Great tinkers-like mod that could use a bit more polish
This is an overall great mod that adds in the classic experience you expect if you played with Tinkers Construct before. The multiblock smeltery structure works, the lava tank can be filled and ore smelted into liquid which is cast into tools. The skeleton of the gameplay experience is all there!
Unfortunately some visuals just don't quite have the polish they really need for the mod to shine. The lava tank doesn't visually fill with lava you have to go by hud text. The GUI is kind of rough especially with melted liquid textures, no animations for texture flowing out of faucet or cooling into cast.
theres no advanced tools either, its the basics
All in all melterns is a great attempt at a very big mod and it passes in what it set out to do it seems. Theres plenty to still be worked on here but its a great foundation for gameplay.
Needed for a long time!
Similar, as said @makmak - even though is it on start of long way of updates, it is great!
For singleplayer - acceptable but I think that better is built-in minimap. But this mod adds markers.
For multiplayer - this is the most needed and to these days didn't avaible thing on server with friends from real life...
Thank you for it!
What I think that this mod needs for future (some points from this list is for long-time)?
Drag the map with mouse (I think that needs support from core that actually isn't implemented)
Move the map via keybord (I think that needs support from core that actually isn't implemented)
Support for add overlay map layer (manually uploaded by admin)
Support for use only uploaded tiles (manually uploaded by admin), without generating and regenerating tiles by mod (for me is this highly prefered to reduce server load and for using maps, made by Minetest mapper and edited with Krita) - in settings
Support Minetest mapper node color files (I don't know if is it actually avaible)
Support for default node coloring using by built-in minimap
Support for lines and polygonal chains (because AdvTrain railways...)
Support for polygons (inspired by live maps and BlueMap)
Better markers GUI - slider or pages, search, information of author...
Support more layers
Integration with some mods that have own tracks, lines, physic, net etc. - for example, AdvTrains net integration
I was surprised to see that there's only a WIP release and yet this mod feels already more polished and coherent than many decoration mods out there. If I have to nitpick, I'm not a fan of the hourglass and the big plant texture could use some work. Also, I can only sit on one side of the bench. But still, this looks promising. Keep up the good work (and please don't turn it into a bloat :D) !
A geneuinely good decoration mod. Unlike some other decoration mods this one actually fits well with the game and doesn't stand out too much, the textures are pretty good, which is often the pain point of other mods
I really how the mod adds a lot of little things to put on furniture, since thats the most lacking aspect in making comfy interiors
My suggestion is to make the reciepes more lenient. 8 wood and a stick for one crate is ridiculous, same goes for cookie jars and curtains. It should be as easy as just bumping up how many items the recipe gives
Wonderful, amazing, super useful. Singleplayer impressions only so far, but it seems you have changed this game forever, congratulations.
Issue. The "center on player" button fails when zoomed in and zooming in messes with being centered. Closing and opening the map doesn't help. You need to zoom out a bit, then center, zoom back in, correct with the scrolling keys. If you teleport far away, the map loses you entirely. Still a very minor issue and I'm guessing it's temporary.
A toggle would be great for whether to display markers, the grid and the current facing-and-posiion marker.
It keeps mapping the surface even if you are deep underground or at the top of the world, or at night. Not really an issue because how often is it going to even matter, just something to be aware of.
The markers could be much clearer when zoomed in, especially the current position marker.
It does need more tiling ability for the default biomes of for mtg, like the savanna I think, but then there are all the biome mods. Ethereal areas are a uniform grey. You do warn about that, but is there a way to contribute to that somehow? Also for biome mods which are no longer downloadable but still in use? Mod Variety comes to mind.
Wow, this mod is great! It's fantastic for adventures and exploration. You can add markers with names and colors, which makes finding specific points much easier.
Congratulations on your work ;)
I'm a fan of this mod. It does exactly what it said it would. Flying animation looks much better than sky walking. Swim animation is excellent. Climbing is more of a pose than an animation but it's still better. It's a great QOL update.
This mod adds compressed versions to a handful of nodes, going up to whatever level you like. Its easily extensuble by just modifying the table that defines which nodes will be compressible. I like using it for more storage space. The only downside (who will actually have this problem) is that setting the number to high numbers like 200 causes loading times to be high, probably from applying the darkening overlay 200 times. Recommended for its flexibility and usefulness.
The beetles and the vespa are just too cute, and the motorcycle is very satisfying to ride. You can paint yours! But most of all, THANK YOU for the one-handed mouse-only driving, it makes a huge difference.
The game focuses on exploring a large maze. You run around looking for useful items, while occasionally encountering guards who might catch you. Although the setting has potential, the overall experience seems a bit scattered.
The stealth mechanics in this game looks unfinished. There are guards that try to catch you, but it would be more fun if the guards worked together to find you or if they changed where they walked to try to catch you. Maybe there could be an alarm that goes off when you get caught or something bad could happen to you. That would make sneaking around actually feel important of just something that gets in the way.
Another missed opportunity is the lack of interaction with the world. Despite being set in a prison, the player appears to be the only prisoner. The ability to interact with or help other inmates could have added depth and context.
The ending is quite sudden jumping into the void. At first, I thought this might be a bug, but it turns out this is how the game is meant to end.
I thought I'd done a review of this, lol, but just to say that it's cute ... the element orbs add a nice glow/light when they appear, and I really like the shop block and the items ... blown away by how detailed eg the stump and axe are. If there could be a setting for how often the orbs appear, that could be useful, and different styles of rewards, as I can see others wanting different visuals. Thanks for making the mod! A++
Very good 1:1 and 1:2 roofs for building of modern houses. I use it as roofs for building of tram / railway depot. Textures are nice, I think that are in top of 16px textures I ever seen.
It's hard to test in survival, as one has no idea how lucky or unlucky one is in one's search for the elements. I really like that they are not items. Is the jingle played when they spawn, or just when they are around? It plays pretty often even at player spawn, where they should be rare, but they seem pretty well hidden. Is it possible for them to spawn buried? How far from the player is possible? I realize I should just read the code, but uhh.
It's a little disconcerting that the shop lists its rewards with itemstring tooltips instead of description tooltips. Also, and this is more important,
could you add the translation function???
I actually think all the rewards are ugly / visually wrong for Minetest Game, but that's hardly an issue when you can add your own.
First of all it's a well done tutorial. Not enough effort is often put into a tutorial that scales to the player. You can go fast or slow where the only limitation is what you choose. While the mechanics might vary from game to game this is an excellent introduction to some of Luanti's more popular mechanics as well as generally default control. Excellent for players who for instance haven't ever played Minecraft like me and useful for people who have and just want to learn how the mechanics and controls differ.
It gives you enough confidence to jump into what ever Luanti games you want to try. And while the tutorial is straight forward. Collecting the bonus things is a surprisingly difficult challenge. I came back to the tutorial to try to collect and while a handful are obvious, quite a few are not and I am missing the last gem and it's been throwing me for a loop even with the hint in other reviews. I'm impressed I can't 100% the tutorial in two sessions.
I believe this mod is broken now, so unfortunate.
By the sounds of it, they WERE endeed better in many aspects but, I suppose, harder to maintain. Even harder when the only revews you get are form dummys hyperfocused on a mere lack or hammers, ignoring all that it has(had) to offer.
I hope this mod gets fixed someday but, of course, It depends on the developer's motivation.
Honestly Luanti has been rather lacking in horror games, so it's nice to see people are filling the gaps. Though this game is a tad rough around the edges, it's still a fun little experience. The concept is simple and sometimes that's all you need to make something good, I look forward to seeing this game fleshed out further.
Concept is fundamentally broken, implementation as well
This mods tries to add a less trusted kind of mods than those in secure.trusted_mods. But these new kind of semi-trusted mods are still allowed to use require. With this they have practically the same priviledge level as usual trusted mods.
If you want to provide a more secure way of require, you can make this wrapped require available in the insecure env, so other trusted mods can use it.
Also, there are several things broken with the implementation (many unfixable without engine support). Obvious things: Other mods can simply overwrite settings that don't start with secure.. They can also overwrite other things (and therefore hook into), such as core.settings, core.get_current_modname (note also that this mod might not be the first to be loaded), or your unsafe_require API function. And another mod could your mod make call one of its functions, so core.get_current_modname will never be correct (this is also why core.request_insecure_environment can only be called directly from the mod's init.lua).
I come late to the reviews train 'cause in the past there was a bug that made it unplayable for me :(
I essentially agree with everything that has been said already. I really love to see Luanti used in a fresh new way, especially since it's also actually fun to play! It has BOTH polished graphics/sounds and a fun gameplay - even if simple.
So I will keep it short and just put a well deserved thumbs up!
It's actually, dare I say it, more fun to use than fluxionary's acaffolding, if a little uglier. Homework: try myscaffolding with flux's texture and sound ;) .
It's a necessary limitation that you can't add to it from the side; it always builds up. That means you need a lot of it, but the recipe is cheap. Mod ropes has a little wooden bridge which foes something similar horizontally.
Thanks for your work on this mod; really appreciate. Never had an issue, since starting to play Minetest in June. Just now by accident used nativevillages cows but then realised needed eg mobs animal and maid's become a stockbreeder; working perfectly!
This mod is fun, and I enjoyed adding my own guns and modifying it to suit my own game. The accuracy system is well implemented, and there is a good range of weapons (a lot of pistols though)
One change I suggest if playing on mineclonia is adding "groups = {crossbow=5}," to the defenition of each rifle (I put it just after the inventory image). It is not perfect but makes the pose a bit more realistic
I made Fantasy Brawl's controls HUD with this and it made it much less painful. Have been using it for years now and it always worked well (apart from the mild inconvenience caused by formspec_ast slow parsing of strings, but if you use the ast directly it is not a problem anyway)
As the title says, I've been using this for quite a while but never found the time/remembered to review this. Not much to say, it does what it says and does it intuitively. Without this making the HUD for Fantasy Brawl (converted with formspec_ast) would have been a nightmare
I am glad I discovered about this mod 'cause, even tho I'll personally not need it much, the particles effects in here are super cool! I spent so much time just trying them all and being like: 😮
Didn't look much at the code but I saw that <5.14 clients were mentioned so performance issues should have been considered, but regardless even just the amount of dedication to make all these cool effect is enough for a thumbs up!
The lanterns look really good, are resonable for crafting in survival, and over all are just nice to have. Especially if you just want lanterns and not a ton of other things as well. Looking forward to seeing if you add other lanterns as well.
i've always thought minetest game's "fire" mod was lacking, but i could never find a good replacement. now i've finally found a mod that adds straight fire 🔥
(i do find the messages annoying, perhaps add an option to disable them?)
It allows for mods to interact with the player state in a flexible way. If you want to make a mod, and it modifies some player's shared property, I highly suggest doing it with (or supporting) player_monoids. It's also good for mods having complex states combinations with a lot of potential modifier that would easily conflict.
The physics speed modification doesn't use player_monoids, making it incompatible with other mods changing the speed. For some reason it runs every globalstep (if it's done to make sure that the speed doesn't get overwritten, player monoids covers that too). Also, the fly state detection is very simple (if you fall it thinks you're flying).
The mod description is fancier than the code, and the mod does only thing so one would expect it to do it well. If you only need to change your speed in a very simple server this could work, but so would a Chatgpt query nowadays basically, so thumbs down.
Even when seeing this game in just the previews, my curiosity was peaked. Warning: Review may contain spoilers
Upon entering the game, you get a nice little entrance where you are greeted by an ai Voice to instruct you
after some useful knowledge, you get into the game, after facing a couple nice training levels (which I won't bother to spoil) you get into the first (of I hope many) main level. The level exhibits a nice challenge.
The use of the ai Voice is fitting, no complaints. The music adds a certain charm to the game and the textures are fairly minimalistic but work.
Some complaints (which I'm sure will be addressed as time goes on)
What level you are on, currently doesn't save.
This requires a high fps to run comfortably (due to the Line of Sight theme)
Overall I'd rate the game 8/10. It has high potential, but is maybe a bit rough around the edges. Don't take my word for it though, go try it for yourself!
Great tinkers-like mod that could use a bit more polish
This is an overall great mod that adds in the classic experience you expect if you played with Tinkers Construct before. The multiblock smeltery structure works, the lava tank can be filled and ore smelted into liquid which is cast into tools. The skeleton of the gameplay experience is all there!
Unfortunately some visuals just don't quite have the polish they really need for the mod to shine. The lava tank doesn't visually fill with lava you have to go by hud text. The GUI is kind of rough especially with melted liquid textures, no animations for texture flowing out of faucet or cooling into cast.
theres no advanced tools either, its the basics
All in all melterns is a great attempt at a very big mod and it passes in what it set out to do it seems. Theres plenty to still be worked on here but its a great foundation for gameplay.
Great even though on start of long way
Needed for a long time! Similar, as said @makmak - even though is it on start of long way of updates, it is great!
For singleplayer - acceptable but I think that better is built-in minimap. But this mod adds markers. For multiplayer - this is the most needed and to these days didn't avaible thing on server with friends from real life...
Thank you for it!
What I think that this mod needs for future (some points from this list is for long-time)?
Off to a good start
I was surprised to see that there's only a WIP release and yet this mod feels already more polished and coherent than many decoration mods out there. If I have to nitpick, I'm not a fan of the hourglass and the big plant texture could use some work. Also, I can only sit on one side of the bench. But still, this looks promising. Keep up the good work (and please don't turn it into a bloat :D) !
Finally
Should be included in every world 💯
Very good
A geneuinely good decoration mod. Unlike some other decoration mods this one actually fits well with the game and doesn't stand out too much, the textures are pretty good, which is often the pain point of other mods
I really how the mod adds a lot of little things to put on furniture, since thats the most lacking aspect in making comfy interiors
My suggestion is to make the reciepes more lenient. 8 wood and a stick for one crate is ridiculous, same goes for cookie jars and curtains. It should be as easy as just bumping up how many items the recipe gives
this is huge
Wonderful, amazing, super useful. Singleplayer impressions only so far, but it seems you have changed this game forever, congratulations.
Issue. The "center on player" button fails when zoomed in and zooming in messes with being centered. Closing and opening the map doesn't help. You need to zoom out a bit, then center, zoom back in, correct with the scrolling keys. If you teleport far away, the map loses you entirely. Still a very minor issue and I'm guessing it's temporary.
A toggle would be great for whether to display markers, the grid and the current facing-and-posiion marker.
It keeps mapping the surface even if you are deep underground or at the top of the world, or at night. Not really an issue because how often is it going to even matter, just something to be aware of.
The markers could be much clearer when zoomed in, especially the current position marker.
It does need more tiling ability for the default biomes of for mtg, like the savanna I think, but then there are all the biome mods. Ethereal areas are a uniform grey. You do warn about that, but is there a way to contribute to that somehow? Also for biome mods which are no longer downloadable but still in use? Mod Variety comes to mind.
On the whole, I'm floored.
Fantastic
Wow, this mod is great! It's fantastic for adventures and exploration. You can add markers with names and colors, which makes finding specific points much easier. Congratulations on your work ;)
Great implementation!
No, honestly this mod just works and the ladders are looking really nice. Good work!
just like on the box
I'm a fan of this mod. It does exactly what it said it would. Flying animation looks much better than sky walking. Swim animation is excellent. Climbing is more of a pose than an animation but it's still better. It's a great QOL update.
minor language tip
a more appropriate term in place of "mass compressor" is "bulk compressor"
huh, interesting
you know your stuff it's trivially obvious that the AI was for an experiment
Incredibly convenient and customizable
This mod adds compressed versions to a handful of nodes, going up to whatever level you like. Its easily extensuble by just modifying the table that defines which nodes will be compressible. I like using it for more storage space. The only downside (who will actually have this problem) is that setting the number to high numbers like 200 causes loading times to be high, probably from applying the darkening overlay 200 times. Recommended for its flexibility and usefulness.
awesome vehicles
The beetles and the vespa are just too cute, and the motorcycle is very satisfying to ride. You can paint yours! But most of all, THANK YOU for the one-handed mouse-only driving, it makes a huge difference.
On Christmas, too! Thank you Santa.
Lost Potential
The game focuses on exploring a large maze. You run around looking for useful items, while occasionally encountering guards who might catch you. Although the setting has potential, the overall experience seems a bit scattered.
The stealth mechanics in this game looks unfinished. There are guards that try to catch you, but it would be more fun if the guards worked together to find you or if they changed where they walked to try to catch you. Maybe there could be an alarm that goes off when you get caught or something bad could happen to you. That would make sneaking around actually feel important of just something that gets in the way.
Another missed opportunity is the lack of interaction with the world. Despite being set in a prison, the player appears to be the only prisoner. The ability to interact with or help other inmates could have added depth and context.
The ending is quite sudden jumping into the void. At first, I thought this might be a bug, but it turns out this is how the game is meant to end.
Nice little mod
I thought I'd done a review of this, lol, but just to say that it's cute ... the element orbs add a nice glow/light when they appear, and I really like the shop block and the items ... blown away by how detailed eg the stump and axe are. If there could be a setting for how often the orbs appear, that could be useful, and different styles of rewards, as I can see others wanting different visuals. Thanks for making the mod! A++
Simple but useful for modern building
Very good 1:1 and 1:2 roofs for building of modern houses. I use it as roofs for building of tram / railway depot. Textures are nice, I think that are in top of 16px textures I ever seen.
I love the idea
It's hard to test in survival, as one has no idea how lucky or unlucky one is in one's search for the elements. I really like that they are not items. Is the jingle played when they spawn, or just when they are around? It plays pretty often even at player spawn, where they should be rare, but they seem pretty well hidden. Is it possible for them to spawn buried? How far from the player is possible? I realize I should just read the code, but uhh.
It's a little disconcerting that the shop lists its rewards with itemstring tooltips instead of description tooltips. Also, and this is more important,
could you add the translation function???
I actually think all the rewards are ugly / visually wrong for Minetest Game, but that's hardly an issue when you can add your own.
Lousy Radarmap
The minimap's radar mode only stays active for a few seconds, and this mod prevents Minimap Radar by OgelGames from working.
super useful for those with no background
First of all it's a well done tutorial. Not enough effort is often put into a tutorial that scales to the player. You can go fast or slow where the only limitation is what you choose. While the mechanics might vary from game to game this is an excellent introduction to some of Luanti's more popular mechanics as well as generally default control. Excellent for players who for instance haven't ever played Minecraft like me and useful for people who have and just want to learn how the mechanics and controls differ.
It gives you enough confidence to jump into what ever Luanti games you want to try. And while the tutorial is straight forward. Collecting the bonus things is a surprisingly difficult challenge. I came back to the tutorial to try to collect and while a handful are obvious, quite a few are not and I am missing the last gem and it's been throwing me for a loop even with the hint in other reviews. I'm impressed I can't 100% the tutorial in two sessions.
I bet they WERE better
I believe this mod is broken now, so unfortunate. By the sounds of it, they WERE endeed better in many aspects but, I suppose, harder to maintain. Even harder when the only revews you get are form dummys hyperfocused on a mere lack or hammers, ignoring all that it has(had) to offer. I hope this mod gets fixed someday but, of course, It depends on the developer's motivation.
Bof
Il faudrait rajouter des écran et des vrais ordinateurs pour faire comme opencomputer sur Minecraft
Neat little horror game
Honestly Luanti has been rather lacking in horror games, so it's nice to see people are filling the gaps. Though this game is a tad rough around the edges, it's still a fun little experience. The concept is simple and sometimes that's all you need to make something good, I look forward to seeing this game fleshed out further.
Concept is fundamentally broken, implementation as well
This mods tries to add a less trusted kind of mods than those in
secure.trusted_mods. But these new kind of semi-trusted mods are still allowed to userequire. With this they have practically the same priviledge level as usual trusted mods.If you want to provide a more secure way of require, you can make this wrapped
requireavailable in the insecure env, so other trusted mods can use it.Also, there are several things broken with the implementation (many unfixable without engine support). Obvious things: Other mods can simply overwrite settings that don't start with
secure.. They can also overwrite other things (and therefore hook into), such ascore.settings,core.get_current_modname(note also that this mod might not be the first to be loaded), or yourunsafe_requireAPI function. And another mod could your mod make call one of its functions, socore.get_current_modnamewill never be correct (this is also whycore.request_insecure_environmentcan only be called directly from the mod's init.lua).Mindblowing
I come late to the reviews train 'cause in the past there was a bug that made it unplayable for me :(
I essentially agree with everything that has been said already. I really love to see Luanti used in a fresh new way, especially since it's also actually fun to play! It has BOTH polished graphics/sounds and a fun gameplay - even if simple.
So I will keep it short and just put a well deserved thumbs up!
very convenient
It's actually, dare I say it, more fun to use than fluxionary's acaffolding, if a little uglier. Homework: try myscaffolding with flux's texture and sound ;) .
It's a necessary limitation that you can't add to it from the side; it always builds up. That means you need a lot of it, but the recipe is cheap. Mod ropes has a little wooden bridge which foes something similar horizontally.
Very Interesting
I really like the textures and the effects of the items within the mod. Not too sure about the armor yet. I really like the astralite blocks though!
Always awesome
Thanks for your work on this mod; really appreciate. Never had an issue, since starting to play Minetest in June. Just now by accident used nativevillages cows but then realised needed eg mobs animal and maid's become a stockbreeder; working perfectly!
Nice game
but if water logging is added it would make ot much nicer closest game to Minecraft and also pls consider adding more weapons like spear and hammer
I really like this mod
This mod is fun, and I enjoyed adding my own guns and modifying it to suit my own game. The accuracy system is well implemented, and there is a good range of weapons (a lot of pistols though)
One change I suggest if playing on mineclonia is adding
"groups = {crossbow=5},"to the defenition of each rifle (I put it just after the inventory image). It is not perfect but makes the pose a bit more realisticLifesaver
I made Fantasy Brawl's controls HUD with this and it made it much less painful. Have been using it for years now and it always worked well (apart from the mild inconvenience caused by
formspec_astslow parsing of strings, but if you use the ast directly it is not a problem anyway)Have used this for quite a while
As the title says, I've been using this for quite a while but never found the time/remembered to review this. Not much to say, it does what it says and does it intuitively. Without this making the HUD for Fantasy Brawl (converted with formspec_ast) would have been a nightmare
Thiese are freaking cool
I am glad I discovered about this mod 'cause, even tho I'll personally not need it much, the particles effects in here are super cool! I spent so much time just trying them all and being like: 😮 Didn't look much at the code but I saw that <5.14 clients were mentioned so performance issues should have been considered, but regardless even just the amount of dedication to make all these cool effect is enough for a thumbs up!
Nice Looking
The lanterns look really good, are resonable for crafting in survival, and over all are just nice to have. Especially if you just want lanterns and not a ton of other things as well. Looking forward to seeing if you add other lanterns as well.
awesome!
i've always thought minetest game's "fire" mod was lacking, but i could never find a good replacement. now i've finally found a mod that adds straight fire 🔥
(i do find the messages annoying, perhaps add an option to disable them?)
Very useful
It allows for mods to interact with the player state in a flexible way. If you want to make a mod, and it modifies some player's shared property, I highly suggest doing it with (or supporting)
player_monoids. It's also good for mods having complex states combinations with a lot of potential modifier that would easily conflict.Awesome!
While this mod has obvious uses in farming flowers and dyes, where it really shines is in making houses, yards, and villages look better.
mod support
was unable to shove whole mods into this, such sadness
hmm
interesting mod though it's a little strange that wooden handles are used for such a pick
Mostly useful on a simple singleplayer
The physics speed modification doesn't use
player_monoids, making it incompatible with other mods changing the speed. For some reason it runs every globalstep (if it's done to make sure that the speed doesn't get overwritten, player monoids covers that too). Also, the fly state detection is very simple (if you fall it thinks you're flying).The mod description is fancier than the code, and the mod does only thing so one would expect it to do it well. If you only need to change your speed in a very simple server this could work, but so would a Chatgpt query nowadays basically, so thumbs down.
Fun and interesting idea.
Even when seeing this game in just the previews, my curiosity was peaked. Warning: Review may contain spoilers
Upon entering the game, you get a nice little entrance where you are greeted by an ai Voice to instruct you
after some useful knowledge, you get into the game, after facing a couple nice training levels (which I won't bother to spoil) you get into the first (of I hope many) main level. The level exhibits a nice challenge.
The use of the ai Voice is fitting, no complaints. The music adds a certain charm to the game and the textures are fairly minimalistic but work.
Some complaints (which I'm sure will be addressed as time goes on)
What level you are on, currently doesn't save. This requires a high fps to run comfortably (due to the Line of Sight theme)
Overall I'd rate the game 8/10. It has high potential, but is maybe a bit rough around the edges. Don't take my word for it though, go try it for yourself!