This game is incredibly well made. I personally enjoy it, however, the only downside of this game is addiction and the fact that not many servers use it, also the loom doesn't work in this game which is a shame
CTF is an extremely addictive and fun game. I would rate it 9/10 because it is perfect other than the fact the public server tends to crash quite often.
"Adds craftable guns that feel like hit scan" is a flat out lie. The guns do not feel hitscan, you have to lead lots, but there is no visual projectile so its really hard to get a feel for how much to lead.
No hit comfermation on the shooters side.(doesnt feel good to hit someone with a shot)
guns dont do much damage, which is fine but then shotgun oneshots so....?
needs some work
This would be very useful for the youngest players and anybody else scared of the debug display. Only for some reason it doesn't show the actual description field of the node, which always goes through the translator first. Could you either change it so it does. or make that an option, or tell me how to do that? I can do basic tweaks in the lua, what I can't do is understand all 13 K of your code so I know at which point to meddle. I already have the Show Wielded Item mod. So something like that, but for the thing pointed at.
Even a mod with just a few items needs translated. Please put the translator function on the outside of the concatenation to account for grammar, I guess like this:
I really like and recommend the mod for variety and some eye candy. Haven't cracked the geodes yet, but they look exciting.
Full disclosure, for two child players who won't mine but deign to strip-mine, I have added recipes for gold from quartz (absurd amounts of quartz) and other metals from other minerals (even less realistically).
(then I whined here about a few broken descriptions)
I do like how the monsters are all based on blocks found in the game, rather than basing them off the enemies from a certain popular voxel game. It gives the mod a distinct identity of its own, while also integrating these mobs into the game pretty well.
Hola ! Me gusto el juego, quisiera saber si me dirias si hay algun mod para la mecanica de golpear como aqui, en el juego base no puedes volver a golpear a un mob a menos que lo quites de la mira y lo vuelvas a apuntar, y aqui se puede volver a golpear sin problemas, ¿Eso se puede portear al minetest game base ? Saludos :3
This is a very good modpack-like experience overall, and has features for most players.
There are, however, a few oddities with stuff that seems in-progress or deprecated. For example, the "moon" area is completely missing, and the "mars" area is just a normal desert (I think there was a unique skybox once, but it does not show up).
Along with this, the Villager/Settler behavior seems broken, with the game telling you that "This mob is not tamed". Although I personally disable these settlers when playing, this is rather odd nontheless.
This has to be the coolest mod for Minetest that I've ever played. The amount of life it brings to the underground is incredible, it provides an amazing amount of further exploration to a usually tedious part of the game. The underworld, even if it is too deep for most players to reasonably reach, is incredibly unique and well-made. The moving statues are a very interesing and frightening touch.
I do believe that something that could heavily benefit this mod would be an official mob addon. Although the caves have a great amount of ambience, the fact that they don't have any special beings inhabiting them feels like a missed oppurtunity. I believe having unique mobs, both passive and hostile, would greatly benefit the experience. If they were to be added as a seperate addon, I believe that would make this experience perfect.
very cool to have a glider with more control, would be amazing if it could soar/catch thermals <3
not sure how the game physics works 100% but i love to play with the wind settings and mods for weather and wind and sailboats and other entities created to be affected by the wind. a real paraglider catches thermals and can soar and stay up all day, as long as there are thermals to catch. would be nice to have a mod which could do the same in minetest. i doub't it's possible at the moment, but since it's an open source engine, and there are already wind mechanics, making updrafts, or thermals under thick clouds, should be able to be programmed. if only i had the skills.
nevertheless, always interesting to see the neat things people are creating with mods for minetest. can't wait to be able to craft this one on the current server i'm playing on which has this mod, Moonlight Falls, a beautiful server.
Hola ! E notado que por algun motivo si uso el mod Stamina junto a este, no se puede utilizar la función de correr/sprint, al utilizar la tecla auxiliar E, solo consume la barra de hambre como si estuviera en el sprint pero no cambia de velocidad, no se cual sea el motivo, pero sucede, solo queria comentarlo, saludos :O .
Minetest feels a bit empty and dead. This makes your world feel more real and alive by adding villagers and their dwellings. The attention to detail in the buildings and the villagers themselves is very good here. Nice artistic touches. Fits seamlessly into Minetest. There is a good variety of dwelling & villager types to go into a wide variety of biomes. Though one problem is that there are new biome mods being created all the time, and this only spawns villages in some of them.
The sheer number of mobs allows you to have a nice set of creatures to inhabit any biome. Most of the models and animations are very good with a few exceptions like the rat which could have a better texture and model. The interations between mobs are also fun and add an interesting dynamic to the game. For the most part the animal sounds are done well, my only complaint would be that a few of the sounds are too loud (Viper & wolf being examples). Makes playing Minetest so much more interesting. There are lots of new biome mods coming out every day so if you want to use this mod with them, then check out the mob_biome_mapper mod https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/ that I wrote. I tend to make this Animal World mod a priority when making it work with new biomes because I like it so much.
It improves the minetest game experience immensely. When you forget about it, as when testing a different mod or whatever, the world just feels off.
Some of the sounds have enough background noise that you can hear them switch on or off abruptly in a slightly disconcerting way, like the one with seagulls crying. That lowers the overall excellence of the mod by about 1%. If the sea wavessound could be consistently hward or not more or less all the time depending on, I guess, distance and not what you are looking at, it would be still better by a smidgen.
And now there is music. It seems there was music before and I just never ran into it, but today, something eerie played in a desert stone / baked clay cave and then different music again in a different place.
No one has given their opinion so I do:
First of all, I want to say that the mod is broken, we are forced to disable a block in the minetest settings.
Apart from this small flaw, I would like to congratulate the work provided because the finishes and textures are just beautiful. Each block is thought out and the textures of the patterns fit together and go very well together.
In short, if you want decorative blocks and Greek architecture, install it.
Very nice complete mod
What I like about this mod is using our own skins.
Unlike the others where we only have a basic selection.
In addition, the mod is configurable and very intuitive even if the interface remains a bit simple, I recommend i3 to use it
This mod is great if you like to play with multiple people, being able to put emojis above your head adds a lot of laughter and is a nice addition to the game. The little 'ping' noise played is good as it can notify people that you have sent an emoji.
Being able to do /e and then click on one is so fast which makes it very convenient and easy to use. Chat smiles are a lot slower but good to have. It is a nice collection of 20 emojis, that can fit almost any situation.
Once you put up an emoji, it will fly upward a bit before disappearing, but won't follow above the player who sent it. This can be annoying, but doesn't matter that much.
Overall, a nice mod to have in your multiplayer world.
Works well, allows server to be run with PvP enabled but without players always at risk of being killed.
There is a conflict with the protectors mod, unless you disable protection from PvP within the protected area. Not a biggy as long as you know.
this isn't like a lot of other MineTest games. It is a thoroughly enjoyable collect-a-thon platformer game. The plot is pretty minimal, but the game is very fun, and the progression is very satisfying.
You start out with basically no abilities whatsoever, and as you progress through the game you are able to collect new abilities. There are few if any enemies and the game is very relaxed while also being challenging.
Rudimentary, but still worth a play long after the Jam
Some Jam games, particularly the bottom of the ladder, tend to not be very good due to time constraints or bad design. This game, which ranked first, definitely deserves a spot among the top - probably the top. It's not the type of entry that gets played during reviews and barely afterwards. That said, it's also clear that it was made in a fairly short time, in how it takes only a short while to complete.
The game is not hard to understand. It introduces itself with a mysterious narrator, who gives guidance and hints. The difficulty of the puzzles slowly increases. You will need spatial reasoning and some movement skills in order to beat it. It does take a bit of a turn from puzzle elements to parkour in later levels, but it is not really a "hardcore parkour".
I kind of wanted to play freely at the end rather than return straight to the end, but that's alright.
For any returning players: The game had a bug in the post-Jam period due to a reshuffle of the mods. The "restart on same level" feature didn't work due to giving an "unknown item" instead of the usual teleport vials. This has been fixed in the first 2024 release.
The game is playable, but is otherwise pretty simple and lacks enough content to keep me playing for longer.
(as is the game keeps me busy for 1 minute)
Good things about this game:
it has music
it implements a simple runner game in minetest
models are nice
there's GUI
Things where it could be improved:
more stuff generally
some surrounding trees/buildings instead of the empty void
Yes you can put baskets with stuff in them in other baskets and carry those around, they can be labeled and you see the label when you hover over your placed basket. With a little shuffling and cheap crafting, you can have an infinite inventory
There is a chest mod with the same functionality, but that one also does a few other, more cimplicated tings to do with ownership, making it untranslatable. Speaking of which, if/when you are around, could you make Basket translatable the standard way so one doesn't have to open the code?
Anyway, a great mod for an easy laid back server. I guess for a more competitive one you would want to replace the recipe. Use a rare wood maybe, or say, willow branches (leaves / twigs), and a mese crystal to account for the bag-of-holding properties.
(1) It doesn't sound the hour right now, either real-life or in-game hours.
(2) It's way too easy to dig / remove it while striking it, but I think I can change that myself?
But the first issue is real.
Still, very satisfying to punch something and hear it cry out ;) , and the sound is effectively customizable.
Upvote partly as a request to explain how to make it actually sound hours, or repair the bug if it is a bug.
Thanks for doing this. I had wanted to create a mod for this - to enable the feature I took over from x2048 and extended, made configurable, and finished, etc. Just never got to it, and now I find this here. :)
I really liked this game, can I get a sequel? I love how cute the bits and helpers are, its amazing how i'm saying that about a white cube with 4 black pixels lol.
The controls were a bit frustrating at times (dash not going off or not being able to get any speed up before jumping on a launchpad), but I think that's more a limitation of the engine than anything.
The puzzles were for the most part good, although I'm pretty sure there's some electrons that are actually impossible to get, such as the one at the bottom of the transport pipe, the one with the cables? Like there's a red cable meaning you can't go up, and as far as I can see there's no other way to get back up)
Overall I'd rate it a solid 9.5/10, I can't believe you made this in 21 days only lol.
It works fine without insisting on shift-clicks, which is more than I have seen any other wood chopping mod do. Really fun when used on snow-covered pines.
(Seriously, shift-clicks are bad accessability and neither windows nor ubuntu provide a solution. Choppy only has optional sift-clicks, unlike many other mods.)
This looks amazing and works very well. The only thing I find kinda annoying is that the steering/rotation velocity is very slow which sometimes makes it harder to drift. Other than that, it works and is pretty good!
Hello friend!
She was looking for a dice mod.
I took the liberty of changing its code and textures for myself and providing black dice that can be created by crafting.
If you want, I can make the changes available!
I am so glad this mod exists. I love collecting things in game so this suits me well. I love finding at least one of each item (ie: crops, animals, fish, stones, ores, etc). I'm also a horder, so I'm glad to see I can capture and keep "just a few" of these mobs.
The only thing I would love to see added would be a way to color/rename folders and boxes.
Server I found to play with this mod: Crystal Land
Best game in minetest?
This game is incredibly well made. I personally enjoy it, however, the only downside of this game is addiction and the fact that not many servers use it, also the loom doesn't work in this game which is a shame
Review
CTF is an extremely addictive and fun game. I would rate it 9/10 because it is perfect other than the fact the public server tends to crash quite often.
Very very good to my server!
this mod can edit skin its good!
Very good mod for my server!
this is good mod but it can lag the server but its still a good and cool mod! :]
Okay Mod, but it doesn't feel that great.
"Adds craftable guns that feel like hit scan" is a flat out lie. The guns do not feel hitscan, you have to lead lots, but there is no visual projectile so its really hard to get a feel for how much to lead. No hit comfermation on the shooters side.(doesnt feel good to hit someone with a shot) guns dont do much damage, which is fine but then shotgun oneshots so....? needs some work
very good!
very cool Dragons, thank you ElCeejo!
why don't the names show translated though???
This would be very useful for the youngest players and anybody else scared of the debug display. Only for some reason it doesn't show the actual description field of the node, which always goes through the translator first. Could you either change it so it does. or make that an option, or tell me how to do that? I can do basic tweaks in the lua, what I can't do is understand all 13 K of your code so I know at which point to meddle. I already have the Show Wielded Item mod. So something like that, but for the thing pointed at.
festive! Please make translatable?
Fun with no downsides.
Even a mod with just a few items needs translated. Please put the translator function on the outside of the concatenation to account for grammar, I guess like this:
description = S(color:gsub("^%l", string.upper) .. " Confetti"),
pretty and diverse
I really like and recommend the mod for variety and some eye candy. Haven't cracked the geodes yet, but they look exciting.
Full disclosure, for two child players who won't mine but deign to strip-mine, I have added recipes for gold from quartz (absurd amounts of quartz) and other metals from other minerals (even less realistically).
(then I whined here about a few broken descriptions)
Very good basic monster mod.
I do like how the monsters are all based on blocks found in the game, rather than basing them off the enemies from a certain popular voxel game. It gives the mod a distinct identity of its own, while also integrating these mobs into the game pretty well.
Consulta :3
Hola ! Me gusto el juego, quisiera saber si me dirias si hay algun mod para la mecanica de golpear como aqui, en el juego base no puedes volver a golpear a un mob a menos que lo quites de la mira y lo vuelvas a apuntar, y aqui se puede volver a golpear sin problemas, ¿Eso se puede portear al minetest game base ? Saludos :3
Very good, despite some clear oddities.
This is a very good modpack-like experience overall, and has features for most players. There are, however, a few oddities with stuff that seems in-progress or deprecated. For example, the "moon" area is completely missing, and the "mars" area is just a normal desert (I think there was a unique skybox once, but it does not show up). Along with this, the Villager/Settler behavior seems broken, with the game telling you that "This mob is not tamed". Although I personally disable these settlers when playing, this is rather odd nontheless.
Amazing overhaul for the underground!
This has to be the coolest mod for Minetest that I've ever played. The amount of life it brings to the underground is incredible, it provides an amazing amount of further exploration to a usually tedious part of the game. The underworld, even if it is too deep for most players to reasonably reach, is incredibly unique and well-made. The moving statues are a very interesing and frightening touch. I do believe that something that could heavily benefit this mod would be an official mob addon. Although the caves have a great amount of ambience, the fact that they don't have any special beings inhabiting them feels like a missed oppurtunity. I believe having unique mobs, both passive and hostile, would greatly benefit the experience. If they were to be added as a seperate addon, I believe that would make this experience perfect.
Easy click and drag building feature
This is an amazing feature for creative use.
Very similar to Minecraft's Effortless Building mod, and goxel and MagicaVoxel place and drag box feature.
Building a four-story flat will never be such a tedious task when filling the floor and walls.
I'd love if you could also dig nodes in this mode. And diagonal box. Favorited ★
Weird world we live in
I could sense what that maintainer of this mod wanted to make, but seriously it is quite hilarious of finding such a decoration deep underground.
Well I have a suggestion to why not make this lava not only craftable but also able to form gold
very cool to have a glider with more control, would be amazing if it could soar/catch thermals <3
not sure how the game physics works 100% but i love to play with the wind settings and mods for weather and wind and sailboats and other entities created to be affected by the wind. a real paraglider catches thermals and can soar and stay up all day, as long as there are thermals to catch. would be nice to have a mod which could do the same in minetest. i doub't it's possible at the moment, but since it's an open source engine, and there are already wind mechanics, making updrafts, or thermals under thick clouds, should be able to be programmed. if only i had the skills.
nevertheless, always interesting to see the neat things people are creating with mods for minetest. can't wait to be able to craft this one on the current server i'm playing on which has this mod, Moonlight Falls, a beautiful server.
Problema/Conflicto con mod Stamina.
Hola ! E notado que por algun motivo si uso el mod Stamina junto a este, no se puede utilizar la función de correr/sprint, al utilizar la tecla auxiliar E, solo consume la barra de hambre como si estuviera en el sprint pero no cambia de velocidad, no se cual sea el motivo, pero sucede, solo queria comentarlo, saludos :O .
Brings your world to life
Minetest feels a bit empty and dead. This makes your world feel more real and alive by adding villagers and their dwellings. The attention to detail in the buildings and the villagers themselves is very good here. Nice artistic touches. Fits seamlessly into Minetest. There is a good variety of dwelling & villager types to go into a wide variety of biomes. Though one problem is that there are new biome mods being created all the time, and this only spawns villages in some of them.
Makes Minetest come alive.
The sheer number of mobs allows you to have a nice set of creatures to inhabit any biome. Most of the models and animations are very good with a few exceptions like the rat which could have a better texture and model. The interations between mobs are also fun and add an interesting dynamic to the game. For the most part the animal sounds are done well, my only complaint would be that a few of the sounds are too loud (Viper & wolf being examples). Makes playing Minetest so much more interesting. There are lots of new biome mods coming out every day so if you want to use this mod with them, then check out the mob_biome_mapper mod https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/ that I wrote. I tend to make this Animal World mod a priority when making it work with new biomes because I like it so much.
Who wants to carry a bag full of tools or swap to a different tool every time they are digging?
I love that I can just have one tool that does everything. It takes up less bag space and I don't have to worry about switching tools.
essential
It improves the minetest game experience immensely. When you forget about it, as when testing a different mod or whatever, the world just feels off.
Some of the sounds have enough background noise that you can hear them switch on or off abruptly in a slightly disconcerting way, like the one with seagulls crying. That lowers the overall excellence of the mod by about 1%. If the sea wavessound could be consistently hward or not more or less all the time depending on, I guess, distance and not what you are looking at, it would be still better by a smidgen.
And now there is music. It seems there was music before and I just never ran into it, but today, something eerie played in a desert stone / baked clay cave and then different music again in a different place.
Incredible
No one has given their opinion so I do: First of all, I want to say that the mod is broken, we are forced to disable a block in the minetest settings. Apart from this small flaw, I would like to congratulate the work provided because the finishes and textures are just beautiful. Each block is thought out and the textures of the patterns fit together and go very well together. In short, if you want decorative blocks and Greek architecture, install it. Very nice complete mod
Complete and very practical mod
What I like about this mod is using our own skins. Unlike the others where we only have a basic selection. In addition, the mod is configurable and very intuitive even if the interface remains a bit simple, I recommend i3 to use it
Perfect
Simple effective, these are carpets.
Very fun mod
This mod is great if you like to play with multiple people, being able to put emojis above your head adds a lot of laughter and is a nice addition to the game. The little 'ping' noise played is good as it can notify people that you have sent an emoji.
Being able to do /e and then click on one is so fast which makes it very convenient and easy to use. Chat smiles are a lot slower but good to have. It is a nice collection of 20 emojis, that can fit almost any situation.
Once you put up an emoji, it will fly upward a bit before disappearing, but won't follow above the player who sent it. This can be annoying, but doesn't matter that much.
Overall, a nice mod to have in your multiplayer world.
Excellent safety net for less combative players.
Works well, allows server to be run with PvP enabled but without players always at risk of being killed. There is a conflict with the protectors mod, unless you disable protection from PvP within the protected area. Not a biggy as long as you know.
Very enjoyable
this isn't like a lot of other MineTest games. It is a thoroughly enjoyable collect-a-thon platformer game. The plot is pretty minimal, but the game is very fun, and the progression is very satisfying. You start out with basically no abilities whatsoever, and as you progress through the game you are able to collect new abilities. There are few if any enemies and the game is very relaxed while also being challenging.
Does what it says
It works for what you need it to do and does it well. I personaly like to play with saturation on max.
sweet and simple
Nothing to add really. Great as a rare ingredient for your own crafting recipes, it adds a soft magical touch.
Rudimentary, but still worth a play long after the Jam
Some Jam games, particularly the bottom of the ladder, tend to not be very good due to time constraints or bad design. This game, which ranked first, definitely deserves a spot among the top - probably the top. It's not the type of entry that gets played during reviews and barely afterwards. That said, it's also clear that it was made in a fairly short time, in how it takes only a short while to complete.
The game is not hard to understand. It introduces itself with a mysterious narrator, who gives guidance and hints. The difficulty of the puzzles slowly increases. You will need spatial reasoning and some movement skills in order to beat it. It does take a bit of a turn from puzzle elements to parkour in later levels, but it is not really a "hardcore parkour".
I kind of wanted to play freely at the end rather than return straight to the end, but that's alright.
For any returning players: The game had a bug in the post-Jam period due to a reshuffle of the mods. The "restart on same level" feature didn't work due to giving an "unknown item" instead of the usual teleport vials. This has been fixed in the first 2024 release.
basic proof of concept
The game is playable, but is otherwise pretty simple and lacks enough content to keep me playing for longer. (as is the game keeps me busy for 1 minute)
Good things about this game:
it has music
it implements a simple runner game in minetest
models are nice
there's GUI
Things where it could be improved:
more stuff generally
some surrounding trees/buildings instead of the empty void
more music
maybe a shop to spend the coins?
more train stuff like in the original game
movement sometimes feels odd
makes life much easier
Yes you can put baskets with stuff in them in other baskets and carry those around, they can be labeled and you see the label when you hover over your placed basket. With a little shuffling and cheap crafting, you can have an infinite inventory
There is a chest mod with the same functionality, but that one also does a few other, more cimplicated tings to do with ownership, making it untranslatable. Speaking of which, if/when you are around, could you make Basket translatable the standard way so one doesn't have to open the code?
Anyway, a great mod for an easy laid back server. I guess for a more competitive one you would want to replace the recipe. Use a rare wood maybe, or say, willow branches (leaves / twigs), and a mese crystal to account for the bag-of-holding properties.
pleasant
It could use a subtle humming enginge sound and it glitches visually when it rises, but it works nicely.
nice, two issues
(1) It doesn't sound the hour right now, either real-life or in-game hours. (2) It's way too easy to dig / remove it while striking it, but I think I can change that myself?
But the first issue is real.
Still, very satisfying to punch something and hear it cry out ;) , and the sound is effectively customizable.
Upvote partly as a request to explain how to make it actually sound hours, or repair the bug if it is a bug.
Nice and Thanks
Thanks for doing this. I had wanted to create a mod for this - to enable the feature I took over from x2048 and extended, made configurable, and finished, etc. Just never got to it, and now I find this here. :)
Very good game!
I really liked this game, can I get a sequel? I love how cute the bits and helpers are, its amazing how i'm saying that about a white cube with 4 black pixels lol.
The controls were a bit frustrating at times (dash not going off or not being able to get any speed up before jumping on a launchpad), but I think that's more a limitation of the engine than anything.
The puzzles were for the most part good, although I'm pretty sure there's some electrons that are actually impossible to get, such as the one at the bottom of the transport pipe, the one with the cables? Like there's a red cable meaning you can't go up, and as far as I can see there's no other way to get back up)
Overall I'd rate it a solid 9.5/10, I can't believe you made this in 21 days only lol.
perfect
It works fine without insisting on shift-clicks, which is more than I have seen any other wood chopping mod do. Really fun when used on snow-covered pines.
(Seriously, shift-clicks are bad accessability and neither windows nor ubuntu provide a solution. Choppy only has optional sift-clicks, unlike many other mods.)
Epic design and playability!
This looks amazing and works very well. The only thing I find kinda annoying is that the steering/rotation velocity is very slow which sometimes makes it harder to drift. Other than that, it works and is pretty good!
Black dices
Hello friend! She was looking for a dice mod. I took the liberty of changing its code and textures for myself and providing black dice that can be created by crafting. If you want, I can make the changes available!
Fun Addition to Game Play
I am so glad this mod exists. I love collecting things in game so this suits me well. I love finding at least one of each item (ie: crops, animals, fish, stones, ores, etc). I'm also a horder, so I'm glad to see I can capture and keep "just a few" of these mobs.
The only thing I would love to see added would be a way to color/rename folders and boxes.
Server I found to play with this mod: Crystal Land