3 .
screenshot at https://file.io/oXwrqpnrevQ1
however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see
https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too )
additionally some blocks do not have crafting recipes like the sushi.
and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues:
add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such)
make lamps toggleable by mesecon / digilines
add techage compatibility (so make larger lamps require power)
make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that)
add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
It uses core.set_player_privs. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)
Everything is hardcoded, as the description implies:
Player names are hardcoded (and to valid names, which is a problem waiting to happen; someone installs this mod and suddenly players named Name1 and Name2 have excessive privs)
A few "rank" tables are hardcoded (owners, admins, builders, players)
The highly server-specific set of privileges assigned to members of each rank is hardcoded
It suffers from unnecessary code duplication
I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to /grant to me (note that privileges should be persisted if there isn't a mod like this one breaking them).
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
Likes skyblock.
Fine with being spoonfed about things and their mechanics, but still allows you to explore and exploit on your own.
Likes automation. This is quite important. My tip is to rush energy so you can start automation more seriously sooner.
Can dabble in a bit of programming; there's lua controllers!
Like cosmic and celestial themes. I'm absolutely in awe with the meteors and player-built gravity wells!
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
A fun and spooky concept
You know i really like the concept of dwellers. They really do scratch an itch that conventional bosses just cannot. With that being said i do think this simple demonstration of a dweller is fun to mess around with on a throwaway world. You should make a post on the forums for this mod.
Very Historic!
Now, how about the American answer to this from a few years later from my foormer home town, the Tom Thumb? Home of the B&O RR, Baltimore
Now you can have the cars from the best subway system in the world!
Can we get the simmilar looking RW&B 67 stock? (sad to see those go) it could be faked just by changing the very front to the older look. I can't even begin to think of how to do the old red 37 stock used through WWII, very rare now, but a cool rounded top look, but those would be nice too. Otherwise I loved see these nice TFL cars, from the oldest subway in the world! (1867 I think?) Anyway great job!
Attention to detail - Absolutely love the realism here! And the interiors as well.not just outside.
I absolutely love the Chicago style trains. I wish I had the knowledge to change the appearance of the 'black' cars in the main pics here. Yes I know about livery mod, but more the physical config of the exterior.
Id like a vertically split front wind shield, and narrower side windows like on the red and green cars (though these would be split horizontally, as they slide open up and down, but closed is just fine here), with little oval windows above. This will kindof approximate the feel of the old 1940's PCC street cars, or as close as I can get at least. would be nice to see one. The yellow one in (basic trains?) is too narrow, and was made for Japan, it looks too boxy, but very historical, they only have one left on display I think, survived WWII.
They (PCC cars) typically had a cream colored top, and a dark green bottom, seperated by a thin orange stripe. or sometimes just school bus yellow bottom and white top (at least these were in Baltimore and Philidelphia, other colors can be seen still on the streets in San Francisco in YT vids, and in the green/cream, which is thankfully still on the streets in Philly. These were typically single car mode, or at the most, 2. Some were double end control, but most werent. The style influenced the 1947-57 GM TDH city transit busses, and the pre 1966 VW split window transporter (bus) with the safari roof, all of which styleisticaly are great loves of mine from my childhood. I know how to work on graphics, but not mods yet, or id volunteer an edit for you.
Otherwise, what mod are you using for those subway stations? I love the fluted mouldiing and cornice work/arches. And the stone blocks are better than what I have. Is this yours as well, or are they another source? I so need/want for my system
Otherwise good luck with your continued school work!
7.5/10
Not to bad, a bit to green.
7.5/10
Keep dementia away! (not a doctor)
Somewhere in the middle of nowhere, our protagonist finds themself atop a tree. That tree is not a big one, not for a long shot. But, if you believe me, that tree may easily be the most beautiful tree you´ll ever see.
I swear to god. Cut - It - Down!
But how could one even do that? Be ambitious! ... Be Be forcefull! ... Be Patient? ... To no prevail, leaves won`t cut it.
You`ll check the recepies, and find: Leaves -> Sticks -> Planks -> Axe Allright, then what? ... then what ... then ....
You
ll search for the recepies ahead a lot, as they are plenty. You
ll memories a lot, as they are numerouse. You`ll use that fatty grey organ in your skull, a lot.Embrace the grind! Say No! to dementia!
(not a doctor)
Another banger by Wuzzy
A little difficult short and disgusting but the concept and execution (level of polishness) are good
It works really well.
Note, if builder doesn't build. The mod doesn't tell you why in every case. And most likely you placed the builder in the opposite direction. Besides that, it's an amaizing mod! It fits to a survival setup.
Helpful For Tired Eyes.
You can turn saturation very low to prevent eyestrain (e.g. if playing late at night) and you like moody washed out colours, or very high if you like extremely vibrant colours.
4/10
The idea of Photo Realism in 64px is just wrong.
4/10
Good puzzle game
There is a problem on android that the hot bar get too big and is covered by the buttons I would recommand a setting for minimum and maximum hot bar sizes to be compatible with as many screen sizes
Guide to the solution with spoilers will be placed in the comments
This game slapped me in the face
Firstly, with the bold camera management that sets it apart from all other games. Then, for the diversity of weapons and the satisfaction I get from using them on the environment/enemies. Then, by the fact that this game, with its very simple mechanics, is able to amuse me to the point of making me play it over and over again. I don't have any bugs at the moment. So, for me, this game is a complete success. (I'm willing to translate it into French if need be).
A mod with proper elevator transportation features ? Nice.
It requires a motor on the top, a shaft and at least two elevators. Pretty realistic, and with the non-instant transportation too ! This is, to me, the best elevator mod I could find for VoxeLibre. Useful for going up and down quickly between a 50 meters deep metroline station or cave and the lands or builds at arround 0 ( or higer ).
6/10
6/10 unless you use the "Upscaled Global Textures" mod, then I'd give it a 7/10.
Great game, very original
This game is truly lovely. It's very creative, challenging, and quite beautiful. I really appreciate the attention to detail in both the graphics and the music.
Pretty Particle effects
This mod adds small floating particles to blocks in newly generated mapchuncks, which help make the world feel more alive. I happen to already like Asuna, so this very helpful. The particles are very small aren't very expensive to process, so I recommend increasing their spawn rate in the settings (set particle trigger interval to 2.0 and chance of particles to 100).
Lovely game, but....
I found this game very asthetically pleasing. I know that it is still a work in progress, but I set up a server for my kids to play on, Recently, the server keeps crashing due a line of code dealing with the living slimes. I attached a screenshot of the error on Github, Keep the up the great work.
Everything feels the same
This texture pack doesn't feel right, it feels like a lot of the textures are just slightly changed forms of a single base.
4/10
Pretty fathful
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
other than that, pretty good!
Exploración muy lenta
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
My thanks
I have included the "cheap" version of the leaves mesh in my game. I am usually not too found of mods that try to fight the blocky nature of voxel games, but flora is good exception.
很好用
增加的植物很有用,而且让Minetest game的自然界更漂亮了
Captured my imagination
I was searching through all the games trying to find a base for a forever world. I needed something minecrafty, which wasn't focused on harsh survival and had a chill vibe. Also something simplistic. When I came across this one it reminded me of wurm online, which I had just watched a review of and it really peaked my interest. Loading in I was amazed by how pretty it was: leafs, wind swirls, wildlife and vibrant cohesive art style. This game is already a masterpiece and I see myself spending hundreds of hours on it. Well done!
Also I would love to know how to get myself involved in the development of this or adjacent expansions for it.
Saves me from having to plant trees
This is super handy. Now I can just plant a couple trees and let nature do everything else for me. No more running out of wood becuase I was lazy.
Great mod. rly helps
Great mod. only 2 issues
1 : sometimes when you destroy an elevator you encounter immortal water sources that cant be blocked/picked up
2:acceleration is a bit too fast
otherwise great mod. would reccomend
Good re-creation of Paris metro :)
Those trains look familiar... I guess MP 89 and MF 77
Seriously, the trains are well-designed, and the customizable LED signs make them even better :)
I would just prefer them a bit longer, but there are already supplying a nice rolling stock for some metro lines ;)
Can't wait for an MP 14 !
Good indeed for debugging ore generation
It helped me a lot when I was developing elephant_veins. Thanks for all the shrimp!
Great pack
Textures fit in well with other Wilhelmines mods and feels refined.
i like the models however they need crafting recipes
i wanted to use this mod for a private server i am running. and i really like the models <3 . screenshot at https://file.io/oXwrqpnrevQ1 however as seen in the screenshot the multiblocks kinda clip into other blocks (you need to use 2 blocks for them , see https://codeberg.org/TPH/mt_doors_redo/src/branch/master/init.lua (code is for doors but they are 2 blocks tall too ) additionally some blocks do not have crafting recipes like the sushi. and klicking on the modern_lights:lampe crashes the game (toggle_lampe is nil).
i have some suggestions for improvements besides fixing these issues: add inventory space to the cabinets and other blocks like that (see homedecor mod for how to do it , or easier may be to depend on the homedecor mod and copy the definitions for the relevant nodes and change the model and such) make lamps toggleable by mesecon / digilines add techage compatibility (so make larger lamps require power) make sushi edible (like minecraft cake maybe have a animation (as in 1 node with all pieces 1 node with half of the pieces and once where there are none , cucina_vegana has sushi food you could use for that) add a hawaiian poke bowl (in wooden bowl )
if possible also add english translations (google translate should suffice) because while i respect the decision to use another language using English might help reach a wider audience and ensure more people can engage with it.
A hardcoded mod which should probably be kept private instead
Take a look at https://github.com/Bapt-Tech/privs/blob/main/init.lua. There are some problems with this.
core.set_player_privs
. This means it erases all other privileges if a player on one of the lists joins. (Technically this is just a bug, but it is a critical one.)Name1
andName2
have excessive privs)I think this mod is probably not general purpose enough to be very useful for others. So far it seems pretty much strictly inferior to
/grant
to me (note that privileges should be persisted if there isn't a mod like this one breaking them).It's interesting
This mod is kinda neat, but calling it the pinacle of explosives is a bit of an overstatement. personaly, I like explosives because they destroy blocks which is satisfying. but literally all this does is kick you out, and if you want back in, you just turn off the mod and nothing is destroyed.
Really fun mod
This is a fun mod, and the fall damage protection is very useful. I do have a request: Would it be possible to have magic wings (perhaps using the magic materials mod) that drain mana instead of stamina? That would be amazing for fantasy-themed games.
No lo he probado aún solo quiero decir...
Se ve que es bueno, lo único que pido es que por favor contactes con el creador del mod logistica para que puedas vincularlo ya que yo utilizo muchísimo logistica
Realy good
My brother loves pandas and wanted a panda skin. I couldn't make a skin for him because he plays on mobile, but this will work (I'd be happy if you came back)
Cosmic skyblock automation game ala MC modpacks
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. Previously, I've played another skyblock modpack on Minetest that more or less tried to emulate modded skyblock, but it was lackluster. Skyblock Zero definitely is many steps ahead compared to that old modpack, it almost feels complete already! And yet, there's potential to flesh out the already present mechanics. I recommend this for players who:
In the "endgame" (reactor), there's not much need to automate or work towards. That's kinda a shame, because I was hoping to use all the stuff i know about pipeworks, machines, power grid, reactor management, lua controllers, etc. to further progress the game. Whatever, the game doesn't just end because the quest book is done. I'll chase production stats lol. I'm looking forward for new updates 🔥
A couple suggestions: I'd like to see more interaction between the opposite elements. matter and antimatter, neutronium and antineutronium. Having more risks, limitations, challenges to building advanced contraptions would also be appreciated. Right now, there's very few situations where the player need to think carefully on how to approach things (reactor and strange).
Awesome
Such a cool mechanic. I really feel like it misses rocket sound tho
THE BEST MOD!
ITS VERY VERY COOL THIS MOD IS THE BEST MOD IS GOOD MOD
EPIC
ITS SOO GOD!
Nice concept
I went for something similar in my game, considered adding biface too. For some inspiration maybe what I also added instead of furnace is crafting a bloomery and burning it to smelt iron: https://codeberg.org/cora/musi_pona/src/branch/main/mods/cn_bloomery/init.lua
it works
but not with modded explosions