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  • Astrobe 1 day ago
    English

    Luanti 5.15+ ?

    As I understand it, this mod will be fully effective with Luanti 5.15 (yet to be released ATM), since the parameter that allows us to get a deterministic star layout (star_seed) was merged after 5.14 was released.

    I see that you also are the author of this PR; good idea, and thanks for implementing it in the engine.

    Consistent stars by fetsorn 0 comments
  • KevCalner 2026-01-04 06:27 UTC
    English

    Must have

    Adds so much atmosphere to the game. Highly recommend.

    Ambience by TenPlus1 0 comments
  • KevCalner 2026-01-04 06:24 UTC
    English

    Adds some of the coolest mobs in Luanti

    If you want to make survival more difficult, this mod is a must have.

    Forgotten Monsters (Reworked) by PixelZone 1 comments
  • KevCalner 2026-01-04 06:21 UTC
    English

    Genuinely one of the best furniture mods

    Although it is currently work in progress, the voxel style it is in fits in SUPER well with Luanti as a whole. Really appreciate the work put into this. One problem I did run into was when I placed the wooden stool, currently I can not mine it, so it is stuck where I placed it in my survival world. I can tell this will be the go-to furniture mod once it is finished.

    Pixelfurniture by PixelZone 1 comments
  • KevCalner 2026-01-04 06:03 UTC
    English

    Asuna is easily one of the most impressive experiences available on Luanti.

    The sheer variety of biomes and the attention to atmosphere make exploration constantly rewarding. Every region feels distinct, alive, and thoughtfully designed, with particle effects and environmental details that give the world a strong sense of identity and immersion.

    What really sets Asuna apart is how its biomes don’t just look good — they feel good to explore. Large, meaningful biome sizes make each area feel significant, and the visual cohesion between terrain, lighting, and particles creates moments that genuinely stop you in your tracks.

    Between the atmosphere, world design, and overall polish, Asuna stands out as arguably one of the best games on Luanti, especially for players who value exploration, aesthetics, and a strong sense of place. It’s the kind of project that shows what the engine is truly capable of when pushed creatively.

    Asuna by EmptyStar 0 comments
  • KevCalner 2026-01-04 06:00 UTC
    English

    Another essential mod

    This adds so much to the game, you can not play a Luanti survival focused game without it!

    3D Armor by stu 0 comments
  • KevCalner 2026-01-04 05:58 UTC
    English

    This is a MUST HAVE for any survival focused Luanti game

    The animals add so much utility and atmosphere to Luanti, it really makes the game feel alive. None of the animals feel out of place, it all has this voxel style that I enjoy so much. If you want a mod that is consistent in style, adds not only useful foods but tons of atmosphere to the game, 100% download and install this mod!

    Animalia by ElCeejo 0 comments
  • KevCalner 2026-01-04 05:55 UTC
    English

    Highly Recomended

    This is one of those must have essential mods in my opinion. It adds a satisfying feel to eating food in its own style and adds that much appreciated level of polish to Luanti.

    Dynamic Input-Held Eating by TPH 1 comments
  • MatyasP 2026-01-03 22:36 UTC
    English

    Simple for using,

    Very simple and intuitive for using, without any ballast. Design simble, without any "rays to eyes". But, one thing could be good to be added as a new tool: multi-point meter. For example, right-click to first point and left-click to any other point, with addition of lenght. On last point, use rightclick and it says to chat. It could be so much useful for building AdvTrains railways and doing timetables of trains.

    Simple Tape Measure by OgelGames 0 comments
  • X-DE 2026-01-02 18:25 UTC
    Español

    webi wabo

    Genial 😎 Recetas para las semillas? 🌱

    Garden Army by KGuille 0 comments
  • wsor4035 2026-01-02 18:13 UTC
    English

    nice

    very nice, i quite personally enjoy this pack

    Vilja Pix 2.0 by ROllerozxa 0 comments
  • eralatio 2026-01-02 09:56 UTC
    English

    Easy addon

    Good music pack - just add it and have fun. Thanks! 🙂👍

    music modpack by mt-mods 0 comments
  • VerdiSchubert 2026-01-01 01:38 UTC
    English

    Finally yes!

    I wanted a mod like this for the game, tried to create some tools like swings and carousels, replaced things and combined them. And here it is!

    My Park by Don 0 comments
  • TomCon 2025-12-30 22:33 UTC
    English

    Great tinkers-like mod that could use a bit more polish

    This is an overall great mod that adds in the classic experience you expect if you played with Tinkers Construct before. The multiblock smeltery structure works, the lava tank can be filled and ore smelted into liquid which is cast into tools. The skeleton of the gameplay experience is all there!

    Unfortunately some visuals just don't quite have the polish they really need for the mod to shine. The lava tank doesn't visually fill with lava you have to go by hud text. The GUI is kind of rough especially with melted liquid textures, no animations for texture flowing out of faucet or cooling into cast.

    theres no advanced tools either, its the basics

    All in all melterns is a great attempt at a very big mod and it passes in what it set out to do it seems. Theres plenty to still be worked on here but its a great foundation for gameplay.

    Melterns by IcyDiamond 0 comments
  • MatyasP 2025-12-30 14:06 UTC
    English

    Great even though on start of long way

    Needed for a long time! Similar, as said @makmak - even though is it on start of long way of updates, it is great!

    For singleplayer - acceptable but I think that better is built-in minimap. But this mod adds markers. For multiplayer - this is the most needed and to these days didn't avaible thing on server with friends from real life...

    Thank you for it!

    What I think that this mod needs for future (some points from this list is for long-time)?

    1. Drag the map with mouse (I think that needs support from core that actually isn't implemented)
    2. Move the map via keybord (I think that needs support from core that actually isn't implemented)
    3. Support for add overlay map layer (manually uploaded by admin)
    4. Support for use only uploaded tiles (manually uploaded by admin), without generating and regenerating tiles by mod (for me is this highly prefered to reduce server load and for using maps, made by Minetest mapper and edited with Krita) - in settings
    5. Support Minetest mapper node color files (I don't know if is it actually avaible)
    6. Support for default node coloring using by built-in minimap
    7. Support for lines and polygonal chains (because AdvTrain railways...)
    8. Support for polygons (inspired by live maps and BlueMap)
    9. Better markers GUI - slider or pages, search, information of author...
    10. Support more layers
    11. Integration with some mods that have own tracks, lines, physic, net etc. - for example, AdvTrains net integration
    Discovery Maps by TomCon 0 comments
  • Zughy 2025-12-30 00:26 UTC
    English

    Off to a good start

    I was surprised to see that there's only a WIP release and yet this mod feels already more polished and coherent than many decoration mods out there. If I have to nitpick, I'm not a fan of the hourglass and the big plant texture could use some work. Also, I can only sit on one side of the bench. But still, this looks promising. Keep up the good work (and please don't turn it into a bloat :D) !

    Pixelfurniture by PixelZone 3 comments
  • tacotexmex 2025-12-29 16:10 UTC
    English

    Finally

    Should be included in every world 💯

    Consistent stars by fetsorn 0 comments
  • rstcxk 2025-12-29 11:33 UTC
    English

    Very good

    A geneuinely good decoration mod. Unlike some other decoration mods this one actually fits well with the game and doesn't stand out too much, the textures are pretty good, which is often the pain point of other mods

    I really how the mod adds a lot of little things to put on furniture, since thats the most lacking aspect in making comfy interiors

    My suggestion is to make the reciepes more lenient. 8 wood and a stick for one crate is ridiculous, same goes for cookie jars and curtains. It should be as easy as just bumping up how many items the recipe gives

    Pixelfurniture by PixelZone 1 comments
  • makmak 2025-12-29 06:24 UTC
    English

    this is huge

    Wonderful, amazing, super useful. Singleplayer impressions only so far, but it seems you have changed this game forever, congratulations.

    Issue. The "center on player" button fails when zoomed in and zooming in messes with being centered. Closing and opening the map doesn't help. You need to zoom out a bit, then center, zoom back in, correct with the scrolling keys. If you teleport far away, the map loses you entirely. Still a very minor issue and I'm guessing it's temporary.

    A toggle would be great for whether to display markers, the grid and the current facing-and-posiion marker.

    It keeps mapping the surface even if you are deep underground or at the top of the world, or at night. Not really an issue because how often is it going to even matter, just something to be aware of.

    The markers could be much clearer when zoomed in, especially the current position marker.

    It does need more tiling ability for the default biomes of for mtg, like the savanna I think, but then there are all the biome mods. Ethereal areas are a uniform grey. You do warn about that, but is there a way to contribute to that somehow? Also for biome mods which are no longer downloadable but still in use? Mod Variety comes to mind.

    On the whole, I'm floored.

    Discovery Maps by TomCon 2 comments
  • PixelZone 2025-12-29 05:47 UTC
    English

    Fantastic

    Wow, this mod is great! It's fantastic for adventures and exploration. You can add markers with names and colors, which makes finding specific points much easier. Congratulations on your work ;)

    Discovery Maps by TomCon 0 comments
  • eralatio 2025-12-28 23:56 UTC
    English

    Great implementation!

    No, honestly this mod just works and the ladders are looking really nice. Good work!

    Ladders 3D by Linuxdirk 1 comments
  • wolfkin 2025-12-28 17:46 UTC
    English

    just like on the box

    I'm a fan of this mod. It does exactly what it said it would. Flying animation looks much better than sky walking. Swim animation is excellent. Climbing is more of a pose than an animation but it's still better. It's a great QOL update.

    3D Armor Flyswim by sirrobzeroone 0 comments
  • The4spaceconstants 2025-12-26 23:12 UTC
    English

    minor language tip

    a more appropriate term in place of "mass compressor" is "bulk compressor"

    Extra Technic Machines by Opons 1 comments
  • The4spaceconstants 2025-12-26 23:10 UTC
    English

    huh, interesting

    you know your stuff it's trivially obvious that the AI was for an experiment

    Echos of the Unsaid by timm 0 comments
  • Opons 2025-12-26 07:06 UTC
    English

    Incredibly convenient and customizable

    This mod adds compressed versions to a handful of nodes, going up to whatever level you like. Its easily extensuble by just modifying the table that defines which nodes will be compressible. I like using it for more storage space. The only downside (who will actually have this problem) is that setting the number to high numbers like 200 causes loading times to be high, probably from applying the darkening overlay 200 times. Recommended for its flexibility and usefulness.

    Compression by The4spaceconstants 1 comments
  • makmak 2025-12-25 19:59 UTC
    English

    awesome vehicles

    The beetles and the vespa are just too cute, and the motorcycle is very satisfying to ride. You can paint yours! But most of all, THANK YOU for the one-handed mouse-only driving, it makes a huge difference.

    On Christmas, too! Thank you Santa.

    Automobiles Pack by APercy 1 comments
  • Ludus 2025-12-25 12:59 UTC
    English

    Lost Potential

    The game focuses on exploring a large maze. You run around looking for useful items, while occasionally encountering guards who might catch you. Although the setting has potential, the overall experience seems a bit scattered.

    The stealth mechanics in this game looks unfinished. There are guards that try to catch you, but it would be more fun if the guards worked together to find you or if they changed where they walked to try to catch you. Maybe there could be an alarm that goes off when you get caught or something bad could happen to you. That would make sneaking around actually feel important of just something that gets in the way.

    Another missed opportunity is the lack of interaction with the world. Despite being set in a prison, the player appears to be the only prisoner. The ability to interact with or help other inmates could have added depth and context.

    The ending is quite sudden jumping into the void. At first, I thought this might be a bug, but it turns out this is how the game is meant to end.

    Jail Escape by StarNinjas 0 comments
  • diggie 2025-12-25 06:48 UTC
    English

    Nice little mod

    I thought I'd done a review of this, lol, but just to say that it's cute ... the element orbs add a nice glow/light when they appear, and I really like the shop block and the items ... blown away by how detailed eg the stump and axe are. If there could be a setting for how often the orbs appear, that could be useful, and different styles of rewards, as I can see others wanting different visuals. Thanks for making the mod! A++

    Adventure Core by Just_Visiting 0 comments
  • MatyasP 2025-12-23 22:50 UTC
    Česky

    Simple but useful for modern building

    Very good 1:1 and 1:2 roofs for building of modern houses. I use it as roofs for building of tram / railway depot. Textures are nice, I think that are in top of 16px textures I ever seen.

    My Roofs by Don 0 comments
  • makmak 2025-12-23 20:01 UTC
    English

    I love the idea

    It's hard to test in survival, as one has no idea how lucky or unlucky one is in one's search for the elements. I really like that they are not items. Is the jingle played when they spawn, or just when they are around? It plays pretty often even at player spawn, where they should be rare, but they seem pretty well hidden. Is it possible for them to spawn buried? How far from the player is possible? I realize I should just read the code, but uhh.

    It's a little disconcerting that the shop lists its rewards with itemstring tooltips instead of description tooltips. Also, and this is more important,

    could you add the translation function???

    I actually think all the rewards are ugly / visually wrong for Minetest Game, but that's hardly an issue when you can add your own.

    Adventure Core by Just_Visiting 4 comments
  • HueyIroquois 2025-12-23 00:49 UTC
    English

    Lousy Radarmap

    The minimap's radar mode only stays active for a few seconds, and this mod prevents Minimap Radar by OgelGames from working.

    Orienteering by Wuzzy 1 comments
  • wolfkin 2025-12-22 04:22 UTC
    English

    super useful for those with no background

    First of all it's a well done tutorial. Not enough effort is often put into a tutorial that scales to the player. You can go fast or slow where the only limitation is what you choose. While the mechanics might vary from game to game this is an excellent introduction to some of Luanti's more popular mechanics as well as generally default control. Excellent for players who for instance haven't ever played Minecraft like me and useful for people who have and just want to learn how the mechanics and controls differ.

    It gives you enough confidence to jump into what ever Luanti games you want to try. And while the tutorial is straight forward. Collecting the bonus things is a surprisingly difficult challenge. I came back to the tutorial to try to collect and while a handful are obvious, quite a few are not and I am missing the last gem and it's been throwing me for a loop even with the hint in other reviews. I'm impressed I can't 100% the tutorial in two sessions.

    Tutorial by Wuzzy 0 comments
  • mgfp 2025-12-22 01:38 UTC
    English

    I bet they WERE better

    I believe this mod is broken now, so unfortunate. By the sounds of it, they WERE endeed better in many aspects but, I suppose, harder to maintain. Even harder when the only revews you get are form dummys hyperfocused on a mere lack or hammers, ignoring all that it has(had) to offer. I hope this mod gets fixed someday but, of course, It depends on the developer's motivation.

    Better Anvil by SkyBuilder1717 0 comments
  • Nielsniz-SVG 2025-12-21 16:22 UTC
    Français

    Bof

    Il faudrait rajouter des écran et des vrais ordinateurs pour faire comme opencomputer sur Minecraft

    Computertest by zaners123 0 comments
  • LuantistDork 2025-12-21 09:33 UTC
    English

    Neat little horror game

    Honestly Luanti has been rather lacking in horror games, so it's nice to see people are filling the gaps. Though this game is a tad rough around the edges, it's still a fun little experience. The concept is simple and sometimes that's all you need to make something good, I look forward to seeing this game fleshed out further.

    Exit MT by kooostia16 0 comments
  • DS 2025-12-21 02:51 UTC
    English

    Concept is fundamentally broken, implementation as well

    This mods tries to add a less trusted kind of mods than those in secure.trusted_mods. But these new kind of semi-trusted mods are still allowed to use require. With this they have practically the same priviledge level as usual trusted mods.

    If you want to provide a more secure way of require, you can make this wrapped require available in the insecure env, so other trusted mods can use it.

    Also, there are several things broken with the implementation (many unfixable without engine support). Obvious things: Other mods can simply overwrite settings that don't start with secure.. They can also overwrite other things (and therefore hook into), such as core.settings, core.get_current_modname (note also that this mod might not be the first to be loaded), or your unsafe_require API function. And another mod could your mod make call one of its functions, so core.get_current_modname will never be correct (this is also why core.request_insecure_environment can only be called directly from the mod's init.lua).

    Unsafe Require by JensDoesLua 2 comments
  • giov4 2025-12-20 13:51 UTC
    English

    Mindblowing

    I come late to the reviews train 'cause in the past there was a bug that made it unplayable for me :(

    I essentially agree with everything that has been said already. I really love to see Luanti used in a fresh new way, especially since it's also actually fun to play! It has BOTH polished graphics/sounds and a fun gameplay - even if simple.

    So I will keep it short and just put a well deserved thumbs up!

    Extra Ordinance by Sumi 0 comments
  • makmak 2025-12-19 17:07 UTC
    English

    very convenient

    It's actually, dare I say it, more fun to use than fluxionary's acaffolding, if a little uglier. Homework: try myscaffolding with flux's texture and sound ;) .

    It's a necessary limitation that you can't add to it from the side; it always builds up. That means you need a lot of it, but the recipe is cheap. Mod ropes has a little wooden bridge which foes something similar horizontally.

    My Scaffolding by Don 0 comments
  • KatzEyez (aka LadyK) 2025-12-19 02:43 UTC
    English

    Very Interesting

    I really like the textures and the effects of the items within the mod. Not too sure about the armor yet. I really like the astralite blocks though!

    Astralcraft by EmptyStar 0 comments
  • diggie 2025-12-18 13:50 UTC
    English

    Always awesome

    Thanks for your work on this mod; really appreciate. Never had an issue, since starting to play Minetest in June. Just now by accident used nativevillages cows but then realised needed eg mobs animal and maid's become a stockbreeder; working perfectly!

    Maidroid NG by mazes 0 comments
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